2023-11-26 16:18:04 +01:00
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import { WastelandUtility } from "./wasteland-utility.js";
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/**
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* Extend the basic ItemSheet with some very simple modifications
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* @extends {ItemSheet}
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*/
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export class WastelandItemSheet extends ItemSheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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classes: ["fvtt-wasteland", "sheet", "item"],
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template: "systems/fvtt-wasteland/templates/item-sheet.html",
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dragDrop: [{ dragSelector: null, dropSelector: null }],
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width: 620,
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height: 550
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//tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description"}]
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});
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}
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/* -------------------------------------------- */
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_getHeaderButtons() {
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let buttons = super._getHeaderButtons();
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// Add "Post to chat" button
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// We previously restricted this to GM and editable items only. If you ever find this comment because it broke something: eh, sorry!
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buttons.unshift(
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{
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class: "post",
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icon: "fas fa-comment",
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onclick: ev => { }
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})
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return buttons
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}
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/* -------------------------------------------- */
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/** @override */
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setPosition(options = {}) {
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const position = super.setPosition(options);
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const sheetBody = this.element.find(".sheet-body");
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const bodyHeight = position.height - 192;
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sheetBody.css("height", bodyHeight);
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if (this.item.type.includes('weapon')) {
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position.width = 640;
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}
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return position;
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}
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/* -------------------------------------------- */
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async getData() {
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const objectData = duplicate(this.object)
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let itemData = objectData
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let formData = {
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title: this.title,
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id: this.id,
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type: objectData.type,
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img: objectData.img,
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name: objectData.name,
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editable: this.isEditable,
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cssClass: this.isEditable ? "editable" : "locked",
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attributs: WastelandUtility.getAttributs(),
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2023-11-28 21:42:31 +01:00
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config: duplicate(game.system.wasteland.config),
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2023-11-26 16:18:04 +01:00
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data: itemData.system,
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2023-11-28 21:42:31 +01:00
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system: itemData.system,
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2023-11-26 16:18:04 +01:00
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limited: this.object.limited,
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options: this.options,
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owner: this.document.isOwner,
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description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
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isGM: game.user.isGM
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}
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console.log("ITEM DATA", formData, this);
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return formData;
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}
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/* -------------------------------------------- */
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_getHeaderButtons() {
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let buttons = super._getHeaderButtons();
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buttons.unshift({
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class: "post",
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icon: "fas fa-comment",
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onclick: ev => this.postItem()
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});
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return buttons
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}
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/* -------------------------------------------- */
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postItem() {
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let chatData = duplicate(WastelandUtility.data(this.item));
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if (this.actor) {
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chatData.actor = { id: this.actor.id };
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}
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// Don't post any image for the item (which would leave a large gap) if the default image is used
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if (chatData.img.includes("/blank.png")) {
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chatData.img = null;
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}
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// JSON object for easy creation
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chatData.jsondata = JSON.stringify(
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{
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compendium: "postedItem",
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payload: chatData,
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});
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renderTemplate('systems/fvtt-Wasteland-rpg/templates/post-item.html', chatData).then(html => {
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let chatOptions = WastelandUtility.chatDataSetup(html);
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ChatMessage.create(chatOptions)
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});
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}
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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super.activateListeners(html);
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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// Update Inventory Item
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html.find('.item-edit').click(ev => {
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const li = $(ev.currentTarget).parents(".item")
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const item = this.object.options.actor.getOwnedItem(li.data("item-id"))
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item.sheet.render(true);
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});
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html.find('.delete-subitem').click(ev => {
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this.deleteSubitem(ev);
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})
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html.find('.edit-prediction').change(ev => {
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const li = $(ev.currentTarget).parents(".prediction-item")
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let index = li.data("prediction-index")
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let pred = duplicate(this.object.system.predilections)
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pred[index].name = ev.currentTarget.value
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this.object.update( { 'data.predilections': pred })
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})
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html.find('.delete-prediction').click(ev => {
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const li = $(ev.currentTarget).parents(".prediction-item")
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let index = li.data("prediction-index")
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let pred = duplicate(this.object.system.predilections)
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pred.splice(index,1)
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this.object.update( { 'data.predilections': pred })
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})
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html.find('.use-prediction').change(ev => {
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const li = $(ev.currentTarget).parents(".prediction-item")
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let index = li.data("prediction-index")
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let pred = duplicate(this.object.system.predilections)
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pred[index].used = ev.currentTarget.checked
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this.object.update( { 'data.predilections': pred })
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})
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html.find('#add-predilection').click(ev => {
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let pred = duplicate(this.object.system.predilections)
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pred.push( { name: "Nouvelle prédilection", used: false })
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this.object.update( { 'data.predilections': pred })
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})
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// Update Inventory Item
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html.find('.item-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let itemId = li.data("item-id");
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let itemType = li.data("item-type");
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});
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}
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/* -------------------------------------------- */
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get template() {
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let type = this.item.type;
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return `systems/fvtt-wasteland/templates/item-${type}-sheet.html`;
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}
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/* -------------------------------------------- */
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/** @override */
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_updateObject(event, formData) {
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return this.object.update(formData);
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}
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}
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