8.4 KiB
8.4 KiB
1 | Score | A | b | c | d | e |
---|---|---|---|---|---|---|
2 | 01-05 | Not very impressive. +0H | Your grip fails you. +0H | Practice this one. +1H | Strike blunted by clothing. +2H | Destroy one of foe's silly decorations. +3H |
3 | 06-10 | The strike lost something in the translation. +0H | Thud. +2H | You should have swung much harder. +3H | Foe steps right, then left, and almost evades your blow. +4H | Blow is forceful, not hard. Foe is unbalanced. You have initiative. +6H |
4 | 11-15 | Foe evades your much of your swing. You have initiative. +3H | Foe evades frantically. You have the initiative next round. +3H | Really solid strike to foe's shield side. You have initiative. +7H | Shot close to foe's throat. He seeks to avoid your next strike. +5H – (π-10) | Foe raises an arm to block your strike. He does himself harm. You profit. +6H – ∑ – (+5) |
5 | 16-20 | Foe steps back 5 feet. He is out of position. +2H – π | Foe is concerned with his own preservation. He steps back 5 feet. +4H – (π-10) | Blow to foe's waist. He spins sideways. +6H – (π-20) | Glancing blow takes skin with it. You have initiative next round. +5H – (-5) | Strong blow breaks foe's guard. He is unbalanced. ∑∏ – (+10) |
6 | 21-35 | Foe tries to duck under your strike. You knock him back. +3H – π – (+5) | Foe loses some resolve from your solid strike. +4H – (π-20) | Disorient foe with a tricky shot. He is at a loss for words. +5H – ∑ | Foe goes airborne to evade your strike. He is stumbling back. +4H – ∑∏ | Solid shot breaks foe's ribs. You have initiative next round. +6H – (-10) |
7 | 36-45 | Bust foe's shin. You have initiative. with leg greaves: +9H w/o leg greaves: +6H – (-5) | Blow to foe's left calf. You gain initiative. with leg greaves: +9H – 2π w/o leg greaves: +6H – 2(-20) | Catch foe in lower leg. You gain initiative, while foe regains footing. +9H – 2(-25) | Light swing to foe's leg. Foe's calf is bruised. You have the initiative. +10H – (-10) | Blow to upper leg. Minor fracture. You have initiative. +12H – (-10) |
8 | 46-50 | Foe steps under your blow. You catch him in the back. +4H – (π-25) | Solid blow to back. Foe seeks to avoid this attack again. He has lost his way. +6H – (π-25) | He leans to your shield side and you hit him in the back. You have the initiative for 2 rounds. +5H – ∑∏ | Catch foe in shoulder blade. Foe drops his guard and reels from your blow. +10H – ∑∏ | Glancing strike to lower back. Foe turns away to avoid the damage. Foe uses his weapon for balance. +15H – ∑∏ |
9 | 51-55 | Blow to foe's chest. Foe leans sideways in pain. +5H – (π-25) | Foe recoils before your blow impacts. He steps back 5 feet to defend himself. +6H – 2π | Hard strike to chest, armor does not help. +5H – ∑ – (-10) | Blow to foe's ribs. It hurts him to raise his arms. Foe cannot lean over. +10H – (-15) | Blow to chest. He seeks to regain his wind and survive your onslaught. +15H – 2∑ – (-15) |
10 | 56-60 | Blow to foe's waist sends a piece of equipment flying. Foe recoils. +5H – (π-25) | Strike passes under shield arm and lands on foe's thigh. Big bruise. +6H – π – (-5) | Strike grazes across left thigh and lands on right. It lands solid. +6H – π – (-5) – (+10) | Miss foe's arm and strike his thigh. He stumbles and drops something. +6H – ∑ – (-10) | Blow to foe's thigh causes his right leg to falter for a moment. +10H – ∑∏ – (-10) |
11 | 61-65 | Strike to weapon forearm. with arm greaves: +8H – π w/o arm greaves: +5H – ∑ | Blow to foe's forearm. The strike is solid. The pain is certain. +9H – ∑ – (-10) | Catch foe in mid-swing and disarm him. His weapon tumbles behind you. +8H – ∑ | Blow to forearm. Blow tears clothing, but not skin. Arm is bruised. +10H – ∑∏ – (-10) | Strike foe's weapon arm with a titanic blow. Foe drops his weapon and reels. +10H – ∑ – (-15) |
12 | 66 | Shatter shoulder in foe's shield arm. Arm is quite useless. Foe drops shield, if he has one. +8H – 2∑∏ | Drive elbow backwards and break it. Arm is useless. Foe drops weapon, leans way over, and yells out. 3∑∏ | That does it for him. Your strike lands on foe's knee. The knee buckles and foe goes down hard. +9H – 3∑∏ – (-90) | Masterful strike to foe's head. If he has no helm, he is dead. If he has a helm, he is knocked out for 4 hours. +20H | Crush what was once foe’s head; he dies instantly. If foe has a helm, it is destroyed also. You are speckled with blood. +15H – (+10) |
13 | 67-70 | Solid strike to foe's chest. Knocks the breath out of foe. +8H – 3∑ – ∏ | Bloom! Shot strikes foe's upper chest. Foe stumbles. +10H – 2∑∏ – (-10) | Strike to chest causes a host of trouble. +10H – 3∑ – 2∏ – (-10) | Blow to shoulder. with shoulder armor: +6H – ∑∏ w/o shoulder armor: 2∑∏ – (-20) | Blow to foe's shield arm. If foe has a shield, it is broken. If not, arm is broken. |
14 | 71-75 | Shot takes foe in lower leg. He fails to jump over it. +5H – 2∑∏ – (-20) | Strike to foe's right achilles tendon. Oh that hurts ya know! +10H – 2∑ – ∏ – (-35) | Strike twists foe's knee. +10H – 2∑∏ – (-40) | Blow lands with a crack. Leg bone is broken. Major cartilage damage. +12H – 2∑∏ – (-50) | Blow to foe's hip bonebreaks it. Help! Foe has fallen and cannot get up. +15H – 3∑ – (-75) |
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16 | 76-80 | Blow to foe's shield arm destroys shield. If no shield, arm is broken. | Blow to foe's shield arm breaks wrist. Hand is useless. Foe drops shield. +6H – ∑ | Blow to foe's weapon arm. A metal armguard is bent and the arm is useless until until the armor is removed. +9H – ∑∏ – (-50) | Blow breaks foe's weapon arm. Sling foe's weapon to the right 5 feet. Foe's arm is useless. Tendon damage. +8H – ∑∏ | Slap foe's arm and elbow around like string. Joint is shattered. Arm is useless. Foe should have stayed in bed. +9H – 2∑∏ |
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18 | 81-85 | Blow to foe's side sends him stumbling 5 feet to your right. +10H – 2∑∏ – (-20) | Blow thunders as it connects. Foe's ribs crackle in response. It hurts. +12H – 2∑∏ – (-25) | Foe yells out before the impact and is silenced by the blow. Ribs crack. +12H – 3∑∏ – (-40) | Blow lands on foe's side. He goes down hard. Victory is close. +15H – 3∑∏ – (+10) | Blow to foe's armpit. Crush ribs and destroy organs. Foe dies in 3 rounds. +30H |
19 | 86-90 | Strike foe in lower back. Muscles and cartilege are damaged. +12H – 3∑∏ – (-25) | Foe makes a mistake and pays. You send him prone with a fell strike. Tendons are smashed. 4∑∏ – (-30) | Powerful blow sweeps foe onto his back. Bones break and muscles tear. +20H – 6∑ – (-50) | Blow to foe's neck. If foe has a throat protector, he is paralyzed from the neck down. If not, he dies in two rounds. +25H | Neck strike shatters bone and severs an artery. Foe cannot breath. Foe is inactive and suffocates in 12 rounds. — |
20 | 91-95 | Break foe's nose. with nose guard: +10H – 2∑∏ w/o nose guard: +15H – 3∑∏ | Strike to foe's head. If he has no helm, he falls into a coma for 3 weeks. +20H – 12∑ | Blow to thigh. Compound fracture severs an artery. Foe goes down hard and dies in 12 rounds. +9H | Strike comes down on the shield shoulder of foe. Arm shatters. Foe dies from shock and blood loss in 9 rounds. — | Blast to foe's back. A bone is driven into vital organs. Foe is down and dies in six rounds. +25H |
21 | 96-99 | Blow to foe's head. If foe has no helm, he is dead. If foe has a helm, he is knocked down. +20H – 6∑ | Blast foe's chest. Send ribcage into heart. Foe drops and dies in 6 rounds. (+20) | Blow to foe's abdomen. Strike destroys a variety of organs. Poor fool expires after 6 rounds of inactivity. — | Crush foe's chest cavity. He grips your arm, looks into your eyes, then drops and dies in 3 rounds. (+25) | Blow to foe's face. If visored, the visor is driven into his face and foe dies in 10 rounds. Without a visor, he dies instantly. You have half the round left. +30H – (+20) |
22 | 100 | Crush foe's jaw. Drive bone through brain. Foe dies instantly. +50H – (+20) | Blow snaps neck. Foe is paralyzed from the shoulders down. +25H – 15∑ | Strike to forehead. Destroy foe's eyes. Send his helm flying. Foe is spun about. +30H – 24∑∏ | Blast to foe's heart. It stops. He dies. You consider yourself to be deadly. Fine work. You are ready to slay. +25H | Blow turns hip to dust. Foe falls down. Attempts to stand. Falls again and dies in 6 rounds. +35H – 2∑ – 6(-30) |