fvtt-wasteland/modules/wasteland-commands.js

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2023-11-26 16:18:04 +01:00
/* -------------------------------------------- */
import { WastelandUtility } from "./wasteland-utility.js";
import { WastelandRollDialog } from "./wasteland-roll-dialog.js";
/* -------------------------------------------- */
export class WastelandCommands {
static init() {
if (!game.system.wasteland.commands) {
//const WastelandCommands = new WastelandCommands()
//WastelandCommands.registerCommand({ path: ["/char"], func: (content, msg, params) => WastelandCommands.createChar(msg), descr: "Create a new character" });
//game.system.wasteland.commands = WastelandCommands
}
}
constructor() {
this.commandsTable = {}
}
/* -------------------------------------------- */
registerCommand(command) {
this._addCommand(this.commandsTable, command.path, '', command);
}
/* -------------------------------------------- */
_addCommand(targetTable, path, fullPath, command) {
if (!this._validateCommand(targetTable, path, command)) {
return;
}
const term = path[0];
fullPath = fullPath + term + ' '
if (path.length == 1) {
command.descr = `<strong>${fullPath}</strong>: ${command.descr}`;
targetTable[term] = command;
}
else {
if (!targetTable[term]) {
targetTable[term] = { subTable: {} };
}
this._addCommand(targetTable[term].subTable, path.slice(1), fullPath, command)
}
}
/* -------------------------------------------- */
_validateCommand(targetTable, path, command) {
if (path.length > 0 && path[0] && command.descr && (path.length != 1 || targetTable[path[0]] == undefined)) {
return true;
}
console.warn("WastelandCommands._validateCommand failed ", targetTable, path, command);
return false;
}
/* -------------------------------------------- */
/* Manage chat commands */
processChatCommand(commandLine, content = '', msg = {}) {
// Setup new message's visibility
let rollMode = game.settings.get("core", "rollMode");
if (["gmroll", "blindroll"].includes(rollMode)) msg["whisper"] = ChatMessage.getWhisperRecipients("GM");
if (rollMode === "blindroll") msg["blind"] = true;
msg["type"] = 0;
let command = commandLine[0].toLowerCase();
let params = commandLine.slice(1);
return this.process(command, params, content, msg);
}
/* -------------------------------------------- */
process(command, params, content, msg) {
return this._processCommand(this.commandsTable, command, params, content, msg);
}
/* -------------------------------------------- */
_processCommand(commandsTable, name, params, content = '', msg = {}, path = "") {
console.log("===> Processing command")
let command = commandsTable[name];
path = path + name + " ";
if (command && command.subTable) {
if (params[0]) {
return this._processCommand(command.subTable, params[0], params.slice(1), content, msg, path)
}
else {
this.help(msg, command.subTable);
return true;
}
}
if (command && command.func) {
const result = command.func(content, msg, params);
if (result == false) {
RdDCommands._chatAnswer(msg, command.descr);
}
return true;
}
return false;
}
/* -------------------------------------------- */
async createChar(msg) {
game.system.Wasteland.creator = new WastelandActorCreate();
game.system.Wasteland.creator.start();
}
/* -------------------------------------------- */
static _chatAnswer(msg, content) {
msg.whisper = [game.user.id];
msg.content = content;
ChatMessage.create(msg);
}
/* -------------------------------------------- */
async poolRoll( msg) {
let rollData = WastelandUtility.getBasicRollData()
rollData.alias = "Dice Pool Roll",
rollData.mode = "generic"
rollData.title = `Dice Pool Roll`;
let rollDialog = await WastelandRollDialog.create( this, rollData);
rollDialog.render( true );
}
}