fvtt-rolemaster-frp/module/criticals_data/origdata/fumble_non_weapon.csv

5.9 KiB

1ScoreMA STRIKESMA Sweepsbrawlinganimal
201-25Target is VERY fast. Lose the opportunity to attack.Your grip on foe's arm is tenuous at best. Try again next round.You stop for a breather. Try again next round.Your foe's defenses seem more formidable. Try again next round.
326-30Stumble on your own two feet. Take the rest of the round to regain balance.Your attack is weak and off-balanced. Spend the remainder of the round recovering.You are distracted by that rather attractive person over there. Lose your opportunity to attack.His sudden movement surprised you. You lose the opportunity to attack.
431-40You thought you knew what you were doing. Spend the remainder of the round remembering how to do that move.You stub your toe during delivery. You fail to connect and spend the remainder of this round stunned.The object you were holding is suddenly shattered! You are stunned for the remainder of this round.You attack too quickly, coming away with only cloth. You are stunned the remainder of the round.
541-50Overextend yourself. Spend next round parrying while your muscles recover.You lose your balance during the throw. You must parry for two rounds while you recover.You duck just in time! Spend the next round parrying while you find a new opening.You realize that this foe may be too much. You must attack a different foe next round.
651-60In the flurry, you have forgotten your best moves. May only make Strike I attacks for two rounds.Ill-timed sweep results in your attempt to trip the ground. This stuns you for two rounds.There was a chair here a minute ago! You may only make Small attacks for the next two rounds.You must change opponents next round. In addition, you can only make Small attacks for two rounds.
761-65Mistake in attack causes awkward position and slight muscle spasms. You must parry for two rounds.Foe's deft move leaves you trying to throw the air. You must parry for two rounds while looking for the right opening.Your attack misses widely. You nearly trip yourself and stagger. You must parry for two rounds while you recover.You are confused. All attacks for the next three rounds are at half offense while you orient.
866What were you thinking! You strike the nearest solid object that isn't your opponent. Give yourself an 'A' Krush critical.Acrobatic move leaves you flat on your back! Take an 'A' Krush critical.Someone blindsides you just as you were about to strike! Take an 'A' Brawling critical.The wind changes and you smell food! You must disengage and seek out an easier source of food!
967-70Bad positioning. You must parry for two rounds while you recover.Foe is just too powerful! You contemplate your last last lesson while parrying for the next two rounds.You catch a chair that someone threw. You can only parry for two rounds while you get unentangled from the furniture.You are distracted by a fly that keeps buzzing your head. You can only use half your normal attack ability for two rounds.
1071-80Attempt at an advanced technique stuns you for the remainder of the round and next round.Foe easily avoids your clumsy sweep. You are out of position and are stunned and unable to parry for one round.Your pugilistic attempts are humorous. You are stunned for two rounds as you punch that post when your foe ducks.That shiney piece of metal keeps distracting you. You suffer a -50 for two rounds.
1181-85Your knee connects with foe's solid bone, causing an interesting sensation. You are stunned for one round and unable to parry for two rounds.You've suddenly forgotten the follow though move on that throw. You lose three rounds of action while trying to remember it.The crowd pushes you into the wall. You lose three rounds of action as you seek to get free of the crowd.Was that your babies crying? Suffer a -50 for three rounds before you you discover it was that mocking bird again.
12
1386-90You "know" that your strike was amazing. However, foe is lucky to have blocked it. You are stunned for two rounds by his intuition.You suddenly understand what your teacher has been telling you all those years! You are stunned for two rounds. Go ahead; reminisce.Was that someone flying overhead? You are stunned for two rounds as a large object just passed over your head.You are intimidated by foe's sudden surge of strength. Perhaps this was a bad idea. Suffer a -50 for two rounds while you seek a way to disengage.
14
1591-95You twist your ankle in a recovery. You fall and manage to stun yourself in the process.Your "graceful" sweep results in your own fall. You are stunned for two rounds, though you quickly jump to your feet.You slip on a wet spot on the floor. You go down hard. You are stunned for two rounds while you crawl for cover.Your unexected jump surprised not only your foe, but also yourself. You land wrong. Take an 'A' Krush critical.
1696-99In the excitement, you try to make your two feet be in three places at once. You fall, stunning yourself for three rounds. You are unable to parry for two rounds.Your indecision causes you to attempt two different throws at once. You are stunned and unable to parry for three rounds. Quick thinking!As you duck a blow, you lose your footing. You fall down, stunned for three rounds and unable to parry for two.You duck to one side to avoid foe's attack. Unfortunately, you get tangled up in the underbrush. You suffer a -50 to all actions for three rounds.
17100You forget even the most basic of moves. You throw yourself at your opponent, giving yourself a 'B' Krush critical.Awkward sweep results in you going down and slamming your head. You are stunned and unable to parry for 6 rounds.Someone unexpectedly slams into your back. You hit your head on a table as you fall. You are stunned and unable to parry for 6 rounds.Run away! You must turn tail and run. Survival instincts say its time to leave the scene. Foe gets an attack at your back as you leave.