5.9 KiB
5.9 KiB
1 | Score | MA STRIKES | MA Sweeps | brawling | animal |
---|---|---|---|---|---|
2 | 01-25 | Target is VERY fast. Lose the opportunity to attack. | Your grip on foe's arm is tenuous at best. Try again next round. | You stop for a breather. Try again next round. | Your foe's defenses seem more formidable. Try again next round. |
3 | 26-30 | Stumble on your own two feet. Take the rest of the round to regain balance. | Your attack is weak and off-balanced. Spend the remainder of the round recovering. | You are distracted by that rather attractive person over there. Lose your opportunity to attack. | His sudden movement surprised you. You lose the opportunity to attack. |
4 | 31-40 | You thought you knew what you were doing. Spend the remainder of the round remembering how to do that move. | You stub your toe during delivery. You fail to connect and spend the remainder of this round stunned. | The object you were holding is suddenly shattered! You are stunned for the remainder of this round. | You attack too quickly, coming away with only cloth. You are stunned the remainder of the round. |
5 | 41-50 | Overextend yourself. Spend next round parrying while your muscles recover. | You lose your balance during the throw. You must parry for two rounds while you recover. | You duck just in time! Spend the next round parrying while you find a new opening. | You realize that this foe may be too much. You must attack a different foe next round. |
6 | 51-60 | In the flurry, you have forgotten your best moves. May only make Strike I attacks for two rounds. | Ill-timed sweep results in your attempt to trip the ground. This stuns you for two rounds. | There was a chair here a minute ago! You may only make Small attacks for the next two rounds. | You must change opponents next round. In addition, you can only make Small attacks for two rounds. |
7 | 61-65 | Mistake in attack causes awkward position and slight muscle spasms. You must parry for two rounds. | Foe's deft move leaves you trying to throw the air. You must parry for two rounds while looking for the right opening. | Your attack misses widely. You nearly trip yourself and stagger. You must parry for two rounds while you recover. | You are confused. All attacks for the next three rounds are at half offense while you orient. |
8 | 66 | What were you thinking! You strike the nearest solid object that isn't your opponent. Give yourself an 'A' Krush critical. | Acrobatic move leaves you flat on your back! Take an 'A' Krush critical. | Someone blindsides you just as you were about to strike! Take an 'A' Brawling critical. | The wind changes and you smell food! You must disengage and seek out an easier source of food! |
9 | 67-70 | Bad positioning. You must parry for two rounds while you recover. | Foe is just too powerful! You contemplate your last last lesson while parrying for the next two rounds. | You catch a chair that someone threw. You can only parry for two rounds while you get unentangled from the furniture. | You are distracted by a fly that keeps buzzing your head. You can only use half your normal attack ability for two rounds. |
10 | 71-80 | Attempt at an advanced technique stuns you for the remainder of the round and next round. | Foe easily avoids your clumsy sweep. You are out of position and are stunned and unable to parry for one round. | Your pugilistic attempts are humorous. You are stunned for two rounds as you punch that post when your foe ducks. | That shiney piece of metal keeps distracting you. You suffer a -50 for two rounds. |
11 | 81-85 | Your knee connects with foe's solid bone, causing an interesting sensation. You are stunned for one round and unable to parry for two rounds. | You've suddenly forgotten the follow though move on that throw. You lose three rounds of action while trying to remember it. | The crowd pushes you into the wall. You lose three rounds of action as you seek to get free of the crowd. | Was that your babies crying? Suffer a -50 for three rounds before you you discover it was that mocking bird again. |
12 | |||||
13 | 86-90 | You "know" that your strike was amazing. However, foe is lucky to have blocked it. You are stunned for two rounds by his intuition. | You suddenly understand what your teacher has been telling you all those years! You are stunned for two rounds. Go ahead; reminisce. | Was that someone flying overhead? You are stunned for two rounds as a large object just passed over your head. | You are intimidated by foe's sudden surge of strength. Perhaps this was a bad idea. Suffer a -50 for two rounds while you seek a way to disengage. |
14 | |||||
15 | 91-95 | You twist your ankle in a recovery. You fall and manage to stun yourself in the process. | Your "graceful" sweep results in your own fall. You are stunned for two rounds, though you quickly jump to your feet. | You slip on a wet spot on the floor. You go down hard. You are stunned for two rounds while you crawl for cover. | Your unexected jump surprised not only your foe, but also yourself. You land wrong. Take an 'A' Krush critical. |
16 | 96-99 | In the excitement, you try to make your two feet be in three places at once. You fall, stunning yourself for three rounds. You are unable to parry for two rounds. | Your indecision causes you to attempt two different throws at once. You are stunned and unable to parry for three rounds. Quick thinking! | As you duck a blow, you lose your footing. You fall down, stunned for three rounds and unable to parry for two. | You duck to one side to avoid foe's attack. Unfortunately, you get tangled up in the underbrush. You suffer a -50 to all actions for three rounds. |
17 | 100 | You forget even the most basic of moves. You throw yourself at your opponent, giving yourself a 'B' Krush critical. | Awkward sweep results in you going down and slamming your head. You are stunned and unable to parry for 6 rounds. | Someone unexpectedly slams into your back. You hit your head on a table as you fall. You are stunned and unable to parry for 6 rounds. | Run away! You must turn tail and run. Survival instincts say its time to leave the scene. Foe gets an attack at your back as you leave. |