fvtt-rolemaster-frp/module/criticals_data/origdata/super_large_creature.csv

9.4 KiB
Raw Blame History

1Scorenormalmagicmithrilholy armsslaying
201-05You strike the terrible beast hard. Your weapon breaks in half. +10HYour weapon is knocked from your hand. It will take 2 rounds to recover. +10HYour strike is powerful. You fumble the rest of the round. +10HYour strike is powerful, but your grip was terrible. Roll a fumble for yourself. +10HThe numbing recoil of your strike to foe's chest sends you stumbling back. +10H
306-10A decoration pops off your weapon with impact to foe's side. +2HYour weapon hits at a bad angle. Check for weapon breakage. Bum Luck. +3HYour weapon lands uneven across foe's shoulder. Make a breakage check. +4HBlow foe's arm. Ready for a better strike. You gain the initiative next round. +6HStrike lands at a bad angle. You check for weapon breakage. +8H
411-20You are daunted by the beast's gaze and swing weakly.Your blow was deflected, but you gain the initiative next round. +4HAcceptable strike to foe's leg.You gain the initiative next round. +5HBack strike. Weapon seems to damage by touch only. +8HBlow to back. You gain the initiative next round. +10H
521-30This terrible creature's hide deflects the strongest blows. +4HGlancing side blow. A spark of light reminds you your weapon is magical. +5HGlancing blow smears mithril like chalk across beast's hide. +6HYour strike is solid and flat, but foe is not slowed at all. +10HSparks fly from your weapon as it embraces your foe.
631-40Solid strike to foe's side with your common weapon fails to penetrate. +5HFoe is unbalanced. You gain the initiative next round. +6HSolid, but nowhere near a vital spot. Bruise foe's calf muscle. +7HYou strike the fell titan in the chest. He yells back at you. +12HBoom! Solid without question. Try a vital spot next time. +15H
741- 50Your strike was more of a last minute parry to avoid the beast's. +6HYou deal out a sharp and hard leg strike. Foe steps back to look at his leg. +7HStrike lands on foe's horn. The vibration has some effect. +8HYou step under his assault and strike him hard in the abdomen. +15HRip sinew, hair, horn and scale with a glancing blow to side. +18H
851-65Two light and quick shots to foe's forearm, provides a modest result. +7HBlow to foe's back. Foe's hide is tough there. You need more strength. +8HYour strike thumps foe on his nose. He is insulted, but not wounded badly. +9HThe vile beast leans foward. You strike at his snout in frantic response. +18HUnexpected weak spot found with your strike to foe's side. +20H
966Strike foe's neck with the flat of your weapon during a moment of opportunity. +20HYou step under foe's lunge and use the force against him. Strike to under belly. He feels the pain instantly. +12H 3∫ (-10)Shin strike. Skin is torn open and bone is bruised. This one hurts. You have initiative. +15H 5∫ (-10)Your blow lands against foe's shoulder. You are pleased with the effect. Blood pours from the wound. ∑∏ 10 ∫ (-15)Your weapon seems to dig into foe's chest and devour his heart. Foe dies instantly. You are covered with blood. +50H (+20)
1067-70Solid strike on foe's leg. You move quickly away to avoid the retaliation. +8HBlow to thigh leaves a bad bruise. Your weapon cracks and bends. It will break after one more strike. +9HHammering foe's thigh gets you some respect. You have the initiative. +10HHard blow to foe's thigh. He stumbles, but does not fall. You have the initiative next round. +20HFlat strike to foe's upper body. Heavy blow breaks some bones. Foe's guard is down. +30H 2∑∏
1171-80Solid strike to foe's head just bounces off.Minor forearm wound.The beast used its forearm for defense. Foe soaks up the damage. +10HBlow to foe's upper arm. This strike had few vices, but it was weak. Get it together. +15HCatch foe in his exposed leg. You come down hard on it. He will have a bruise. It slows him. You have the initiative. +13H 5∫ (-10) (+10)Hard glancing strike crosses foe's shoulder and chest. Shoulder is slashed and chest is bruised. +24H 3∑∏ 5∫ (-20)
1281-90Violent strike to foe's forearm. Foe is bruised. Your weapon must make a breakage check. +10HBlow to foe's arm joint lands poorly. Foe will have a bruise. You think that you know what went wrong. +15HYour strike hit no vitals, but you can hear the ribs in foe's side crackle. Foe fights on in some pain. +20HTo make this strike land well, you almost climb onto foe. You deal out a brutal srike to his neck and leap back. +12H π 4∫ (+20)Just when your swing looked to be failing your weapon took control and crashed into foe's thigh. +25H 3∑∏ 20∫ (-25)
1391-95Well placed and hard. Try a vital spot next time. +15HBlow is placed solidly against foe's side. The thick hide there protects him well. +20HSlash at foe's neck fails to land very hard. You have the initiative for 2 rounds. +12H 4∫ (+20)You have a uncomfortable opportunity to strike foe in his mouth. If foe has a breath weapon, he may not use it. +25H 2∑∏ 3∫Your master strike lands against foe's neck. Doom is in his face. He drops and dies in 3 rounds. +35H
1496-98Blow severs vein and artery in foe's upper leg. He drops and dies after 12 inactive rounds. Awesome! —You are a mighty warrior. Your strike hits foe's neck and breaks it. Bones are crushed and the spine in broken. Foe drops in 1 round and dies. -25Blow to lower skull area. Foe dies instantly. He stumbles on for 1 round, until he realizes this. (+20)Weapon bites into foe's skull. He just comes apart. He dies in 6 rounds. Your weapon is stuck. Foe rolls over and takes your weapon out of reach. all allies get (+10)Your weapon plunges into foe's chest making the nature of its forging certain. He dies a terrible and swift death. Take 12 rounds to reclaim your weapon. +40H
1599- 100You step into the right spot and rip open foe's side. Your blow shatters some ribs. +30H 10∫ (-25)A little bird shows you the flaw in foe's armor. Your strike plunges into this vulnerable spot killing foe instantly. —Crush the bones in foe's neck with a mighty blow. Foe drops and dies in 1 round. +5HStrike through foe's heart kills him instantly. You are too close. He pins you under him as he dies. +20HFoe's eye is in reach and you ram your weapon home. Foe dies after 3 rounds of inactivity. You have half the round left. (+25)
16101- 150Glancing strike to foe's abdomen loses much of the impact on foe's hide. +12H 1∫ (+10)Wound foe along his side with an excellent strike. Foe leaps back away from your weapon. +13H 2∫ (+20)Graceful assault knocks down foe's defenses. He just cannot get his guard up. +30H 3∑∏ (+10)Brutal strike to foe's forearm. He reels from your presence. You are his bane. +30H 2∑∏Strike to foe's leg severs a vein and tears muscles. Foe flails around for 6 rounds before he dies. +20H 6∑∏
17151- 175Your weapon wounds deep and cuts muscles and tendons. Foe's wound bleeds heavily. +20H 5∫ (-20)You pop foe on his head with some useful results. Foe is confused just long enough for a blow. +25H ∑∏ (-20)Incredible strike across foe's calf trips him to the ground. The bigger they are…. +25H 2∑∏ (+10)Vicious blow to forehead sends foe to the ground. If he falls on stone, he is in a coma. +40H 6∑∏Awesome blow to foe's neck. His neck and back are broken. Foe drops and suffocates in 12 rounds. +25H (+20)
18176- 200Foe presents a weak spot and you strike. Blow lands at the base of the neck. Tendons are damaged. +15H (-25) (+20)Solid shot to foe's chest. Foe is down. You take an 'A' Unbalancing Critical result, because you are so close. +20H 2∏ (+25)Brutal strike to foe's side. You rip him open and he is hating life. His blood gets all over you. +28H 3∑∏ 10∫ (-40)Strike to foe's abdomen. Foe has the biggest bruise you have ever seen. +25H 9∑∏ (-25)Clean strike to foe's eye kills him in one round. He fights on for 1 round before he realizes he is dead. +24H (-20)
19201- 250When your strike lands on foe's back, bones crackle and pop. Internal damage is certain. +35H 2∑ 10∫ (-30)Rip open foe's abdomen. Blood covers you. This cruel wound will not be healed easily. +35H 3∑∏ 10∫ (-40)Vicious blow to foe's leg. You can hear the mithril in your weapon talking, as you rip foe open. +30H 6∑∏ 12∫ (-50)You duck around foe's side and catch him in the ear. Blow collapses skull. Foe dies of massive brain damage in 3 rounds.+15H (+20)Foe steps right into your swing. You tear open foe's abdomenal and drop him in a heap. You are entangled in his fall. Foe dies in 4 rounds from shock. +35H
20251+Foe lowers his eyes within your reach and you strike with great skill and fury. He is blinded. +20H 6∑∏ (100)You leap up and slam foe in the eye. He does not realize he is dead yet. Next round he will. Your weapon is stuck for a round. -20Awe inspiring strike drives bone through both lungs. Foe realizes his doom before falling into a coma. He dies in 18 rounds. —Your mighty blow is the stuff epics are made of. Foe's spine is broken. He dies in 2 rounds. +50HStrike to side kills foe after a chain reaction of bones shatter. You are covered with blood.