9.0 KiB
9.0 KiB
1 | Score | A | b | c | d | e |
---|---|---|---|---|---|---|
2 | 01-05 | Strike loses its power. | Fine artistry, but no extra damage. | Glancing blow makes a strange sound. +1H | You impress foe with your form. | How did you botch this beautiful strike? +3H |
3 | 06-10 | Strike slows to a tap. You maneuver for a better position. You have initiative. | Your master would be so embarrassed. +2H | Not so solid a strike. +3H | Foe steps out of most of the strike. | Glancing strike makes foe respect you. +5H |
4 | 11-15 | Blow to shoulder. Foe steps back and yields the initiative to you. | Forceful. Foe steps back. You have initiative. +5H | Kick foe's side. He stumbles out of the way. You have the initiative. | You strike foe to unbalance him before you attempt a killing blow. +7H – ∑ | |
5 | 16-20 | You take an open shot to foe's side. You have initiative. +4H | Good shot! You have initiative for 2 rounds. | Hard strike. Foe lashes out to avoid your next attack. +6H – π | Foe blocks your attack. He falls back to recover from your onslaught. +8H – (π-10) | Snappy double shot to ribs. Crack! Ribs are fractured. +5H – ∑ – (-10) |
6 | 21-35 | Light, but well placed strike. You are already starting your next attack. +5H – π | Strong, but poorly aimed strike forces foe to defend himself energetically. +6H – π | Grab foe and bring your knee into his ribs. The force of the strike throws him from your grasp. +6H – ∑ | Blow to chest. Use your forehead in a brutal way to subdue foe. You have initiative for 3 rounds. +3H – ∑ | Side strike jars foe's kidneys. Heavy bruise to muscles. Foe steps right into that one. He is in pain. (-20) |
7 | 36-45 | Mild strike to foe's chest. He can see your next strike coming and he attempts to block it. +6H – (π-10) | Chest strike. Foe makes a strange noise on impact. He blocks and recovers. +7H – (π-20) | Clever feint finds an opening in foe's guard. Your strike is light and fast. Bruise foe's chest. +8H – ∑ | Chest strike. Foe falls forward onto one knee in front of you. His guard is down for a moment. +5H – ∑∏ | Strike is solid. It turns foe around. You have a clean shot at foe's back next round, if you hurry. ∑ |
8 | 46-50 | Foe is confused by your attack. He steps back to parry your next strike. +6H – (π-25) | Glancing kick to foe's back. The effects are reasonable for your modest effort. +5H – ∑ | Step to the side and catch foe in his back. He stumbles forward. His guard is down. ∑∏ | Solid chest strike. The impact confuses foe greatly. His ribs are fractured. He hates you. +3H – 2∑ – (-10) | Draw down foe's defenses with a feint and then hammer him in chest. Your tactics are acceptable. +5H – 2∑ – ∏ |
9 | 51-55 | Strike bends foe's hip in an odd direction. He is unbalanced. +3H – ∑ | Side strike sends foe stumbling to the left 5 feet. He recovers to face you. +6H – ∑ | With a circular block and a focused central strike you break foe's defenses. ∑∏ – (+20) | Textbook shot to foe's upper leg. The bruise is deep. Foe does not fall down. +6H – (-25) | Hip strike spins foe. He is suspicious of gravity and struggles to stay standing. +5H – 3∑ |
10 | 56-60 | Fist to chest. A solid punch. Foe is rattled a little. +5H – ∑ | Boom! Good shot to foe's stomach. He almost loses his lunch. +3H –2∑ | Strong wheel kick sends foe 10 feet in any desired direction. +8H – 2∑ | Back strike. Foe attempts to flee and then changes his mind. +4H – 3∑ | Shoulder strike. Foe is badly unbalances and unable to defend himself. 2∑ – ∏ – (-10) |
11 | 61-65 | Blow on top of foe's foot is slightly misplaced, but quick. Bruise toe and mash toe nails. +5H – 5(-20) | Kick in back of foe's leg. He stumbles, but does not fall. You move to gain advantage. +7H – 2∑ | Brutal strike to upper leg. The bruise is deep. The pain makes it hard for foe to stand on the leg. +5H – (-25) | Blow strikes a nerve in foe's upper leg. He is not in pain, but his leg is numb. 2∑ – 6(-25) | Draw out foe's weapon arm. You strike cleanly to disarm him. Textbook. +3H |
12 | 66 | Strike Achilles tendon. Foe almost falls. He recovers his balance, but the pain is strong. +7H – 2∑ –(-50) | Strike foe in his forehead. The shock sprains neck and fractures foe's jaw. He cannot seem to close his jaw. +4H – 9∑ – (-50) | Knife hand strike breaks foe's weapon arm, leaving it useless. Follow-up punch to solar plexus knocks foe out. — | Grip foe's weapon arm. Dislocate the arm and then break it. Use your advantage to pull foe over and kick him in the face. Foe is knocked out. (+20) | Simultaneous palm strike to both of foe's ears. Destroy foe's hearing and balance. 24∑ – (-95) |
13 | 67-70 | Weak spearhand to foe's side. It yields an excellent effect. +2H – 2∑ | Spear hand strike to chest. Elbow shot to foe's side causes some confusion. +3H – 3∑ | Strong knife hand to upper portion of foe's shield arm. Arm is broken. — | Press your attack under the bottom of foe's ribcage. Knock the wind out of foe. 2∑∏ | Elbow to solar plexus and back of fist to foe's face. Foe drops. +5H - 3∑ – 2∏ |
14 | 71-75 | Knife hand, spear hand combination. Foe must roll a weapon fumble. | Hammer foe's weapon arm as it passes near you. The bruise is deep. Foe holds tight to his weapon. +6H – 2∑ – (-20) | Strike to back of lower leg. Foe struggles to keep balance. He is unable to defend himself. 2∑∏ | Firm flat palm strike to foe's collarbone. Bone is broken. Foe guard is down. It hurts him to raise his arm. 2∑∏ – (-25) | Kick foe's knee in backwards. Tendons and muscles are torn. Foe yells out frightfully in response. +5H – 3∑ – (-50) |
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16 | 76-80 | Blow to foe's shield arm. If foe has a shield, it is broken. If foe has no shield, his arm is broken. +6H – ∑ | You find an opening and strike the back of foe's knee. The impact damages tendons and unbalances foe. 2∑ – (-25) | You turn a block into a strike to foe's weapon arm. Foe is disarmed. Strike damages cartilage. ∑ – (-10) | Stirke and grip area behind foe's knee. Tendon and cartilage damage insures your success. (-75) | Front kick to midsection doubles foe over. You follow with a knee strike which breaks foe's nose and knocks foe out. — |
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18 | 81-85 | Kick to foe's weapon arm. Foe is disarmed. Your strike does little else. +3H | Kick foe's weapon arm and send weapon flying 5 feet away. You break 2 of foe's weapons. +3H – 2∑ – (-20) | Heel kick breaks bone in foe's foot. Foe has trouble standing. His foot looks bad. 2∑∏ – (-50) | Kick to foe's leg is clean and mean. Leg is broken above the knee. Foe falls over slowly. +5H – 5∑∏ – (-75) | Powerful strike shatters knee and then disjoints it. Foe drops. Oh that hurts! +15H – 12∑∏ – (-80) |
19 | 86-90 | Fluid move followed by a leaping kick to foe's back knocks foe down. He is shaken and tries to stand. 3∑ | Wheel kick knocks foe flat. Smash tendons and tear muscle. You spin clear with too much energy. 9∑ – (-30) | Clean strike to lower leg rips Achilles tendon and drops foe. +10H – 9∑ – (-80) | Open-handed blow to foe's adam's apple crushes foe's windpipe. Foe dies in 18 rounds of shock and asphyxiation. — | Round house kick to kidneys drops foe to his knees. You grip foe's neck and snap it very effectively. Foe dies in 9 rounds. — |
20 | 91-95 | Strike to nerve in foe's leg. Foe's leg buckles. He does not fall, he crouches down in pain. +8H – 2∑∏ – 6(-40) | Strike to foe's knee shatters joint. Foe drops down hard. He grips his knee and spits out an oath. 4∑∏ – (-85) | Flying kick to foe's back. You knock foe down, disarm him, and leave him in trouble. 12∑∏ | Jab to foe's eyes blinds him. Crescent kick sends foe 10 feet in the direction you select. 10∑ – (-100) | Strike to abdomen ruptures spleen. Foe spits out blood instantly. He drops and dies in 12 rounds. (+10) |
21 | 96-99 | You block foe's attack. You then follow-up with a side strike that knocks foe down. Foe hits hard and loses his direction. 3∑∏ | Roundhouse kick knocks foe out and fractures collarbone. Neck is sprained and shoulder muscles are bruised. 20∑∏ –20(-100) | Kick to foe's solar plexus. He stumbles back 10 feet. He falls very hard. +30H – 30∑∏ | Round house kick catches foe in back of head. You slam foe's head into the ground. Severe concussion. Foe dies of hemorrhage in 9 rounds. — | Double palmstrike to foe's nose breaks cartilage and drives bone into brain. The effects are rapid. Foe dies after 6 rounds prone and immobile. — |
22 | 100 | Gooseneck strike. Foe's inner ear ruptured. Foe stands there while your follow-up strike knocks him down and out! (-75) | Knife hand strike to foe's weapon arm breaks bone. Kick to lower back breaks foe's backbone, leaving foe paralyzed from the waist down. +5H | Sweep lays foe out and heel strike to foe's sternum collapses the ribcage. Foe is helpless and dies in 4 rounds. — | Gooosh! Awesome spear hand strike finds seam, penetrates solar plexus and ruptures the heart. Foe dies instantly. — | Disarm foe and use his weapon to kill him. A follow-up strike breaks his neck and you send him 5 feet in any direction. He is dead twice. — |