Enhance sheets
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parent
db8cf30e06
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46
lang/it.json
46
lang/it.json
@ -81,11 +81,47 @@
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"WH.ui.maxuse": "Usi Massimi",
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"WH.ui.languages": "Lingue",
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"WH.ui.languagesbonus": "Bonus a linguaggi conosciuti (men/2)",
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"WH.ui.competency": "Competeze",
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"WH.ui.conditions": "Condizioni",
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"WH.ui.effect": "Effetti",
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"WH.ui.competency": "Competenze",
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"WH.ui.conditions": "Condizione",
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"WH.ui.effect": "Effetto",
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"WH.ui.magicschool": "Sfera di magia",
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"WH.ui.main": "Principale",
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"WH.ui.combat": "Combattimento",
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"WH.ui.skillstab": "Abilitá ed effetti",
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"WH.ui.powers": "Poteri",
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"WH.ui.equipment": "Equipaggiamento",
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"WH.ui.biography": "Biografia",
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"WH.ui.race": "Razza",
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"WH.ui.class": "Classe",
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"WH.ui.religion": "Religione",
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"WH.ui.origin": "Origine",
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"WH.ui.age": "Etá",
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"WH.ui.height": "Altezza",
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"WH.ui.eyes": "Occhi",
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"WH.ui.hair": "Capelli",
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"WH.ui.preferredhand": "Mano preferita",
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"WH.ui.size": "Taglia",
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"WH.ui.gender": "Sesso",
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"WH.ui.background": "Storia",
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"WH.ui.type": "Tipo",
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"WH.ui.description": "Descrizione",
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"WH.ui.rawroll": "Formula TXC (ex: 1d20+@statistics.str.value)",
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"WH.ui.rawdamage": "Formula Danni (ex: 1d6+(@statistics.str.value/2))",
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"WH.ui.damage": "Danno",
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"WH.ui.2hdamage": "Danno a 2 mani",
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"WH.ui.slotlocation": "Slot",
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"WH.ui.quantity": "Quantitá",
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"WH.ui.cost": "Costo",
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"WH.ui.details": "Dettagli",
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"WH.chat.save": "Salva"
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"WH.chat.save": "Tiro salvezza",
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"WH.chat.mweaponmalus": "Malus nell uso di due armi",
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"WH.chat.diceresult": "Risultato del dado",
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"WH.chat.result": "Risultato",
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"WH.chat.parysuccess": "Hai parato con successo",
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"WH.chat.paryfailed": "Hai fallito azione di parata",
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"WH.chat.rollformula": "Formula per il tiro di dado",
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"WH.chat.useshield":"Usa lo scudo?",
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"WH.chat.power": "Potere",
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"WH.chat.powerlevel": "Livello di potere"
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}
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@ -390,10 +390,11 @@ export class WarheroActor extends Actor {
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return Number(dmgRoll.total)
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}
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/* -------------------------------------------- */
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updateCompetency(competency, obj) {
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updateCompetency(competency, obj, labelTab) {
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for(let key in obj) {
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if (obj[key]) {
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competency[key] = true
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//console.log("Parsing", key) //game.system.warhero.config.weaponTypes[key].label)
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competency[key] = { enabled: true, label: labelTab[key].label }
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}
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}
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}
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@ -402,12 +403,12 @@ export class WarheroActor extends Actor {
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let myClass = this.getClass()
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let competency = { weapons: {}, armors: {}, shields: {}}
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if ( myRace.system && myClass.system) {
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this.updateCompetency(competency.weapons, myRace.system.weapons)
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this.updateCompetency(competency.armors, myRace.system.armors)
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this.updateCompetency(competency.shields, myRace.system.shields)
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this.updateCompetency(competency.weapons, myClass.system.weapons)
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this.updateCompetency(competency.armors, myClass.system.armors)
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this.updateCompetency(competency.shields, myClass.system.shields)
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this.updateCompetency(competency.weapons, myRace.system.weapons, game.system.warhero.config.weaponTypes)
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this.updateCompetency(competency.armors, myRace.system.armors, game.system.warhero.config.armorTypes)
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this.updateCompetency(competency.shields, myRace.system.shields, game.system.warhero.config.shieldTypes)
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this.updateCompetency(competency.weapons, myClass.system.weapons, game.system.warhero.config.weaponTypes)
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this.updateCompetency(competency.armors, myClass.system.armors, game.system.warhero.config.armorTypes)
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this.updateCompetency(competency.shields, myClass.system.shields, game.system.warhero.config.shieldTypes)
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}
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return competency
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}
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@ -107,7 +107,7 @@
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"styles": [
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"styles/simple.css"
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],
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"version": "10.0.26",
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"version": "10.0.27",
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"compatibility": {
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"minimum": "10",
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"verified": "10",
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@ -115,7 +115,7 @@
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},
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"title": "Warhero RPG",
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"manifest": "https://www.uberwald.me/gitea/public/fvtt-warhero/raw/branch/master/system.json",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-warhero/archive/fvtt-warhero-10.0.26.zip",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-warhero/archive/fvtt-warhero-10.0.27.zip",
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"url": "https://www.uberwald.me/gitea/public/fvtt-warhero",
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"background": "images/ui/warhero_welcome_page.webp",
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"id": "fvtt-warhero"
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@ -20,7 +20,7 @@
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<div class="ability-item">
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<ul>
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<li class="item flexrow list-item " data-item-id="{{race._id}}">
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<label class="item-field-label-medium">Race</label>
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<label class="item-field-label-medium">{{localize "WH.ui.race"}}</label>
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<a class="item-edit"><img class="sheet-competence-img" src="{{race.img}}"></a>
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<input type="text" class="item-field-label-medium" disabled value="{{race.name}}" data-dtype="String" />
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<div class="item-controls item-controls-fixed">
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@ -28,7 +28,7 @@
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</div>
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</li>
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<li class="item flexrow list-item" data-item-id="{{class._id}}">
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<label class="item-field-label-medium">Class</label>
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<label class="item-field-label-medium">{{localize "WH.ui.class"}}</label>
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<a class="item-edit"><img class="sheet-competence-img" src="{{class.img}}"></a>
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<input type="text" class="item-field-label-medium" disabled value="{{class.name}}" data-dtype="String" />
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<div class="item-controls item-controls-fixed">
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@ -36,7 +36,7 @@
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</div>
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</li>
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<li class="item flexrow list-item" >
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<label class="item-field-label-medium">Religion</label>
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<label class="item-field-label-medium">{{localize "WH.ui.religion"}}</label>
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<input type="text" class="item-field-label-medium" name="system.biodata.religion" value="{{system.biodata.religion}}" data-dtype="String" />
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</li>
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</ul>
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@ -96,10 +96,10 @@
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<h3><label class="items-title-text">{{localize "WH.ui.competency"}}</label></h3>
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</span>
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</li>
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{{#each competency.weapons as |flag key|}}
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{{#if flag}}
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{{#each competency.weapons as |cdata key|}}
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{{#if cdata}}
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<li class="item flexrow list-item list-item-shadow" data-item-id="{{language._id}}">
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<span class="item-name-label-long">{{localize "WH.ui.weapons"}} {{key}}</span>
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<span class="item-name-label-long">{{localize "WH.ui.weapons"}} {{localize cdata.label}}</span>
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</li>
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{{/if}}
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{{/each}}
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