fvtt-rolemaster-frp/module/criticals_data/origdata/martial_art_strike.csv

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2024-11-16 09:31:15 +01:00
"Score";"A";"b";"c";"d";"e"
"01-05";"Strike loses its power.";"Fine artistry, but no extra damage.";"Glancing blow makes a strange sound.
+1H";"You impress foe with your form.";"How did you botch this beautiful strike?
+3H"
"06-10";"Strike slows to a tap.
You maneuver for a better position. You have initiative.";"Your master would be so embarrassed.
+2H";"Not so solid a strike.
+3H";"Foe steps out of most of the strike.";"Glancing strike makes foe respect you.
+5H"
"11-15";;"Blow to shoulder. Foe steps back and yields the initiative to you.";"Forceful. Foe steps back. You have initiative.
+5H";"Kick foe's side. He stumbles out of the way. You have the initiative.";"You strike foe to unbalance him before you attempt a killing blow.
+7H ∑"
"16-20";"You take an open shot to foe's side. You have initiative.
+4H";"Good shot! You have initiative for 2 rounds.";"Hard strike. Foe lashes out to avoid your next attack.
+6H π";"Foe blocks your attack. He falls back to recover from your onslaught.
+8H (π-10)";"Snappy double shot to ribs. Crack! Ribs are fractured.
+5H (-10)"
"21-35";"Light, but well placed strike. You are already starting your next attack.
+5H π";"Strong, but poorly aimed strike forces foe to defend himself energetically.
+6H π";"Grab foe and bring your knee into his ribs. The force of the strike throws him from your grasp.
+6H ∑";"Blow to chest. Use your forehead in a brutal way to subdue foe. You have initiative for 3 rounds.
+3H ∑";"Side strike jars foe's kidneys. Heavy bruise to muscles. Foe steps right into that one. He is in pain.
(-20)"
"36-45";"Mild strike to foe's chest. He can see your next strike coming and he attempts to block it.
+6H (π-10)";"Chest strike. Foe makes a strange noise on impact. He blocks and recovers.
+7H (π-20)";"Clever feint finds an opening in foe's guard. Your strike is light and fast. Bruise foe's chest.
+8H ∑";"Chest strike. Foe falls forward onto one knee in front of you. His guard is down for a moment.
+5H ∑∏";"Strike is solid. It turns foe around. You have a clean shot at foe's back next round, if you hurry.
∑"
"46-50";"Foe is confused by your attack. He steps back to parry your next strike.
+6H (π-25)";"Glancing kick to foe's back. The effects are reasonable for your modest effort.
+5H ∑";"Step to the side and catch foe in his back. He stumbles forward. His guard is down.
∑∏";"Solid chest strike. The impact confuses foe greatly. His ribs are fractured. He hates you.
+3H 2∑ (-10)";"Draw down foe's defenses with a feint and then hammer him in chest. Your tactics are acceptable.
+5H 2∑ ∏"
"51-55";"Strike bends foe's hip in an odd direction. He is unbalanced.
+3H ∑";"Side strike sends foe stumbling to the left 5 feet. He recovers to face you.
+6H ∑";"With a circular block and a focused central strike you break foe's defenses.
∑∏ (+20)";"Textbook shot to foe's upper leg. The bruise is deep. Foe does not fall down.
+6H (-25)";"Hip strike spins foe. He is suspicious of gravity and struggles to stay standing.
+5H 3∑"
"56-60";"Fist to chest. A solid punch. Foe is rattled a little.
+5H ∑";"Boom! Good shot to foe's stomach. He almost loses his lunch.
+3H 2∑";"Strong wheel kick sends foe 10 feet in any desired direction.
+8H 2∑";"Back strike. Foe attempts to flee and then changes his mind.
+4H 3∑";"Shoulder strike. Foe is badly unbalances and unable to defend himself.
2∑ (-10)"
"61-65";"Blow on top of foe's foot is slightly misplaced, but quick. Bruise toe and mash toe nails.
+5H 5(-20)";"Kick in back of foe's leg. He stumbles, but does not fall. You move to gain advantage.
+7H 2∑";"Brutal strike to upper leg. The bruise is deep. The pain makes it hard for foe to stand on the leg.
+5H (-25)";"Blow strikes a nerve in foe's upper leg. He is not in pain, but his leg is numb.
2∑ 6(-25)";"Draw out foe's weapon arm. You strike cleanly to disarm him. Textbook.
+3H"
66;"Strike Achilles tendon. Foe almost falls. He recovers his balance, but the pain is strong.
+7H 2∑ (-50)";"Strike foe in his forehead. The shock sprains neck and fractures foe's jaw. He cannot seem to close his jaw.
+4H 9∑ (-50)";"Knife hand strike breaks foe's weapon arm, leaving it useless. Follow-up punch to solar plexus knocks foe out.
—";"Grip foe's weapon arm. Dislocate the arm and then break it. Use your
advantage to pull foe over and kick him in the face. Foe is knocked out.
(+20)";"Simultaneous palm strike to both of foe's ears. Destroy foe's hearing and balance.
24∑ (-95)"
"67-70";"Weak spearhand to foe's side. It yields an excellent effect.
+2H 2∑";"Spear hand strike to chest. Elbow shot to foe's side causes some confusion.
+3H 3∑";"Strong knife hand to upper portion of foe's shield arm. Arm is broken.
—";"Press your attack under the bottom of foe's ribcage. Knock the wind out of foe.
2∑∏";"Elbow to solar plexus and back of fist to foe's face. Foe drops.
+5H - 3∑ 2∏"
"71-75";"Knife hand, spear hand combination. Foe must roll a weapon fumble.";"Hammer foe's weapon arm as it passes near you. The bruise is deep. Foe holds tight to his weapon.
+6H 2∑ (-20)";"Strike to back of lower leg. Foe struggles to keep balance. He is unable to defend himself.
2∑∏";"Firm flat palm strike to foe's collarbone. Bone is broken. Foe guard is down. It hurts him to raise his arm.
2∑∏ (-25)";"Kick foe's knee in backwards. Tendons and muscles are torn. Foe yells out frightfully in response.
+5H 3∑ (-50)"
;;;;;
"76-80";"Blow to foe's shield arm. If foe has a shield, it is broken. If foe has no shield, his arm is broken.
+6H ∑";"You find an opening and strike the back of foe's knee. The impact damages tendons and unbalances foe.
2∑ (-25)";"You turn a block into a strike to foe's weapon arm. Foe is disarmed. Strike damages cartilage.
(-10)";"Stirke and grip area behind foe's knee. Tendon and cartilage damage insures your success.
(-75)";"Front kick to midsection doubles foe over. You follow with a knee strike which breaks foe's nose and knocks foe out.
—"
;;;;;
"81-85";"Kick to foe's weapon arm. Foe is disarmed. Your strike does little else.
+3H";"Kick foe's weapon arm and send weapon flying 5 feet away. You break 2 of foe's weapons.
+3H 2∑ (-20)";"Heel kick breaks bone in foe's foot. Foe has trouble standing. His foot looks bad.
2∑∏ (-50)";"Kick to foe's leg is clean and mean. Leg is broken above the knee. Foe falls over slowly.
+5H 5∑∏ (-75)";"Powerful strike shatters knee and then disjoints it. Foe drops. Oh that hurts!
+15H 12∑∏ (-80)"
"86-90";"Fluid move followed by a leaping kick to foe's back knocks foe down. He is shaken and tries to stand.
3∑";"Wheel kick knocks foe flat. Smash tendons and tear muscle. You spin clear with too much energy.
9∑ (-30)";"Clean strike to lower leg rips Achilles tendon and drops foe.
+10H 9∑ (-80)";"Open-handed blow to foe's adam's apple crushes foe's windpipe. Foe dies in 18 rounds of shock and asphyxiation.
—";"Round house kick to kidneys drops foe to his knees. You grip foe's neck and snap it very effectively. Foe dies in 9 rounds.
—"
"91-95";"Strike to nerve in foe's leg. Foe's leg buckles. He does not fall, he crouches down in pain.
+8H 2∑∏ 6(-40)";"Strike to foe's knee shatters joint. Foe drops down hard. He grips his knee and spits out an oath.
4∑∏ (-85)";"Flying kick to foe's back. You knock foe down, disarm him, and leave him in trouble.
12∑∏";"Jab to foe's eyes blinds him. Crescent kick sends foe 10 feet in the direction you select.
10∑ (-100)";"Strike to abdomen ruptures spleen. Foe spits out blood instantly. He drops and dies in 12 rounds.
(+10)"
"96-99";"You block foe's attack. You then follow-up with a side strike that knocks foe down. Foe hits hard and loses his direction.
3∑∏";"Roundhouse kick knocks foe out and fractures collarbone. Neck is sprained and shoulder muscles are bruised.
20∑∏ 20(-100)";"Kick to foe's solar plexus. He stumbles back 10 feet. He falls very hard.
+30H 30∑∏";"Round house kick catches foe in back of head. You slam foe's head into the ground. Severe concussion. Foe dies of hemorrhage in 9 rounds.
—";"Double palmstrike to foe's nose breaks cartilage and drives bone into brain.
The effects are rapid. Foe dies after 6 rounds prone and immobile.
—"
100;"Gooseneck strike. Foe's inner ear ruptured. Foe stands there while your follow-up strike knocks him down and out!
(-75)";"Knife hand strike to foe's weapon arm breaks bone. Kick to lower back breaks foe's backbone, leaving foe paralyzed from the waist down.
+5H";"Sweep lays foe out and heel strike to foe's sternum collapses the ribcage. Foe is helpless and dies in 4 rounds.
—";"Gooosh! Awesome spear hand strike finds seam, penetrates solar plexus and ruptures the heart. Foe dies instantly.
—";"Disarm foe and use his weapon to kill him.
A follow-up strike breaks his neck and you send him 5 feet in any direction. He is dead twice.
—"