7.9 KiB
7.9 KiB
1 | Score | A | b | c | d | e |
---|---|---|---|---|---|---|
2 | 01-05 | Foe avoids most of the attack. +0H | Glancing blow. Nothing extra. | Foe dances clear of the worst. | Strike bounces off. | Strike lands flat. |
3 | 06-10 | Strike failed to connect well. +1H | Panck! | Nick your weapon and your foe. | Strike lands without energy. | Shot unbalances foe. You have initiative. +5H |
4 | 11-15 | Strike causes foe to flinch. You gain initiative next round. +1H | Foe questions his resolve. You gain initiative next round. | Foe's evasion puts him out of position. You gain initiative next round. +5H | Foe evades and maneuvers for a better position. +2H – π | Foe is fearful of your skill and steps back from your mighty onslaught. +3H – π |
5 | 16-20 | Foe steps back defensively. +1H-π | For steps back and avoids the worst. +2H – (π-10) | Blow to foe's side. If foe has a belt it is severed. +3H – (π-20) | Precise strike to foe's side. You have the initiative for 1 round. (-10) | Foe vibrates from the impact of the strike. ∑ – (+20) |
6 | 21-35 | Convince foe of his peril by just missing his abdomen. +2H – π (+10) | Foe is uncertain about your next attack. He choses to let you make the first move (you gain the initiative). +2H – 2π | Strike crosses foe's head. If he has a helm it is knocked off and dented. ∑ – ∫ | You wound foe in hip. Strike strips equipment from right side of waist. ∑ – 2∫ | Deal foe a measurable blow to his side. Any one container on your foe now has a hole in it. +2H – 2∫ – (-10) |
7 | 36-45 | Nick foe's calf with long follow through. ∫ | Cheap shot to foe's shin. with leg greaves:+5H – π w/o leg greaves: +2H – ∫ | Strike along foe's calf. The damage takes a moment to show. | Close call for foe's groin. with waist armor: +4H – ∑ w/o waist armor: 3∫ | Strike to upper leg rips clothing. with leg armor: +3H – π w/o leg armor: +2H – 3∫ |
8 | 46-50 | Foe's evasion exposes his back to your strike. +2H – (π-30) | Blow to back damages any equipment worn there. ∑ – ∫ | Lower back strike sends foe reeling. His guard is still up. 2∑ – ∫ | Light strike pins foe's weapon arm to his side. +6H – ∑∏ | Strike to side. If foe has armor, the blow tears it open and exposes skin. with abdomen armor: +8H – ∑ – ∫ w/o abdomen armor: +4H – ∑∏ – 4∫ |
9 | 51-55 | Strike to foe's chest and he looks impressed. (π-25) – 2∫ | Solid strike to foe's chest. Blood from wound ruins any heraldry. +3H – 2∫ – 2π | Strike toward chest. If foe has a shield, it is out of position for the rest of the round. +3H – 2∑ – 2∫ | Solid chest strike leaves bruises and blood. +5H – π – 3∫ – (-15) | Foe goes low to evade your attack. Strike takes foe down on one knee. Finish him. +5H – ∑∏ – (-10) |
10 | 56-60 | Minor thigh wound. It could have been better. +2H – ∑ – 2∫ | Thigh wound does some damage. +3H – ∑∏ – 2∫ | Strike to foe's thigh. with leg armor: +8H – ∑∏ – ∫ w/o leg armor: +5H – 2∑ – 2∫– (-10) | Strike foe in abdomen. with abdomen armor: +5H – 2∏ w/o abdomen armor: +3H – ∑∏ – 3∫ | Blow to foe's side. He stumbles to your right 10 feet. +6H – ∑∏ – 5∫ |
11 | 61-65 | Minor forearm wound numbs foe's grip. +2H – 2∫ –(-10) | Forearm strike shakes foe up. Foe attempts a recovery. +2H – ∑ – 2∫ – (-10) | Solid strike to foe's right forearm. with arm greaves: +5H – 2∑∏ w/o arm greaves: +3H – 2∑ – 2∫ – (-10) | Blow to foe's weapon arm. Arm is numb. +3H – 2∑ – 3∫ – (-10) | Catch foe's forearm. The wound opens up nicely. Foe is in pain. +5H – 2∑ – 3∫ – (-15) |
12 | 66 | Strike to foe's shield shoulder. Arm is useless. That must really hurt! 3∑ – (+10) | Foe blocks your attack with his elbow. Elbow is shattered. Shield arm is useless. +3H – 4∑ – 2π | Strike shatters foe's knee. Foe crumbles to the ground. He is down for 3 rounds. 2∑∏ – (-90) | Strike to head kills foe, if he has no helm. If he has a helm he in knocked out for 6 hours. +10H | Strike through both of foe's lungs. Foe drops and passes out. He dies 6 rounds later. (+10) |
13 | 67-70 | Strike along foe's neck. +5H – 3∑ – ∏ | Strike to foe's neck. It's not enough for a kill. 2∑ –3∫ – (-5) | Strike along foe's neck. Foe is frantic to evade death. 4∑ – 2∏ – (+15) | Strike down foe's defenses with a blow to both arms. +3H – 2∑∏ – (-20) | Shot raises foe's arm up, severing many muscles and tendons. Arm is useless. 6∑ – 3∫ |
14 | ||||||
15 | 71-75 | Strike to lower leg. with leg greave: +5H – 3π – (-10) w/o leg greave: +3H – ∑∏ – (-25) | Strike to foe's calf. Slash muscle. Foe almost falls down. +3H – 2∑∏ – (-40) | Destructive strike to lower leg. If foe has leg armor, it is torn free. +5H – 2∑∏ – (-50) | Excellent blow to lower leg slashes muscles and cartilage. Foe falls prone. +6H – 2∑∏ – (-50) | Strike plunges into leg with deadly effect. Foe drops, gripping his leg in pain. 3∑∏ – (-75) |
16 | 76-80 | Strike foe in upper arm. You tear his pretty clothes. +3H – 2∑ – 3∫ – (-25) | Strike to shield side. If foe has shield, your weapon is stuck in it for a round. 3∑ – 3∫ – (-30) | Strike through muscle in shield arm. If foe has a shield, he drops it. 6∑ – 3∫ – (-25) | Strike to foe's shield arm. Arm is useless. +12H – 6∑ – 3∫ | Strike foe in weapon arm, the bone is broken. Arm is useless. +10H - 3∑∏ |
17 | 81-85 | Deep wound in foe's side. Well, it looked like a killing blow. 6∑ – 5∫ – (+20) | Tear open foe's side in a graphic display of violence. +6H – 3∑∏ – 5∫ – (-25) | Strike bites into foe's ribs. The impact sounds truly terrible. +6H – 3∑∏ – (-25) – 5∫ | Major abdomenal wound. Blood pours out in frightening quantities. +10H – 3∑∏ – 6∫ – (-20) | Strike to foe's back severs a vein. Foe goes to his knees and dies in 12 rounds. — |
18 | 86-90 | Catch foe in the back. He drops his guard and stumbles foward. 2∑∏ – 2∫ – (-20) | Strike to foe's head. If foe has no helm he dies. If foe has helm, he falls to his knees. +6H – 2∑∏ | Strike impacts on foe's head. If he has no helm, he dies. Helm is destroyed. +6H – 2∑∏ | Strike through foes kidneys. Foe is down and immobile for 2 hours, then he dies. +9H | Strike plunges in just below foe's collarbone Foe drops and dies in 12 rounds. |
19 | 91-95 | Strike to foe's ear. Foe hears at -50. with helmet: +5H – 4∑ – ∏ w/o helmet: +3H – 2∫ – 2∑∏ | Strike to foe's hip. with waist armor: +7H – ∑ – (-10) w/o waist armor: +5H – ∑ – 3∫ – (-25) | Strike to chest. If foe has plate chest armor, he drops and dies in 9 rounds. If not, he dies instantly. — | Strike through foe's side spills his guts on the floor. Foe fights on normally for 6 rounds, then dies. — | Your weapon passes through the arm and sticks out the other side. Foe dies in 12 rounds. 12∑ |
20 | 96-99 | Strike to nose. There is a permanent scar. Foe's eyes are crossed for a moment. 3∑∏ – 3∫ | Strike through foe's cheek and throat. Foe drops and dies after 9 rounds of incapacity. (+20) | Strike through foe's neck breaks backbone and severs spine. Foe is paralyzed from the neck down. | Strike plunges into doomed foe's chest and emerges from the other side. Foe drops and dies in 6 rounds. — | Shot through heart sends foe reeling back 10 feet to a place suitable for death. Your weapon is stuck in reeling foe. — |
21 | 100 | Strike through neck. Sever vein and artery. Foe cannot breath. Foe drops and dies of heart failure. — | Strike plunges into foe's eye. Foe dies instantly. Foe remains standing for a moment until he realizes this. all allies get +10 for 1 round | Shot through both ears proves effective. Foe dies instantly. Pretty shot. 6(+20) | Strike through brain makes life difficult for foe. You have a half round left to act. (+20) | Strike to foe's eye. Foe dies instantly. Carry on soldier. (+25) |