9.1 KiB
9.1 KiB
1 | Score | A | b | c | d | e |
---|---|---|---|---|---|---|
2 | 01-05 | You and your foe both stumble. +0H | You lunge 5 feet past your foe. | Try again. What will your friends say? +0H | "You're not very good, are you?" +1H | You made a good sound effect. |
3 | 06-10 | Foe recognizes this assault from grade school. +0H | Your opponent stands firmly in front of you. +1H | When your attempt starts to fail, you slip in a punch. +2H | Your grip is neither firm or effective. Foe breaks free. +3H | It is solid, even if randomly placed. |
4 | 11-15 | Powerful strike fails to land solid. It still does some damage. +3H | Weak side strike glances off kidneys. It could have been great. +4H | Knuckle foe's arm. You will need to do better than this. +5H | Back strike. It has little imagination. You might as well punch. +6H | Strike lands on shoulder blade. |
5 | 16-20 | Foe seeks to push you away. He lashes out in defensive manner. +4H – π | Glancing side blow. You unbalance your foe. He recovers quickly. +4H – π | Strike side. Foe moves back to block your next attack. +5H – π | Blow to foe's side sends him reeling. Foe checks wound for the damage. +7H – (-10) | Blow to foe's side unbalances him and destroys equipment there. +8H – 1(-20) |
6 | 21-35 | On line strike, but weak. Foe steps back and feigns an attack to draw off your assault. +4H – π | Your strike makes foe's footing uncertain. He pushes you clear and begins to right himself. +5H – 1(-20) | Shot to foe's chest. His lungs hesitate. He coughs it off and regains his footing. +6H – ∑ | Quick shot to chest causes foe to hesitate in pain.He still knows you're there. +8H – ∑ | Crack! Foe's rib reports damage to him in an unsubtle way. He is in pain. +9H – ∑ – 1(-10) |
7 | 36-45 | Light bash breaks foe's focus. You have the initiative next round. +4H | You salvage your attack by tripping foe. You have the initiative next round. +5H – 2(-5) | Grab foe's shoulder, while you bring your knee up to knock him over. +5H – 1(-40) | Strike to calf. Wound impairs foe's movements. You have the initiative. +7H – (-25) | Hard glancing blow to foe's leg. with leg armor: +12H w/o leg armor: +8H – 2∑ |
8 | 46-50 | Attempt to spin foe's around almost succeeds. Weak grip to side. +5H – π(-10) | Your assault threatens to succeed. Your foe goes defensive to avoid your attack. +5H – π(-20) | Boom! Foe is hit in the face. He reels back 5 feet trying to regain his footing. His guard is down. +6H – ∑∏ | Double strike to both arms breaks foe's defense. He is open to attack and is having trouble recovering. +8H – ∑∏ | Shot in back staggers foe for an instant. His guard drops and he is sadly unprotected. +12H – ∑∏ |
9 | 51-55 | Firm press to foe's chest. He give ground happily. Watch his weapon. +5H – π(-20) | Grab foe and bring knee up to cause damage. Foe blocks some of the force. +5H – ∑ | Push foe's knee backwards. Foe struggles to avoid the pain. +6H – ∑∏ | Strike to chest takes wind out of foe. Foe's guard goes down. +10H – ∑∏ | Knock foe over as if he was a sack of beans. He hits and starts to stand up. +12H – ∑∏ |
10 | 56-60 | Strike thigh. Foe is pushed back. with thigh armor: +7H w/o thigh armor: +5H – ∑ | Foe bumps his thigh while blocking your attack. He steps back. +6H – π(-30) | Skipping calf strike. Foe does not give ground. with leg armor: +9H w/o leg armor: +7H – 2∑ – (-10) | Miss foe's side and strike his thigh. You have initiative for 3 rounds. +12H – 2∑ | Strike causes foe to fumble his stride. He almost falls down. Foe is recovering. +14H – 3∑ |
11 | 61-65 | Foe's arm is pinned for a moment. He recovers by twisting you off. +6H – ∑ | Bend weapon arm in the wrong direction. Foe drops his weapon. | Excellent placement. Strike to weapon arm disarms foe. Foe is in great peril. +6H – 2∑ | You catch foe's counter thrust and disarm him with a bash to the arm. +7H – 2∑ – (+20) | Bash foe in shoulder making him spin. You push him for good measure. +13H – 2∑∏ |
12 | 66 | Shoulder strike sends foe spinning. He comes all the way around before stopping. Well placed shot. +7H – 2∑∏ | Stirke to foe's elbow numbs it. He drops his weapon and grips his elbow. He forgets you are still attacking him. +8H – 2∑∏ | Strike to foe's leg sends him down. Foe's knee is broken and his doom is at hand. He falls to the ground helpless. +9H – 3∑∏ – (-90) | Hard strike to head. If foe has no helm, he is knocked out for 24 hours. If he has a helm, he is knocked back 10 feet. 6∑ | Knock foe back with a blow to the jaw. Foe loses balance and falls. he hits his head and goes unconscious. +30H |
13 | 67-70 | Hasty press upon foe's chest produces excellent results. Foe is unbalanced. +6H – 2(-50) | Grab loose piece of foe's garments and use it to throw him around. Foe is confused. +7H - ∏ | Strike to foe's ribs. Foe's ribs crack and foe shows the pain. His war effort is impaired. +8H – 2∑ – (-20) | Break foe's collar bone. Spin foe around. He is disoriented and out of position. +10H – ∑∏ – (-25) | Shoulder strike blasts foe down. He lands on his stomach and tries to roll over. Minor fracture. 2∑∏ – (-10) |
14 | 71-75 | Hammer foe's lower leg. He has trouble standing, but manages. +7H – 2∑ | Solid damage to foe's calf. His attempts to avoid the pain make him an easier target. +9H – (-10) | Bruise foe's leg. Muscles suffer damage and foe limps back from your reach. +10H – ∑∏ – (-20) | Lift foe up into the air. You send him sprawling on the ground. He drops his weapon. +12H – ∑∏ –(-75) | Knock foe down with a blow to the thigh. He lands on his wespon and takes some time to get off it. +15H – 3∑∏ |
15 | 76-80 | Blow to foe's shield side. If foe has a shield, it is torn away. +12H – 2∑ | Grab foe's shield arm for leverage. You treat it badly, trying to unbalance foe. +10H – 2∑ – (-10) | Heavy blow to foe's weapon arm. Mild fracture. Foe is knocked back 5 feet. +11H – 3∑ – (-25) | Sweep foe to the side and knock him over. He breaks his ankle. +11H – (-50) | Strike to foe's shield arm. Foe stumbles 3 feet and falls down. Foe is disarmed. +15H – 4∑∏ |
16 | ||||||
17 | 81-85 | Side strike. Disoriented foe strikes out for you in the wrong direction. You move to take advantage. +12H – ∑∏ – (+10) | Good shot to foe's side sends him stumble to the right 3 feet. It must have really hurt. +15H – 3∑ | Strike to foe's side. He almost goes down, but recovers by dropping everything in his shield arm. 6∑ | Brutal strike sends foe down. You step on his weapon arm and hold it down. Foe should surrender. +12H – 6∑∏ | Awesome side shot sends foe tripping sideways. He goes down rolling and breaks a leg. 6∑∏ –(-50) |
18 | 86-90 | Elbow to the back. Foe stumbles 5 feet sideways. Foe cannot seem to get his head clear. +13H – 3∑ – (+20) | You really hammer foe. He reels back 10 feet. He almost went down. You move in to finish him. +12H – 2∑∏ | Precise blow sends foe down. Foe is face down and disarmed. +14H –6∑ – (+20) | Strike foe's shield arm. If foe has a shield it is broken. If not the arm is broken. +10H – 9∑ | Cruel blow to foe's head. Foe sees stars. Foe is knocked back 10 feet, but remains standing. +20H – 12∑∏ |
19 | 91-95 | Head strike. If foe has no helm, he is knocked out for 2 hours. If foe has a helm, he is better off. 3∑ | Blow to side of foe's head. Strike damages his ear and balance. Foe is impaired for 3 weeks. +9H – 6∑ – (-50) | Spin foe around. He ends up 10 feet from you and facing the wrong direction. Foe fumbles his weapon. | Foe stumbles back from you 10 feet and takes a full round to fall. He hits hard and fractures an arm. He is down. +10H – 8∑∏ – (-30) | Blow to foe's shield shoulder. If foe has no shield, he is knocked down,has a useless arm, and passes out. 6∑ |
20 | 96-99 | Strike to foe's stomach. He bends down in pain and you send him sprawling on his face. He hits harder than you could have hoped. +10H – 3∏ | Bash foe in his side. His legs forget to follow as he steps back. He falls in an embarrassing prone position. He has no clue to what happened. 6∑∏ | Smooth and snazzy strike sends foe down on his knees. His weapon goes flying. Foe has blacked out. He stares straight ahead without blinking. — | Strike head and shatter foe's helm. Pieces fly in all diections. If foe has no helm he is in a coma foe 4 weeks. +9H – 6∑ | Solid strike snaps foe's neck. He falls back 5 feet, spins, and tumbles to the ground. He dies of shock and suffocation in 3 rounds. — |
21 | 100 | Brutal hip strike knocks foe down. Fall tears tendons, and fractures bone in leg. The pain his great. Foe is incoherent for 9 hours. (-90) | Send foe flying 10 feet. He lands on his face. The twisting of his neck causes nerve damage. He is paralyzed from the waist down. — | Powerful strike flips foe into the air before smashing him to the ground. Foe breaks both arms and hits his head. Foe is in a coma for 2 months. — | Savage blow to foe's head. Foe is knocked down. He falls into a coma and dies in 12 rounds due to a severed vein. (+20) | Frightening strike to foe's head. Temple crushed, neck broken. Foe lands 20 feet away. He dies instantly. 3(+20) |