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export const Hero6_CONFIG = {
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equipmentSubType: {
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equipment: "Equipment",
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weapon: "Weapon",
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armor: "Armor",
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shield: "Shield",
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money: "Money"
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},
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maneuverTypes: {
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"general": "General",
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"offensive": "Offensive",
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"defensive": "Defensive",
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"mental": "Mental"
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},
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rollCharac : {
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"str": "Strength",
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"dex": "Dexterity",
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"con": "Constitution",
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"int": "Intelligence",
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"ego": "Ego",
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"pre": "Presence",
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"manual": "Manual",
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},
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damageEffect: {
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"normal": "Normal",
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"killing": "Killing",
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"stunonly": "Stun Only",
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"bodyonly": "Body Only",
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"effect": "Effect"
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},
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skillType: {
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"agility": "Agility",
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"interaction": "Interaction",
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"intellect": "Intellect" ,
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"background": "Background" ,
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"combat": "Combat" ,
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"custom": "Custom"
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},
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attackTypes: {
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"ocv": "OCV",
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"omcv": "OMCV"
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},
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powerEquipmentType: {
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"adjustment": "Adjustment",
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"mental": "Mental",
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"movement": "Movement",
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"size": "Size",
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"special": "Special",
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"standard": "Standard"
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},
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powerTypeModifiers : {
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"none": "None",
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"attack": "Attack",
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"automaton": "Automaton",
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"bodyaffecting": "Body-Affecting",
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"defense": "Defense",
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"sensory": "Sensory"
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},
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powerSenseAffecting: {
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"none": "None",
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"senseaffecting": "Sense-Affecting",
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},
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powerEffectRoll: {
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"standard": "Standard",
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"normal": "Normal",
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"killing": "Killing",
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}
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}
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