fvtt-rolemaster-frp/module/criticals_data/origdata/unbalance.csv

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1ScoreAbcde
201-05You and your foe both stumble. +0HYou lunge 5 feet past your foe.Try again. What will your friends say? +0H"You're not very good, are you?" +1HYou made a good sound effect.
306-10Foe recognizes this assault from grade school. +0HYour opponent stands firmly in front of you. +1HWhen your attempt starts to fail, you slip in a punch. +2HYour grip is neither firm or effective. Foe breaks free. +3HIt is solid, even if randomly placed.
411-15Powerful strike fails to land solid. It still does some damage. +3HWeak side strike glances off kidneys. It could have been great. +4HKnuckle foe's arm. You will need to do better than this. +5HBack strike. It has little imagination. You might as well punch. +6HStrike lands on shoulder blade.
516-20Foe seeks to push you away. He lashes out in defensive manner. +4H πGlancing side blow. You unbalance your foe. He recovers quickly. +4H πStrike side. Foe moves back to block your next attack. +5H πBlow to foe's side sends him reeling. Foe checks wound for the damage. +7H (-10)Blow to foe's side unbalances him and destroys equipment there. +8H 1(-20)
621-35On line strike, but weak. Foe steps back and feigns an attack to draw off your assault. +4H πYour strike makes foe's footing uncertain. He pushes you clear and begins to right himself. +5H 1(-20)Shot to foe's chest. His lungs hesitate. He coughs it off and regains his footing. +6H Quick shot to chest causes foe to hesitate in pain.He still knows you're there. +8H Crack! Foe's rib reports damage to him in an unsubtle way. He is in pain. +9H 1(-10)
736-45Light bash breaks foe's focus. You have the initiative next round. +4HYou salvage your attack by tripping foe. You have the initiative next round. +5H 2(-5)Grab foe's shoulder, while you bring your knee up to knock him over. +5H 1(-40)Strike to calf. Wound impairs foe's movements. You have the initiative. +7H (-25)Hard glancing blow to foe's leg. with leg armor: +12H w/o leg armor: +8H 2∑
846-50Attempt to spin foe's around almost succeeds. Weak grip to side. +5H π(-10)Your assault threatens to succeed. Your foe goes defensive to avoid your attack. +5H π(-20)Boom! Foe is hit in the face. He reels back 5 feet trying to regain his footing. His guard is down. +6H ∑∏Double strike to both arms breaks foe's defense. He is open to attack and is having trouble recovering. +8H ∑∏Shot in back staggers foe for an instant. His guard drops and he is sadly unprotected. +12H ∑∏
951-55Firm press to foe's chest. He give ground happily. Watch his weapon. +5H π(-20)Grab foe and bring knee up to cause damage. Foe blocks some of the force. +5H Push foe's knee backwards. Foe struggles to avoid the pain. +6H ∑∏Strike to chest takes wind out of foe. Foe's guard goes down. +10H ∑∏Knock foe over as if he was a sack of beans. He hits and starts to stand up. +12H ∑∏
1056-60Strike thigh. Foe is pushed back. with thigh armor: +7H w/o thigh armor: +5H Foe bumps his thigh while blocking your attack. He steps back. +6H π(-30)Skipping calf strike. Foe does not give ground. with leg armor: +9H w/o leg armor: +7H 2∑ (-10)Miss foe's side and strike his thigh. You have initiative for 3 rounds. +12H 2∑Strike causes foe to fumble his stride. He almost falls down. Foe is recovering. +14H 3∑
1161-65Foe's arm is pinned for a moment. He recovers by twisting you off. +6H Bend weapon arm in the wrong direction. Foe drops his weapon.Excellent placement. Strike to weapon arm disarms foe. Foe is in great peril. +6H 2∑You catch foe's counter thrust and disarm him with a bash to the arm. +7H 2∑ (+20)Bash foe in shoulder making him spin. You push him for good measure. +13H 2∑∏
1266Shoulder strike sends foe spinning. He comes all the way around before stopping. Well placed shot. +7H 2∑∏Stirke to foe's elbow numbs it. He drops his weapon and grips his elbow. He forgets you are still attacking him. +8H 2∑∏Strike to foe's leg sends him down. Foe's knee is broken and his doom is at hand. He falls to the ground helpless. +9H 3∑∏ (-90)Hard strike to head. If foe has no helm, he is knocked out for 24 hours. If he has a helm, he is knocked back 10 feet. 6∑Knock foe back with a blow to the jaw. Foe loses balance and falls. he hits his head and goes unconscious. +30H
1367-70Hasty press upon foe's chest produces excellent results. Foe is unbalanced. +6H 2(-50)Grab loose piece of foe's garments and use it to throw him around. Foe is confused. +7H - ∏Strike to foe's ribs. Foe's ribs crack and foe shows the pain. His war effort is impaired. +8H 2∑ (-20)Break foe's collar bone. Spin foe around. He is disoriented and out of position. +10H ∑∏ (-25)Shoulder strike blasts foe down. He lands on his stomach and tries to roll over. Minor fracture. 2∑∏ (-10)
1471-75Hammer foe's lower leg. He has trouble standing, but manages. +7H 2∑Solid damage to foe's calf. His attempts to avoid the pain make him an easier target. +9H (-10)Bruise foe's leg. Muscles suffer damage and foe limps back from your reach. +10H ∑∏ (-20)Lift foe up into the air. You send him sprawling on the ground. He drops his weapon. +12H ∑∏ (-75)Knock foe down with a blow to the thigh. He lands on his wespon and takes some time to get off it. +15H 3∑∏
1576-80Blow to foe's shield side. If foe has a shield, it is torn away. +12H 2∑Grab foe's shield arm for leverage. You treat it badly, trying to unbalance foe. +10H 2∑ (-10)Heavy blow to foe's weapon arm. Mild fracture. Foe is knocked back 5 feet. +11H 3∑ (-25)Sweep foe to the side and knock him over. He breaks his ankle. +11H (-50)Strike to foe's shield arm. Foe stumbles 3 feet and falls down. Foe is disarmed. +15H 4∑∏
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1781-85Side strike. Disoriented foe strikes out for you in the wrong direction. You move to take advantage. +12H ∑∏ (+10)Good shot to foe's side sends him stumble to the right 3 feet. It must have really hurt. +15H 3∑Strike to foe's side. He almost goes down, but recovers by dropping everything in his shield arm. 6∑Brutal strike sends foe down. You step on his weapon arm and hold it down. Foe should surrender. +12H 6∑∏Awesome side shot sends foe tripping sideways. He goes down rolling and breaks a leg. 6∑∏ (-50)
1886-90Elbow to the back. Foe stumbles 5 feet sideways. Foe cannot seem to get his head clear. +13H 3∑ (+20)You really hammer foe. He reels back 10 feet. He almost went down. You move in to finish him. +12H 2∑∏Precise blow sends foe down. Foe is face down and disarmed. +14H 6∑ (+20)Strike foe's shield arm. If foe has a shield it is broken. If not the arm is broken. +10H 9∑Cruel blow to foe's head. Foe sees stars. Foe is knocked back 10 feet, but remains standing. +20H 12∑∏
1991-95Head strike. If foe has no helm, he is knocked out for 2 hours. If foe has a helm, he is better off. 3∑Blow to side of foe's head. Strike damages his ear and balance. Foe is impaired for 3 weeks. +9H 6∑ (-50)Spin foe around. He ends up 10 feet from you and facing the wrong direction. Foe fumbles his weapon.Foe stumbles back from you 10 feet and takes a full round to fall. He hits hard and fractures an arm. He is down. +10H 8∑∏ (-30)Blow to foe's shield shoulder. If foe has no shield, he is knocked down,has a useless arm, and passes out. 6∑
2096-99Strike to foe's stomach. He bends down in pain and you send him sprawling on his face. He hits harder than you could have hoped. +10H 3∏Bash foe in his side. His legs forget to follow as he steps back. He falls in an embarrassing prone position. He has no clue to what happened. 6∑∏Smooth and snazzy strike sends foe down on his knees. His weapon goes flying. Foe has blacked out. He stares straight ahead without blinking. —Strike head and shatter foe's helm. Pieces fly in all diections. If foe has no helm he is in a coma foe 4 weeks. +9H 6∑Solid strike snaps foe's neck. He falls back 5 feet, spins, and tumbles to the ground. He dies of shock and suffocation in 3 rounds. —
21100Brutal hip strike knocks foe down. Fall tears tendons, and fractures bone in leg. The pain his great. Foe is incoherent for 9 hours. (-90)Send foe flying 10 feet. He lands on his face. The twisting of his neck causes nerve damage. He is paralyzed from the waist down. —Powerful strike flips foe into the air before smashing him to the ground. Foe breaks both arms and hits his head. Foe is in a coma for 2 months. —Savage blow to foe's head. Foe is knocked down. He falls into a coma and dies in 12 rounds due to a severed vein. (+20)Frightening strike to foe's head. Temple crushed, neck broken. Foe lands 20 feet away. He dies instantly. 3(+20)