630 lines
22 KiB
JavaScript
630 lines
22 KiB
JavaScript
/* -------------------------------------------- */
|
|
import { HeritiersUtility } from "./heritiers-utility.js";
|
|
import { HeritiersRollDialog } from "./heritiers-roll-dialog.js";
|
|
|
|
/* -------------------------------------------- */
|
|
const __degatsBonus = [-2, -2, -1, -1, 0, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 8, 8, 9, 9, 10, 10]
|
|
const __vitesseBonus = [-2, -2, -1, -1, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8]
|
|
|
|
/* -------------------------------------------- */
|
|
/**
|
|
* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
|
|
* @extends {Actor}
|
|
*/
|
|
export class HeritiersActor extends Actor {
|
|
|
|
/* -------------------------------------------- */
|
|
/**
|
|
* Override the create() function to provide additional SoS functionality.
|
|
*
|
|
* This overrided create() function adds initial items
|
|
* Namely: Basic skills, money,
|
|
*
|
|
* @param {Object} data Barebones actor data which this function adds onto.
|
|
* @param {Object} options (Unused) Additional options which customize the creation workflow.
|
|
*
|
|
*/
|
|
|
|
static async create(data, options) {
|
|
|
|
// Case of compendium global import
|
|
if (data instanceof Array) {
|
|
return super.create(data, options);
|
|
}
|
|
// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
|
|
if (data.items) {
|
|
let actor = super.create(data, options);
|
|
return actor;
|
|
}
|
|
|
|
if (data.type == 'personnage') {
|
|
const skills = await HeritiersUtility.loadCompendium("fvtt-les-heritiers.skills")
|
|
data.items = skills.map(i => i.toObject())
|
|
}
|
|
if (data.type == 'creature') {
|
|
const skills = await HeritiersUtility.loadCompendium("fvtt-les-heritiers.skills-creatures")
|
|
data.items = skills.map(i => i.toObject())
|
|
data.items.push( { name: "Arme naturelle 1", type: 'arme', img: "systems/fvtt-les-heritiers/assets/icons/melee.webp", system: { typearme: "contact", bonusmaniementoff: 0, seuildefense: 0, degats: "0"} } )
|
|
data.items.push( { name: "Arme naturelle 2", type: 'arme', img: "systems/fvtt-les-heritiers/assets/icons/melee.webp", system: { typearme: "contact", bonusmaniementoff: 0, seuildefense: 0, degats: "0"} } )
|
|
}
|
|
|
|
return super.create(data, options);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getBonusDefenseFromTalents() {
|
|
let talents = this.items.filter(item => item.type == "talent" && item.system.isautomated)
|
|
let bonus = 0
|
|
for (let talent of talents) {
|
|
for (let auto of talent.system.automations) {
|
|
if (auto.eventtype == "bonus-permanent" && auto.bonusname == "bonus-defensif") {
|
|
bonus += Number(auto.bonus || 0)
|
|
}
|
|
}
|
|
}
|
|
return bonus
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
prepareArme(arme) {
|
|
arme = duplicate(arme)
|
|
let combat = this.getCombatValues()
|
|
if (arme.system.typearme == "contact" || arme.system.typearme == "contactjet") {
|
|
let bonusDefense = this.getBonusDefenseFromTalents()
|
|
arme.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée") )
|
|
arme.system.attrKey = "pui"
|
|
arme.system.totalDegats = arme.system.degats + "+" + combat.bonusDegatsTotal
|
|
arme.system.totalOffensif = this.system.attributs.pui.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff
|
|
arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.seuildefense + bonusDefense
|
|
arme.system.isdefense = true
|
|
}
|
|
if (arme.system.typearme == "jet" || arme.system.typearme == "tir") {
|
|
arme.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "armes à distance"))
|
|
arme.system.attrKey = "adr"
|
|
arme.system.totalOffensif = this.system.attributs.adr.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff
|
|
arme.system.totalDegats = arme.system.degats
|
|
if (arme.system.isdefense) {
|
|
arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.seuildefense
|
|
}
|
|
}
|
|
return arme
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getWeapons() {
|
|
let armes = []
|
|
for (let arme of this.items) {
|
|
if (arme.type == "arme") {
|
|
armes.push(this.prepareArme(arme))
|
|
}
|
|
}
|
|
return armes
|
|
}
|
|
/* -------------------------------------------- */
|
|
getMonnaies() {
|
|
return this.items.filter( it => it.type == "monnaie")
|
|
}
|
|
|
|
/* ----------------------- --------------------- */
|
|
addMember( actorId) {
|
|
let members = duplicate(this.system.members)
|
|
members.push( {id: actorId} )
|
|
this.update ({'system.members': members})
|
|
}
|
|
async removeMember(actorId) {
|
|
let members = this.system.members.filter(it => it.id != actorId )
|
|
this.update ({'system.members': members})
|
|
}
|
|
|
|
/* ----------------------- --------------------- */
|
|
getEquipments() {
|
|
return this.items.filter(item => item.type == "equipement")
|
|
}
|
|
/* ----------------------- --------------------- */
|
|
getArtefacts() {
|
|
return this.items.filter(item => item.type == "artefact")
|
|
}
|
|
/* ----------------------- --------------------- */
|
|
getMonnaies() {
|
|
return this.items.filter(item => item.type == "monnaie")
|
|
}
|
|
/* -------------------------------------------- */
|
|
getArmors() {
|
|
return this.items.filter(item => item.type == "protection")
|
|
}
|
|
getHistoriques() {
|
|
return this.items.filter(item => item.type == "historique")
|
|
}
|
|
getProfils() {
|
|
return this.items.filter(item => item.type == "profil")
|
|
}
|
|
getTalents() {
|
|
return this.items.filter(item => item.type == "talent")
|
|
}
|
|
getRessources() {
|
|
return this.items.filter(item => item.type == "ressource")
|
|
}
|
|
getContacts() {
|
|
return this.items.filter(item => item.type == "contact")
|
|
}
|
|
/* -------------------------------------------- */
|
|
getSkills() {
|
|
let comp = []
|
|
for (let item of this.items) {
|
|
item = duplicate(item)
|
|
if (item.type == "competence") {
|
|
item.system.attribut1total = item.system.niveau + (this.system.attributs[item.system.attribut1]?.value || 0)
|
|
item.system.attribut2total = item.system.niveau + (this.system.attributs[item.system.attribut2]?.value || 0)
|
|
item.system.attribut3total = item.system.niveau + (this.system.attributs[item.system.attribut3]?.value || 0)
|
|
if (item.system.niveau == 0) {
|
|
item.system.attribut1total -= 3
|
|
item.system.attribut2total -= 3
|
|
item.system.attribut3total -= 3
|
|
}
|
|
item.system.attribut1label = this.system.attributs[item.system.attribut1]?.label || ""
|
|
item.system.attribut2label = this.system.attributs[item.system.attribut2]?.label || ""
|
|
item.system.attribut3label = this.system.attributs[item.system.attribut3]?.label || ""
|
|
comp.push(item)
|
|
}
|
|
}
|
|
return comp.sort(function (a, b) {
|
|
let fa = a.name.toLowerCase(),
|
|
fb = b.name.toLowerCase();
|
|
if (fa < fb) {
|
|
return -1;
|
|
}
|
|
if (fa > fb) {
|
|
return 1;
|
|
}
|
|
return 0;
|
|
})
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getDefenseBase() {
|
|
return Math.max(this.system.attributs.tre.value, this.system.attributs.pui.value)
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getVitesseBase() {
|
|
return 5 + __vitesseBonus[this.system.attributs.adr.value]
|
|
}
|
|
/* -------------------------------------------- */
|
|
getProtection() {
|
|
let equipProtection = 0
|
|
for(let armor in this.items) {
|
|
if (armor.type == "protection" && armor.system.equipped) {
|
|
equipProtection += Number(armor.system.protection)
|
|
}
|
|
}
|
|
if (equipProtection < 4) {
|
|
return 4 + equipProtection // Cas des boucliers + sans armure
|
|
}
|
|
return equipProtection // Uniquement la protection des armures + boucliers
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getCombatValues() {
|
|
let combat = {
|
|
initBase: this.system.attributs.adr.value,
|
|
initTotal: this.system.attributs.adr.value + this.system.combat.initbonus,
|
|
bonusDegats: this.getBonusDegats(),
|
|
bonusDegatsTotal: this.getBonusDegats() + this.system.combat.bonusdegats,
|
|
vitesseBase: this.getVitesseBase(),
|
|
vitesseTotal: this.getVitesseBase() + this.system.combat.vitessebonus,
|
|
defenseBase: this.getDefenseBase(),
|
|
protection : this.getProtection(),
|
|
defenseTotal: this.getDefenseBase() + this.system.combat.defensebonus + this.getProtection() - this.getTotalAdversite()
|
|
}
|
|
return combat
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
prepareBaseData() {
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async prepareData() {
|
|
super.prepareData();
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
prepareDerivedData() {
|
|
|
|
if (this.type == 'personnage') {
|
|
let talentBonus = this.getVigueurBonus()
|
|
let vigueur = Math.floor((this.system.attributs.pui.value + this.system.attributs.tre.value) / 2) + talentBonus
|
|
if (vigueur != this.system.sante.vigueur) {
|
|
this.update({ 'system.sante.vigueur': vigueur })
|
|
}
|
|
}
|
|
|
|
super.prepareDerivedData()
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
_preUpdate(changed, options, user) {
|
|
|
|
super._preUpdate(changed, options, user);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getItemById(id) {
|
|
let item = this.items.find(item => item.id == id);
|
|
if (item) {
|
|
item = duplicate(item)
|
|
}
|
|
return item;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async equipItem(itemId) {
|
|
let item = this.items.find(item => item.id == itemId)
|
|
if (item && item.system) {
|
|
let update = { _id: item.id, "system.equipped": !item.system.equipped }
|
|
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
editItemField(itemId, itemType, itemField, dataType, value) {
|
|
let item = this.items.find(item => item.id == itemId)
|
|
if (item) {
|
|
console.log("Item ", item, itemField, dataType, value)
|
|
if (dataType.toLowerCase() == "number") {
|
|
value = Number(value)
|
|
} else {
|
|
value = String(value)
|
|
}
|
|
let update = { _id: item.id, [`system.${itemField}`]: value };
|
|
this.updateEmbeddedDocuments("Item", [update])
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
checkAttribut(attribut, minLevel) {
|
|
let attr = this.system.attributs.find(at => at.labelnorm == attribut.toLowerCase())
|
|
if (attr && attr.value >= minLevel) {
|
|
return { isValid: true, attr: duplicate(attr) }
|
|
}
|
|
return { isValid: false }
|
|
}
|
|
/* -------------------------------------------- */
|
|
checkAttributOrCompetenceLevel(compName, minLevel) {
|
|
let comp = this.items.find(i => i.type == "competence" && i.name.toLowerCase() == compName.toLowerCase() && i.system.niveau >= minLevel)
|
|
if (comp) {
|
|
return { isValid: true, item: duplicate(comp) }
|
|
} else {
|
|
for (let attrKey in this.system.attributs) {
|
|
if (this.system.attributs[attrKey].label.toLowerCase() == compName.toLowerCase() && this.system.attributs[attrKey].value >= minLevel) {
|
|
return { isValid: true, item: duplicate(this.system.attributs[attrKey]) }
|
|
}
|
|
}
|
|
}
|
|
return { isValid: false, warningMessage: `Prérequis insuffisant : la compétence/attribut ${compName} doit être de niveau ${minLevel} au minimum` }
|
|
}
|
|
/* -------------------------------------------- */
|
|
addCompetenceBonus(compName, bonus, baCost) {
|
|
let comp = this.items.find(i => i.type == "competence" && i.name.toLowerCase() == compName.toLowerCase())
|
|
if (comp) {
|
|
comp = duplicate(comp)
|
|
comp.system.bonus = bonus
|
|
comp.system.baCost = baCost
|
|
return { isValid: true, item: comp }
|
|
}
|
|
return { isValid: false, warningMessage: `Compétence ${compName} non trouvée` }
|
|
}
|
|
/* -------------------------------------------- */
|
|
checkIfCompetence(compName) {
|
|
let comp = this.items.find(i => i.type == "competence" && i.name.toLowerCase() == compName.toLowerCase())
|
|
if (comp) {
|
|
return { isValid: true, item: comp }
|
|
}
|
|
return { isValid: false }
|
|
}
|
|
/* -------------------------------------------- */
|
|
getVigueur() {
|
|
return this.system.sante.vigueur
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getVigueurBonus() {
|
|
let talents = this.items.filter(item => item.type == "talent" && item.system.isautomated)
|
|
let bonus = 0
|
|
for (let talent of talents) {
|
|
for (let auto of talent.system.automations) {
|
|
if (auto.eventtype == "bonus-permanent" && auto.bonusname == "vigueur") {
|
|
bonus += Number(auto.bonus || 0)
|
|
}
|
|
}
|
|
}
|
|
return bonus
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getBonneAventure() {
|
|
return this.system.bonneaventure.actuelle
|
|
}
|
|
/* -------------------------------------------- */
|
|
checkBonneAventure(cost) {
|
|
return (this.system.bonneaventure.actuelle >= cost)
|
|
}
|
|
/* -------------------------------------------- */
|
|
changeBonneAventure(value) {
|
|
let newBA = this.system.bonneaventure.actuelle
|
|
newBA += value
|
|
this.update({ 'system.bonneaventure.actuelle': newBA })
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getEclat() {
|
|
return this.system.eclat.value
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
changeEclat(value) {
|
|
let newE = this.system.eclat.value
|
|
newE += value
|
|
this.update({ 'system.eclat.value': newE })
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
compareName(a, b) {
|
|
if (a.name < b.name) {
|
|
return -1;
|
|
}
|
|
if (a.name > b.name) {
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getAttribute(attrKey) {
|
|
return this.system.attributes[attrKey]
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getBonusDegats() {
|
|
return 0;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async equipGear(equipmentId) {
|
|
let item = this.items.find(item => item.id == equipmentId);
|
|
if (item && item.system.data) {
|
|
let update = { _id: item.id, "system.equipped": !item.system.equipped };
|
|
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getSubActors() {
|
|
let subActors = [];
|
|
for (let id of this.system.subactors) {
|
|
subActors.push(duplicate(game.actors.get(id)));
|
|
}
|
|
return subActors;
|
|
}
|
|
/* -------------------------------------------- */
|
|
async addSubActor(subActorId) {
|
|
let subActors = duplicate(this.system.subactors);
|
|
subActors.push(subActorId);
|
|
await this.update({ 'system.subactors': subActors });
|
|
}
|
|
/* -------------------------------------------- */
|
|
async delSubActor(subActorId) {
|
|
let newArray = [];
|
|
for (let id of this.system.subactors) {
|
|
if (id != subActorId) {
|
|
newArray.push(id);
|
|
}
|
|
}
|
|
await this.update({ 'system.subactors': newArray });
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getTotalAdversite() {
|
|
return this.system.adversite.bleue + this.system.adversite.rouge + this.system.adversite.noire
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async incDecAdversite(adv, incDec = 0) {
|
|
let adversite = duplicate(this.system.adversite)
|
|
adversite[adv] += Number(incDec)
|
|
adversite[adv] = Math.max(adversite[adv], 0)
|
|
this.update({ 'system.adversite': adversite })
|
|
}
|
|
/* -------------------------------------------- */
|
|
async incDecQuantity(objetId, incDec = 0) {
|
|
let objetQ = this.items.get(objetId)
|
|
if (objetQ) {
|
|
let newQ = objetQ.system.quantite + incDec
|
|
newQ = Math.max(newQ, 0)
|
|
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantite': newQ }]); // pdates one EmbeddedEntity
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
computeRichesse() {
|
|
let valueSC = 0
|
|
for(let monnaie of this.items) {
|
|
if (monnaie.type == "monnaie") {
|
|
valueSC += Number(monnaie.system.prixsc) * Number(monnaie.system.quantite)
|
|
}
|
|
}
|
|
return HeritiersUtility.computeMonnaieDetails( valueSC)
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
computeValeurEquipement() {
|
|
let valueSC = 0
|
|
for(let equip of this.items) {
|
|
if (equip.type == "equipement" || equip.type == "arme" || equip.type == "protection") {
|
|
valueSC += Number(equip.system.prixsc) * Number(equip.system.quantite ?? 1)
|
|
valueSC += (Number(equip.system.prixca) * Number(equip.system.quantite ?? 1)) * 20
|
|
valueSC += (Number(equip.system.prixpo) * Number(equip.system.quantite ?? 1)) * 400
|
|
}
|
|
}
|
|
return HeritiersUtility.computeMonnaieDetails( valueSC)
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getCompetence(compId) {
|
|
return this.items.get(compId)
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async setPredilectionUsed(compId, predIdx) {
|
|
let comp = this.items.get(compId)
|
|
let pred = duplicate(comp.system.predilections)
|
|
pred[predIdx].used = true
|
|
await this.updateEmbeddedDocuments('Item', [{ _id: compId, 'system.predilections': pred }])
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getInitiativeScore() {
|
|
let init = this.getFlag("world", "last-initiative")
|
|
return init || -1
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getBestDefenseValue() {
|
|
let defenseList = this.items.filter(item => (item.type == "arme") && item.system.equipped)
|
|
let maxDef = 0
|
|
let bestArme
|
|
for (let arme of defenseList) {
|
|
if (arme.type == "arme" ) {
|
|
arme = this.prepareArme(arme)
|
|
}
|
|
if (arme.system.totalDefensif > maxDef) {
|
|
maxDef = arme.system.totalDefensif
|
|
bestArme = duplicate(arme)
|
|
}
|
|
}
|
|
return bestArme
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
searchRelevantTalents(competence) {
|
|
let talents = []
|
|
|
|
for (let talent of this.items) {
|
|
if (talent.type == "talent" && talent.system.isautomated && talent.system.automations.length > 0) {
|
|
for (let auto of talent.system.automations) {
|
|
if (auto.eventtype === "prepare-roll") {
|
|
if (auto.competence.toLowerCase() == competence.name.toLowerCase()) {
|
|
talent = duplicate(talent)
|
|
talent.system.bonus = auto.bonus
|
|
talent.system.baCost = auto.baCost
|
|
talents.push(talent)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return talents
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
buildListeAdversites() {
|
|
return []
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getCommonRollData(attrKey = undefined, compId = undefined, compName = undefined) {
|
|
let rollData = HeritiersUtility.getBasicRollData()
|
|
rollData.alias = this.name
|
|
rollData.actorImg = this.img
|
|
rollData.actorId = this.id
|
|
rollData.tokenId = this.token?.id
|
|
rollData.img = this.img
|
|
rollData.attributs = HeritiersUtility.getAttributs()
|
|
rollData.maitriseId = "none"
|
|
rollData.nbEclat = this.system.eclat.value
|
|
rollData.nbBA = this.system.bonneaventure.actuelle
|
|
rollData.nbAdversites = this.getTotalAdversite()
|
|
rollData.talents = []
|
|
|
|
if (attrKey) {
|
|
rollData.attrKey = attrKey
|
|
if (attrKey != "tochoose") {
|
|
rollData.actionImg = "systems/fvtt-les-heritiers/assets/icons/" + this.system.attributs[attrKey].labelnorm + ".webp"
|
|
rollData.attr = duplicate(this.system.attributs[attrKey])
|
|
}
|
|
}
|
|
if (compId) {
|
|
rollData.competence = duplicate(this.items.get(compId) || {})
|
|
rollData.maitrises = rollData.competence.system.predilections.filter(p => p.maitrise)
|
|
rollData.actionImg = rollData.competence?.img
|
|
rollData.talents = this.searchRelevantTalents(rollData.competence)
|
|
}
|
|
if (compName) {
|
|
rollData.competence = duplicate(this.items.find(item => item.name.toLowerCase() == compName.toLowerCase()) || {})
|
|
rollData.actionImg = rollData.competence?.img
|
|
}
|
|
return rollData
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async rollAttribut(attrKey, isInit = false) {
|
|
let rollData = this.getCommonRollData(attrKey)
|
|
rollData.multiplier = (isInit)? 1 : 2
|
|
rollData.isInit = isInit
|
|
let rollDialog = await HeritiersRollDialog.create(this, rollData)
|
|
rollDialog.render(true)
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async rollCompetence(attrKey, compId) {
|
|
let rollData = this.getCommonRollData(attrKey, compId)
|
|
rollData.multiplier = 1 // Attr multiplier, always 1 in competence mode
|
|
console.log("RollDatra", rollData)
|
|
let rollDialog = await HeritiersRollDialog.create(this, rollData)
|
|
rollDialog.render(true)
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async rollArmeOffensif(armeId) {
|
|
let arme = this.items.get(armeId)
|
|
if (arme.type == "arme") {
|
|
arme = this.prepareArme(arme)
|
|
}
|
|
let rollData = this.getCommonRollData(arme.system.attrKey, arme.system.competence._id)
|
|
rollData.arme = arme
|
|
HeritiersUtility.updateWithTarget(rollData)
|
|
console.log("ARME!", rollData)
|
|
let rollDialog = await HeritiersRollDialog.create(this, rollData)
|
|
rollDialog.render(true)
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async rollArmeDegats(armeId, targetVigueur = undefined) {
|
|
let arme = this.items.get(armeId)
|
|
if (arme.type == "arme") {
|
|
arme = this.prepareArme(arme)
|
|
}
|
|
console.log("DEGATS", arme)
|
|
let roll = new Roll( "1d10+"+arme.system.totalDegats).roll({ async: false })
|
|
await HeritiersUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode"));
|
|
let nbEtatPerdus = 0
|
|
if (targetVigueur) {
|
|
nbEtatPerdus = Math.floor(roll.total / targetVigueur)
|
|
}
|
|
let rollData = {
|
|
arme: arme,
|
|
finalResult: roll.total,
|
|
alias: this.name,
|
|
actorImg: this.img,
|
|
actorId: this.id,
|
|
actionImg: arme.img,
|
|
targetVigueur: targetVigueur,
|
|
nbEtatPerdus: nbEtatPerdus
|
|
}
|
|
HeritiersUtility.createChatWithRollMode(rollData.alias, {
|
|
content: await renderTemplate(`systems/fvtt-les-heritiers/templates/chat-degats-result.html`, rollData)
|
|
})
|
|
|
|
}
|
|
}
|