fvtt-wasteland/modules/wasteland-combat.js

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2023-11-26 16:18:04 +01:00
import { WastelandUtility } from "./wasteland-utility.js";
/* -------------------------------------------- */
export class WastelandCombat extends Combat {
/* -------------------------------------------- */
async rollInitiative(ids, formula = undefined, messageOptions = {} ) {
ids = typeof ids === "string" ? [ids] : ids;
for (let cId = 0; cId < ids.length; cId++) {
const c = this.combatants.get(ids[cId]);
let id = c._id || c.id;
let initBonus = c.actor ? c.actor.getInitiativeScore() : 0
let roll = new Roll("1d10 + "+initBonus).roll({ async: false})
await WastelandUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode"))
//console.log("Init bonus", initBonus, roll.total)
await this.updateEmbeddedDocuments("Combatant", [ { _id: id, initiative: roll.total } ]);
}
return this;
}
/* -------------------------------------------- */
_onUpdate(changed, options, userId) {
}
}