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export const rmfrp = {};
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rmfrp.currency_type = {
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mp: "rmfrp.curreny_type.mp",
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pp: "rmfrp.curreny_type.pp",
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gp: "rmfrp.curreny_type.gp",
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sp: "rmfrp.curreny_type.sp",
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bp: "rmfrp.curreny_type.bp",
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cp: "rmfrp.curreny_type.cp"
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};
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rmfrp.difficulties = {
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routine: {key: "routine", label:"Routine (+30)", value: 30},
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easy: {key: "easy", label:"Easy (+20)", value: 20},
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light: {key: "light", label:"Light (+10)", value: 10},
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medium: {key: "medium", label:"Medium (0)", value: 0},
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hard: {key: "hard", label:"Hard (-10)", value: -10},
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very_hard: {key: "very_hard", label:"Very Hard (-20)", value: -20},
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extremely_hard: {key: "extremely_hard", label:"Extremely Hard (-30)", value: -30},
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sheer_folly: {key: "sheer_folly", label:"Sheer Folly (-50)", value: -50},
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absurd: {key: "absurd", label:"Absurd (-70)", value: -70},
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};
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rmfrp.gameSystems = [
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{key: "common", label:"Common"},
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{key: "merp", label:"Middle Earth Role Playing (MERP)"},
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{key: "rmfrp", label:"Rolemaster Fantasy Role Playing (RMFRP)"},
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];
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rmfrp.combatSituations = [
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{key: "none", label:"None (0)", modifier: 0},
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{key: "melee", label:"Melee environment (-20)", modifier: -20},
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{key: "missile", label:"Under missile fire (-10)", modifier: -10},
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];
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rmfrp.rankBonusProgressionList = [
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{key: "standard", label:"Standard"},
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{key: "limited", label:"Limited"},
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{key: "combined", label:"Combined"},
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{key: "race", label:"Linked to Race"},
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]
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rmfrp.lightOrDarknessModifiers = [
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{key: "none", label:"None", modifierLight: 0, modifierDark: 0},
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{key: "noshadows", label:"No shadows", modifierLight: 10, modifierDark: -30},
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{key: "lightshadows", label:"Light shadows", modifierLight: 5, modifierDark: -20},
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{key: "mediumshadows", label:"Medium shadows", modifierLight: 0, modifierDark: 0},
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{key: "heavyshadows", label:"Heavy shadows", modifierLight: -10, modifierDark: 10},
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{key: "dark", label:"Darkness", modifierLight: -25, modifierDark: 30},
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{key: "pitchblack", label:"Pitch black", modifierLight: -40, modifierDark: 40},
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]
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rmfrp.hitsPerRound = [
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{key: "none", label:"None", modifier: 0},
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{key: "one", label:"One", modifier: -5},
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{key: "two", label:"Two", modifier: -10},
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{key: "three", label:"Three", modifier: -20},
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{key: "four", label:"Four", modifier: -25},
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{key: "five", label:"Five", modifier: -30},
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{key: "six", label:"Six", modifier: -35},
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{key: "seven", label:"Seven", modifier: -40},
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{key: "eight", label:"Eight", modifier: -45},
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{key: "nine", label:"Nine", modifier: -50},
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{key: "ten", label:"Ten", modifier: -55},
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{key: "eleven", label:"Eleven", modifier: -60},
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{key: "twelve", label:"Twelve", modifier: -65},
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{key: "thirteen", label:"Thirteen", modifier: -70},
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{key: "fourteen", label:"Fourteen", modifier: -75},
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{key: "fifteen", label:"Fifteen", modifier: -80}
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];
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rmfrp.stats = {
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agility: {
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fullname: "Agility",
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shortname: "Ag"
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},
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constitution: {
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fullname: "Constitution",
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shortname: "Co"
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},
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memory: {
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fullname: "Memory",
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shortname: "Me"
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},
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reasoning: {
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fullname: "Reasoning",
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shortname: "Re"
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},
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self_discipline: {
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fullname: "Self Discipline",
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shortname: "SD"
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},
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empathy: {
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fullname: "Empathy",
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shortname: "Em"
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},
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intuition: {
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fullname: "Intuition",
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shortname: "In"
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},
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presence: {
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fullname: "Presence",
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shortname: "Pr"
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},
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quickness: {
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fullname: "Quickness",
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shortname: "Qu"
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},
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strength: {
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fullname: "Strength",
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shortname: "St"
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}
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};
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rmfrp.skill_designations = {
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None: "None",
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Occupational: "Occupational",
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Everyman: "Everyman",
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Restricted: "Restricted"
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};
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