fvtt-rolemaster-frp/module/sheets/items/rmfrp_weapon_sheet.js

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// Our Item Sheet extends the default
export default class RMFRPWeaponSheet extends ItemSheet {
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// Set the height and width
static get defaultOptions() {
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return foundry.utils.mergeObject(super.defaultOptions, {
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width: 530,
height: 440,
template: "systems/fvtt-rolemaster-frp/templates/sheets/items/rmfrp-weapon-sheet.html",
classes: ["rmfrp", "sheet", "item"]
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});
}
// If our sheet is called here it is.
get template() {
return "systems/fvtt-rolemaster-frp/templates/sheets/items/rmfrp-weapon-sheet.html";
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}
// Make the data available to the sheet template
async getData() {
const baseData = await super.getData();
let enrichedDescription = await TextEditor.enrichHTML(this.item.system.description, {async: true});
let sheetData = {
owner: this.item.isOwner,
editable: this.isEditable,
item: baseData.item,
system: baseData.item.system,
config: CONFIG.rmfrp,
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skills: {},
criticalTables: {},
attackTables: game.rmfrp.attackTables.getTableDef(),
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fumbleTables: {},
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enrichedDescription: enrichedDescription
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}
console.log("Parent", this.object)
// Add the skill data to the sheet if the item is owned
if (this.object.actor) {
sheetData.skills = this.object.actor.getOwnedItemsByType("skill");
}
console.log(sheetData);
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return sheetData;
}
}