fvtt-les-heritiers/modules/heritiers-main.js

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/**
* Heritiers system
* Author: Uberwald
* Software License: Prop
*/
/* -------------------------------------------- */
/* -------------------------------------------- */
// Import Modules
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import { HeritiersActor } from "./heritiers-actor.js";
import { HeritiersItemSheet } from "./heritiers-item-sheet.js";
import { HeritiersActorSheet } from "./heritiers-actor-sheet.js";
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import { HeritiersActorPNJSheet } from "./heritiers-actor-pnj-sheet.js";
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import { HeritiersUtility } from "./heritiers-utility.js";
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import { HeritiersCombat } from "./heritiers-combat.js";
import { HeritiersItem } from "./heritiers-item.js";
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import { HERITIERS_CONFIG } from "./heritiers-config.js";
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/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
/************************************************************************************/
Hooks.once("init", async function () {
console.log(`Initializing Heritiers RPG`);
/* -------------------------------------------- */
// preload handlebars templates
HeritiersUtility.preloadHandlebarsTemplates()
/* -------------------------------------------- */
// Set an initiative formula for the system
CONFIG.Combat.initiative = {
formula: "1d10",
decimals: 1
};
/* -------------------------------------------- */
game.socket.on("system.fvtt-les-heritiers", data => {
HeritiersUtility.onSocketMesssage(data)
});
/* -------------------------------------------- */
// Define custom Entity classes
CONFIG.Combat.documentClass = HeritiersCombat
CONFIG.Actor.documentClass = HeritiersActor
CONFIG.Item.documentClass = HeritiersItem
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// Create an array of values from 0 to 10
HERITIERS_CONFIG.listNiveau = Array.from({ length: 11 }, (v, k) => k)
// Create an object of bonus/malus from -6 to +6 signed
HERITIERS_CONFIG.bonusMalus = Array.from({ length: 7 }, (v, k) => k - 6)
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game.system.lesheritiers = {
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HeritiersUtility,
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config: HERITIERS_CONFIG
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}
/* -------------------------------------------- */
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("fvtt-les-heritiers", HeritiersActorSheet, { types: ["personnage"], makeDefault: true })
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Actors.registerSheet("fvtt-les-heritiers", HeritiersActorPNJSheet, { types: ["pnj"], makeDefault: true })
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Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("fvtt-les-heritiers", HeritiersItemSheet, { makeDefault: true })
HeritiersUtility.init()
});
/* -------------------------------------------- */
function welcomeMessage() {
ChatMessage.create({
user: game.user.id,
whisper: [game.user.id],
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content: `<div id="welcome-message-heritiers"><span class="rdd-roll-part">
<strong>Bienvenue dans Les Heritiers et la Belle Epoque !</strong>
<p>Les livres du JDR Les Heritiers sont nécessaires pour jouer : https://www.titam-france.fr</p>
<p>Les Heritiers est jeu de rôle publié par Titam France/Sombres projets, tout les droits leur appartiennent.</p>
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<p>Système développé par LeRatierBretonnien, support sur le <a href="https://discord.gg/pPSDNJk">Discord FR de Foundry</a>.</p>
` });
}
/* -------------------------------------------- */
async function importDefaultScene() {
let exists = game.scenes.find(j => j.name == "Accueil");
if (!exists) {
const scenes = await HeritiersUtility.loadCompendium("fvtt-les-heritiers.scenes")
let newDocuments = scenes.filter(i => i.name == "Accueil");
await game.scenes.documentClass.create(newDocuments);
game.scenes.find(i => i.name == "Accueil").activate();
}
}
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/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
Hooks.once("ready", function () {
HeritiersUtility.ready()
// User warning
if (!game.user.isGM && game.user.character == undefined) {
ui.notifications.info("Attention ! Aucun personnage n'est relié au joueur !");
ChatMessage.create({
content: "<b>ATTENTION</b> Le joueur " + game.user.name + " n'est relié à aucun personnage !",
user: game.user._id
});
}
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import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{
console.log("ClassCounter loaded", moduleCounter)
moduleCounter.ClassCounter.registerUsageCount()
}).catch(err=>
console.log("No stats available, giving up.")
)
welcomeMessage();
importDefaultScene();
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});
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
Hooks.on("chatMessage", (html, content, msg) => {
if (content[0] == '/') {
let regExp = /(\S+)/g;
let commands = content.match(regExp);
if (game.system.lesheritiers.commands.processChatCommand(commands, content, msg)) {
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return false;
}
}
return true;
});