2023-11-26 16:18:04 +01:00
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/**
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* Wasteland system
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* Author: Uberwald
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* Software License: Prop
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*/
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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// Import Modules
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import { WastelandActor } from "./wasteland-actor.js";
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import { WastelandItemSheet } from "./wasteland-item-sheet.js";
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import { WastelandActorSheet } from "./wasteland-actor-sheet.js";
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2023-12-02 09:03:58 +01:00
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import { WastelandCreatureSheet } from "./wasteland-creature-sheet.js";
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2023-11-26 16:18:04 +01:00
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import { WastelandUtility } from "./wasteland-utility.js";
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import { WastelandCombat } from "./wasteland-combat.js";
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import { WastelandItem } from "./wasteland-item.js";
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2023-11-28 21:42:31 +01:00
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import { WASTELAND_CONFIG } from "./wasteland-config.js";
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2023-11-26 16:18:04 +01:00
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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/* -------------------------------------------- */
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/************************************************************************************/
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Hooks.once("init", async function () {
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console.log(`Initializing Wasteland RPG`);
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/* -------------------------------------------- */
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// preload handlebars templates
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WastelandUtility.preloadHandlebarsTemplates();
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2024-01-08 07:56:51 +01:00
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2023-11-26 16:18:04 +01:00
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/* -------------------------------------------- */
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// Set an initiative formula for the system
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CONFIG.Combat.initiative = {
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formula: "1d6",
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decimals: 1
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};
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/* -------------------------------------------- */
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2023-11-26 17:00:12 +01:00
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game.socket.on("system.fvtt-wasteland", data => {
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2023-11-26 16:18:04 +01:00
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WastelandUtility.onSocketMesssage(data);
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});
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/* -------------------------------------------- */
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// Define custom Entity classes
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CONFIG.Combat.documentClass = WastelandCombat
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CONFIG.Actor.documentClass = WastelandActor
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CONFIG.Item.documentClass = WastelandItem
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2023-11-28 21:42:31 +01:00
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game.system.wasteland = {
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config: WASTELAND_CONFIG
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}
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2023-11-26 16:18:04 +01:00
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/* -------------------------------------------- */
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// Register sheet application classes
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Actors.unregisterSheet("core", ActorSheet);
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Actors.registerSheet("fvtt-wasteland", WastelandActorSheet, { types: ["personnage"], makeDefault: true })
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2023-12-02 09:03:58 +01:00
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Actors.registerSheet("fvtt-wasteland", WastelandCreatureSheet, { types: ["creature"], makeDefault: false });
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2023-11-26 16:18:04 +01:00
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Items.unregisterSheet("core", ItemSheet);
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Items.registerSheet("fvtt-wasteland", WastelandItemSheet, { makeDefault: true })
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WastelandUtility.init();
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2024-01-08 07:56:51 +01:00
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2023-11-26 16:18:04 +01:00
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});
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/* -------------------------------------------- */
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function welcomeMessage() {
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ChatMessage.create({
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user: game.user.id,
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whisper: [game.user.id],
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content: `<div id="welcome-message-Wasteland"><span class="rdd-roll-part">
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2023-11-30 18:50:32 +01:00
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<strong>Bienvenue dans les Wasteland !</strong>
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2023-11-26 16:18:04 +01:00
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<p>Les livres de Wasteland sont nécessaires pour jouer : https://www.titam-france.fr</p>
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<p>Wasteland est jeu de rôle publié par Titam France/Sombres projets, tout les droits leur appartiennent.</p>
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2023-12-06 10:14:26 +01:00
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<p>Système développé par LeRatierBretonnien, avec le support de Prêtre. Plus d'infos et aides sur le <a href="https://discord.gg/pPSDNJk">Discord FR de Foundry</a>.</p>
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2023-11-26 16:18:04 +01:00
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` });
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}
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2023-12-04 18:32:55 +01:00
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/* -------------------------------------------- */
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async function importDefaultScene() {
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let exists = game.scenes.find(j => j.name == "Accueil");
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if (!exists) {
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const scenes = await WastelandUtility.loadCompendium("fvtt-wasteland.scenes")
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let newDocuments = scenes.filter(i => i.name == "Accueil");
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await game.scenes.documentClass.create(newDocuments);
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game.scenes.find(i => i.name == "Accueil").activate();
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}
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}
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2023-11-26 16:18:04 +01:00
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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/* -------------------------------------------- */
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Hooks.once("ready", function () {
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WastelandUtility.ready();
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2024-01-08 07:56:51 +01:00
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2023-11-26 16:18:04 +01:00
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// User warning
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if (!game.user.isGM && game.user.character == undefined) {
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ui.notifications.info("Attention ! Aucun personnage n'est relié au joueur !");
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ChatMessage.create({
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content: "<b>ATTENTION</b> Le joueur " + game.user.name + " n'est relié à aucun personnage !",
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user: game.user._id
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});
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}
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2024-01-08 07:56:51 +01:00
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if (!game.user.isGM && game.user.character && !game.user.character.prototypeToken.actorLink) {
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ui.notifications.info("Le token de du joueur n'est pas connecté à l'acteur !");
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ChatMessage.create({
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content: "<b>ATTENTION</b> Le token du joueur " + game.user.name + " n'est pas connecté à l'acteur !",
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user: game.user._id
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});
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}
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2023-12-04 18:32:55 +01:00
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2024-05-23 11:36:03 +02:00
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import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{
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console.log("ClassCounter loaded", moduleCounter)
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moduleCounter.ClassCounter.registerUsageCount()
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}).catch(err=>
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console.log("No stats available, giving up.")
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)
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welcomeMessage();
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2023-12-04 18:32:55 +01:00
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importDefaultScene();
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2023-11-26 16:18:04 +01:00
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});
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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/* -------------------------------------------- */
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Hooks.on("chatMessage", (html, content, msg) => {
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if (content[0] == '/') {
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let regExp = /(\S+)/g;
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let commands = content.match(regExp);
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if (game.system.wasteland.commands.processChatCommand(commands, content, msg)) {
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return false;
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}
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}
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return true;
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});
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