69 lines
61 KiB
Plaintext
69 lines
61 KiB
Plaintext
{"name":"Autorité","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"combattant","niveau":0,"predilection":false,"specialites":[],"description":"<p>C’est la faculté à imposer sa volonté et ainsi obtenir ce qu’on veut (information, autorisation, éviter un combat, etc.).</p>\n<p>Champs d’application et Spécialités possibles : </p>\n<ul>\n<li>Commander (se faire obéir et donner des ordres efficaces) (FOR/PRES)</li>\n<li>Hiérarchie (connaissance de la hiérarchie mili\u0002taire et des gens en place) (ESP)</li>\n<li>Intimider (faire parler, terroriser, faire fuir) (FOR/PRES/SAN)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_gw1medbllhq","path":"Compétences utiles#/CF_SEP/Combattant","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672302041427,"modifiedTime":1672332414640,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"0V86n4TU8NegrR2B","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Larcin","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"roublard","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette Compétence évalue la faculté à s’approprier les biens d’autrui par divers talents.</p>\n<p>Champs d’application et Spécialités possibles :</p>\n<ul>\n<li>Crochetage (et verrouillage) (PRÉC)</li>\n<li>Trouver ce qui est caché (PER/ESP)</li>\n<li>Pièges* (détection, installation et désamorçage) (PER/PRÉC)</li>\n<li>Pickpocket (vol à la tire pour subtiliser une bourse, un objet, une arme, etc.) (PRÉC)</li>\n<li>Triche (pour les jeux et effectuer des tours de passe-passe) (PRÉC)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_5wazkzee0a","path":"Compétences utiles#/CF_SEP/Roublard","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304401248,"modifiedTime":1672332415310,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"0qYiIS62BpWQ2g95","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Conduite","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette compétence mesure la capacité à conduire des véhicules ou monter à cheval. Le premier type de moyen de transport est au choix et compte comme une Spécialité gratuite.</p>\n<p>Champs d’application et Spécialités possibles (liste non exhaustive) :</p>\n<ul>\n<li>Équitation* (AGI)</li>\n<li>Conduite d’attelage* (AGI)</li>\n<li>Conduite d’automobile* (PRÉC)</li>\n<li>Navigation* (PRÉC/PER)</li>\n<li>Pilotage d’aéronefs* (ballons dirigeables et zeppe\u0002lins) (PRÉC/PER) </li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_u5meajig75l","path":"Compétences utiles#/CF_SEP/Aventurier","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672301727612,"modifiedTime":1672332414410,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"1g6qT9y8x82IL5Nr","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Modélisme","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305452271,"modifiedTime":1672332409294,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"1nxMnJ2qD7fdHDLo","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Musique","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305465622,"modifiedTime":1672332409317,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"2BcJvlXLbxRjEvq0","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Zoologie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305689420,"modifiedTime":1672332409755,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"3CgUg8VKrHQrpEAo","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Prestidigitation","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305595756,"modifiedTime":1672332409551,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"3OqiT6f731yXghhE","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Médecine","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"savant","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette Compétence mesure les connaissances et savoir-faire liés à la santé.</p>\n<p>Champs d’application et Spécialités possibles :</p>\n<ul>\n<li>Autopsie* (PRÉC/ESP)</li>\n<li>Chirurgie* (PRÉC)</li>\n<li>Pharmacopée* (connaissance des poisons, drogues et remèdes) (ESP/PER)</li>\n<li>Premiers soins (PRÉC)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_g6pb9oeqiq","path":"Compétences utiles#/CF_SEP/Savant","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304738717,"modifiedTime":1672332415499,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"3nioJh2IySvRTi0L","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Monde du crime","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"roublard","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette Compétence correspond au niveau de familiarité avec les milieux et activités interlopes.</p>\n<p>Champs d’application et Spécialités possibles :</p>\n<ul>\n<li>Assassinat* (garrotage, empoisonnement, détection et connaissance des poisons) (AGI/PRÉC/PER/ESP)</li>\n<li>Connaissance de la pègre (ESP)</li>\n<li>Corruption (dont escroquerie, chantage et contrebande) (ESP/PRES)</li>\n<li>Faussaire* (PRÉC)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_5wazkzee0a","path":"Compétences utiles#/CF_SEP/Roublard","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304452959,"modifiedTime":1672332415334,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"457NS45ON7Y8NncN","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Ressort","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":"<p>C’est l’aptitude à surmonter des épreuves physiques mais aussi à affronter la peur.</p>\n<p>Champs d’application et Spécialités possibles :</p>\n<ul>\n<li>Courage (résister à la peur) (SAN)</li>\n<li>Endurer (alcool, poison, froid, chaud, efforts, fatigue, coups, torture, etc.) (CON)</li>\n<li>Épreuves de force (pousser, tirer, défoncer, etc.) (FOR)</li>\n<li>Escalader (AGI)</li>\n<li>Lancer (un projectile, un grappin, etc.) (PRÉC/FOR)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_u5meajig75l","path":"Compétences utiles#/CF_SEP/Aventurier","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672301921560,"modifiedTime":1672332414454,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"4Qmtuc4Bn8rV9PDS","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Séduction","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"gentleman","niveau":0,"predilection":false,"specialites":[],"description":"<p>L’art de charmer autrui, d’apparaître amical et de capter l’attention.</p>\n<p>Champs d’application et Spécialités possibles :</p>\n<ul>\n<li>Charmer (pour obtenir un appui, un service, un renseignement, etc.) (PRES/ESP)</li>\n<li>Appâts (attirer l’attention par des oeillades ou postures, déconcentrer, tenter, exciter) (PRES)</li>\n<li>Sympathie (la susciter ou bien endormir la méfiance) (PRES/ESP)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_6i8b3seatkl","path":"Compétences utiles#/CF_SEP/Gentleman","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304151629,"modifiedTime":1672332415103,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"4lPngK3QqghOHsBb","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Photographie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305552340,"modifiedTime":1672332409468,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"6mbgnVwErLx8ecE5","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Arts plastiques","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305109894,"modifiedTime":1672332408599,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"6nYt26TmDfyfUgCg","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Cyclisme","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305249089,"modifiedTime":1672332408847,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"6qUR6SAyIifH0DoQ","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Orfèvrerie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305508332,"modifiedTime":1672332409392,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"7fj3S1TqiJE5w7ne","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Psychanalyse","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305608989,"modifiedTime":1672332409584,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"7lab2qJP5TJ5do4j","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Danse","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305264642,"modifiedTime":1672332408874,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"7oB0TvwXMUAAc4xL","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Opéra","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305494936,"modifiedTime":1672332409367,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"87NkQNcCwQVtfFzY","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Golf","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305319707,"modifiedTime":1672332409022,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"9COTCwgM1y93tXdi","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Survie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette Compétence mesure l’instinct du danger et la capacité à se débrouiller dans la nature. Elle inter\u0002vient dans certains tests relatifs à la perception (voir p. 94).</p>\n<p>Champs d’application et Spécialités possibles :</p>\n<ul>\n<li>Chasse (et pistage) (PER)</li>\n<li>Vigilance (détection du danger y compris grâce à l’odorat et à l’ouïe) (PER)</li>\n<li>Faune et flore (PER/ESP)</li>\n<li>Orientation (PER)</li>\n<li>Premiers soins (PRÉC)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_u5meajig75l","path":"Compétences utiles#/CF_SEP/Aventurier","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672301990700,"modifiedTime":1672332414480,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"AtW9MyZoSVzFa6W8","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Spéléologie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305651809,"modifiedTime":1672332409683,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"CUJuObRNpyS3kmUY","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Astronomie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305124215,"modifiedTime":1672332408622,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"CdbLo9QolkzVAoFn","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Architecture","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305094023,"modifiedTime":1672332408574,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"CyNV7Bzdq3CCqz5K","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Habiletés","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"savant","niveau":0,"predilection":false,"specialites":[],"description":"<p>À travers cette Compétence est évaluée la capacité à trouver des moyens astucieux pour parvenir à des solutions pratiques en tous genres ainsi que la capacité à fabriquer des objets.</p>\n<p>Champs d’application et Spécialités possibles :</p>\n<ul>\n<li>Artisanat* (capacité à fabriquer quelque chose de beau, d’utile ou les deux) (PRÉC)<br><em>Note : le SD et le temps pour fabriquer quelque </em><em>chose de commun comme une arme, un objet, etc. </em><em>est laissé à l’appréciation du Docte (par exemple, </em><em>une belle épée, avec le matériel adéquat : SD 13 </em><em>et une journée de labeur). Une invention mobilisera </em><em>la Compétence Sciences et un processus plus </em><em>complexe (voir plus loin).</em></li>\n<li>Ingéniosité (avoir une idée pour se tirer d’affaire, s’introduire, faire diversion, etc.) (ESP/PER)</li>\n<li>Explosifs* (dont les grenades ; les explosifs d’allumage facile ne nécessitent pas la Spécialité) (PRÉC/SAN)</li>\n<li>Mécanique (réparer, améliorer, comprendre un mécanisme) (PRÉC).<br><em>Note : un test d’Habiletés (Mécanique) + PRÉC avec les outils adéquats et au moins 5 minutes pour bricoler permet d’améliorer armes et véhicules pour une scène (pas de cumul). Par exemple (liste non exhaustive) :</em><br><em>• + 1 point de dégât à une arme blanche ou à feu standard : SD 13 ; réduire d’un niveau la probabilité d’enrayage : SD13 (de Fréquent à Rare par exemple) ;</em><br><em>• + 1 pour le maniement d’une arme blanche ou à distance : SD 15 (non cumulable avec une arme bénéficiant déjà d’un même bonus) ;</em><br><em>• + 25 % de portée pour une arme à distance ou la vitesse d’un véhicule : SD 15. Moyen improvisé (utiliser l’environnement à son avantage, se fabriquer une arme improvisée et s’en servir à la place de la Compétence Mêlée) (PER/AGI)</em></li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_g6pb9oeqiq","path":"Compétences utiles#/CF_SEP/Savant","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304550274,"modifiedTime":1672332415466,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"DVzGfFQlRFYxs6QE","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Divination","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305278819,"modifiedTime":1672332408918,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"DWn3h5fvKCLpeEJr","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Fortitude","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"erudit","niveau":0,"predilection":false,"specialites":[],"description":"<p>La Fortitude est la force d’âme du moine ou du sage stoïcien. Cette Compétence mesure également la résistance à la magie et aux manipulations mentales.</p>\n<p>Champs d’application et Spécialités possibles :</p>\n<ul>\n<li>Concentration (ESP)</li>\n<li>Contrer la magie (ESP)</li>\n<li>Maîtrise de soi (résister aux tentations, à la séduction, à la souffrance, à la peur ; cacher ses émotions) (SAN)</li>\n<li>Résistance psychique (résister aux Pouvoirs psychiques) (ESP)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_1qg5m3p68t8","path":"Compétences utiles#/CF_SEP/Erudit","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672303665114,"modifiedTime":1672332414852,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"FDQt4huii2LskkKV","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Jeux","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305360981,"modifiedTime":1672332409128,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"FGZDufOvlfbHrjR9","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Botanique","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305151455,"modifiedTime":1672332408668,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"FjyXhw0KAU5wTnCW","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Mêlée","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"combattant","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette Compétence évalue l’aptitude à savoir se battre en combat rapproché.</p>\n<p>Champs d’application et Spécialités possibles : </p>\n<ul>\n<li>Armes blanches légères (dague, rapière, épée, hachette, fouet, etc.)</li>\n<li>Armes blanches lourdes*(épée bâtarde, masse d’arme, hache, marteau de guerre, hallebarde, <br>etc…)</li>\n<li>Armes naturelles (mains, pieds, griffes, cornes, queue, etc.)</li>\n<li>Fouet</li>\n<li>Mauvaise main* (permet de ne pas avoir de malus dû à l’utilisation de sa main non-directrice). </li>\n</ul>\n<p><em>Note : cette Spécialité coûte 12 points d’XP au lieu de 8. Elle ne fonctionne qu’avec les armes maniables à une main</em></p>"},"effects":[],"flags":{"cf":{"id":"temp_gw1medbllhq","path":"Compétences utiles#/CF_SEP/Combattant","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672302077920,"modifiedTime":1672332414664,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"GjhHyPLypYdgdS0u","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Météorologie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305418859,"modifiedTime":1672332409237,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"HPPQwQHckCTPEVRC","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Croquet","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305221749,"modifiedTime":1672332408800,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"HRiNHkooFOJeuseb","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Fauconnerie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305292647,"modifiedTime":1672332408966,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"HaJOr2s8WZ0u6eHL","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Discrétion","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"roublard","niveau":0,"predilection":false,"specialites":[],"description":"<p>C’est l’aptitude à passer inaperçu dans tous les sens du terme.</p>\n<p>Champs d’application et Spécialités possibles :</p>\n<ul>\n<li>Anonymat (passer inaperçu dans une foule) (SAN)</li>\n<li>Camouflage (se dissimuler en se fondant dans le décor) (SAN)</li>\n<li>Déplacement silencieux (AGI)</li>\n<li>Dissimulation d’objets et d’armes sur soi (PRÉC)</li>\n<li>Furtivité (se déplacer sans être vu) (AGI)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_5wazkzee0a","path":"Compétences utiles#/CF_SEP/Roublard","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304353500,"modifiedTime":1672332415287,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"Hpps2Fpr4H9WN0WQ","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Comédie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"roublard","niveau":0,"predilection":false,"specialites":[],"description":"<p>C’est la capacité à abuser autrui par ses paroles et ses manières.</p>\n<p>Champs d’application et Spécialités possibles :</p>\n<ul>\n<li>Déguisement (pour soi-même ou pour aider autrui à se déguiser) (PRÉC)</li>\n<li>Jouer un rôle (théâtralement ou pour cacher son identité) (PRES/SAN)</li>\n<li>Marchandage (PRES/ESP)</li>\n<li>Mentir (dont bluff et baratin) (PRES/SAN)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_5wazkzee0a","path":"Compétences utiles#/CF_SEP/Roublard","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304294720,"modifiedTime":1672332415255,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"IUOXUlTkc41GEh3k","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Kama sutra","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305390431,"modifiedTime":1672332409176,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"IZ7xnu6WIBMWMaU2","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"OEnologie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305481443,"modifiedTime":1672332409340,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"IvFqHLSDbF6jStYR","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Chant","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305164213,"modifiedTime":1672332408694,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"L2Ah54qWFEPRXfE8","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Géologie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305306822,"modifiedTime":1672332408990,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"OQjiMR17PF7r1Pba","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Tennis","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305665375,"modifiedTime":1672332409706,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"RdWFOP8LrYydXyUB","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Théâtre","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305677323,"modifiedTime":1672332409728,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"TmYou9OZOfWvw8T4","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Gourmet","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305333011,"modifiedTime":1672332409053,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"UA7O7dLXaVu7S5Gb","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Sciences","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"savant","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette Compétence recouvre la compréhension, les connaissances et savoir-faire scientifiques, biologiques et technologiques (elle est plus théorique que pratique).</p>\n<p>Champs d’application et Spécialités possibles :</p>\n<ul>\n<li>Analyse et déduction (pour résoudre des problèmes de logique) (ESP)</li>\n<li>Biologie (ESP)</li>\n<li>Faëologie (connaissance des caractéristiques physiques et comportementales des fées) (ESP/PER)</li>\n<li>Finance* (capacité à investir et faire fructifier un capital) (ESP)</li>\n<li>Invention* (d’objets, d’armes ou de véhicules sophistiqués) (ESP/PRÉC).<br><em>Note : à partir du rang 4 en Sciences et avec la Spécialité Invention, un Savant pourra inventer des prototypes d’armes, de véhicules ou autres, sous réserve de disposer des moyens adéquats (et donc d’un rang suffisant de Fortune) et du temps estimé nécessaire par le Docte entre deux scénarios (en général une seule tentative d’invention). Le processus se présente comme une scène longue de plusieurs jours voire semaines au cours de laquelle l’inventeur doit réussir trois tests consécutifs, au cours desquels il peut puiser dans sa Tricherie personnelle mais sans regagner de points avant la</em><br><em>finalisation de l’invention.</em><br><em>Le premier test consiste à élaborer et dessiner les plans de l’invention : Sciences (Invention) + Esprit.</em><br><em>Le second consiste à réaliser concrètement le coeur de l’invention : Habiletés (Artisanat*/Mécanique)+ Précision.</em><br><em>Le dernier test consiste à finaliser l’invention pour qu’elle fonctionne conformément à son concept : Sciences (Invention) + Précision. Si l’un des tests échoue, l’invention est ratée et devra être reprise depuis le début, avec la perte de temps et de moyens que cela implique. Tenter de construire la même invention octroie un bonus de + 1 à chaque test si elle a été ratée et de + 2 si elle a été réussie (non cumulable). Voir l’encart pour quelques exemples mais le Docte et l’inventeur peuvent en imaginer d’autres.</em></li>\n<li>Physique-chimie (dont la technologie électrique) (ESP/PRÉC)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_g6pb9oeqiq","path":"Compétences utiles#/CF_SEP/Savant","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304843764,"modifiedTime":1672332415544,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"VUkz9LdBN7S5GIkl","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Potins mondains","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305582193,"modifiedTime":1672332409528,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"WgQSCnJqPf5C4W4O","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Littérature","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305405428,"modifiedTime":1672332409199,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"WpPSCm5jYvmYD0ir","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Rhétorique","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"erudit","niveau":0,"predilection":false,"specialites":[],"description":"<p>L’art de convaincre, de trouver les bons mots et arguments.</p>\n<p>Champs d’application et Spécialités possibles :</p>\n<ul>\n<li>Conversation (aisance à tenir une conversation avec n’importe qui sur n’importe quoi) (ESP/ PRES)</li>\n<li>Diplomatie (négocier entre plusieurs parties, apaiser des tensions) (ESP/PRES)</li>\n<li>Droit* (connaissance des procédures juridiques et administratives) (ESP)</li>\n<li>Orateur (captiver, impressionner, galvaniser ou raisonner une foule) (PRES)</li>\n<li>Pédagogie (enseigner ce que l’on sait) (ESP/PRES).</li>\n</ul>\n<p><em>Note : avec cette Spécialité et un rang 3 en Rhétorique, le personnage peut enseigner n’importe quelle Compétence dans laquelle il possède un rang de plus au moins que son élève, ce qui fait bénéficier ce dernier d’une économie d’1 point d’Expérience.</em></p>\n<p><em>Au rang 6 en Rhétorique, cette économie passe à 2 points. Le temps requis pour enseigner quelque chose varie selon le niveau de Compétence des intéressés ; il est à déterminer par le Docte.</em></p>\n<p><em>Persuader (trouver les bons arguments en fonction de l’interlocuteur) (ESP)</em></p>"},"effects":[],"flags":{"cf":{"id":"temp_1qg5m3p68t8","path":"Compétences utiles#/CF_SEP/Erudit","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672303818474,"modifiedTime":1672332414907,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"X5vUeIKKPleP1pgG","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Classe","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"gentleman","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette Compétence évalue l’élégance, le savoir-vivre, l’urbanité mais aussi les prérogatives de la classe supérieure.</p>\n<p><em>Note : le rang de Classe peut influencer un grand nombre d’interactions sociales. En fonction de ce rang, le Docte adaptera le SD d’un test même si celui-ci est effectué avec une autre Compétence (par exemple : un test d’Autorité pourra être facilité par un rang de Classe élevé ou au contraire plus difficile si un ouvrier ou personnage avec très peu de Classe essaie de donner un ordre à un aristocrate). De même, un test de Classe au début d’une scène mondaine permettra de déterminer si les interactions sociales sont facilitées en cas de réussite ou au contraire rendues plus délicates en cas d’échec pendant toute la scène, selon le jugement du Docte et la MR ou ME du test.</em></p>\n<p>Champs d’application et Spécialités possibles :</p>\n<ul>\n<li>Aplomb (avoir l’assurance de faire passer pour acceptable ou crédible ce qui ne l’est pas) (PRES/SAN)</li>\n<li>Argent (soudoyer, négocier, faire fructifier son patrimoine) (ESP)</li>\n<li>Élégance (briller en société et impressionner les classes inférieures) (PRES)</li>\n<li>Étiquette (savoir se comporter en société : très important parmi les fées) (ESP)</li>\n<li>Flegme (ne rien laisser paraître en situation de stress) (PRES)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_6i8b3seatkl","path":"Compétences utiles#/CF_SEP/Gentleman","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672303955379,"modifiedTime":1672332415043,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"XdXdlWPJzLDGc0d3","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Héraldique","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305345525,"modifiedTime":1672332409105,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"Z6RE4c6r4U2kOoBq","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Chasse à courre","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305178952,"modifiedTime":1672332408727,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"a0i0dYeNOmwTPewC","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Occultisme","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"erudit","niveau":0,"predilection":false,"specialites":[],"description":"<p>L’Occultisme est la connaissance des pratiques religieuses ou profanes occultes. Elle peut intervenir dans certains tests de perception, quand ils ont trait à la magie (voir p. 94).</p>\n<p>Champs d’application et Spécialités possibles :</p>\n<ul>\n<li>Connaissance des magies (du Druidisme*, de</li>\n<li>la Faëomancie*, de la Nécromancie*, de la Théurgie*)</li>\n<li>Sciences occultes (ESP)</li>\n<li>Sixième sens (sentir un Faux-Semblant, la magie ou le surnaturel) (PER)</li>\n<li>Spiritisme* (dont exorcisme) (ESP/SAN)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_1qg5m3p68t8","path":"Compétences utiles#/CF_SEP/Erudit","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672303736889,"modifiedTime":1672332414877,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"a3CcJucHS4m5WLrR","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Puériculture","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305624044,"modifiedTime":1672332409624,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"aCI7J6zglA57skXQ","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Cuisine","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305236047,"modifiedTime":1672332408824,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"adXuhdSnCvXMjlIP","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Sculpture","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305639296,"modifiedTime":1672332409656,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"ays0hxkt6rZzKEV5","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Poésie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305567192,"modifiedTime":1672332409490,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"cYMMGD4BcWbKdzkw","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Paris sportif","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305522790,"modifiedTime":1672332409415,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"dgPwNmtw5k2hh5GW","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Agriculture","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305071601,"modifiedTime":1672332408546,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"g70i5gdr1MlghkIN","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Entregent","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"gentleman","niveau":0,"predilection":false,"specialites":[],"description":"<p>C’est la capacité à se forger un réseau de contacts dans des milieux variés. Cette Compétence mesure<br>également la connaissance de la réputation des gens notables (à la création de personnage, chaque<br>rang au-dessus de 3 en Entregent octroie un point supplémentaire à dépenser dans les Contacts).</p>\n<p>Champs d’application et Spécialités possibles :</p>\n<ul>\n<li>Beau monde (haute société humaine et féérique) (ESP)</li>\n<li>Bourgeoisie / Prolétariat / Campagne / Ville, etc. (ESP)</li>\n<li>Crédit (inspirer confiance) (PRES)</li>\n<li>Politique (connaissance de la politique humaine et féérique et capacité à en tirer profit) (ESP)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_6i8b3seatkl","path":"Compétences utiles#/CF_SEP/Gentleman","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304082830,"modifiedTime":1672332415070,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"h6pnEWferHwRFeKs","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Sensibilité","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"gentleman","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette Compétence mesure la capacité à sentir le véritable état d’esprit d’autrui, mais aussi à évaluer la beauté, ce que dégage une personne, un lieu ou un objet. Elle est, de ce fait, utilisée dans certains tests de perception (voir p. 94).</p>\n<p><br>Champs d’application et Spécialités possibles :</p>\n<ul>\n<li>Intuition (sentir si quelque chose ou quelqu’un sort de l’ordinaire) (PER)</li>\n<li>Inspiration (créativité artistique, avoir une idée soudaine et originale) (ESP)</li>\n<li>Psychologie (empathie, détection du mensonge, perception des émotions) (ESP/PER)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_6i8b3seatkl","path":"Compétences utiles#/CF_SEP/Gentleman","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304202962,"modifiedTime":1672332415129,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"iO1P7oxN5qfGIqjU","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Tir","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"combattant","niveau":0,"predilection":false,"specialites":[],"description":"<p>On utilise Tir pour se servir des armes de tir à distance.</p>\n<p>Champs d’application et Spécialités possibles :</p>\n<ul>\n<li>Armes d’épaule (fusils)</li>\n<li>Armes de poing (pistolets, revolvers)</li>\n<li>Armes à feu lourdes* (mitrailleuses, lance-flammes)</li>\n<li>Armes de trait* (arcs, arbalètes : armes en désué\u0002tude sauf en Avalon)</li>\n<li>Mauvaise main* (permet de ne pas avoir de malus dû à l’utilisation de sa main non-directrice). </li>\n</ul>\n<p><em>Note : cette Spécialité coûte 12 points d’XP au lieu de 8. Elle ne fonctionne qu’avec les armes maniables à une main.</em></p>"},"effects":[],"flags":{"cf":{"id":"temp_gw1medbllhq","path":"Compétences utiles#/CF_SEP/Combattant","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672302620773,"modifiedTime":1672332414691,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"ihfLOno7DT8sHevw","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Cinématographe","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305192524,"modifiedTime":1672332408750,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"kfCysuhJqF2WQY82","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Mode","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305438529,"modifiedTime":1672332409264,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"novg1inBtqrCsLu4","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Peinture (et dessin)","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305538659,"modifiedTime":1672332409446,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"uPGE0oQYtkNV0rg2","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Art de la guerre","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"combattant","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette Compétence mesure la faculté à obtenir l’avantage lors d’un conflit armé mais aussi poli\u0002tique ou stratégique. C’est également la Compé\u0002tence utilisée pour déterminer l’Initiative.</p>\n<p><em>Note : un test réussi d’Art de la guerre octroie un bonus à l’Initiative en cas d’assaut ou d’embuscade – tendue ou déjouée – équivalent à MR /2. Ce bonus est appli\u0002cable à tous les alliés qui ont été informés au préalable des données du combat et de la conduite à suivre.</em></p>\n<p><br>Champs d’application et Spécialités possibles : </p>\n<ul>\n<li>Embuscade (les tendre et les détecter) (PER)</li>\n<li>Évaluer forces et faiblesses (Compétences de combat d’un opposant et son niveau Larbin / </li>\n<li>Acolyte / Pointure / Cador ; identifier des atouts divers) (PER/ESP)</li>\n<li>Initiative (en situation de combat) (SAN)</li>\n<li>Stratégie (plan d’action, d’attaque ou de défense de plus ou moins grande ampleur) (ESP)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_gw1medbllhq","path":"Compétences utiles#/CF_SEP/Combattant","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672302017360,"modifiedTime":1672332414614,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"utJcAHCjlNc13Ul8","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Cirque","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305204830,"modifiedTime":1672332408774,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"wioGwaJ6eyi5Ns6a","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Aviation","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305138556,"modifiedTime":1672332408645,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"wk0lI9q6kJr327ID","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Joaillerie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305373171,"modifiedTime":1672332409154,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"yQCXaRzimHhxwutM","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Mouvement","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":"<p>Le score dans cette Compétence évalue l’aisance à réaliser tous types de mouvements rapides, à sauter et à esquiver les coups.</p>\n<p>Champs d’application et Spécialités possibles :</p>\n<ul>\n<li>Acrobatie* (AGI)</li>\n<li>Course (AGI/FOR/CON)</li>\n<li>Esquive (AGI)</li>\n<li>Nage* (AGI/FOR/CON)</li>\n<li>Vol (pour les créatures ailées) (AGI)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_u5meajig75l","path":"Compétences utiles#/CF_SEP/Aventurier","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672301969820,"modifiedTime":1672332414432,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"ycGj4UqAGq0KnYiK","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Culture","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"erudit","niveau":0,"predilection":false,"specialites":[],"description":"<p>À cette Compétence correspond la culture d’un individu (générale ou plus spécialisée), ainsi que les langues parlées (chaque rang correspond à la connais\u0002sance d’une langue en plus de la langue maternelle). </p>\n<p><br><em>Note : La langue officielle des cours féériques et d’Avalon est le celte et il est très utile de la connaître pour être bien vu de l’aristocratie féérique.</em></p>\n<p>Champs d’application et Spécialités possibles :</p>\n<ul>\n<li>Archéologie (ESP)</li>\n<li>Connaissance d’Avalon* (savoir s’y rendre et s’y orienter) (ESP/PER)<br>Folklore féérique (traditions et usages des Fées) (ESP)</li>\n<li>Culture générale (littérature, histoire-géographie, philosophie, etc.) (ESP)</li>\n<li>Langues (ESP/PRES).</li>\n</ul>\n<p><br><em>Note : quand un test de langue est requis, il s’ef\u0002fectue avec la Compétence Culture sous réserve de connaître la langue. Une nouvelle langue s’apprend soit en augmentant le rang de Culture de 1 en y </em><br><em>passant le temps requis, soit grâce à un Point de Personnage, ou bien en dépensant 8 points d’Ex\u0002périence correspondant à une Spécialité. Il faut 3 mois d’étude - (Esprit + Culture) semaines pour pouvoir bien se débrouiller dans une langue.</em></p>"},"effects":[],"flags":{"cf":{"id":"temp_1qg5m3p68t8","path":"Compétences utiles#/CF_SEP/Erudit","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672302708217,"modifiedTime":1672332414826,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"z0toC7YnJMg0zqk5","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Observation","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"savant","niveau":0,"predilection":false,"specialites":[],"description":"<p>Capacité à analyser l’environnement et à repérer des éléments sortant de l’ordinaire. (Pour les règles relatives aux actions de perception dans le Système 3D, voir la p. 94.)</p>\n<p>Champs d’application et Spécialités possibles :</p>\n<ul>\n<li>Examen (d’un objet ou d’un élément intéressant) (PER/ESP)</li>\n<li>Investigation (notamment pour tout ce qui est visible ou lisible) (PER)</li>\n<li>Sociologie (déduire des informations socioéconomiques en observant quelqu’un à la manière de Sherlock Holmes) (ESP)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_g6pb9oeqiq","path":"Compétences utiles#/CF_SEP/Savant","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304782640,"modifiedTime":1672332415522,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"zEl2NQsnCpELVWzh","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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