Gestion/assistance aventure/eclat
BIN
assets/icons/adresse.webp
Normal file
After Width: | Height: | Size: 7.6 KiB |
BIN
assets/icons/bonneaventure.webp
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
assets/icons/clairvoyance.webp
Normal file
After Width: | Height: | Size: 11 KiB |
BIN
assets/icons/eclat.webp
Normal file
After Width: | Height: | Size: 10 KiB |
BIN
assets/icons/presence.webp
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
assets/icons/puissance.webp
Normal file
After Width: | Height: | Size: 10 KiB |
BIN
assets/icons/trempe.webp
Normal file
After Width: | Height: | Size: 8.2 KiB |
@ -43,6 +43,7 @@ export class MournbladeActorSheet extends ActorSheet {
|
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skills: duplicate(this.actor.getSkills()),
|
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weapons: duplicate(this.actor.getWeapons()),
|
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armors: duplicate(this.actor.getArmors()),
|
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alignement: this.actor.getAlignement(),
|
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//equipments: duplicate(this.actor.getEquipments()),
|
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options: this.options,
|
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owner: this.document.isOwner,
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|
@ -46,18 +46,18 @@ export class MournbladeActor extends Actor {
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|
||||
/* -------------------------------------------- */
|
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getWeapons() {
|
||||
return this.data.items.filter(item => item.type == "arme" )
|
||||
return this.data.items.filter(item => item.type == "arme")
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getArmors() {
|
||||
return this.data.items.filter(item => item.type == "protection" )
|
||||
return this.data.items.filter(item => item.type == "protection")
|
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}
|
||||
/* -------------------------------------------- */
|
||||
getSkills() {
|
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let comp = []
|
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for( let item of this.data.items) {
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||||
for (let item of this.data.items) {
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item = duplicate(item)
|
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if ( item.type == "competence") {
|
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if (item.type == "competence") {
|
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item.data.attribut1total = item.data.niveau + (this.data.data.attributs[item.data.attribut1]?.value || 0)
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item.data.attribut2total = item.data.niveau + (this.data.data.attributs[item.data.attribut2]?.value || 0)
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item.data.attribut3total = item.data.niveau + (this.data.data.attributs[item.data.attribut3]?.value || 0)
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@ -69,12 +69,17 @@ export class MournbladeActor extends Actor {
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item.data.attribut1label = this.data.data.attributs[item.data.attribut1]?.label || ""
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item.data.attribut2label = this.data.data.attributs[item.data.attribut2]?.label || ""
|
||||
item.data.attribut3label = this.data.data.attributs[item.data.attribut3]?.label || ""
|
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comp.push( item )
|
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}
|
||||
comp.push(item)
|
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}
|
||||
}
|
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return comp
|
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}
|
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|
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|
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/* -------------------------------------------- */
|
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getAlignement() {
|
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return (this.data.data.balance.loi > this.data.data.balance.chaos) ? "loyal" : "chaotique"
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}
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|
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/* -------------------------------------------- */
|
||||
prepareBaseData() {
|
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}
|
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@ -119,7 +124,7 @@ export class MournbladeActor extends Actor {
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|
||||
/* -------------------------------------------- */
|
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editItemField(itemId, itemType, itemField, dataType, value) {
|
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let item= this.data.items.find(item => item.id == itemId)
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let item = this.data.items.find(item => item.id == itemId)
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if (item) {
|
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console.log("Item ", item, itemField, dataType, value)
|
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if (dataType.toLowerCase() == "number") {
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@ -128,10 +133,39 @@ export class MournbladeActor extends Actor {
|
||||
value = String(value)
|
||||
}
|
||||
let update = { _id: item.id, [`data.${itemField}`]: value };
|
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this.updateEmbeddedDocuments( "Item", [update])
|
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this.updateEmbeddedDocuments("Item", [update])
|
||||
}
|
||||
}
|
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|
||||
/* -------------------------------------------- */
|
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getBonneAventure() {
|
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return this.data.data.bonneaventure.actuelle
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
changeBonneAventure(value) {
|
||||
let newBA = this.data.data.bonneaventure.actuelle
|
||||
newBA += value
|
||||
this.update({ 'data.bonneaventure.actuelle': newBA })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getEclat() {
|
||||
return this.data.data.eclat.value
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
changeEclat(value) {
|
||||
let newE = this.data.data.eclat.value
|
||||
newE += value
|
||||
this.update({ 'data.eclat.value': newE })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
canEclatDoubleD20( ) {
|
||||
return ( this.getAlignement() == "loyal" && this.data.data.eclat.value> 0)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
compareName(a, b) {
|
||||
if (a.name < b.name) {
|
||||
@ -198,13 +232,17 @@ export class MournbladeActor extends Actor {
|
||||
rollData.actorImg = this.img
|
||||
rollData.actorId = this.id
|
||||
rollData.img = this.img
|
||||
|
||||
rollData.canEclatDoubleD20 = this.canEclatDoubleD20()
|
||||
rollData.doubleD20 = false
|
||||
|
||||
if (attrKey) {
|
||||
rollData.attrKey = attrKey
|
||||
rollData.actionImg = "systems/fvtt-mournblade/assets/icons/" + this.data.data.attributs[attrKey].labelnorm + ".webp"
|
||||
rollData.attr = duplicate(this.data.data.attributs[attrKey])
|
||||
}
|
||||
if (compId) {
|
||||
rollData.competence = duplicate(this.data.items.get(compId) || {})
|
||||
rollData.actionImg = rollData.competence.img
|
||||
}
|
||||
return rollData
|
||||
}
|
||||
|
@ -63,6 +63,8 @@ export class MournbladeRollDialog extends Dialog {
|
||||
html.find('#difficulte').change(async (event) => {
|
||||
this.rollData.difficulte = Number(event.currentTarget.value)
|
||||
})
|
||||
|
||||
html.find('#doubleD20').change(async (event) => {
|
||||
this.rollData.doubleD20 = event.currentTarget.checked
|
||||
})
|
||||
}
|
||||
}
|
@ -8,10 +8,12 @@ export class MournbladeUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async init() {
|
||||
Hooks.on('renderChatLog', (log, html, data) => MournbladeUtility.chatListeners(html));
|
||||
Hooks.on('renderChatLog', (log, html, data) => MournbladeUtility.chatListeners(html))
|
||||
Hooks.on("getChatLogEntryContext", (html, options) => MournbladeUtility.chatRollMenu(html, options))
|
||||
|
||||
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
|
||||
MournbladeUtility.pushInitiativeOptions(html, options);
|
||||
});
|
||||
})
|
||||
Hooks.on("dropCanvasData", (canvas, data) => {
|
||||
MournbladeUtility.dropItemOnToken(canvas, data)
|
||||
});
|
||||
@ -49,14 +51,14 @@ export class MournbladeUtility {
|
||||
static getModificateurOptions() {
|
||||
let opt = []
|
||||
for (let i = -15; i <= 15; i++) {
|
||||
opt.push( `<option value="${i}">${i}</option>` )
|
||||
opt.push(`<option value="${i}">${i}</option>`)
|
||||
}
|
||||
return opt.concat("\n")
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getAttributs() {
|
||||
return { adr: "Adresse", pui: "Puissance", cla: "Clairvoyance", pre: "Présence", tre: "Trempe"}
|
||||
return { adr: "Adresse", pui: "Puissance", cla: "Clairvoyance", pre: "Présence", tre: "Trempe" }
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static pushInitiativeOptions(html, options) {
|
||||
@ -101,9 +103,9 @@ export class MournbladeUtility {
|
||||
static async preloadHandlebarsTemplates() {
|
||||
|
||||
const templatePaths = [
|
||||
'systems/fvtt-mournblade/templates/editor-notes-gm.html',
|
||||
'systems/fvtt-mournblade/templates/partial-item-description.html',
|
||||
'systems/fvtt-mournblade/templates/partial-list-niveau.html'
|
||||
'systems/fvtt-mournblade/templates/editor-notes-gm.html',
|
||||
'systems/fvtt-mournblade/templates/partial-item-description.html',
|
||||
'systems/fvtt-mournblade/templates/partial-list-niveau.html'
|
||||
]
|
||||
return loadTemplates(templatePaths);
|
||||
}
|
||||
@ -193,7 +195,7 @@ export class MournbladeUtility {
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static saveRollData(rollData) {
|
||||
game.socket.emit("system.Mournblade-rpg", {
|
||||
game.socket.emit("system.fvtt-mournblade", {
|
||||
name: "msg_update_roll", data: rollData
|
||||
}); // Notify all other clients of the roll
|
||||
this.updateRollData(rollData);
|
||||
@ -260,51 +262,77 @@ export class MournbladeUtility {
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static computeResult(rollData) {
|
||||
if (rollData.mainDice == "1d20") {
|
||||
let diceValue = rollData.roll.terms[0].results[0].result
|
||||
diceValue *= (rollData.doubleD20) ? 2 : 1
|
||||
//console.log("PAIR/IMP", diceValue)
|
||||
if (diceValue % 2 == 1) {
|
||||
//console.log("PAIR/IMP2", diceValue)
|
||||
rollData.finalResult -= rollData.roll.terms[0].results[0].result // Substract value
|
||||
if (diceValue == 1 || diceValue == 11) {
|
||||
rollData.isDramatique = true
|
||||
rollData.isSuccess = false
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (rollData.difficulte > 0 && !rollData.isDramatique) {
|
||||
rollData.isSuccess = (rollData.roll.finalResult >= rollData.difficulte)
|
||||
rollData.isHeroique = ((rollData.roll.finalResult - rollData.difficulte) >= 10)
|
||||
rollData.isDramatique = ((rollData.roll.finalResult - rollData.difficulte) <= -10)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async rollMournblade(rollData) {
|
||||
|
||||
rollData.diceFormula = rollData.mainDice
|
||||
if (rollData.competence) {
|
||||
if ( rollData.doubleD20) { // Multiply result !
|
||||
rollData.diceFormula += "*2"
|
||||
if (!rollData.isReroll) {
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
actor.changeEclat(-1)
|
||||
}
|
||||
}
|
||||
if (rollData.competence) {
|
||||
let compmod = (rollData.competence.data.niveau == 0) ? -3 : 0
|
||||
rollData.diceFormula += `+${rollData.attr.value}+${rollData.competence.data.niveau}+${rollData.modificateur}+${compmod}`
|
||||
} else {
|
||||
rollData.diceFormula += `+${rollData.attr.value}*2+${rollData.modificateur}`
|
||||
}
|
||||
|
||||
let myRoll = rollData.roll
|
||||
if (!myRoll) { // New rolls only of no rerolls
|
||||
myRoll = new Roll(rollData.diceFormula).roll({ async: false });
|
||||
console.log("ROLL : ", rollData.diceFormula)
|
||||
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"));
|
||||
rollData.roll = myRoll
|
||||
}
|
||||
let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
|
||||
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"));
|
||||
rollData.roll = myRoll
|
||||
console.log(">>>> ", myRoll)
|
||||
|
||||
rollData.finalResult = myRoll.total
|
||||
if ( rollData.mainDice == "1d20") {
|
||||
let diceValue = myRoll.terms[0].results[0].result
|
||||
console.log("PAIR/IMP", diceValue)
|
||||
if ( diceValue % 2 == 1) {
|
||||
console.log("PAIR/IMP2", diceValue)
|
||||
rollData.finalResult -= myRoll.terms[0].results[0].result // Substract value
|
||||
if (diceValue == 1 || diceValue == 11) {
|
||||
rollData.isDramatique = true
|
||||
rollData.isSuccess = false
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (rollData.difficulte > 0 && !rollData.isDramatique) {
|
||||
rollData.isSuccess = (myRoll.finalResult >= rollData.difficulte)
|
||||
rollData.isHeroique = ((myRoll.finalResult - rollData.difficulte) >= 10)
|
||||
rollData.isDramatique = ((myRoll.finalResult - rollData.difficulte) <= -10)
|
||||
}
|
||||
this.computeResult( rollData)
|
||||
|
||||
this.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-mournblade/templates/chat-generic-result.html`, rollData)
|
||||
});
|
||||
}, rollData)
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async bonusRollMournblade(rollData) {
|
||||
rollData.bonusFormula = rollData.addedBonus
|
||||
|
||||
let bonusRoll = new Roll(rollData.bonusFormula).roll({async: false})
|
||||
await this.showDiceSoNice(bonusRoll, game.settings.get("core", "rollMode"));
|
||||
rollData.bonusRoll = bonusRoll
|
||||
|
||||
rollData.finalResult += rollData.bonusRoll.total
|
||||
|
||||
this.computeResult( rollData)
|
||||
|
||||
this.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-mournblade/templates/chat-generic-result.html`, rollData)
|
||||
}, rollData)
|
||||
|
||||
// And save the roll
|
||||
this.saveRollData(rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -364,7 +392,7 @@ export class MournbladeUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static createChatMessage(name, rollMode, chatOptions) {
|
||||
static async createChatMessage(name, rollMode, chatOptions, rollData = undefined) {
|
||||
switch (rollMode) {
|
||||
case "blindroll": // GM only
|
||||
if (!game.user.isGM) {
|
||||
@ -381,8 +409,10 @@ export class MournbladeUtility {
|
||||
chatOptions.whisper = this.getWhisperRecipients(rollMode, name);
|
||||
break;
|
||||
}
|
||||
chatOptions.alias = chatOptions.alias || name;
|
||||
ChatMessage.create(chatOptions);
|
||||
chatOptions.alias = chatOptions.alias || name
|
||||
let msg = await ChatMessage.create(chatOptions)
|
||||
console.log("=======>", rollData)
|
||||
msg.setFlag("world", "mournblade-roll", rollData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -390,7 +420,7 @@ export class MournbladeUtility {
|
||||
let rollData = {
|
||||
rollId: randomID(16),
|
||||
rollMode: game.settings.get("core", "rollMode"),
|
||||
modificateursOptions : this.getModificateurOptions(),
|
||||
modificateursOptions: this.getModificateurOptions(),
|
||||
difficulte: 0,
|
||||
modificateur: 0,
|
||||
}
|
||||
@ -413,8 +443,119 @@ export class MournbladeUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static createChatWithRollMode(name, chatOptions) {
|
||||
this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions);
|
||||
static createChatWithRollMode(name, chatOptions, rollData = undefined) {
|
||||
this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions, rollData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static applyBonneAventureRoll(li, changed, addedBonus) {
|
||||
let msgId = li.data("message-id")
|
||||
let msg = game.messages.get(msgId)
|
||||
if (msg) {
|
||||
let rollData = msg.getFlag("world", "mournblade-roll")
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
actor.changeBonneAventure( changed )
|
||||
rollData.isReroll = true
|
||||
rollData.textBonus = "Bonus de Points d'Aventure"
|
||||
if (addedBonus == "reroll") {
|
||||
MournbladeUtility.rollMournblade(rollData)
|
||||
} else {
|
||||
rollData.addedBonus = addedBonus
|
||||
MournbladeUtility.bonusRollMournblade(rollData)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static applyEclatRoll(li, changed, addedBonus) {
|
||||
let msgId = li.data("message-id")
|
||||
let msg = game.messages.get(msgId)
|
||||
if (msg) {
|
||||
let rollData = msg.getFlag("world", "mournblade-roll")
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
actor.changeEclat( changed )
|
||||
rollData.isReroll = true
|
||||
rollData.textBonus = "Bonus d'Eclat"
|
||||
rollData.addedBonus = addedBonus
|
||||
MournbladeUtility.bonusRollMournblade(rollData)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static chatRollMenu(html, options) {
|
||||
let canApply = li => canvas.tokens.controlled.length && li.find(".mournblade-roll").length
|
||||
let canApplyBALoyal = function (li) {
|
||||
let message = game.messages.get(li.attr("data-message-id"))
|
||||
let rollData = message.getFlag("world", "mournblade-roll")
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
return ( !rollData.isReroll && actor.getBonneAventure() > 0 && actor.getAlignement() == "loyal")
|
||||
}
|
||||
let canApplyPELoyal = function (li) {
|
||||
let message = game.messages.get(li.attr("data-message-id"))
|
||||
let rollData = message.getFlag("world", "mournblade-roll")
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
return ( !rollData.isReroll && actor.getEclat() > 0 && actor.getAlignement() == "loyal")
|
||||
}
|
||||
let canApplyBAChaotique = function (li) {
|
||||
let message = game.messages.get(li.attr("data-message-id"))
|
||||
let rollData = message.getFlag("world", "mournblade-roll")
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
return ( !rollData.isReroll && actor.getBonneAventure() > 0 && actor.getAlignement() == "chaotique")
|
||||
}
|
||||
let canApplyBAChaotique3 = function (li) {
|
||||
let message = game.messages.get(li.attr("data-message-id"))
|
||||
let rollData = message.getFlag("world", "mournblade-roll")
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
return ( !rollData.isReroll && actor.getBonneAventure() > 2 && actor.getAlignement() == "chaotique")
|
||||
}
|
||||
let canApplyPEChaotique = function (li) {
|
||||
let message = game.messages.get(li.attr("data-message-id"))
|
||||
let rollData = message.getFlag("world", "mournblade-roll")
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
return ( !rollData.isReroll && actor.getEclat() > 0 && actor.getAlignement() == "chaotique")
|
||||
}
|
||||
|
||||
options.push(
|
||||
{
|
||||
name: "Ajouer +3 (1 point de Bonne Aventure)",
|
||||
icon: "<i class='fas fa-user-plus'></i>",
|
||||
condition: canApply && canApplyBALoyal,
|
||||
callback: li => MournbladeUtility.applyBonneAventureRoll(li, -1, "+3")
|
||||
}
|
||||
)
|
||||
options.push(
|
||||
{
|
||||
name: "Ajouer +1d6 (1 point de Bonne Aventure)",
|
||||
icon: "<i class='fas fa-user-plus'></i>",
|
||||
condition: canApply && canApplyBAChaotique,
|
||||
callback: li => MournbladeUtility.applyBonneAventureRoll(li, -1, "+1d6")
|
||||
}
|
||||
)
|
||||
options.push(
|
||||
{
|
||||
name: "Relancer le dé (3 points de Bonne Aventure)",
|
||||
icon: "<i class='fas fa-user-plus'></i>",
|
||||
condition: canApply && canApplyBAChaotique3,
|
||||
callback: li => MournbladeUtility.applyBonneAventureRoll(li, -3, "reroll")
|
||||
}
|
||||
)
|
||||
options.push(
|
||||
{
|
||||
name: "Ajouter +10 (1 Point d'Eclat)",
|
||||
icon: "<i class='fas fa-user-plus'></i>",
|
||||
condition: canApply && canApplyPELoyal,
|
||||
callback: li => MournbladeUtility.applyEclatRoll(li, -1, "+10")
|
||||
}
|
||||
)
|
||||
options.push(
|
||||
{
|
||||
name: "Ajouter +1d20(1 Point d'Eclat)",
|
||||
icon: "<i class='fas fa-user-plus'></i>",
|
||||
condition: canApply && canApplyPEChaotique,
|
||||
callback: li => MournbladeUtility.applyEclatRoll(li, -1, "+1d20")
|
||||
}
|
||||
)
|
||||
return options
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -48,13 +48,37 @@
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="sheet-box color-bg-ame color-text-ame">
|
||||
<span class="flexrow">
|
||||
<h4 class="ame-margin title-font">Alignement : {{upperFirst alignement}}</h4>
|
||||
</span>
|
||||
<span class="flexrow">
|
||||
<label class="item-name-label competence-name">Loi</label>
|
||||
<select class="status-small-label color-class-common" type="text" name="data.balance.loi"
|
||||
value="{{data.balance.loi}}" data-dtype="Number">
|
||||
{{#select data.balance.loi}}
|
||||
{{> systems/fvtt-mournblade/templates/partial-list-niveau.html}}
|
||||
{{/select}}
|
||||
</select>
|
||||
<label class="item-name-label competence-name">Chaos</label>
|
||||
<select class="status-small-label color-class-common" type="text" name="data.balance.chaos"
|
||||
value="{{data.balance.chaos}}" data-dtype="Number">
|
||||
{{#select data.balance.chaos}}
|
||||
{{> systems/fvtt-mournblade/templates/partial-list-niveau.html}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</span>
|
||||
</div>
|
||||
|
||||
<div class="sheet-box color-bg-ame color-text-ame">
|
||||
<span class="flexrow">
|
||||
<h4 class="ame-margin title-font">Bonne Aventure</h4>
|
||||
</span>
|
||||
<span class="flexrow">
|
||||
<label>Base</label><label>{{data.bonneaventure.base}}</label>
|
||||
<label>Actuelle</label><label>{{data.bonneaventure.actuelle}}</label>
|
||||
<label>Base</label>
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="data.bonneaventure.base" value="{{data.bonneaventure.base}}" data-dtype="Number" />
|
||||
<label>Actuelle</label>
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="data.bonneaventure.actuelle" value="{{data.bonneaventure.actuelle}}" data-dtype="Number" />
|
||||
</span>
|
||||
</div>
|
||||
|
||||
@ -63,7 +87,8 @@
|
||||
<h4 class="ame-margin title-font">Eclat</h4>
|
||||
</span>
|
||||
<span class="flexrow">
|
||||
<label>Valeur</label><label>{{data.eclat.value}}</label>
|
||||
<label>Valeur</label>
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="data.eclat.value" value="{{data.eclat.value}}" data-dtype="Number" />
|
||||
</span>
|
||||
</div>
|
||||
|
||||
@ -72,7 +97,8 @@
|
||||
<h4 class="ame-margin title-font">Expérience</h4>
|
||||
</span>
|
||||
<span class="flexrow">
|
||||
<label>Valeur</label><label>{{data.experience.value}}</label>
|
||||
<label>Valeur</label>
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="data.experience.value" value="{{data.experience.value}}" data-dtype="Number" />
|
||||
</span>
|
||||
</div>
|
||||
|
||||
|
@ -9,7 +9,7 @@
|
||||
|
||||
{{#if img}}
|
||||
<div>
|
||||
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
|
||||
<img class="chat-icon" src="{{actionImg}}" alt="{{name}}" />
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
@ -18,12 +18,16 @@
|
||||
|
||||
<div>
|
||||
<ul>
|
||||
<li>Attribut : {{attr.label}}</li>
|
||||
<li class="mournblade-roll">Attribut : {{attr.label}}</li>
|
||||
|
||||
{{#if competence}}
|
||||
<li>Compétence : {{competence.name}}</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if bonusRoll}}
|
||||
<li>{{textBonus}} : {{bonusRoll.total}}</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if weaponName}}
|
||||
<li>Weapon : {{weaponName}}</li>
|
||||
{{/if}}
|
||||
@ -43,7 +47,7 @@
|
||||
<li>Succés Héroïque!!!</li>
|
||||
{{/if}}
|
||||
{{#if isDramatique}}
|
||||
<li>Succés Dramatique!!!</li>
|
||||
<li>Echec Dramatique!!!</li>
|
||||
{{/if}}
|
||||
|
||||
</ul>
|
||||
|
@ -46,6 +46,13 @@
|
||||
</select>
|
||||
</div>
|
||||
|
||||
{{#if canEclatDoubleD20}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Doubler le d20 (1 Point d'Eclat)</span>
|
||||
<input class="" id="doubleD20" type="checkbox" name="doubleD20" value="{{doubleD20}}" {{checked doubleD20}}/>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
|