fvtt-rolemaster-frp/module/criticals_data/origdata/grapple.csv

9.8 KiB
Raw Permalink Blame History

1ScoreAbcde
201-05Foe escapes like the wind. +0HYour attack falls short. +0HYour fingernails deal a vicious wound. +1HA little elbow before you lose your grip. +2HYou grip strand of foes hair. It breaks. +3H
306-10Grab foes arm. Oops. Try again. +0HYour grip fails. +2HFoe grabs, misses. You have initiative. +3HThis was not a special moment. +4HYou have initiative next round. +5H
411-15You impede foes combat stance. You have the initiative. +0HFoe collides with your attack before you get a grip. Small bruise. +2HYou cannot get a good grip, foe hurts himself evading. You have initiative. +4HGrab foe's head. If foe has helm, you twist it. Otherwise, you gain initiative. with helm: ∑Lame attack, but foe is concerned. He moves back. +6H π
516-20Foe breaks free of a weak grip. You have the initiative next round. +0HGrab foe and give him a weak punch. He thinks you are dangerous. πFoe recovers, continues his defense by sweeping his weapon at your feet. πPush foe, unbalancing him. You have initiative for 2 rounds. —Strong passing blow near foe's head. His violent evasion is not productive. +3H
621-35Almost get a grip on foe's arm. He avoids his mistake. You gain the initiative next round. +3HYou grip foe's shield arm. Foe's strike toward your head makes you let go of him. He keeps a distance. π(-20)Collide with foe. You push him away and he stumbles back 5 feet. It went better than you could have hoped. +2H Hard, but poorly placed. Foe bounces back out of your grip. He looks like he does not recognize you. +3H Uncoordinated attack and a little luck, allows foe to escape your grasp. You have initiative for 2 rounds. ∑
736-45Grip to lower back. Foe wards off your attack and prepares for your next move. πGrip fails, but bash does not. You unbalance your foe. You have the initiative. +4H πYour attack is almost comical as you seek any little grip you can get. All the tiny tugs finally have an effect on foe. ∑πStrike to foe's shield arm. If foe has no shield, you immobilize arm for 6 rounds. with shield: +3HAttack to upper leg. Foe spins to break free. He is disoriented badly. It takes a moment for him to see you. ∑∏
846-50Hinder foes weapon arm. Foe violently frees himself and takes a defensive stance. πPull foe over, he breaks free. He is having trouble recovering. Your heart is broken. 5H Grab foe's waist. Your grip appeared to be strong, but now it is losing its advantage. Your foe is working free. 3(-25)Painful grip on foe's hand. You do not break anything, but he thinks so. You have initiative for 4 rounds. 3(-30)You and foe collide. He breaks your grip and stumbles away. You bounce back and miss a good opportunity. 2∑∏
951-55You get in close and grab at foe's hair. He is daunted and steps back to escape your reach. π(-20)Grip to foe's garments. They rip and you lose a hopeful hold. Foe is carried back by his break-away. +7H Grapple foe's leg and try to lift it up off the ground. Foe slips away, but is off balance while recovering. ∑∏Catch foe's waist garments and pull him in. He is in trouble. He seeks to strike your hand and break your hold. 3(-50)Grip to shield arm. Foe drops his shield as he wails in pain. You try to stay serious. +5H 2∑∏
1056-60Foe spins away and comes back to face you. He is unbalanced. +3H Foe spins out of your grasp. However, spin nullifies his conterattack. ∑πShort fingers render thigh hold ineffectual. Try lower next time. +3H ∑∏Grip foe's side and shake him like a rattle. He is disoriented, but gets free. +6H 3∑Grasp around foe's leg proves effective. Foe is unbalanced for a moment. ∑∏ 3(-25)
1161-65Grip to arm gives foe a bruised bicep. Foe shakes free and prepares for your assault. +3H π(-20Slipping grasp around foes waist is weak. He breaks your grip and stumbles out of your way. 2∑Grab foe around waist. Just when you think your grip is iron, he begins to break free. You might still prevail. +3H 3(-50)Clumsy bear hug around foe. Foe can do little to escape for the moment. Both his arms are pinned. 2∏ π(-20)You find yourself on foes shield side. If he has a shield, you are stymied. w/o shield: +7H 3∑∏
1266Strike foes weapon, disarming him. Foe fails to recover weapon. He has put himself in a bad spot. +3H 2∑You grab foes weapon arm and make him drop it with a violent shake. Foe strains wrist trying to break free. 2∑ (-25)Grab foe, he falls down and you follow. You knock him prone to stand back up. He is down for 1 round. +5HGrab leg and flip foe to ground, pinning him. Prone and immobile for 2 rounds, he might surrender. +6HGrasp foe around neck and bring him to ground. Muscles and tendons tear. Foe is prone and immobilized for 3 rounds. +3H
1367-70Passing chest strike. Foe eludes grapple, keeps defensive stance. 2π(-20)Grip foe's neck. Push foe's chin back steadily. He should act soon, or... 1(-10) 1(-20) 1(-30)Grab foe's shield arm. If foe has shield you grapple it. Until dropped: (-50) w/o shield: 3(-40)Foe barely escapes immobilization, but must recover from the ordeal. +7H 2∏You almost disarm foe and trip him. He uses weapon arm to prevent his fall. 2∑∏ 1(-75)
1471-75Grab an exposed garment. Uneasy grip impedes foe's actions. +5H 2(-50)Weak hold around foe's waist. He brings his knee up and you lose your grip. Foe does not recover quickly. +4H 3(-50)Very strong grip around foe's waist. Foe is held at a great disadvanatge. He might get free. 2∑∏ (-50)You grapple foe in a brutal way. Hold proves to be excellent. You have him. What next? ∑∏ 3(-70)Foe evades your grasp by falling to the ground. A clever ploy. Smile at your good fortune. +9H 2∑∏
1576-80Grapple foe's shield arm. If foe has a shield, you pull it down. If foe has no shield, you immobilize his arm. +2H 4(-50)Entangle foe's shield arm. If foe has shield, your grip makes it impossible to use. Until shield dropped: (-30) If no shield his arm is entangled. (-40)Entangle foe's weapon arm. His weapon is held immobile. He cannot use it, but he will not drop it. He tries to knee you to escape, this fails. 2∑∏ (-50)Entangle foe's weapon arm. Foe hangs onto his weapon, but the arm is immobilized. You try to make him strike himself. It fails. +4HGrab foe's weapon arm and beat on it, without concern foe the rest of foe. Foe is disarmed. You tear ligaments and pull muscles. 3∑ (-40)
16
1781-85Useful grip on foe's neck. Foe's face turns red. He cannot breath easily. Slowly he breaks your grip. +5H 2∑ 2(-25)Grip around foe's waist unbalances him. You have the initiative. Foe shares much profanity with you. 6(-50)Brutal grip around foe's chest, leaves bruises all over him. Your assault has created much confusion. +3H 3∑∏ (-5)Grab knee and send foe down. He breaks his fall by breaking his shield arm. He is disarmed and prone. +5H 2∑∏ (-10)Entangle both of foe's arms and pin them to his body. Foe cannot move his arms and he looks ready to surrender. 10(-75)
1886-90Grasp foe's leg, lifting it off the ground for a moment. You have the initiative for 6 rounds. +3H 3∑Entangle foe's leg and send him down. He does not hit hard. He pulls a muscle in his leg struggling. 2∑∏ (-10)Your assault is strong and lucky. As you grapple foe, you stomp his foot. He falls hard, breaking his shoulder. +10H 6∑ (-40)Tie up both of foe's arms. He is immobile and cannot fight back effectively. You have him now. +10H 9∑∏Foe stumbles, with your assistance, and falls. His weapon breaks on impact. If foe has no chest armor, he takes a"D" Krush. +3H
1991-95Entangle foes leg. Foe is knocked down. Foe lands on his weapon arm. He kicks and breaks free. +4H 2∑∏Pull foes legs together. He goes down, hitting hard and dropping his weapon. He feebly attempts to crawl for it. 2∑∏ 4(-25)Painfully immobilize weapon arm. Foe cannot surrender quickly enough to avoid the damage and pain. +15H 4∑∏ 8(-95)Grapple foes legs and send him over. He hits his head in the fall. You get little resistance after that. +10H 30∑∏Wrap up foes legs. Foe tumbles to the ground like a ragdoll breaking both arms and an ankle. Foe is knocked out. +20H (-95)
2096-99Ride foe down and immobilize him. He can do nothing for 12 rounds. You are prone also, while holding him down.Entangle foes arm and flip him to ground, fracturing his leg. You immobilize him completely. He is prone, face down and still conscious. (-40)Entangle foe's legs. Grapple weapon arm and break it on an available surface. You send foe to the ground. He falls very hard and is knocked out. +20H 10∑∏ (-30)Crushing grip around foe's neck. If no neck armor, foe dies in 6 rounds from your mortal grip. Foe is disarmed. with neck armor: 3∑∏Attack results in strangling hold. Foe flails legs in desperation. Foe is unable to break free and dies after 9 rounds of helpless struggling. Grim. +3H
21100Foes legs are entangled long enough to make him fall. He is knocked out for 5 rounds. +9H (+20)Grip foes neck in a vicious hold. If foe cannot break your grip in 4 rounds, he will begin to pass out from suffocation. +10H (-40)Grip foes head and jerk it around. If foe has no neck armor, he dies. no neck armor: +5H 5∑∏ (-75)Grapple foe's head. His skull is fractured during this assault. If he has no helm, he is in a coma for 30 days. with helmet: +3H 9∑∏Crush foe's windpipe and pull the head from his body. You are mighty. 1(+25)