Various fixes
This commit is contained in:
parent
fc9a878f3a
commit
46b129cf81
@ -44,6 +44,9 @@
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"WH.ui.Strength": "Strength",
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"WH.ui.Strength": "Strength",
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"WH.ui.Instinct": "Instinct",
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"WH.ui.Instinct": "Instinct",
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"WH.ui.Dexterity": "Dexterity",
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"WH.ui.Dexterity": "Dexterity",
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"WH.ui.savestr": "Str Save",
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"WH.ui.savedex": "Dex Save",
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"WH.ui.savemin": "Mind Save",
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"WH.ui.Mind": "Mind",
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"WH.ui.Mind": "Mind",
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"WH.ui.Type": "Type",
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"WH.ui.Type": "Type",
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"WH.ui.HitPoints": "Hit Points",
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"WH.ui.HitPoints": "Hit Points",
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@ -113,6 +116,8 @@
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"WH.ui.quantity": "Quantity",
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"WH.ui.quantity": "Quantity",
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"WH.ui.cost": "Cost",
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"WH.ui.cost": "Cost",
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"WH.ui.details": "Details",
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"WH.ui.details": "Details",
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"WH.ui.magicschool": "Magic School",
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"WH.ui.providedslot": "Provided slot",
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"WH.chat.save": "Save",
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"WH.chat.save": "Save",
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"WH.chat.mweaponmalus": "Multiple weapons malus ",
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"WH.chat.mweaponmalus": "Multiple weapons malus ",
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@ -99,7 +99,8 @@ export class WarheroActorSheet extends ActorSheet {
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})
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})
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html.find('.item-add').click(ev => {
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html.find('.item-add').click(ev => {
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let dataType = $(ev.currentTarget).data("type")
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let dataType = $(ev.currentTarget).data("type")
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this.actor.createEmbeddedDocuments('Item', [{ name: "NewItem", type: dataType }], { renderSheet: true })
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let slotKey = $(ev.currentTarget).data("slot")
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this.actor.createEmbeddedDocuments('Item', [{ name: "NewItem", type: dataType, system: { slotlocation: slotKey} }], { renderSheet: true })
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})
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})
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html.find('.equip-activate').click(ev => {
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html.find('.equip-activate').click(ev => {
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@ -135,7 +135,7 @@ export class WarheroActor extends Actor {
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}
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}
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sortPowers() {
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sortPowers() {
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let schools = {}
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let schools = {}
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for(let power of this.items) {
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for (let power of this.items) {
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if (power.type == "power") {
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if (power.type == "power") {
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power = duplicate(power)
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power = duplicate(power)
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let school = schools[power.system.magicschool] || []
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let school = schools[power.system.magicschool] || []
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@ -176,14 +176,16 @@ export class WarheroActor extends Actor {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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buildEquipmentsSlot() {
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buildEquipmentsSlot() {
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let containers = {}
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let containers = {}
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for(let slotName in game.system.warhero.config.slotNames) {
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for (let slotName in game.system.warhero.config.slotNames) {
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let slotDef = game.system.warhero.config.slotNames[slotName]
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let slotDef = game.system.warhero.config.slotNames[slotName]
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containers[slotName] = duplicate(slotDef)
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containers[slotName] = duplicate(slotDef)
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containers[slotName].content = this.items.filter(it => (it.type == 'weapon' || it.type == 'armor' || it.type == 'shield'||it.type == 'equipment')
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containers[slotName].content = this.items.filter(it => (it.type == 'weapon' || it.type == 'armor' || it.type == 'shield' || it.type == 'equipment')
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&& it.system.slotlocation == slotName )
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&& it.system.slotlocation == slotName)
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let slotUsed = 0
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let slotUsed = 0
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for(let item of containers[slotName].content) {
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for (let item of containers[slotName].content) {
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slotUsed += item.system.slotused * ((item.system.quantity) ? item.system.quantity : 1)
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let q = (item.system.quantity) ? item.system.quantity : 1
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containers[slotName].nbslots += (item.system.providedslot?? 0) * q
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slotUsed += item.system.slotused * q
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}
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}
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slotUsed = Math.ceil(slotUsed)
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slotUsed = Math.ceil(slotUsed)
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containers[slotName].slotUsed = slotUsed
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containers[slotName].slotUsed = slotUsed
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@ -203,11 +205,11 @@ export class WarheroActor extends Actor {
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formula += "+" + this.system.statistics.str.value
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formula += "+" + this.system.statistics.str.value
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}
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}
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if (weapon.system.weapontype == "twohanded") {
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if (weapon.system.weapontype == "twohanded") {
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formula += "+" + Math.floor(this.system.statistics.str.value*1.5)
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formula += "+" + Math.floor(this.system.statistics.str.value * 1.5)
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}
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}
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if (weapon.system.weapontype == "polearm") {
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if (weapon.system.weapontype == "polearm") {
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formula += "+" + Math.floor(this.system.statistics.str.value*1)
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formula += "+" + Math.floor(this.system.statistics.str.value * 1)
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weapon.damageFormula2Hands = weapon.system.damage2hands + "+" + Math.floor(this.system.statistics.str.value*1.5)
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weapon.damageFormula2Hands = weapon.system.damage2hands + "+" + Math.floor(this.system.statistics.str.value * 1.5)
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}
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}
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weapon.damageFormula = formula
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weapon.damageFormula = formula
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}
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}
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@ -382,7 +384,7 @@ export class WarheroActor extends Actor {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async incDecHP(formula) {
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async incDecHP(formula) {
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let dmgRoll = new Roll(formula+"[warhero-orange]").roll({ async: false })
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let dmgRoll = new Roll(formula + "[warhero-orange]").roll({ async: false })
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await WarheroUtility.showDiceSoNice(dmgRoll, game.settings.get("core", "rollMode"))
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await WarheroUtility.showDiceSoNice(dmgRoll, game.settings.get("core", "rollMode"))
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let hp = duplicate(this.system.secondary.hp)
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let hp = duplicate(this.system.secondary.hp)
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hp.value = Number(hp.value) + Number(dmgRoll.total)
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hp.value = Number(hp.value) + Number(dmgRoll.total)
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@ -391,7 +393,7 @@ export class WarheroActor extends Actor {
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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updateCompetency(competency, obj, labelTab) {
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updateCompetency(competency, obj, labelTab) {
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for(let key in obj) {
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for (let key in obj) {
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if (obj[key]) {
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if (obj[key]) {
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//console.log("Parsing", key) //game.system.warhero.config.weaponTypes[key].label)
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//console.log("Parsing", key) //game.system.warhero.config.weaponTypes[key].label)
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competency[key] = { enabled: true, label: labelTab[key].label }
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competency[key] = { enabled: true, label: labelTab[key].label }
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@ -401,11 +403,13 @@ export class WarheroActor extends Actor {
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getCompetency() {
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getCompetency() {
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let myRace = this.getRace()
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let myRace = this.getRace()
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let myClass = this.getClass()
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let myClass = this.getClass()
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let competency = { weapons: {}, armors: {}, shields: {}}
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let competency = { weapons: {}, armors: {}, shields: {} }
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if ( myRace.system && myClass.system) {
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if (myRace.system) {
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this.updateCompetency(competency.weapons, myRace.system.weapons, game.system.warhero.config.weaponTypes)
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this.updateCompetency(competency.weapons, myRace.system.weapons, game.system.warhero.config.weaponTypes)
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this.updateCompetency(competency.armors, myRace.system.armors, game.system.warhero.config.armorTypes)
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this.updateCompetency(competency.armors, myRace.system.armors, game.system.warhero.config.armorTypes)
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this.updateCompetency(competency.shields, myRace.system.shields, game.system.warhero.config.shieldTypes)
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this.updateCompetency(competency.shields, myRace.system.shields, game.system.warhero.config.shieldTypes)
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}
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if (myClass.system) {
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this.updateCompetency(competency.weapons, myClass.system.weapons, game.system.warhero.config.weaponTypes)
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this.updateCompetency(competency.weapons, myClass.system.weapons, game.system.warhero.config.weaponTypes)
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this.updateCompetency(competency.armors, myClass.system.armors, game.system.warhero.config.armorTypes)
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this.updateCompetency(competency.armors, myClass.system.armors, game.system.warhero.config.armorTypes)
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this.updateCompetency(competency.shields, myClass.system.shields, game.system.warhero.config.shieldTypes)
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this.updateCompetency(competency.shields, myClass.system.shields, game.system.warhero.config.shieldTypes)
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@ -596,7 +600,7 @@ export class WarheroActor extends Actor {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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setLevel() {
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setLevel() {
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let xp = this.system.secondary.xp.value
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let xp = this.system.secondary.xp.value
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this.system.secondary.xp.level = 1 + Math.floor(xp/10)
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this.system.secondary.xp.level = 1 + Math.floor(xp / 10)
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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computeDRTotal() {
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computeDRTotal() {
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@ -605,7 +609,7 @@ export class WarheroActor extends Actor {
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for (let armor of armors) {
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for (let armor of armors) {
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dr += armor.system.damagereduction
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dr += armor.system.damagereduction
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}
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}
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this.system.secondary.drbonustotal.value = this.system.secondary.drbonus.value + dr
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this.system.secondary.drbonustotal.value = this.system.secondary.drbonus.value + dr
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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computeParryBonusTotal() {
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computeParryBonusTotal() {
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@ -614,21 +618,21 @@ export class WarheroActor extends Actor {
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for (let shield of shields) {
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for (let shield of shields) {
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parry += shield.system.parrybonus
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parry += shield.system.parrybonus
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}
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}
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this.system.secondary.parrybonustotal.value = this.system.secondary.parrybonus.value + parry
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this.system.secondary.parrybonustotal.value = this.system.secondary.parrybonus.value + parry
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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computeBonusLanguages() {
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computeBonusLanguages() {
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this.system.secondary.nblanguage.value = Math.floor(this.system.statistics.min.value / 2)
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this.system.secondary.nblanguage.value = Math.floor(this.system.statistics.min.value / 2)
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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spentMana( mana) {
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spentMana(mana) {
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if ( Number(mana) > this.system.attributes.mana.value) {
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if (Number(mana) > this.system.attributes.mana.value) {
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ui.notifications.warn("Not enough Mana points !")
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ui.notifications.warn("Not enough Mana points !")
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return false
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return false
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}
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}
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this.update({'system.attributes.mana.value': this.system.attributes.mana.value-mana})
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this.update({ 'system.attributes.mana.value': this.system.attributes.mana.value - mana })
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return true
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return true
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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getCommonRollData() {
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getCommonRollData() {
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let rollData = WarheroUtility.getBasicRollData()
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let rollData = WarheroUtility.getBasicRollData()
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@ -647,7 +651,7 @@ export class WarheroActor extends Actor {
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let rollData = this.getCommonRollData()
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let rollData = this.getCommonRollData()
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rollData.mode = rollType
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rollData.mode = rollType
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rollData.stat = stat
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rollData.stat = stat
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if ( rollKey == "parrybonustotal") {
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if (rollKey == "parrybonustotal") {
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WarheroUtility.rollParry(rollData)
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WarheroUtility.rollParry(rollData)
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return
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return
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}
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}
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@ -661,7 +665,7 @@ export class WarheroActor extends Actor {
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rollData.stat = stat
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rollData.stat = stat
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this.startRoll(rollData)
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this.startRoll(rollData)
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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rollWeapon(weaponId) {
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rollWeapon(weaponId) {
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let weapon = this.items.get(weaponId)
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let weapon = this.items.get(weaponId)
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@ -669,13 +673,13 @@ export class WarheroActor extends Actor {
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weapon = duplicate(weapon)
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weapon = duplicate(weapon)
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let rollData = this.getCommonRollData()
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let rollData = this.getCommonRollData()
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rollData.mode = "weapon"
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rollData.mode = "weapon"
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if (weapon.system.weapontype ==="shooting" || weapon.system.weapontype ==="throwing") {
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if (weapon.system.weapontype === "shooting" || weapon.system.weapontype === "throwing") {
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rollData.stat = duplicate(this.system.attributes.txcr)
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rollData.stat = duplicate(this.system.attributes.txcr)
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} else {
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} else {
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rollData.stat = duplicate(this.system.attributes.txcm)
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rollData.stat = duplicate(this.system.attributes.txcm)
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}
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}
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rollData.usemWeaponMalus =
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rollData.usemWeaponMalus =
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rollData.mWeaponMalus = this.system.secondary.malusmultiweapon.value
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rollData.mWeaponMalus = this.system.secondary.malusmultiweapon.value
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rollData.weapon = weapon
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rollData.weapon = weapon
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rollData.img = weapon.img
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rollData.img = weapon.img
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this.startRoll(rollData)
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this.startRoll(rollData)
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@ -709,7 +713,7 @@ export class WarheroActor extends Actor {
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this.startRoll(rollData)
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this.startRoll(rollData)
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}
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}
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async startRoll(rollData) {
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async startRoll(rollData) {
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this.syncRoll(rollData)
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this.syncRoll(rollData)
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@ -69,12 +69,6 @@ export class WarheroItemSheet extends ItemSheet {
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owner: this.document.isOwner,
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owner: this.document.isOwner,
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isGM: game.user.isGM
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isGM: game.user.isGM
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}
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}
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if ( this.object.type == "power") {
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formData.level1 = await TextEditor.enrichHTML(this.object.system.level1, {async: true})
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formData.level2 = await TextEditor.enrichHTML(this.object.system.level2, {async: true})
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formData.level3 = await TextEditor.enrichHTML(this.object.system.level3, {async: true})
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formData.level4 = await TextEditor.enrichHTML(this.object.system.level4, {async: true})
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}
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this.options.editable = !(this.object.origin == "embeddedItem");
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this.options.editable = !(this.object.origin == "embeddedItem");
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console.log("ITEM DATA", formData, this);
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console.log("ITEM DATA", formData, this);
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return formData;
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return formData;
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@ -130,11 +124,6 @@ export class WarheroItemSheet extends ItemSheet {
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const item = this.object.options.actor.getOwnedItem(li.data("item-id"));
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const item = this.object.options.actor.getOwnedItem(li.data("item-id"));
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item.sheet.render(true);
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item.sheet.render(true);
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});
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});
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html.find('.delete-spec').click(ev => {
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this.object.update({ "data.specialisation": [{ name: 'None' }] });
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});
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html.find('.delete-subitem').click(ev => {
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html.find('.delete-subitem').click(ev => {
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this.deleteSubitem(ev);
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this.deleteSubitem(ev);
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});
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});
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@ -145,15 +134,6 @@ export class WarheroItemSheet extends ItemSheet {
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let itemId = li.data("item-id");
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let itemId = li.data("item-id");
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let itemType = li.data("item-type");
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let itemType = li.data("item-type");
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});
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});
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html.find('.view-subitem').click(ev => {
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this.viewSubitem(ev);
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});
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html.find('.view-spec').click(ev => {
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this.manageSpec();
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});
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}
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}
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@ -11,6 +11,7 @@ export const defaultItemImg = {
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money: "systems/fvtt-warhero/images/icons/two-coins.svg",
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money: "systems/fvtt-warhero/images/icons/two-coins.svg",
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power: "systems/fvtt-warhero/images/icons/magia.webp",
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power: "systems/fvtt-warhero/images/icons/magia.webp",
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condition: "systems/fvtt-warhero/images/icons/stordenti.webp",
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condition: "systems/fvtt-warhero/images/icons/stordenti.webp",
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language: "systems/fvtt-warhero/images/icons/linguaggi.webp"
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}
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}
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/**
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/**
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@ -73,12 +73,12 @@ Hooks.once("init", async function () {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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function welcomeMessage() {
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function welcomeMessage() {
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ChatMessage.create({
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/*ChatMessage.create({
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user: game.user.id,
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user: game.user.id,
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whisper: [game.user.id],
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whisper: [game.user.id],
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content: `<div id="welcome-message-crucible"><span class="rdd-roll-part">
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content: `<div id="welcome-message-crucible"><span class="rdd-roll-part">
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<strong>Welcome to the Warhero RPG.</strong>
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<strong>Welcome to the Warhero RPG.</strong>
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` });
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` });*/
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -19,7 +19,16 @@ export class WarheroUtility {
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this.defenderStore = {}
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this.defenderStore = {}
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WarheroCommands.init();
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WarheroCommands.init();
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Handlebars.registerHelper('concat', function () {
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var outStr = '';
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for (var arg in arguments) {
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if (typeof arguments[arg] != 'object') {
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outStr += arguments[arg];
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}
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}
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return outStr;
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});
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Handlebars.registerHelper('count', function (list) {
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Handlebars.registerHelper('count', function (list) {
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return list.length;
|
return list.length;
|
||||||
})
|
})
|
||||||
@ -575,7 +584,7 @@ export class WarheroUtility {
|
|||||||
}
|
}
|
||||||
|
|
||||||
let diceFormula
|
let diceFormula
|
||||||
if (rollData.weapon.system.weapontype == "special") {
|
if (rollData.weapon && rollData.weapon.system.weapontype == "special") {
|
||||||
diceFormula = rollData.weapon.system.rollformula
|
diceFormula = rollData.weapon.system.rollformula
|
||||||
} else {
|
} else {
|
||||||
// ability/save/size => 0
|
// ability/save/size => 0
|
||||||
|
@ -1550,4 +1550,8 @@ form .notes {
|
|||||||
}
|
}
|
||||||
a.content-link, a.inline-roll {
|
a.content-link, a.inline-roll {
|
||||||
color: #222;
|
color: #222;
|
||||||
|
}
|
||||||
|
.journal-page-header,
|
||||||
|
.journal-page-content {
|
||||||
|
color: #222;
|
||||||
}
|
}
|
@ -107,7 +107,7 @@
|
|||||||
"styles": [
|
"styles": [
|
||||||
"styles/simple.css"
|
"styles/simple.css"
|
||||||
],
|
],
|
||||||
"version": "10.0.27",
|
"version": "10.0.29",
|
||||||
"compatibility": {
|
"compatibility": {
|
||||||
"minimum": "10",
|
"minimum": "10",
|
||||||
"verified": "10",
|
"verified": "10",
|
||||||
@ -115,7 +115,7 @@
|
|||||||
},
|
},
|
||||||
"title": "Warhero RPG",
|
"title": "Warhero RPG",
|
||||||
"manifest": "https://www.uberwald.me/gitea/public/fvtt-warhero/raw/branch/master/system.json",
|
"manifest": "https://www.uberwald.me/gitea/public/fvtt-warhero/raw/branch/master/system.json",
|
||||||
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-warhero/archive/fvtt-warhero-10.0.27.zip",
|
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-warhero/archive/fvtt-warhero-10.0.29.zip",
|
||||||
"url": "https://www.uberwald.me/gitea/public/fvtt-warhero",
|
"url": "https://www.uberwald.me/gitea/public/fvtt-warhero",
|
||||||
"background": "images/ui/warhero_welcome_page.webp",
|
"background": "images/ui/warhero_welcome_page.webp",
|
||||||
"id": "fvtt-warhero"
|
"id": "fvtt-warhero"
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
"biodata": {
|
"biodata": {
|
||||||
"class": "",
|
"class": "",
|
||||||
"age": 0,
|
"age": 0,
|
||||||
"size": 0,
|
"size": 3,
|
||||||
"weight": "",
|
"weight": "",
|
||||||
"height": "",
|
"height": "",
|
||||||
"hair": "",
|
"hair": "",
|
||||||
@ -332,6 +332,7 @@
|
|||||||
"equipped": false,
|
"equipped": false,
|
||||||
"slotused": 1,
|
"slotused": 1,
|
||||||
"slotlocation": "backpack",
|
"slotlocation": "backpack",
|
||||||
|
"providedslot": 0,
|
||||||
"description": ""
|
"description": ""
|
||||||
},
|
},
|
||||||
"power": {
|
"power": {
|
||||||
|
@ -103,17 +103,17 @@
|
|||||||
</li>
|
</li>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{/each}}
|
{{/each}}
|
||||||
{{#each competency.shields as |flag key|}}
|
{{#each competency.shields as |cdata key|}}
|
||||||
{{#if flag}}
|
{{#if cdata}}
|
||||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{language._id}}">
|
<li class="item flexrow list-item list-item-shadow" data-item-id="{{language._id}}">
|
||||||
<span class="item-name-label-long">{{localize "WH.ui.shields"}} {{key}}</span>
|
<span class="item-name-label-long">{{localize "WH.ui.shields"}} {{localize cdata.label}}</span>
|
||||||
</li>
|
</li>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{/each}}
|
{{/each}}
|
||||||
{{#each competency.armors as |flag key|}}
|
{{#each competency.armors as |cdata key|}}
|
||||||
{{#if flag}}
|
{{#if cdata}}
|
||||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{language._id}}">
|
<li class="item flexrow list-item list-item-shadow" data-item-id="{{language._id}}">
|
||||||
<span class="item-name-label-long">{{localize "WH.ui.armors"}} {{key}}</span>
|
<span class="item-name-label-long">{{localize "WH.ui.armors"}} {{localize cdata.label}}</span>
|
||||||
</li>
|
</li>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{/each}}
|
{{/each}}
|
||||||
@ -446,7 +446,7 @@
|
|||||||
</span>
|
</span>
|
||||||
<div class="item-filler"> </div>
|
<div class="item-filler"> </div>
|
||||||
<div class="item-controls item-controls-fixed">
|
<div class="item-controls item-controls-fixed">
|
||||||
<a class="item-control item-add" data-type="{{itemtype}}" title="Create Item"><i class="fas fa-plus"></i></a>
|
<a class="item-control item-add" data-type="{{itemtype}}" data-slot="{{slotKey}}" title="Create Item"><i class="fas fa-plus"></i></a>
|
||||||
</div>
|
</div>
|
||||||
</li>
|
</li>
|
||||||
{{#each slot.content as |item itemKey|}}
|
{{#each slot.content as |item itemKey|}}
|
||||||
@ -486,20 +486,20 @@
|
|||||||
<ul class="item-list alternate-list">
|
<ul class="item-list alternate-list">
|
||||||
<li class="item flexrow">
|
<li class="item flexrow">
|
||||||
<label class="generic-label">{{localize "WH.ui.origin"}}</label>
|
<label class="generic-label">{{localize "WH.ui.origin"}}</label>
|
||||||
<input type="text" class="" name="system.biodata.origin" value="{{data.biodata.origin}}"
|
<input type="text" class="" name="system.biodata.origin" value="{{system.biodata.origin}}"
|
||||||
data-dtype="String" />
|
data-dtype="String" />
|
||||||
</li>
|
</li>
|
||||||
<li class="item flexrow">
|
<li class="item flexrow">
|
||||||
<label class="generic-label">{{localize "WH.ui.age"}}</label>
|
<label class="generic-label">{{localize "WH.ui.age"}}</label>
|
||||||
<input type="text" class="" name="system.biodata.age" value="{{data.biodata.age}}" data-dtype="String" />
|
<input type="text" class="" name="system.biodata.age" value="{{system.biodata.age}}" data-dtype="String" />
|
||||||
</li>
|
</li>
|
||||||
<li class="item flexrow">
|
<li class="item flexrow">
|
||||||
<label class="generic-label">{{localize "WH.ui.height"}}</label>
|
<label class="generic-label">{{localize "WH.ui.height"}}</label>
|
||||||
<input type="text" class="" name="system.biodata.height" value="{{data.biodata.height}}" data-dtype="String" />
|
<input type="text" class="" name="system.biodata.height" value="{{system.biodata.height}}" data-dtype="String" />
|
||||||
</li>
|
</li>
|
||||||
<li class="flexrow item">
|
<li class="flexrow item">
|
||||||
<label class="generic-label">{{localize "WH.ui.preferredhand"}}</label>
|
<label class="generic-label">{{localize "WH.ui.preferredhand"}}</label>
|
||||||
<input type="text" class="" name="system.biodata.preferredhand" value="{{data.biodata.preferredhand}}"
|
<input type="text" class="" name="system.biodata.preferredhand" value="{{system.biodata.preferredhand}}"
|
||||||
data-dtype="String" />
|
data-dtype="String" />
|
||||||
</li>
|
</li>
|
||||||
</ul>
|
</ul>
|
||||||
@ -508,8 +508,8 @@
|
|||||||
<ul>
|
<ul>
|
||||||
<li class="flexrow item">
|
<li class="flexrow item">
|
||||||
<label class="generic-label">{{localize "WH.ui.size"}}</label>
|
<label class="generic-label">{{localize "WH.ui.size"}}</label>
|
||||||
<select class="competence-base flexrow" type="text" name="system.biodata.size" value="{{data.biodata.size}}" data-dtype="Number">
|
<select class="competence-base flexrow" type="text" name="system.biodata.size" value="{{system.biodata.size}}" data-dtype="Number">
|
||||||
{{#select data.biodata.size}}
|
{{#select system.biodata.size}}
|
||||||
<option value="1">Tiny</option>
|
<option value="1">Tiny</option>
|
||||||
<option value="2">Small</option>
|
<option value="2">Small</option>
|
||||||
<option value="3">Medium</option>
|
<option value="3">Medium</option>
|
||||||
@ -521,15 +521,15 @@
|
|||||||
</li>
|
</li>
|
||||||
<li class="flexrow item">
|
<li class="flexrow item">
|
||||||
<label class="generic-label">{{localize "WH.ui.gender"}}</label>
|
<label class="generic-label">{{localize "WH.ui.gender"}}</label>
|
||||||
<input type="text" class="" name="system.biodata.sex" value="{{data.biodata.sex}}" data-dtype="String" />
|
<input type="text" class="" name="system.biodata.sex" value="{{system.biodata.sex}}" data-dtype="String" />
|
||||||
</li>
|
</li>
|
||||||
<li class="item flexrow">
|
<li class="item flexrow">
|
||||||
<label class="generic-label">{{localize "WH.ui.eyes"}}</label>
|
<label class="generic-label">{{localize "WH.ui.eyes"}}</label>
|
||||||
<input type="text" class="" name="system.biodata.eyes" value="{{data.biodata.eyes}}" data-dtype="String" />
|
<input type="text" class="" name="system.biodata.eyes" value="{{system.biodata.eyes}}" data-dtype="String" />
|
||||||
</li>
|
</li>
|
||||||
<li class="item flexrow">
|
<li class="item flexrow">
|
||||||
<label class="generic-label">{{localize "WH.ui.hair"}}</label>
|
<label class="generic-label">{{localize "WH.ui.hair"}}</label>
|
||||||
<input type="text" class="" name="system.biodata.hair" value="{{data.biodata.hair}}" data-dtype="String" />
|
<input type="text" class="" name="system.biodata.hair" value="{{system.biodata.hair}}" data-dtype="String" />
|
||||||
</li>
|
</li>
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
|
@ -22,7 +22,7 @@
|
|||||||
<ul>
|
<ul>
|
||||||
|
|
||||||
{{#each system.weapons as |weaponflag key|}}
|
{{#each system.weapons as |weaponflag key|}}
|
||||||
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.weapons"}} {{key}}</label>
|
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.weapons"}} {{localize (concat "WH.conf." key)}}</label>
|
||||||
<input type="checkbox" class="padd-right status-small-label color-class-common item-field-label-short"
|
<input type="checkbox" class="padd-right status-small-label color-class-common item-field-label-short"
|
||||||
name="system.weapons.{{key}}" {{checked weaponflag}}/>
|
name="system.weapons.{{key}}" {{checked weaponflag}}/>
|
||||||
|
|
||||||
@ -30,7 +30,7 @@
|
|||||||
{{/each}}
|
{{/each}}
|
||||||
|
|
||||||
{{#each system.armors as |armorflag key|}}
|
{{#each system.armors as |armorflag key|}}
|
||||||
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.armors"}} {{key}}</label>
|
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.armors"}} {{localize (concat "WH.conf." key "armor")}}</label>
|
||||||
<input type="checkbox" class="padd-right status-small-label color-class-common item-field-label-short"
|
<input type="checkbox" class="padd-right status-small-label color-class-common item-field-label-short"
|
||||||
name="system.armors.{{key}}" {{checked armorflag}}/>
|
name="system.armors.{{key}}" {{checked armorflag}}/>
|
||||||
|
|
||||||
@ -38,7 +38,7 @@
|
|||||||
{{/each}}
|
{{/each}}
|
||||||
|
|
||||||
{{#each system.shields as |shieldflag key|}}
|
{{#each system.shields as |shieldflag key|}}
|
||||||
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.shields"}} {{key}}</label>
|
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.shields"}} {{localize (concat "WH.conf." key "shield")}}</label>
|
||||||
<input type="checkbox" class="padd-right status-small-label color-class-common item-field-label-short"
|
<input type="checkbox" class="padd-right status-small-label color-class-common item-field-label-short"
|
||||||
name="system.shields.{{key}}" {{checked shieldflag}}/>
|
name="system.shields.{{key}}" {{checked shieldflag}}/>
|
||||||
|
|
||||||
|
@ -16,6 +16,10 @@
|
|||||||
<div class="tab details" data-group="primary" data-tab="details">
|
<div class="tab details" data-group="primary" data-tab="details">
|
||||||
<ul>
|
<ul>
|
||||||
|
|
||||||
|
<li class="flexrow"><label class="item-field-label-medium ">{{localize "WH.ui.providedslot"}}</label>
|
||||||
|
<input type="text" class="item-field-label-medium " name="system.providedslot" value="{{system.providedslot}}" data-dtype="Number"/>
|
||||||
|
</li>
|
||||||
|
|
||||||
{{> systems/fvtt-warhero/templates/partial-item-common-equipment.html}}
|
{{> systems/fvtt-warhero/templates/partial-item-common-equipment.html}}
|
||||||
|
|
||||||
</ul>
|
</ul>
|
||||||
|
@ -64,7 +64,7 @@
|
|||||||
</li>
|
</li>
|
||||||
|
|
||||||
{{#each system.weapons as |weaponflag key|}}
|
{{#each system.weapons as |weaponflag key|}}
|
||||||
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.weapons"}} {{key}}</label>
|
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.weapons"}} {{localize (concat "WH.conf." key)}}</label>
|
||||||
<input type="checkbox" class="padd-right status-small-label color-class-common item-field-label-short"
|
<input type="checkbox" class="padd-right status-small-label color-class-common item-field-label-short"
|
||||||
name="system.weapons.{{key}}" {{checked weaponflag}}/>
|
name="system.weapons.{{key}}" {{checked weaponflag}}/>
|
||||||
|
|
||||||
@ -72,7 +72,7 @@
|
|||||||
{{/each}}
|
{{/each}}
|
||||||
|
|
||||||
{{#each system.armors as |armorflag key|}}
|
{{#each system.armors as |armorflag key|}}
|
||||||
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.armors"}} {{key}}</label>
|
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.armors"}} {{localize (concat "WH.conf." key "armor")}}</label>
|
||||||
<input type="checkbox" class="padd-right status-small-label color-class-common item-field-label-short"
|
<input type="checkbox" class="padd-right status-small-label color-class-common item-field-label-short"
|
||||||
name="system.armors.{{key}}" {{checked armorflag}}/>
|
name="system.armors.{{key}}" {{checked armorflag}}/>
|
||||||
|
|
||||||
@ -80,7 +80,7 @@
|
|||||||
{{/each}}
|
{{/each}}
|
||||||
|
|
||||||
{{#each system.shields as |shieldflag key|}}
|
{{#each system.shields as |shieldflag key|}}
|
||||||
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.shields"}} {{key}}</label>
|
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.shields"}} {{localize (concat "WH.conf." key "shield")}}</label>
|
||||||
<input type="checkbox" class="padd-right status-small-label color-class-common item-field-label-short"
|
<input type="checkbox" class="padd-right status-small-label color-class-common item-field-label-short"
|
||||||
name="system.shields.{{key}}" {{checked shieldflag}}/>
|
name="system.shields.{{key}}" {{checked shieldflag}}/>
|
||||||
|
|
||||||
|
@ -34,11 +34,11 @@
|
|||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
{{#if hassave}}
|
{{#if hassave}}
|
||||||
<span class="item-field-label-short" name="{{key}}">
|
<span class="item-field-label-medium" name="{{key}}">
|
||||||
<h4 class="item-field-label-short">
|
<h4 class="item-field-label-medium">
|
||||||
<i class="fa-solid fa-dice-d20"></i>
|
<i class="fa-solid fa-dice-d20"></i>
|
||||||
<a class="roll-save stat-margin" data-type="{{path}}" data-key="{{key}}">
|
<a class="roll-save stat-margin" data-type="{{path}}" data-key="{{key}}">
|
||||||
{{localize "WH.ui.save"}}
|
{{localize (concat "WH.ui.save" key)}}
|
||||||
</a>
|
</a>
|
||||||
</h4>
|
</h4>
|
||||||
</span>
|
</span>
|
||||||
|
@ -54,7 +54,7 @@
|
|||||||
|
|
||||||
{{#if stat.istxc}}
|
{{#if stat.istxc}}
|
||||||
<div class="flexrow">
|
<div class="flexrow">
|
||||||
<span class="item-field-label-vlong">{{localize "WH.chat.mweaponmalus}}" ({{mWeaponMalus}})? </span>
|
<span class="item-field-label-vlong">{{localize "WH.chat.mweaponmalus"}} ({{mWeaponMalus}})? </span>
|
||||||
<span class="item-field-label-medium"><input type="checkbox" id="usemWeaponMalus" name="usemWeaponMalus" {{checked usemWeaponMalus}}/></span>
|
<span class="item-field-label-medium"><input type="checkbox" id="usemWeaponMalus" name="usemWeaponMalus" {{checked usemWeaponMalus}}/></span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</div>
|
</div>
|
||||||
|
Reference in New Issue
Block a user