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25 Commits

Author SHA1 Message Date
2b680a203f Fix jet avec prestance 2024-08-11 14:40:41 +02:00
e3d7874dce Fix masque/demaque + pouvoir passif avec point 2024-07-30 13:45:50 +02:00
ab6a5832c0 Various v12 fixes 2024-07-13 12:13:06 +02:00
d83a999974 Various v12 fixes 2024-07-13 12:12:38 +02:00
b83890a764 Add v12 support 2024-05-23 15:38:50 +02:00
5ad3c165e5 Add v12 support 2024-05-23 11:25:51 +02:00
2b3e774cbb Correction sur les pouvoirs des fiches de PNJ 2024-04-25 10:30:15 +02:00
96f8d2bceb Fix roll pouvoir + pouvoirs passifs 2024-04-11 12:36:50 +02:00
e288c90ee4 Bouton d'ajout d'items dans la fiche PNJ 2024-04-01 17:27:20 +02:00
8916de8613 Bouton d'ajout d'items dans la fiche 2024-03-31 17:53:56 +02:00
8598df5a57 Ajout de la gestion des Points d'usage 2024-03-23 11:37:15 +01:00
8781462c8d Correction sur competences à 0 + diverses ameliorations 2024-03-06 19:00:01 +01:00
8c38aead3e Correction sur competences à 0 + diverses ameliorations 2024-03-06 18:46:53 +01:00
67bf71e6c0 Fix competences 2024-03-01 13:39:32 +01:00
63d15e82bb Enhance stats 2024-02-08 12:56:25 +01:00
62c3787cea Affichage des specialisations 2023-12-19 22:13:26 +01:00
df61abac19 Gestion des heritages 2023-12-19 21:35:20 +01:00
a7d1a14c52 Fix css for compendiums 2023-05-29 17:00:57 +02:00
b0dc6f36e4 Fix css for compendiums 2023-05-29 16:33:08 +02:00
5109d2aa91 Modification CSS pour compendiums 2023-05-29 13:22:43 +02:00
51c162ecbb v10/v11 compat 2023-05-25 15:43:55 +02:00
44d02b0cd1 Fix sur pouvoirs, heritage et 2 pts de tricherie 2023-05-01 18:48:34 +02:00
9b1600304a Fix sur pouvoirs, heritage et 2 pts de tricherie 2023-04-30 20:08:29 +02:00
2dff59c829 Fix pv value pour PNJ 2023-04-24 15:59:07 +02:00
55a2a8e3c3 Fix malus 2023-04-23 23:13:31 +02:00
101 changed files with 1190 additions and 1042 deletions

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@ -1,30 +1,23 @@
{
"ACTOR": {
"TypePersonnage": "Personnage",
"TypePNJ": "PNJ"
},
"ITEM": {
"TypeArtefact": "Artefact",
"TypeArme": "Arme",
"TypeTalent": "Talent",
"TypeHistorique": "Historique",
"TypeProfil": "Profil",
"TypeCompetence": "Compétence",
"TypeProtection": "Protection",
"TypeMonnaie": "Monnaie",
"TypeEquipement": "Equipement",
"TypeRessource": "Ressource",
"TypeContact": "Contact"
},
"HAWKMOON": {
"ui": {
"editContact": "Modifier le contact",
"deleteContact": "Supprimer le contact",
"editTrait": "Modifier le trait",
"deleteTrait": "Supprimer le trait"
"TYPES": {
"Actor": {
"personnage": "Personnage",
"pnj": "PNJ"
},
"Item": {
"accessoire": "Accessoire",
"arme": "Arme",
"atoutfeerique": "Atout féerique",
"avantage": "Avantage",
"capacitenaturelle": "Capacité naturelle",
"competence": "Compétence",
"contact": "Contact",
"desavantage": "Désavantage",
"equipement": "Equipement",
"fee": "Fée",
"pouvoir": "Pouvoir",
"profil": "Profil",
"protection": "Protection"
}
}
}

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@ -12,7 +12,7 @@ export class HeritiersActorPNJSheet extends HeritiersActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-les-heritiers", "sheet", "actor"],
template: "systems/fvtt-les-heritiers/templates/actor-pnj-sheet.html",
width: 780,

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@ -11,7 +11,7 @@ export class HeritiersActorSheet extends ActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-les-heritiers", "sheet", "actor"],
template: "systems/fvtt-les-heritiers/templates/actor-sheet.html",
width: 780,
@ -24,7 +24,7 @@ export class HeritiersActorSheet extends ActorSheet {
/* -------------------------------------------- */
async getData() {
const objectData = duplicate(this.object)
const objectData = foundry.utils.duplicate(this.object)
let formData = {
title: this.title,
@ -42,19 +42,20 @@ export class HeritiersActorSheet extends ActorSheet {
utileSkillsPhysical :this.actor.organizeUtileSkills("physical"),
futileSkills :this.actor.organizeFutileSkills(),
contacts: this.actor.organizeContacts(),
armes: duplicate(this.actor.getWeapons()),
monnaies: duplicate(this.actor.getMonnaies()),
pouvoirs: duplicate(this.actor.getPouvoirs()),
fee: duplicate(this.actor.getFee() || {} ),
protections: duplicate(this.actor.getArmors()),
armes: foundry.utils.duplicate(this.actor.getWeapons()),
monnaies: foundry.utils.duplicate(this.actor.getMonnaies()),
pouvoirs: foundry.utils.duplicate(this.actor.getPouvoirs()),
fee: foundry.utils.duplicate(this.actor.getFee() || {} ),
protections: foundry.utils.duplicate(this.actor.getArmors()),
combat: this.actor.getCombatValues(),
equipements: duplicate(this.actor.getEquipments()),
avantages: duplicate(this.actor.getAvantages()),
atouts: duplicate(this.actor.getAtouts()),
capacites: duplicate(this.actor.getCapacites()),
desavantages: duplicate(this.actor.getDesavantages()),
profils: duplicate(this.actor.getProfils()),
equipements: foundry.utils.duplicate(this.actor.getEquipments()),
avantages: foundry.utils.duplicate(this.actor.getAvantages()),
atouts: foundry.utils.duplicate(this.actor.getAtouts()),
capacites: foundry.utils.duplicate(this.actor.getCapacites()),
desavantages: foundry.utils.duplicate(this.actor.getDesavantages()),
profils: foundry.utils.duplicate(this.actor.getProfils()),
pvMalus: this.actor.getPvMalus(),
heritage: game.settings.get("fvtt-les-heritiers", "heritiers-heritage"),
initiative: this.actor.getFlag("world", "last-initiative") || -1,
description: await TextEditor.enrichHTML(this.object.system.biodata.description, {async: true}),
revesetranges: await TextEditor.enrichHTML(this.object.system.biodata.revesetranges, {async: true}),
@ -76,19 +77,42 @@ export class HeritiersActorSheet extends ActorSheet {
}
/* -------------------------------------------- */
getCelluleTalents( ) {
let talents = []
for(let cellule of game.actors) {
if (cellule.type == "cellule") {
let found = cellule.system.members.find( it => it.id == this.actor.id)
if (found) {
talents = talents.concat( cellule.getTalents() )
dialogRecupUsage() {
new Dialog({
title: "Récupération des Points d'Usage",
content: "<p>Combien de Points d'Usage souhaitez-vous récupérer ?</p>",
buttons: {
one: {
icon: '<i class="fas fa-check"></i>',
label: "1 Point",
callback: () => {
this.actor.recupUsage(1)
}
},
two: {
icon: '<i class="fas fa-check"></i>',
label: "2 Points",
callback: () => {
this.actor.recupUsage(2)
}
},
four: {
icon: '<i class="fas fa-check"></i>',
label: "4 Points",
callback: () => {
this.actor.recupUsage(4)
}
},
all: {
icon: '<i class="fas fa-check"></i>',
label: "Tous les Points",
callback: () => {
this.actor.recupUsage(100)
}
}
}
}
return talents
}).render(true)
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
@ -179,7 +203,10 @@ export class HeritiersActorSheet extends ActorSheet {
let pouvoirId = li.data("item-id")
this.actor.rollPouvoir(pouvoirId)
})
html.find('.dialog-recup-usage').click((event) => {
this.dialogRecupUsage()
})
html.find('.item-add').click((event) => {
const itemType = $(event.currentTarget).data("type")
this.actor.createEmbeddedDocuments('Item', [{ name: `Nouveau ${itemType}`, type: itemType }], { renderSheet: true })

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@ -54,7 +54,7 @@ export class HeritiersActor extends Actor {
/* -------------------------------------------- */
prepareArme(arme) {
arme = duplicate(arme)
arme = foundry.utils.duplicate(arme)
arme.system.isMelee = HeritiersUtility.isArmeMelee(arme)
return arme
}
@ -73,7 +73,7 @@ export class HeritiersActor extends Actor {
getOtherMeleeWeapons(excludeArme) {
let armes = []
for (let arme of this.items) {
if ( HeritiersUtility.isArmeMelee(arme) && arme.id != excludeArme._id) {
if (HeritiersUtility.isArmeMelee(arme) && arme.id != excludeArme._id) {
armes.push(this.prepareArme(arme))
}
}
@ -86,7 +86,7 @@ export class HeritiersActor extends Actor {
/* ----------------------- --------------------- */
addMember(actorId) {
let members = duplicate(this.system.members)
let members = foundry.utils.duplicate(this.system.members)
members.push({ id: actorId })
this.update({ 'system.members': members })
}
@ -135,13 +135,23 @@ export class HeritiersActor extends Actor {
return this.getItemSorted(["profil"])
}
getPouvoirs() {
return this.getItemSorted(["pouvoir"])
let pouvoirs = []
for (let item of this.items) {
if (item.type == "pouvoir") {
let itemObj = foundry.utils.duplicate(item)
itemObj.maxUsage = this.getPouvoirUsageMax(item)
pouvoirs.push(itemObj)
}
}
HeritiersUtility.sortArrayObjectsByName(pouvoirs)
return pouvoirs
}
/* -------------------------------------------- */
getSkills() {
let comp = []
for (let item of this.items) {
item = duplicate(item)
item = foundry.utils.duplicate(item)
if (item.type == "competence") {
comp.push(item)
}
@ -152,7 +162,7 @@ export class HeritiersActor extends Actor {
/* -------------------------------------------- */
prepareUtileSkill(item) {
let specList = []
if (item && item.system.categorie && item.system.categorie == "utile") {
if (item?.system?.categorie == "utile") {
for (let spec of item.system.specialites) {
specList.push(spec.name)
}
@ -249,6 +259,11 @@ export class HeritiersActor extends Actor {
/* -------------------------------------------- */
async prepareData() {
super.prepareData();
let pvMax = (this.system.caracteristiques.con.rang * 3) + 9 + this.system.pv.mod
if (this.system.pv.max != pvMax) {
this.update({ 'system.pv.max': pvMax })
}
}
/* -------------------------------------------- */
@ -270,7 +285,7 @@ export class HeritiersActor extends Actor {
getItemById(id) {
let item = this.items.find(item => item.id == id);
if (item) {
item = duplicate(item)
item = foundry.utils.duplicate(item)
}
return item;
}
@ -278,7 +293,7 @@ export class HeritiersActor extends Actor {
/* -------------------------------------------- */
async equipItem(itemId) {
let item = this.items.find(item => item.id == itemId)
if (item && item.system) {
if (item?.system) {
let update = { _id: item.id, "system.equipped": !item.system.equipped }
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
}
@ -304,12 +319,12 @@ export class HeritiersActor extends Actor {
/* -------------------------------------------- */
getPvMalus() {
if (this.system.pv.value > 0) {
if (this.system.pv.value < this.system.pv.max / 2) {
return { name: "Santé", value: -1 }
}
if (this.system.pv.value < 5) {
return { name: "Santé", value: -2 }
}
if (this.system.pv.value < this.system.pv.max / 2) {
return { name: "Santé", value: -1 }
}
return { name: "Santé", value: 0 }
}
return { name: "Moribond(e)", value: -50 }
@ -328,7 +343,7 @@ export class HeritiersActor extends Actor {
/* -------------------------------------------- */
getCarac(attrKey) {
return duplicate(this.system.caracteristiques)
return foundry.utils.duplicate(this.system.caracteristiques)
}
/* -------------------------------------------- */
@ -339,7 +354,7 @@ export class HeritiersActor extends Actor {
/* -------------------------------------------- */
async equipGear(equipmentId) {
let item = this.items.find(item => item.id == equipmentId);
if (item && item.system.data) {
if (item?.system) {
let update = { _id: item.id, "system.equipped": !item.system.equipped };
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
}
@ -349,13 +364,13 @@ export class HeritiersActor extends Actor {
getSubActors() {
let subActors = [];
for (let id of this.system.subactors) {
subActors.push(duplicate(game.actors.get(id)));
subActors.push(foundry.utils.duplicate(game.actors.get(id)));
}
return subActors;
}
/* -------------------------------------------- */
async addSubActor(subActorId) {
let subActors = duplicate(this.system.subactors);
let subActors = foundry.utils.duplicate(this.system.subactors);
subActors.push(subActorId);
await this.update({ 'system.subactors': subActors });
}
@ -377,7 +392,7 @@ export class HeritiersActor extends Actor {
/* -------------------------------------------- */
async incDecAdversite(adv, incDec = 0) {
let adversite = duplicate(this.system.adversite)
let adversite = foundry.utils.duplicate(this.system.adversite)
adversite[adv] += Number(incDec)
adversite[adv] = Math.max(adversite[adv], 0)
this.update({ 'system.adversite': adversite })
@ -424,7 +439,7 @@ export class HeritiersActor extends Actor {
/* -------------------------------------------- */
async setPredilectionUsed(compId, predIdx) {
let comp = this.items.get(compId)
let pred = duplicate(comp.system.predilections)
let pred = foundry.utils.duplicate(comp.system.predilections)
pred[predIdx].used = true
await this.updateEmbeddedDocuments('Item', [{ _id: compId, 'system.predilections': pred }])
}
@ -446,7 +461,7 @@ export class HeritiersActor extends Actor {
}
if (arme.system.totalDefensif > maxDef) {
maxDef = arme.system.totalDefensif
bestArme = duplicate(arme)
bestArme = foundry.utils.duplicate(arme)
}
}
return bestArme
@ -461,7 +476,7 @@ export class HeritiersActor extends Actor {
for (let auto of talent.system.automations) {
if (auto.eventtype === "prepare-roll") {
if (auto.competence.toLowerCase() == competence.name.toLowerCase()) {
talent = duplicate(talent)
talent = foundry.utils.duplicate(talent)
talent.system.bonus = auto.bonus
talent.system.baCost = auto.baCost
talents.push(talent)
@ -501,15 +516,20 @@ export class HeritiersActor extends Actor {
incDecTricherie(value) {
let tricherie = this.system.rang.tricherie
tricherie.value += value
if (tricherie.value < 0 || tricherie.value > tricherie.max) {
ui.notifications.warn("Pas assez de points de Tricherie !")
return false
}
tricherie.value = Math.max(tricherie.value, 0)
tricherie.value = Math.min(tricherie.value, tricherie.max)
this.update({ 'system.rang.tricherie': tricherie })
return true
}
/* -------------------------------------------- */
getPireCompetence(compName1, compName2) {
let comp1 = this.items.find( it => it.name == compName1)
let comp2 = this.items.find( it => it.name == compName2)
if ( comp1 && comp2 ) {
let comp1 = this.items.find(it => it.name == compName1)
let comp2 = this.items.find(it => it.name == compName2)
if (comp1 && comp2) {
if (comp1.system.niveau > comp2.system.niveau) {
return comp1
} else {
@ -518,6 +538,7 @@ export class HeritiersActor extends Actor {
}
return undefined
}
/* -------------------------------------------- */
getCommonRollData(compId = undefined, compName = undefined) {
let rollData = HeritiersUtility.getBasicRollData()
@ -533,16 +554,17 @@ export class HeritiersActor extends Actor {
rollData.useTricherie = false
rollData.useSpecialite = false
rollData.useHeritage = false
rollData.pouvoirPointsUsage = 1
rollData.rulesMalus.push(this.getPvMalus())
if (compId) {
rollData.competence = duplicate(this.items.get(compId) || {})
rollData.competence = foundry.utils.duplicate(this.items.get(compId) || {})
this.prepareUtileSkill(rollData.competence)
rollData.actionImg = rollData.competence?.img
}
if (compName) {
rollData.competence = duplicate(this.items.find(item => item.name.toLowerCase() == compName.toLowerCase()) || {})
if (rollData.competence && rollData.competence.name) {
rollData.competence = foundry.utils.duplicate(this.items.find(item => item.name.toLowerCase() == compName.toLowerCase()) || {})
if (rollData.competence?.name) {
this.prepareUtileSkill(rollData.competence)
rollData.actionImg = rollData.competence?.img
} else {
@ -590,7 +612,6 @@ export class HeritiersActor extends Actor {
async rollRootCompetence(compKey) {
let rollData = this.getCommonRollData()
rollData.mode = "competence"
console.log("Compkey", compKey)
rollData.competence = { name: this.system.competences[compKey].label, system: { niveau: this.system.competences[compKey].niveau } }
console.log("RollDatra", rollData)
let rollDialog = await HeritiersRollDialog.create(this, rollData)
@ -610,11 +631,11 @@ export class HeritiersActor extends Actor {
async rollAttaqueArme(armeId) {
let arme = this.items.get(armeId)
if (arme) {
arme = duplicate(arme)
arme = foundry.utils.duplicate(arme)
arme.system.isMelee = HeritiersUtility.isArmeMelee(arme)
let competenceName = "Tir"
let key = "prec"
if ( arme.system.isMelee) {
if (arme.system.isMelee) {
competenceName = "Mêlée"
key = "agi"
}
@ -624,7 +645,7 @@ export class HeritiersActor extends Actor {
rollData.arme = arme
rollData.mode = "arme"
rollData.armes = this.getOtherMeleeWeapons(arme)
if (rollData.defenderTokenId && arme.system.isMelee ) {
if (rollData.defenderTokenId && arme.system.isMelee) {
rollData.cacheDifficulte = true
}
console.log(">>>> ARME", rollData)
@ -643,10 +664,10 @@ export class HeritiersActor extends Actor {
let rollData = this.getCommonRollData(undefined, competenceName)
rollData.carac = this.system.caracteristiques[key]
rollData.caracKey = key
rollData.arme = duplicate(arme)
rollData.arme = foundry.utils.duplicate(arme)
rollData.mode = "attaquebrutale"
rollData.armes = this.getOtherMeleeWeapons(arme)
rollData.rulesMalus.push({ name: "Attaque brutale", value: -2 } )
rollData.rulesMalus.push({ name: "Attaque brutale", value: -2 })
let rollDialog = await HeritiersRollDialog.create(this, rollData)
rollDialog.render(true)
}
@ -661,14 +682,14 @@ export class HeritiersActor extends Actor {
let rollData = this.getCommonRollData(undefined, pireCompetence.name)
rollData.carac = this.system.caracteristiques[key]
rollData.caracKey = key
rollData.arme = duplicate(arme)
rollData.arme = foundry.utils.duplicate(arme)
rollData.armes = this.getOtherMeleeWeapons(arme)
rollData.mode = "attaquecharge"
let rollDialog = await HeritiersRollDialog.create(this, rollData)
rollDialog.render(true)
}
}
/* -------------------------------------------- */
async rollAssomerArme(armeId) {
let arme = this.items.get(armeId)
@ -678,7 +699,7 @@ export class HeritiersActor extends Actor {
let rollData = this.getCommonRollData(undefined, competenceName)
rollData.carac = this.system.caracteristiques["agi"]
rollData.caracKey = "agi"
rollData.arme = duplicate(arme)
rollData.arme = foundry.utils.duplicate(arme)
rollData.mode = "assommer"
if (rollData.defenderTokenId) {
rollData.cacheDifficulte = true
@ -688,22 +709,136 @@ export class HeritiersActor extends Actor {
}
}
/* -------------------------------------------- */
pouvoirPassifDialog(pouvoir) {
let rollData = this.getCommonRollData()
rollData.pouvoir = pouvoir
rollData.mode = "pouvoirpassif"
rollData.pouvoirPointsUsage = 0
rollData.noRoll = true
let d = new Dialog({
title: "Activer le pouvoir passif " + pouvoir.name,
content: "<p>Choisissez le nombre de Points d'Usage</p>",
buttons: {
one: {
icon: '<i class="fas fa-check"></i>',
label: "1 Point d'Usage",
callback: () => {
rollData.pouvoirPointsUsage = 1;
HeritiersUtility.rollHeritiers(rollData);
}
},
two: {
icon: '<i class="fas fa-check"></i>',
label: "2 Points d'Usage",
callback: () => {
rollData.pouvoirPointsUsage = 2;
HeritiersUtility.rollHeritiers(rollData);
}
},
three: {
icon: '<i class="fas fa-check"></i>',
label: "3 Points d'Usage",
callback: () => {
rollData.pouvoirPointsUsage = 3;
HeritiersUtility.rollHeritiers(rollData);
}
},
four: {
icon: '<i class="fas fa-check"></i>',
label: "4 Points d'Usage",
callback: () => {
rollData.pouvoirPointsUsage = 4;
HeritiersUtility.rollHeritiers(rollData);
}
},
close: {
icon: '<i class="fas fa-times"></i>',
label: "Annuler",
callback: () => {
}
}
},
default: "one",
render: html => console.log("Pouvoir passif"),
close: html => console.log("No option")
});
d.render(true);
}
/* -------------------------------------------- */
async rollPouvoir(pouvoirId) {
let pouvoir = this.items.get(pouvoirId)
if (pouvoir) {
let rollData = this.getCommonRollData(undefined, undefined)
if (pouvoir.system.feeriemasque != "autre") {
rollData.pouvoirBase = duplicate(this.system.rang[pouvoir.system.feeriemasque.toLowerCase()])
rollData.pouvoirBase.label = "Féerie"
rollData.carac = duplicate(this.system.caracteristiques[pouvoir.system.carac])
rollData.caracKey = pouvoir.system.carac
if (pouvoir.system.pouvoirtype == "passif") {
this.pouvoirPassifDialog(pouvoir)
return
}
rollData.pouvoir = duplicate(pouvoir)
let rollData = this.getCommonRollData(undefined, undefined)
rollData.pouvoirMaxUsage = this.getPouvoirUsageMax(pouvoir)
rollData.pouvoir = foundry.utils.duplicate(pouvoir)
rollData.mode = "pouvoir"
if (pouvoir.system.feeriemasque != "autre") {
rollData.pouvoirBase = foundry.utils.duplicate(this.system.rang[pouvoir.system.feeriemasque.toLowerCase()])
rollData.pouvoirBase.label = "Féerie"
if (pouvoir.system.istest && !pouvoir.system.carac) {
ui.notifications.warn("Le pouvoir actif " + pouvoir.name + " n'a pas de caractéristique associée")
}
if ( pouvoir.system.istest) {
rollData.carac = foundry.utils.duplicate(this.system.caracteristiques[pouvoir.system.carac])
rollData.caracKey = pouvoir.system.carac
} else {
rollData.noRoll = true
HeritiersUtility.rollHeritiers(rollData);
return;
//this.incDecPointsUsage(pouvoir.id, -rollData.pouvoirPointsUsage)
//ui.notifications.warn("Le pouvoir actif " + pouvoir.name + " a été utilisé, dépense de " + pouvoirPointsUsage + " points d'usage")
}
}
let rollDialog = await HeritiersRollDialog.create(this, rollData)
rollDialog.render(true)
}
}
/* -------------------------------------------- */
incDecPointsUsage(pouvoirId, value) {
let pouvoir = this.items.get(pouvoirId)
let newValue = pouvoir.system.pointsusagecourant + value
newValue = Math.max(newValue, 0)
newValue = Math.min(newValue, this.getPouvoirUsageMax(pouvoir))
this.updateEmbeddedDocuments('Item', [{ _id: pouvoirId, 'system.pointsusagecourant': newValue }])
}
/* -------------------------------------------- */
getPouvoirUsage(pouvoirId) {
let pouvoir = this.items.get(pouvoirId)
return pouvoir.system.pointsusagecourant
}
/* -------------------------------------------- */
getPouvoirUsageMax(pouvoir) {
if (pouvoir.system.masquetype == "masque") {
return this.system.rang.masque.value
}
return this.system.rang.feerie.value
}
/* -------------------------------------------- */
recupUsage(value) {
let updates = []
for (let pouvoir of this.items) {
if (pouvoir.type == "pouvoir") {
let newValue = pouvoir.system.pointsusagecourant + value
newValue = Math.max(newValue, 0)
newValue = Math.min(newValue, this.getPouvoirUsageMax(pouvoir))
updates.push({ _id: pouvoir.id, 'system.pointsusagecourant': newValue })
}
}
if (updates.length > 0) {
this.updateEmbeddedDocuments('Item', updates)
}
}
}

View File

@ -65,32 +65,32 @@ export const HERITIERS_CONFIG = {
},
seuilsDifficulte: {
"-1": "Aucun/Non applicable",
"5": "Enfantine",
"6": "Triviale",
"7": "Moins Triviale",
"8": "Aisée",
"7": "Moins Aisée",
"10": "Normale",
"11": "Moins Normale",
"12": "Compliquée",
"13": "Plus Compliquée",
"14": "Difficile",
"15": "Plus Difficile",
"16": "Très Difficile",
"17": "Très Très Difficile",
"18": "Critique",
"19": "Plus Critique",
"20": "Insurmontable",
"20": "Très Insurmontable",
"22": "Surhumaine",
"23": "Très Surhumaine",
"24": "Epique",
"25": "Plus Epique",
"26": "Légendaire",
"26": "Très Légendaire",
"28": "Mythique",
"29": "Plus Mythique",
"30": "Divine"
"5": "Enfantine (5)",
"6": "Triviale (6)",
"7": "Moins Triviale (7)",
"8": "Aisée (8)",
"9": "Moins Aisée (9)",
"10": "Normale (10)",
"11": "Moins Normale (11)",
"12": "Compliquée (12)",
"13": "Plus Compliquée (13)",
"14": "Difficile (14)",
"15": "Plus Difficile (15)",
"16": "Très Difficile (16)",
"17": "Très Très Difficile (17)",
"18": "Critique (18)",
"19": "Plus Critique (19)",
"20": "Insurmontable (20)",
"21": "Très Insurmontable (21)",
"22": "Surhumaine (22)",
"23": "Très Surhumaine (23)",
"24": "Epique (24)",
"25": "Plus Epique (25)",
"26": "Légendaire (26)",
"27": "Très Légendaire (27)",
"28": "Mythique (28)",
"29": "Plus Mythique (29)",
"30": "Divine (30)"
},
attaqueCible: {
@ -145,7 +145,66 @@ export const HERITIERS_CONFIG = {
"traditionnelle": "Traditionnelle",
"moderne": "Moderne",
"orientale": "Orientale"
}
},
typeContact: {
"contact": "Contact",
"allie": "Allié",
"ennemi": "Ennemi",
"interet": "Personne d'interêt"
},
niveauContact: {
"1": "1",
"2": "2",
"3": "3",
},
pointsUsageList: {
"1": "1",
"2": "2",
"3": "3",
"4": "4",
},
attaquePlusieursList : {
"0": "0",
"1": "+1",
"2": "+2",
},
attaque2ArmesListe: [
{value: "0", label: "Aucun"},
{value: "-4", label: "Deux armes à 1 main"},
{value: "-2", label: "Deux armes naturelles"},
{value: "-2", label: "Avec spécialisation \"Mauvaise Main\""}
],
typeProfil: {
"mineur": "Mineur",
"majeur": "Majeur",
},
bonusMalusContext: [
{value: "-6", label: "-6"},
{value: "-5", label: "-5"},
{value: "-4", label: "-4"},
{value: "-3", label: "-3"},
{value: "-2", label: "-2"},
{value: "-1", label: "-1"},
{value: "0", label: "0"},
{value: "1", label: "+1"},
{value: "2", label: "+2"},
{value: "3", label: "+3"},
{value: "4", label: "+4"},
{value: "5", label: "+5"},
{value: "6", label: "+6"}
],
listNiveau: {
"0": "0",
"1": "1",
"2": "2",
"3": "3",
"4": "4",
"5": "5",
"6": "6",
"7": "7",
"8": "8",
"9": "9",
"10": "10"
},
}

View File

@ -1,25 +0,0 @@
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
import { HeritiersActorSheet } from "./heritiers-actor-sheet.js";
import { HeritiersUtility } from "./heritiers-utility.js";
/* -------------------------------------------- */
export class HeritiersCreatureSheet extends HeritiersActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ["fvtt-les-heritiers", "sheet", "actor"],
template: "systems/fvtt-les-heritiers/templates/creature-sheet.html",
width: 640,
height: 720,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
editScore: false
})
}
}

View File

@ -9,7 +9,7 @@ export class HeritiersItemSheet extends ItemSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-les-heritiers", "sheet", "item"],
template: "systems/fvtt-les-heritiers/templates/item-sheet.html",
dragDrop: [{ dragSelector: null, dropSelector: null }],
@ -48,7 +48,7 @@ export class HeritiersItemSheet extends ItemSheet {
/* -------------------------------------------- */
async getData() {
const objectData = duplicate(this.object)
const objectData = foundry.utils.duplicate(this.object)
let formData = {
title: this.title,
id: this.id,
@ -61,11 +61,20 @@ export class HeritiersItemSheet extends ItemSheet {
limited: this.object.limited,
options: this.options,
owner: this.document.isOwner,
config: game.system.lesheritiers.config,
config: game.system.lesheritiers.config,
isArmeMelee: HeritiersUtility.isArmeMelee(this.object),
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
mr: (this.object.type == 'specialisation'),
isGM: game.user.isGM
isGM: game.user.isGM,
usageMax: -1
}
// Items specific data
if (this.object.type == 'pouvoir' && this.document.isOwner && this.actor) {
formData.usageMax = this.actor.getPouvoirUsageMax(this.object)
if (this.object.system.pointsusagecourant == -1) {
this.object.system.pointsusagecourant = formData.usageMax
}
}
//this.options.editable = !(this.object.origin == "embeddedItem");
@ -87,7 +96,7 @@ export class HeritiersItemSheet extends ItemSheet {
/* -------------------------------------------- */
postItem() {
let chatData = duplicate(HeritiersUtility.data(this.item));
let chatData = foundry.utils.duplicate(HeritiersUtility.data(this.item));
if (this.actor) {
chatData.actor = { id: this.actor.id };
}
@ -129,52 +138,52 @@ export class HeritiersItemSheet extends ItemSheet {
})
html.find('#add-specialite').click(ev => {
let spec = duplicate(this.object.system.specialites)
spec.push( { name: "Nouvelle Spécialité", id: randomID(16), used: false })
let spec = foundry.utils.duplicate(this.object.system.specialites)
spec.push( { name: "Nouvelle Spécialité", id: foundry.utils.randomID(16), used: false })
this.object.update( { 'system.specialites': spec })
})
html.find('.delete-specialite').click(ev => {
const li = $(ev.currentTarget).parents(".specialite-item")
let index = li.data("specialite-index")
let spec = duplicate(this.object.system.specialites)
let spec = foundry.utils.duplicate(this.object.system.specialites)
spec.splice(index,1)
this.object.update( { 'system.specialites': spec })
})
html.find('.edit-specialite').change(ev => {
const li = $(ev.currentTarget).parents(".specialite-item")
let index = li.data("specialite-index")
let spec = duplicate(this.object.system.specialites)
let spec = foundry.utils.duplicate(this.object.system.specialites)
spec[index].name = ev.currentTarget.value
spec[index].id = spec[index].id || randomID(16)
spec[index].id = spec[index].id || foundry.utils.randomID(16)
this.object.update( { 'system.specialites': spec })
})
html.find('.edit-specialite-description').change(ev => {
const li = $(ev.currentTarget).parents(".specialite-item")
let index = li.data("specialite-index")
let spec = duplicate(this.object.system.specialites)
let spec = foundry.utils.duplicate(this.object.system.specialites)
spec[index].description = ev.currentTarget.value
spec[index].id = spec[index].id || randomID(16)
spec[index].id = spec[index].id || foundry.utils.randomID(16)
this.object.update( { 'system.specialites': spec })
})
html.find('#add-automation').click(ev => {
let autom = duplicate(this.object.system.automations)
autom.push( { eventtype: "on-drop", name: "Automatisation 1", competence: "", minLevel: 0, id: randomID(16) })
let autom = foundry.utils.duplicate(this.object.system.automations)
autom.push( { eventtype: "on-drop", name: "Automatisation 1", competence: "", minLevel: 0, id: foundry.utils.randomID(16) })
this.object.update( { 'system.automations': autom })
})
html.find('.delete-automation').click(ev => {
const li = $(ev.currentTarget).parents(".automation-item")
let index = li.data("automation-index")
let autom = duplicate(this.object.system.automations)
let autom = foundry.utils.duplicate(this.object.system.automations)
autom.splice(index,1)
this.object.update( { 'system.automations': autom })
})
html.find('.automation-edit-field').change(ev => {
let index = $(ev.currentTarget).data("automation-index")
let field = $(ev.currentTarget).data("automation-field")
let auto = duplicate(this.object.system.automations)
let auto = foundry.utils.duplicate(this.object.system.automations)
auto[index][field] = ev.currentTarget.value
auto[index].id = auto[index].id || randomID(16)
auto[index].id = auto[index].id || foundry.utils.randomID(16)
this.object.update( { 'system.automations': auto })
})

View File

@ -12,7 +12,6 @@ import { HeritiersActor } from "./heritiers-actor.js";
import { HeritiersItemSheet } from "./heritiers-item-sheet.js";
import { HeritiersActorSheet } from "./heritiers-actor-sheet.js";
import { HeritiersActorPNJSheet } from "./heritiers-actor-pnj-sheet.js";
import { HeritiersCreatureSheet } from "./heritiers-creature-sheet.js";
import { HeritiersUtility } from "./heritiers-utility.js";
import { HeritiersCombat } from "./heritiers-combat.js";
import { HeritiersItem } from "./heritiers-item.js";
@ -47,6 +46,8 @@ Hooks.once("init", async function () {
CONFIG.Combat.documentClass = HeritiersCombat
CONFIG.Actor.documentClass = HeritiersActor
CONFIG.Item.documentClass = HeritiersItem
// Create an object of bonus/malus from -6 to +6 signed
HERITIERS_CONFIG.bonusMalus = Array.from({ length: 7 }, (v, k) => toString(k - 6))
game.system.lesheritiers = {
HeritiersUtility,
config: HERITIERS_CONFIG
@ -79,31 +80,17 @@ function welcomeMessage() {
}
/* -------------------------------------------- */
// Register world usage statistics
function registerUsageCount(registerKey) {
if (game.user.isGM) {
game.settings.register(registerKey, "world-key", {
name: "Unique world key",
scope: "world",
config: false,
default: "",
type: String
});
let worldKey = game.settings.get(registerKey, "world-key")
if (worldKey == undefined || worldKey == "") {
worldKey = randomID(32)
game.settings.set(registerKey, "world-key", worldKey)
}
// Simple API counter
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"`
//$.ajaxSetup({
//headers: { 'Access-Control-Allow-Origin': '*' }
//})
$.ajax(regURL)
async function importDefaultScene() {
let exists = game.scenes.find(j => j.name == "Accueil");
if (!exists) {
const scenes = await HeritiersUtility.loadCompendium("fvtt-les-heritiers.scenes")
let newDocuments = scenes.filter(i => i.name == "Accueil");
await game.scenes.documentClass.create(newDocuments);
game.scenes.find(i => i.name == "Accueil").activate();
}
}
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
@ -119,15 +106,16 @@ Hooks.once("ready", function () {
user: game.user._id
});
}
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{
console.log("ClassCounter loaded", moduleCounter)
moduleCounter.ClassCounter.registerUsageCount()
}).catch(err=>
console.log("No stats available, giving up.")
)
welcomeMessage();
importDefaultScene();
registerUsageCount(game.system.id)
welcomeMessage()
// CSS patch for v9
if (game.version) {
let sidebar = document.getElementById("sidebar");
sidebar.style.width = "min-content";
}
});
/* -------------------------------------------- */
@ -137,7 +125,7 @@ Hooks.on("chatMessage", (html, content, msg) => {
if (content[0] == '/') {
let regExp = /(\S+)/g;
let commands = content.match(regExp);
if (game.system.mournblade.commands.processChatCommand(commands, content, msg)) {
if (game.system.lesheritiers.commands.processChatCommand(commands, content, msg)) {
return false;
}
}

View File

@ -18,18 +18,31 @@ export class HeritiersRollDialog extends Dialog {
icon: '<i class="fas fa-check"></i>',
label: "Lancer 1d8",
callback: () => { this.roll("d8") }
},
rolld10: {
}
}
let enableD10 = false
let enableD12 = false
if (rollData.mode == "pouvoir" || rollData.competence?.system.niveau > 0) {
enableD10 = true
}
if (rollData.mode == "pouvoir" || rollData.competence?.system.niveau > 1) {
enableD12 = true
}
if (enableD10) {
buttons.rolld10 = {
icon: '<i class="fas fa-check"></i>',
label: "Lancer 1d10",
callback: () => { this.roll("d10") }
},
rolld12: {
}
}
if (enableD12) {
buttons.rolld12 = {
icon: '<i class="fas fa-check"></i>',
label: "Lancer 1d12",
callback: () => { this.roll("d12") }
}
}
if (rollData.tricherie) {
buttons["rollTricherie"] = {
icon: '<i class="fas fa-check"></i>',
@ -55,7 +68,7 @@ export class HeritiersRollDialog extends Dialog {
buttons: buttons,
close: close
}
// Overwrite in case of carac only -> 1d10
// Overwrite in case of carac only -> 1d8
if (rollData.mode == "carac") {
conf.buttons = {
rolld8: {
@ -105,6 +118,7 @@ export class HeritiersRollDialog extends Dialog {
this.rollData.sdValue = Number(event.currentTarget.value)
})
html.find('#caracKey').change(async (event) => {
//console.log("caracKey", event.currentTarget.value)
this.rollData.caracKey = String(event.currentTarget.value)
})
html.find('#bonus-malus-context').change((event) => {
@ -116,6 +130,9 @@ export class HeritiersRollDialog extends Dialog {
html.find('#useSpecialite').change((event) => {
this.rollData.useSpecialite = event.currentTarget.checked
})
html.find('#pouvoirPointsUsage').change((event) => {
this.rollData.pouvoirPointsUsage = Number(event.currentTarget.value)
})
html.find('#attaqueDos').change((event) => {
this.rollData.attaqueDos = event.currentTarget.checked
})

View File

@ -2,6 +2,45 @@
import { HeritiersCombat } from "./heritiers-combat.js";
import { HeritiersCommands } from "./heritiers-commands.js";
const __facesAdjacentes = {
"d8": {
1: [4, 8, 6],
2: [7, 5, 3],
3: [2, 8, 6],
4: [1, 5, 7],
5: [2, 4, 8],
6: [1, 7, 3],
7: [2, 4, 6],
8: [1, 3, 5]
},
"d10": {
1: [4, 6, 9, 7],
2: [6, 8, 5, 9],
3: [7, 5, 8, 10],
4: [10, 6, 7, 1],
5: [3, 9, 2, 8],
6: [1, 4, 2, 9],
7: [1, 3, 4, 10],
8: [2, 10, 5, 3],
9: [1, 5, 6, 2],
10: [8, 4, 3, 7]
},
"d12": {
1:[2, 3, 4, 5, 6],
2: [1, 6, 8, 12, 3],
3: [1, 4, 11, 12, 2],
4: [1, 5, 10, 11, 3],
5: [1, 6, 9, 10, 4],
6: [1, 2, 8, 9, 5],
7: [8, 9, 10, 11, 12],
8: [2, 6, 9, 7, 12],
9: [5, 10, 7, 8, 6],
10: [4, 11, 7, 9, 5],
11: [7, 10, 4, 3, 12],
12: [2, 8, 7, 11, 3]
}
}
/* -------------------------------------------- */
export class HeritiersUtility {
@ -65,6 +104,14 @@ export class HeritiersUtility {
const skills = await HeritiersUtility.loadCompendium("fvtt-les-heritiers.competences")
this.skills = skills.map(i => i.toObject())
game.settings.register("fvtt-les-heritiers", "heritiers-heritage", {
name: "Points d'héritage",
hint: "Points d'héritage du groupe",
scope: "world",
config: true,
default: 0,
type: Number
})
}
/* -------------------------------------------- */
@ -93,10 +140,21 @@ export class HeritiersUtility {
let rollData = message.getFlag("world", "heritiers-roll")
let actor = this.getActorFromRollData(rollData)
await actor.setPredilectionUsed(rollData.competence._id, predIdx)
rollData.competence = duplicate(actor.getCompetence(rollData.competence._id))
rollData.competence = foundry.utils.duplicate(actor.getCompetence(rollData.competence._id))
HeritiersUtility.rollHeritiers(rollData)
})
html.on("click", '.roll-tricherie-2', async event => {
let messageId = HeritiersUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "heritiers-roll")
let actor = this.getActorFromRollData(rollData)
if ( await actor.incDecTricherie(-2) ) {
rollData.forcedValue = Number($(event.currentTarget).data("dice-value"))
HeritiersUtility.rollHeritiers(rollData)
}
})
html.on("click", '.roll-chat-degat', async event => {
let messageId = HeritiersUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
@ -114,8 +172,7 @@ export class HeritiersUtility {
'systems/fvtt-les-heritiers/templates/partial-item-header.html',
'systems/fvtt-les-heritiers/templates/partial-item-description.html',
'systems/fvtt-les-heritiers/templates/partial-item-nav.html',
'systems/fvtt-les-heritiers/templates/partial-utile-skills.html',
'systems/fvtt-les-heritiers/templates/partial-list-niveau.html'
'systems/fvtt-les-heritiers/templates/partial-utile-skills.html'
]
return loadTemplates(templatePaths);
}
@ -194,7 +251,7 @@ export class HeritiersUtility {
let id = rollData.rollId;
let oldRollData = this.rollDataStore[id] || {};
let newRollData = mergeObject(oldRollData, rollData);
let newRollData = foundry.utils.mergeObject(oldRollData, rollData);
this.rollDataStore[id] = newRollData;
}
/* -------------------------------------------- */
@ -212,7 +269,6 @@ export class HeritiersUtility {
/* -------------------------------------------- */
static onSocketMesssage(msg) {
//console.log("SOCKET MESSAGE", msg.name, game.user.character.id, msg.data.defenderId);
if (msg.name == "msg_update_defense_state") {
this.updateDefenseState(msg.data.defenderId, msg.data.rollId);
}
@ -290,11 +346,12 @@ export class HeritiersUtility {
if (isTricherieHeritage) {
let resTab = [rollData.roll.terms[0].results[0].result, rollData.roll.terms[0].results[1].result, rollData.roll.terms[0].results[2].result]
rollData.diceResult = resTab[0] + "," + resTab[1] + "," + resTab[2]
let foundryTotal = resTab[0] + resTab[1] + resTab[2]
let foundryTotal = resTab[0] + resTab[1] + resTab[2]
if (resTab[1] == 1) { resTab[1] -= 4 }
if (resTab[2] == 1) { resTab[2] -= 6 }
if (resTab[2] == 2) { resTab[2] -= 7 }
rollData.finalResult = rollData.roll.total - foundryTotal + Math.max(Math.max(resTab[0], resTab[1]), resTab[2])
rollData.diceValue = Math.max(Math.max(resTab[0], resTab[1]), resTab[2])
rollData.finalResult = rollData.roll.total - foundryTotal + rollData.diceValue
// Gestion des résultats spéciaux
resTab = resTab.sort()
@ -319,8 +376,9 @@ export class HeritiersUtility {
} else {
rollData.finalResult = rollData.roll.total
let rollValue = rollData.roll.terms[0].results[0].result
rollData.diceResult = rollData.roll.terms[0].results[0].result
let rollValue = rollData.forcedValue || rollData.roll.terms[0].results[0].result
rollData.diceResult = rollValue
rollData.diceValue = rollValue
if (rollData.mainDice.includes("d10")) {
if (rollValue == 1) {
rollData.finalResult -= 3 + rollValue // substract 3 and the 1 value that has been added
@ -331,14 +389,16 @@ export class HeritiersUtility {
rollData.finalResult -= 5 + rollValue // Remove also the dice result has it has been added already
}
}
if ( !rollData.forcedValue) {
rollData.adjacentFaces = foundry.utils.duplicate(__facesAdjacentes[rollData.mainDice][rollData.diceValue])
}
}
}
/* -------------------------------------------- */
static computeArmeDegats(rollData, actor) {
rollData.degatsArme = rollData.arme.system.degats + rollData.marge
if (rollData.attaqueDeuxArmes != 0 && rollData.secondeArme ) {
if (rollData.attaqueDeuxArmes != 0 && rollData.secondeArme) {
let secondeArme = actor.items.get(secondeArme)
if (secondeArme) {
rollData.degatsArme += secondeArme.system.degats
@ -353,7 +413,7 @@ export class HeritiersUtility {
}
if (rollData.mode == "attaquecharge") {
rollData.degatsArme += 3
}
}
}
if (rollData.attaqueCible == "membre") {
rollData.degatsArme -= 2
@ -373,6 +433,10 @@ export class HeritiersUtility {
rollData.isSuccess = (rollData.finalResult >= seuil)
rollData.isCriticalSuccess = ((rollData.finalResult - seuil) >= 7)
rollData.isCriticalFailure = ((rollData.finalResult - seuil) <= -7)
// Si compétence > 0 et d8 -> echec critique impossible
if (rollData?.competence?.system.niveau > 0 && rollData?.mainDice == "d8") {
rollData.isCriticalFailure = false
}
}
}
@ -396,7 +460,7 @@ export class HeritiersUtility {
rollData.defenderValue = valeurDefense
rollData.marge = 0
this.computeMarge(rollData, valeurDefense)
rollData.dureeAssommer = (rollData.marge) ? rollData.marge*2 : 1
rollData.dureeAssommer = (rollData.marge) ? rollData.marge * 2 : 1
this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-les-heritiers/templates/chat-assommer-result.html`, rollData)
}, rollData, "selfroll")
@ -406,13 +470,23 @@ export class HeritiersUtility {
let actor = this.getActorFromRollData(rollData)
if ( rollData.mode == "pouvoir" && actor.getPouvoirUsage(rollData.pouvoir._id) < rollData.pouvoirPointsUsage) {
ui.notifications.warn("Pas assez de points d'usage pour ce pouvoir.")
return
}
//rollData.actionImg = "systems/fvtt-les-heritiers/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp"
rollData.carac = duplicate(actor.system.caracteristiques[rollData.caracKey])
if (rollData.caracKey == "pre") rollData.caracKey = "pres"; // Patch tomanage wrong carac key
rollData.carac = foundry.utils.duplicate(actor.system.caracteristiques[rollData.caracKey])
if (rollData.useTricherie || rollData.useHeritage) {
rollData.diceFormula = "{1d8, 1d10, 1d12}"
if (rollData.forcedValue) {
rollData.diceFormula = rollData.forcedValue
} else {
rollData.diceFormula = "1" + rollData.mainDice + "kh1"
if (rollData.useTricherie || rollData.useHeritage) {
rollData.diceFormula = "{1d8, 1d10, 1d12}"
} else {
rollData.diceFormula = "1" + rollData.mainDice + "kh1"
}
}
let rangValue = 0
@ -420,11 +494,11 @@ export class HeritiersUtility {
rangValue = rollData.rang.value
}
if (rollData.competence) {
let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0
let compmod = 0 // Bonus de compétence à 0 dans Les Heritiers
let specBonus = (rollData.useSpecialite) ? 1 : 0
rollData.diceFormula += `+${rollData.carac.value}+${rangValue}+${rollData.competence.system.niveau}+${specBonus}+${rollData.bonusMalusContext}+${compmod}`
} else if (rollData.pouvoirBase) {
rollData.diceFormula += `+${rollData.pouvoirBase.value}+${rangValue}+${rollData.bonusMalusContext}`
rollData.diceFormula += `+${rollData.carac.value}+${rollData.pouvoirBase.value}+${rangValue}+${rollData.bonusMalusContext}`
} else {
rollData.diceFormula += `+${rollData.carac.value}+${rangValue}+${rollData.bonusMalusContext}`
}
@ -438,7 +512,7 @@ export class HeritiersUtility {
let bonusAttaque = rollData.bonusAttaquePlusieurs
if (rollData.attaqueDos) {
bonusAttaque = 2
if (rollData.bonusAttaquePlusieurs) {
if (rollData.bonusAttaquePlusieurs) {
bonusAttaque = 3 // Valeur max, cf règle page 197
}
}
@ -450,37 +524,43 @@ export class HeritiersUtility {
}
// Gestion des attaques ciblées
if (rollData.attaqueCible != "none") {
if ( rollData.attaqueCible == "membre") {
if (rollData.attaqueCible == "membre") {
rollData.diceFormula += `-2`
}
if ( rollData.attaqueCible == "main") {
if (rollData.attaqueCible == "main") {
rollData.diceFormula += `-3`
}
if ( rollData.attaqueCible == "tete") {
if (rollData.attaqueCible == "tete") {
rollData.diceFormula += `-6`
}
}
let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
rollData.roll = myRoll
console.log(">>>> ", myRoll)
this.computeResult(actor, rollData)
this.computeMarge(rollData, rollData.sdValue) // Calcul de la marge si seuil présent
if ( !rollData.noRoll) {
let myRoll = await new Roll(rollData.diceFormula).roll()
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
rollData.roll = foundry.utils.duplicate(myRoll)
console.log(">>>> ", myRoll)
this.computeResult(actor, rollData)
this.computeMarge(rollData, rollData.sdValue) // Calcul de la marge si seuil présent
}
if (rollData.mode == "init") {
actor.setFlag("world", "last-initiative", rollData.finalResult)
}
// Gestion pouvoir et points d'usage
if (rollData.mode == "pouvoir" || rollData.mode == "pouvoirpassif") {
actor.incDecPointsUsage(rollData.pouvoir._id, -rollData.pouvoirPointsUsage)
}
this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-les-heritiers/templates/chat-generic-result.html`, rollData)
}, rollData)
// Gestion attaque standard
if ( (rollData.mode == "arme" || rollData.mode == "attaquebrutale" || rollData.mode == "attaquecharge") &&
rollData.defenderTokenId && rollData.arme) {
if (rollData.arme.system.categorie != "trait" && rollData.arme.system.categorie != "poing" && rollData.arme.system.categorie != "epaule" ) {
if ((rollData.mode == "arme" || rollData.mode == "attaquebrutale" || rollData.mode == "attaquecharge") &&
rollData.defenderTokenId && rollData.arme) {
if (rollData.arme.system.categorie != "trait" && rollData.arme.system.categorie != "poing" && rollData.arme.system.categorie != "epaule") {
await this.displayUneDefense(rollData, actor, "Parade", rollData.defenderParade)
await this.displayUneDefense(rollData, actor, "Esquive", rollData.defenderEsquive)
} else if (rollData.sdValue) {
@ -492,9 +572,9 @@ export class HeritiersUtility {
// Gestion assomer
if (rollData.mode == "assommer" && rollData.defenderTokenId && rollData.arme) {
await this.displayAsssomer(rollData, actor, "Assommer", "Surprise", rollData.defenderResistancePhysique)
await this.displayAsssomer(rollData, actor, "Assommer", "Conscient, Résistance+6", rollData.defenderResistancePhysique+6)
await this.displayAsssomer(rollData, actor, "Assommer", "Conscient, Parade", rollData.defenderParade)
await this.displayAsssomer(rollData, actor, "Assommer", "Conscient, Esquive", rollData.defenderEsquive+6)
await this.displayAsssomer(rollData, actor, "Assommer", "Conscient, Résistance+6", rollData.defenderResistancePhysique + 6)
await this.displayAsssomer(rollData, actor, "Assommer", "Conscient, Parade", rollData.defenderParade)
await this.displayAsssomer(rollData, actor, "Assommer", "Conscient, Esquive", rollData.defenderEsquive + 6)
}
}
@ -503,9 +583,9 @@ export class HeritiersUtility {
static async bonusRollHeritiers(rollData) {
rollData.bonusFormula = rollData.addedBonus
let bonusRoll = new Roll(rollData.bonusFormula).roll({ async: false })
let bonusRoll = await new Roll(rollData.bonusFormula).roll()
await this.showDiceSoNice(bonusRoll, game.settings.get("core", "rollMode"));
rollData.bonusRoll = bonusRoll
rollData.bonusRoll = foundry.utils.duplicate(bonusRoll)
rollData.finalResult += rollData.bonusRoll.total
@ -524,7 +604,7 @@ export class HeritiersUtility {
/* -------------------------------------------- */
static isArmeMelee(arme) {
return (arme.type == "arme" && (arme.system.categorie == "lourde" || arme.system.categorie == "blanche" || arme.system.categorie == "improvise")) ? true : false
return (arme.type == "arme" && (arme.system.categorie == "lourde" || arme.system.categorie == "blanche" || arme.system.categorie == "improvise"))
}
/* -------------------------------------------- */
static getWhisperRecipients(rollMode, name) {
@ -543,7 +623,7 @@ export class HeritiersUtility {
/* -------------------------------------------- */
static blindMessageToGM(chatOptions) {
let chatGM = duplicate(chatOptions);
let chatGM = foundry.utils.duplicate(chatOptions);
chatGM.whisper = this.getUsers(user => user.isGM);
chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
console.log("blindMessageToGM", chatGM);
@ -607,7 +687,7 @@ export class HeritiersUtility {
/* -------------------------------------------- */
static getBasicRollData() {
let rollData = {
rollId: randomID(16),
rollId: foundry.utils.randomID(16),
rollMode: game.settings.get("core", "rollMode"),
sdList: game.system.lesheritiers.config.seuilsDifficulte,
sdValue: -1,
@ -617,7 +697,7 @@ export class HeritiersUtility {
bonusMalusContext: 0,
attaqueCible: "none",
config: game.system.lesheritiers.config,
rulesMalus : []
rulesMalus: []
}
return rollData
}

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2024/08/11-14:35:37.830180 7f47842006c0 Recovering log #145
2024/08/11-14:35:37.841219 7f47842006c0 Delete type=3 #143
2024/08/11-14:35:37.841349 7f47842006c0 Delete type=0 #145
2024/08/11-14:39:33.791107 7f4782e006c0 Level-0 table #150: started
2024/08/11-14:39:33.791244 7f4782e006c0 Level-0 table #150: 0 bytes OK
2024/08/11-14:39:33.797592 7f4782e006c0 Delete type=0 #148
2024/08/11-14:39:33.818175 7f4782e006c0 Manual compaction at level-0 from '!items!1NhJH4IJpxsGmLB8' @ 72057594037927935 : 1 .. '!items!y1yOenfAJTsb3r6e' @ 0 : 0; will stop at (end)
2024/08/11-14:39:33.818252 7f4782e006c0 Manual compaction at level-1 from '!items!1NhJH4IJpxsGmLB8' @ 72057594037927935 : 1 .. '!items!y1yOenfAJTsb3r6e' @ 0 : 0; will stop at (end)

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2024/08/06-21:52:34.084831 7fbe516006c0 Recovering log #141
2024/08/06-21:52:34.094922 7fbe516006c0 Delete type=3 #139
2024/08/06-21:52:34.095027 7fbe516006c0 Delete type=0 #141
2024/08/06-23:00:31.976722 7fbe50c006c0 Level-0 table #146: started
2024/08/06-23:00:31.976743 7fbe50c006c0 Level-0 table #146: 0 bytes OK
2024/08/06-23:00:32.009094 7fbe50c006c0 Delete type=0 #144
2024/08/06-23:00:32.009385 7fbe50c006c0 Manual compaction at level-0 from '!items!1NhJH4IJpxsGmLB8' @ 72057594037927935 : 1 .. '!items!y1yOenfAJTsb3r6e' @ 0 : 0; will stop at (end)
2024/08/06-23:00:32.009440 7fbe50c006c0 Manual compaction at level-1 from '!items!1NhJH4IJpxsGmLB8' @ 72057594037927935 : 1 .. '!items!y1yOenfAJTsb3r6e' @ 0 : 0; will stop at (end)

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2024/08/11-14:35:37.866313 7f4784c006c0 Recovering log #145
2024/08/11-14:35:37.876628 7f4784c006c0 Delete type=3 #143
2024/08/11-14:35:37.876748 7f4784c006c0 Delete type=0 #145
2024/08/11-14:39:33.811252 7f4782e006c0 Level-0 table #150: started
2024/08/11-14:39:33.811312 7f4782e006c0 Level-0 table #150: 0 bytes OK
2024/08/11-14:39:33.818015 7f4782e006c0 Delete type=0 #148
2024/08/11-14:39:33.818222 7f4782e006c0 Manual compaction at level-0 from '!items!1ETVaPBtjDtzelK1' @ 72057594037927935 : 1 .. '!items!zbsVCsWxRzkzzG1N' @ 0 : 0; will stop at (end)
2024/08/11-14:39:33.818265 7f4782e006c0 Manual compaction at level-1 from '!items!1ETVaPBtjDtzelK1' @ 72057594037927935 : 1 .. '!items!zbsVCsWxRzkzzG1N' @ 0 : 0; will stop at (end)

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2024/08/06-21:52:34.116385 7fbe534006c0 Recovering log #141
2024/08/06-21:52:34.126061 7fbe534006c0 Delete type=3 #139
2024/08/06-21:52:34.126143 7fbe534006c0 Delete type=0 #141
2024/08/06-23:00:31.939443 7fbe50c006c0 Level-0 table #146: started
2024/08/06-23:00:31.939481 7fbe50c006c0 Level-0 table #146: 0 bytes OK
2024/08/06-23:00:31.976609 7fbe50c006c0 Delete type=0 #144
2024/08/06-23:00:32.009370 7fbe50c006c0 Manual compaction at level-0 from '!items!1ETVaPBtjDtzelK1' @ 72057594037927935 : 1 .. '!items!zbsVCsWxRzkzzG1N' @ 0 : 0; will stop at (end)
2024/08/06-23:00:32.009427 7fbe50c006c0 Manual compaction at level-1 from '!items!1ETVaPBtjDtzelK1' @ 72057594037927935 : 1 .. '!items!zbsVCsWxRzkzzG1N' @ 0 : 0; will stop at (end)

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2024/08/11-14:35:37.810719 7f47856006c0 Recovering log #145
2024/08/11-14:35:37.822942 7f47856006c0 Delete type=3 #143
2024/08/11-14:35:37.823030 7f47856006c0 Delete type=0 #145
2024/08/11-14:39:33.797833 7f4782e006c0 Level-0 table #150: started
2024/08/11-14:39:33.797891 7f4782e006c0 Level-0 table #150: 0 bytes OK
2024/08/11-14:39:33.804238 7f4782e006c0 Delete type=0 #148
2024/08/11-14:39:33.818194 7f4782e006c0 Manual compaction at level-0 from '!items!0fPXtA5LkLgG8uDj' @ 72057594037927935 : 1 .. '!items!zvtBlG6KCIn0oCVk' @ 0 : 0; will stop at (end)
2024/08/11-14:39:33.818278 7f4782e006c0 Manual compaction at level-1 from '!items!0fPXtA5LkLgG8uDj' @ 72057594037927935 : 1 .. '!items!zvtBlG6KCIn0oCVk' @ 0 : 0; will stop at (end)

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2024/08/06-21:52:34.069717 7fbe52a006c0 Recovering log #141
2024/08/06-21:52:34.079875 7fbe52a006c0 Delete type=3 #139
2024/08/06-21:52:34.079931 7fbe52a006c0 Delete type=0 #141
2024/08/06-23:00:31.870139 7fbe50c006c0 Level-0 table #146: started
2024/08/06-23:00:31.870173 7fbe50c006c0 Level-0 table #146: 0 bytes OK
2024/08/06-23:00:31.904478 7fbe50c006c0 Delete type=0 #144
2024/08/06-23:00:32.009329 7fbe50c006c0 Manual compaction at level-0 from '!items!0fPXtA5LkLgG8uDj' @ 72057594037927935 : 1 .. '!items!zvtBlG6KCIn0oCVk' @ 0 : 0; will stop at (end)
2024/08/06-23:00:32.009400 7fbe50c006c0 Manual compaction at level-1 from '!items!0fPXtA5LkLgG8uDj' @ 72057594037927935 : 1 .. '!items!zvtBlG6KCIn0oCVk' @ 0 : 0; will stop at (end)

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2024/08/11-14:35:37.752147 7f47842006c0 Recovering log #145
2024/08/11-14:35:37.763231 7f47842006c0 Delete type=3 #143
2024/08/11-14:35:37.763321 7f47842006c0 Delete type=0 #145
2024/08/11-14:39:33.762051 7f4782e006c0 Level-0 table #150: started
2024/08/11-14:39:33.762167 7f4782e006c0 Level-0 table #150: 0 bytes OK
2024/08/11-14:39:33.768978 7f4782e006c0 Delete type=0 #148
2024/08/11-14:39:33.790765 7f4782e006c0 Manual compaction at level-0 from '!items!0EAAt0qSzcD9VRBH' @ 72057594037927935 : 1 .. '!items!zfpjROW9LDAlXUkN' @ 0 : 0; will stop at (end)
2024/08/11-14:39:33.790869 7f4782e006c0 Manual compaction at level-1 from '!items!0EAAt0qSzcD9VRBH' @ 72057594037927935 : 1 .. '!items!zfpjROW9LDAlXUkN' @ 0 : 0; will stop at (end)

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2024/08/06-21:52:34.016780 7fbe516006c0 Recovering log #141
2024/08/06-21:52:34.027353 7fbe516006c0 Delete type=3 #139
2024/08/06-21:52:34.027446 7fbe516006c0 Delete type=0 #141
2024/08/06-23:00:31.729942 7fbe50c006c0 Level-0 table #146: started
2024/08/06-23:00:31.730003 7fbe50c006c0 Level-0 table #146: 0 bytes OK
2024/08/06-23:00:31.768395 7fbe50c006c0 Delete type=0 #144
2024/08/06-23:00:31.869947 7fbe50c006c0 Manual compaction at level-0 from '!items!0EAAt0qSzcD9VRBH' @ 72057594037927935 : 1 .. '!items!zfpjROW9LDAlXUkN' @ 0 : 0; will stop at (end)
2024/08/06-23:00:31.870007 7fbe50c006c0 Manual compaction at level-1 from '!items!0EAAt0qSzcD9VRBH' @ 72057594037927935 : 1 .. '!items!zfpjROW9LDAlXUkN' @ 0 : 0; will stop at (end)

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2024/08/11-14:35:37.792985 7f4784c006c0 Recovering log #145
2024/08/11-14:35:37.804663 7f4784c006c0 Delete type=3 #143
2024/08/11-14:35:37.804793 7f4784c006c0 Delete type=0 #145
2024/08/11-14:39:33.769225 7f4782e006c0 Level-0 table #150: started
2024/08/11-14:39:33.769288 7f4782e006c0 Level-0 table #150: 0 bytes OK
2024/08/11-14:39:33.776053 7f4782e006c0 Delete type=0 #148
2024/08/11-14:39:33.790785 7f4782e006c0 Manual compaction at level-0 from '!items!0cNSRJVPk3GbvxfD' @ 72057594037927935 : 1 .. '!items!yWDg2KlXEz33TSmZ' @ 0 : 0; will stop at (end)
2024/08/11-14:39:33.790919 7f4782e006c0 Manual compaction at level-1 from '!items!0cNSRJVPk3GbvxfD' @ 72057594037927935 : 1 .. '!items!yWDg2KlXEz33TSmZ' @ 0 : 0; will stop at (end)

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2024/08/06-21:52:34.054034 7fbe534006c0 Recovering log #141
2024/08/06-21:52:34.065082 7fbe534006c0 Delete type=3 #139
2024/08/06-21:52:34.065180 7fbe534006c0 Delete type=0 #141
2024/08/06-23:00:31.802367 7fbe50c006c0 Level-0 table #146: started
2024/08/06-23:00:31.802389 7fbe50c006c0 Level-0 table #146: 0 bytes OK
2024/08/06-23:00:31.832600 7fbe50c006c0 Delete type=0 #144
2024/08/06-23:00:31.869974 7fbe50c006c0 Manual compaction at level-0 from '!items!0cNSRJVPk3GbvxfD' @ 72057594037927935 : 1 .. '!items!yWDg2KlXEz33TSmZ' @ 0 : 0; will stop at (end)
2024/08/06-23:00:31.869999 7fbe50c006c0 Manual compaction at level-1 from '!items!0cNSRJVPk3GbvxfD' @ 72057594037927935 : 1 .. '!items!yWDg2KlXEz33TSmZ' @ 0 : 0; will stop at (end)

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2024/08/11-14:35:37.734005 7f47856006c0 Recovering log #145
2024/08/11-14:35:37.745943 7f47856006c0 Delete type=3 #143
2024/08/11-14:35:37.746038 7f47856006c0 Delete type=0 #145
2024/08/11-14:39:33.776285 7f4782e006c0 Level-0 table #150: started
2024/08/11-14:39:33.776344 7f4782e006c0 Level-0 table #150: 0 bytes OK
2024/08/11-14:39:33.783086 7f4782e006c0 Delete type=0 #148
2024/08/11-14:39:33.790801 7f4782e006c0 Manual compaction at level-0 from '!items!0V86n4TU8NegrR2B' @ 72057594037927935 : 1 .. '!items!zEl2NQsnCpELVWzh' @ 0 : 0; will stop at (end)
2024/08/11-14:39:33.790907 7f4782e006c0 Manual compaction at level-1 from '!items!0V86n4TU8NegrR2B' @ 72057594037927935 : 1 .. '!items!zEl2NQsnCpELVWzh' @ 0 : 0; will stop at (end)

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2024/08/06-21:52:34.001824 7fbe52a006c0 Recovering log #141
2024/08/06-21:52:34.012892 7fbe52a006c0 Delete type=3 #139
2024/08/06-21:52:34.012951 7fbe52a006c0 Delete type=0 #141
2024/08/06-23:00:31.832758 7fbe50c006c0 Level-0 table #146: started
2024/08/06-23:00:31.832813 7fbe50c006c0 Level-0 table #146: 0 bytes OK
2024/08/06-23:00:31.869708 7fbe50c006c0 Delete type=0 #144
2024/08/06-23:00:31.869983 7fbe50c006c0 Manual compaction at level-0 from '!items!0V86n4TU8NegrR2B' @ 72057594037927935 : 1 .. '!items!zEl2NQsnCpELVWzh' @ 0 : 0; will stop at (end)
2024/08/06-23:00:31.870021 7fbe50c006c0 Manual compaction at level-1 from '!items!0V86n4TU8NegrR2B' @ 72057594037927935 : 1 .. '!items!zEl2NQsnCpELVWzh' @ 0 : 0; will stop at (end)

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2024/08/11-14:35:37.768123 7f47838006c0 Recovering log #145
2024/08/11-14:35:37.780266 7f47838006c0 Delete type=3 #143
2024/08/11-14:35:37.780376 7f47838006c0 Delete type=0 #145
2024/08/11-14:39:33.783340 7f4782e006c0 Level-0 table #150: started
2024/08/11-14:39:33.783403 7f4782e006c0 Level-0 table #150: 0 bytes OK
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2024/08/06-21:52:34.031942 7fbe520006c0 Recovering log #141
2024/08/06-21:52:34.041612 7fbe520006c0 Delete type=3 #139
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{"name":"Élémentaire majeur (Légendaire)","type":"pouvoir","img":"systems/fvtt-les-heritiers/assets/icons/power.webp","system":{"pouvoirtype":"metamorphose","masquetype":"demasque","niveau":"legendaire","activation":"2 points dusage au lieu dun, ainsi qu1 point temporaire de Constitution.","istest":false,"feeriemasque":"feerie","zoneffet":"","testautre":"Attaque avec des crocs","carac":"pres","duree":"une scène","cibles":"","effet":"transformation en élémentaire de son\naffinité ; absorbe Féérie points de dégâts sauf contre des attaques efficaces (élément contraire ou argent). \nAttaques : effectuées avec Mêlée + AGI ; dégâts élémentaires = Féérie + MR (pas de bonus de Force).\n","portee":"","resistance":"aucune","resistanceautre":"Esquive / test dopposition de Mêlée ou Ressort + Force pour se dégager.","isvirulence":false,"virulence":"","description":"<p>Le djinn se transforme en &eacute;l&eacute;mentaire majeur de tr&egrave;s grande taille (environ 2,5 m&egrave;tres de haut et d&rsquo;envergure), avec d&rsquo;importants pouvoirs de contr&ocirc;le de son &eacute;l&eacute;ment de pr&eacute;dilection : tornade de sable ou d&rsquo;eau, contr&ocirc;le du feu, temp&ecirc;te, etc. Ce contr&ocirc;le &eacute;l&eacute;mentaire est de forme relativement libre selon la vraisemblance et ce qu&rsquo;autorise le Docte et sa puissance est comparable au Pouvoir profond du ph&eacute;nix Contr&ocirc;le du feu (voir p. 264). Il utilise ses longs bras (1,5 m) pour porter des attaques &eacute;l&eacute;mentaires avec des effets critiques li&eacute;s : le feu enflamme les v&ecirc;tements, l&rsquo;eau et le sable &eacute;tourdissent, l&rsquo;air ajoute des d&eacute;g&acirc;ts de projection ou de chute, etc.</p>\n<p>Les attaques physiques port&eacute;es contre lui sont r&eacute;duites d&rsquo;autant de points de d&eacute;g&acirc;ts que son rang de F&eacute;&eacute;rie, sauf si elles font intervenir de l&rsquo;argent. Toutefois, projeter sur lui une grande quantit&eacute; (1 m3 environ) d&rsquo;un &eacute;l&eacute;ment auquel il est vuln&eacute;rable (l&rsquo;eau pour les djinns du feu, la terre ou le sable pour les djinns de l&rsquo;eau, le vent pour les djinns de sable, le feu pour les djinns de l&rsquo;air) pourra contraindre un djinn l&eacute;gendaire &agrave; abandonner sa forme d&rsquo;&Eacute;l&eacute;mentaire majeur.</p>","zoneeffet":""},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.18","coreVersion":"10.291","createdTime":1678214487456,"modifiedTime":1678303349575,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"_id":"4v8Z2ThDSwwWb0DU","folder":null,"sort":0,"ownership":{"default":0,"xGnwWyEbO2k89UsP":3}}
{"name":"Psychotopie","type":"pouvoir","img":"systems/fvtt-les-heritiers/assets/icons/power.webp","system":{"pouvoirtype":"actif","masquetype":"masque","niveau":"normal","activation":"Féérie + Esprit et une transe de 5 minutes au moins, contre un SD variable selon la taille et les événements se déroulant dans le lieu (une chambre isolée depuis des années : SD10 ; un immeuble rempli d'habitants dans lequel il y a fréquemment du passage : SD 20).","istest":true,"feeriemasque":"feerie","zoneffet":"","testautre":"","carac":"esp","duree":"","cibles":"un seul lieu","effet":"apprend des informations marquantes sur un lieu","portee":"un lieu (pas plus grand quun bâtiment)","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><strong>Type de Pouvoir : </strong>actif.</p>\n<p><strong>Activation : </strong>F&eacute;&eacute;rie + Esprit et une transe de 5 minutes au moins, contre un SD variable selon la taille et les &eacute;v&eacute;nements se d&eacute;roulant dans le lieu (une chambre isol&eacute;e depuis des ann&eacute;es : SD10 ; un immeuble rempli d'habitants dans lequel il y a fr&eacute;quemment du passage : SD 20).</p>\n<p><strong>Cibles :</strong> un seul lieu.</p>\n<p><strong>Effet :</strong> apprend des informations marquantes sur un lieu.</p>\n<p><strong>Zone d&rsquo;effet : </strong>un lieu (pas plus grand qu&rsquo;un b&acirc;timent).</p>\n<p>La cr&eacute;ature est capable, apr&egrave;s avoir &eacute;tabli un contact mental avec un lieu par une transe prolong&eacute;e, de r&eacute;cup&eacute;rer des informations sur ce qui s&rsquo;y est pass&eacute;. En fonction de sa MR, elle aura acc&egrave;s &agrave; diff&eacute;rents d&eacute;tails : paroles prononc&eacute;es r&eacute;cemment ou qui ont marqu&eacute; l&rsquo;atmosph&egrave;re, traits physiques g&eacute;n&eacute;raux de protagonistes pr&eacute;sents (odeur, poids, etc.). Les &eacute;v&eacute;nements marquants (meurtre, incendie, etc.) impr&egrave;gnent davantage un lieu et faciliteront le SD du test &agrave; la discr&eacute;tion du Docte mais peuvent rester imperceptibles dans la masse d&rsquo;informations si le lieu est vaste et fr&eacute;quent&eacute;.</p>","zoneeffet":""},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.18","coreVersion":"10.291","createdTime":1678280900282,"modifiedTime":1678314472642,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"672N9fk2mJahvJIL","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Doppelgänger universel","type":"pouvoir","img":"systems/fvtt-les-heritiers/assets/icons/power.webp","system":{"pouvoirtype":"metamorphose","masquetype":"demasque","niveau":"legendaire","activation":"test de Masque + Féérie contre un SD de 10 + Prestance de la personne imitée modifiée par la précision de la source servant à limitation (connaissance personnelle profonde = bonus de + 3, connaissance personnelle superficielle = + 1, photographie = - 1, illustration fidèle = - 2).","istest":true,"feeriemasque":"Masque","zoneffet":"","testautre":"","carac":"agi","duree":" une scène.","cibles":"","effet":"prendre lapparence de nimporte qui.","portee":"","resistance":"autre","resistanceautre":"percer à jour le protys légendaire nécessite un test de Sensibilité (Psychologie) + Perception en opposition au test de Féérie + Masque du protys.","isvirulence":false,"virulence":"","description":"<p><strong>Type de Pouvoir : </strong>d&eacute;masqu&eacute; ; actif puis m&eacute;tamorphose pour adopter l&rsquo;identit&eacute; imit&eacute;e.</p>\n<p><strong>Activation : </strong>test de Masque + F&eacute;&eacute;rie contre un SD de 10 + Prestance de la personne imit&eacute;e modifi&eacute;e par la pr&eacute;cision de la source servant &agrave; l&rsquo;imitation (connaissance personnelle profonde = bonus de + 3, connaissance personnelle superficielle = + 1, photographie = - 1, illustration fid&egrave;le = - 2).</p>\n<p><strong>Dur&eacute;e : </strong>une sc&egrave;ne.</p>\n<p><strong>Effet : </strong>prendre l&rsquo;apparence de n&rsquo;importe qui.</p>\n<p><strong>R&eacute;sistance : </strong>percer &agrave; jour le protys l&eacute;gendaire n&eacute;cessite un test de Sensibilit&eacute; (Psychologie) + Perception en opposition au test de F&eacute;&eacute;rie + Masque du protys.</p>\n<p>Le protys l&eacute;gendaire est capable, pendant une sc&egrave;ne, de prendre l&rsquo;apparence (traits du visage, corpulence, etc.) de n&rsquo;importe quel individu dont il aurait vu le visage en r&eacute;alit&eacute; ou en photographie, voire sur une illustration suffisamment fid&egrave;le. Il peut m&ecirc;me imiter une f&eacute;e avec ses capacit&eacute;s naturelles (ailes, crocs, pelage, etc.) au point de pouvoir s&rsquo;en servir normalement (il pourra ainsi voler, utiliser une queue pr&eacute;hensile, etc.). Il n&rsquo;aura en revanche pas acc&egrave;s aux Pouvoirs de la f&eacute;e imit&eacute;e.</p>","zoneeffet":""},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.21","coreVersion":"10.291","createdTime":1678354656026,"modifiedTime":1678356879899,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"67ECitVegs2SFn2g","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Souffle enflammé","type":"pouvoir","img":"systems/fvtt-les-heritiers/assets/icons/power.webp","system":{"pouvoirtype":"actif","masquetype":"masque","niveau":"normal","activation":" test de Féérie + Agilité ou Précision.","istest":false,"feeriemasque":"feerie","zoneffet":"","testautre":"","carac":"pre","duree":"","cibles":"une seule.","effet":"souffle de feu de dégâts = 2 + MR","portee":"Féérie mètres.","resistance":"autre","resistanceautre":"Esquive","isvirulence":false,"virulence":"","description":"<p><strong>Type de Pouvoir : </strong>actif.</p>\n<p><strong>Activation : </strong>test de F&eacute;&eacute;rie + Agilit&eacute; ou Pr&eacute;cision.</p>\n<p><strong>Cibles : </strong>une seule.</p>\n<p><strong>Effet : </strong>souffle de feu de d&eacute;g&acirc;ts = 2 + MR.</p>\n<p><strong>Port&eacute;e : </strong>F&eacute;&eacute;rie m&egrave;tres.</p>\n<p><strong>R&eacute;sistance : </strong>Esquive.</p>\n<p>La cr&eacute;ature souffle un jet de feu capables d&rsquo;enflammer les mat&eacute;riaux combustibles (papier, tissus, bois) et faire des d&eacute;g&acirc;ts sur une cible. Cette derni&egrave;re peut &ecirc;tre durablement enflamm&eacute;e si les d&eacute;g&acirc;ts subis sont de 8 ou plus (en cumulant les attaques). La cible subira alors 1 point de d&eacute;g&acirc;t par tour jusqu&rsquo;&agrave; ce que les flammes soient &eacute;teintes par la cible ou un alli&eacute;. En&nbsp; as de r&eacute;ussite critique du Souffle enflamm&eacute;, la cible peut perdre, en plus de points de Vie, un point de Prestance permanent &agrave; moins d&rsquo;&ecirc;tre soign&eacute;e imm&eacute;diatement.</p>","zoneeffet":""},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.18","coreVersion":"10.291","createdTime":1678293330850,"modifiedTime":1678314472644,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"68wj1CJt4oipIedV","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Souffle enflammé","type":"pouvoir","img":"systems/fvtt-les-heritiers/assets/icons/power.webp","system":{"pouvoirtype":"actif","masquetype":"masque","niveau":"normal","activation":" test de Féérie + Agilité ou Précision.","istest":true,"feeriemasque":"feerie","zoneffet":"","testautre":"","carac":"agi","duree":"","cibles":"une seule.","effet":"souffle de feu de dégâts = 2 + MR","portee":"Féérie mètres.","resistance":"autre","resistanceautre":"Esquive","isvirulence":false,"virulence":"","description":"<p><strong>Type de Pouvoir : </strong>actif.</p>\n<p><strong>Activation : </strong>test de F&eacute;&eacute;rie + Agilit&eacute; ou Pr&eacute;cision.</p>\n<p><strong>Cibles : </strong>une seule.</p>\n<p><strong>Effet : </strong>souffle de feu de d&eacute;g&acirc;ts = 2 + MR.</p>\n<p><strong>Port&eacute;e : </strong>F&eacute;&eacute;rie m&egrave;tres.</p>\n<p><strong>R&eacute;sistance : </strong>Esquive.</p>\n<p>La cr&eacute;ature souffle un jet de feu capables d&rsquo;enflammer les mat&eacute;riaux combustibles (papier, tissus, bois) et faire des d&eacute;g&acirc;ts sur une cible. Cette derni&egrave;re peut &ecirc;tre durablement enflamm&eacute;e si les d&eacute;g&acirc;ts subis sont de 8 ou plus (en cumulant les attaques). La cible subira alors 1 point de d&eacute;g&acirc;t par tour jusqu&rsquo;&agrave; ce que les flammes soient &eacute;teintes par la cible ou un alli&eacute;. En&nbsp; as de r&eacute;ussite critique du Souffle enflamm&eacute;, la cible peut perdre, en plus de points de Vie, un point de Prestance permanent &agrave; moins d&rsquo;&ecirc;tre soign&eacute;e imm&eacute;diatement.</p>","zoneeffet":""},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.1.3","coreVersion":"10.291","createdTime":1678293330850,"modifiedTime":1682875304779,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"_id":"68wj1CJt4oipIedV","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Chute indolore","type":"pouvoir","img":"systems/fvtt-les-heritiers/assets/icons/power.webp","system":{"pouvoirtype":"passif","masquetype":"masque","niveau":"normal","activation":"","istest":false,"feeriemasque":"feerie","zoneffet":"","testautre":"","carac":"pres","duree":"","cibles":"","effet":"la hauteur dune chute est réduite de Féérie x 4 m pour le calcul de son SD.","portee":"","resistance":"aucune","resistanceautre":"Celle de la structure ou de lobjet (voir p. 204).","isvirulence":false,"virulence":"","description":"<p>La cr&eacute;ature est capable d&rsquo;affronter les pires chutes sans se faire mal. Lorsque ce Pouvoir est actif, on soustrait F&eacute;&eacute;rie x 4 m &agrave; la hauteur de la chute pour le calcul de son SD.</p>\n<p><strong>Exemple</strong> : <em>si une cr&eacute;ature a 4 en F&eacute;&eacute;rie et chute de 20 m, c&rsquo;est comme si elle ne chutait que de 4 m (elle ignore 4 x 4 = 16 m). Le SD de son test de Ressort + Agilit&eacute; pour limiter les d&eacute;g&acirc;ts de la chute sera &eacute;gal &agrave; 8 au lieu de 22 (voir le tableau des chutes, p. 190).</em></p>"},"effects":[],"flags":{"core":{"sourceId":"Item.745Qz4iEGB7RnBPk"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.18","coreVersion":"10.291","createdTime":1678214487456,"modifiedTime":1678303349644,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"_id":"6v3s1I0blnPJHipG","folder":null,"sort":0,"ownership":{"default":0,"xGnwWyEbO2k89UsP":3}}
{"name":"Charme","type":"pouvoir","img":"systems/fvtt-les-heritiers/assets/icons/power.webp","system":{"pouvoirtype":"actif","masquetype":"masque","niveau":"normal","activation":"test de Féérie + Prestance.","istest":true,"feeriemasque":"feerie","zoneffet":"","testautre":"","carac":"pres","duree":"Féérie + MR jours.","cibles":" une cible.","effet":"la cible tombe amoureuse.","portee":"conversation.","resistance":"psychiquepassive","resistanceautre":"Celle de la structure ou de lobjet (voir p. 204).","isvirulence":false,"virulence":"","description":"<p>La cr&eacute;ature est capable, au cours d&rsquo;une conversation, de faire tomber sa cible follement amoureuse d&rsquo;elle si elle ne R&eacute;siste pas. La cible, une fois &eacute;prise de la cr&eacute;ature, aura du mal &agrave; lui refuser quelque chose mais ne fera rien qui puisse directement nuire &agrave; ses jours et ira rarement contre son code moral.</p>\n<p>Pour la pousser &agrave; une telle extr&eacute;mit&eacute;, la cr&eacute;ature devra obtenir une r&eacute;ussite critique ou r&eacute;ussir un test de Rh&eacute;torique ou S&eacute;duction de SD 15 minimum (au jugement du Docte) b&eacute;n&eacute;ficiant d&rsquo;un bonus &eacute;gal &agrave; la MR du Pouvoir.</p>"},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.18","coreVersion":"10.291","createdTime":1678214487456,"modifiedTime":1678303349644,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"_id":"745Qz4iEGB7RnBPk","folder":null,"sort":0,"ownership":{"default":0,"xGnwWyEbO2k89UsP":3}}
{"name":"Sujet qui fâche","type":"pouvoir","img":"systems/fvtt-les-heritiers/assets/icons/power.webp","system":{"pouvoirtype":"actif","masquetype":"masque","niveau":"normal","activation":"test de Féérie + Esprit.","istest":true,"feeriemasque":"feerie","zoneffet":"","testautre":"","carac":"esp","duree":"","cibles":" une cible","effet":"fait deviner ce qui fâche quelquun ; fait perdre automatiquement un point de Sang-froid quand ce sujet est abordé et pousse à la colère.","portee":" à vue","resistance":"autre","resistanceautre":"psychique pour ne pas être percé à jour puis Fortitude + Sang-froid pour garder le contrôle contre un SD difficile (13 ou plus) fixé par le Docte.","isvirulence":false,"virulence":"","description":"<p><strong>Type de Pouvoir :</strong> actif.</p>\n<p><strong>Activation : </strong>test de F&eacute;&eacute;rie + Esprit.</p>\n<p><strong>Cibles : </strong>une cible.</p>\n<p><strong>Effet :</strong> fait deviner ce qui f&acirc;che quelqu&rsquo;un ; fait perdre automatiquement un point de Sang-froid quand ce sujet est abord&eacute; et pousse &agrave; la col&egrave;re.</p>\n<p><strong>Port&eacute;e :</strong> &agrave; vue.</p>\n<p><strong>R&eacute;sistance : </strong>psychique pour ne pas &ecirc;tre perc&eacute; &agrave; jour puis Fortitude + Sang-froid pour garder le contr&ocirc;le contre un SD difficile (13 ou plus) fix&eacute; par le Docte.</p>\n<p>Lorsqu&rsquo;elle active ce Pouvoir, la cr&eacute;ature peut, en observant son interlocuteur (il peut avoir un bonus d&rsquo;apr&egrave;s des &eacute;l&eacute;ments qu&rsquo;il conna&icirc;t), trouver instinctivement le sujet qui va le f&acirc;cher et, selon son caract&egrave;re, le mettre en col&egrave;re ou le faire fuir en rougissant. Ce peut &ecirc;tre un complexe, une histoire louche, une phobie&hellip; Toutefois, elle n&rsquo;est pas oblig&eacute;e d&rsquo;en faire usage : le Docte doit juste lui communiquer le sujet susceptible de froisser la personne en question.<br>Si la victime R&eacute;siste, la cr&eacute;ature n&rsquo;est pas s&ucirc;re du &laquo; sujet qui f&acirc;che &raquo;. En cas de succ&egrave;s du Pouvoir, si la cr&eacute;ature se sert du Sujet qui f&acirc;che, la cible perd automatiquement un point de Sang-froid (effet non cumulable) et doit r&eacute;ussir &agrave; se ma&icirc;triser pour ne pas montrer sa col&egrave;re ou sa g&ecirc;ne. Toutefois, la victime ne peut que ma&icirc;triser ses r&eacute;actions apparentes (et bouillir int&eacute;rieurement).</p>","zoneeffet":""},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.18","coreVersion":"10.291","createdTime":1678313273572,"modifiedTime":1678314472645,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"7BsyUzwv31oxldYQ","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}

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2024/08/11-14:35:37.846774 7f47838006c0 Recovering log #146
2024/08/11-14:35:37.859344 7f47838006c0 Delete type=3 #144
2024/08/11-14:35:37.859473 7f47838006c0 Delete type=0 #146
2024/08/11-14:39:33.804398 7f4782e006c0 Level-0 table #151: started
2024/08/11-14:39:33.804435 7f4782e006c0 Level-0 table #151: 0 bytes OK
2024/08/11-14:39:33.811039 7f4782e006c0 Delete type=0 #149
2024/08/11-14:39:33.818208 7f4782e006c0 Manual compaction at level-0 from '!items!19r9ijZUyvnlIqgm' @ 72057594037927935 : 1 .. '!items!zON0h5SjFyANjPnA' @ 0 : 0; will stop at (end)
2024/08/11-14:39:33.818290 7f4782e006c0 Manual compaction at level-1 from '!items!19r9ijZUyvnlIqgm' @ 72057594037927935 : 1 .. '!items!zON0h5SjFyANjPnA' @ 0 : 0; will stop at (end)

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2024/08/06-21:52:34.099478 7fbe520006c0 Recovering log #142
2024/08/06-21:52:34.110385 7fbe520006c0 Delete type=3 #140
2024/08/06-21:52:34.110514 7fbe520006c0 Delete type=0 #142
2024/08/06-23:00:31.904657 7fbe50c006c0 Level-0 table #147: started
2024/08/06-23:00:31.904695 7fbe50c006c0 Level-0 table #147: 0 bytes OK
2024/08/06-23:00:31.939251 7fbe50c006c0 Delete type=0 #145
2024/08/06-23:00:32.009353 7fbe50c006c0 Manual compaction at level-0 from '!items!19r9ijZUyvnlIqgm' @ 72057594037927935 : 1 .. '!items!zON0h5SjFyANjPnA' @ 0 : 0; will stop at (end)
2024/08/06-23:00:32.009413 7fbe50c006c0 Manual compaction at level-1 from '!items!19r9ijZUyvnlIqgm' @ 72057594037927935 : 1 .. '!items!zON0h5SjFyANjPnA' @ 0 : 0; will stop at (end)

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2024/08/11-14:35:37.883245 7f47856006c0 Recovering log #144
2024/08/11-14:35:37.895329 7f47856006c0 Delete type=3 #142
2024/08/11-14:35:37.895444 7f47856006c0 Delete type=0 #144
2024/08/11-14:39:33.836949 7f4782e006c0 Level-0 table #149: started
2024/08/11-14:39:33.837017 7f4782e006c0 Level-0 table #149: 0 bytes OK
2024/08/11-14:39:33.844766 7f4782e006c0 Delete type=0 #147
2024/08/11-14:39:33.851315 7f4782e006c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)

7
packs/profils/LOG.old Normal file
View File

@ -0,0 +1,7 @@
2024/08/06-21:52:34.132281 7fbe52a006c0 Recovering log #140
2024/08/06-21:52:34.142883 7fbe52a006c0 Delete type=3 #138
2024/08/06-21:52:34.142989 7fbe52a006c0 Delete type=0 #140
2024/08/06-23:00:32.009525 7fbe50c006c0 Level-0 table #145: started
2024/08/06-23:00:32.009564 7fbe50c006c0 Level-0 table #145: 0 bytes OK
2024/08/06-23:00:32.046125 7fbe50c006c0 Delete type=0 #143
2024/08/06-23:00:32.165305 7fbe50c006c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)

Binary file not shown.

BIN
packs/scenes/000087.ldb Normal file

Binary file not shown.

0
packs/scenes/000118.log Normal file
View File

1
packs/scenes/CURRENT Normal file
View File

@ -0,0 +1 @@
MANIFEST-000116

0
packs/scenes/LOCK Normal file
View File

8
packs/scenes/LOG Normal file
View File

@ -0,0 +1,8 @@
2024/08/11-14:35:37.899642 7f47842006c0 Recovering log #114
2024/08/11-14:35:37.910975 7f47842006c0 Delete type=3 #112
2024/08/11-14:35:37.911099 7f47842006c0 Delete type=0 #114
2024/08/11-14:39:33.844932 7f4782e006c0 Level-0 table #119: started
2024/08/11-14:39:33.844982 7f4782e006c0 Level-0 table #119: 0 bytes OK
2024/08/11-14:39:33.851094 7f4782e006c0 Delete type=0 #117
2024/08/11-14:39:33.851332 7f4782e006c0 Manual compaction at level-0 from '!scenes!8DjkNeeujp2qff1N' @ 72057594037927935 : 1 .. '!scenes!ypDutqjqZcr7lx6I' @ 0 : 0; will stop at (end)
2024/08/11-14:39:33.863651 7f4782e006c0 Manual compaction at level-1 from '!scenes!8DjkNeeujp2qff1N' @ 72057594037927935 : 1 .. '!scenes!ypDutqjqZcr7lx6I' @ 0 : 0; will stop at (end)

8
packs/scenes/LOG.old Normal file
View File

@ -0,0 +1,8 @@
2024/08/06-21:52:34.146274 7fbe516006c0 Recovering log #110
2024/08/06-21:52:34.157668 7fbe516006c0 Delete type=3 #108
2024/08/06-21:52:34.157768 7fbe516006c0 Delete type=0 #110
2024/08/06-23:00:32.098671 7fbe50c006c0 Level-0 table #115: started
2024/08/06-23:00:32.098750 7fbe50c006c0 Level-0 table #115: 0 bytes OK
2024/08/06-23:00:32.127456 7fbe50c006c0 Delete type=0 #113
2024/08/06-23:00:32.165357 7fbe50c006c0 Manual compaction at level-0 from '!scenes!8DjkNeeujp2qff1N' @ 72057594037927935 : 1 .. '!scenes!ypDutqjqZcr7lx6I' @ 0 : 0; will stop at (end)
2024/08/06-23:00:32.212632 7fbe50c006c0 Manual compaction at level-1 from '!scenes!8DjkNeeujp2qff1N' @ 72057594037927935 : 1 .. '!scenes!ypDutqjqZcr7lx6I' @ 0 : 0; will stop at (end)

Binary file not shown.

View File

@ -573,6 +573,7 @@ ul, li {
.specialisation-label {
font-size: 0.8rem;
font-style: italic;
}
.carac-label,
@ -1023,8 +1024,6 @@ ul, li {
}
#sidebar #sidebar-tabs i{
width: 25px;
height: 25px;
display: inline-block;
background-position:center;
background-size:cover;
@ -1032,23 +1031,6 @@ ul, li {
}
/*#sidebar #sidebar-tabs i.fa-comments:before, #sidebar #sidebar-tabs i.fa-fist-raised:before, #sidebar #sidebar-tabs i.fa-users:before, #sidebar #sidebar-tabs i.fa-map:before, #sidebar #sidebar-tabs i.fa-suitcase:before, #sidebar #sidebar-tabs i.fa-book-open:before, #sidebar #sidebar-tabs i.fa-th-list:before, #sidebar #sidebar-tabs i.fa-music:before, #sidebar #sidebar-tabs i.fa-atlas:before, #sidebar #sidebar-tabs i.fa-cogs:before {content: "";}
#sidebar #sidebar-tabs i.fa-comments {background: url("img/ui/icon_sidebar_chat.svg") no-repeat;}
#sidebar #sidebar-tabs i.fa-fist-raised {background: url("img/ui/icon_sidebar_fight.svg") no-repeat;}
#sidebar #sidebar-tabs i.fa-users {background: url("img/ui/icon_sidebar_actor.svg") no-repeat;}
#sidebar #sidebar-tabs i.fa-map {background: url("img/ui/icon_sidebar_scene.svg") no-repeat;}
#sidebar #sidebar-tabs i.fa-suitcase {background: url("img/ui/icon_sidebar_item.svg") no-repeat;}
#sidebar #sidebar-tabs i.fa-book-open {background: url("img/ui/icon_sidebar_journal.svg") no-repeat;}
#sidebar #sidebar-tabs i.fa-th-list {background: url("img/ui/icon_sidebar_rolltable.svg") no-repeat;}
#sidebar #sidebar-tabs i.fa-music {background: url("img/ui/icon_sidebar_music.svg") no-repeat;}
#sidebar #sidebar-tabs i.fa-atlas {background: url("img/ui/icon_sidebar_compendium.svg") no-repeat;}
#sidebar #sidebar-tabs i.fa-cogs {background: url("img/ui/icon_sidebar_settings.svg") no-repeat;}
#combat #combat-controls {
box-shadow: inset 0 0 2rem rgba(0,0,0,0.5);
}
*/
/*--------------------------------------------------------------------------*/
/* Control, Tool, hotbar & navigation */
@ -1217,7 +1199,17 @@ ul, li {
top:1px;
}
h4.entry-name.document-name {
color: #f3eeee;
}
.compendium h4.entry-name.document-name {
color: black;
}
.fxmaster {
background: #443e37E0;
background-color: #443e37E0;
}
.button-sheet-roll {
box-shadow: inset 0px 1px 0px 0px #a6827e;
background: linear-gradient(to bottom, #41545a 5%, #2e5561 100%);
@ -1241,6 +1233,17 @@ ul, li {
background: linear-gradient(to bottom, #800000 5%, #3e0101 100%);
background-color: rgb(56, 33, 33);
}
.roll-tricherie-2 {
margin: 2px 2px 2px 2px;
box-shadow: inset 0px 1px 0px 0px #a6827e;
background: linear-gradient(to bottom, #41545a 5%, #2e5561 100%);
background-color: #7d5d3b00;
border-radius: 4px;
border: 1px ridge #846109;
padding: 1px 1px 0px 1px;
text-decoration: none;
text-shadow: 0px 1px 0px #4d3534;
}
.button-sheet-roll:active {
position:relative;
top:1px;

View File

@ -1,7 +1,7 @@
{
"id": "fvtt-les-heritiers",
"description": "Les Héritiers pour FoundryVTT",
"version": "10.1.1",
"version": "12.0.4",
"authors": [
{
"name": "Uberwald/LeRatierBretonnien",
@ -15,11 +15,13 @@
"esmodules": [
"modules/heritiers-main.js"
],
"gridDistance": 5,
"gridUnits": "m",
"grid": {
"distance": 5,
"units": "m"
},
"license": "LICENSE.txt",
"manifest": "https://www.uberwald.me/gitea/public/fvtt-les-heritiers/raw/branch/master/system.json",
"download": "https://www.uberwald.me/gitea/public/fvtt-les-heritiers/archive/fvtt-les-heritiers-10.1.1.zip",
"download": "https://www.uberwald.me/gitea/public/fvtt-les-heritiers/archive/fvtt-les-heritiers-12.0.4.zip",
"languages": [
{
"lang": "fr",
@ -28,87 +30,163 @@
"flags": {}
}
],
"packFolders": [
{
"name": "Les Héritiers",
"sorting": "m",
"color": "#00435c",
"folders": [
{
"name": "Création de Personnage",
"sorting": "a",
"color": "#00435c",
"packs": [
"competences",
"atouts-feeriques",
"avantages",
"capacites",
"competences",
"desavantages",
"pouvoirs",
"profils",
"archetypes-fees"
],
"folders": []
},
{
"name": "Equipement",
"sorting": "a",
"color": "#00435c",
"packs": [
"armes-et-protection"
],
"folders": []
}
],
"packs":
["scenes"]
}
],
"packs": [
{
"type": "Item",
"label": "Compétences",
"name": "competences",
"path": "packs/competences.db",
"path": "packs/competences",
"system": "fvtt-les-heritiers",
"private": false,
"flags": {}
"flags": {},
"ownership": {
"PLAYER": "OBSERVER",
"ASSISTANT": "OWNER"
}
},
{
"type": "Item",
"label": "Avantages",
"name": "avantages",
"path": "packs/avantages.db",
"path": "packs/avantages",
"system": "fvtt-les-heritiers",
"private": false,
"flags": {}
"flags": {},
"ownership": {
"PLAYER": "OBSERVER",
"ASSISTANT": "OWNER"
}
},
{
"type": "Item",
"label": "Désavantages",
"name": "desavantages",
"path": "packs/desavantages.db",
"path": "packs/desavantages",
"system": "fvtt-les-heritiers",
"private": false,
"flags": {}
"flags": {},
"ownership": {
"PLAYER": "OBSERVER",
"ASSISTANT": "OWNER"
}
},
{
"type": "Item",
"label": "Capacités Naturelles",
"name": "capacites",
"path": "packs/capacites.db",
"path": "packs/capacites",
"system": "fvtt-les-heritiers",
"private": false,
"flags": {}
"flags": {},
"ownership": {
"PLAYER": "OBSERVER",
"ASSISTANT": "OWNER"
}
},
{
"type": "Item",
"label": "Atouts Féériques",
"name": "atouts-feeriques",
"path": "packs/atouts-feeriques.db",
"path": "packs/atouts-feeriques",
"system": "fvtt-les-heritiers",
"private": false,
"flags": {}
"flags": {},
"ownership": {
"PLAYER": "OBSERVER",
"ASSISTANT": "OWNER"
}
},
{
"type": "Item",
"label": "Fées",
"name": "archetypes-fees",
"path": "packs/archetypes-fees.db",
"path": "packs/archetypes-fees",
"system": "fvtt-les-heritiers",
"private": false,
"flags": {}
"flags": {},
"ownership": {
"PLAYER": "OBSERVER",
"ASSISTANT": "OWNER"
}
},
{
"type": "Item",
"label": "Pouvoirs",
"name": "pouvoirs",
"path": "packs/pouvoirs.db",
"path": "packs/pouvoirs",
"system": "fvtt-les-heritiers",
"private": false,
"flags": {}
"flags": {},
"ownership": {
"PLAYER": "OBSERVER",
"ASSISTANT": "OWNER"
}
},
{
"type": "Item",
"label": "Armes et Protections",
"name": "armes-et-protection",
"path": "packs/armes-et-protection.db",
"path": "packs/armes-et-protection",
"system": "fvtt-les-heritiers",
"private": false,
"flags": {}
"flags": {},
"ownership": {
"PLAYER": "OBSERVER",
"ASSISTANT": "OWNER"
}
},
{
"type": "Item",
"label": "Profils",
"name": "profils",
"path": "packs/profils.db",
"path": "packs/profils",
"system": "fvtt-les-heritiers",
"private": false,
"flags": {}
"flags": {},
"ownership": {
"PLAYER": "OBSERVER",
"ASSISTANT": "OWNER"
}
},
{
"type": "Scene",
"label": "Scènes",
"name": "scenes",
"path": "packs/scenes",
"system": "fvtt-les-heritiers",
"flags": {},
"ownership": {
"PLAYER": "OBSERVER",
"ASSISTANT": "OWNER"
}
}
],
"primaryTokenAttribute": "sante.vigueur",
@ -121,8 +199,7 @@
"url": "https://www.uberwald.me/gitea/public/fvtt-les-heritiers",
"background": "systems/fvtt-les-heritiers/assets/ui/wallpaper_foundry2.webp",
"compatibility": {
"minimum": "10",
"verified": "10",
"maximum": "10"
"minimum": "11",
"verified": "12"
}
}

View File

@ -100,7 +100,7 @@
"pres": {
"label": "Prestance",
"labelnorm": "prestance",
"abbrev": "pre",
"abbrev": "pres",
"kind": "mental",
"value": 1,
"rang": 0,
@ -142,7 +142,8 @@
},
"pv": {
"value": 0,
"max": 0
"max": 0,
"mod": 0
},
"competences": {
"aventurier": {
@ -254,19 +255,19 @@
}
},
"types": [
"fee",
"avantage",
"desavantage",
"capacitenaturelle",
"pouvoir",
"atoutfeerique",
"competence",
"arme",
"protection",
"equipement",
"accessoire",
"arme",
"atoutfeerique",
"avantage",
"capacitenaturelle",
"competence",
"contact",
"profil"
"desavantage",
"equipement",
"fee",
"pouvoir",
"profil",
"protection"
],
"profil": {
"profiltype": "majeur",
@ -322,6 +323,7 @@
"portee": "",
"resistance": "",
"resistanceautre":"",
"pointsusagecourant": -1,
"isvirulence": false,
"virulence":"",
"description": ""

View File

@ -48,15 +48,11 @@
<input type="text" class="item-field-label-short" name="system.pv.value" value="{{system.pv.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.pv.max" value="{{system.pv.max}}" data-dtype="Number" />
<label class="item-field-label-short">Malus</label>
<input type="text" class="item-field-label-short" value="{{pvMalus}}" data-dtype="Number" disabled />
<input type="text" class="item-field-label-short" value="{{pvMalus.value}}" data-dtype="Number" disabled />
<span>&nbsp;&nbsp;</span>
<select class="item-field-label-medium" type="text" name="system.statutmasque" value="{{system.statutmasque}}" data-dtype="string">
{{#select system.statutmasque}}
{{#each config.statutMasque as |categ cKey|}}
<option value="{{cKey}}">{{categ}}</option>
{{/each}}
{{/select}}
{{selectOptions config.statutMasque selected=system.statutmasque}}
</select>
<span>&nbsp;&nbsp;</span>
@ -117,16 +113,14 @@
<span class="item-field-label-long2 roll-style"><a class="roll-competence item-field-label-short"
data-attr-key="tochoose">{{skill.name}}</a></span>
<select class="item-field-label-short edit-item-data" type="text"
data-item-field="niveau" value="{{skill.system.niveau}}" data-dtype="Number">
{{#select skill.system.niveau}}
{{> systems/fvtt-les-heritiers/templates/partial-list-niveau.html}}
{{/select}}
<select class="item-field-label-short edit-item-data" type="text"
data-item-field="niveau" value="{{skill.system.niveau}}" data-dtype="Number">
{{selectOptions @root.config.listNiveau selected=skill.system.niveau}}
</select>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -221,10 +215,10 @@
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-equip" title="Worn">{{#if arme.system.equipped}}<i
<a class="item-control item-equip" title="Equipé">{{#if arme.system.equipped}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -242,7 +236,7 @@
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="arme" title="Ajouter une arme"><i
<a class="item-control item-add" data-type="protection" title="Ajouter une protection"><i
class="fas fa-plus"></i></a>
</div>
</li>
@ -255,8 +249,8 @@
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -275,8 +269,8 @@
<span class="item-field-label-long2">{{fee.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
</div>
</li>
</div>
@ -287,10 +281,12 @@
<label class="item-field-label-medium roll-style"><a class="roll-rang item-field-label-short" data-rang-key="feerie">Féerie</a></label>
<input type="text" class="item-field-label-short" name="system.rang.feerie.value" value="{{system.rang.feerie.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.rang.feerie.max" value="{{system.rang.feerie.max}}" data-dtype="Number" />
<span class="item-field-label-long"></span>
<span class="item-field-label-medium"></span>
<label class="item-field-label-medium roll-style"><a class="roll-rang item-field-label-short" data-rang-key="masque">Masque</a></label>
<input type="text" class="item-field-label-short" name="system.rang.masque.value" value="{{system.rang.masque.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.rang.masque.max" value="{{system.rang.masque.max}}" data-dtype="Number" />
<span class="item-field-label-medium"></span>
<label class="item-field-label-long roll-style"><a class="dialog-recup-usage item-field-label-long">Récup. P. d'Usage</a></label>
</li>
</ul>
</div>
@ -305,6 +301,8 @@
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="avantage" title="Ajouter un avantage"><i
class="fas fa-plus"></i></a>
</div>
</li>
{{#each avantages as |avantage key|}}
@ -313,8 +311,8 @@
<span class="item-field-label-long2">{{avantage.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -329,6 +327,8 @@
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="desavantage" title="Ajouter un Désavantage"><i
class="fas fa-plus"></i></a>
</div>
</li>
{{#each desavantages as |desavantage key|}}
@ -337,8 +337,8 @@
<span class="item-field-label-long2">{{desavantage.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -353,6 +353,8 @@
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="atoutfeerique" title="Ajouter un Atout féerique"><i
class="fas fa-plus"></i></a>
</div>
</li>
{{#each atouts as |atout key|}}
@ -361,8 +363,8 @@
<span class="item-field-label-long2">{{atout.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -384,33 +386,34 @@
<span class="item-field-label-medium">
<label class="short-label">Niveau</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">Usage</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="pouvoir" title="Ajouter un pouvoir"><i
class="fas fa-plus"></i></a>
</div>
</li>
{{#each pouvoirs as |pouvoir key|}}
<li class="item flexrow " data-item-id="{{pouvoir._id}}" data-item-type="pouvoir">
<img class="item-name-img" src="{{pouvoir.img}}" />
{{#if pouvoir.system.istest}}
<span class="item-field-label-long2 roll-style"><a class="roll-pouvoir">{{pouvoir.name}}</a></span>
{{else}}
<span class="item-field-label-long2">{{pouvoir.name}}</span>
{{/if}}
<span class="item-field-label-medium">{{upperFirst pouvoir.system.masquetype}}</span>
<span class="item-field-label-medium">{{upperFirst pouvoir.system.pouvoirtype}}</span>
<span class="item-field-label-medium">{{upperFirst pouvoir.system.niveau}}</span>
<span class="item-field-label-medium">{{pouvoir.system.pointsusagecourant}}/{{pouvoir.maxUsage}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
@ -419,6 +422,8 @@
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="capacitenaturelle" title="Ajouter une Capacité naturelle"><i
class="fas fa-plus"></i></a>
</div>
</li>
{{#each capacites as |capa key|}}
@ -427,8 +432,8 @@
<span class="item-field-label-long2">{{capa.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -452,8 +457,8 @@
<span class="item-field-label-long2">{{equip.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}

View File

@ -14,7 +14,8 @@
{{#each system.caracteristiques as |carac key|}}
{{#if (eq kind "physical")}}
<li class="item flexrow ">
<h4 class="item-name-label competence-name roll-style"><a class="roll-carac" data-key="{{key}}">{{carac.label}}</a></h4>
<h4 class="item-name-label competence-name roll-style"><a class="roll-carac"
data-key="{{key}}">{{carac.label}}</a></h4>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
name="system.caracteristiques.{{key}}.value" value="{{carac.value}}" data-dtype="Number" />
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
@ -30,7 +31,8 @@
{{#each system.caracteristiques as |carac key|}}
{{#if (eq kind "mental")}}
<li class="item flexrow ">
<h4 class="item-name-label competence-name roll-style"><a class="roll-carac" data-key="{{key}}">{{carac.label}}</a></h4>
<h4 class="item-name-label competence-name roll-style"><a class="roll-carac"
data-key="{{key}}">{{carac.label}}</a></h4>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
name="system.caracteristiques.{{key}}.value" value="{{carac.value}}" data-dtype="Number" />
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
@ -41,28 +43,31 @@
</ul>
</div>
</div>
<div class="flexrow">
<label class="item-field-label-short">PV</label>
<input type="text" class="item-field-label-short" name="system.pv.value" value="{{system.pv.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.pv.max" value="{{system.pv.max}}" data-dtype="Number" />
<label class="item-field-label-short">Malus</label>
<input type="text" class="item-field-label-short" value="{{pvMalus}}" data-dtype="Number" disabled />
<span>&nbsp;&nbsp;</span>
</div>
<div class="flexrow">
<label class="item-field-label-short">PV</label>
<input type="text" class="item-field-label-short" name="system.pv.value" value="{{system.pv.value}}"
data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.pv.max" value="{{system.pv.max}}" disabled
data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.pv.mod" value="{{system.pv.mod}}"
data-dtype="Number" />
<label class="item-field-label-short">Malus</label>
<input type="text" class="item-field-label-short" value="{{pvMalus.value}}" data-dtype="Number" disabled />
<span>&nbsp;&nbsp;</span>
<select class="item-field-label-medium" type="text" name="system.statutmasque" value="{{system.statutmasque}}" data-dtype="string">
{{#select system.statutmasque}}
{{#each config.statutMasque as |categ cKey|}}
<option value="{{cKey}}">{{categ}}</option>
{{/each}}
{{/select}}
</select>
<span>&nbsp;&nbsp;</span>
<label class="item-field-label-short">Tricherie</label>
<input type="text" class="item-field-label-short" name="system.rang.tricherie.value" value="{{system.rang.tricherie.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.rang.tricherie.max" value="{{system.rang.tricherie.max}}" data-dtype="Number" />
</div>
<select class="item-field-label-medium" type="text" name="system.statutmasque"
value="{{system.statutmasque}}" data-dtype="string">
{{selectOptions config.statutMasque selected=system.statutmasque}}
</select>
<span>&nbsp;&nbsp;</span>
<label class="item-field-label-short">Tricherie</label>
<input type="text" class="item-field-label-short" name="system.rang.tricherie.value"
value="{{system.rang.tricherie.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.rang.tricherie.max"
value="{{system.rang.tricherie.max}}" data-dtype="Number" />
</div>
</div>
</div>
@ -91,13 +96,15 @@
<div>
{{#each utileSkillsPhysical as |skillDef keyProfil|}}
{{> systems/fvtt-les-heritiers/templates/partial-utile-skills.html skillDef=skillDef keyProfil=keyProfil}}
{{> systems/fvtt-les-heritiers/templates/partial-utile-skills.html skillDef=skillDef keyProfil=keyProfil
config=config}}
{{/each}}
</div>
<div>
{{#each utileSkillsMental as |skillDef keyProfil|}}
{{> systems/fvtt-les-heritiers/templates/partial-utile-skills.html skillDef=skillDef keyProfil=keyProfil}}
{{> systems/fvtt-les-heritiers/templates/partial-utile-skills.html skillDef=skillDef keyProfil=keyProfil
config=config}}
{{/each}}
</div>
@ -113,22 +120,24 @@
<label class="short-label">Niveau</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="competence" title="Ajouter une compétence futile"><i
class="fas fa-plus"></i></a>
</div>
</li>
{{#each futileSkills as |skill key|}}
<li class="item flexrow " data-item-id="{{skill._id}}" data-item-type="competence">
<span class="item-field-label-long2 roll-style"><a class="roll-competence item-field-label-short"
data-attr-key="tochoose">{{skill.name}}</a></span>
<select class="item-field-label-short edit-item-data" type="text"
data-item-field="niveau" value="{{skill.system.niveau}}" data-dtype="Number">
{{#select skill.system.niveau}}
{{> systems/fvtt-les-heritiers/templates/partial-list-niveau.html}}
{{/select}}
<select class="item-field-label-short edit-item-data" type="text" data-item-field="niveau"
value="{{skill.system.niveau}}" data-dtype="Number">
{{selectOptions @root.config.listNiveau selected=skill.system.niveau}}
</select>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -149,32 +158,41 @@
<li class="item flexrow list-item items-title-bg">
<label class="item-field-label-medium"><strong>Esquive</strong></label>
<label class="item-field-label-medium">Masquée</label>
<input type="text" class="item-field-label-short" name="system.combat.esquive.masquee" value="{{system.combat.esquive.masquee}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.combat.esquive.masquee"
value="{{system.combat.esquive.masquee}}" data-dtype="Number" />
<label class="item-field-label-medium">Démasquée</label>
<input type="text" class="item-field-label-short" name="system.combat.esquive.demasquee" value="{{system.combat.esquive.demasquee}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.combat.esquive.demasquee"
value="{{system.combat.esquive.demasquee}}" data-dtype="Number" />
<label class="item-field-label-short">&nbsp;&nbsp;</label>
<label class="item-field-label-medium"><strong>Parade</strong></label>
<label class="item-field-label-medium">Masquée</label>
<input type="text" class="item-field-label-short" name="system.combat.parade.masquee" value="{{system.combat.parade.masquee}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.combat.parade.masquee"
value="{{system.combat.parade.masquee}}" data-dtype="Number" />
<label class="item-field-label-medium">Démasquée</label>
<input type="text" class="item-field-label-short" name="system.combat.parade.demasquee" value="{{system.combat.parade.demasquee}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.combat.parade.demasquee"
value="{{system.combat.parade.demasquee}}" data-dtype="Number" />
</li>
<li class="item flexrow list-item items-title-bg">
<label class="item-field-label-long">Rés. physique</label>
<input type="text" class="item-field-label-short" name="system.combat.resistancephysique.value" value="{{system.combat.resistancephysique.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.combat.resistancephysique.value"
value="{{system.combat.resistancephysique.value}}" data-dtype="Number" />
<label class="item-field-label-short">&nbsp;&nbsp;</label>
<label class="item-field-label-long">Rés. psychique</label>
<input type="text" class="item-field-label-short" name="system.combat.resistancepsychique.value" value="{{system.combat.resistancepsychique.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.combat.resistancepsychique.value"
value="{{system.combat.resistancepsychique.value}}" data-dtype="Number" />
<label class="item-field-label-short">&nbsp;&nbsp;</label>
<label class="item-field-label-medium">Protection : </label>
<input type="text" class="item-field-label-short" name="system.combat.protection.value" value="{{system.combat.protection.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.combat.protection.value"
value="{{system.combat.protection.value}}" data-dtype="Number" />
</li>
<li class="item flexrow list-item items-title-bg">
<label class="item-field-label-long">Effets secondaires</label>
<input type="text" class="item-field-label-short" name="system.combat.effetssecondaires" value="{{system.combat.effetssecondaires}}" data-dtype="String" />
<input type="text" class="item-field-label-short" name="system.combat.effetssecondaires"
value="{{system.combat.effetssecondaires}}" data-dtype="String" />
<label class="item-field-label-short">&nbsp;&nbsp;</label>
<label class="item-field-label-long">Dissimulation : </label>
<input type="text" class="item-field-label-short" name="system.combat.dissimulation.value" value="{{system.combat.dissimulation.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.combat.dissimulation.value"
value="{{system.combat.dissimulation.value}}" data-dtype="Number" />
</li>
</ul>
@ -214,22 +232,23 @@
<span class="item-field-label-short">
<button class="roll-assomer-arme button-sheet-roll">Assomer</button>
</span>
{{#if arme.system.isMelee}}
<span class="item-field-label-short">
<button class="roll-attaque-charge-arme button-sheet-roll">Charger</button>
</span>
<span class="item-field-label-short">
<button class="roll-attaque-brutale-arme button-sheet-roll button-sheet-roll-long1">Attaque brutale</button>
<button class="roll-attaque-brutale-arme button-sheet-roll button-sheet-roll-long1">Attaque
brutale</button>
</span>
{{/if}}
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-equip" title="Worn">{{#if arme.system.equipped}}<i
<a class="item-control item-equip" title="Equipé">{{#if arme.system.equipped}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -247,7 +266,7 @@
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="arme" title="Ajouter une arme"><i
<a class="item-control item-add" data-type="protection" title="Ajouter une protection"><i
class="fas fa-plus"></i></a>
</div>
</li>
@ -260,8 +279,8 @@
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -273,15 +292,15 @@
{{!-- Fee Tab --}}
<div class="tab fee" data-group="primary" data-tab="fee">
<div class="flexrow">
<li class="item flexrow " data-item-id="{{fee._id}}" data-item-type="avantage">
<img class="item-name-img" src="{{fee.img}}" />
<span class="item-field-label-long2">{{fee.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
</div>
</li>
</div>
@ -289,13 +308,22 @@
<div class="flexrow">
<ul>
<li class="flexrow item">
<label class="item-field-label-medium roll-style"><a class="roll-rang item-field-label-short" data-rang-key="feerie">Féerie</a></label>
<input type="text" class="item-field-label-short" name="system.rang.feerie.value" value="{{system.rang.feerie.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.rang.feerie.max" value="{{system.rang.feerie.max}}" data-dtype="Number" />
<span class="item-field-label-long"></span>
<label class="item-field-label-medium roll-style"><a class="roll-rang item-field-label-short" data-rang-key="masque">Masque</a></label>
<input type="text" class="item-field-label-short" name="system.rang.masque.value" value="{{system.rang.masque.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.rang.masque.max" value="{{system.rang.masque.max}}" data-dtype="Number" />
<label class="item-field-label-medium roll-style"><a class="roll-rang item-field-label-short"
data-rang-key="feerie">Féerie</a></label>
<input type="text" class="item-field-label-short" name="system.rang.feerie.value"
value="{{system.rang.feerie.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.rang.feerie.max"
value="{{system.rang.feerie.max}}" data-dtype="Number" />
<span class="item-field-label-medium"></span>
<label class="item-field-label-medium roll-style"><a class="roll-rang item-field-label-short"
data-rang-key="masque">Masque</a></label>
<input type="text" class="item-field-label-short" name="system.rang.masque.value"
value="{{system.rang.masque.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.rang.masque.max"
value="{{system.rang.masque.max}}" data-dtype="Number" />
<span class="item-field-label-medium"></span>
<label class="item-field-label-long roll-style"><a class="dialog-recup-usage item-field-label-long">Récup.
P. d'Usage</a></label>
</li>
</ul>
</div>
@ -310,6 +338,8 @@
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="avantage" title="Ajouter un avantage"><i
class="fas fa-plus"></i></a>
</div>
</li>
{{#each avantages as |avantage key|}}
@ -318,8 +348,8 @@
<span class="item-field-label-long2">{{avantage.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -334,6 +364,8 @@
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="desavantage" title="Ajouter un désavantage"><i
class="fas fa-plus"></i></a>
</div>
</li>
{{#each desavantages as |desavantage key|}}
@ -342,8 +374,8 @@
<span class="item-field-label-long2">{{desavantage.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -358,6 +390,8 @@
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="atoutfeerique" title="Ajouter un atout féerique"><i
class="fas fa-plus"></i></a>
</div>
</li>
{{#each atouts as |atout key|}}
@ -366,8 +400,8 @@
<span class="item-field-label-long2">{{atout.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -389,26 +423,28 @@
<span class="item-field-label-medium">
<label class="short-label">Niveau</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">Usage</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="pouvoir" title="Ajouter un pouvoir"><i
class="fas fa-plus"></i></a>
</div>
</li>
{{#each pouvoirs as |pouvoir key|}}
<li class="item flexrow " data-item-id="{{pouvoir._id}}" data-item-type="pouvoir">
<img class="item-name-img" src="{{pouvoir.img}}" />
{{#if pouvoir.system.istest}}
<span class="item-field-label-long2 roll-style"><a class="roll-pouvoir">{{pouvoir.name}}</a></span>
{{else}}
<span class="item-field-label-long2">{{pouvoir.name}}</span>
{{/if}}
<span class="item-field-label-medium">{{upperFirst pouvoir.system.masquetype}}</span>
<span class="item-field-label-medium">{{upperFirst pouvoir.system.pouvoirtype}}</span>
<span class="item-field-label-medium">{{upperFirst pouvoir.system.niveau}}</span>
<span class="item-field-label-medium">{{pouvoir.system.pointsusagecourant}}/{{pouvoir.maxUsage}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -424,6 +460,8 @@
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="capacitenaturelle" title="Ajouter une capacité naturelle"><i
class="fas fa-plus"></i></a>
</div>
</li>
{{#each capacites as |capa key|}}
@ -432,8 +470,8 @@
<span class="item-field-label-long2">{{capa.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -447,7 +485,7 @@
{{!-- Equipement Tab --}}
<div class="tab equipement" data-group="primary" data-tab="equipement">
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
@ -455,8 +493,9 @@
<h3><label class="items-title-text">Equipements</label></h3>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="equipement" title="Créer un équipement"><i class="fas fa-plus"></i></a>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="equipement" title="Créer un équipement"><i
class="fas fa-plus"></i></a>
</div>
</li>
{{#each equipements as |equip key|}}
@ -465,8 +504,8 @@
<span class="item-field-label-long2">{{equip.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -484,8 +523,9 @@
<h3><label class="items-title-text">Contacts, Allies et Ennemis</label></h3>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="contact" title="Créer un contact"><i class="fas fa-plus"></i></a>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="contact" title="Créer un contact"><i
class="fas fa-plus"></i></a>
</div>
</li>
</div>
@ -498,8 +538,9 @@
<h3><label class="items-title-text">{{contactList.label}}</label></h3>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="contact" title="Créer un contact"><i class="fas fa-plus"></i></a>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="contact" title="Créer un contact"><i
class="fas fa-plus"></i></a>
</div>
</li>
{{#each contactList.list as |contact key|}}
@ -508,8 +549,8 @@
<span class="item-field-label-long2">{{contact.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -542,8 +583,8 @@
<span class="item-field-label-medium">{{upperFirst profil.system.profiltype}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -553,28 +594,37 @@
<div class="flexrow">
<ul>
<li class="flexrow item">
<label class="item-field-label-long2">Nom humain</label> <input type="text" class="" name="system.biodata.nomhumain" value="{{system.biodata.nomhumain}}" data-dtype="String" />
<label class="item-field-label-long2">Nom humain</label> <input type="text" class=""
name="system.biodata.nomhumain" value="{{system.biodata.nomhumain}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="item-field-label-long2">Activités</label> <input type="text" class="" name="system.biodata.activites" value="{{system.biodata.activites}}" data-dtype="String" />
<label class="item-field-label-long2">Activités</label> <input type="text" class=""
name="system.biodata.activites" value="{{system.biodata.activites}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="item-field-label-long2">Apparence masquée</label> <input type="text" class="" name="system.biodata.apparencemasquee" value="{{system.biodata.apparencemasquee}}" data-dtype="String" />
<label class="item-field-label-long2">Apparence masquée</label> <input type="text" class=""
name="system.biodata.apparencemasquee" value="{{system.biodata.apparencemasquee}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="item-field-label-long2">Apparence démasquée</label> <input type="text" class="" name="system.biodata.apparencedemasquee" value="{{system.biodata.apparencedemasquee}}" data-dtype="String" />
<label class="item-field-label-long2">Apparence démasquée</label> <input type="text" class=""
name="system.biodata.apparencedemasquee" value="{{system.biodata.apparencedemasquee}}"
data-dtype="String" />
</li>
<li class="flexrow item">
<label class="item-field-label-long2">Titre et Famille</label> <input type="text" class="" name="system.biodata.titrefamille" value="{{system.biodata.titrefamille}}" data-dtype="String" />
<label class="item-field-label-long2">Titre et Famille</label> <input type="text" class=""
name="system.biodata.titrefamille" value="{{system.biodata.titrefamille}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="item-field-label-long2">Factions féériques</label> <input type="text" class="" name="system.biodata.factionfeerique" value="{{system.biodata.factionfeerique}}" data-dtype="String" />
<label class="item-field-label-long2">Factions féériques</label> <input type="text" class=""
name="system.biodata.factionfeerique" value="{{system.biodata.factionfeerique}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="item-field-label-long2">Traits de caractères dominants</label> <input type="text" class="" name="system.biodata.traitscaracteres" value="{{system.biodata.traitscaracteres}}" data-dtype="String" />
<label class="item-field-label-long2">Traits de caractères dominants</label> <input type="text" class=""
name="system.biodata.traitscaracteres" value="{{system.biodata.traitscaracteres}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="item-field-label-long2">Langues</label> <input type="text" class="" name="system.biodata.langues" value="{{system.biodata.langues}}" data-dtype="String" />
<label class="item-field-label-long2">Langues</label> <input type="text" class=""
name="system.biodata.langues" value="{{system.biodata.langues}}" data-dtype="String" />
</li>
</ul>
</div>
@ -608,14 +658,19 @@
</li>
<li class="item flexrow">
<label class="generic-label">Taille Démasquée</label>
<input type="text" class="" name="system.biodata.tailledemasquee" value="{{system.biodata.tailledemasquee}}"
data-dtype="String" />
<input type="text" class="" name="system.biodata.tailledemasquee"
value="{{system.biodata.tailledemasquee}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="generic-label">Type de taille</label>
<input type="text" class="" name="system.experience.typetaille" value="{{system.experience.typetaille}}"
data-dtype="String" />
</li>
<li class="flexrow item">
<label class="generic-label">Points d'héritage</label>
<input type="text" class="" name="system.rang.heritage.value" value="{{system.rang.heritage.value}}"
data-dtype="String" />
</li>
</ul>
</div>
@ -643,7 +698,7 @@
data-dtype="String" />
</li>
</ul>
</div>
</div>
</div>
</div>

View File

@ -18,13 +18,13 @@
<div>
<ul>
<li>Assomer {{defenderName}} en état de : {{etatAssommer}}</li>
<li>Assomer {{defenderName}} en état de : {{etatAssommer}}</li>
{{#if isSuccess}}
<li>Marge : {{marge}}</li>
<li>{{defenderName}} est assomé pour {{dureeAssommer}} minutes !</li>
<li>Marge : {{marge}}</li>
<li>{{defenderName}} est assomé pour {{dureeAssommer}} minutes !</li>
{{else}}
<li>{{defenderName}} n'a pas été assomé et est conscient la tentative !</li>
<li>{{defenderName}} n'a pas été assomé et est conscient la tentative !</li>
{{/if}}
</ul>
</div>
</div>

View File

@ -18,25 +18,26 @@
<div>
<ul>
<li>Défense de {{defenderName}} : {{defenderMode}} ({{defenderValue}})</li>
{{#if isSuccess}}
<li>Marge : {{marge}}</li>
<li>Degats de l'arme : {{degatsArme}}</li>
{{#if (eq attaqueCible "membre")}}
<li><strong>Cible un membre : La cible a -2 de malus sur ces actions avec ce membre (mouvement 2 si jambes)</strong></li>
{{/if}}
{{#if (eq attaqueCible "main")}}
<li><strong>Cible une main : La cible ne peut plus utiliser sa main</strong></li>
{{/if}}
<li>Défense de {{defenderName}} : {{defenderMode}} ({{defenderValue}})</li>
{{#if isCriticalSuccess}}
<Li>Critique : Aubaine ou +2 aux dégats ci-dessus</li>
{{/if}}
{{#if isSuccess}}
<li>Marge : {{marge}}</li>
<li>Degats de l'arme : {{degatsArme}}</li>
{{#if (eq attaqueCible "membre")}}
<li><strong>Cible un membre : La cible a -2 de malus sur ces actions avec ce membre (mouvement 2 si jambes)</strong>
</li>
{{/if}}
{{#if (eq attaqueCible "main")}}
<li><strong>Cible une main : La cible ne peut plus utiliser sa main</strong></li>
{{/if}}
{{#if isCriticalSuccess}}
<Li>Critique : Aubaine ou +2 aux dégats ci-dessus</li>
{{/if}}
{{else}}
<li>Echec face à la {{defenderMode}} !</li>
<li>Echec face à la {{defenderMode}} !</li>
{{/if}}
</ul>
</div>
</div>

View File

@ -26,28 +26,46 @@
{{#if competence}}
<li>Compétence : {{competence.name}} ({{competence.system.niveau}})</li>
{{#if useSpecialite}}
<li>Bonus de spécialité +1</li>
{{/if}}
{{#if useSpecialite}}
<li>Bonus de spécialité +1</li>
{{/if}}
{{/if}}
{{#if arme}}
<li>Attaque avec : {{arme.name}}</li>
{{#if (eq mode "assommer")}}
<li>Attaque pour assommer</li>
{{/if}}
{{#if (eq mode "assommer")}}
<li>Attaque pour assommer</li>
{{/if}}
{{/if}}
{{#if pouvoir}}
<li>Pouvoir : {{pouvoir.name}}</li>
<li>Effet : {{pouvoir.system.effet}}</li>
<li>Points d'usage consommés : {{pouvoirPointsUsage}}</li>
{{/if}}
{{#if forcedValue}}
<li>Vous dépense 2 points de Tricherie et utilisé une face adjacente du dé !</li>
{{/if}}
{{#if noRoll}}
{{else}}
<li>Formule : {{diceFormula}}</li>
<li>Résultat du dé : {{diceResult}} </li>
<li>Résultat du dé : {{diceResult}} </li>
{{#if adjacentFaces}}
<li>Faces Adjacentes :
{{#each adjacentFaces as |value key|}}
<a class="roll-tricherie-2" data-dice-value="{{value}}">{{value}}</a>
{{/each}}
</li>
{{/if}}
<li>Total : {{finalResult}} {{#if (gt sdValue "-1")}}(Marge : {{marge}}){{/if}}</li>
{{#if (gt sdValue "-1")}}
<li>Seuil de difficulté : {{sdValue}}</li>
{{#if isSuccess}}
<li class="chat-success">Succès...
</li>
@ -69,7 +87,7 @@
{{#if isCriticalFailure}}
<li class="chat-failure">Echec Critique !!!</li>
{{/if}}
</ul>
</div>
{{/if}}
</ul>
</div>

View File

@ -1,356 +0,0 @@
<form class="{{cssClass}}" autocomplete="off">
{{!-- Sheet Header --}}
<header class="sheet-header">
<div class="header-fields background-sheet-header">
<div class="flexrow">
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
<div class="flexcol">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
<div class="flexrow">
<ul class="item-list alternate-list">
<li class="item flexrow ">
<h4 class="item-name-label competence-name">Ressources</h4>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
name="system.ressources.value" value="{{system.ressources.value}}" data-dtype="Number" />
</li>
</ul>
</div>
</div>
</div>
</header>
{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="principal">Technique</a>
<a class="item" data-tab="competences">Compétences</a>
<a class="item" data-tab="talents">Talents</a>
<a class="item" data-tab="armes">Armes</a>
<a class="item" data-tab="biodata">Bio&Notes</a>
</nav>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{!-- Main Tab --}}
<div class="tab principal" data-group="primary" data-tab="principal">
<div class="grid grid-2col">
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
{{#each system.attributs as |attr key|}}
<li class="item flexrow " data-attr-key="{{key}}">
<img class="item-name-img" src="systems/fvtt-les-heritiers/assets/icons/{{attr.labelnorm}}.webp">
<span class="item-name-label competence-name item-field-label-medium"><a
class="roll-attribut">{{attr.label}}</a></span>
<select class="status-small-label color-class-common edit-item-data competence-niveau" type="text"
name="system.attributs.{{key}}.value" value="{{attr.value}}" data-dtype="Number">
{{#select attr.value}}
{{> systems/fvtt-les-heritiers/templates/partial-list-niveau.html}}
{{/select}}
</select>
</li>
{{/each}}
<li class="item flexrow">
<img class="item-name-img" src="systems/fvtt-les-heritiers/assets/icons/vitesse.webp">
<span class="item-name-label competence-name item-field-label-medium">Vitesse</span>
<input type="text" class="padd-right numeric-input item-field-label-short" name="system.vitesse.value"
value="{{system.vitesse.value}}" data-dtype="Number" />
</li>
</ul>
<h4 class="item-name-label competence-name">Santé</h4>
<ul class="item-list alternate-list">
<li class="item flexrow">
<label class="label-name item-field-label-short">Vigueur</label>
<label class="label-name item-field-label-short">{{system.sante.vigueur}}</label>
</li>
<li class="item flexrow">
<label class="label-name item-field-label-short">Etat</label>
<select class="label-name item-field-label-medium" type="text" name="system.sante.etat" value="{{system.sante.etat}}" data-dtype="Number">
{{#select system.sante.etat}}
{{> systems/fvtt-les-heritiers/templates/partial-sante-etat.html}}
{{/select}}
</select>
</li>
</ul>
<h4 class="item-name-label competence-name">Combat</h4>
<ul class="item-list alternate-list">
<li class="item flexrow">
<button class="chat-card-button roll-initiative">Initiative</button>
</li>
</ul>
</div>
<div class="sheet-box color-bg-archetype">
<h4 class="item-name-label competence-name">Adversité</h4>
<ul class="item-list alternate-list">
{{#each system.adversite as |adv key|}}
<li class="item flexrow" data-adversite="{{key}}">
<a class="adversite-modify plus-minus-button" data-adversite-value="-1">-</a>
<div class="icon-adversite-container">
<img class="icon-adversite" src="systems/fvtt-les-heritiers/assets/icons/gemme_{{key}}.webp">
<div class="adversite-text">{{adv}}</div>
</div>
<a class="adversite-modify plus-minus-button" data-adversite-value="1">+</a>
<div class="">&nbsp;</div>
<div class="">&nbsp;</div>
<div class="">&nbsp;</div>
</li>
{{/each}}
</ul>
</div>
</div>
</div>
{{!-- Competence Tab --}}
<div class="tab competences" data-group="primary" data-tab="competences">
<div class="flexrow">
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow">
<span class="item-name-label-header">
<h3><label class="items-title-text">Compétences</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Niveau</label>
</span>
<div class="item-filler">&nbsp;</div>
</li>
{{#each skills as |skill key|}}
<li class="item flexrow " data-item-id="{{skill._id}}" data-item-type="competence">
<img class="item-name-img" src="{{skill.img}}" />
<span class="item-name-label competence-name"><a class="roll-competence item-field-label-short"
data-attr-key="tochoose">{{skill.name}}</a></span>
<select class="status-small-label color-class-common edit-item-data competence-niveau" type="text"
data-item-field="niveau" value="{{skill.system.niveau}}" data-dtype="Number">
{{#select skill.system.niveau}}
{{> systems/fvtt-les-heritiers/templates/partial-list-niveau.html}}
{{/select}}
</select>
{{#if (ne skill.system.attribut1 "none")}}
<button class="roll-competence button-sheet-roll" data-attr-key="{{skill.system.attribut1}}">{{upper
skill.system.attribut1}} : {{skill.system.attribut1total}}</button>
{{/if}}
{{#if (ne skill.system.attribut2 "none")}}
<button class="roll-competence button-sheet-roll" data-attr-key="{{skill.system.attribut2}}">{{upper
skill.system.attribut2}} : {{skill.system.attribut2total}}</button>
{{/if}}
{{#if (ne skill.system.attribut3 "none")}}
<button class="roll-competence button-sheet-roll" data-attr-key="{{skill.system.attribut3}}">{{upper
skill.system.attribut3}} : {{skill.system.attribut3total}}</button>
{{/if}}
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
</div>
</div>
{{!-- Talents Tab --}}
<div class="tab talents" data-group="primary" data-tab="talents">
<div class="flexrow">
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow">
<span class="item-name-label-header">
<h3><label class="items-title-text">Talents</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Résumé</label>
</span>
<div class="item-filler">&nbsp;</div>
</li>
{{#each talents as |talent key|}}
<li class="item flexrow " data-item-id="{{talent._id}}" data-item-type="competence">
<img class="item-name-img" src="{{talent.img}}" />
<span class="item-name-label competence-name">{{talent.name}}</span>
<span class="item-name-label item-field-label-long2">{{talent.system.resumebonus}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
</div>
<div class="flexrow">
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow">
<span class="item-name-label-header">
<h3><label class="items-title-text">Talents de Cellule</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Résumé</label>
</span>
<div class="item-filler">&nbsp;</div>
</li>
{{#each talentsCell as |talent key|}}
<li class="item flexrow " data-item-id="{{talent._id}}" data-item-type="competence">
<img class="item-name-img" src="{{talent.img}}" />
<span class="item-name-label competence-name">{{talent.name}}</span>
<span class="item-name-label item-field-label-long2">{{talent.system.resumebonus}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
</div>
</div>
{{!-- Equipement Tab --}}
<div class="tab armes" data-group="primary" data-tab="armes">
<div class="flexcol">
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Armes</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Attaque</label>
</span>
<span class="item-field-label-short">
<label class="short-label">Défense</label>
</span>
<span class="item-field-label-short">
<label class="short-label">Dégats</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="arme" title="Ajouter une arme"><i
class="fas fa-plus"></i></a>
</div>
</li>
{{#each armes as |arme key|}}
<li class="item flexrow " data-item-id="{{arme._id}}" data-item-type="arme">
<img class="item-name-img" src="{{arme.img}}" />
<span class="item-name-label competence-name">{{arme.name}}</span>
<span class="item-field-label-short">
{{#if arme.system.equipped}}
<button class="roll-arme-offensif button-sheet-roll">{{arme.system.totalOffensif}}</button>
{{else}}
<button disabled class="roll-arme-offensif button-sheet-roll">{{arme.system.totalOffensif}}</button>
{{/if}}
</span>
{{#if arme.system.isdefense}}
<span class="item-field-label-short arme-defensif item-field-label-short"><label
class="arme-defensif item-field-label-short defense-sheet">{{arme.system.totalDefensif}}</label></span>
{{else}}
<span class="item-field-label-short arme-defensif item-field-label-short"><label
class="arme-defensif item-field-label-short defense-sheet">N/A</label></span>
{{/if}}
<span class="item-field-label-short">
{{#if arme.system.equipped}}
<button class="roll-arme-degats button-sheet-roll">{{arme.system.totalDegats}}</button>
{{else}}
<button disabled class="roll-arme-degats button-sheet-roll">{{arme.system.totalDegats}}</button>
{{/if}}
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-equip" title="Worn">{{#if arme.system.equipped}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Protections</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Protection</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="arme" title="Ajouter une arme"><i
class="fas fa-plus"></i></a>
</div>
</li>
{{#each protections as |protection key|}}
<li class="item flexrow " data-item-id="{{protection._id}}" data-item-type="protection">
<img class="item-name-img" src="{{protection.img}}" />
<span class="item-name-label competence-name">{{protection.name}}</span>
<span class="item-field-label-short arme-defensif"><label
class="arme-defensif">{{protection.system.protection}}</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
</div>
</div>
{{!-- Biography Tab --}}
<div class="tab biodata" data-group="primary" data-tab="biodata">
<span>
<h3>Description</h3>
</span>
<div class="medium-editor item-text-long-line">
{{editor description target="system.biodata.description" button=true owner=owner editable=editable}}
</div>
<span>
<h3>Habitat</h3>
</span>
<div class="medium-editor item-text-long-line">
{{editor habitat target="system.biodata.habitat" button=true owner=owner editable=editable}}
</div>
</div>
</section>
</form>

View File

@ -16,11 +16,7 @@
<label class="item-field-label-long">Catégorie : </label>
<select class="item-field-label-long" type="text" name="system.categorie"
value="{{system.categorie}}" data-dtype="string">
{{#select system.categorie}}
{{#each config.categorieArme as |categ key|}}
<option value="{{key}}">{{categ}}</option>
{{/each}}
{{/select}}
{{selectOptions config.categorieArme selected=system.categorie}}
</select>
</li>
@ -28,11 +24,7 @@
<label class="item-field-label-long">Type : </label>
<select class="item-field-label-long" type="text" name="system.armetype"
value="{{system.armetype}}" data-dtype="string">
{{#select system.armetype}}
{{#each config.typeArme as |type key|}}
<option value="{{key}}">{{type}}</option>
{{/each}}
{{/select}}
{{selectOptions config.typeArme selected=system.armetype}}
</select>
</li>
@ -74,22 +66,14 @@
<label class="generic-label item-field-label-long">Légalité : </label>
<select class="item-field-label-long" type="text" name="system.legalite"
value="{{system.legalite}}" data-dtype="string">
{{#select system.legalite}}
{{#each config.armeLegalite as |legal key|}}
<option value="{{key}}">{{legal}}</option>
{{/each}}
{{/select}}
{{selectOptions config.armeLegalite selected=system.legalite}}
</select>
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long">Dissimulation : </label>
<select class="item-field-label-long" type="text" name="system.dissimulation"
value="{{system.dissimulation}}" data-dtype="string">
{{#select system.dissimulation}}
{{#each config.armeDissimulation as |diss key|}}
<option value="{{key}}">{{diss}}</option>
{{/each}}
{{/select}}
{{selectOptions config.armeDissimulation selected=system.dissimulation}}
</select>
</li>
<li class="flexrow item">

View File

@ -16,11 +16,7 @@
<label class="generic-label item-field-label-long2">Type </label>
<select class="status-small-label color-class-common item-field-label-long" type="text"
name="system.pouvoirtype" value="{{system.pouvoirtype}}" data-dtype="string">
{{#select system.pouvoirtype}}
{{#each config.typePouvoir as |categ cKey|}}
<option value="{{cKey}}">{{categ}}</option>
{{/each}}
{{/select}}
{{selectOptions config.typePouvoir selected=system.pouvoirtype}}
</select>
</li>
@ -52,11 +48,7 @@
<label class="generic-label item-field-label-long2">Résistance</label>
<select class="status-small-label color-class-common item-field-label-long" type="text"
name="system.resistance" value="{{system.resistance}}" data-dtype="string">
{{#select system.resistance}}
{{#each config.resistancePouvoir as |categ cKey|}}
<option value="{{cKey}}">{{categ}}</option>
{{/each}}
{{/select}}
{{selectOptions config.resistancePouvoir selected=system.resistance}}
</select>
</li>

View File

@ -16,11 +16,7 @@
<label class="generic-label item-field-label-long2">Catégorie </label>
<select class="status-small-label color-class-common item-field-label-long" type="text"
name="system.categorie" value="{{system.categorie}}" data-dtype="string">
{{#select system.categorie}}
{{#each config.competenceCategorie as |categ cKey|}}
<option value="{{cKey}}">{{categ}}</option>
{{/each}}
{{/select}}
{{selectOptions config.competenceCategorie selected=system.categorie}}
</select>
</li>
@ -28,11 +24,7 @@
<label class="generic-label item-field-label-long2">Profil </label>
<select class="status-small-label color-class-common item-field-label-long" type="text"
name="system.profil" value="{{system.profil}}" data-dtype="string">
{{#select system.profil}}
{{#each config.competenceProfil as |profil pKey|}}
<option value="{{pKey}}">{{profil}}</option>
{{/each}}
{{/select}}
{{selectOptions config.competenceProfil selected=system.profil labelAttr="name"}}
</select>
</li>

View File

@ -15,23 +15,14 @@
<li class="flexrow item">
<label class="generic-label item-field-label-long">Type : </label>
<select class="item-field-label-long" type="text" name="system.contacttype" value="{{system.contacttype}}" data-dtype="String">
{{#select system.contacttype}}
<option value="contact">Contact</option>
<option value="allie">Allié</option>
<option value="ennemi">Ennemis</option>
<option value="interet">Personne d'interêt</option>
{{/select}}
{{selectOptions config.typeContact selected=system.contacttype}}
</select>
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long">Niveau : </label>
<select class="item-field-label-long" type="text" name="system.niveau" value="{{system.niveau}}" data-dtype="Number">
{{#select system.niveau}}
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
{{/select}}
{{selectOptions config.niveauContact selected=system.niveau}}
</select>
</li>

View File

@ -17,11 +17,7 @@
<label class="item-field-label-long">Type de féé</label>
<select class="item-field-label-long" type="text" name="system.feetype"
value="{{system.feetype}}" data-dtype="string">
{{#select system.feetype}}
{{#each config.typeFee as |type key|}}
<option value="{{key}}">{{type}}</option>
{{/each}}
{{/select}}
{{selectOptions config.typeFee selected=system.feetype}}
</select>
</li>

View File

@ -16,11 +16,8 @@
<label class="generic-label item-field-label-long2">Masqué/Démasque </label>
<select class="status-small-label color-class-common item-field-label-long" type="text"
name="system.masquetype" value="{{system.masquetype}}" data-dtype="string">
{{#select system.masquetype}}
{{#each config.masquePouvoir as |categ cKey|}}
<option value="{{cKey}}">{{categ}}</option>
{{/each}}
{{/select}}
{{selectOptions config.masquePouvoir selected=system.masquetype}}
</select>
</li>
@ -28,11 +25,8 @@
<label class="generic-label item-field-label-long2">Type </label>
<select class="status-small-label color-class-common item-field-label-long" type="text"
name="system.pouvoirtype" value="{{system.pouvoirtype}}" data-dtype="string">
{{#select system.pouvoirtype}}
{{#each config.typePouvoir as |categ cKey|}}
<option value="{{cKey}}">{{categ}}</option>
{{/each}}
{{/select}}
{{selectOptions config.typePouvoir selected=system.pouvoirtype}}
</select>
</li>
@ -40,11 +34,8 @@
<label class="generic-label item-field-label-long2">Niveau </label>
<select class="status-small-label color-class-common item-field-label-long" type="text"
name="system.niveau" value="{{system.niveau}}" data-dtype="string">
{{#select system.niveau}}
{{#each config.niveauPouvoir as |categ cKey|}}
<option value="{{cKey}}">{{categ}}</option>
{{/each}}
{{/select}}
{{selectOptions config.niveauPouvoir selected=system.niveau}}
</select>
</li>
@ -65,11 +56,7 @@
<label class="generic-label item-field-label-long2">Base </label>
<select class="status-small-label color-class-common item-field-label-long" type="text"
name="system.feeriemasque" value="{{system.feeriemasque}}" data-dtype="string">
{{#select system.feeriemasque}}
{{#each config.baseTestPouvoir as |categ cKey|}}
<option value="{{cKey}}">{{categ}}</option>
{{/each}}
{{/select}}
{{selectOptions config.baseTestPouvoir selected=system.feeriemasque}}
</select>
</li>
@ -83,17 +70,28 @@
<label class="generic-label item-field-label-long2">+ Carac </label>
<select class="status-small-label color-class-common item-field-label-long" type="text"
name="system.carac" value="{{system.carac}}" data-dtype="string">
{{#select system.carac}}
{{#each config.caracList as |categ cKey|}}
<option value="{{cKey}}">{{categ}}</option>
{{/each}}
{{/select}}
{{selectOptions config.caracList selected=system.carac}}
</select>
</li>
{{/if}}
{{/if}}
<li class="flexrow item">
<label class="generic-label item-field-label-long2">Points d'usage max/jour </label>
{{#if (eq usageMax -1)}}
<label class="generic-label item-field-label-short">Inconnu</label>
{{else}}
<label class="generic-label item-field-label-short">{{usageMax}}</label>
{{/if}}
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long2">Points d'usage restants </label>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
name="system.pointsusagecourant" value="{{system.pointsusagecourant}}" data-dtype="Number" />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long2">Cibles </label>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-long3"
@ -121,11 +119,7 @@
<label class="generic-label item-field-label-long2">Résistance</label>
<select class="status-small-label color-class-common item-field-label-long" type="text"
name="system.resistance" value="{{system.resistance}}" data-dtype="string">
{{#select system.resistance}}
{{#each config.resistancePouvoir as |categ cKey|}}
<option value="{{cKey}}">{{categ}}</option>
{{/each}}
{{/select}}
{{selectOptions config.resistancePouvoir selected=system.resistance}}
</select>
</li>

View File

@ -15,10 +15,7 @@
<li class="flexrow item">
<label class="generic-label item-field-label-long">Type : </label>
<select class="item-field-label-long" type="text" name="system.profiltype" value="{{system.profiltype}}" data-dtype="String">
{{#select system.profiltype}}
<option value="mineur">Mineur</option>
<option value="majeur">Majeur</option>
{{/select}}
{{selectOptions config.typeProfil selected=system.profiltype}}
</select>
</li>
</ul>

View File

@ -16,11 +16,7 @@
<label class="item-field-label-long">Type : </label>
<select class="item-field-label-long" type="text" name="system.protectiontype"
value="{{system.protectiontype}}" data-dtype="string">
{{#select system.protectiontype}}
{{#each config.typeProtection as |prot key|}}
<option value="{{key}}">{{prot}}</option>
{{/each}}
{{/select}}
{{selectOptions config.typeProtection selected=system.protectiontype}}
</select>
</li>
@ -42,11 +38,7 @@
<label class="generic-label item-field-label-long">Dissimulation : </label>
<select class="item-field-label-long" type="text" name="system.dissimulation"
value="{{system.dissimulation}}" data-dtype="string">
{{#select system.dissimulation}}
{{#each config.armeDissimulation as |diss key|}}
<option value="{{key}}">{{diss}}</option>
{{/each}}
{{/select}}
{{selectOptions config.armeDissimulation selected=system.dissimulation}}
</select>
</li>
<li class="flexrow item">

View File

@ -1,11 +0,0 @@
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10">10</option>

View File

@ -1,50 +1,48 @@
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow">
{{#if isPNJ}}
<span class="item-field-label-long roll-style">
<a class="roll-root-competence item-field-label-short" data-attr-key="{{keyProfil}}">
<h3><label class="items-title-text">{{upperFirst keyProfil}}</label></h3>
</a>
</span>
{{else}}
<span class="item-field-label-long">
<h3><label class="items-title-text">{{upperFirst keyProfil}}</label></h3>
</span>
{{/if}}
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow">
{{#if isPNJ}}
<span class="item-field-label-long roll-style">
<a class="roll-root-competence item-field-label-short" data-attr-key="{{keyProfil}}">
<h3><label class="items-title-text">{{upperFirst keyProfil}}</label></h3>
</a>
</span>
{{else}}
<span class="item-field-label-long">
<h3><label class="items-title-text">{{upperFirst keyProfil}}</label></h3>
</span>
{{/if}}
<span class="item-field-label-short">
<label class="short-label">Niveau</label>
</span>
{{#if isPNJ}}
<span class="item-field-label-short">
<input type="text" data-dtype="Number" class="item-field-label-short" name="system.competences.{{keyProfil}}.niveau" value="{{skillDef.niveau}}">
</span>
{{/if}}
<div class="item-filler">&nbsp;</div>
</li>
{{#each skillDef.skills as |skill key|}}
<li class="item flexrow " data-item-id="{{skill._id}}" data-item-type="competence">
<span class="item-field-label-long roll-style"><a class="roll-competence item-field-label-short"
data-attr-key="tochoose">{{skill.name}}</a></span>
<select class="item-field-label-short edit-item-data" type="text"
data-item-field="niveau" value="{{skill.system.niveau}}" data-dtype="Number">
{{#select skill.system.niveau}}
{{> systems/fvtt-les-heritiers/templates/partial-list-niveau.html}}
{{/select}}
</select>
<input type="checkbox" class="item-field-label-short edit-item-data" data-item-field="predilection" {{checked skill.system.predilection}}/>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{#if (count skill.specList)}}
<li class="item flexrow" data-item-id="{{skill._id}}" data-item-type="competence">
<span class="specialisarion-margin item-field-label-long2">{{skill.specList}}</span>
</li>
{{/if}}
{{/each}}
</ul>
</div>
<span class="item-field-label-short">
<label class="short-label">Niveau</label>
</span>
{{#if isPNJ}}
<span class="item-field-label-short">
<input type="text" data-dtype="Number" class="item-field-label-short"
name="system.competences.{{keyProfil}}.niveau" value="{{skillDef.niveau}}">
</span>
{{/if}}
<div class="item-filler">&nbsp;</div>
</li>
{{#each skillDef.skills as |skill key|}}
<li class="item flexrow " data-item-id="{{skill._id}}" data-item-type="competence">
<span class="item-field-label-long roll-style"><a class="roll-competence item-field-label-short"
data-attr-key="tochoose">{{skill.name}}</a></span>
<select class="item-field-label-short edit-item-data" type="text" data-item-field="niveau"
value="{{skill.system.niveau}}" data-dtype="Number">
{{selectOptions @root.config.listNiveau selected=skill.system.niveau}}
</select>
<input type="checkbox" class="item-field-label-short edit-item-data" data-item-field="predilection" {{checked
skill.system.predilection}} />
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{#if (count skill.specList)}}
<span class="specialisarion-margin specialisation-label item-field-label-long2">{{skill.specList}}</span>
{{/if}}
{{/each}}
</ul>
</div>

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