Combat tracker fixes
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6d6b7075df
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@ -391,11 +391,16 @@ export class Hero6Actor extends Actor {
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await this.setFlag("world", "abort-action", false)
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await this.setFlag("world", "abort-action", false)
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}
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}
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async holdAction() {
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async holdAction() {
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await this.disableAbortAction()
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if (this.getFlag("world", "hold-action")) {
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if (this.getFlag("world", "hold-action")) {
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await this.setFlag("world", "hold-action", false)
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await this.setFlag("world", "hold-action", false)
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//game.combat.holdAction(this.id, false)
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game.combat.forceHold(this, false)
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return false
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return false
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} else {
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} else {
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await this.setFlag("world", "hold-action", true)
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await this.setFlag("world", "hold-action", true)
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//game.combat.holdAction(this.id, false)
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game.combat.forceHold(this, true)
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return true
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return true
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}
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}
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}
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}
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@ -406,13 +411,16 @@ export class Hero6Actor extends Actor {
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await this.setFlag("world", "abort-action", { state: false, count: 0 })
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await this.setFlag("world", "abort-action", { state: false, count: 0 })
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}
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}
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async abortAction() {
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async abortAction() {
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await this.disableHoldAction()
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let abort = this.getFlag("world", "abort-action")
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let abort = this.getFlag("world", "abort-action")
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if (abort.state) {
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if (abort.state) {
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await this.setFlag("world", "abort-action", { state: false, count: 0 })
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await this.setFlag("world", "abort-action", { state: false, count: 0 })
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game.combat.abortAction(this.id, false)
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game.combat.forceAbort(this, false)
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//game.combat.abortAction(this.id, false)
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} else {
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} else {
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await this.setFlag("world", "abort-action", { state: true, count: 0 })
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await this.setFlag("world", "abort-action", { state: true, count: 0 })
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game.combat.abortAction(this.id, true)
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game.combat.forceAbort(this, true)
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//game.combat.abortAction(this.id, true)
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}
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}
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}
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}
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getHoldAction() {
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getHoldAction() {
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@ -441,10 +449,13 @@ export class Hero6Actor extends Actor {
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return __speed2Segments[index].toString()
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return __speed2Segments[index].toString()
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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getBaseInit() {
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getBaseInit(turn) {
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if ( turn != this.turn) {
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let r = new Roll("1d6").roll({ async: false })
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let r = new Roll("1d6").roll({ async: false })
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let base = this.system.characteristics.dex.value + (r.total / 10)
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this.currentInit = this.system.characteristics.dex.value + (r.total / 10)
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return base
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this.turn = turn
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}
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return this.currentInit
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -40,23 +40,26 @@ export class Hero6Combat extends Combat {
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static async holdAction(combatantId) {
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holdAction(combatantId) {
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const combatant = game.combat.combatants.get(combatantId)
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this.rebuildInitiative()
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console.log("Rebuilding.....")
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/*const combatant = game.combat.combatants.get(combatantId)
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if (combatant.actor.holdAction()) {
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if (combatant.actor.holdAction()) {
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let id = combatant._id || combatant.id
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let id = combatant._id || combatant.id
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let name = combatant.actor.name + " (H)"
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let name = combatant.actor.name + " (H)"
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await game.combat.updateEmbeddedDocuments("Combatant", [{ _id: id, name: name, holdAction: true }]);
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await game.combat.updateEmbeddedDocuments("Combatant", [{ _id: id, name: name, holdAction: true }]);
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}
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}*/
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static async abortAction(actorId, abortState) {
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abortAction(actorId, abortState) {
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const combatant = game.combat.combatants.find(c => c.actor.id == actorId)
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this.rebuildInitiative()
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/*const combatant = game.combat.combatants.find(c => c.actor.id == actorId)
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if (abortState) {
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if (abortState) {
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let id = combatant._id || combatant.id
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let id = combatant._id || combatant.id
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let name = combatant.actor.name + " (A)"
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let name = combatant.actor.name + " (A)"
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await game.combat.updateEmbeddedDocuments("Combatant", [{ _id: id, name: name }]);
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await game.combat.updateEmbeddedDocuments("Combatant", [{ _id: id, name: name }]);
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}
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}*/
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -82,15 +85,32 @@ export class Hero6Combat extends Combat {
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super.startCombat();
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super.startCombat();
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}
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}
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/* -------------------------------------------- */
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forceHold(actor, isHold) {
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let updList = []
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let c = this.combatants.find(c => c.actor._id == actor.id)
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let name = actor.name + ((isHold) ? " (H)" : "")
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updList.push({ _id: c.id || c._id, name: name, initiative: actor.getBaseInit(this.segmentNumber) })
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this.updateEmbeddedDocuments("Combatant", updList)
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}
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/* -------------------------------------------- */
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forceAbort(actor, isAbort) {
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let updList = []
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let c = this.combatants.find(c => c.actor._id == actor.id)
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let name = actor.name + ((isAbort) ? " (A)" : "")
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updList.push({ _id: c.id || c._id, name: name, initiative: actor.getBaseInit(this.segmentNumber) })
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this.updateEmbeddedDocuments("Combatant", updList)
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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computeInitiative(c, updList) {
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computeInitiative(c, updList) {
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let id = c._id || c.id
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let id = c._id || c.id
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let hasSegment = c.actor.hasPhase(this.segmentNumber)
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let hasSegment = c.actor.hasPhase(this.segmentNumber)
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let isOnHold = c.actor.getHoldAction()
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let isOnHold = c.actor.getHoldAction()
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if (hasSegment || isOnHold) {
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let isOnAbort = c.actor.getAbortAction()
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let baseInit = c.actor ? c.actor.getBaseInit() : 0;
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let name = c.actor.name
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let name = c.actor.name
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if (hasSegment || isOnHold || isOnAbort) {
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let baseInit = c.actor ? c.actor.getBaseInit(this.segmentNumber) : 0;
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if (isOnHold) {
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if (isOnHold) {
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if (hasSegment) { // On hold + current segment -> auto-disable on hold
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if (hasSegment) { // On hold + current segment -> auto-disable on hold
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c.actor.disableHoldAction()
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c.actor.disableHoldAction()
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@ -98,10 +118,12 @@ export class Hero6Combat extends Combat {
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name = c.actor.name + " (H)"
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name = c.actor.name + " (H)"
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}
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}
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}
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}
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if (c.actor.getAbortAction()) {
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if (isOnAbort) {
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name = c.actor.name + " (A)"
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name = c.actor.name + " (A)"
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if ( hasSegment) {
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c.actor.disableAbortAction()
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c.actor.disableAbortAction()
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}
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}
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}
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updList.push({ _id: id, name: name, initiative: baseInit, holdAction: c.holdAction })
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updList.push({ _id: id, name: name, initiative: baseInit, holdAction: c.holdAction })
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} else {
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} else {
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updList.push({ _id: id, name: name, initiative: 0, holdAction: c.holdAction })
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updList.push({ _id: id, name: name, initiative: 0, holdAction: c.holdAction })
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@ -112,7 +134,6 @@ export class Hero6Combat extends Combat {
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async rollInitiative(ids, formula = undefined, messageOptions = {}) {
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async rollInitiative(ids, formula = undefined, messageOptions = {}) {
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ids = typeof ids === "string" ? [ids] : ids;
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ids = typeof ids === "string" ? [ids] : ids;
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console.log("Roll INIT")
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let updList = []
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let updList = []
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for (let cId = 0; cId < ids.length; cId++) {
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for (let cId = 0; cId < ids.length; cId++) {
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const c = this.combatants.get(ids[cId])
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const c = this.combatants.get(ids[cId])
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@ -197,12 +218,14 @@ export class Hero6Combat extends Combat {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async _onCreateEmbeddedDocuments(type, documents, result, options, userId) {
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async _onCreateEmbeddedDocuments(type, documents, result, options, userId) {
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super._onCreateEmbeddedDocuments(type, documents, result, options, userId)
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//console.log("Added...")
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await super._onCreateEmbeddedDocuments(type, documents, result, options, userId)
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await this.rebuildInitiative()
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}
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}
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/* -------------------------------------------- */
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/* --------------------------------------------
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_onUpdate(changed, options, userId) {
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_onUpdate(changed, options, userId) {
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}
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}*/
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static async checkTurnPosition() {
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static async checkTurnPosition() {
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@ -91,15 +91,14 @@
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"styles": [
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"styles": [
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"styles/simple.css"
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"styles/simple.css"
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],
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],
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"version": "10.0.46",
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"version": "10.0.47",
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"compatibility": {
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"compatibility": {
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"minimum": "10",
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"minimum": "10",
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"verified": "10",
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"verified": "11"
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"maximum": "11"
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},
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},
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"title": "Hero System v6 for FoundrtVTT (Official)",
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"title": "Hero System v6 for FoundrtVTT (Official)",
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"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/raw/branch/main/system.json",
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"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/raw/branch/main/system.json",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/archive/fvtt-hero-system-6-v10.0.46.zip",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/archive/fvtt-hero-system-6-v10.0.47.zip",
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"url": "https://www.uberwald.me/gitea/uberwald/",
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"url": "https://www.uberwald.me/gitea/uberwald/",
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"background": "images/ui/hero6_welcome_page.webp",
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"background": "images/ui/hero6_welcome_page.webp",
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"id": "fvtt-hero-system-6"
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"id": "fvtt-hero-system-6"
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