Update combat tab
This commit is contained in:
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4ca23257cb
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0368be050b
@ -44,8 +44,8 @@ export class Hero6ActorSheet extends ActorSheet {
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powers: await this.actor.getPowers( ),
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talents: this.actor.getTalents( ),
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complications: this.actor.getComplications( ),
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martialarts: this.actor.getMartialArts( ),
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maneuvers: this.actor.getManeuvers( ),
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nonstockmaneuvers: this.actor.getNonStockManeuvers(),
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weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
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armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
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shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields())),
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@ -153,9 +153,9 @@ export class Hero6ActorSheet extends ActorSheet {
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this.actor.rollCharac(characKey);
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});
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html.find('.roll-direct').click((event) => {
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const rollFormula = $(event.currentTarget).data("roll-formula");
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let roll = new Roll(rollFormula).roll({async: false})
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roll.toMessage()
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const rollFormula = $(event.currentTarget).data("roll-formula")
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const rollSource = $(event.currentTarget).data("roll-source")
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Hero6Utility.processDirectRoll( { actorId: this.actor.id, rollFormula: rollFormula, rollSource: rollSource, mode:"directroll"} )
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});
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html.find('.roll-item').click((event) => {
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@ -67,8 +67,8 @@ export class Hero6Actor extends Actor {
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}
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}
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computeDicesValue() {
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this.system.biodata.presenceattack = Hero6Utility.getDerivatedDiceValue(this.system.characteristics.pre.value )
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this.system.characteristics.str.strdice = Hero6Utility.getDerivatedDiceValue(this.system.characteristics.str.value )
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this.system.biodata.presenceattack = Hero6Utility.getDerivatedDiceFormulas(this.system.characteristics.pre.value )
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this.system.characteristics.str.strdice = Hero6Utility.getDerivatedDiceFormulas(this.system.characteristics.str.value )
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}
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/* -------------------------------------------- */
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prepareDerivedData() {
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@ -235,11 +235,6 @@ export class Hero6Actor extends Actor {
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Hero6Utility.sortArrayObjectsByName(comp)
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return comp
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}
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getMartialArts() {
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let comp = duplicate(this.items.filter(item => item.type == 'martialart') || [])
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Hero6Utility.sortArrayObjectsByName(comp)
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return comp
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}
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getComplications() {
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let comp = duplicate(this.items.filter(item => item.type == 'complication') || [])
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Hero6Utility.sortArrayObjectsByName(comp)
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@ -285,25 +280,45 @@ export class Hero6Actor extends Actor {
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offensive: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "offensive"),
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defensive: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "defensive")
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}
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Hero6Utility.sortArrayObjectsByName(maneuvers.general)
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Hero6Utility.sortArrayObjectsByName(maneuvers.offensive)
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Hero6Utility.sortArrayObjectsByName(maneuvers.defensive)
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return maneuvers
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}
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getNonStockManeuvers() {
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let maneuvers = this.items.filter(item => item.type == "maneuver" && !item.system.isstock)
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Hero6Utility.sortArrayObjectsByName(maneuvers)
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return maneuvers
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}
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getEquipments() {
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return this.items.filter(item => item.type == "equipment" && item.system.subtype == "equipment");
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let list = this.items.filter(item => item.type == "equipment" && item.system.subtype == "equipment");
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Hero6Utility.sortArrayObjectsByName(list)
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return list
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}
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getWeapons() {
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return this.items.filter(item => item.type == "equipment" && item.system.subtype == "weapon");
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let list = this.items.filter(item => item.type == "equipment" && item.system.subtype == "weapon");
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Hero6Utility.sortArrayObjectsByName(list)
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return list
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}
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getArmors() {
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return this.items.filter(item => item.type == "equipment" && item.system.subtype == "armor");
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let list = this.items.filter(item => item.type == "equipment" && item.system.subtype == "armor");
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Hero6Utility.sortArrayObjectsByName(list)
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return list
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}
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getShields() {
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return this.items.filter(item => item.type == "equipment" && item.system.subtype == "shield");
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let list = this.items.filter(item => item.type == "equipment" && item.system.subtype == "shield");
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Hero6Utility.sortArrayObjectsByName(list)
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return list
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}
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getEquipmentsMoneys() {
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return duplicate(this.items.filter(item => item.type == "equipment" && (item.system.subtype == "equipment" || item.system.subtype == "money")) || [])
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let list = duplicate(this.items.filter(item => item.type == "equipment" && (item.system.subtype == "equipment" || item.system.subtype == "money")) || [])
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Hero6Utility.sortArrayObjectsByName(list)
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return list
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}
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getEquipmentsOnly() {
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return duplicate(this.items.filter(item => item.type == "equipment" && item.system.subtype == "equipment") || [])
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let list = duplicate(this.items.filter(item => item.type == "equipment" && item.system.subtype == "equipment") || [])
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Hero6Utility.sortArrayObjectsByName(list)
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return list
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}
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/* ------------------------------------------- */
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@ -20,6 +20,9 @@ export class Hero6Utility {
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Handlebars.registerHelper('count', function (list) {
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return list.length;
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})
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Handlebars.registerHelper('exists', function (val) {
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return val != null && val != undefined;
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});
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Handlebars.registerHelper('includes', function (array, val) {
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return array.includes(val);
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})
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@ -78,12 +81,16 @@ export class Hero6Utility {
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/*-------------------------------------------- */
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static getDerivatedDiceValue(value) {
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let dices = Math.floor(value/5) +"d6"
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static getDerivatedDiceFormulas(value) {
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let rollFormula = Math.floor(value/5) +"d6"
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let displayFormula = Math.floor(value/5)
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if ( value % 5 > 2) {
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dices += "+1d3"
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rollFormula += "+round(1d6/2)"
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displayFormula += " 1/2d6"
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} else {
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displayFormula += "d6"
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}
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return dices
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return {rollFormula:rollFormula, displayFormula: displayFormula}
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}
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/*-------------------------------------------- */
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static upperFirst(text) {
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@ -340,15 +347,53 @@ export class Hero6Utility {
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}
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rollData.margin = target - rollData.result
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this.outputRollMessage(rollData)
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}
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/* -------------- ----------------------------- */
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static processDirectRoll(rollData ) {
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let roll = new Roll(rollData.rollFormula).roll({async: false})
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rollData.roll = roll
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// Compute BODY
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let bodyValue = 0
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for (let term of roll.terms) {
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if ( term.constructor.name == "Die") {
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for (let value of term.values) {
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if (value > 1) {
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bodyValue +=1
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}
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if (value == 6) {
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bodyValue +=1
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}
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}
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}
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if ( term.constructor.name == "NumericTerm") {
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if (term.total > 1) {
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bodyValue +=1
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}
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if (term.total == 6) {
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bodyValue +=1
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}
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}
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}
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rollData.result = roll.total
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rollData.bodyValue = bodyValue
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this.outputRollMessage(rollData)
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}
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/* -------------- ----------------------------- */
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static async outputRollMessage(rollData) {
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let msg = await this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-hero-system-6/templates/chat/chat-generic-result.hbs`, rollData)
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})
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msg.setFlag("world", "rolldata", rollData)
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console.log("Rolldata result", rollData)
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}
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/* -------------------------------------------- */
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/* -------------- ----------------------------- */
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static sortArrayObjectsByName(myArray) {
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myArray.sort((a, b) => {
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let fa = a.name.toLowerCase();
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@ -1451,4 +1451,8 @@ Focus FOC: #ff0084
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.biodata-portrait {
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min-height: 512px;
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min-width: 256px;
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}
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.textarea-full-height {
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min-height: 100%;
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height: 100%;
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}
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@ -91,7 +91,7 @@
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"styles": [
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"styles/simple.css"
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],
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"version": "10.0.29",
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"version": "10.0.32",
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"compatibility": {
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"minimum": "10",
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"verified": "10",
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@ -99,7 +99,7 @@
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},
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"title": "Hero System v6 for FoundrtVTT (Official)",
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"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/raw/branch/main/system.json",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/archive/fvtt-hero-system-6-v10.0.29.zip",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/archive/fvtt-hero-system-6-v10.0.32.zip",
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"url": "https://www.uberwald.me/gitea/uberwald/",
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"background": "images/ui/hro6_welcome_page.webp",
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"id": "fvtt-hero-system-6"
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@ -31,8 +31,9 @@
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"xpearned": 0,
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"xpspent": 0,
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"combatskills": "",
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"presenceattack": "",
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"gmnotes": ""
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"presenceattack": {},
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"gmnotes": "",
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"combatnotes1":""
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}
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},
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"characteristics": {
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@ -42,7 +43,7 @@
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"value": 10,
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"base": 10,
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"category": "main",
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"strdice": "",
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"strdice": {},
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"lift": "",
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"strend": 0,
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"hasroll": true,
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@ -68,7 +69,8 @@
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"hasroll": true,
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"category": "main",
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"value": 10,
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"base": 10
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"base": 10,
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"perceptionroll": 10
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},
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"ego": {
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"label": "Ego",
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@ -314,7 +316,6 @@
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"power",
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"advantage",
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"maneuver",
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"martialart",
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"limitation",
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"complication",
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"equipment"
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@ -355,6 +356,7 @@
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"pha": "",
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"ocv": 0,
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"dcv" : 0,
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"isstock": false,
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"active": false
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},
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"advantage": {
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@ -458,15 +460,6 @@
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"templates": [
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"common"
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]
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},
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"martialart": {
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"maneuver_phase": 0,
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"maneuver_ocv": 0,
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"maneuver_dcv": 0,
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"maneuver_effect": "",
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"templates": [
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"common"
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]
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}
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}
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}
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@ -98,7 +98,7 @@
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<a class="" data-tab="skills">Skills</a>
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<a class="" data-tab="perks">Perks</a>
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<a class="" data-tab="talents">Talents</a>
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<a class="" data-tab="martial">Martial Arts</a>
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<a class="" data-tab="maneuver">Maneuvers</a>
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<a class="" data-tab="powers">Powers</a>
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<a class="" data-tab="complications">Complications</a>
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<a class="" data-tab="equipment">Equipment</a>
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@ -117,7 +117,7 @@
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<ul class="item-list alternate-list">
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<li class="item">
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<label class="item-field-label-medium">STR Dice</label>
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<a class="roll-direct" data-roll-formula="{{characteristics.str.strdice}}"><i class="fas fa-dice"></i>{{characteristics.str.strdice}}</a>
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<a class="roll-direct" data-roll-source="STR Dice" data-roll-formula="{{characteristics.str.strdice.rollFormula}}"><i class="fas fa-dice"></i>{{characteristics.str.strdice.displayFormula}}</a>
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<label class="item-field-label-short"> </label>
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<label class="item-field-label-medium">Lift</label>
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<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.str.lift" value="{{characteristics.str.lift}}" data-dtype="String" />
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@ -127,7 +127,7 @@
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</li>
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<li class="flexrow item">
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<label class="item-field-label-long">Presence attack</label>
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<a class="roll-direct" data-roll-formula="{{system.biodata.presenceattack}}"><i class="fas fa-dice"></i>{{system.biodata.presenceattack}}</a>
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<a class="roll-direct" data-roll-source="Presence attack" data-roll-formula="{{system.biodata.presenceattack.rollFormula}}"><i class="fas fa-dice"></i>{{system.biodata.presenceattack.displayFormula}}</a>
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</li>
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</ul>
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@ -187,10 +187,10 @@
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<label class="">Vitals</label>
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</span>
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<span class="item-field-label-short">
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<label class="short-label">Val.</label>
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<label class="short-label">Val</label>
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</span>
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<span class="item-field-label-short">
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<label class="short-label">Dam.</label>
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<label class="short-label">Dmg</label>
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</span>
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</li>
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{{#each characteristics as |char key|}}
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@ -214,10 +214,10 @@
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<label class="">Defenses</label>
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</span>
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<span class="item-field-label-short">
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<label class="short-label">Val.</label>
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<label class="short-label">Val</label>
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</span>
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<span class="item-field-label-short">
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<label class="short-label">Res.</label>
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<label class="short-label">Res</label>
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</span>
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</li>
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{{#each characteristics as |char key|}}
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@ -277,16 +277,14 @@
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<label class="">Senses</label>
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</span>
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<span class="item-field-label-short">
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<label class="short-label">Val.</label>
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</span>
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</li>
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{{#each senses as |sense key|}}
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<li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}">
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<span class="item-field-label-long">{{sense.label}}</span>
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<span class="item-field-label-short">{{sense.value}}</span>
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<span class="item-field-label-long">Perception Roll</span>
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<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.int.perceptionroll" value="{{characteristics.int.perceptionroll}}" data-dtype="Number" />
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</li>
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{{/each}}
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</ul>
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<textarea type="text" class="textarea-full-height padd-right" name="system.biodata.combatnotes1" data-dtype="String">{{system.biodata.combatnotes1}}</textarea>
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</div>
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<div>
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@ -296,10 +294,10 @@
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<label class="">Movement</label>
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</span>
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<span class="item-field-label-short">
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<label class="short-label">C.</label>
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<label class="short-label">C</label>
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</span>
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<span class="item-field-label-short">
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<label class="short-label">Non-C.</label>
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<label class="short-label">NC</label>
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</span>
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</li>
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{{#each characteristics as |char key|}}
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@ -457,33 +455,44 @@
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</ul>
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</div>
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{{!-- Martial Tab --}}
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<div class="tab martial" data-group="primary" data-tab="martial">
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{{!-- Maneuvers Tab --}}
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<div class="tab maneuver" data-group="primary" data-tab="maneuver">
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<ul class="stat-list alternate-list item-list">
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<li class="item flexrow list-item items-title-bg">
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<span class="item-field-label-long-img">
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<label class="">Martial Arts</label>
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<label class="">Maneuvers</label>
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</span>
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<span class="item-field-label-short">
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<label class="short-label">Roll</label>
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<label class="short-label">PHA</label>
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</span>
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<span class="item-field-label-short">
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<label class="short-label">OCV</label>
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</span>
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<span class="item-field-label-short">
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<label class="short-label">DCV</label>
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</span>
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<span class="item-field-label-long">
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<label class="short-label">Effects</label>
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</span>
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</li>
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{{#each martialarts as |martial key|}}
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<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{martial._id}}">
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<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
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src="{{martial.img}}" /></a>
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<span class="item-name-label"><a class="roll-item" data-type="talent">{{martial.name}}</a></span>
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{{#if martial.system.hasroll}}
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<span class="item-field-label-short">{{martial.system.roll}}-</span>
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{{else}}
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<span class="item-field-label-short"> </span>
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{{/if}}
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<div class="item-filler"> </div>
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<div class="item-controls item-controls-fixed">
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{#each nonstockmaneuvers as |maneuver key|}}
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<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{maneuver._id}}">
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<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
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src="{{maneuver.img}}" /></a>
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<span class="item-field-label-long">{{maneuver.name}}</span>
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<span class="item-field-label-short">{{maneuver.system.pha}}</span>
|
||||
<span class="item-field-label-short">{{maneuver.system.ocv}}</span>
|
||||
<span class="item-field-label-short">{{maneuver.system.dcv}}</span>
|
||||
|
||||
<span class="item-field-label-long">{{maneuver.system.effects}}</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
@ -18,8 +18,14 @@
|
||||
|
||||
<div>
|
||||
<ul>
|
||||
{{#if target}}
|
||||
<li>Target Roll : {{target}}-
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if rollSource}}
|
||||
<li>Roll : {{rollSource}}</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if charac}}
|
||||
<li>CHAR : {{charac.label}}</li>
|
||||
@ -29,11 +35,24 @@
|
||||
<li>{{item.name}} ({{upperFirst item.type}})</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if (exists bonusMalus)}}
|
||||
<li>Bonus/Penalty : {{bonusMalus}}
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
<li><strong>Result : {{result}}</strong> ({{#if isSuccess}}Success!!{{else}}Failure!{{/if}})</li>
|
||||
<li><strong>Result : {{result}}</strong>
|
||||
{{#if (exists margin)}}
|
||||
({{#if isSuccess}}Success!!{{else}}Failure!{{/if}})
|
||||
{{/if}}
|
||||
</li>
|
||||
|
||||
{{#if (exists bodyValue)}}
|
||||
<li><strong>BODY : {{bodyValue}}</strong>
|
||||
{{/if}}
|
||||
|
||||
{{#if (exists margin)}}
|
||||
<li><strong>Margin : {{margin}}</strong>
|
||||
{{/if}}
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
|
@ -29,7 +29,7 @@
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="item-field-label-long">Equipped ?</label>
|
||||
<label class="item-field-label-medium"><input type="checkbox" name="system.equipped" {{checked system.equipped}}/></label>
|
||||
<label class="item-field-label-medium"><input type="checkbox" name="system.equipped" {{checked system.equipped}}/></label>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="item-field-label-long">Weight</label>
|
||||
|
@ -27,6 +27,10 @@
|
||||
</select>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="item-field-label-medium">Is stock ?</label>
|
||||
<label class="item-field-label-medium"><input type="checkbox" name="system.isstock" {{checked system.isstock}}/></label>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="item-field-label-medium">PHA</label>
|
||||
<input type="text" class="item-field-label-medium" name="system.pha" value="{{system.pha}}" data-dtype="String"/>
|
||||
</li>
|
||||
|
@ -1,23 +0,0 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<header class="sheet-header">
|
||||
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
|
||||
<div class="header-fields">
|
||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-nav.hbs}}
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
|
||||
<ul>
|
||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-description.hbs}}
|
||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}}
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
</section>
|
||||
</form>
|
Loading…
Reference in New Issue
Block a user