Add skill designations
Fix drag and drop for skills and skill categories named the same Set sane default values for attributes Removed deprecated no grid sheets
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rmss/TODO
24
rmss/TODO
@ -9,18 +9,30 @@ Small
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DONE - Skills and Skill Categories are now seperate checks for Drag and Drop as some share names
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Spells ?
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5. Fix New Ranks Clickboxes - https://discord.com/channels/170995199584108546/670336275496042502/1018530650980102195
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6. Fix Favorites Clickboxes on Actor Page
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https://github.com/megastruktur/foundryvtt-blades-in-the-dark/blob/master/templates/actor-sheet.html#L97
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https://github.com/megastruktur/foundryvtt-blades-in-the-dark/blob/00bed1cb1d222eab3ece62960941c54f3c272aac/module/blades.js#L69
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6. DONE - Fix Favorites Clickboxes on Actor Page
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DONE - Better Icon
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DONE - Make Clickable
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7. Create Default Values for Character sheet
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Medium
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4. Inventory sorted by types
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1. Inventory sorted by types
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i. Drag and drop should increment an item if it already exists.
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ii. Equipables
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iii. Favorites
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5. Creature Sheet
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6. Finish Character Sheet
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2. Creature Sheet
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3. Finish Character Sheet
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Inventory
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Spells
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Status Record (Possibly large)
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XP
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4. Button to add all Skill Categories
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5. Revisit Skill and Skill Category Progression (Pg 33)
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6. DONE - Add occupational, everyman, and restricted skill categories
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Large
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6. Dice Roller
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7. Initiative System
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1. Dice Roller
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2. Initiative System
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@ -50,4 +50,11 @@ rmss.stats = {
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fullname: "Strength",
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shortname: "St"
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}
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}
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};
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rmss.skill_designations = {
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none: "None",
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occupational: "Occupational",
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everyman: "Everyman",
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restricted: "Restricted"
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};
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@ -49,10 +49,10 @@ export default class RMSSPlayerSheet extends ActorSheet {
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console.log(owneditems);
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var owneditemslist = Object.values(owneditems);
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var ownedskillcatlist = Object.values(owneditems);
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// Check if the dragged item is not in the array and not owned
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if (!owneditemslist.includes(itemData.name)) {
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if (!ownedskillcatlist.includes(itemData.name)) {
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console.log("Not Owned!");
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super._onDropItem(event, data);
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}
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@ -62,10 +62,10 @@ export default class RMSSPlayerSheet extends ActorSheet {
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console.log(owneditems);
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var owneditemslist = Object.values(owneditems);
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var ownedskilllist = Object.values(owneditems);
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// Check if the dragged item is not in the array and not owned
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if (!owneditemslist.includes(itemData.name)) {
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if (!ownedskilllist.includes(itemData.name)) {
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console.log("Not Owned!");
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super._onDropItem(event, data);
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}
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@ -155,6 +155,21 @@ export default class RMSSPlayerSheet extends ActorSheet {
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//console.log(ev.currentTarget.getAttribute("data-item-id"));
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item.delete();
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});
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// Check/Uncheck Favorite
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html.find('.skill-favorite').click(ev => {
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const item = this.actor.items.get(ev.currentTarget.getAttribute("data-item-id"));
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console.log(item);
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console.log("Before change: " + item.system.favorite);
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if (item.system.favorite === true) {
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console.log("Setting False");
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item.update({system: {"favorite": false}});
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} else {
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console.log("Setting True");
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item.update({system: {"favorite": true}});
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}
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console.log("After change: " + item.system.favorite);
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});
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}
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async _onItemCreate(event) {
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@ -21,7 +21,10 @@ export default class RMSSSkillSheet extends ItemSheet {
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const baseData = await super.getData();
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var enrichedDescription = await TextEditor.enrichHTML(this.item.system.description, {async: true});
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// Get a list of stats that can be used as applicable stats
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var designations = this.getSkillDesignations(CONFIG);
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// Get a list of the parent item's skill categories for the dropdown
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var owned_skillcats = this.prepareSkillCategoryValues();
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@ -38,7 +41,8 @@ export default class RMSSSkillSheet extends ItemSheet {
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config: CONFIG.rmss,
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owned_skillcats: owned_skillcats,
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enrichedDescription: enrichedDescription,
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selected_skillcat: selected_skillcat
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selected_skillcat: selected_skillcat,
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designations: designations
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};
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return sheetData;
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@ -58,6 +62,16 @@ export default class RMSSSkillSheet extends ItemSheet {
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}
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}
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getSkillDesignations(CONFIG) {
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var designations = {};
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// Get a list of designations from the config
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for (const item in CONFIG.rmss.skill_designations) {
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designations[CONFIG.rmss.skill_designations[item]] = CONFIG.rmss.skill_designations[item];
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}
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return designations;
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}
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// Determine which Stat is selected and test that it is in the current list of categories.
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prepareSelectedSkillCategory(ownedskillcats, selected_category) {
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@ -35,8 +35,8 @@ async function preloadHandlebarsTemplates() {
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"systems/rmss/templates/sheets/actors/parts/actor-fav-skills.html",
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"systems/rmss/templates/sheets/actors/parts/actor-items.html",
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"systems/rmss/templates/sheets/actors/parts/actor-money.html",
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"systems/rmss/templates/sheets/actors/parts/actor-skill-categories-grid.html",
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"systems/rmss/templates/sheets/actors/parts/actor-skills-grid.html"
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"systems/rmss/templates/sheets/actors/parts/actor-skill-categories.html",
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"systems/rmss/templates/sheets/actors/parts/actor-skills.html"
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];
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return loadTemplates(templatePaths);
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}
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@ -81,92 +81,92 @@
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"stats": {
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"agility": {
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"shortname": "Ag",
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"temp": 1,
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"potential": 2,
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"basic_bonus": 3,
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"racial_bonus": 4,
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"special_bonus": 5,
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"temp": 0,
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"potential": 0,
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"basic_bonus": 0,
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"racial_bonus": 0,
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"special_bonus": 0,
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"stat_bonus": 0
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},
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"constitution": {
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"shortname": "Co",
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"temp": 6,
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"potential": 7,
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"basic_bonus": 8,
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"racial_bonus": 9,
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"special_bonus": 10,
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"temp": 0,
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"potential": 0,
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"basic_bonus": 0,
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"racial_bonus": 0,
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"special_bonus": 0,
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"stat_bonus": 0
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},
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"memory": {
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"shortname": "Me",
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"temp": 11,
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"potential": 12,
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"basic_bonus": 13,
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"racial_bonus": 14,
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"special_bonus": 15,
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"temp": 0,
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"potential": 0,
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"basic_bonus": 0,
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"racial_bonus": 0,
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"special_bonus": 0,
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"stat_bonus": 0
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},
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"reasoning": {
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"shortname": "Re",
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"temp": 16,
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"potential": 17,
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"basic_bonus": 18,
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"racial_bonus": 19,
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"special_bonus": 20,
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"temp": 0,
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"potential": 0,
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"basic_bonus": 0,
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"racial_bonus": 0,
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"special_bonus": 0,
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"stat_bonus": 0
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},
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"self_discipline": {
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"shortname": "SD",
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"temp": 21,
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"potential": 22,
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"basic_bonus": 23,
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"racial_bonus": 24,
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"special_bonus": 25,
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"temp": 0,
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"potential": 0,
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"basic_bonus": 0,
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"racial_bonus": 0,
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"special_bonus": 0,
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"stat_bonus": 0
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},
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"empathy": {
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"shortname": "Em",
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"temp": 26,
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"potential": 27,
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"basic_bonus": 28,
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"racial_bonus": 29,
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"special_bonus": 30,
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"temp": 0,
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"potential": 0,
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"basic_bonus": 0,
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"racial_bonus": 0,
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"special_bonus": 0,
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"stat_bonus": 0
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},
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"intuition": {
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"shortname": "In",
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"temp": 31,
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"potential": 32,
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"basic_bonus": 33,
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"racial_bonus": 34,
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"special_bonus": 35,
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"temp": 0,
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"potential": 0,
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"basic_bonus": 0,
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"racial_bonus": 0,
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"special_bonus": 0,
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"stat_bonus": 0
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},
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"presence": {
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"shortname": "Pr",
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"temp": 36,
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"potential": 37,
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"basic_bonus": 38,
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"racial_bonus": 39,
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"special_bonus": 40,
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"temp": 0,
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"potential": 0,
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"basic_bonus": 0,
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"racial_bonus": 0,
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"special_bonus": 0,
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"stat_bonus": 0
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},
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"quickness": {
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"shortname": "Qu",
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"temp": 41,
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"potential": 42,
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"basic_bonus": 43,
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"racial_bonus": 44,
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"special_bonus": 45,
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"temp": 0,
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"potential": 0,
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"basic_bonus": 0,
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"racial_bonus": 0,
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"special_bonus": 0,
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"stat_bonus": 0
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},
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"strength": {
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"shortname": "St",
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"temp": 46,
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"potential": 47,
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"basic_bonus": 48,
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"racial_bonus": 49,
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"special_bonus": 50,
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"temp": 0,
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"potential": 0,
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"basic_bonus": 0,
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"racial_bonus": 0,
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"special_bonus": 0,
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"stat_bonus": 0
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}
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}
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@ -266,24 +266,25 @@
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"category" : "",
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"ranks": 0,
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"new_ranks": 0,
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"rank_bonus": 0,
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"rank_bonus": -15,
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"category_bonus": 0,
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"item_bonus": 0,
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"special_bonus_1": 0,
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"special_bonus_2": 0,
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"total_bonus": 0,
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"favorite": false
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"favorite": false,
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"designation": "None"
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},
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"skill_category": {
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"templates": ["base"],
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"applicable_stats": "St/Ag/St",
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"applicable_stats": "None",
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"app_stat_1": "None",
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"app_stat_2": "None",
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"app_stat_3": "None",
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"development_cost": "0",
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"ranks": 0,
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"new_ranks": 0,
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"rank_bonus": 0,
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"rank_bonus": -15,
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"stat_bonus": 0,
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"prof_bonus": 0,
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"special_bonus_1": 0,
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@ -1,35 +1,33 @@
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<table>
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<th><div class="table-font table-bold table-center">{{ localize "rmss.pc_sheet_skill_categories.skillcat_name" }}</div></th>
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<th><div class="table-font table-bold table-center">{{ localize "rmss.pc_sheet_skill_categories.applicable_stats" }}</div></th>
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<th><div class="table-font table-bold table-center">{{ localize "rmss.pc_sheet_skill_categories.dev_cost" }}</div></th>
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<th><div class="table-font table-bold table-center">{{ localize "rmss.pc_sheet_skill_categories.ranks" }}</div></th>
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<th><div class="table-font table-bold table-center">{{ localize "rmss.pc_sheet_skill_categories.new_ranks" }}</div></th>
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<th><div class="table-font table-bold table-center">{{ localize "rmss.pc_sheet_skill_categories.rank_bonus" }}</div></th>
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<th><div class="table-font table-bold table-center">{{ localize "rmss.pc_sheet_skill_categories.stat_bonus" }}</div></th>
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<th><div class="table-font table-bold table-center">{{ localize "rmss.pc_sheet_skill_categories.prof_bonus" }}</div></th>
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<th><div class="table-font table-bold table-center">{{ localize "rmss.pc_sheet_skill_categories.special_bonus" }}</div></th>
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<th><div class="table-font table-bold table-center">{{ localize "rmss.pc_sheet_skill_categories.special_bonus" }}</div></th>
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<th><div class="table-font table-bold table-center">{{ localize "rmss.pc_sheet_skill_categories.total_bonus" }}</div></th>
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<th><div class="table-controls">
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<a class="item-create" title="Create Skill Category" data-type="skill_category"><i class="fas fa-plus"></i>{{ localize "rmss.pc_sheet_skill_categories.add_skillcat" }}</a>
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</div></th>
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<div class="skillcat-grid-container">
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<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.skillcat_name" }}</div>
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<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.applicable_stats" }}</div>
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<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.dev_cost" }}</div>
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<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.ranks" }}</div>
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<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.new_ranks" }}</div>
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<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.rank_bonus" }}</div>
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<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.stat_bonus" }}</div>
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<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.prof_bonus" }}</div>
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<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.special_bonus" }}</div>
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<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.special_bonus" }}</div>
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<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.total_bonus" }}</div>
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<div class="skillcat-grid-heading">
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<!-- <a class="item-create" title="Create Skill Category" data-type="skill_category"><i class="fas fa-plus"></i>{{ localize "rmss.pc_sheet_skill_categories.add_skillcat" }}</a>-->
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</div>
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{{#each skillcat as |skill_category id|}}
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<tr class="item" data-item-id="{{skill_category._id}}">
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<td><div class="table-font table-bold">{{skill_category.name}}</div></td>
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<td><div class="table-font">{{skill_category.system.applicable_stats}}</div></td>
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<td><div class="table-font">{{skill_category.system.development_cost}}</div></td>
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<td><div class="table-font">{{skill_category.system.ranks}}</div></td>
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<td><div class="table-font">{{skill_category.system.new_ranks}}</div></td>
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<td><div class="table-font">{{skill_category.system.rank_bonus}}</div></td>
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<td><div class="table-font">{{skill_category.system.stat_bonus}}</div></td>
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<td><div class="table-font">{{skill_category.system.prof_bonus}}</div></td>
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<td><div class="table-font">{{skill_category.system.special_bonus_1}}</div></td>
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<td><div class="table-font">{{skill_category.system.special_bonus_2}}</div></td>
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<td><div class="table-font">{{skill_category.system.total_bonus}}</div></td>
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<td><div class="table-controls">
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<a class="item-edit" title="Edit Category"><i class="fas fa-edit"></i></a>
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<a class="item-delete" title="Delete Category"><i class="fas fa-trash"></i></a>
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</div></td>
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</tr>
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<div>{{skill_category.name}}</div>
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<div>{{skill_category.system.applicable_stats}}</div>
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<div>{{skill_category.system.development_cost}}</div>
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<div>{{skill_category.system.ranks}}</div>
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<div>{{skill_category.system.new_ranks}}</div>
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<div>{{skill_category.system.rank_bonus}}</div>
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<div>{{skill_category.system.stat_bonus}}</div>
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<div>{{skill_category.system.prof_bonus}}</div>
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<div>{{skill_category.system.special_bonus_1}}</div>
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<div>{{skill_category.system.special_bonus_2}}</div>
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<div>{{skill_category.system.total_bonus}}</div>
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<div>
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<a class="item-edit" title="Edit Category" data-item-id="{{skill_category._id}}"><i class="fas fa-edit"></i></a>
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<a class="item-delete item" title="Delete Category" data-item-id="{{skill_category._id}}"><i class="fas fa-trash"></i></a>
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</div>
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{{/each}}
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</table>
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</div>
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@ -1,35 +1,36 @@
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<table>
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<th><div class="skill-name skill-headeritem">{{ localize "rmss.pc_sheet_skills.favorite" }}</div></th>
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<th><div class="skill-name skill-headeritem">{{ localize "rmss.pc_sheet_skills.skill_name" }}</div></th>
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<th><div class="skill-entry skill-headeritem">{{ localize "rmss.pc_sheet_skills.ranks" }}</div></th>
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<th><div class="skill-entry skill-headeritem">{{ localize "rmss.pc_sheet_skills.new_ranks" }}</div></th>
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<th><div class="skill-entry skill-headeritem">{{ localize "rmss.pc_sheet_skills.rank_bonus" }}</div></th>
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<th><div class="skill-entry skill-headeritem">{{ localize "rmss.pc_sheet_skills.category_bonus" }}</div></th>
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<th><div class="skill-entry skill-headeritem">{{ localize "rmss.pc_sheet_skills.item_bonus" }}</div></th>
|
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<th><div class="skill-entry skill-headeritem">{{ localize "rmss.pc_sheet_skills.special_bonus" }}</div></th>
|
||||
<th><div class="skill-entry skill-headeritem">{{ localize "rmss.pc_sheet_skills.special_bonus" }}</div></th>
|
||||
<th><div class="skill-entry skill-headeritem">{{ localize "rmss.pc_sheet_skills.total_bonus" }}</div></th>
|
||||
<th><div class="skill-controls">
|
||||
<a class="skill-control item-create" title="Create Skill" data-type="skill"><i class="fas fa-plus"></i>{{ localize "rmss.pc_sheet_skills.add_skill" }}</a>
|
||||
</div></th>
|
||||
<div class="skills-grid-container">
|
||||
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.favorite" }}</div>
|
||||
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.skill_name" }}</div>
|
||||
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.ranks" }}</div>
|
||||
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.new_ranks" }}</div>
|
||||
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.rank_bonus" }}</div>
|
||||
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.category_bonus" }}</div>
|
||||
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.item_bonus" }}</div>
|
||||
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.special_bonus" }}</div>
|
||||
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.special_bonus" }}</div>
|
||||
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.total_bonus" }}</div>
|
||||
<div class="skills-grid-heading">
|
||||
<!--<a class="item-create" title="Create Skill" data-type="skill"><i class="fas fa-plus"></i>{{ localize "rmss.pc_sheet_skills.add_skill" }}</a>-->
|
||||
</div>
|
||||
{{#each playerskill as |skill id|}}
|
||||
<tr class="item" data-item-id="{{skill._id}}">
|
||||
<td><div class="skill-entry item-prop"><input type="checkbox" name="system.favorite" {{checked skill.system.favorite}}/></div></td>
|
||||
<td><div class="skill-name">
|
||||
<h4>{{skill.name}}</h4>
|
||||
</div></td>
|
||||
<td><div class="skill-entry item-prop">{{skill.system.ranks}}</div></td>
|
||||
<td><div class="skill-entry item-prop">{{skill.system.new_ranks}}</div></td>
|
||||
<td><div class="skill-entry item-prop">{{skill.system.rank_bonus}}</div></td>
|
||||
<td><div class="skill-entry item-prop">{{skill.system.category_bonus}}</div></td>
|
||||
<td><div class="skill-entry item-prop">{{skill.system.item_bonus}}</div></td>
|
||||
<td><div class="skill-entry item-prop">{{skill.system.special_bonus_1}}</div></td>
|
||||
<td><div class="skill-entry item-prop">{{skill.system.special_bonus_2}}</div></td>
|
||||
<td><div class="skill-entry item-prop">{{skill.system.total_bonus}}</div></td>
|
||||
<td><div class="skill-controls">
|
||||
<a class="skill-control item-edit" title="Edit Skill"><i class="fas fa-edit"></i></a>
|
||||
<a class="skill-control item-delete" title="Delete Skill"><i class="fas fa-trash"></i></a>
|
||||
</div></td>
|
||||
</tr>
|
||||
{{#if skill.system.favorite}}
|
||||
<div><a class="skill-favorite" data-item-id="{{skill._id}}"><i class="fa-regular fa-square-check"></i></a></div>
|
||||
{{else}}
|
||||
<div><a class="skill-favorite" data-item-id="{{skill._id}}"><i class="fa-regular fa-square"></i></a></div>
|
||||
{{/if}}
|
||||
<!--<div><input type="checkbox" name="system.favorite" {{checked skill.system.favorite}}/></div>-->
|
||||
<div>{{skill.name}}</div>
|
||||
<div>{{skill.system.ranks}}</div>
|
||||
<div>{{skill.system.new_ranks}}</div>
|
||||
<div>{{skill.system.rank_bonus}}</div>
|
||||
<div>{{skill.system.category_bonus}}</div>
|
||||
<div>{{skill.system.item_bonus}}</div>
|
||||
<div>{{skill.system.special_bonus_1}}</div>
|
||||
<div>{{skill.system.special_bonus_2}}</div>
|
||||
<div>{{skill.system.total_bonus}}</div>
|
||||
<div>
|
||||
<a class="item-edit" title="Edit Skill" data-item-id="{{skill._id}}"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" title="Delete Skill" data-item-id="{{skill._id}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
{{/each}}
|
||||
</table>
|
||||
</div>
|
@ -86,11 +86,11 @@
|
||||
</div>
|
||||
|
||||
<div class="tab skill_categories" data-group="primary" data-tab="SkillCategory">
|
||||
{{> "systems/rmss/templates/sheets/actors/parts/actor-skill-categories-grid.html" }}
|
||||
{{> "systems/rmss/templates/sheets/actors/parts/actor-skill-categories.html" }}
|
||||
</div>
|
||||
|
||||
<div class="tab skills" data-group="primary" data-tab="Skills">
|
||||
{{> "systems/rmss/templates/sheets/actors/parts/actor-skills-grid.html" }}
|
||||
{{> "systems/rmss/templates/sheets/actors/parts/actor-skills.html" }}
|
||||
</div>
|
||||
|
||||
<div class="tab equipment" data-group="primary" data-tab="Equipment">
|
||||
|
@ -1,13 +1,7 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<header class="sheet-header">
|
||||
<img src="{{item.img}}" data-edit="img" title="{{item.name}}" height="64" width="64"/>
|
||||
|
||||
{{#if item.isOwned}}
|
||||
<h1>{{item.name}}</h1>
|
||||
{{else}}
|
||||
<h1><input name="name" type="text" value="{{item.name}}" placeholder="{{ localize 'Name' }}"/></h1>
|
||||
{{/if}}
|
||||
|
||||
</header>
|
||||
<div class="sheet-content">
|
||||
<div class="applicable-stats-grid-container">
|
||||
|
@ -10,6 +10,12 @@
|
||||
{{selectOptions owned_skillcats selected=selected_skillcat }}
|
||||
</select>
|
||||
</div>
|
||||
<div>
|
||||
Skill Designation
|
||||
<select name="system.designation" class="app-stat-selector" value="{{system.designation}}" itemid="{{ item._id }}">
|
||||
{{selectOptions designations selected=system.designation}}
|
||||
</select>
|
||||
</div>
|
||||
<div>
|
||||
<table>
|
||||
<tr>
|
||||
|
Loading…
Reference in New Issue
Block a user