Various fixes

This commit is contained in:
LeRatierBretonnien 2023-02-18 23:19:10 +01:00
parent fc9a878f3a
commit 46b129cf81
16 changed files with 88 additions and 79 deletions

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@ -44,6 +44,9 @@
"WH.ui.Strength": "Strength", "WH.ui.Strength": "Strength",
"WH.ui.Instinct": "Instinct", "WH.ui.Instinct": "Instinct",
"WH.ui.Dexterity": "Dexterity", "WH.ui.Dexterity": "Dexterity",
"WH.ui.savestr": "Str Save",
"WH.ui.savedex": "Dex Save",
"WH.ui.savemin": "Mind Save",
"WH.ui.Mind": "Mind", "WH.ui.Mind": "Mind",
"WH.ui.Type": "Type", "WH.ui.Type": "Type",
"WH.ui.HitPoints": "Hit Points", "WH.ui.HitPoints": "Hit Points",
@ -113,6 +116,8 @@
"WH.ui.quantity": "Quantity", "WH.ui.quantity": "Quantity",
"WH.ui.cost": "Cost", "WH.ui.cost": "Cost",
"WH.ui.details": "Details", "WH.ui.details": "Details",
"WH.ui.magicschool": "Magic School",
"WH.ui.providedslot": "Provided slot",
"WH.chat.save": "Save", "WH.chat.save": "Save",
"WH.chat.mweaponmalus": "Multiple weapons malus ", "WH.chat.mweaponmalus": "Multiple weapons malus ",

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@ -99,7 +99,8 @@ export class WarheroActorSheet extends ActorSheet {
}) })
html.find('.item-add').click(ev => { html.find('.item-add').click(ev => {
let dataType = $(ev.currentTarget).data("type") let dataType = $(ev.currentTarget).data("type")
this.actor.createEmbeddedDocuments('Item', [{ name: "NewItem", type: dataType }], { renderSheet: true }) let slotKey = $(ev.currentTarget).data("slot")
this.actor.createEmbeddedDocuments('Item', [{ name: "NewItem", type: dataType, system: { slotlocation: slotKey} }], { renderSheet: true })
}) })
html.find('.equip-activate').click(ev => { html.find('.equip-activate').click(ev => {

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@ -135,7 +135,7 @@ export class WarheroActor extends Actor {
} }
sortPowers() { sortPowers() {
let schools = {} let schools = {}
for(let power of this.items) { for (let power of this.items) {
if (power.type == "power") { if (power.type == "power") {
power = duplicate(power) power = duplicate(power)
let school = schools[power.system.magicschool] || [] let school = schools[power.system.magicschool] || []
@ -176,14 +176,16 @@ export class WarheroActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
buildEquipmentsSlot() { buildEquipmentsSlot() {
let containers = {} let containers = {}
for(let slotName in game.system.warhero.config.slotNames) { for (let slotName in game.system.warhero.config.slotNames) {
let slotDef = game.system.warhero.config.slotNames[slotName] let slotDef = game.system.warhero.config.slotNames[slotName]
containers[slotName] = duplicate(slotDef) containers[slotName] = duplicate(slotDef)
containers[slotName].content = this.items.filter(it => (it.type == 'weapon' || it.type == 'armor' || it.type == 'shield'||it.type == 'equipment') containers[slotName].content = this.items.filter(it => (it.type == 'weapon' || it.type == 'armor' || it.type == 'shield' || it.type == 'equipment')
&& it.system.slotlocation == slotName ) && it.system.slotlocation == slotName)
let slotUsed = 0 let slotUsed = 0
for(let item of containers[slotName].content) { for (let item of containers[slotName].content) {
slotUsed += item.system.slotused * ((item.system.quantity) ? item.system.quantity : 1) let q = (item.system.quantity) ? item.system.quantity : 1
containers[slotName].nbslots += (item.system.providedslot?? 0) * q
slotUsed += item.system.slotused * q
} }
slotUsed = Math.ceil(slotUsed) slotUsed = Math.ceil(slotUsed)
containers[slotName].slotUsed = slotUsed containers[slotName].slotUsed = slotUsed
@ -203,11 +205,11 @@ export class WarheroActor extends Actor {
formula += "+" + this.system.statistics.str.value formula += "+" + this.system.statistics.str.value
} }
if (weapon.system.weapontype == "twohanded") { if (weapon.system.weapontype == "twohanded") {
formula += "+" + Math.floor(this.system.statistics.str.value*1.5) formula += "+" + Math.floor(this.system.statistics.str.value * 1.5)
} }
if (weapon.system.weapontype == "polearm") { if (weapon.system.weapontype == "polearm") {
formula += "+" + Math.floor(this.system.statistics.str.value*1) formula += "+" + Math.floor(this.system.statistics.str.value * 1)
weapon.damageFormula2Hands = weapon.system.damage2hands + "+" + Math.floor(this.system.statistics.str.value*1.5) weapon.damageFormula2Hands = weapon.system.damage2hands + "+" + Math.floor(this.system.statistics.str.value * 1.5)
} }
weapon.damageFormula = formula weapon.damageFormula = formula
} }
@ -382,7 +384,7 @@ export class WarheroActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
async incDecHP(formula) { async incDecHP(formula) {
let dmgRoll = new Roll(formula+"[warhero-orange]").roll({ async: false }) let dmgRoll = new Roll(formula + "[warhero-orange]").roll({ async: false })
await WarheroUtility.showDiceSoNice(dmgRoll, game.settings.get("core", "rollMode")) await WarheroUtility.showDiceSoNice(dmgRoll, game.settings.get("core", "rollMode"))
let hp = duplicate(this.system.secondary.hp) let hp = duplicate(this.system.secondary.hp)
hp.value = Number(hp.value) + Number(dmgRoll.total) hp.value = Number(hp.value) + Number(dmgRoll.total)
@ -391,7 +393,7 @@ export class WarheroActor extends Actor {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
updateCompetency(competency, obj, labelTab) { updateCompetency(competency, obj, labelTab) {
for(let key in obj) { for (let key in obj) {
if (obj[key]) { if (obj[key]) {
//console.log("Parsing", key) //game.system.warhero.config.weaponTypes[key].label) //console.log("Parsing", key) //game.system.warhero.config.weaponTypes[key].label)
competency[key] = { enabled: true, label: labelTab[key].label } competency[key] = { enabled: true, label: labelTab[key].label }
@ -401,11 +403,13 @@ export class WarheroActor extends Actor {
getCompetency() { getCompetency() {
let myRace = this.getRace() let myRace = this.getRace()
let myClass = this.getClass() let myClass = this.getClass()
let competency = { weapons: {}, armors: {}, shields: {}} let competency = { weapons: {}, armors: {}, shields: {} }
if ( myRace.system && myClass.system) { if (myRace.system) {
this.updateCompetency(competency.weapons, myRace.system.weapons, game.system.warhero.config.weaponTypes) this.updateCompetency(competency.weapons, myRace.system.weapons, game.system.warhero.config.weaponTypes)
this.updateCompetency(competency.armors, myRace.system.armors, game.system.warhero.config.armorTypes) this.updateCompetency(competency.armors, myRace.system.armors, game.system.warhero.config.armorTypes)
this.updateCompetency(competency.shields, myRace.system.shields, game.system.warhero.config.shieldTypes) this.updateCompetency(competency.shields, myRace.system.shields, game.system.warhero.config.shieldTypes)
}
if (myClass.system) {
this.updateCompetency(competency.weapons, myClass.system.weapons, game.system.warhero.config.weaponTypes) this.updateCompetency(competency.weapons, myClass.system.weapons, game.system.warhero.config.weaponTypes)
this.updateCompetency(competency.armors, myClass.system.armors, game.system.warhero.config.armorTypes) this.updateCompetency(competency.armors, myClass.system.armors, game.system.warhero.config.armorTypes)
this.updateCompetency(competency.shields, myClass.system.shields, game.system.warhero.config.shieldTypes) this.updateCompetency(competency.shields, myClass.system.shields, game.system.warhero.config.shieldTypes)
@ -596,7 +600,7 @@ export class WarheroActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
setLevel() { setLevel() {
let xp = this.system.secondary.xp.value let xp = this.system.secondary.xp.value
this.system.secondary.xp.level = 1 + Math.floor(xp/10) this.system.secondary.xp.level = 1 + Math.floor(xp / 10)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
computeDRTotal() { computeDRTotal() {
@ -621,12 +625,12 @@ export class WarheroActor extends Actor {
this.system.secondary.nblanguage.value = Math.floor(this.system.statistics.min.value / 2) this.system.secondary.nblanguage.value = Math.floor(this.system.statistics.min.value / 2)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
spentMana( mana) { spentMana(mana) {
if ( Number(mana) > this.system.attributes.mana.value) { if (Number(mana) > this.system.attributes.mana.value) {
ui.notifications.warn("Not enough Mana points !") ui.notifications.warn("Not enough Mana points !")
return false return false
} }
this.update({'system.attributes.mana.value': this.system.attributes.mana.value-mana}) this.update({ 'system.attributes.mana.value': this.system.attributes.mana.value - mana })
return true return true
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -647,7 +651,7 @@ export class WarheroActor extends Actor {
let rollData = this.getCommonRollData() let rollData = this.getCommonRollData()
rollData.mode = rollType rollData.mode = rollType
rollData.stat = stat rollData.stat = stat
if ( rollKey == "parrybonustotal") { if (rollKey == "parrybonustotal") {
WarheroUtility.rollParry(rollData) WarheroUtility.rollParry(rollData)
return return
} }
@ -669,7 +673,7 @@ export class WarheroActor extends Actor {
weapon = duplicate(weapon) weapon = duplicate(weapon)
let rollData = this.getCommonRollData() let rollData = this.getCommonRollData()
rollData.mode = "weapon" rollData.mode = "weapon"
if (weapon.system.weapontype ==="shooting" || weapon.system.weapontype ==="throwing") { if (weapon.system.weapontype === "shooting" || weapon.system.weapontype === "throwing") {
rollData.stat = duplicate(this.system.attributes.txcr) rollData.stat = duplicate(this.system.attributes.txcr)
} else { } else {
rollData.stat = duplicate(this.system.attributes.txcm) rollData.stat = duplicate(this.system.attributes.txcm)

View File

@ -69,12 +69,6 @@ export class WarheroItemSheet extends ItemSheet {
owner: this.document.isOwner, owner: this.document.isOwner,
isGM: game.user.isGM isGM: game.user.isGM
} }
if ( this.object.type == "power") {
formData.level1 = await TextEditor.enrichHTML(this.object.system.level1, {async: true})
formData.level2 = await TextEditor.enrichHTML(this.object.system.level2, {async: true})
formData.level3 = await TextEditor.enrichHTML(this.object.system.level3, {async: true})
formData.level4 = await TextEditor.enrichHTML(this.object.system.level4, {async: true})
}
this.options.editable = !(this.object.origin == "embeddedItem"); this.options.editable = !(this.object.origin == "embeddedItem");
console.log("ITEM DATA", formData, this); console.log("ITEM DATA", formData, this);
return formData; return formData;
@ -130,11 +124,6 @@ export class WarheroItemSheet extends ItemSheet {
const item = this.object.options.actor.getOwnedItem(li.data("item-id")); const item = this.object.options.actor.getOwnedItem(li.data("item-id"));
item.sheet.render(true); item.sheet.render(true);
}); });
html.find('.delete-spec').click(ev => {
this.object.update({ "data.specialisation": [{ name: 'None' }] });
});
html.find('.delete-subitem').click(ev => { html.find('.delete-subitem').click(ev => {
this.deleteSubitem(ev); this.deleteSubitem(ev);
}); });
@ -145,15 +134,6 @@ export class WarheroItemSheet extends ItemSheet {
let itemId = li.data("item-id"); let itemId = li.data("item-id");
let itemType = li.data("item-type"); let itemType = li.data("item-type");
}); });
html.find('.view-subitem').click(ev => {
this.viewSubitem(ev);
});
html.find('.view-spec').click(ev => {
this.manageSpec();
});
} }

View File

@ -11,6 +11,7 @@ export const defaultItemImg = {
money: "systems/fvtt-warhero/images/icons/two-coins.svg", money: "systems/fvtt-warhero/images/icons/two-coins.svg",
power: "systems/fvtt-warhero/images/icons/magia.webp", power: "systems/fvtt-warhero/images/icons/magia.webp",
condition: "systems/fvtt-warhero/images/icons/stordenti.webp", condition: "systems/fvtt-warhero/images/icons/stordenti.webp",
language: "systems/fvtt-warhero/images/icons/linguaggi.webp"
} }
/** /**

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@ -73,12 +73,12 @@ Hooks.once("init", async function () {
/* -------------------------------------------- */ /* -------------------------------------------- */
function welcomeMessage() { function welcomeMessage() {
ChatMessage.create({ /*ChatMessage.create({
user: game.user.id, user: game.user.id,
whisper: [game.user.id], whisper: [game.user.id],
content: `<div id="welcome-message-crucible"><span class="rdd-roll-part"> content: `<div id="welcome-message-crucible"><span class="rdd-roll-part">
<strong>Welcome to the Warhero RPG.</strong> <strong>Welcome to the Warhero RPG.</strong>
` }); ` });*/
} }
/* -------------------------------------------- */ /* -------------------------------------------- */

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@ -20,6 +20,15 @@ export class WarheroUtility {
WarheroCommands.init(); WarheroCommands.init();
Handlebars.registerHelper('concat', function () {
var outStr = '';
for (var arg in arguments) {
if (typeof arguments[arg] != 'object') {
outStr += arguments[arg];
}
}
return outStr;
});
Handlebars.registerHelper('count', function (list) { Handlebars.registerHelper('count', function (list) {
return list.length; return list.length;
}) })
@ -575,7 +584,7 @@ export class WarheroUtility {
} }
let diceFormula let diceFormula
if (rollData.weapon.system.weapontype == "special") { if (rollData.weapon && rollData.weapon.system.weapontype == "special") {
diceFormula = rollData.weapon.system.rollformula diceFormula = rollData.weapon.system.rollformula
} else { } else {
// ability/save/size => 0 // ability/save/size => 0

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@ -1551,3 +1551,7 @@ form .notes {
a.content-link, a.inline-roll { a.content-link, a.inline-roll {
color: #222; color: #222;
} }
.journal-page-header,
.journal-page-content {
color: #222;
}

View File

@ -107,7 +107,7 @@
"styles": [ "styles": [
"styles/simple.css" "styles/simple.css"
], ],
"version": "10.0.27", "version": "10.0.29",
"compatibility": { "compatibility": {
"minimum": "10", "minimum": "10",
"verified": "10", "verified": "10",
@ -115,7 +115,7 @@
}, },
"title": "Warhero RPG", "title": "Warhero RPG",
"manifest": "https://www.uberwald.me/gitea/public/fvtt-warhero/raw/branch/master/system.json", "manifest": "https://www.uberwald.me/gitea/public/fvtt-warhero/raw/branch/master/system.json",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-warhero/archive/fvtt-warhero-10.0.27.zip", "download": "https://www.uberwald.me/gitea/uberwald/fvtt-warhero/archive/fvtt-warhero-10.0.29.zip",
"url": "https://www.uberwald.me/gitea/public/fvtt-warhero", "url": "https://www.uberwald.me/gitea/public/fvtt-warhero",
"background": "images/ui/warhero_welcome_page.webp", "background": "images/ui/warhero_welcome_page.webp",
"id": "fvtt-warhero" "id": "fvtt-warhero"

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@ -10,7 +10,7 @@
"biodata": { "biodata": {
"class": "", "class": "",
"age": 0, "age": 0,
"size": 0, "size": 3,
"weight": "", "weight": "",
"height": "", "height": "",
"hair": "", "hair": "",
@ -332,6 +332,7 @@
"equipped": false, "equipped": false,
"slotused": 1, "slotused": 1,
"slotlocation": "backpack", "slotlocation": "backpack",
"providedslot": 0,
"description": "" "description": ""
}, },
"power": { "power": {

View File

@ -103,17 +103,17 @@
</li> </li>
{{/if}} {{/if}}
{{/each}} {{/each}}
{{#each competency.shields as |flag key|}} {{#each competency.shields as |cdata key|}}
{{#if flag}} {{#if cdata}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{language._id}}"> <li class="item flexrow list-item list-item-shadow" data-item-id="{{language._id}}">
<span class="item-name-label-long">{{localize "WH.ui.shields"}} {{key}}</span> <span class="item-name-label-long">{{localize "WH.ui.shields"}} {{localize cdata.label}}</span>
</li> </li>
{{/if}} {{/if}}
{{/each}} {{/each}}
{{#each competency.armors as |flag key|}} {{#each competency.armors as |cdata key|}}
{{#if flag}} {{#if cdata}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{language._id}}"> <li class="item flexrow list-item list-item-shadow" data-item-id="{{language._id}}">
<span class="item-name-label-long">{{localize "WH.ui.armors"}} {{key}}</span> <span class="item-name-label-long">{{localize "WH.ui.armors"}} {{localize cdata.label}}</span>
</li> </li>
{{/if}} {{/if}}
{{/each}} {{/each}}
@ -446,7 +446,7 @@
</span> </span>
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="{{itemtype}}" title="Create Item"><i class="fas fa-plus"></i></a> <a class="item-control item-add" data-type="{{itemtype}}" data-slot="{{slotKey}}" title="Create Item"><i class="fas fa-plus"></i></a>
</div> </div>
</li> </li>
{{#each slot.content as |item itemKey|}} {{#each slot.content as |item itemKey|}}
@ -486,20 +486,20 @@
<ul class="item-list alternate-list"> <ul class="item-list alternate-list">
<li class="item flexrow"> <li class="item flexrow">
<label class="generic-label">{{localize "WH.ui.origin"}}</label> <label class="generic-label">{{localize "WH.ui.origin"}}</label>
<input type="text" class="" name="system.biodata.origin" value="{{data.biodata.origin}}" <input type="text" class="" name="system.biodata.origin" value="{{system.biodata.origin}}"
data-dtype="String" /> data-dtype="String" />
</li> </li>
<li class="item flexrow"> <li class="item flexrow">
<label class="generic-label">{{localize "WH.ui.age"}}</label> <label class="generic-label">{{localize "WH.ui.age"}}</label>
<input type="text" class="" name="system.biodata.age" value="{{data.biodata.age}}" data-dtype="String" /> <input type="text" class="" name="system.biodata.age" value="{{system.biodata.age}}" data-dtype="String" />
</li> </li>
<li class="item flexrow"> <li class="item flexrow">
<label class="generic-label">{{localize "WH.ui.height"}}</label> <label class="generic-label">{{localize "WH.ui.height"}}</label>
<input type="text" class="" name="system.biodata.height" value="{{data.biodata.height}}" data-dtype="String" /> <input type="text" class="" name="system.biodata.height" value="{{system.biodata.height}}" data-dtype="String" />
</li> </li>
<li class="flexrow item"> <li class="flexrow item">
<label class="generic-label">{{localize "WH.ui.preferredhand"}}</label> <label class="generic-label">{{localize "WH.ui.preferredhand"}}</label>
<input type="text" class="" name="system.biodata.preferredhand" value="{{data.biodata.preferredhand}}" <input type="text" class="" name="system.biodata.preferredhand" value="{{system.biodata.preferredhand}}"
data-dtype="String" /> data-dtype="String" />
</li> </li>
</ul> </ul>
@ -508,8 +508,8 @@
<ul> <ul>
<li class="flexrow item"> <li class="flexrow item">
<label class="generic-label">{{localize "WH.ui.size"}}</label> <label class="generic-label">{{localize "WH.ui.size"}}</label>
<select class="competence-base flexrow" type="text" name="system.biodata.size" value="{{data.biodata.size}}" data-dtype="Number"> <select class="competence-base flexrow" type="text" name="system.biodata.size" value="{{system.biodata.size}}" data-dtype="Number">
{{#select data.biodata.size}} {{#select system.biodata.size}}
<option value="1">Tiny</option> <option value="1">Tiny</option>
<option value="2">Small</option> <option value="2">Small</option>
<option value="3">Medium</option> <option value="3">Medium</option>
@ -521,15 +521,15 @@
</li> </li>
<li class="flexrow item"> <li class="flexrow item">
<label class="generic-label">{{localize "WH.ui.gender"}}</label> <label class="generic-label">{{localize "WH.ui.gender"}}</label>
<input type="text" class="" name="system.biodata.sex" value="{{data.biodata.sex}}" data-dtype="String" /> <input type="text" class="" name="system.biodata.sex" value="{{system.biodata.sex}}" data-dtype="String" />
</li> </li>
<li class="item flexrow"> <li class="item flexrow">
<label class="generic-label">{{localize "WH.ui.eyes"}}</label> <label class="generic-label">{{localize "WH.ui.eyes"}}</label>
<input type="text" class="" name="system.biodata.eyes" value="{{data.biodata.eyes}}" data-dtype="String" /> <input type="text" class="" name="system.biodata.eyes" value="{{system.biodata.eyes}}" data-dtype="String" />
</li> </li>
<li class="item flexrow"> <li class="item flexrow">
<label class="generic-label">{{localize "WH.ui.hair"}}</label> <label class="generic-label">{{localize "WH.ui.hair"}}</label>
<input type="text" class="" name="system.biodata.hair" value="{{data.biodata.hair}}" data-dtype="String" /> <input type="text" class="" name="system.biodata.hair" value="{{system.biodata.hair}}" data-dtype="String" />
</li> </li>
</ul> </ul>
</div> </div>

View File

@ -22,7 +22,7 @@
<ul> <ul>
{{#each system.weapons as |weaponflag key|}} {{#each system.weapons as |weaponflag key|}}
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.weapons"}} {{key}}</label> <li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.weapons"}} {{localize (concat "WH.conf." key)}}</label>
<input type="checkbox" class="padd-right status-small-label color-class-common item-field-label-short" <input type="checkbox" class="padd-right status-small-label color-class-common item-field-label-short"
name="system.weapons.{{key}}" {{checked weaponflag}}/> name="system.weapons.{{key}}" {{checked weaponflag}}/>
@ -30,7 +30,7 @@
{{/each}} {{/each}}
{{#each system.armors as |armorflag key|}} {{#each system.armors as |armorflag key|}}
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.armors"}} {{key}}</label> <li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.armors"}} {{localize (concat "WH.conf." key "armor")}}</label>
<input type="checkbox" class="padd-right status-small-label color-class-common item-field-label-short" <input type="checkbox" class="padd-right status-small-label color-class-common item-field-label-short"
name="system.armors.{{key}}" {{checked armorflag}}/> name="system.armors.{{key}}" {{checked armorflag}}/>
@ -38,7 +38,7 @@
{{/each}} {{/each}}
{{#each system.shields as |shieldflag key|}} {{#each system.shields as |shieldflag key|}}
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.shields"}} {{key}}</label> <li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.shields"}} {{localize (concat "WH.conf." key "shield")}}</label>
<input type="checkbox" class="padd-right status-small-label color-class-common item-field-label-short" <input type="checkbox" class="padd-right status-small-label color-class-common item-field-label-short"
name="system.shields.{{key}}" {{checked shieldflag}}/> name="system.shields.{{key}}" {{checked shieldflag}}/>

View File

@ -16,6 +16,10 @@
<div class="tab details" data-group="primary" data-tab="details"> <div class="tab details" data-group="primary" data-tab="details">
<ul> <ul>
<li class="flexrow"><label class="item-field-label-medium ">{{localize "WH.ui.providedslot"}}</label>
<input type="text" class="item-field-label-medium " name="system.providedslot" value="{{system.providedslot}}" data-dtype="Number"/>
</li>
{{> systems/fvtt-warhero/templates/partial-item-common-equipment.html}} {{> systems/fvtt-warhero/templates/partial-item-common-equipment.html}}
</ul> </ul>

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@ -64,7 +64,7 @@
</li> </li>
{{#each system.weapons as |weaponflag key|}} {{#each system.weapons as |weaponflag key|}}
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.weapons"}} {{key}}</label> <li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.weapons"}} {{localize (concat "WH.conf." key)}}</label>
<input type="checkbox" class="padd-right status-small-label color-class-common item-field-label-short" <input type="checkbox" class="padd-right status-small-label color-class-common item-field-label-short"
name="system.weapons.{{key}}" {{checked weaponflag}}/> name="system.weapons.{{key}}" {{checked weaponflag}}/>
@ -72,7 +72,7 @@
{{/each}} {{/each}}
{{#each system.armors as |armorflag key|}} {{#each system.armors as |armorflag key|}}
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.armors"}} {{key}}</label> <li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.armors"}} {{localize (concat "WH.conf." key "armor")}}</label>
<input type="checkbox" class="padd-right status-small-label color-class-common item-field-label-short" <input type="checkbox" class="padd-right status-small-label color-class-common item-field-label-short"
name="system.armors.{{key}}" {{checked armorflag}}/> name="system.armors.{{key}}" {{checked armorflag}}/>
@ -80,7 +80,7 @@
{{/each}} {{/each}}
{{#each system.shields as |shieldflag key|}} {{#each system.shields as |shieldflag key|}}
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.shields"}} {{key}}</label> <li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.shields"}} {{localize (concat "WH.conf." key "shield")}}</label>
<input type="checkbox" class="padd-right status-small-label color-class-common item-field-label-short" <input type="checkbox" class="padd-right status-small-label color-class-common item-field-label-short"
name="system.shields.{{key}}" {{checked shieldflag}}/> name="system.shields.{{key}}" {{checked shieldflag}}/>

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@ -34,11 +34,11 @@
{{/if}} {{/if}}
{{#if hassave}} {{#if hassave}}
<span class="item-field-label-short" name="{{key}}"> <span class="item-field-label-medium" name="{{key}}">
<h4 class="item-field-label-short"> <h4 class="item-field-label-medium">
<i class="fa-solid fa-dice-d20"></i> <i class="fa-solid fa-dice-d20"></i>
<a class="roll-save stat-margin" data-type="{{path}}" data-key="{{key}}"> <a class="roll-save stat-margin" data-type="{{path}}" data-key="{{key}}">
{{localize "WH.ui.save"}} {{localize (concat "WH.ui.save" key)}}
</a> </a>
</h4> </h4>
</span> </span>

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@ -54,7 +54,7 @@
{{#if stat.istxc}} {{#if stat.istxc}}
<div class="flexrow"> <div class="flexrow">
<span class="item-field-label-vlong">{{localize "WH.chat.mweaponmalus}}" ({{mWeaponMalus}})? </span> <span class="item-field-label-vlong">{{localize "WH.chat.mweaponmalus"}} ({{mWeaponMalus}})? </span>
<span class="item-field-label-medium"><input type="checkbox" id="usemWeaponMalus" name="usemWeaponMalus" {{checked usemWeaponMalus}}/></span> <span class="item-field-label-medium"><input type="checkbox" id="usemWeaponMalus" name="usemWeaponMalus" {{checked usemWeaponMalus}}/></span>
{{/if}} {{/if}}
</div> </div>