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34 Commits

Author SHA1 Message Date
e840b70ac9 Add UK/US translation 2024-09-10 13:17:45 +02:00
03b8779862 Add UK/US translation 2024-09-10 07:20:55 +02:00
580a2ccaba Corrections suite a migration Foundry v12 2024-05-01 09:46:37 +02:00
699dba5511 Compatibilité v11/v12 2024-04-26 11:45:58 +02:00
aac552102a Add new automations 2024-04-05 22:33:36 +02:00
4762dc33ac PNJ & Creatures 2024-03-03 08:20:30 +01:00
0a030460e4 PNJ & Creatures 2024-03-02 23:58:27 +01:00
ed2dc58680 Enhance stats 2024-02-08 12:51:30 +01:00
9c20f277ea Gestion plus fine ame+sante 2023-12-29 18:36:37 +01:00
2a8617d781 Automatisations de combats, WIP 2023-12-24 12:38:02 +01:00
91ad26730a Automatisations de combats, WIP 2023-12-22 09:30:26 +01:00
e1816b3dd7 CSS+Predilection+Niveau de competence 2023-12-21 19:21:06 +01:00
c48401a199 CSS+Predilection+Niveau de competence 2023-12-21 15:41:17 +01:00
f487908ecd Affichage des specialisations 2023-12-19 22:16:15 +01:00
e9dc31ada1 Affichage des specialisations 2023-12-19 21:46:13 +01:00
e504427dbb v10/v11 compatibility 2023-05-25 07:43:46 +02:00
6aa63f9a98 Better chat result + hide some compendiums 2023-05-09 21:18:44 +02:00
861aa19637 Update releas 2023-03-14 20:41:31 +01:00
ddb3f9dee1 Various fixes 2023-03-14 18:40:44 +01:00
da074d6ea1 Various fixes 2023-03-14 09:15:08 +01:00
1c0c722bd0 Various fixes 2023-03-14 09:14:59 +01:00
fef42b7093 Various fixes 2023-03-14 09:14:28 +01:00
a63ec19362 Better use of tokens/actors 2022-11-30 12:22:40 +01:00
a26af23c9c Try to update movement 2022-10-05 21:05:35 +02:00
983bc6a2ed Revision armes/boucliers 2022-10-01 08:47:01 +02:00
da6d6584c4 Minor fixes 2022-09-28 20:36:54 +02:00
f08ec8eaff Enable links in editor 2022-09-27 21:27:38 +02:00
c34bfbf229 Enhance welcome message 2022-09-26 16:39:36 +02:00
e7de42cf16 Mourblade : add initiative 2022-09-26 14:23:37 +02:00
0f2348fec6 Mourblade : add initiative 2022-09-26 14:01:58 +02:00
98ccd8fde1 Mourblade : add initiative 2022-09-26 13:39:19 +02:00
fcec785f00 Mourblade : add initiative 2022-09-26 13:34:07 +02:00
734945d68e v10 first release 2022-09-20 09:09:08 +02:00
33916c9ec2 v10 first release 2022-09-20 09:07:26 +02:00
148 changed files with 3318 additions and 684 deletions

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# fvtt-mournblade
# Système Foundry pour Mournblade (French RPG, Titam France/Sombres Projets)
FoundryVTT system for Mournblade from Sombres Projets
## EN
Unofficial system for Mournblade (French version from Titam France).
Books are mandatory to play and are available at : http://www.titam-france.fr
## FR
Système non-officiel pour le JDR Mournblade (Titam France).
Ce système a été autorisé par Le Département des Sombres Projets, merci à eux !
Les livres du jeu sont nécessaires pour jouer, et sont disponibles ici : http://www.titam-france.fr
# Credits
Mournblade, le jeu de rôle de Sword & Sorcery, is a property of Titam France/Sombres Projets.
# Developmement
LeRatierBretonnien

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{
"Adresse": "Agility",
"Clairvoyance": "Clarity",
"MNBL.abilities": "Gifts/Pacts",
"MNBL.activatedrunes": "Activated Runes",
"MNBL.addpredilection": "Add a specialization",
"MNBL.aimingbonus": "Aiming Bonus",
"MNBL.alignement": "Alignment",
"MNBL.all": "All",
"MNBL.allegiance": "Allegiance",
"MNBL.applydamage": "Apply damage/bonus/penalty",
"MNBL.aspect": "Aspect",
"MNBL.Assaut": "Smite",
"MNBL.attack": "Attack",
"MNBL.attackcapacity": "Offensive Ability",
"MNBL.attackmountbonus": "Mounted attacker vs ground defender (+5)",
"MNBL.attacks": "Attacks",
"MNBL.attribut": "Attribute",
"MNBL.attributes": "Attributes",
"MNBL.automalus": "Auto Penalty",
"MNBL.base": "Base",
"MNBL.beastslords": "Beast Lords",
"MNBL.bio": "Bio & Notes",
"MNBL.bonus": "Bonus",
"MNBL.candoublebonusskill": "Bonuses can be doubled (cf. Profession)",
"MNBL.chaos": "Chaos",
"MNBL.chaotictraits": "Chaotic Traits",
"MNBL.charge": "Charge",
"MNBL.consumed": "Consumed",
"MNBL.contain": "Contain the opponent",
"MNBL.creatureresourcecost": "Resource Cost (creatures)",
"MNBL.current": "Current",
"MNBL.currentmax": "Current Max",
"MNBL.damage": "Damage",
"MNBL.damagebonus": "Damage Bonus",
"MNBL.defense": "Defense",
"MNBL.defensebonus": "Defense Bonus",
"MNBL.defensecapacity": "Defensive Ability",
"MNBL.dice": "Dice",
"MNBL.difficulty": "Difficulty",
"MNBL.dirtyattack": "Cheap Shot",
"MNBL.disadvantagepositions": "Disadvantageous positions (Max bonus +15)",
"MNBL.disarm": "Disarm",
"MNBL.doubleD20": "Double d20 (1 Shard Point)",
"MNBL.dramaticfailure": "Dramatic Failure",
"MNBL.duration": "Duration",
"MNBL.easy": "Easy (5)",
"MNBL.eclat": "Shard",
"MNBL.elementslords": "Elemental Lords",
"MNBL.equipmentactions": "Equipment/Actions",
"MNBL.equipments": "Equipments",
"MNBL.equipped": "Equipped",
"MNBL.exp": "Experience",
"MNBL.eyes": "Eyes",
"MNBL.failure": "Failure",
"MNBL.feint": "Feint",
"MNBL.flee": "Flee",
"MNBL.formula": "Formula",
"MNBL.genre": "Gender",
"MNBL.gifts": "Gifts",
"MNBL.goodadventure": "Good Adventure",
"MNBL.hair": "Hair",
"MNBL.hard": "Hard (15)",
"MNBL.hascover": "Cover",
"MNBL.hazardous": "Tricky (20)",
"MNBL.health": "Health",
"MNBL.healthmalus": "Health Penalty",
"MNBL.heavycover": "Almost complete (-10)",
"MNBL.heroicsuccess": "Heroic Success",
"MNBL.highlanguage": "High Melnibonéan",
"MNBL.ignorearmor": "Ignore Armor",
"MNBL.ignorehealthmalus": "Ignore Health Penalty",
"MNBL.ignoresoulmalus": "Ignore Soul Penalty",
"MNBL.immobilize": "Immobilize",
"MNBL.insane": "Ridiculous (25)",
"MNBL.isdefense": "Defensive",
"MNBL.knockout": "Knock Out",
"MNBL.law": "Law",
"MNBL.legacy": "Legacy",
"MNBL.lessthanshort": "Less than short (10)",
"MNBL.lethal": "Lethal",
"MNBL.level": "Level",
"MNBL.lightcover": "Buckler or light (-2)",
"MNBL.longmore": "Long and more (25)",
"MNBL.longrange": "Long Range",
"MNBL.malus": "Penalty",
"MNBL.margin": "Margin",
"MNBL.medium": "Average (10)",
"MNBL.mediumcover": "Pavise or half (-5)",
"MNBL.mediummore": "Medium and more (20)",
"MNBL.mediumrange": "Medium Range",
"MNBL.meleethrowweapon": "Melee and Throwing Weapon",
"MNBL.meleeweapon": "Melee Weapon",
"MNBL.mode": "Mode",
"MNBL.modifier": "Modifiers",
"MNBL.modifiertype": "Modifier Type",
"MNBL.mounted": "Mounted",
"MNBL.nextactionmalus": "Penalty for next action",
"MNBL.nextattackbonus": "Bonus for next attack",
"MNBL.none": "None",
"MNBL.noneunknwon": "None/Unknown",
"MNBL.nonlethal": "Non-Lethal",
"MNBL.nonlethaldamage": "Non-Lethal Damage",
"MNBL.notarget": "No designated target",
"MNBL.origin": "Origin",
"MNBL.pacts": "Pacts",
"MNBL.points": "Points",
"MNBL.preciseattack": "Precision Attack",
"MNBL.predilections": "Specializations",
"MNBL.preferredhand": "Preferred Hand",
"MNBL.prerequisites": "Prerequisites",
"MNBL.price": "Price",
"MNBL.profession": "Profession",
"MNBL.pronounced": "Spoken",
"MNBL.pronouncedrune": "Spoken Rune",
"MNBL.pronouncerune": "Speak the rune",
"MNBL.protections": "Protections",
"MNBL.puremadness": "Insane (30)",
"MNBL.quantity": "Quantity",
"MNBL.range": "Range",
"MNBL.rarity": "Rarity",
"MNBL.registeredmodifiers": "Registered Modifiers",
"MNBL.reloadduration": "Reload Time",
"MNBL.ressources": "Resources",
"MNBL.roll": "Roll",
"MNBL.runes": "Runes",
"MNBL.runningtarget": "Running target (-5/-10 depending on range)",
"MNBL.shootmodifier": "Shooting Modifiers",
"MNBL.shootweapon": "Shoot Weapon",
"MNBL.shortmore": "Short and more (10)",
"MNBL.shortrange": "Short Range",
"MNBL.size": "Size",
"MNBL.skill": "Skill",
"MNBL.skills": "Skills",
"MNBL.smallroomtarget": "Target in confined space (+5)",
"MNBL.soul": "Soul",
"MNBL.soulmalus": "Soul Penalty",
"MNBL.soulmultiplier": "Soul Multiplier",
"MNBL.soulpoints": "Soul Points",
"MNBL.specialactions": "Special Actions",
"MNBL.specialweapon": "Special (ability/gift)",
"MNBL.speciestrait": "Species Trait",
"MNBL.speed": "Speed",
"MNBL.success": "Success",
"MNBL.target": "Target",
"MNBL.targetbelow": "Target below (+5)",
"MNBL.targetcantmove": "Target immobilized (+5)",
"MNBL.targetdefense": "Opponent's Defense",
"MNBL.targetground": "Target on the ground (+5)",
"MNBL.targetseeshoot": "Target is aware of the shot",
"MNBL.tendancies": "Tendencies",
"MNBL.throwweapon": "Throwing Weapon",
"MNBL.totalprotection": "Total Protection",
"MNBL.traced": "Written",
"MNBL.tracedrune": "Written Rune",
"MNBL.tracerune": "Write the rune",
"MNBL.treasuremoney": "Treasures and Money",
"MNBL.twohands": "Two-handed",
"MNBL.type": "Type",
"MNBL.unarmedtarget": "Unarmed target (+5)",
"MNBL.unit": "Unit",
"MNBL.use": "Use",
"MNBL.usedpredilection": "Used Predilection",
"MNBL.value": "Value",
"MNBL.weapon": "Weapon",
"MNBL.weaponbonusattack": "Handling Bonus (offensive)",
"MNBL.weaponbonusdefense": "Handling Bonus (defensive)",
"MNBL.weapons": "Weapons",
"MNBL.weaponscapacities": "Weapons/Abilities",
"MNBL.weapontype": "Weapon Type",
"MNBL.weight": "Weight",
"Présence": "Presence",
"Puissance": "Might",
"Trempe": "Mettle",
"TYPES": {
"Actor": {
"creature": "Creature",
"personnage": "Character"
},
"Item": {
"arme": "Weapon",
"bouclier": "Shield",
"capacite": "Ability",
"competence": "Skill",
"don": "Gifts",
"equipement": "Equipment",
"heritage": "Background",
"metier": "Profession",
"modifier": "Modifier",
"monnaie": "Currency",
"origine": "Origin",
"pacte": "Pacts",
"protection": "Protections",
"rune": "Rune",
"runeeffect": "Rune Effect",
"tendance": "Signs of Chaos",
"traitchaotique": "Background",
"traitespece": "Species Trait"
}
}
}

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{
"TYPES": {
"Actor": {
"personnage": "Personnage",
"creature": "Créature"
},
"Item": {
"arme": "Arme",
"competence": "Compétence",
"protection": "Protection",
"pacte": "Pacte",
"traitchaotique": "Trait Chaotique",
"monnaie": "Monnaie",
"don": "Don",
"tendance": "Tendance",
"rune": "Rune",
"equipement": "Equipement",
"capacite": "Capacité",
"origine": "Origine",
"heritage": "Héritage",
"metier": "Métier",
"runeeffect": "Effet de Rune",
"bouclier": "Bouclier",
"modifier": "Modificateur",
"traitespece": "Trait d'Espèce"
}
},
"Adresse": "Adresse",
"Puissance": "Puissance",
"Clairvoyance": "Clairvoyance",
"Présence": "Présence",
"Trempe": "Trempe",
"MNBL.assaut": "Assaut",
"MNBL.preciseattack": "Attaque Précise",
"MNBL.feint": "Feinte",
"MNBL.dirtyattack": "Coup Bas",
"MNBL.charge": "Charger",
"MNBL.contain": "Contenir l'adversaire",
"MNBL.disarm": "Désarmer",
"MNBL.none": "Aucun",
"MNBL.lightcover": "Rondache ou léger (-2)",
"MNBL.mediumcover": "Pavois ou à moitié (-5)",
"MNBL.heavycover": "Quasi complet (-10)",
"MNBL.roll": "Jet",
"MNBL.defensecapacity": "Capacité défensive",
"MNBL.attackcapacity": "Capacité offensive",
"MNBL.lessthanshort": "Moins que courte (10)",
"MNBL.shortmore": "Courte et + (10)",
"MNBL.mediummore": "Moyenne et + (20)",
"MNBL.longmore": "Longue et + (25)",
"MNBL.noneunknwon": "Aucune/Inconnue",
"MNBL.easy": "Facile (5)",
"MNBL.medium": "Moyenne (10)",
"MNBL.hard": "Ardue (15)",
"MNBL.hazardous": "Hasardeuse (20)",
"MNBL.insane": "Insensée (25)",
"MNBL.puremadness": "Pure Folie (30)",
"MNBL.pronouncerune": "Prononcer la rune",
"MNBL.tracerune": "Tracer la rune",
"MNBL.pronounced": "Prononcée",
"MNBL.traced": "Tracée",
"MNBL.meleeweapon": "Arme de contact",
"MNBL.meleethrowweapon": "Arme de contact et de Jet",
"MNBL.throwweapon": "Arme de Lancer",
"MNBL.shootweapon": "Arme de Tir",
"MNBL.specialweapon": "Spécial (capacité/don)",
"MNBL.all": "Tous",
"MNBL.beastslords": "Seigneurs des Bêtes",
"MNBL.elementslords": "Seigneurs Elementaires",
"MNBL.law": "Loi",
"MNBL.chaos": "Chaos",
"MNBL.level": "Niveau",
"MNBL.points": "Points",
"MNBL.aspect": "Aspect",
"MNBL.margin": "Marge",
"MNBL.goodadventure" : "Bonne Aventure",
"MNBL.base": "Base",
"MNBL.current": "Actuelle",
"MNBL.alignement" : "Alignement",
"MNBL.eclat": "Eclat",
"MNBL.exp": "Expérience",
"MNBL.attributes": "Attributs",
"MNBL.skills": "Compétences",
"MNBL.abilities": "Dons/Pactes",
"MNBL.equipmentactions": "Equipements/Actions",
"MNBL.bio": "Bio&Notes",
"MNBL.health": "Santé",
"MNBL.bonus": "Bonus",
"MNBL.malus": "Malus",
"MNBL.nonlethal": "Non Létaux",
"MNBL.lethal": "Létaux",
"MNBL.automalus" : "Malus Auto",
"MNBL.soul": "Ame",
"MNBL.currentmax": "Max Actuel",
"MNBL.consumed": "Consommé",
"MNBL.damagebonus": "B. Dégats",
"MNBL.speed": "Vitesse",
"MNBL.defense": "Défense",
"MNBL.totalprotection": "Protection Totale",
"MNBL.modifier": "Modificateurs",
"MNBL.type": "Type",
"MNBL.value": "Valeur",
"MNBL.gifts": "Dons",
"MNBL.allegiance": "Allégeance",
"MNBL.pacts": "Pactes",
"MNBL.runes": "Runes",
"MNBL.highlanguage": "Haut Parler",
"MNBL.difficulty": "Difficulté",
"MNBL.tendancies": "Tendances",
"MNBL.chaotictraits": "Traits Chaotique",
"MNBL.activatedrunes": "Runes actives",
"MNBL.mode": "Mode",
"MNBL.duration": "Durée",
"MNBL.treasuremoney": "Richesses et Argent",
"MNBL.quantity": "Quantité",
"MNBL.unit": "Unité",
"MNBL.specialactions": "Actions spéciales",
"MNBL.knockout": "Assomer",
"MNBL.flee": "Fuir",
"MNBL.immobilize": "Immobiliser",
"MNBL.mounted": "Monté",
"MNBL.weapons": "Armes",
"MNBL.attack": "Attaque",
"MNBL.damage": "Dégats",
"MNBL.protections": "Protections",
"MNBL.equipments": "Equipements",
"MNBL.origin": "Origine",
"MNBL.legacy": "Héritage",
"MNBL.profession": "Métier",
"MNBL.genre": "Genre",
"MNBL.size": "Taille",
"MNBL.hair": "Cheveux",
"MNBL.eyes": "Yeux",
"MNBL.preferredhand": "Main Préférée",
"MNBL.weight": "Weight",
"MNBL.soulmultiplier": "Multiplicateur d'âme",
"MNBL.ignorehealthmalus": "Ignore le malus de santé",
"MNBL.ignoresoulmalus": "Ignore le malus d'âme",
"MNBL.weapon": "Arme",
"MNBL.nextattackbonus": "Bonus pour prochaine attaque",
"MNBL.nextactionmalus": "Malus au défenseur pour prochaine action",
"MNBL.applydamage": "Appliquer les dégats/bonus/malus",
"MNBL.attribut": "Attribut",
"MNBL.skill": "Compétence",
"MNBL.target": "Cible",
"MNBL.usedpredilection": "Prédilection utilisée",
"MNBL.soulpoints": "Points d'âme",
"MNBL.formula": "Formule",
"MNBL.dice":"Dé",
"MNBL.success": "Succés",
"MNBL.failure": "Echec",
"MNBL.heroicsuccess": "Succés Héroïque",
"MNBL.dramaticfailure": "Echec Dramatique",
"MNBL.attackmountbonus": "Attaquant monté vs def. au sol (+5)",
"MNBL.targetdefense": "Défense adversaire",
"MNBL.shootmodifier": "Modificateurs de Tir",
"MNBL.aimingbonus": "Bonus de visée",
"MNBL.targetseeshoot": "La cible est consciente du tir",
"MNBL.notarget": "Pas de cible désignée",
"MNBL.runningtarget": "La cible court (-5/-10 selon portée)",
"MNBL.hascover": "Couvert",
"MNBL.range": "Portée",
"MNBL.disadvantagepositions": "Positions désavantageuses (Bonus max +15)",
"MNBL.targetground": "Cible au sol (+5)",
"MNBL.unarmedtarget": "Cible désarmée (+5)",
"MNBL.smallroomtarget": "Cible en espace restreint (+5)",
"MNBL.targetcantmove": "Cible immobilisée (+5)",
"MNBL.targetbelow": "Cible surplombée (+5)",
"MNBL.healthmalus": "Malus de santé",
"MNBL.soulmalus": "Malus d'âme",
"MNBL.registeredmodifiers": "Modificateurs enregistrés",
"MNBL.doubleD20": "Doubler le d20 (1 Point d'Eclat)",
"MNBL.pronouncedrune": "Rune prononcée",
"MNBL.tracedrune": "Rune tracée",
"MNBL.equipped": "Equipé",
"MNBL.rarity": "Rareté",
"MNBL.price": "Prix",
"MNBL.modifiertype": "Type de modificateur",
"MNBL.prerequisites": "Prérequis",
"MNBL.predilections": "Prédilections",
"MNBL.candoublebonusskill": "Les bonus de Bonne Aventure et d'Eclat peuvent être doublés (cf. Métier)",
"MNBL.addpredilection": "Ajouter une prédilection",
"MNBL.defensebonus": "Bonus de défense",
"MNBL.nonlethaldamage": "Dégâts non létaux",
"MNBL.weapontype": "Type d'arme",
"MNBL.weaponbonusattack": "Bonus de maniement (offensif)",
"MNBL.weaponbonusdefense": "Bonus de maniement (défensif)",
"MNBL.isdefense": "Défensive",
"MNBL.twohands": "A deux mains",
"MNBL.ignorearmor": "Ignore l'armure",
"MNBL.creatureresourcecost": "Cout en Ressources (créatures)",
"MNBL.shortrange": "Portée courte",
"MNBL.mediumrange":"Portée moyenne",
"MNBL.longrange":"Portée longue",
"MNBL.reloadduration": "Temps de rechargement",
"MNBL.attacks": "Attaques",
"MNBL.ressources": "Ressources",
"MNBL.weaponscapacities": "Armes/Capacités",
"MNBL.use": "Utiliser",
"MNBL.speciestrait": "Trait d'espèce"
}

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@ -12,7 +12,7 @@ export class MournbladeActorSheet extends ActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-mournblade", "sheet", "actor"],
template: "systems/fvtt-mournblade/templates/actor-sheet.html",
width: 640,
@ -25,7 +25,7 @@ export class MournbladeActorSheet extends ActorSheet {
/* -------------------------------------------- */
async getData() {
const objectData = duplicate(this.object)
const objectData = foundry.utils.duplicate(this.object)
let actorData = objectData
let formData = {
@ -40,17 +40,30 @@ export class MournbladeActorSheet extends ActorSheet {
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
limited: this.object.limited,
skills: this.actor.getSkills(),
armes: duplicate(this.actor.getWeapons()),
protections: duplicate(this.actor.getArmors()),
dons: duplicate(this.actor.getDons()),
armes: foundry.utils.duplicate(this.actor.getWeapons()),
protections: foundry.utils.duplicate(this.actor.getArmors()),
dons: foundry.utils.duplicate(this.actor.getDons()),
pactes: foundry.utils.duplicate(this.actor.getPactes()),
alignement: this.actor.getAlignement(),
tendances:duplicate(this.actor.getTendances()),
runes:duplicate(this.actor.getRunes()),
origine: duplicate(this.actor.getOrigine() || {}),
heritage: duplicate(this.actor.getHeritage() || {}),
metier: duplicate(this.actor.getMetier() || {}),
aspect: this.actor.getAspect(),
marge: this.actor.getMarge(),
tendances:foundry.utils.duplicate(this.actor.getTendances()),
runes:foundry.utils.duplicate(this.actor.getRunes()),
traitsChaotiques:foundry.utils.duplicate(this.actor.getTraitsChaotiques()),
traitsEspeces: foundry.utils.duplicate(this.actor.getTraitsEspeces()),
origine: foundry.utils.duplicate(this.actor.getOrigine() || {}),
heritage: foundry.utils.duplicate(this.actor.getHeritage() || {}),
metier: foundry.utils.duplicate(this.actor.getMetier() || {}),
combat: this.actor.getCombatValues(),
equipements: duplicate(this.actor.getEquipments()),
equipements: foundry.utils.duplicate(this.actor.getEquipments()),
modifiers: foundry.utils.duplicate(this.actor.getModifiers()),
monnaies: foundry.utils.duplicate(this.actor.getMonnaies()),
runeEffects: foundry.utils.duplicate(this.actor.getRuneEffects()),
config: game.system.mournblade.config,
protectionTotal: this.actor.getProtectionTotal(),
santeMalus: this.actor.getStatusMalus(),
ameMalus: this.actor.getAmeMalus(),
description: await TextEditor.enrichHTML(this.object.system.biodata.description, {async: true}),
options: this.options,
owner: this.document.isOwner,
editScore: this.options.editScore,
@ -92,7 +105,7 @@ export class MournbladeActorSheet extends ActorSheet {
let value = ev.currentTarget.value
this.actor.editItemField(itemId, itemType, itemField, dataType, value)
})
html.find('.quantity-minus').click(event => {
const li = $(event.currentTarget).parents(".item");
this.actor.incDecQuantity( li.data("item-id"), -1 );
@ -123,12 +136,45 @@ export class MournbladeActorSheet extends ActorSheet {
let armeId = li.data("item-id")
this.actor.rollArmeOffensif(armeId)
})
html.find('.roll-assomer').click((event) => {
this.actor.rollAssomer()
})
html.find('.roll-fuir').click((event) => {
this.actor.rollFuir()
})
html.find('.roll-immobiliser').click((event) => {
this.actor.rollImmobiliser()
})
html.find('.roll-arme-special').click((event) => {
const li = $(event.currentTarget).parents(".item")
let armeId = li.data("item-id")
this.actor.rollArmeSpecial(armeId)
})
html.find('.roll-arme-degats').click((event) => {
const li = $(event.currentTarget).parents(".item")
let armeId = li.data("item-id")
this.actor.rollArmeDegats(armeId)
})
html.find('.quantity-modify').click(event => {
const li = $(event.currentTarget).parents(".item")
const value = Number($(event.currentTarget).data("quantite-value"))
this.actor.incDecQuantity( li.data("item-id"), value );
})
html.find('.item-add').click((event) => {
const itemType = $(event.currentTarget).data("type")
this.actor.createEmbeddedDocuments('Item', [{ name: `Nouveau ${itemType}`, type: itemType }], { renderSheet: true })
})
html.find('.sante-modify').click((event) => {
const santeType = $(event.currentTarget).data("type")
const value = $(event.currentTarget).data("value")
this.actor.incDecSante(santeType, value, false)
})
html.find('.ame-modify').click((event) => {
const value = $(event.currentTarget).data("value")
this.actor.incDecAme(value)
})
html.find('.lock-unlock-sheet').click((event) => {
this.options.editScore = !this.options.editScore;

View File

@ -31,7 +31,7 @@ export class MournbladeActor extends Actor {
if (data instanceof Array) {
return super.create(data, options);
}
// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
// If the created actor has items (only applicable to foundry.utils.duplicated actors) bypass the new actor creation logic
if (data.items) {
let actor = super.create(data, options);
return actor;
@ -41,29 +41,42 @@ export class MournbladeActor extends Actor {
const skills = await MournbladeUtility.loadCompendium("fvtt-mournblade.skills")
data.items = skills.map(i => i.toObject())
}
if (data.type == 'pnj') {
if (data.type == 'creature') {
const skills = await MournbladeUtility.loadCompendium("fvtt-mournblade.skills-creatures")
data.items = skills.map(i => i.toObject())
data.items.push({ name: "Arme naturelle 1", type: 'arme', img: "systems/fvtt-mournblade/assets/icons/arme.webp", system: { typearme: "contact", bonusmaniementoff: 0, seuildefense: 0, degats: "0" } })
data.items.push({ name: "Arme naturelle 2", type: 'arme', img: "systems/fvtt-mournblade/assets/icons/arme.webp", system: { typearme: "contact", bonusmaniementoff: 0, seuildefense: 0, degats: "0" } })
}
return super.create(data, options);
}
/* -------------------------------------------- */
setModifier(name, type, value) {
this.createEmbeddedDocuments("Item", [{ type: "modifier", name: name, system: { modifiertype: type, value: value } }])
ui.notifications.info("Le modificateur " + name + " a été ajouté à " + this.name + ".")
}
/* -------------------------------------------- */
prepareArme(arme) {
arme = duplicate(arme)
arme = foundry.utils.duplicate(arme)
let combat = this.getCombatValues()
if (arme.system.typearme == "contact" || arme.system.typearme == "contactjet") {
arme.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée"))
arme.system.isMelee = true
arme.system.competence = foundry.utils.duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée"))
arme.system.attrKey = "pui"
arme.system.totalDegats = arme.system.degats + "+" + combat.bonusDegatsTotal
arme.system.totalOffensif = this.system.attributs.pui.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff
arme.system.totalOffensif = this.system.attributs.pui.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff + combat.attaqueModifier
if (arme.system.isdefense) {
arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.bonusmaniementdef
}
}
if (arme.system.typearme == "jet" || arme.system.typearme == "tir") {
arme.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "armes à distance"))
arme.system.isDistance = true
arme.system.competence = foundry.utils.duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "armes à distance"))
arme.system.attrKey = "adr"
arme.system.totalOffensif = this.system.attributs.adr.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff
arme.system.totalOffensif = this.system.attributs.adr.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff + combat.attaqueModifier
arme.system.totalDegats = arme.system.degats
if (arme.system.isdefense) {
arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.bonusmaniementdef
@ -71,6 +84,19 @@ export class MournbladeActor extends Actor {
}
return arme
}
/* -------------------------------------------- */
prepareBouclier(bouclier) {
bouclier = foundry.utils.duplicate(bouclier)
let combat = this.getCombatValues()
bouclier.system.competence = foundry.utils.duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée"))
bouclier.system.attrKey = "pui"
bouclier.system.totalDegats = bouclier.system.degats + "+" + combat.bonusDegatsTotal
bouclier.system.totalOffensif = this.system.attributs.pui.value + bouclier.system.competence.system.niveau
bouclier.system.isdefense = true
bouclier.system.bonusmaniementoff = 0
bouclier.system.totalDefensif = combat.defenseTotal + bouclier.system.competence.system.niveau + bouclier.system.bonusdefense
return bouclier
}
/* -------------------------------------------- */
getWeapons() {
@ -79,28 +105,66 @@ export class MournbladeActor extends Actor {
if (arme.type == "arme") {
armes.push(this.prepareArme(arme))
}
if (arme.type == "bouclier") {
armes.push(this.prepareBouclier(arme))
}
}
MournbladeUtility.sortArrayObjectsByName(armes)
return armes
}
/* -------------------------------------------- */
getDons() {
return this.items.filter(item => item.type == "don")
getModifiersForRoll() {
let modifiers = []
for (let mod of this.items) {
if (mod.type == "modifier" && mod.system.modifiertype == "roll") {
let modObj = mod.toObject()
modObj.system.apply = true
modifiers.push(modObj)
}
}
MournbladeUtility.sortArrayObjectsByName(modifiers)
return modifiers
}
/* -------------------------------------------- */
getItemSorted(types) {
let items = this.items.filter(item => types.includes(item.type)) || []
MournbladeUtility.sortArrayObjectsByName(items)
return items
}
getDons() {
return this.getItemSorted(["don"])
}
getPactes() {
return this.getItemSorted(["pacte"])
}
getTendances() {
return this.items.filter(item => item.type == "tendance")
return this.getItemSorted(["tendance"])
}
getRunes() {
return this.items.filter(item => item.type == "rune")
return this.getItemSorted(["rune"])
}
/* -------------------------------------------- */
getEquipments() {
return this.items.filter(item => item.type == "equipement")
return this.getItemSorted(["equipement"])
}
getModifiers() {
return this.getItemSorted(["modifier"])
}
getTraitsChaotiques() {
return this.getItemSorted(["traitchaotique"])
}
getTraitsEspeces() {
return this.getItemSorted(["traitespece"])
}
getMonnaies() {
return this.getItemSorted(["monnaie"])
}
/* -------------------------------------------- */
getArmors() {
return this.items.filter(item => item.type == "protection")
return this.getItemSorted(["protection"])
}
getRuneEffects() {
return this.getItemSorted(["runeeffect"])
}
getOrigine() {
return this.items.find(item => item.type == "origine")
@ -115,7 +179,7 @@ export class MournbladeActor extends Actor {
getSkills() {
let comp = []
for (let item of this.items) {
item = duplicate(item)
item = foundry.utils.duplicate(item)
if (item.type == "competence") {
item.system.attribut1total = item.system.niveau + (this.system.attributs[item.system.attribut1]?.value || 0)
item.system.attribut2total = item.system.niveau + (this.system.attributs[item.system.attribut2]?.value || 0)
@ -131,20 +195,28 @@ export class MournbladeActor extends Actor {
comp.push(item)
}
}
return comp.sort(function (a, b) {
let fa = a.name.toLowerCase(),
fb = b.name.toLowerCase();
if (fa < fb) {
return -1;
}
if (fa > fb) {
return 1;
}
return 0;
})
MournbladeUtility.sortArrayObjectsByName(comp)
return comp
}
/* -------------------------------------------- */
getProtectionTotal() {
let protection = 0
for (let item of this.items) {
if (item.type == "protection" && item.system.equipped) {
protection += item.system.protection
}
}
return protection
}
/* -------------------------------------------- */
getAspect() {
return (this.system.balance.loi > this.system.balance.chaos) ? this.system.balance.loi : this.system.balance.chaos
}
getMarge() {
return Math.abs(this.system.balance.loi - this.system.balance.chaos)
}
getAlignement() {
return (this.system.balance.loi > this.system.balance.chaos) ? "loyal" : "chaotique"
}
@ -161,7 +233,14 @@ export class MournbladeActor extends Actor {
/* -------------------------------------------- */
getCombatValues() {
let defenserModifier = 0
this.items.filter(item => item.type == "modifier" && item.system.modifiertype == "defense").map(e => defenserModifier += e.system.value)
let attaqueModifier = 0
this.items.filter(item => item.type == "modifier" && item.system.modifiertype == "attaque").map(e => attaqueModifier += e.system.value)
let combat = {
defenserModifier,
attaqueModifier,
initBase: this.system.attributs.adr.value,
initTotal: this.system.attributs.adr.value + this.system.combat.initbonus,
bonusDegats: this.getBonusDegats(),
@ -169,10 +248,11 @@ export class MournbladeActor extends Actor {
vitesseBase: this.getVitesseBase(),
vitesseTotal: this.getVitesseBase() + this.system.combat.vitessebonus,
defenseBase: this.getDefenseBase(),
defenseTotal: this.getDefenseBase() + this.system.combat.defensebonus
defenseTotal: this.getDefenseBase() + this.system.combat.defensebonus + defenserModifier
}
return combat
}
/* -------------------------------------------- */
prepareBaseData() {
}
@ -188,11 +268,11 @@ export class MournbladeActor extends Actor {
if (this.type == 'personnage') {
let newSante = this.system.sante.bonus + (this.system.attributs.pui.value + this.system.attributs.tre.value) * 2 + 5
if (this.system.sante.base != newSante) {
this.update({ 'data.sante.base': newSante })
this.update({ 'system.sante.base': newSante })
}
let newAme = (this.system.attributs.cla.value + this.system.attributs.tre.value) * this.system.biodata.amemultiplier + 5
if (this.system.ame.fullmax != newAme) {
this.update({ 'data.ame.fullmax': newAme })
this.update({ 'system.ame.fullmax': newAme })
}
}
@ -209,20 +289,57 @@ export class MournbladeActor extends Actor {
getItemById(id) {
let item = this.items.find(item => item.id == id);
if (item) {
item = duplicate(item)
item = foundry.utils.duplicate(item)
}
return item;
}
/* -------------------------------------------- */
async equipItem(itemId) {
let item = this.items.find(item => item.id == itemId);
if (item && item.system.data) {
let update = { _id: item.id, "data.equipped": !item.system.equipped };
let item = this.items.find(item => item.id == itemId)
if (item?.system) {
let update = { _id: item.id, "system.equipped": !item.system.equipped }
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
}
}
/* -------------------------------------------- */
getStatusMalus() {
if (this.system.biodata.ignoresantemalus) {
return 0
}
let malusL = 0
let malusNL = 0
if (this.system.sante.base - this.system.sante.letaux < 10) {
malusL = -2
}
if (this.system.sante.base - this.system.sante.letaux < 5) {
malusL = -5
}
if (this.system.sante.base - this.system.sante.nonletaux < 10) {
malusNL = -2
}
if (this.system.sante.base - this.system.sante.nonletaux < 5) {
malusNL = -5
}
return Math.min(malusL, malusNL)
}
/* -------------------------------------------- */
getAmeMalus() {
if (this.system.biodata.ignoreamemalus) {
return 0
}
let malusA = 0
if (this.system.ame.currentmax - this.system.ame.value < 10) {
malusA = -2
}
if (this.system.ame.currentmax - this.system.ame.value < 5) {
malusA = -5
}
return malusA
}
/* -------------------------------------------- */
editItemField(itemId, itemType, itemField, dataType, value) {
let item = this.items.find(item => item.id == itemId)
@ -233,11 +350,49 @@ export class MournbladeActor extends Actor {
} else {
value = String(value)
}
let update = { _id: item.id, [`data.${itemField}`]: value };
let update = { _id: item.id, [`system.${itemField}`]: value };
this.updateEmbeddedDocuments("Item", [update])
}
}
/* -------------------------------------------- */
incDecSante(type, value, applyArmure = true) {
value = Number(value)
if (value && applyArmure) {
let protection = this.getProtectionTotal()
value -= protection
value = Math.max(0, Number(value))
}
if (value) {
let newSante = foundry.utils.duplicate(this.system.sante)
newSante[type] += Number(value)
newSante[type] = Math.max(0, newSante[type])
if (newSante[type] > this.system.sante.base) {
value -= this.system.sante.base - newSante[type]
newSante[type] = this.system.sante.base
} else {
value = 0
}
newSante[type] = Math.min(newSante[type], newSante.base)
if (value && type == "nonletaux") {
newSante["letaux"] += value
}
this.update({ 'system.sante': newSante })
}
}
/* -------------------------------------------- */
incDecAme(value) {
value = Number(value)
if (value) {
let newAme = foundry.utils.duplicate(this.system.ame)
newAme.value += Number(value)
newAme.value = Math.max(0, newAme.value)
newAme.value = Math.min(newAme.value, newAme.currentmax)
this.update({ 'system.ame': newAme })
}
}
/* -------------------------------------------- */
getBonneAventure() {
return this.system.bonneaventure.actuelle
@ -247,7 +402,7 @@ export class MournbladeActor extends Actor {
changeBonneAventure(value) {
let newBA = this.system.bonneaventure.actuelle
newBA += value
this.update({ 'data.bonneaventure.actuelle': newBA })
this.update({ 'system.bonneaventure.actuelle': newBA })
}
/* -------------------------------------------- */
@ -259,7 +414,7 @@ export class MournbladeActor extends Actor {
changeEclat(value) {
let newE = this.system.eclat.value
newE += value
this.update({ 'data.eclat.value': newE })
this.update({ 'system.eclat.value': newE })
}
/* -------------------------------------------- */
@ -268,13 +423,13 @@ export class MournbladeActor extends Actor {
}
/* -------------------------------------------- */
subPointsAme(runeMode, value) {
let ame = duplicate(this.system.ame)
if(runeMode == "prononcer") {
ame.value -= value
let ame = foundry.utils.duplicate(this.system.ame)
if (runeMode == "prononcer") {
ame.value += value
} else {
ame.currentmax -= value
}
this.update( {'data.ame': ame})
this.update({ 'system.ame': ame })
}
/* -------------------------------------------- */
@ -295,6 +450,9 @@ export class MournbladeActor extends Actor {
/* -------------------------------------------- */
getBonusDegats() {
if (this.type == "creature") {
return 0
}
return __degatsBonus[this.system.attributs.pui.value]
}
@ -302,7 +460,7 @@ export class MournbladeActor extends Actor {
async equipGear(equipmentId) {
let item = this.items.find(item => item.id == equipmentId);
if (item && item.system.data) {
let update = { _id: item.id, "data.equipped": !item.system.equipped };
let update = { _id: item.id, "system.equipped": !item.system.equipped };
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
}
}
@ -311,15 +469,15 @@ export class MournbladeActor extends Actor {
getSubActors() {
let subActors = [];
for (let id of this.system.subactors) {
subActors.push(duplicate(game.actors.get(id)));
subActors.push(foundry.utils.duplicate(game.actors.get(id)));
}
return subActors;
}
/* -------------------------------------------- */
async addSubActor(subActorId) {
let subActors = duplicate(this.system.subactors);
let subActors = foundry.utils.duplicate(this.system.subactors);
subActors.push(subActorId);
await this.update({ 'data.subactors': subActors });
await this.update({ 'system.subactors': subActors });
}
/* -------------------------------------------- */
async delSubActor(subActorId) {
@ -329,18 +487,17 @@ export class MournbladeActor extends Actor {
newArray.push(id);
}
}
await this.update({ 'data.subactors': newArray });
await this.update({ 'system.subactors': newArray });
}
/* -------------------------------------------- */
async incDecQuantity(objetId, incDec = 0) {
let objetQ = this.items.get(objetId)
if (objetQ) {
let newQ = objetQ.system.quantity + incDec;
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'data.quantity': newQ }]); // pdates one EmbeddedEntity
let newQ = objetQ.system.quantite + incDec;
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantite': newQ }]); // pdates one EmbeddedEntity
}
}
/* -------------------------------------------- */
getCompetence(compId) {
return this.items.get(compId)
@ -349,9 +506,54 @@ export class MournbladeActor extends Actor {
/* -------------------------------------------- */
async setPredilectionUsed(compId, predIdx) {
let comp = this.items.get(compId)
let pred = duplicate(comp.system.predilections)
let pred = foundry.utils.duplicate(comp.system.predilections)
pred[predIdx].used = true
await this.updateEmbeddedDocuments('Item', [{ _id: compId, 'data.predilections': pred }])
await this.updateEmbeddedDocuments('Item', [{ _id: compId, 'system.predilections': pred }])
}
/* -------------------------------------------- */
getInitiativeScore() {
return Number(this.system.attributs.adr.value) + Number(this.system.combat.initbonus)
}
/* -------------------------------------------- */
getBestDefenseValue() {
let defenseList = this.items.filter(item => (item.type == "arme" || item.type == "bouclier") && item.system.equipped)
let maxDef = 0
let bestArme
for (let arme of defenseList) {
if (arme.type == "arme" && arme.system.isdefense) {
arme = this.prepareArme(arme)
}
if (arme.type == "bouclier") {
arme = this.prepareBouclier(arme)
}
if (arme.system.totalDefensif > maxDef) {
maxDef = arme.system.totalDefensif
bestArme = foundry.utils.duplicate(arme)
}
}
return bestArme
}
/* -------------------------------------------- */
depenseRessources(arme) {
if (arme.system.nbressources && Number(arme.system.nbressources) > 0) {
if (this.type == "creature") {
let ressources = foundry.utils.duplicate(this.system.ressources)
if (Number(ressources.value) >= Number(arme.system.nbressources)) {
ressources.value -= arme.system.nbressources
this.update({ 'system.ressources': ressources })
ChatMessage.create({
content: "L'utilisation de la capacité/arme a dépensé " + arme.system.nbressources + " ressources.",
whisper: game.user._id,
user: game.user._id
});
} else {
ui.notifications.warn("Points de ressources insuffisants.")
}
} else {
ui.notifications.warn("Les ressources ne sont pas disponibles pour les personnages.")
}
}
}
/* -------------------------------------------- */
@ -360,24 +562,34 @@ export class MournbladeActor extends Actor {
rollData.alias = this.name
rollData.actorImg = this.img
rollData.actorId = this.id
rollData.tokenId = this.token?.id
rollData.img = this.img
rollData.canEclatDoubleD20 = this.canEclatDoubleD20()
rollData.doubleD20 = false
rollData.attributs = MournbladeUtility.getAttributs()
rollData.selectDifficulte = true
rollData.malusSante = this.getStatusMalus() + this.system.sante.malusmanuel
rollData.malusAme = this.getAmeMalus()
rollData.modifiers = this.getModifiersForRoll()
rollData.desavantages = {}
rollData.isMonte = this.system.combat.monte
if (rollData.isMonte) {
rollData.config.attaques["chargecavalerie"] = "Charge de cavalerie"
}
if (attrKey) {
rollData.attrKey = attrKey
if (attrKey != "tochoose") {
rollData.actionImg = "systems/fvtt-mournblade/assets/icons/" + this.system.attributs[attrKey].labelnorm + ".webp"
rollData.attr = duplicate(this.system.attributs[attrKey])
rollData.attr = foundry.utils.duplicate(this.system.attributs[attrKey])
}
}
if (compId) {
rollData.competence = duplicate(this.items.get(compId) || {})
rollData.competence = foundry.utils.duplicate(this.items.get(compId) || {})
rollData.actionImg = rollData.competence?.img
}
if (compName) {
rollData.competence = duplicate(this.items.find( item => item.name.toLowerCase() == compName.toLowerCase()) || {})
rollData.competence = foundry.utils.duplicate(this.items.find(item => item.name.toLowerCase() == compName.toLowerCase()) || {})
rollData.actionImg = rollData.competence?.img
}
return rollData
@ -386,7 +598,6 @@ export class MournbladeActor extends Actor {
/* -------------------------------------------- */
async rollAttribut(attrKey) {
let rollData = this.getCommonRollData(attrKey)
console.log("RollDatra", rollData)
let rollDialog = await MournbladeRollDialog.create(this, rollData)
rollDialog.render(true)
}
@ -400,32 +611,114 @@ export class MournbladeActor extends Actor {
}
/* -------------------------------------------- */
async rollRune(runeId) {
async rollRune(runeId) {
let comp = this.items.find(comp => comp.type == "competence" && comp.name.toLowerCase() == "savoir : runes")
if (!comp) {
ui.notifications.warn("La compétence Savoirs : Runes n'a pas été trouvée, abandon.")
return
}
let rollData = this.getCommonRollData("cla", undefined, "Savoir : Runes")
rollData.rune = duplicate(this.items.get(runeId) || {})
rollData.difficulte = rollData.rune?.data?.seuil || 0
rollData.rune = foundry.utils.duplicate(this.items.get(runeId) || {})
rollData.difficulte = rollData.rune?.system?.seuil || 0
rollData.runemode = "prononcer"
rollData.runeame = 1
rollData.runeame = 1
console.log("runeData", rollData)
let rollDialog = await MournbladeRollDialog.create(this, rollData)
rollDialog.render(true)
}
/* -------------------------------------------- */
async rollArmeOffensif(armeId) {
let arme = this.items.get(armeId)
arme = this.prepareArme(arme)
let rollData = this.getCommonRollData(arme.system.attrKey, arme.system.competence._id)
rollData.arme = arme
console.log("ARME!", rollData)
let rollDialog = await MournbladeRollDialog.create(this, rollData)
rollDialog.render(true)
}
/* -------------------------------------------- */
async rollArmeOffensif(armeId) {
let arme = this.items.get(armeId)
if (arme.type == "arme") {
arme = this.prepareArme(arme)
}
if (arme.type == "bouclier") {
arme = this.prepareBouclier(arme)
}
let rollData = this.getCommonRollData(arme.system.attrKey, arme.system.competence._id)
rollData.arme = arme
rollData.typeAttaque = "assaut"
rollData.typeCouvert = "aucun"
rollData.hasDesavantageBonus = true
rollData.visee = false
rollData.ciblecourt = false
rollData.cibleconsciente = false
// Do not display difficulte if defense weapon or distance
if (rollData.armeDefense || rollData.arme.system.isDistance) {
rollData.selectDifficulte = false
rollData.difficulte = (rollData.arme.system.isDistance) ? 0 : rollData.difficulte
}
console.log("ARME!", rollData)
this.depenseRessources(arme)
let rollDialog = await MournbladeRollDialog.create(this, rollData)
rollDialog.render(true)
}
/* -------------------------------------------- */
async rollAssomer() {
let rollData = this.getCommonRollData("adr", undefined, "Filouterie")
rollData.typeAttaque = "assomer"
rollData.typeCouvert = "aucun"
rollData.hasDesavantageBonus = true
if (rollData.defender) {
rollData.selectDifficulte = false
rollData.difficulte = rollData.defender.system.attributs.tre.value * 2
}
console.log("Assomer!", rollData)
let rollDialog = await MournbladeRollDialog.create(this, rollData)
rollDialog.render(true)
}
/* -------------------------------------------- */
async rollFuir() {
let rollData = this.getCommonRollData("adr", undefined, "Mouvements")
rollData.typeAttaque = "fuir"
rollData.typeCouvert = "aucun"
rollData.hasDesavantageBonus = true
if (rollData.defender) {
rollData.selectDifficulte = false
let comp = rollData.defender.items.find(it => it.type == "competence" && it.name.toLowerCase() == "mouvements")
rollData.difficulte = rollData.defender.system.attributs.adr.value + ((comp) ? comp.system.niveau : rollData.defender.system.attributs.adr.value)
}
console.log("Fuir!", rollData)
let rollDialog = await MournbladeRollDialog.create(this, rollData)
rollDialog.render(true)
}
/* -------------------------------------------- */
async rollImmobiliser() {
let rollData = this.getCommonRollData("pui", undefined, "Mêlée")
rollData.typeAttaque = "immobiliser"
rollData.typeCouvert = "aucun"
rollData.hasDesavantageBonus = true
if (rollData.defender) {
rollData.selectDifficulte = false
rollData.difficulte = rollData.defenderCombatValues.defenseTotal
}
console.log("Immobiliser!", rollData)
let rollDialog = await MournbladeRollDialog.create(this, rollData)
rollDialog.render(true)
}
/* -------------------------------------------- */
async rollArmeSpecial(armeId) {
let arme = this.items.get(armeId)
if (arme) {
MournbladeUtility.createChatWithRollMode("GM", {
content: await renderTemplate(`systems/fvtt-mournblade/templates/chat-display-description.html`, arme)
}, arme)
this.depenseRessources(arme)
}
}
/* -------------------------------------------- */
async rollArmeDegats(armeId) {
let arme = this.items.get(armeId)
arme = this.prepareArme(arme)
if (arme.type == "arme") {
arme = this.prepareArme(arme)
}
if (arme.type == "bouclier") {
arme = this.prepareBouclier(arme)
}
rollData.degatsFormula = arme.system.totalDegats
let roll = new Roll(arme.system.totalDegats).roll({ async: false })
await MournbladeUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode"));
let rollData = {

View File

@ -9,8 +9,11 @@ export class MournbladeCombat extends Combat {
for (let cId = 0; cId < ids.length; cId++) {
const c = this.combatants.get(ids[cId]);
let id = c._id || c.id;
let initBonus = c.actor ? c.actor.getInitiativeScore( this.id, id ) : -1;
await this.updateEmbeddedDocuments("Combatant", [ { _id: id, initiative: initBonus } ]);
let initBonus = c.actor ? c.actor.getInitiativeScore() : 0
let roll = new Roll("1d10 + "+initBonus).roll({ async: false})
await MournbladeUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode"))
//console.log("Init bonus", initBonus, roll.total)
await this.updateEmbeddedDocuments("Combatant", [ { _id: id, initiative: roll.total } ]);
}
return this;

View File

@ -0,0 +1,81 @@
export class MournbladeConfig {
static getConfig() {
let MOURNBLADE_CONFIG = {
attaques: {
assaut: game.i18n.localize("MNBL.assaut"),
precise: game.i18n.localize("MNBL.preciseattack"),
feinte: game.i18n.localize("MNBL.feint"),
coupbas: game.i18n.localize("MNBL.dirtyattack"),
charger: game.i18n.localize("MNBL.charge"),
contenir: game.i18n.localize("MNBL.contain"),
desarmer: game.i18n.localize("MNBL.disarm")
},
couverts: {
aucun: { name: game.i18n.localize("MNBL.none"), value: 0 },
rondache: { name: game.i18n.localize("MNBL.lightcover"), value: -2 },
pavois: { name: game.i18n.localize("MNBL.mediumcover"), value: -5 },
complet: { name: game.i18n.localize("MNBL.heavycover"), value: -10 },
},
modifierTypes: {
aucun: { name: game.i18n.localize("MNBL.none"), value: 0 },
roll: { name: game.i18n.localize("MNBL.roll"), value: 0 },
degats: { name: game.i18n.localize("MNBL.damage"), value: 0 },
defense: { name: game.i18n.localize("MNBL.defensecapacity"), value: 0 },
attaque: { name: game.i18n.localize("MNBL.attackcapacity"), value: 0 },
},
listeNiveau: {
},
listeNiveauCreature: {
},
listePortees: {
"10": game.i18n.localize("MNBL.lessthanshort"),
"15": game.i18n.localize("MNBL.shortmore"),
"20": game.i18n.localize("MNBL.mediummore"),
"25": game.i18n.localize("MNBL.longmore")
},
modificateurOptions: {},
pointsAmeOptions: {},
difficulteOptions: {
"0": game.i18n.localize("MNBL.noneunknwon"),
"5": game.i18n.localize("MNBL.easy"),
"10": game.i18n.localize("MNBL.medium"),
"15": game.i18n.localize("MNBL.hard"),
"20": game.i18n.localize("MNBL.hazardous"),
"25": game.i18n.localize("MNBL.insane"),
"30": game.i18n.localize("MNBL.puremadness")
},
attributs: {
adr: game.i18n.localize("Adresse"), pui: game.i18n.localize("Puissance"),
cla: game.i18n.localize("Clairvoyance"), pre: game.i18n.localize("Présence"), tre: game.i18n.localize("Trempe")
},
lancementRuneOptions: {
prononcer: game.i18n.localize("MNBL.pronouncerune"),
inscrire: game.i18n.localize("MNBL.tracerune")
},
effetRuneOptions: {
prononcee: game.i18n.localize("MNBL.pronounced"),
inscrite: game.i18n.localize("MNBL.traced")
},
typeArmeOptions: {
contact: game.i18n.localize("MNBL.meleeweapon"),
contactjet: game.i18n.localize("MNBL.meleethrowweapon"),
jet: game.i18n.localize("MNBL.throwweapon"),
tir: game.i18n.localize("MNBL.shootweapon"),
special: game.i18n.localize("MNBL.specialweapon")
},
allegeanceOptions: {
tous: game.i18n.localize("MNBL.all"),
chaos: game.i18n.localize("MNBL.chaos"),
loi: game.i18n.localize("MNBL.law"),
betes: game.i18n.localize("MNBL.beastslords"),
elementaires: game.i18n.localize("MNBL.elementslords")
}
}
return MOURNBLADE_CONFIG;
}
};

View File

@ -0,0 +1,25 @@
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
import { MournbladeActorSheet } from "./mournblade-actor-sheet.js";
import { MournbladeUtility } from "./mournblade-utility.js";
/* -------------------------------------------- */
export class MournbladeCreatureSheet extends MournbladeActorSheet {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-mournblade", "sheet", "actor"],
template: "systems/fvtt-mournblade/templates/creature-sheet.html",
width: 640,
height: 720,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
editScore: false
})
}
}

View File

@ -9,7 +9,7 @@ export class MournbladeItemSheet extends ItemSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-mournblade", "sheet", "item"],
template: "systems/fvtt-mournblade/templates/item-sheet.html",
dragDrop: [{ dragSelector: null, dropSelector: null }],
@ -48,7 +48,7 @@ export class MournbladeItemSheet extends ItemSheet {
/* -------------------------------------------- */
async getData() {
const objectData = duplicate(this.object)
const objectData = foundry.utils.duplicate(this.object)
let itemData = objectData
let formData = {
title: this.title,
@ -63,10 +63,15 @@ export class MournbladeItemSheet extends ItemSheet {
limited: this.object.limited,
options: this.options,
owner: this.document.isOwner,
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
config: game.system.mournblade.config,
mr: (this.object.type == 'specialisation'),
isGM: game.user.isGM
}
if ( objectData.type == "don") {
formData.sacrifice = await TextEditor.enrichHTML(this.object.system.sacrifice, {async: true})
}
//this.options.editable = !(this.object.origin == "embeddedItem");
console.log("ITEM DATA", formData, this);
return formData;
@ -86,7 +91,7 @@ export class MournbladeItemSheet extends ItemSheet {
/* -------------------------------------------- */
postItem() {
let chatData = duplicate(MournbladeUtility.data(this.item));
let chatData = foundry.utils.duplicate(MournbladeUtility.data(this.item));
if (this.actor) {
chatData.actor = { id: this.actor.id };
}
@ -129,28 +134,28 @@ export class MournbladeItemSheet extends ItemSheet {
html.find('.edit-prediction').change(ev => {
const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index")
let pred = duplicate(this.object.system.predilections)
let pred = foundry.utils.duplicate(this.object.system.predilections)
pred[index].name = ev.currentTarget.value
this.object.update( { 'data.predilections': pred })
this.object.update( { 'system.predilections': pred })
})
html.find('.delete-prediction').click(ev => {
const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index")
let pred = duplicate(this.object.system.predilections)
let pred = foundry.utils.duplicate(this.object.system.predilections)
pred.splice(index,1)
this.object.update( { 'data.predilections': pred })
this.object.update( { 'system.predilections': pred })
})
html.find('.use-prediction').change(ev => {
const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index")
let pred = duplicate(this.object.system.predilections)
let pred = foundry.utils.duplicate(this.object.system.predilections)
pred[index].used = ev.currentTarget.checked
this.object.update( { 'data.predilections': pred })
this.object.update( { 'system.predilections': pred })
})
html.find('#add-predilection').click(ev => {
let pred = duplicate(this.object.system.predilections)
pred.push( { name: "Nouvelle prédilection", used: false })
this.object.update( { 'data.predilections': pred })
let pred = foundry.utils.duplicate(this.object.system.predilections)
pred.push( { name: "Nouvelle prédilection", id: randomID(), used: false })
this.object.update( { 'system.predilections': pred })
})
// Update Inventory Item
html.find('.item-delete').click(ev => {

View File

@ -11,8 +11,10 @@ export const defaultItemImg = {
predilection: "systems/fvtt-mournblade/assets/icons/predilection.webp",
protection: "systems/fvtt-mournblade/assets/icons/protection.webp",
rune: "systems/fvtt-mournblade/assets/icons/rune.webp",
runeeffect: "systems/fvtt-mournblade/assets/icons/rune.webp",
tendance: "systems/fvtt-mournblade/assets/icons/tendance.webp",
traitchaotique: "systems/fvtt-mournblade/assets/icons/traitchaotique.webp",
traitespece: "systems/fvtt-mournblade/assets/icons/capacite.webp"
}
/**

View File

@ -11,10 +11,11 @@
import { MournbladeActor } from "./mournblade-actor.js";
import { MournbladeItemSheet } from "./mournblade-item-sheet.js";
import { MournbladeActorSheet } from "./mournblade-actor-sheet.js";
//import { MournbladeNPCSheet } from "./mournblade-npc-sheet.js";
import { MournbladeCreatureSheet } from "./mournblade-creature-sheet.js";
import { MournbladeUtility } from "./mournblade-utility.js";
import { MournbladeCombat } from "./mournblade-combat.js";
import { MournbladeItem } from "./mournblade-item.js";
import { MournbladeConfig } from "./mournblade-config.js";
/* -------------------------------------------- */
/* Foundry VTT Initialization */
@ -45,13 +46,15 @@ Hooks.once("init", async function () {
CONFIG.Combat.documentClass = MournbladeCombat
CONFIG.Actor.documentClass = MournbladeActor
CONFIG.Item.documentClass = MournbladeItem
game.system.mournblade = { }
game.system.mournblade = {
config : MournbladeConfig.getConfig(),
}
/* -------------------------------------------- */
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("fvtt-mournblade", MournbladeActorSheet, { types: ["personnage"], makeDefault: true })
//Actors.registerSheet("fvtt-mournblade", MournbladeNPCSheet, { types: ["npc"], makeDefault: false });
Actors.registerSheet("fvtt-mournblade", MournbladeCreatureSheet, { types: ["creature"], makeDefault: true })
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("fvtt-mournblade", MournbladeItemSheet, { makeDefault: true })
@ -67,14 +70,32 @@ function welcomeMessage() {
whisper: [game.user.id],
content: `<div id="welcome-message-Mournblade"><span class="rdd-roll-part">
<strong>Bienvenue dans les Jeunes Royaumes de Mournblade !</strong>
<p>Les livres de Mournblade sont nécessaires pour jouer : https://www.titam-france.fr</p>
<p>Mournblade est jeu de rôle publié par Titam France/Sombres projets, tout les droits leur appartiennent.</p>
<p>Système développé par LeRatierBretonnien, support sur le <a href="https://discord.gg/pPSDNJk">Discord FR de Foundry</a>.</p>
` });
}
/* -------------------------------------------- */
async function importDefaultScene() {
let exists = game.scenes.find(j => j.name == "Accueil");
if (!exists) {
const scenes = await MournbladeUtility.loadCompendium("fvtt-mournblade.scenes")
let newDocuments = scenes.filter(i => i.name == "Accueil");
await game.scenes.documentClass.create(newDocuments);
game.scenes.find(i => i.name == "Accueil").activate();
}
}
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
Hooks.once("ready", function () {
game.system.mournblade = {
config : MournbladeConfig.getConfig(),
}
MournbladeUtility.ready();
// User warning
if (!game.user.isGM && game.user.character == undefined) {
@ -84,13 +105,22 @@ Hooks.once("ready", function () {
user: game.user._id
});
}
// CSS patch for v9
if (game.version) {
let sidebar = document.getElementById("sidebar");
sidebar.style.width = "min-content";
if (!game.user.isGM && game.user.character && !game.user.character.prototypeToken.actorLink) {
ui.notifications.info("Le token de du joueur n'est pas connecté à l'acteur !");
ChatMessage.create({
content: "<b>ATTENTION</b> Le token du joueur " + game.user.name + " n'est pas connecté à l'acteur !",
user: game.user._id
});
}
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{
console.log("ClassCounter loaded", moduleCounter)
moduleCounter.ClassCounter.registerUsageCount()
}).catch(err=>
console.log("No stats available, giving up.")
)
importDefaultScene();
welcomeMessage();
});

View File

@ -5,7 +5,7 @@ export class MournbladeRollDialog extends Dialog {
/* -------------------------------------------- */
static async create(actor, rollData ) {
let options = { classes: ["MournbladeDialog"], width: 340, height: 420, 'z-index': 99999 };
let options = { classes: ["MournbladeDialog"], width: 340, height: 'fit-content', 'z-index': 99999 };
let html = await renderTemplate('systems/fvtt-mournblade/templates/roll-dialog-generic.html', rollData);
return new MournbladeRollDialog(actor, rollData, html, options );
@ -52,14 +52,22 @@ export class MournbladeRollDialog extends Dialog {
activateListeners(html) {
super.activateListeners(html);
var dialog = this;
function onLoad() {
}
$(function () { onLoad(); });
html.find('.apply-modifier').change(async (event) => {
let modifierIdx = $(event.currentTarget).data("modifier-idx")
let modifier = this.rollData.modifiers[modifierIdx]
modifier.system.apply = event.currentTarget.checked
})
html.find('#modificateur').change(async (event) => {
this.rollData.modificateur = Number(event.currentTarget.value)
})
html.find('#typeAttaque').change(async (event) => {
this.rollData.typeAttaque = String(event.currentTarget.value)
})
html.find('#difficulte').change(async (event) => {
this.rollData.difficulte = Number(event.currentTarget.value)
})
@ -72,8 +80,41 @@ export class MournbladeRollDialog extends Dialog {
html.find('#runeame').change(async (event) => {
this.rollData.runeame = Number(event.currentTarget.value)
})
html.find('#isMonte').change(async (event) => {
this.rollData.desavantages.isMonte = event.currentTarget.checked
})
html.find('#cibleausol').change(async (event) => {
this.rollData.desavantages.cibleausol = event.currentTarget.checked
})
html.find('#cibledesarmee').change(async (event) => {
this.rollData.desavantages.cibledesarmee = event.currentTarget.checked
})
html.find('#ciblerestreint').change(async (event) => {
this.rollData.desavantages.ciblerestreint = event.currentTarget.checked
})
html.find('#cibleimmobilisée').change(async (event) => {
this.rollData.desavantages.cibleimmobilisée = event.currentTarget.checked
})
html.find('#ciblesurplomb').change(async (event) => {
this.rollData.desavantages.ciblesurplomb = event.currentTarget.checked
})
html.find('#doubleD20').change(async (event) => {
this.rollData.doubleD20 = event.currentTarget.checked
})
html.find('#visee').change(async (event) => {
this.rollData.visee = event.currentTarget.checked
})
html.find('#cibleconsciente').change(async (event) => {
this.rollData.cibleconsciente = event.currentTarget.checked
})
html.find('#ciblecourt').change(async (event) => {
this.rollData.ciblecourt = event.currentTarget.checked
})
html.find('#typeCouvert').change(async (event) => {
this.rollData.typeCouvert = String(event.currentTarget.value)
})
}
}

View File

@ -10,13 +10,11 @@ export class MournbladeUtility {
static async init() {
Hooks.on('renderChatLog', (log, html, data) => MournbladeUtility.chatListeners(html))
Hooks.on("getChatLogEntryContext", (html, options) => MournbladeUtility.chatRollMenu(html, options))
Hooks.on('renderChatMessage', (message, html, data) => MournbladeUtility.chatMessageHandler(message, html, data))
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
MournbladeUtility.pushInitiativeOptions(html, options);
})
Hooks.on("dropCanvasData", (canvas, data) => {
MournbladeUtility.dropItemOnToken(canvas, data)
});
this.rollDataStore = {}
this.defenderStore = {}
@ -46,28 +44,28 @@ export class MournbladeUtility {
})
}
/* -------------------------------------------- */
static getModificateurOptions() {
let opt = []
for (let i = -15; i <= 15; i++) {
opt.push(`<option value="${i}">${i}</option>`)
static getActorFromRollData(rollData) {
let actor = game.actors.get(rollData.actorId)
if (rollData.tokenId) {
let token = canvas.tokens.placeables.find(t => t.id == rollData.tokenId)
if (token) {
actor = token.actor
}
}
return opt.concat("\n")
return actor
}
/* -------------------------------------------- */
static getPointAmeOptions() {
let opt = []
for (let i = 1; i <= 20; i++) {
opt.push(`<option value="${i}">${i}</option>`)
}
return opt.concat("\n")
static sortArrayObjectsByName(myArray) {
myArray.sort((a, b) => {
return a.name.localeCompare(b.name);
})
}
/* -------------------------------------------- */
static getAttributs() {
return { adr: "Adresse", pui: "Puissance", cla: "Clairvoyance", pre: "Présence", tre: "Trempe" }
return game.system.mournblade.config.attributs
}
/* -------------------------------------------- */
static pushInitiativeOptions(html, options) {
@ -82,6 +80,11 @@ export class MournbladeUtility {
static async ready() {
const skills = await MournbladeUtility.loadCompendium("fvtt-mournblade.skills")
this.skills = skills.map(i => i.toObject())
game.system.mournblade.config.listeNiveauSkill = MournbladeUtility.createDirectOptionList(0, 10)
game.system.mournblade.config.listeNiveauCreature = MournbladeUtility.createDirectOptionList(0, 35)
game.system.mournblade.config.modificateurOptions = MournbladeUtility.createArrayOptionList(-15, 15)
game.system.mournblade.config.pointsAmeOptions = MournbladeUtility.createDirectOptionList(0, 20)
}
/* -------------------------------------------- */
@ -100,19 +103,60 @@ export class MournbladeUtility {
static getOptionsStatusList() {
return this.optionsStatusList;
}
/* -------------------------------------------- */
static getPredilection(comp, predIdx) {
let pred = foundry.utils.duplicate(comp.system.predilections)
return foundry.utils.duplicate(pred[predIdx] || { name: "Error!" })
}
/* -------------------------------------------- */
static async chatMessageHandler(message, html, data) {
const chatCard = html.find('.action-section')
if (chatCard.length > 0) {
// If the user is the message author or the actor owner, proceed
const actor = game.actors.get(data.message.speaker.actor)
// DEBUG : console.log("FOUND 1!!! ", actor, data.message)
if (actor?.isOwner || game.user.isGM) {
return
}
chatCard.hide()
}
}
/* -------------------------------------------- */
static async chatListeners(html) {
html.on("click", '.predilection-reroll', async event => {
let predIdx = $(event.currentTarget).data("predilection-index")
let predIdx = $(event.currentTarget).data("predilection-index")
let messageId = MournbladeUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "mournblade-roll")
let actor = game.actors.get(rollData.actorId)
await actor.setPredilectionUsed( rollData.competence._id, predIdx)
rollData.competence = duplicate( actor.getCompetence(rollData.competence._id) )
MournbladeUtility.rollMournblade(rollData)
})
let rollData = message.getFlag("world", "mournblade-roll")
let actor = MournbladeUtility.getActorFromRollData(rollData)
await actor.setPredilectionUsed(rollData.competence._id, predIdx)
rollData.competence = foundry.utils.duplicate(actor.getCompetence(rollData.competence._id))
rollData.predilectionUsed = MournbladeUtility.getPredilection(rollData.competence, predIdx)
await MournbladeUtility.rollMournblade(rollData)
})
html.on("click", '.arme-roll-degats', async event => {
let messageId = MournbladeUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "mournblade-roll")
MournbladeUtility.rollDegatsFromAttaque(rollData)
})
html.on("click", '.arme-apply-degats', async event => {
let messageId = MournbladeUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "mournblade-roll")
if (game.user.isGM) {
MournbladeUtility.applyDegatsFromAttaque(rollData)
} else {
game.socket.emit("system.fvtt-mournblade", { name: "msg_apply_damage", data: { rolLData: rollData } })
}
})
}
/* -------------------------------------------- */
@ -120,8 +164,7 @@ export class MournbladeUtility {
const templatePaths = [
'systems/fvtt-mournblade/templates/editor-notes-gm.html',
'systems/fvtt-mournblade/templates/partial-item-description.html',
'systems/fvtt-mournblade/templates/partial-list-niveau.html'
'systems/fvtt-mournblade/templates/partial-item-description.html'
]
return loadTemplates(templatePaths);
}
@ -163,12 +206,10 @@ export class MournbladeUtility {
}
return options;
}
/* -------------------------------------------- */
static buildListOptions(min, max) {
let options = ""
static createArrayOptionList(min, max) {
let options = [];
for (let i = min; i <= max; i++) {
options += `<option value="${i}">${i}</option>`
options.push({key:`${i}`, label:`${i}`});
}
return options;
}
@ -183,27 +224,6 @@ export class MournbladeUtility {
return undefined;
}
/* -------------------------------------------- */
static getDefenseState(actorId) {
return this.defenderStore[actorId];
}
/* -------------------------------------------- */
static updateRollData(rollData) {
let id = rollData.rollId;
let oldRollData = this.rollDataStore[id] || {};
let newRollData = mergeObject(oldRollData, rollData);
this.rollDataStore[id] = newRollData;
}
/* -------------------------------------------- */
static saveRollData(rollData) {
game.socket.emit("system.fvtt-mournblade", {
name: "msg_update_roll", data: rollData
}); // Notify all other clients of the roll
this.updateRollData(rollData);
}
/* -------------------------------------------- */
static getRollData(id) {
return this.rollDataStore[id];
@ -211,12 +231,10 @@ export class MournbladeUtility {
/* -------------------------------------------- */
static onSocketMesssage(msg) {
//console.log("SOCKET MESSAGE", msg.name, game.user.character.id, msg.data.defenderId);
if (msg.name == "msg_update_defense_state") {
this.updateDefenseState(msg.data.defenderId, msg.data.rollId);
}
if (msg.name == "msg_update_roll") {
this.updateRollData(msg.data);
if (msg.name == "msg_apply_damage") {
if (game.user.isGM) {
this.applyDegatsFromAttaque(msg.data.rollData);
}
}
}
@ -281,84 +299,274 @@ export class MournbladeUtility {
}
}
//console.log("Result : ", rollData)
if (rollData.difficulte > 0 && !rollData.isDramatique) {
rollData.isSuccess = (rollData.roll.finalResult >= rollData.difficulte)
rollData.isHeroique = ((rollData.roll.finalResult - rollData.difficulte) >= 10)
rollData.isDramatique = ((rollData.roll.finalResult - rollData.difficulte) <= -10)
rollData.isSuccess = (rollData.finalResult >= rollData.difficulte)
rollData.isHeroique = ((rollData.finalResult - rollData.difficulte) >= 10)
rollData.isDramatique = ((rollData.finalResult - rollData.difficulte) <= -10)
rollData.isPureSuccess = (rollData.isSuccess && !rollData.isHeroique)
}
}
/* -------------------------------------------- */
static async rollMournblade(rollData) {
let actor = game.actors.get(rollData.actorId)
let actor = MournbladeUtility.getActorFromRollData(rollData)
if (rollData.attrKey == "tochoose") { // No attr selected, force address
rollData.attrKey = "adr"
}
if ( !rollData.attr) {
if (!rollData.attr) {
rollData.actionImg = "systems/fvtt-mournblade/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp"
rollData.attr = duplicate(actor.system.attributs[rollData.attrKey])
rollData.attr = foundry.utils.duplicate(actor.system.attributs[rollData.attrKey])
}
rollData.diceFormula = rollData.mainDice
if ( rollData.doubleD20) { // Multiply result !
if (rollData.doubleD20) { // Multiply result !
rollData.diceFormula += "*2"
if (!rollData.isReroll) {
actor.changeEclat(-1)
}
}
//console.log("BEFORE COMP", rollData)
if (rollData.competence) {
rollData.predilections = duplicate( rollData.competence.system.predilections.filter( pred => !pred.used) || [] )
rollData.predilections = foundry.utils.duplicate(rollData.competence.system.predilections)
let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0
rollData.diceFormula += `+${rollData.attr.value}+${rollData.competence.system.niveau}+${rollData.modificateur}+${compmod}`
} else {
rollData.diceFormula += `+${rollData.attr.value}*2+${rollData.modificateur}`
}
if (rollData.arme) {
rollData.diceFormula += `+${rollData.malusSante}+${rollData.malusAme}`
if (rollData.arme?.type == "arme") {
rollData.diceFormula += `+${rollData.arme.system.bonusmaniementoff}`
}
if(rollData.rune) {
rollData.runeduree = Math.ceil((rollData.runeame+3) / 3)
if ( rollData.runemode == "inscrire") {
rollData.runeduree *= 2
}
// Apply modifiers
for (let modifier of rollData.modifiers) {
if (modifier.system.modifiertype == "roll" && modifier.system.apply) {
rollData.diceFormula += `+${modifier.system.value}`
}
}
// Apply desavantages
let desavantagesBonus = 0
for (let desavantage in rollData.desavantages) {
if (rollData.desavantages[desavantage]) {
desavantagesBonus += 5
}
}
desavantagesBonus = Math.min(15, desavantagesBonus)
rollData.diceFormula += `+${desavantagesBonus}`
// Monté ?
if (rollData.isMonte) {
rollData.diceFormula += "+5"
}
let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"));
rollData.roll = myRoll
// Specific modifier for distance
if (rollData.arme?.system?.isDistance) {
if (rollData.visee) {
rollData.diceFormula += "+5"
}
if (rollData.cibleconsciente) {
rollData.diceFormula += `-${rollData.defender.system.attributs.adr.value}`
}
if (rollData.ciblecourt) {
if (rollData.difficulte <= 15) { // Portée courte ou moins
rollData.diceFormula += `-5`
} else {
rollData.diceFormula += `-10`
}
}
if (rollData.typeCouvert != "aucun") {
rollData.diceFormula += `+${rollData.config.couverts[rollData.typeCouvert].value}`
}
}
if (rollData.rune) {
rollData.runeduree = Math.ceil((rollData.runeame + 3) / 3)
if (rollData.runemode == "inscrire") {
rollData.runeduree *= 2
}
if (rollData.runemode == "prononcer") {
rollData.runeduree = 1
}
}
let myRoll = await new Roll(rollData.diceFormula).evaluate();
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
rollData.roll = foundry.utils.duplicate(myRoll)
rollData.diceResult = myRoll.terms[0].results[0].result
console.log(">>>> ", myRoll)
rollData.finalResult = myRoll.total
this.computeResult( rollData)
this.computeResult(rollData)
if (rollData.rune ) {
// Application immédiate selon type de jet
if (rollData.rune) {
let subAme = rollData.runeame
if ( rollData.isEchec && !rollData.isDramatique) {
subAme = Math.ceil((subAme+1) / 2)
if (rollData.isEchec && !rollData.isDramatique) {
subAme = Math.ceil((subAme + 1) / 2)
}
actor.subPointsAme(rollData.runemode, subAme)
}
if (rollData.typeAttaque == "assomer" && rollData.defenderTokenId && rollData.isPureSuccess) {
let defender = game.canvas.tokens.get(rollData?.defenderTokenId)?.actor
defender.setModifier("Assomer : Prochaine action", "roll", -5)
}
if (rollData.typeAttaque == "fuir" && rollData.difficulte > 0 && !rollData.isSuccess) {
actor.setModifier("Fuite échouée : -5 en défense ce round et suivant", "defense", -5)
}
if (rollData.typeAttaque == "immobiliser" && rollData.difficulte > 0 && rollData.isPureSuccess) {
actor.setModifier("Immobilisation en cours : -5 pour prochaine action", "roll", -5)
}
if (rollData.typeAttaque == "chargecavalerie") {
actor.setModifier("Charge de Cavalerie : -5 défense pour le tour", "defense", -5)
}
this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-mournblade/templates/chat-generic-result.html`, rollData)
}, rollData)
}
/* -------------------------------------------- */
static async rollDegatsFromAttaque(rollData) {
let maximize = false
let degatsMessage = "Degats normaux"
if (rollData.arme?.system?.isMelee) {
rollData.degatsFormula = rollData.arme.system.totalDegats
if (rollData.isHeroique) { // Deux fois les dés de dégats
degatsMessage = "Dégats doublés"
}
if (rollData.typeAttaque == "assomer") {
rollData.degatsFormula = false
}
if (rollData.typeAttaque == "charger") {
rollData.degatsFormula += "+2"
}
if (rollData.typeAttaque == "chargecavalerie") {
rollData.degatsFormula += "+5"
}
if (rollData.typeAttaque == "precise") {
degatsMessage = "Degats normaux"
if (rollData.isHeroique) { // Degats max
maximize = true
degatsMessage = "Dégats maximaux, ignore l'armure du défenseur";
rollData.ignoreDefenseArmor = true
}
}
if (rollData.typeAttaque == "feinte") {
degatsMessage = "Pas de dégats, mais bonus pour prochaine attaque"
rollData.degatsFormula = false
rollData.nextBonus = 5
if (rollData.isHeroique) { // Bonus pour prochaine action
rollData.nextBonus = 10
rollData.nextBonusDegats = 10
}
}
if (rollData.typeAttaque == "coupbas") {
degatsMessage = "Pas de dégats, mais malus pour prochaine action complexe du défenseur"
rollData.degatsFormula = false
rollData.nextMalus = 5
if (rollData.isHeroique) { // Malus pour prochaine action
rollData.nextMalus = 15
}
}
if (rollData.typeAttaque == "contenir") {
degatsMessage = "Pas de dégats, mais l'adversaire ne peut pas vous attaquer pour le reste du tour"
rollData.degatsFormula = false
if (rollData.isHeroique) { // Malus pour prochaine action
degatsMessage = "Pas de dégats, mais tout les adversaires avec une défense inférieure ou égale à " + rollData.finalResult - 10 +
" ne peuvent pas vous attaquer pour le reste du tour"
}
}
if (rollData.typeAttaque == "desarmer") {
degatsMessage = "Pas de dégats, mais l'adversaire reçoit un malus de -5 pour sa prochaine action"
rollData.degatsFormula = false
if (rollData.isHeroique) { // Malus pour prochaine action
rollData.defenderDesarme = true
degatsMessage = "Pas de dégats, mais l'arme de votre adversaire est arrachée de ses mains"
}
}
} else { // Armes à distance
rollData.degatsFormula = rollData.arme.system.totalDegats
}
// Perform the roll, show the dice
rollData.finalResult = 0
rollData.degatsMessage = degatsMessage
if (rollData.degatsFormula) {
console.log("Degats formula", rollData.degatsFormula)
// Twice!maximize
if (rollData.isHeroique && !maximize) {
rollData.degatsFormula += "+" + rollData.degatsFormula
}
// Latest modifiers
for (let mod of rollData.modifiers) {
if (mod.system.modifiertype == "degats") {
rollData.degatsFormula += `+${mod.system.value}`
}
}
let degatsRoll = await new Roll(rollData.degatsFormula).evaluate({ maximize: maximize })
await this.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode"))
rollData.degatsRoll = foundry.utils.duplicate(degatsRoll)
rollData.finalResult = degatsRoll.total
}
this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-mournblade/templates/chat-degats-result.html`, rollData)
}, rollData)
}
/* -------------------------------------------- */
static applyDegatsFromAttaque(rollData) {
let defender = game.canvas.tokens.get(rollData?.defenderTokenId)?.actor
if (defender && rollData.arme) {
let actor = MournbladeUtility.getActorFromRollData(rollData)
if (rollData.typeAttaque == "desarmer" && !rollData.isHeroique) {
defender.setModifier("Malus suite à désarmement", "roll", -5)
}
if (rollData.typeAttaque == "charger") {
actor.setModifier("Défense suite à charge", "roll", -5)
}
if (rollData.nextBonus) {
actor.setModifier("Prochaine attaque", "roll", rollData.nextBonus)
if (rollData.nextDegatsBonus) {
actor.setModifier("Prochaine attaque", "degats", rollData.nextDegatsBonus)
}
}
if (rollData.nextMalus) {
defender.setModifier("Prochaine action complexe", "roll", -rollData.nextMalus)
}
if (rollData.defenderDesarme) {
ui.notifications.info("L'arme de " + defender.name + " est arrachée de ses mains (à gérer manuellement)")
}
let degats = rollData.finalResult
let type = (rollData.arme.system.nonletaux) ? "nonletaux" : "letaux"
if (rollData.arme.system.ignorearmure) {
rollData.ignoreDefenseArmor = true
}
defender.incDecSante(type, +degats, rollData.ignoreDefenseArmor)
ui.notifications.info(defender.name + "a subi " + degats + " points de santé " + type + ".")
}
}
/* -------------------------------------------- */
static async bonusRollMournblade(rollData) {
rollData.bonusFormula = rollData.addedBonus
let bonusRoll = new Roll(rollData.bonusFormula).roll({async: false})
let bonusRoll = await new Roll(rollData.bonusFormula).evaluate()
await this.showDiceSoNice(bonusRoll, game.settings.get("core", "rollMode"));
rollData.bonusRoll = bonusRoll
rollData.bonusRoll = foundry.utils.duplicate(bonusRoll)
rollData.finalResult += rollData.bonusRoll.total
this.computeResult( rollData)
this.computeResult(rollData)
this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-mournblade/templates/chat-generic-result.html`, rollData)
@ -370,6 +578,7 @@ export class MournbladeUtility {
static getUsers(filter) {
return game.users.filter(filter).map(user => user.data._id);
}
/* -------------------------------------------- */
static getWhisperRecipients(rollMode, name) {
switch (rollMode) {
@ -387,7 +596,7 @@ export class MournbladeUtility {
/* -------------------------------------------- */
static blindMessageToGM(chatOptions) {
let chatGM = duplicate(chatOptions);
let chatGM = foundry.utils.duplicate(chatOptions);
chatGM.whisper = this.getUsers(user => user.isGM);
chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
console.log("blindMessageToGM", chatGM);
@ -440,7 +649,8 @@ export class MournbladeUtility {
chatOptions.whisper = this.getWhisperRecipients(rollMode, name);
break;
}
chatOptions.alias = chatOptions.alias || name
chatOptions.alias = chatOptions.alias || name;
chatOptions.speaker = ChatMessage.getSpeaker();
let msg = await ChatMessage.create(chatOptions)
console.log("=======>", rollData)
msg.setFlag("world", "mournblade-roll", rollData)
@ -449,12 +659,11 @@ export class MournbladeUtility {
/* -------------------------------------------- */
static getBasicRollData() {
let rollData = {
rollId: randomID(16),
rollId: foundry.utils.randomID(16),
rollMode: game.settings.get("core", "rollMode"),
modificateursOptions: this.getModificateurOptions(),
pointAmeOptions: this.getPointAmeOptions(),
difficulte: 0,
modificateur: 0,
config: foundry.utils.duplicate(game.system.mournblade.config),
}
MournbladeUtility.updateWithTarget(rollData)
return rollData
@ -462,15 +671,19 @@ export class MournbladeUtility {
/* -------------------------------------------- */
static updateWithTarget(rollData) {
let objectDefender
let target = MournbladeUtility.getTarget();
let target = MournbladeUtility.getTarget()
if (target) {
let defenderActor = game.actors.get(target.data.actorId)
objectDefender = MournbladeUtility.data(defenderActor)
objectDefender = mergeObject(objectDefender, target.data.actorData)
rollData.defender = objectDefender
rollData.attackerId = this.id
rollData.defenderId = objectDefender._id
rollData.defenderTokenId = target.id
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
rollData.defenderCombatValues = defender.getCombatValues()
rollData.defender = defender.toObject() // Simpler
rollData.defenderDefense = defender.getBestDefenseValue()
rollData.armeDefense = defender.getBestDefenseValue()
if (rollData.armeDefense) {
rollData.difficulte = rollData.armeDefense.system.totalDefensif
} else {
ui.notifications.warn("Aucune arme de défense équipée, difficulté manuelle à positionner.")
}
}
}
@ -485,82 +698,82 @@ export class MournbladeUtility {
let msg = game.messages.get(msgId)
if (msg) {
let rollData = msg.getFlag("world", "mournblade-roll")
let actor = game.actors.get(rollData.actorId)
actor.changeBonneAventure( changed )
rollData.isReroll = true
let actor = MournbladeUtility.getActorFromRollData(rollData)
actor.changeBonneAventure(changed)
rollData.isReroll = true
rollData.textBonus = "Bonus de Points d'Aventure"
if (addedBonus == "reroll") {
MournbladeUtility.rollMournblade(rollData)
} else {
MournbladeUtility.rollMournblade(rollData)
} else {
rollData.addedBonus = addedBonus
MournbladeUtility.bonusRollMournblade(rollData)
MournbladeUtility.bonusRollMournblade(rollData)
}
}
}
/* -------------------------------------------- */
static applyEclatRoll(li, changed, addedBonus) {
let msgId = li.data("message-id")
let msg = game.messages.get(msgId)
if (msg) {
let rollData = msg.getFlag("world", "mournblade-roll")
let actor = game.actors.get(rollData.actorId)
actor.changeEclat( changed )
rollData.isReroll = true
rollData.textBonus = "Bonus d'Eclat"
rollData.addedBonus = addedBonus
MournbladeUtility.bonusRollMournblade(rollData)
}
/* -------------------------------------------- */
static applyEclatRoll(li, changed, addedBonus) {
let msgId = li.data("message-id")
let msg = game.messages.get(msgId)
if (msg) {
let rollData = msg.getFlag("world", "mournblade-roll")
let actor = MournbladeUtility.getActorFromRollData(rollData)
actor.changeEclat(changed)
rollData.isReroll = true
rollData.textBonus = "Bonus d'Eclat"
rollData.addedBonus = addedBonus
MournbladeUtility.bonusRollMournblade(rollData)
}
}
/* -------------------------------------------- */
static chatRollMenu(html, options) {
let canApply = li => canvas.tokens.controlled.length && li.find(".mournblade-roll").length
let canApplyBALoyal = function (li) {
let message = game.messages.get(li.attr("data-message-id"))
let rollData = message.getFlag("world", "mournblade-roll")
let actor = game.actors.get(rollData.actorId)
return ( !rollData.isReroll && actor.getBonneAventure() > 0 && actor.getAlignement() == "loyal")
let actor = MournbladeUtility.getActorFromRollData(rollData)
return (!rollData.isReroll && actor.getBonneAventure() > 0 && actor.getAlignement() == "loyal")
}
let canApplyPELoyal = function (li) {
let message = game.messages.get(li.attr("data-message-id"))
let rollData = message.getFlag("world", "mournblade-roll")
let actor = game.actors.get(rollData.actorId)
return ( !rollData.isReroll && actor.getEclat() > 0 && actor.getAlignement() == "loyal")
let actor = MournbladeUtility.getActorFromRollData(rollData)
return (!rollData.isReroll && actor.getEclat() > 0 && actor.getAlignement() == "loyal")
}
let canApplyBAChaotique = function (li) {
let message = game.messages.get(li.attr("data-message-id"))
let rollData = message.getFlag("world", "mournblade-roll")
let actor = game.actors.get(rollData.actorId)
return ( !rollData.isReroll && actor.getBonneAventure() > 0 && actor.getAlignement() == "chaotique")
let actor = MournbladeUtility.getActorFromRollData(rollData)
return (!rollData.isReroll && actor.getBonneAventure() > 0 && actor.getAlignement() == "chaotique")
}
let canApplyBAChaotique3 = function (li) {
let message = game.messages.get(li.attr("data-message-id"))
let rollData = message.getFlag("world", "mournblade-roll")
let actor = game.actors.get(rollData.actorId)
return ( !rollData.isReroll && actor.getBonneAventure() > 2 && actor.getAlignement() == "chaotique")
let actor = MournbladeUtility.getActorFromRollData(rollData)
return (!rollData.isReroll && actor.getBonneAventure() > 2 && actor.getAlignement() == "chaotique")
}
let canApplyPEChaotique = function (li) {
let message = game.messages.get(li.attr("data-message-id"))
let rollData = message.getFlag("world", "mournblade-roll")
let actor = game.actors.get(rollData.actorId)
return ( !rollData.isReroll && actor.getEclat() > 0 && actor.getAlignement() == "chaotique")
let actor = MournbladeUtility.getActorFromRollData(rollData)
return (!rollData.isReroll && actor.getEclat() > 0 && actor.getAlignement() == "chaotique")
}
let hasPredilection = function (li) {
let message = game.messages.get(li.attr("data-message-id"))
let rollData = message.getFlag("world", "mournblade-roll")
let actor = game.actors.get(rollData.actorId)
if ( rollData.competence) {
let nbPred = rollData.competence.data.predilections.filter( pred => !pred.used).length
return ( !rollData.isReroll && rollData.competence && nbPred > 0 )
let actor = MournbladeUtility.getActorFromRollData(rollData)
if (rollData.competence) {
let nbPred = rollData.competence.data.predilections.filter(pred => !pred.used).length
return (!rollData.isReroll && rollData.competence && nbPred > 0)
}
return false
}
let canCompetenceDouble = function (li) {
let message = game.messages.get(li.attr("data-message-id"))
let rollData = message.getFlag("world", "mournblade-roll")
let actor = game.actors.get(rollData.actorId)
if ( rollData.competence) {
let actor = MournbladeUtility.getActorFromRollData(rollData)
if (rollData.competence) {
return rollData.competence.data.doublebonus
}
return false
@ -627,11 +840,11 @@ export class MournbladeUtility {
/* -------------------------------------------- */
static async confirmDelete(actorSheet, li) {
let itemId = li.data("item-id");
let msgTxt = "<p>Are you sure to remove this Item ?";
let msgTxt = "<p>Voulez vous supprimer cet item ?";
let buttons = {
delete: {
icon: '<i class="fas fa-check"></i>',
label: "Yes, remove it",
label: "Oui !",
callback: () => {
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
li.slideUp(200, () => actorSheet.render(false));
@ -639,12 +852,12 @@ export class MournbladeUtility {
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: "Cancel"
label: "Non !"
}
}
msgTxt += "</p>";
let d = new Dialog({
title: "Confirm removal",
title: "Confirmer la suppression",
content: msgTxt,
buttons: buttons,
default: "cancel"

View File

@ -1,42 +1,46 @@
{"name":"Fouet","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contactjet","bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1d4 + 1","deuxmains":false,"courte":3,"moyenne":0,"longue":0,"tr":0,"rarete":4,"prix":40},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.Qb1h25U88mTM4h72"}},"_id":"0swiE8k5zfUIqmXu"}
{"_id":"2BSVJXr0FGZZJ9fh","name":"Hache des mers","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"2d6","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":150},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.mGYFgteaWBDo10Xb"}}}
{"_id":"2qezkR1BdC0DcRIl","name":"Fléau darmes","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1D10+1","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":70},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.PHQabMgfk1GNOjKo"}}}
{"name":"Arbalète","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"tir","bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"2d6","deuxmains":false,"courte":25,"moyenne":50,"longue":75,"tr":3,"rarete":10,"prix":500},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.WYp8ojQN8HYJwUJc"}},"_id":"2zIdrBK88iuMbOF0"}
{"_id":"3Iv1oLpZcPEJVaI4","name":"Cimeterre","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":1,"degats":"1d10","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":100},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.RYxEg0gJfAlIZ4mw"}}}
{"name":"Fronde","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"tir","bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1D4","deuxmains":false,"courte":10,"moyenne":25,"longue":50,"tr":1,"rarete":2,"prix":1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.TgVuNnytO9k2K0Xe"}},"_id":"4To8rLxv4efsoZK0"}
{"name":"Pierre","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contactjet","bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1D4","deuxmains":false,"courte":3,"moyenne":6,"longue":15,"tr":1,"rarete":0,"prix":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.3YS9IfQddECnoagK"}},"_id":"4yKlK8MeSj5Zk8lM"}
{"_id":"6e1JHoD1Jrz020R7","name":"Grand marteau","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"2D6+2","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":120},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.vjic4cPkJ0iMCIt5"}}}
{"name":"Arc de cavalerie","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"tir","bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"1d6","deuxmains":false,"courte":25,"moyenne":50,"longue":75,"tr":1,"rarete":7,"prix":100},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.5EWrgNQjJMx1t2v1"}},"_id":"88UuW1bdpFuCmkqb"}
{"_id":"9Eo9mRbPPZHN98Cr","name":"Épée de maître","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":1,"degats":"1d8+ 2","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":120},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.kX3MbDFu9uYZVNf2"}}}
{"_id":"9xPd4ITtyk3nmMoN","name":"Lance ilmioréenne","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"<p>La lance ilmior&eacute;enne est un solide b&acirc;ton de combat surmont&eacute; d&rsquo;une pointe sur lequel est fi x&eacute; quasi perpendiculairement un fer de hache plat et &eacute;troit. Un contrepoids fi x&eacute; &agrave; l&rsquo;autre extr&eacute;mit&eacute; sert &agrave; &eacute;quilibrer l&rsquo;arme qui peut &ecirc;tre mani&eacute;e &agrave; la fois comme une lance et comme une hache &agrave; deux mains, ce qui permet de maintenir ses ennemis &agrave; distance ou de leur porter des coups d&eacute;vastateurs. Ces lances furent invent&eacute;es &agrave; l&rsquo;&eacute;poque de la tribu d&rsquo;Ilm, quand les lances et &eacute;p&eacute;es &eacute;taient d&eacute;clar&eacute;es ill&eacute;gales par les gouverneurs melnibon&eacute;ens de la r&eacute;gion. Certaines &eacute;coles militaires ilmior&eacute;ennes enseignent toujours le Style Imar, qui m&ecirc;le en une seule et m&ecirc;me technique le combat &agrave; deux mains &agrave; la lance et le combat au b&acirc;ton.</p>","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":2,"degats":"1d8 + 2","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":100},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.8ApbiVgkx79OHVp2"}}}
{"_id":"CeC5lAKs7NdPF05l","name":"Masse lourde","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d10 + 1","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":5,"prix":80},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.DPfXgFj3gpjJ3nbR"}}}
{"_id":"CqP80SQFQOefpGgd","name":"Gourdin","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1D6","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":0,"prix":5},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.CBIfq9eRd2RmoI4H"}}}
{"_id":"CupT9m8L909l4Fo5","name":"Rapière","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":3,"bonusmaniementdef":1,"degats":"1d8+ 1","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":150},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.XIStcClTnmLoSwyR"}}}
{"name":"Hachette / Hache de lancer","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contactjet","bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d4 + 1","deuxmains":false,"courte":5,"moyenne":10,"longue":15,"tr":1,"rarete":5,"prix":50},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.5NHbRanxXA5vUE3B"}},"_id":"DzkeP7jbruqW4nQH"}
{"_id":"FDeRBkxXwoZIuL9B","name":"Lance légère","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d8","deuxmains":false,"courte":10,"moyenne":25,"longue":50,"tr":1,"rarete":5,"prix":5},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.LIVeq22E9EanRS9L"}}}
{"name":"Arc de chasse","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"tir","bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d6 - 1","deuxmains":false,"courte":25,"moyenne":50,"longue":75,"tr":1,"rarete":8,"prix":250},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.TrYZ9BxYukS1mbBX"}},"_id":"Hrm08cpgAMMV6Jpq"}
{"_id":"Iw3j4oC6H8HJ9MFQ","name":"Coup de pied / poing / tête","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":3,"bonusmaniementdef":0,"degats":"1d4","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":0,"prix":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.nBPKHsYIM0HgMcBy"}}}
{"_id":"KY22L6Lx5WxgvyGD","name":"Lance lourde","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":2,"degats":"1d10","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":5,"prix":50},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.Kcl07bs7TOcne37W"}}}
{"name":"Arc du Désert des Larmes","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"<p>Cet arc composite fait de bois, d&rsquo;andouillers de cerf et/ou d&rsquo;os est un arc court et tr&egrave;s recourb&eacute; utilis&eacute; par les barbares du D&eacute;sert des Larmes pour la chasse. On peut &eacute;galement trouver ce type d&rsquo;arcs &agrave; Pikarayd et au Dorel.</p>","typearme":"tir","bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d6 + 1","deuxmains":false,"courte":25,"moyenne":50,"longue":75,"tr":1,"rarete":8,"prix":250},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.QmYjdRCAk3MnxKJg"}},"_id":"MDpFpqmXpIX5VV80"}
{"_id":"MP49mYF7FVuW9ALB","name":"Hache de bataille dite lormyrienne","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"<p>Cette double hache parfaitement &eacute;quilibr&eacute;e et proportionn&eacute;e est l&rsquo;arme favorite des chevaliers lormyriens. Il s&rsquo;agit de l&rsquo;arme id&eacute;ale pour trancher, d&eacute;couper les lances ennemies et fendre les cr&acirc;nes.</p>","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"2d6 + 2","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":250},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.Lpa6kesbzgKVtogn"}}}
{"_id":"N5BbO2lGwzQnpvH0","name":"Couteau / Dague","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contactjet","isdefense":true,"bonusmaniementoff":3,"bonusmaniementdef":0,"degats":"1d4","deuxmains":false,"courte":3,"moyenne":6,"longue":15,"tr":1,"rarete":1,"prix":10},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.5a9GKIvNgbbXBq3s"}}}
{"_id":"QwrZbFeJUQv2OBqI","name":"Pique filkharienne","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"<p>Cette longue pique &agrave; grande lame de pr&egrave;s de trois m&egrave;tres de long est l&rsquo;arme de pr&eacute;dilection des piquiers de l&rsquo;arm&eacute;e de Filkhar. Tr&egrave;s effi cace pour lutter contre des cavaliers ou des ennemis en train de charger, elle l&rsquo;est beaucoup moins en combat rapproch&eacute;.</p>","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d8 + 2","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":150},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.dF9LxfA1crZBmT92"}}}
{"_id":"SzgkzHvzma8NiMd5","name":"Masse légère","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d6 + 2","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":5,"prix":5},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.xrWRNZBrEzkUQzRG"}}}
{"_id":"U8CoqFhGuT3ZHeq1","name":"Sabre dabordage","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"1d8","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":5,"prix":50},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.aNUqO9OZT0GBszvv"}}}
{"name":"Javelot","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"jet","bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"1d6","deuxmains":false,"courte":25,"moyenne":50,"longue":75,"tr":1,"rarete":5,"prix":30},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.Zwiz9E3TbeUP8qHH"}},"_id":"aELvOR7A9DIJKgBk"}
{"_id":"aJBVfqQ3JQNyVL7c","name":"Fourche / Faux de paysan","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1D6","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":1,"prix":10},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.K5Ayim6mPKZoCSCc"}}}
{"_id":"c6l49ZmEBjUxfI3W","name":"Arme improvisée","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1d6","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":0,"prix":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.E7gcmnNQK2t5OQjv"}}}
{"name":"Arc de guerre","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"tir","bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1d10 + 1","deuxmains":false,"courte":30,"moyenne":50,"longue":100,"tr":1,"rarete":6,"prix":70},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.Tq6lUFPTkBN5cBwn"}},"_id":"cKf5z3fajUnxJh0r"}
{"_id":"fLHX6ut131CQI630","name":"Main gauche","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":3,"degats":"1d4 + 1","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":10},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.BBii0qi1unvSRNO4"}}}
{"_id":"freCCeiYGfWmUAQU","name":"Marteau de guerre","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1d8 + 2","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":6,"prix":70},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.6n2uSdYfRAsSqQnA"}}}
{"_id":"j5659PJlrHz56V1k","name":"Sabre de Pan Tang","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"<p>Ce long sabre effi l&eacute; sert aux Cavaliers d&eacute;moniaques de Pan Tang pour couper les t&ecirc;tes depuis le dos de leurs monstrueuses montures reptiliennes &agrave; six pattes.</p>","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d10 + 2","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":120},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.l3ffzso7GyHMKguD"}}}
{"_id":"lYtm5MwP96numskx","name":"Hallebarde","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":2,"degats":"2d6","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":150},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.ZTdyIoMzE9kqm4e6"}}}
{"_id":"mQGT0vmDjoTZCW5u","name":"Lance melnibonéenne","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"<p>La lance melnibon&eacute;enne, faite pour le combat &agrave; cheval ou &agrave; dos de dragon, ressemble &agrave; une lance ordinaire. Son fer est cependant plus fi n et plus &eacute;troit. Avant la chute d&rsquo;Imrryr, il est quasi impossible de se procurer de telles armes sur les march&eacute;s des Jeunes Royaumes. Elles peuvent &ecirc;tre mani&eacute;es &agrave; une main comme lors des joutes &agrave; cheval ou &agrave; deux mains au c&oelig;ur des m&ecirc;l&eacute;es.</p>","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":2,"degats":"2d6+ 4","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":10,"prix":70},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.KAl5qXHeYDoYRU6G"}}}
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{"_id":"6e1JHoD1Jrz020R7","name":"Grand marteau","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.vjic4cPkJ0iMCIt5"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"2D6+2","nonletaux":false,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":120,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964294,"modifiedTime":1664573659388,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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{"name":"Arc du Désert des Larmes","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.QmYjdRCAk3MnxKJg"}},"_id":"MDpFpqmXpIX5VV80","system":{"description":"<p>Cet arc composite fait de bois, d&rsquo;andouillers de cerf et/ou d&rsquo;os est un arc court et tr&egrave;s recourb&eacute; utilis&eacute; par les barbares du D&eacute;sert des Larmes pour la chasse. On peut &eacute;galement trouver ce type d&rsquo;arcs &agrave; Pikarayd et au Dorel.</p>","typearme":"tir","isdefense":null,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d6 + 1","nonletaux":null,"deuxmains":null,"courte":25,"moyenne":50,"longue":75,"tr":1,"rarete":8,"prix":250,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964296,"modifiedTime":1664573659385,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
{"_id":"MP49mYF7FVuW9ALB","name":"Hache de bataille dite lormyrienne","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.Lpa6kesbzgKVtogn"}},"system":{"description":"<p>Cette double hache parfaitement &eacute;quilibr&eacute;e et proportionn&eacute;e est l&rsquo;arme favorite des chevaliers lormyriens. Il s&rsquo;agit de l&rsquo;arme id&eacute;ale pour trancher, d&eacute;couper les lances ennemies et fendre les cr&acirc;nes.</p>","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"2d6 + 2","nonletaux":false,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":250,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964296,"modifiedTime":1664573659388,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
{"_id":"N5BbO2lGwzQnpvH0","name":"Couteau / Dague","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.5a9GKIvNgbbXBq3s"}},"system":{"description":"","typearme":"contactjet","isdefense":true,"bonusmaniementoff":3,"bonusmaniementdef":0,"degats":"1d4","nonletaux":false,"deuxmains":false,"courte":3,"moyenne":6,"longue":15,"tr":1,"rarete":1,"prix":10,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964297,"modifiedTime":1664573659386,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
{"_id":"QwrZbFeJUQv2OBqI","name":"Pique filkharienne","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.dF9LxfA1crZBmT92"}},"system":{"description":"<p>Cette longue pique &agrave; grande lame de pr&egrave;s de trois m&egrave;tres de long est l&rsquo;arme de pr&eacute;dilection des piquiers de l&rsquo;arm&eacute;e de Filkhar. Tr&egrave;s effi cace pour lutter contre des cavaliers ou des ennemis en train de charger, elle l&rsquo;est beaucoup moins en combat rapproch&eacute;.</p>","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d8 + 2","nonletaux":false,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":150,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964297,"modifiedTime":1664573659390,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
{"_id":"SzgkzHvzma8NiMd5","name":"Masse légère","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.xrWRNZBrEzkUQzRG"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d6 + 2","nonletaux":false,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":5,"prix":5,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964297,"modifiedTime":1664573659389,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
{"_id":"U8CoqFhGuT3ZHeq1","name":"Sabre dabordage","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.aNUqO9OZT0GBszvv"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"1d8","nonletaux":false,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":5,"prix":50,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964297,"modifiedTime":1664573659390,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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{"_id":"aJBVfqQ3JQNyVL7c","name":"Fourche / Faux de paysan","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.K5Ayim6mPKZoCSCc"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1D6","nonletaux":false,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":1,"prix":10,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964298,"modifiedTime":1664573659387,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
{"name":"Pavois","type":"bouclier","img":"systems/fvtt-mournblade/assets/icons/protection.webp","system":{"description":"<p>Le Pavois se plante dans le sol au d&eacute;but du combat et ne peut plus &ecirc;tre d&eacute;plac&eacute; jusqu'&agrave; son issue.</p>","bonusdefense":3,"degats":"0","nonletaux":"false","rarete":7,"prix":5,"equipped":false,"isdefense":"false"},"effects":[],"ownership":{"default":0,"1Hr6ON03ooIXzvIm":3},"flags":{"core":{"sourceId":"Item.E3A8EnGzQctvYndd"}},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572521380,"modifiedTime":1664573708981,"lastModifiedBy":"1Hr6ON03ooIXzvIm"},"folder":null,"sort":0,"_id":"b2VNhFBgbvlzaMw8"}
{"name":"Bouclier d'Infanterie","type":"bouclier","img":"systems/fvtt-mournblade/assets/icons/protection.webp","system":{"description":"","bonusdefense":2,"degats":"1d6","nonletaux":"false","rarete":5,"prix":2,"equipped":false},"effects":[],"ownership":{"default":0,"1Hr6ON03ooIXzvIm":3},"flags":{"core":{"sourceId":"Item.jeMLhLTJhTU6TJ58"}},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572521380,"modifiedTime":1664573703190,"lastModifiedBy":"1Hr6ON03ooIXzvIm"},"folder":null,"sort":0,"_id":"bqDEyPj9OlGnEJsr"}
{"_id":"c6l49ZmEBjUxfI3W","name":"Arme improvisée","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.E7gcmnNQK2t5OQjv"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1d6","nonletaux":true,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":0,"prix":0,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964298,"modifiedTime":1664573659386,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
{"name":"Arc de guerre","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.Tq6lUFPTkBN5cBwn"}},"_id":"cKf5z3fajUnxJh0r","system":{"description":"","typearme":"tir","isdefense":false,"bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1d10 + 1","nonletaux":false,"deuxmains":false,"courte":30,"moyenne":50,"longue":100,"tr":1,"rarete":6,"prix":70,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964298,"modifiedTime":1664573659385,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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{"_id":"fLHX6ut131CQI630","name":"Main gauche","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.BBii0qi1unvSRNO4"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":3,"degats":"1d4 + 1","nonletaux":false,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":10,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964298,"modifiedTime":1664573659389,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
{"_id":"freCCeiYGfWmUAQU","name":"Marteau de guerre","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.6n2uSdYfRAsSqQnA"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1d8 + 2","nonletaux":false,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":6,"prix":70,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964298,"modifiedTime":1664573659389,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
{"_id":"j5659PJlrHz56V1k","name":"Sabre de Pan Tang","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.l3ffzso7GyHMKguD"}},"system":{"description":"<p>Ce long sabre effi l&eacute; sert aux Cavaliers d&eacute;moniaques de Pan Tang pour couper les t&ecirc;tes depuis le dos de leurs monstrueuses montures reptiliennes &agrave; six pattes.</p>","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d10 + 2","nonletaux":false,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":120,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964299,"modifiedTime":1664573659390,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
{"_id":"lYtm5MwP96numskx","name":"Hallebarde","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.ZTdyIoMzE9kqm4e6"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":2,"degats":"2d6","nonletaux":false,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":150,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964299,"modifiedTime":1664573659389,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
{"_id":"mQGT0vmDjoTZCW5u","name":"Lance melnibonéenne","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.KAl5qXHeYDoYRU6G"}},"system":{"description":"<p>La lance melnibon&eacute;enne, faite pour le combat &agrave; cheval ou &agrave; dos de dragon, ressemble &agrave; une lance ordinaire. Son fer est cependant plus fi n et plus &eacute;troit. Avant la chute d&rsquo;Imrryr, il est quasi impossible de se procurer de telles armes sur les march&eacute;s des Jeunes Royaumes. Elles peuvent &ecirc;tre mani&eacute;es &agrave; une main comme lors des joutes &agrave; cheval ou &agrave; deux mains au c&oelig;ur des m&ecirc;l&eacute;es.</p>","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":2,"degats":"2d6+ 4","nonletaux":false,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":10,"prix":70,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964299,"modifiedTime":1664573659389,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
{"name":"Arc en os","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.Dy9dzVhXbNAVm3zn"}},"_id":"nzve5qucVN6FC5wn","system":{"description":"<p>Arc composite recourb&eacute; fait de bois, d&rsquo;os et d&rsquo;acier, l&rsquo;arc en os melnibon&eacute;en est une arme extraordinairement puissante entre les mains d&rsquo;un guerrier melnibon&eacute;en ou d&rsquo;un archer esclave du Glorieux Empire. On peut se le procurer dans les Jeunes Royaumes apr&egrave;s la chute d&rsquo;Imrryr.</p>","typearme":"tir","isdefense":false,"bonusmaniementoff":3,"bonusmaniementdef":0,"degats":"1d8 + 1","nonletaux":false,"deuxmains":false,"courte":30,"moyenne":60,"longue":125,"tr":2,"rarete":10,"prix":500,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964299,"modifiedTime":1664573659385,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
{"_id":"sHj90bPcMaDlOw51","name":"Bâton ferré ou lesté","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.zoBHSbvJPnjbtPh6"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":2,"degats":"1D8","nonletaux":true,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":0,"prix":1,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964299,"modifiedTime":1664573659386,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
{"_id":"sju2r73hUHyGbHYg","name":"Épée courte / Glaive","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.Mxv5gMHRvRrsuhPA"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":1,"degats":"1D6+1","nonletaux":false,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":4,"prix":40,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964300,"modifiedTime":1664573659386,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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{"_id":"uatjBTFCE5ZCqhAd","name":"Fléau lourd","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.vDDw0qqM1Kg7Pu6T"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"1d10+ 3","nonletaux":false,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":150,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964300,"modifiedTime":1664573659387,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
{"_id":"v7ymzlEALvsk0poA","name":"Hache","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.2MwgptY2kE4tgYBe"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d6 + 2","nonletaux":false,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":2,"prix":30,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964300,"modifiedTime":1664573659388,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
{"_id":"wWk0Wfer06Ttmouv","name":"Épée large","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.iuAizxCvnUxmsjrn"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":1,"degats":"1d6+ 2","nonletaux":false,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":5,"prix":70,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964300,"modifiedTime":1664573659386,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
{"_id":"wv5EiePmPTpqFutt","name":"Épée longue","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.yiYtZ0sCUpMihvzz"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"2d6 + 1","nonletaux":false,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":250,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964301,"modifiedTime":1664573659386,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}

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2024/09/10-07:14:44.885743 7f7ed4e006c0 Recovering log #215
2024/09/10-07:14:44.956966 7f7ed4e006c0 Delete type=3 #213
2024/09/10-07:14:44.957144 7f7ed4e006c0 Delete type=0 #215
2024/09/10-07:20:33.463210 7f7ecd6006c0 Level-0 table #220: started
2024/09/10-07:20:33.463253 7f7ecd6006c0 Level-0 table #220: 0 bytes OK
2024/09/10-07:20:33.501220 7f7ecd6006c0 Delete type=0 #218
2024/09/10-07:20:33.538862 7f7ecd6006c0 Manual compaction at level-0 from '!items!0swiE8k5zfUIqmXu' @ 72057594037927935 : 1 .. '!items!wv5EiePmPTpqFutt' @ 0 : 0; will stop at (end)
2024/09/10-07:20:33.538937 7f7ecd6006c0 Manual compaction at level-1 from '!items!0swiE8k5zfUIqmXu' @ 72057594037927935 : 1 .. '!items!wv5EiePmPTpqFutt' @ 0 : 0; will stop at (end)

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2024/09/09-21:51:17.138004 7f7ecf4006c0 Recovering log #210
2024/09/09-21:51:17.149501 7f7ecf4006c0 Delete type=3 #208
2024/09/09-21:51:17.149609 7f7ecf4006c0 Delete type=0 #210
2024/09/09-21:52:48.597265 7f7ecd6006c0 Level-0 table #216: started
2024/09/09-21:52:48.597313 7f7ecd6006c0 Level-0 table #216: 0 bytes OK
2024/09/09-21:52:48.604438 7f7ecd6006c0 Delete type=0 #214
2024/09/09-21:52:48.611351 7f7ecd6006c0 Manual compaction at level-0 from '!items!0swiE8k5zfUIqmXu' @ 72057594037927935 : 1 .. '!items!wv5EiePmPTpqFutt' @ 0 : 0; will stop at (end)
2024/09/09-21:52:48.611418 7f7ecd6006c0 Manual compaction at level-1 from '!items!0swiE8k5zfUIqmXu' @ 72057594037927935 : 1 .. '!items!wv5EiePmPTpqFutt' @ 0 : 0; will stop at (end)

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2024/09/10-07:14:45.086238 7f7ecf4006c0 Recovering log #214
2024/09/10-07:14:45.144857 7f7ecf4006c0 Delete type=3 #212
2024/09/10-07:14:45.145056 7f7ecf4006c0 Delete type=0 #214
2024/09/10-07:20:33.607105 7f7ecd6006c0 Level-0 table #219: started
2024/09/10-07:20:33.607143 7f7ecd6006c0 Level-0 table #219: 0 bytes OK
2024/09/10-07:20:33.638955 7f7ecd6006c0 Delete type=0 #217
2024/09/10-07:20:33.678483 7f7ecd6006c0 Manual compaction at level-0 from '!items!5dGXNiL3WN4cAk7X' @ 72057594037927935 : 1 .. '!items!zzz9JrtWjELdoAfK' @ 0 : 0; will stop at (end)
2024/09/10-07:20:33.678561 7f7ecd6006c0 Manual compaction at level-1 from '!items!5dGXNiL3WN4cAk7X' @ 72057594037927935 : 1 .. '!items!zzz9JrtWjELdoAfK' @ 0 : 0; will stop at (end)

8
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2024/09/09-21:51:17.180244 7f7ecea006c0 Recovering log #209
2024/09/09-21:51:17.191008 7f7ecea006c0 Delete type=3 #207
2024/09/09-21:51:17.191115 7f7ecea006c0 Delete type=0 #209
2024/09/09-21:52:48.625325 7f7ecd6006c0 Level-0 table #215: started
2024/09/09-21:52:48.625386 7f7ecd6006c0 Level-0 table #215: 0 bytes OK
2024/09/09-21:52:48.631864 7f7ecd6006c0 Delete type=0 #213
2024/09/09-21:52:48.638978 7f7ecd6006c0 Manual compaction at level-0 from '!items!5dGXNiL3WN4cAk7X' @ 72057594037927935 : 1 .. '!items!zzz9JrtWjELdoAfK' @ 0 : 0; will stop at (end)
2024/09/09-21:52:48.639033 7f7ecd6006c0 Manual compaction at level-1 from '!items!5dGXNiL3WN4cAk7X' @ 72057594037927935 : 1 .. '!items!zzz9JrtWjELdoAfK' @ 0 : 0; will stop at (end)

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packs/equipement/LOG Normal file
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2024/09/10-07:14:45.020069 7f7ecfe006c0 Recovering log #214
2024/09/10-07:14:45.082360 7f7ecfe006c0 Delete type=3 #212
2024/09/10-07:14:45.082521 7f7ecfe006c0 Delete type=0 #214
2024/09/10-07:20:33.576805 7f7ecd6006c0 Level-0 table #219: started
2024/09/10-07:20:33.576855 7f7ecd6006c0 Level-0 table #219: 0 bytes OK
2024/09/10-07:20:33.606927 7f7ecd6006c0 Delete type=0 #217
2024/09/10-07:20:33.678460 7f7ecd6006c0 Manual compaction at level-0 from '!items!1cZd2hlTV9tykDED' @ 72057594037927935 : 1 .. '!items!y47dBO3Mf5Pn7tOd' @ 0 : 0; will stop at (end)
2024/09/10-07:20:33.678542 7f7ecd6006c0 Manual compaction at level-1 from '!items!1cZd2hlTV9tykDED' @ 72057594037927935 : 1 .. '!items!y47dBO3Mf5Pn7tOd' @ 0 : 0; will stop at (end)

8
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2024/09/09-21:51:17.166142 7f7ecfe006c0 Recovering log #209
2024/09/09-21:51:17.176865 7f7ecfe006c0 Delete type=3 #207
2024/09/09-21:51:17.176960 7f7ecfe006c0 Delete type=0 #209
2024/09/09-21:52:48.618041 7f7ecd6006c0 Level-0 table #215: started
2024/09/09-21:52:48.618105 7f7ecd6006c0 Level-0 table #215: 0 bytes OK
2024/09/09-21:52:48.625105 7f7ecd6006c0 Delete type=0 #213
2024/09/09-21:52:48.638957 7f7ecd6006c0 Manual compaction at level-0 from '!items!1cZd2hlTV9tykDED' @ 72057594037927935 : 1 .. '!items!y47dBO3Mf5Pn7tOd' @ 0 : 0; will stop at (end)
2024/09/09-21:52:48.639048 7f7ecd6006c0 Manual compaction at level-1 from '!items!1cZd2hlTV9tykDED' @ 72057594037927935 : 1 .. '!items!y47dBO3Mf5Pn7tOd' @ 0 : 0; will stop at (end)

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2024/09/10-07:14:45.210943 7f7ecea006c0 Recovering log #214
2024/09/10-07:14:45.265940 7f7ecea006c0 Delete type=3 #212
2024/09/10-07:14:45.266060 7f7ecea006c0 Delete type=0 #214
2024/09/10-07:20:33.678752 7f7ecd6006c0 Level-0 table #219: started
2024/09/10-07:20:33.678827 7f7ecd6006c0 Level-0 table #219: 0 bytes OK
2024/09/10-07:20:33.713480 7f7ecd6006c0 Delete type=0 #217
2024/09/10-07:20:33.816847 7f7ecd6006c0 Manual compaction at level-0 from '!items!2GaJZsqr2c2mcDRv' @ 72057594037927935 : 1 .. '!items!ui4JGsGwHNlSXVK3' @ 0 : 0; will stop at (end)
2024/09/10-07:20:33.816952 7f7ecd6006c0 Manual compaction at level-1 from '!items!2GaJZsqr2c2mcDRv' @ 72057594037927935 : 1 .. '!items!ui4JGsGwHNlSXVK3' @ 0 : 0; will stop at (end)

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2024/09/09-21:51:17.208104 7f7ed4e006c0 Recovering log #209
2024/09/09-21:51:17.219088 7f7ed4e006c0 Delete type=3 #207
2024/09/09-21:51:17.219197 7f7ed4e006c0 Delete type=0 #209
2024/09/09-21:52:48.639145 7f7ecd6006c0 Level-0 table #215: started
2024/09/09-21:52:48.639185 7f7ecd6006c0 Level-0 table #215: 0 bytes OK
2024/09/09-21:52:48.646533 7f7ecd6006c0 Delete type=0 #213
2024/09/09-21:52:48.668071 7f7ecd6006c0 Manual compaction at level-0 from '!items!2GaJZsqr2c2mcDRv' @ 72057594037927935 : 1 .. '!items!ui4JGsGwHNlSXVK3' @ 0 : 0; will stop at (end)
2024/09/09-21:52:48.668151 7f7ecd6006c0 Manual compaction at level-1 from '!items!2GaJZsqr2c2mcDRv' @ 72057594037927935 : 1 .. '!items!ui4JGsGwHNlSXVK3' @ 0 : 0; will stop at (end)

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2024/09/10-07:14:45.269926 7f7ecfe006c0 Recovering log #214
2024/09/10-07:14:45.328808 7f7ecfe006c0 Delete type=3 #212
2024/09/10-07:14:45.328977 7f7ecfe006c0 Delete type=0 #214
2024/09/10-07:20:33.783195 7f7ecd6006c0 Level-0 table #219: started
2024/09/10-07:20:33.783241 7f7ecd6006c0 Level-0 table #219: 0 bytes OK
2024/09/10-07:20:33.816523 7f7ecd6006c0 Delete type=0 #217
2024/09/10-07:20:33.816931 7f7ecd6006c0 Manual compaction at level-0 from '!items!09s33sFuju8zjPqI' @ 72057594037927935 : 1 .. '!items!xlyFCQClBZ1N3O1B' @ 0 : 0; will stop at (end)
2024/09/10-07:20:33.817030 7f7ecd6006c0 Manual compaction at level-1 from '!items!09s33sFuju8zjPqI' @ 72057594037927935 : 1 .. '!items!xlyFCQClBZ1N3O1B' @ 0 : 0; will stop at (end)

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2024/09/09-21:51:17.222186 7f7ecfe006c0 Recovering log #209
2024/09/09-21:51:17.233209 7f7ecfe006c0 Delete type=3 #207
2024/09/09-21:51:17.233359 7f7ecfe006c0 Delete type=0 #209
2024/09/09-21:52:48.646768 7f7ecd6006c0 Level-0 table #215: started
2024/09/09-21:52:48.646827 7f7ecd6006c0 Level-0 table #215: 0 bytes OK
2024/09/09-21:52:48.653236 7f7ecd6006c0 Delete type=0 #213
2024/09/09-21:52:48.668098 7f7ecd6006c0 Manual compaction at level-0 from '!items!09s33sFuju8zjPqI' @ 72057594037927935 : 1 .. '!items!xlyFCQClBZ1N3O1B' @ 0 : 0; will stop at (end)
2024/09/09-21:52:48.668166 7f7ecd6006c0 Manual compaction at level-1 from '!items!09s33sFuju8zjPqI' @ 72057594037927935 : 1 .. '!items!xlyFCQClBZ1N3O1B' @ 0 : 0; will stop at (end)

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2024/09/10-07:14:45.148885 7f7ed4e006c0 Recovering log #214
2024/09/10-07:14:45.204991 7f7ed4e006c0 Delete type=3 #212
2024/09/10-07:14:45.205146 7f7ed4e006c0 Delete type=0 #214
2024/09/10-07:20:33.639140 7f7ecd6006c0 Level-0 table #219: started
2024/09/10-07:20:33.639178 7f7ecd6006c0 Level-0 table #219: 0 bytes OK
2024/09/10-07:20:33.677964 7f7ecd6006c0 Delete type=0 #217
2024/09/10-07:20:33.678505 7f7ecd6006c0 Manual compaction at level-0 from '!items!2t1KmBeQNuKK5qlN' @ 72057594037927935 : 1 .. '!items!yBvkQb9S64s908sR' @ 0 : 0; will stop at (end)
2024/09/10-07:20:33.678580 7f7ecd6006c0 Manual compaction at level-1 from '!items!2t1KmBeQNuKK5qlN' @ 72057594037927935 : 1 .. '!items!yBvkQb9S64s908sR' @ 0 : 0; will stop at (end)

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2024/09/09-21:51:17.194403 7f7ecf4006c0 Recovering log #209
2024/09/09-21:51:17.204990 7f7ecf4006c0 Delete type=3 #207
2024/09/09-21:51:17.205104 7f7ecf4006c0 Delete type=0 #209
2024/09/09-21:52:48.632133 7f7ecd6006c0 Level-0 table #215: started
2024/09/09-21:52:48.632191 7f7ecd6006c0 Level-0 table #215: 0 bytes OK
2024/09/09-21:52:48.638748 7f7ecd6006c0 Delete type=0 #213
2024/09/09-21:52:48.638992 7f7ecd6006c0 Manual compaction at level-0 from '!items!2t1KmBeQNuKK5qlN' @ 72057594037927935 : 1 .. '!items!yBvkQb9S64s908sR' @ 0 : 0; will stop at (end)
2024/09/09-21:52:48.639018 7f7ecd6006c0 Manual compaction at level-1 from '!items!2t1KmBeQNuKK5qlN' @ 72057594037927935 : 1 .. '!items!yBvkQb9S64s908sR' @ 0 : 0; will stop at (end)

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2024/09/10-07:14:44.657561 7f7ecf4006c0 Recovering log #110
2024/09/10-07:14:44.756808 7f7ecf4006c0 Delete type=3 #108
2024/09/10-07:14:44.756963 7f7ecf4006c0 Delete type=0 #110
2024/09/10-07:20:33.399722 7f7ecd6006c0 Level-0 table #115: started
2024/09/10-07:20:33.399823 7f7ecd6006c0 Level-0 table #115: 0 bytes OK
2024/09/10-07:20:33.426020 7f7ecd6006c0 Delete type=0 #113
2024/09/10-07:20:33.538803 7f7ecd6006c0 Manual compaction at level-0 from '!actors!00CKDCqVh5fLZbYo' @ 72057594037927935 : 1 .. '!folders!dwT9WnH0ZnpuZh92' @ 0 : 0; will stop at (end)
2024/09/10-07:20:33.538898 7f7ecd6006c0 Manual compaction at level-1 from '!actors!00CKDCqVh5fLZbYo' @ 72057594037927935 : 1 .. '!folders!dwT9WnH0ZnpuZh92' @ 0 : 0; will stop at (end)

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2024/09/09-21:51:17.088284 7f7ecea006c0 Recovering log #105
2024/09/09-21:51:17.099095 7f7ecea006c0 Delete type=3 #103
2024/09/09-21:51:17.099204 7f7ecea006c0 Delete type=0 #105
2024/09/09-21:52:48.582588 7f7ecd6006c0 Level-0 table #111: started
2024/09/09-21:52:48.582673 7f7ecd6006c0 Level-0 table #111: 0 bytes OK
2024/09/09-21:52:48.589717 7f7ecd6006c0 Delete type=0 #109
2024/09/09-21:52:48.611309 7f7ecd6006c0 Manual compaction at level-0 from '!actors!00CKDCqVh5fLZbYo' @ 72057594037927935 : 1 .. '!folders!dwT9WnH0ZnpuZh92' @ 0 : 0; will stop at (end)
2024/09/09-21:52:48.611384 7f7ecd6006c0 Manual compaction at level-1 from '!actors!00CKDCqVh5fLZbYo' @ 72057594037927935 : 1 .. '!folders!dwT9WnH0ZnpuZh92' @ 0 : 0; will stop at (end)

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{"name":"Cuirasse, armure de demi-plaques","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"","typeprotection":"armure","protection":4,"degats":"","rarete":8,"prix":200},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.FvufSkzJOSftZhYt"}},"_id":"2hD1DQVeCIQIXFU7"}
{"name":"Pavois","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"<p>Le pavois se plante dans le sol au d&eacute;but du combat et ne peut normalement plus &ecirc;tre d&eacute;plac&eacute; jusqu&rsquo;&agrave; son issue.</p>","typeprotection":"armure","protection":3,"degats":"","rarete":7,"prix":50},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.y1kNQJYRCEol83IA"}},"_id":"2uqB1doLYK4S2EN2"}
{"name":"Armure de plaques melnibonéenne","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"<p>Cette armure orn&eacute;e et fi nement grav&eacute;e est ajust&eacute;e aux mensurations de celui qui la porte. On ne peut en trouver en dehors d&rsquo;Imrryr avant sa chute. L&rsquo;armure couvre tout le corps des pieds &agrave; la t&ecirc;te. Le casque est toujours surmont&eacute; d&rsquo;une sculpture en forme de dragon ou de serpent de mer. Des motifs complexes et imbriqu&eacute;s recouvrent la surface de tous les &eacute;l&eacute;ments de l&rsquo;armure. Apr&egrave;s la chute d&rsquo;Imrryr, quelques pi&egrave;ces d&rsquo;armure melnibon&eacute;ennes apparaissent de temps en temps sur les march&eacute;s mais les armures enti&egrave;res restent rarissimes. Si elle a &eacute;t&eacute; sp&eacute;cialement con&ccedil;ue pour son porteur, une armure de plaques melnibon&eacute;enne n&rsquo;impose pas de p&eacute;nalit&eacute; d&rsquo;encombrement &agrave; ce dernier.</p>","typeprotection":"armure","protection":6,"degats":"","rarete":10,"prix":1000},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.09OukepQ8Oep0642"}},"_id":"FFX0dFDZoVXFzyXk"}
{"name":"Bouclier dinfanterie","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"","typeprotection":"armure","protection":2,"degats":"1D6","rarete":5,"prix":50},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.Xn1tVJgKinG0hc10"}},"_id":"I2X36O7hkpigZmJo"}
{"name":"Tenues rembourrées, cuir souple, fourrures","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"","typeprotection":"armure","protection":1,"degats":"","rarete":2,"prix":10},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.5dV4DORRrNdAd2Z5"}},"_id":"SqyKvR1GJMJvgHCJ"}
{"name":"Targe","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"","typeprotection":"armure","protection":1,"degats":"1D4","rarete":4,"prix":20},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.dyTeMFfvg5mAKT2n"}},"_id":"WH1m35jgm7ilTTuG"}
{"name":"Armure du Désert des Larmes","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"<p>Les barbares et les nomades du D&eacute;sert des Larmes ont cr&eacute;&eacute; des armures de bois prot&eacute;geant l&rsquo;abdomen, la poitrine et les bras. Ces armures sont faites &agrave; partir du bois de l&rsquo;arbre Fal, originaire de plateaux pluvieux situ&eacute;s au-del&agrave; du d&eacute;sert. Les barbares d&eacute;corent souvent leurs armures de symboles tribaux et en prot&egrave;gent la surface avec de la laque. Con&ccedil;ue en bois, cette armure a la particularit&eacute; de pouvoir flotter quoiqu&rsquo;un s&eacute;jour prolong&eacute; dans l&rsquo;eau risque de la d&eacute;t&eacute;riorer tr&egrave;s rapidement. Elle n&rsquo;en reste pas moins une protection tr&egrave;s recherch&eacute;e par ceux qui ont &agrave; s&rsquo;aventurer sur les flots.</p>","typeprotection":"armure","protection":2,"degats":"","rarete":8,"prix":200},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.b1JGc5OlrIzlQbTO"}},"_id":"ZzzXZUn5PU1lnP0X"}
{"name":"Cuir bouilli, cuir clouté","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"","typeprotection":"armure","protection":2,"degats":"","rarete":5,"prix":50},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.T9RAyLXDPSHlvoDR"}},"_id":"kis2lI7oEtdWzJbQ"}
{"name":"Armure de plates, harnois","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"","typeprotection":"armure","protection":5,"degats":"","rarete":10,"prix":500},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.7JErvrlTYaFbCvoR"}},"_id":"so7x8hK8qEc5QqnQ"}
{"name":"Broigne, cotte de maille","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"","typeprotection":"armure","protection":3,"degats":"","rarete":7,"prix":150},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.th6blCtgBmsWSYdY"}},"_id":"veoS6Gtzj6Dq087V"}
{"name":"Écu dacier","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"","typeprotection":"armure","protection":3,"degats":"1D8","rarete":9,"prix":100},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.TAA8qb6POO0HyhU5"}},"_id":"zqKOtmrDNrDYBu2z"}

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2024/09/10-07:14:44.961549 7f7ecea006c0 Recovering log #214
2024/09/10-07:14:45.016222 7f7ecea006c0 Delete type=3 #212
2024/09/10-07:14:45.016606 7f7ecea006c0 Delete type=0 #214
2024/09/10-07:20:33.539100 7f7ecd6006c0 Level-0 table #219: started
2024/09/10-07:20:33.539159 7f7ecd6006c0 Level-0 table #219: 0 bytes OK
2024/09/10-07:20:33.576585 7f7ecd6006c0 Delete type=0 #217
2024/09/10-07:20:33.678420 7f7ecd6006c0 Manual compaction at level-0 from '!items!2hD1DQVeCIQIXFU7' @ 72057594037927935 : 1 .. '!items!veoS6Gtzj6Dq087V' @ 0 : 0; will stop at (end)
2024/09/10-07:20:33.678524 7f7ecd6006c0 Manual compaction at level-1 from '!items!2hD1DQVeCIQIXFU7' @ 72057594037927935 : 1 .. '!items!veoS6Gtzj6Dq087V' @ 0 : 0; will stop at (end)

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2024/09/09-21:51:17.152829 7f7ed4e006c0 Recovering log #209
2024/09/09-21:51:17.163037 7f7ed4e006c0 Delete type=3 #207
2024/09/09-21:51:17.163143 7f7ed4e006c0 Delete type=0 #209
2024/09/09-21:52:48.611545 7f7ecd6006c0 Level-0 table #215: started
2024/09/09-21:52:48.611586 7f7ecd6006c0 Level-0 table #215: 0 bytes OK
2024/09/09-21:52:48.617883 7f7ecd6006c0 Delete type=0 #213
2024/09/09-21:52:48.638938 7f7ecd6006c0 Manual compaction at level-0 from '!items!2hD1DQVeCIQIXFU7' @ 72057594037927935 : 1 .. '!items!veoS6Gtzj6Dq087V' @ 0 : 0; will stop at (end)
2024/09/09-21:52:48.639004 7f7ecd6006c0 Manual compaction at level-1 from '!items!2hD1DQVeCIQIXFU7' @ 72057594037927935 : 1 .. '!items!veoS6Gtzj6Dq087V' @ 0 : 0; will stop at (end)

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2024/09/10-07:14:45.464393 7f7ecea006c0 Recovering log #214
2024/09/10-07:14:45.568041 7f7ecea006c0 Delete type=3 #212
2024/09/10-07:14:45.568192 7f7ecea006c0 Delete type=0 #214
2024/09/10-07:20:33.817119 7f7ecd6006c0 Level-0 table #219: started
2024/09/10-07:20:33.817259 7f7ecd6006c0 Level-0 table #219: 0 bytes OK
2024/09/10-07:20:33.853842 7f7ecd6006c0 Delete type=0 #217
2024/09/10-07:20:33.990487 7f7ecd6006c0 Manual compaction at level-0 from '!items!1JqWbEkHUoKXbsgn' @ 72057594037927935 : 1 .. '!items!xnCf2xIPzdsUoBTy' @ 0 : 0; will stop at (end)
2024/09/10-07:20:33.990597 7f7ecd6006c0 Manual compaction at level-1 from '!items!1JqWbEkHUoKXbsgn' @ 72057594037927935 : 1 .. '!items!xnCf2xIPzdsUoBTy' @ 0 : 0; will stop at (end)

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2024/09/09-21:51:17.266111 7f7ed4e006c0 Recovering log #209
2024/09/09-21:51:17.276764 7f7ed4e006c0 Delete type=3 #207
2024/09/09-21:51:17.276860 7f7ed4e006c0 Delete type=0 #209
2024/09/09-21:52:48.668305 7f7ecd6006c0 Level-0 table #215: started
2024/09/09-21:52:48.668347 7f7ecd6006c0 Level-0 table #215: 0 bytes OK
2024/09/09-21:52:48.674748 7f7ecd6006c0 Delete type=0 #213
2024/09/09-21:52:48.696639 7f7ecd6006c0 Manual compaction at level-0 from '!items!1JqWbEkHUoKXbsgn' @ 72057594037927935 : 1 .. '!items!xnCf2xIPzdsUoBTy' @ 0 : 0; will stop at (end)
2024/09/09-21:52:48.696713 7f7ecd6006c0 Manual compaction at level-1 from '!items!1JqWbEkHUoKXbsgn' @ 72057594037927935 : 1 .. '!items!xnCf2xIPzdsUoBTy' @ 0 : 0; will stop at (end)

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MANIFEST-000132

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2024/09/10-07:14:45.696006 7f7ecf4006c0 Recovering log #130
2024/09/10-07:14:45.752701 7f7ecf4006c0 Delete type=3 #128
2024/09/10-07:14:45.752833 7f7ecf4006c0 Delete type=0 #130
2024/09/10-07:20:33.897005 7f7ecd6006c0 Level-0 table #135: started
2024/09/10-07:20:33.897068 7f7ecd6006c0 Level-0 table #135: 0 bytes OK
2024/09/10-07:20:33.928636 7f7ecd6006c0 Delete type=0 #133
2024/09/10-07:20:33.990553 7f7ecd6006c0 Manual compaction at level-0 from '!scenes!ZDV2IwduhOXTxy72' @ 72057594037927935 : 1 .. '!scenes!ZDV2IwduhOXTxy72' @ 0 : 0; will stop at (end)
2024/09/10-07:20:33.990640 7f7ecd6006c0 Manual compaction at level-1 from '!scenes!ZDV2IwduhOXTxy72' @ 72057594037927935 : 1 .. '!scenes!ZDV2IwduhOXTxy72' @ 0 : 0; will stop at (end)

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2024/09/09-21:51:17.296296 7f7ecea006c0 Recovering log #125
2024/09/09-21:51:17.307966 7f7ecea006c0 Delete type=3 #123
2024/09/09-21:51:17.308176 7f7ecea006c0 Delete type=0 #125
2024/09/09-21:52:48.682640 7f7ecd6006c0 Level-0 table #131: started
2024/09/09-21:52:48.682688 7f7ecd6006c0 Level-0 table #131: 0 bytes OK
2024/09/09-21:52:48.689372 7f7ecd6006c0 Delete type=0 #129
2024/09/09-21:52:48.696686 7f7ecd6006c0 Manual compaction at level-0 from '!scenes!ZDV2IwduhOXTxy72' @ 72057594037927935 : 1 .. '!scenes!ZDV2IwduhOXTxy72' @ 0 : 0; will stop at (end)
2024/09/09-21:52:48.696741 7f7ecd6006c0 Manual compaction at level-1 from '!scenes!ZDV2IwduhOXTxy72' @ 72057594037927935 : 1 .. '!scenes!ZDV2IwduhOXTxy72' @ 0 : 0; will stop at (end)

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2024/09/10-07:14:44.824622 7f7ecf4006c0 Recovering log #122
2024/09/10-07:14:44.881625 7f7ecf4006c0 Delete type=3 #120
2024/09/10-07:14:44.881742 7f7ecf4006c0 Delete type=0 #122
2024/09/10-07:20:33.426241 7f7ecd6006c0 Level-0 table #127: started
2024/09/10-07:20:33.426287 7f7ecd6006c0 Level-0 table #127: 0 bytes OK
2024/09/10-07:20:33.462927 7f7ecd6006c0 Delete type=0 #125
2024/09/10-07:20:33.538838 7f7ecd6006c0 Manual compaction at level-0 from '!items!6bmjc4MUduGs9s6n' @ 72057594037927935 : 1 .. '!items!t692JcsGHG4YJIlM' @ 0 : 0; will stop at (end)
2024/09/10-07:20:33.538919 7f7ecd6006c0 Manual compaction at level-1 from '!items!6bmjc4MUduGs9s6n' @ 72057594037927935 : 1 .. '!items!t692JcsGHG4YJIlM' @ 0 : 0; will stop at (end)

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2024/09/09-21:51:17.124273 7f7ecea006c0 Recovering log #117
2024/09/09-21:51:17.134938 7f7ecea006c0 Delete type=3 #115
2024/09/09-21:51:17.135076 7f7ecea006c0 Delete type=0 #117
2024/09/09-21:52:48.604710 7f7ecd6006c0 Level-0 table #123: started
2024/09/09-21:52:48.604782 7f7ecd6006c0 Level-0 table #123: 0 bytes OK
2024/09/09-21:52:48.611122 7f7ecd6006c0 Delete type=0 #121
2024/09/09-21:52:48.611368 7f7ecd6006c0 Manual compaction at level-0 from '!items!6bmjc4MUduGs9s6n' @ 72057594037927935 : 1 .. '!items!t692JcsGHG4YJIlM' @ 0 : 0; will stop at (end)
2024/09/09-21:52:48.611434 7f7ecd6006c0 Manual compaction at level-1 from '!items!6bmjc4MUduGs9s6n' @ 72057594037927935 : 1 .. '!items!t692JcsGHG4YJIlM' @ 0 : 0; will stop at (end)

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2024/09/10-07:14:44.767296 7f7ecfe006c0 Recovering log #214
2024/09/10-07:14:44.820594 7f7ecfe006c0 Delete type=3 #212
2024/09/10-07:14:44.820691 7f7ecfe006c0 Delete type=0 #214
2024/09/10-07:20:33.501559 7f7ecd6006c0 Level-0 table #219: started
2024/09/10-07:20:33.501629 7f7ecd6006c0 Level-0 table #219: 0 bytes OK
2024/09/10-07:20:33.538595 7f7ecd6006c0 Delete type=0 #217
2024/09/10-07:20:33.538881 7f7ecd6006c0 Manual compaction at level-0 from '!items!0LlzDyCurJedqeyG' @ 72057594037927935 : 1 .. '!items!tq6mEgXog7h4VyWk' @ 0 : 0; will stop at (end)
2024/09/10-07:20:33.538953 7f7ecd6006c0 Manual compaction at level-1 from '!items!0LlzDyCurJedqeyG' @ 72057594037927935 : 1 .. '!items!tq6mEgXog7h4VyWk' @ 0 : 0; will stop at (end)

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2024/09/09-21:51:17.108857 7f7ecfe006c0 Recovering log #209
2024/09/09-21:51:17.120456 7f7ecfe006c0 Delete type=3 #207
2024/09/09-21:51:17.120652 7f7ecfe006c0 Delete type=0 #209
2024/09/09-21:52:48.589940 7f7ecd6006c0 Level-0 table #215: started
2024/09/09-21:52:48.589993 7f7ecd6006c0 Level-0 table #215: 0 bytes OK
2024/09/09-21:52:48.597050 7f7ecd6006c0 Delete type=0 #213
2024/09/09-21:52:48.611333 7f7ecd6006c0 Manual compaction at level-0 from '!items!0LlzDyCurJedqeyG' @ 72057594037927935 : 1 .. '!items!tq6mEgXog7h4VyWk' @ 0 : 0; will stop at (end)
2024/09/09-21:52:48.611399 7f7ecd6006c0 Manual compaction at level-1 from '!items!0LlzDyCurJedqeyG' @ 72057594037927935 : 1 .. '!items!tq6mEgXog7h4VyWk' @ 0 : 0; will stop at (end)

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