146 lines
3.2 KiB
HTML
146 lines
3.2 KiB
HTML
<div class="dice-roll">
|
|
<div class="dice-result">
|
|
Rolling for : {{name}}
|
|
</div>
|
|
|
|
{{#if weapon}}
|
|
<div class="dice-result">
|
|
With Weapon : {{weapon.name}}
|
|
</div>
|
|
{{/if}}
|
|
|
|
{{#if highopen }}
|
|
<div class=dice-result>
|
|
Rolled over 95 - High Open-Ended!
|
|
</div>
|
|
{{/if}}
|
|
{{#if lowopen }}
|
|
<div class=dice-result>
|
|
Rolled under 6 - Low Open-Ended!
|
|
</div>
|
|
{{/if}}
|
|
|
|
{{#if difficulty}}
|
|
<div class=dice-result>
|
|
Difficulty : {{difficulty}}
|
|
</div>
|
|
{{/if}}
|
|
|
|
{{#if combatSituation}}
|
|
<div class=dice-result>
|
|
Combat situation : {{combatSituation}}
|
|
</div>
|
|
{{/if}}
|
|
|
|
{{#if stunnedModifier}}
|
|
<div class=dice-result>
|
|
Stunned : {{stunnedModifier}}
|
|
</div>
|
|
{{/if}}
|
|
|
|
{{#if hitsPerRound}}
|
|
<div class=dice-result>
|
|
Hits/round malus : {{hitsPerRound}}
|
|
</div>
|
|
{{/if}}
|
|
|
|
{{#if lightningModifier}}
|
|
<div class=dice-result>
|
|
Lightning modifierLight : {{lightningModifier}}
|
|
</div>
|
|
{{/if}}
|
|
{{#if darknessModifier}}
|
|
<div class=dice-result>
|
|
Darkness modifierDark : {{darknessModifier}}
|
|
</div>
|
|
{{/if}}
|
|
|
|
{{#if woundsModifier}}
|
|
<div class="dice-result">
|
|
<div>% of hits malus : {{woundsModifier}}</div>
|
|
</div>
|
|
{{/if}}
|
|
|
|
<div class="dice-result">
|
|
Total of d100 rolls:
|
|
<h4 class="dice-total">{{totalRolls}}<br>
|
|
({{#each rolls as |roll|}}{{roll.total}}{{#unless @last}}, {{/unless}}{{/each}})</h4>
|
|
</div>
|
|
<div class=dice-result>
|
|
Character Bonus : {{characterBonus}}
|
|
</div>
|
|
|
|
<div class="dice-result">
|
|
Total :
|
|
<h4 class="dice-total">{{totalFinal}}</h4>
|
|
</div>
|
|
|
|
{{#if attackResult}}
|
|
<div class="dice-result">
|
|
Damage result :
|
|
<h4 class="dice-total">{{attackResult}}</h4>
|
|
</div>
|
|
{{/if}}
|
|
|
|
{{#if fumbleResult}}
|
|
<div class="dice-result">
|
|
<strong>Fumble !!!: {{fumbleResult}}</strong>
|
|
</div>
|
|
{{/if}}
|
|
|
|
{{#if criticalResult}}
|
|
<div class="dice-result">
|
|
Critical {{criticalResult.key}}: {{criticalResult.description}}
|
|
</div>
|
|
|
|
{{#each criticalResult.effects as |effect|}}
|
|
{{#if effect.cannot_parry}}
|
|
<div class="dice-result">
|
|
Cannot parry
|
|
</div>
|
|
{{/if}}
|
|
{{#if effect.damage}}
|
|
<div class="dice-result">
|
|
Damage : {{effect.damage}}
|
|
</div>
|
|
{{/if}}
|
|
{{#if effect.must_parry}}
|
|
<div class="dice-result">
|
|
Must parry
|
|
</div>
|
|
{{/if}}
|
|
{{#if effect.mustparry_duration}}
|
|
<div class="dice-result">
|
|
Must parry for {{effect.mustparry_duration}} rounds
|
|
</div>
|
|
{{/if}}
|
|
{{#if effect.mustparry_value}}
|
|
<div class="dice-result">
|
|
Must parry with a value of {{effect.mustparry_value}}
|
|
</div>
|
|
{{/if}}
|
|
{{#if effect.round_bonus_duration}}
|
|
<div class="dice-result">
|
|
Bonus for {{effect.round_bonus_duration}} rounds
|
|
</div>
|
|
{{/if}}
|
|
{{#if effect.round_penalty_duration}}
|
|
<div class="dice-result">
|
|
Penalty for {{effect.round_penalty_duration}} rounds
|
|
</div>
|
|
{{/if}}
|
|
{{#if effect.stunned}}
|
|
<div class="dice-result">
|
|
Stunned
|
|
</div>
|
|
{{/if}}
|
|
{{#if effect.wounds_per_round}}
|
|
<div class="dice-result">
|
|
Wounds per round : {{effect.wounds_per_round}}
|
|
</div>
|
|
{{/if}}
|
|
</div>
|
|
{{/each}}
|
|
{{/if}}
|
|
|
|
</div> |