28 lines
973 B
JavaScript
28 lines
973 B
JavaScript
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import { WastelandUtility } from "./wasteland-utility.js";
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/* -------------------------------------------- */
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export class WastelandCombat extends Combat {
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/* -------------------------------------------- */
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async rollInitiative(ids, formula = undefined, messageOptions = {} ) {
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ids = typeof ids === "string" ? [ids] : ids;
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for (let cId = 0; cId < ids.length; cId++) {
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const c = this.combatants.get(ids[cId]);
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let id = c._id || c.id;
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let initBonus = c.actor ? c.actor.getInitiativeScore() : 0
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let roll = new Roll("1d10 + "+initBonus).roll({ async: false})
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await WastelandUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode"))
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//console.log("Init bonus", initBonus, roll.total)
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await this.updateEmbeddedDocuments("Combatant", [ { _id: id, initiative: roll.total } ]);
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}
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return this;
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}
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/* -------------------------------------------- */
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_onUpdate(changed, options, userId) {
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}
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}
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