Fix calcul defense
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2c12ec38fb
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@ -76,6 +76,7 @@ export class HawkmoonActor extends Actor {
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arme.system.totalDegats = arme.system.degats + "+" + combat.bonusDegatsTotal
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arme.system.totalOffensif = this.system.attributs.pui.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff
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arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.seuildefense + bonusDefense
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console.log("Arme", arme.system.totalDefensif, combat, arme.system.competence.system.niveau, arme.system.seuildefense, bonusDefense)
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arme.system.isdefense = true
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arme.system.isMelee = true
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arme.system.isDistance = false
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@ -175,7 +176,7 @@ export class HawkmoonActor extends Actor {
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/* -------------------------------------------- */
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getDefenseBase() {
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return Math.max(this.system.attributs.tre.value, this.system.attributs.pui.value)
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return Math.max(this.system.attributs.tre.value, this.system.attributs.adr.value)
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}
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/* -------------------------------------------- */
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@ -185,7 +186,7 @@ export class HawkmoonActor extends Actor {
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/* -------------------------------------------- */
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getProtection() {
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let equipProtection = 0
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for (let armor in this.items) {
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for (let armor of this.items) {
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if (armor.type == "protection" && armor.system.equipped) {
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equipProtection += Number(armor.system.protection)
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}
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@ -716,11 +716,11 @@ export class HawkmoonUtility {
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/* -------------------------------------------- */
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static async confirmDelete(actorSheet, li) {
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let itemId = li.data("item-id");
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let msgTxt = "<p>Are you sure to remove this Item ?";
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let msgTxt = "<p>Etes vous certain de vouloir supprimer cet item ?";
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let buttons = {
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delete: {
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icon: '<i class="fas fa-check"></i>',
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label: "Yes, remove it",
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label: "Oui !",
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callback: () => {
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actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
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li.slideUp(200, () => actorSheet.render(false));
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@ -728,12 +728,12 @@ export class HawkmoonUtility {
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},
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cancel: {
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icon: '<i class="fas fa-times"></i>',
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label: "Cancel"
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label: "Non"
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}
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}
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msgTxt += "</p>";
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let d = new Dialog({
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title: "Confirm removal",
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title: "Confirmer la suppression",
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content: msgTxt,
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buttons: buttons,
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default: "cancel"
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@ -752,7 +752,6 @@ export class HawkmoonUtility {
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console.log(entryData)
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htmlTab += `<tr><td>@UUID[Compendium.${compName}.${entryData._id}]{${entryData.name}}</td>`
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htmlTab += `<td>${entryData.system.description}</td>`;
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//htmlTab += `<td>${entryData.system.resumebonus}</td>`;
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htmlTab += "</tr>\n";
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}
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htmlTab += "</table>";
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@ -1,7 +1,7 @@
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{
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"id": "fvtt-hawkmoon-cyd",
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"description": "Hawkmoon RPG for FoundryVTT (CYD system - French)",
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"version": "11.1.0",
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"version": "11.1.1",
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"authors": [
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{
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"name": "Uberwald/LeRatierBretonnien",
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@ -35,7 +35,7 @@
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"gridUnits": "m",
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"license": "LICENSE.txt",
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"manifest": "https://www.uberwald.me/gitea/public/fvtt-hawkmoon-cyd/raw/branch/master/system.json",
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"download": "https://www.uberwald.me/gitea/public/fvtt-hawkmoon-cyd/archive/fvtt-hawkmoon-cyd-11.1.0.zip",
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"download": "https://www.uberwald.me/gitea/public/fvtt-hawkmoon-cyd/archive/fvtt-hawkmoon-cyd-11.1.1.zip",
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"languages": [
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{
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"lang": "fr",
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@ -134,6 +134,10 @@
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<label class="short-label">Résumé</label>
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</span>
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<div class="item-filler"> </div>
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<div class="item-controls item-controls-fixed">
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<a class="item-control item-add" data-type="talent" title="Ajouter un Talent"><i
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class="fas fa-plus"></i></a>
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</div>
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</li>
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{{#each talents as |talent key|}}
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<li class="item flexrow " data-item-id="{{talent._id}}" data-item-type="competence">
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@ -162,7 +166,11 @@
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<label class="short-label">Résumé</label>
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</span>
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<div class="item-filler"> </div>
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</li>
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<div class="item-controls item-controls-fixed">
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<a class="item-control item-add" data-type="talent" title="Ajouter un Talent"><i
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class="fas fa-plus"></i></a>
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</div>
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</li>
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{{#each talentsCell as |talent key|}}
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<li class="item flexrow " data-item-id="{{talent._id}}" data-item-type="competence">
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<img class="item-name-img" src="{{talent.img}}" />
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@ -346,6 +354,8 @@
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</span>
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<div class="item-filler"> </div>
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<div class="item-controls item-controls-fixed">
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<a class="item-control item-equip" title="Worn">{{#if protection.system.equipped}}<i
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class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
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<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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@ -81,6 +81,10 @@
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<label class="short-label">Résumé</label>
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</span>
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<div class="item-filler"> </div>
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<div class="item-controls item-controls-fixed">
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<a class="item-control item-add" data-type="talent" title="Ajouter un Talent"><i
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class="fas fa-plus"></i></a>
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</div>
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</li>
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{{#each talents as |talent key|}}
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<li class="item flexrow " data-item-id="{{talent._id}}" data-item-type="talent">
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@ -192,9 +192,13 @@
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<label class="short-label">Résumé</label>
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</span>
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<div class="item-filler"> </div>
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<div class="item-controls item-controls-fixed">
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<a class="item-control item-add" data-type="talent" title="Ajouter un Talent"><i
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class="fas fa-plus"></i></a>
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</div>
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</li>
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{{#each talents as |talent key|}}
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<li class="item flexrow " data-item-id="{{talent._id}}" data-item-type="competence">
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<li class="item flexrow " data-item-id="{{talent._id}}" data-item-type="talent">
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<img class="item-name-img" src="{{talent.img}}" />
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<span class="item-name-label competence-name">{{talent.name}}</span>
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<span class="item-name-label item-field-label-long2">{{talent.system.resumebonus}}</span>
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@ -221,9 +225,13 @@
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<label class="short-label">Résumé</label>
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</span>
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<div class="item-filler"> </div>
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<div class="item-controls item-controls-fixed">
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<a class="item-control item-add" data-type="talent" title="Ajouter un Talent"><i
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class="fas fa-plus"></i></a>
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</div>
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</li>
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{{#each talentsCell as |talent key|}}
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<li class="item flexrow " data-item-id="{{talent._id}}" data-item-type="competence">
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<li class="item flexrow " data-item-id="{{talent._id}}" data-item-type="talent">
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<img class="item-name-img" src="{{talent.img}}" />
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<span class="item-name-label competence-name">{{talent.name}}</span>
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<span class="item-name-label item-field-label-long2">{{talent.system.resumebonus}}</span>
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