Fix rolls and various glitches
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26a5cdcffb
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da5b2bf785
@ -505,8 +505,10 @@ export class YggdrasillActor extends Actor {
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rollMode: game.settings.get("core", "rollMode"),
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title: title,
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isBlesse: this.data.data.etat.etat == "blesse",
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optionsBonusMalus: YggdrasillUtility.buildListOptions(-6, +6),
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optionsBonusMalus: YggdrasillUtility.buildListOptions(-15, +15),
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bonusMalus: 0,
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bonusdefense: 0,
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optionsBD: YggdrasillUtility.buildListOptions(0, +15),
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optionsSR: YggdrasillUtility.buildSROptions( ),
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sr: 0
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}
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@ -535,11 +537,12 @@ export class YggdrasillActor extends Actor {
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isEpuise: this.isEpuise(),
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isBlesse: this.isBlesse(),
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isMeurtri: this.isMeurtri(),
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optionsBonusMalus: YggdrasillUtility.buildListOptions(-6, +6),
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optionsBonusMalus: YggdrasillUtility.buildListOptions(-15, +15),
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bonusMalus: 0,
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optionsFuror: YggdrasillUtility.buildListOptions(0, this.getCurrentFuror() ),
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furorUsage: 0,
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optionsSR: YggdrasillUtility.buildSROptions( ),
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optionsBD: YggdrasillUtility.buildListOptions(0, +15),
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sr: 0
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}
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let rollDialog = await YggdrasillRoll.create( this, rollData);
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@ -567,7 +570,7 @@ export class YggdrasillActor extends Actor {
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isEpuise: this.isEpuise(),
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isBlesse: this.isBlesse(),
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isMeurtri: this.isMeurtri(),
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optionsBonusMalus: YggdrasillUtility.buildListOptions(-6, +6),
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optionsBonusMalus: YggdrasillUtility.buildListOptions(-15, +15),
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bonusMalus: 0,
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optionsFuror: YggdrasillUtility.buildListOptions(0, this.getCurrentFuror() ),
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furorUsage: 0,
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@ -645,6 +648,7 @@ export class YggdrasillActor extends Actor {
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let rollData = {
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mode: magie,
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isMagie: true,
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alias: this.name,
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actorImg: this.img,
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actorId: this.id,
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@ -663,8 +667,8 @@ export class YggdrasillActor extends Actor {
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isEpuise: this.isEpuise(),
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isBlesse: this.isBlesse(),
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isMeurtri: this.isMeurtri(),
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optionsBonusMalus: YggdrasillUtility.buildListOptions(-6, +6),
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optionsBD: YggdrasillUtility.buildListOptions(0, +6),
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optionsBonusMalus: YggdrasillUtility.buildListOptions(-15, +15),
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optionsBD: YggdrasillUtility.buildListOptions(0, +15),
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bonusMalus: 0,
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optionsFuror: YggdrasillUtility.buildListOptions(0, this.getCurrentFuror() ),
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furorUsage: 0,
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@ -714,8 +718,8 @@ export class YggdrasillActor extends Actor {
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isEpuise: this.isEpuise(),
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isBlesse: this.isBlesse(),
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isMeurtri: this.isMeurtri(),
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optionsBonusMalus: YggdrasillUtility.buildListOptions(-6, +6),
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optionsBD: YggdrasillUtility.buildListOptions(0, +6),
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optionsBonusMalus: YggdrasillUtility.buildListOptions(-15, +15),
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optionsBD: YggdrasillUtility.buildListOptions(0, +15),
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bonusMalus: 0,
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optionsFuror: YggdrasillUtility.buildListOptions(0, this.getCurrentFuror() ),
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furorUsage: 0,
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@ -40,7 +40,7 @@ export class YggdrasillFigurantSheet extends ActorSheet {
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effetsmagiques: this.actor.getEffetsMagiques(),
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encTotal: this.actor.getEncTotal(),
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monnaies: this.actor.getMonnaies(),
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optionsAttr: new Array(21).fill('option'),
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optionsAttr: new Array(41).fill('option'),
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optionsBase: YggdrasillUtility.createDirectOptionList(0, 20),
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options: this.options,
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owner: this.document.isOwner,
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@ -91,27 +91,32 @@ export class YggdrasillRoll extends Dialog {
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if ( this.rollData.supportRune == "peau") {
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support = 3;
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this.rollData.echelleDuree = "Actions";
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this.rollData.echelleDureeVie = "Heures"
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}
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if ( this.rollData.supportRune == "tissu") {
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support = 6;
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this.rollData.echelleDuree = "Tours";
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this.rollData.echelleDureeVie = "Jours"
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}
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if ( this.rollData.supportRune == "cuir") {
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support = 9;
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this.rollData.echelleDuree = "Minutes";
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this.rollData.echelleDureeVie = "Semaines"
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}
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if ( this.rollData.supportRune == "bois") {
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support = 12;
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this.rollData.echelleDuree = "Heures";
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this.rollData.echelleDureeVie = "Mois"
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}
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if ( this.rollData.supportRune == "pierremetal") {
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support = 15;
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this.rollData.echelleDuree = "Jours";
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this.rollData.echelleDureeVie = "Années"
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}
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let SR = this.rollData.puissanceRune + (Number(this.rollData.sort.data.niveau)*3) + support;
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$("#srTotal").text(SR);
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$("#runeDuree").text( this.rollData.dureeRune + " " + this.rollData.echelleDuree);
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$("#runeDureeVie").text( this.rollData.puissanceRune + " " + this.rollData.echelleDuree);
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$("#runeDureeVie").text( this.rollData.competence.data.niveau + " " + this.rollData.echelleDureeVie);
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this.rollData.sr = SR;
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}
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@ -98,6 +98,38 @@ export class YggdrasillUtility {
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return compendiumData.filter(filter);
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}
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/* -------------------------------------------- */
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static async specificYggRoll( nbDice ) {
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let rawDices = []
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let rolls = []
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let maxTab = []
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maxTab[0] = {idx: 0, value: 0}
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maxTab[1] = {idx: 0, value: 0}
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for (let i=0; i<nbDice; i++) {
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rolls[i] = new Roll("1d10x10").roll( {async: false}) //+sumDice+"+"+rollData.furorUsage+"d10+"+niveauCompetence+"+"+rollData.finalBM).roll( { async: false} );
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if ( i == nbDice-1 ) {
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await this.showDiceSoNice(rolls[i], game.settings.get("core", "rollMode") );
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} else {
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this.showDiceSoNice(rolls[i], game.settings.get("core", "rollMode") );
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}
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rawDices.push({ 'result': rolls[i].total});
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if ( rolls[i].total > maxTab[0].value) {
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if ( nbDice > 1 && maxTab[0].value > maxTab[1].value) {
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maxTab[1].value = maxTab[0].value
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}
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maxTab[0].value = rolls[i].total
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} else {
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if ( nbDice > 1 && rolls[i].total > maxTab[1].value) {
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maxTab[1].value = rolls[i].total
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}
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}
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}
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return { rawDices: rawDices, maxTab: maxTab, rolls: rolls}
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}
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/* -------------------------------------------- */
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static async rollAttribute( rollData ) {
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// Init stuff
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@ -114,31 +146,27 @@ export class YggdrasillUtility {
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rollData.finalBM -= 3;
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}
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let rolls = []
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rollData.rawDices = []
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for (let i=0; i < 2; i++) {
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rolls[i] = new Roll("1d10x10").roll( { async: false} );
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rollData.rawDices.push({ 'result': rolls[i].total});
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}
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this.showDiceSoNice(rolls[0], game.settings.get("core", "rollMode") );
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await this.showDiceSoNice(rolls[1], game.settings.get("core", "rollMode") );
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let results = await this.specificYggRoll( 2 )
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rollData.rawDices = results.rawDices
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rollData.maxTab = results.maxTab
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rollData.rolls = results.rolls
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rollData.bonus = niveau + rollData.finalBM
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rollData.finalTotal = 0
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for (let i=0; i< 2; i++) {
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rollData.finalTotal = rolls[i].dice[0].results[0].result
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}
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rollData.finalTotal = rollData.maxTab[0].value + rollData.maxTab[1].value;
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rollData.finalTotal += rollData.bonus
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// Compute total SR
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rollData.srFinal = rollData.sr;
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if ( rollData.bonusdefense ) {
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rollData.srFinal += rollData.bonusdefense;
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}
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if ( rollData.srFinal > 0 ) {
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isCritical = rollData.finalTotal >= rollData.srFinal*2;
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isSuccess = rollData.finalTotal >= rollData.srFinal;
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marge = rollData.finalTotal - rollData.srFinal;
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}
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if (rolls[0].dice[0].results[0].result == 1 && rolls[1].dice[0].results[0].result == 1) {
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if (rollData.rolls[0].dice[0].results[0].result == 1 && rollData.rolls[1].dice[0].results[0].result == 1) {
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isFailure = true;
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}
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// Dégats
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@ -154,7 +182,6 @@ export class YggdrasillUtility {
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rollData.isSuccess = isSuccess;
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rollData.isCritical = isCritical;
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rollData.marge = marge;
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rollData.rolls = rolls
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console.log("ROLLLL ATTR!!!!", rollData);
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@ -196,41 +223,30 @@ export class YggdrasillUtility {
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rollData.finalBM -= 3;
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}
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rollData.rawDices = []
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if (sumDice > nbDice) sumDice = nbDice;
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let rolls = []
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let maxTab = [ {idx: 0, value: 0}, {idx: 0, value:0}]
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for (let i=0; i<nbDice; i++) {
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rolls[i] = new Roll("1d10x10").roll( {async: false}) //+sumDice+"+"+rollData.furorUsage+"d10+"+niveauCompetence+"+"+rollData.finalBM).roll( { async: false} );
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if ( i == nbDice-1 ) {
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await this.showDiceSoNice(rolls[nbDice-1], game.settings.get("core", "rollMode") );
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} else {
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this.showDiceSoNice(rolls[i], game.settings.get("core", "rollMode") );
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}
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rollData.rawDices.push({ 'result': rolls[i].total});
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let results = await this.specificYggRoll( nbDice )
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rollData.rawDices = results.rawDices
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rollData.maxTab = results.maxTab
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rollData.rolls = results.rolls
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console.log("RES", results, nbDice, sumDice)
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if ( rolls[i].total > maxTab[0].value) {
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if ( maxTab[0].value > maxTab[1].value) {
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maxTab[1].value = maxTab[0].value
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maxTab[1].idx = maxTab[0].idx
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}
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maxTab[0].value = rolls[i].total
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maxTab[0].idx = i
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} else {
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if ( rolls[i].total > maxTab[1].value) {
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maxTab[1].value = rolls[i].total
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maxTab[1].idx = i
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}
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}
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if ( rollData.furorUsage > 0 ) {
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results = await this.specificYggRoll( rollData.furorUsage )
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rollData.furorRawDices = results.rawDices
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rollData.furorMaxTab = results.maxTab
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rollData.furorRolls = results.rolls
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let actor = game.actors.get(rollData.actorId);
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actor.decrementFuror( rollData.furorUsage);
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}
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let bonusRoll = new Roll(rollData.furorUsage+"d10x10+"+niveauCompetence+"+"+rollData.finalBM).roll( {async: false})
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if ( rollData.furorUsage > 0) {
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this.showDiceSoNice(bonusRoll, game.settings.get("core", "rollMode") );
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}
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rollData.finalTotal = (sumDice ==1) ? maxTab[0].value : maxTab[0].value + maxTab[1].value;
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rollData.finalTotal += bonusRoll.total;
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rollData.furorResult = (rollData.furorUsage >0 ) ? bonusRoll.dice[0].results[0].result : 0;
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rollData.maxTab = maxTab
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rollData.bonusTotal = niveauCompetence + rollData.finalBM
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rollData.finalTotal = (sumDice ==1) ? rollData.maxTab[0].value : rollData.maxTab[0].value + rollData.maxTab[1].value;
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rollData.furorResult = 0
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for (let i=0; i<rollData.furorUsage; i++) {
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rollData.furorResult += rollData.furorMaxTab[i].value
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}
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rollData.finalTotal += rollData.furorResult + rollData.bonusTotal;
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rollData.niveauCompetence = niveauCompetence
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// Compute total SR
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rollData.srFinal = rollData.sr;
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@ -244,23 +260,19 @@ export class YggdrasillUtility {
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marge = rollData.finalTotal - rollData.srFinal;
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}
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if (nbDice == 1 && rolls[0].dice[0].results[0].result == 1) {
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if (nbDice == 1 && rollData.rolls[0].dice[0].results[0].result == 1) {
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isFailure = true;
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}
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if (nbDice == 2 && rolls[0].dice[0].results[0].result == 1 && rolls[1].dice[0].results[0].result == 1) {
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if (nbDice == 2 && rollData.rolls[0].dice[0].results[0].result == 1 && rollData.rolls[1].dice[0].results[0].result == 1) {
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isFailure = true;
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}
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if (nbDice >= 3 ) {
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let nbOnes = 0
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for (let roll of rolls) {
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for (let roll of rollData.rolls) {
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if (roll.dice[0].results[0].result == 1 ) nbOnes++;
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}
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isFailure = nbOnes >= 3;
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}
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if ( rollData.furorUsage > 0 ) {
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let actor = game.actors.get(rollData.actorId);
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actor.decrementFuror( rollData.furorUsage);
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}
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// Dégats
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if ( isSuccess && (rollData.mode == "armecc" || rollData.mode == "armedist") ) {
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@ -269,7 +281,6 @@ export class YggdrasillUtility {
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}
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// Stockage resultats
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rollData.rolls = rolls
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rollData.sumDice = sumDice;
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rollData.isFailure = isFailure;
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rollData.isSuccess = isSuccess;
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@ -876,8 +876,7 @@ ul, li {
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}
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#sidebar.collapsed {
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height: 430px !important;
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position: absolute;
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height: 470px !important;
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}
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#sidebar-tabs > .collapsed, #chat-controls .chat-control-icon {
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@ -2,7 +2,7 @@
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"name": "fvtt-yggdrasill",
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"title": "Yggdrasill",
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"description": "Système non-officiel Yggdrasill (7ièm Cercle) pour FoundryVTT",
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"version": "1.1.10",
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"version": "1.1.11",
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"manifestPlusVersion": "1.0.0",
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"minimumCoreVersion": "0.8.0",
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"compatibleCoreVersion": "9",
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@ -4,104 +4,118 @@
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</div>
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<hr>
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<div>
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<img class="chat-icon" src="{{img}}" alt="{{alias}}" />
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<h3>
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{{#if (eq mode "attribut")}}
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Jet de {{attr.label}} {{subAttr.label}} (2d10+{{subAttr.value}})
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{{else}}
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{{#if (eq mode "competence")}}
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<div>
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<img class="chat-icon" src="{{img}}" alt="{{alias}}" />
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<h3>
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{{#if (eq mode "attribut")}}
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Jet de {{attr.label}} {{subAttr.label}} (2d10+{{subAttr.value}})
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{{else}}
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{{#if (eq mode "competence")}}
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Jet de {{selectedCarac.label}} ({{selectedCarac.value}}d10) / {{competence.name}} ({{competence.data.niveau}})
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{{else}}
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{{#if (eq mode "armecc")}}
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Attaque au corps à Corps {{attackDef.label}} ({{selectedCarac.value}}d10) / {{competence.name}} ({{competence.data.niveau}})
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{{else}}
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{{#if (eq mode "armedist")}}
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Attaque à Distance {{attackDef.label}} ({{selectedCarac.value}}d10) / {{competence.name}} ({{competence.data.niveau}})
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{{else}}
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{{#if (eq mode "sejdr")}}
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Lancer du Sort {{sort.name}} ({{selectedCarac.value}}d10) / {{competence.name}} ({{competence.data.niveau}})
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{{else}}
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{{#if (eq mode "rune")}}
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Gravure de la Rune {{sort.name}} ({{selectedCarac.value}}d10) / {{competence.name}} ({{competence.data.niveau}})
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{{else}}
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{{#if (eq mode "galdr")}}
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Lancer du Domaine {{sort.name}} ({{selectedCarac.value}}d10) / {{competence.name}} ({{competence.data.niveau}})
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{{else}}
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Jet de {{selectedCarac.label}} ({{selectedCarac.value}}d10)
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{{/if}}
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{{/if}}
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{{/if}}
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{{/if}}
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{{/if}}
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{{#if (eq mode "armecc")}}
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Attaque au corps à Corps {{attackDef.label}} ({{selectedCarac.value}}d10) / {{competence.name}}
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({{competence.data.niveau}})
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{{else}}
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{{#if (eq mode "armedist")}}
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Attaque à Distance {{attackDef.label}} ({{selectedCarac.value}}d10) / {{competence.name}}
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({{competence.data.niveau}})
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{{else}}
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{{#if (eq mode "sejdr")}}
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Lancer du Sort {{sort.name}} ({{selectedCarac.value}}d10) / {{competence.name}} ({{competence.data.niveau}})
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{{else}}
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{{#if (eq mode "rune")}}
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Gravure de la Rune {{sort.name}} ({{selectedCarac.value}}d10) / {{competence.name}} ({{competence.data.niveau}})
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{{else}}
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{{#if (eq mode "galdr")}}
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Lancer du Domaine {{sort.name}} ({{selectedCarac.value}}d10) / {{competence.name}} ({{competence.data.niveau}})
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{{else}}
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Jet de {{selectedCarac.label}} ({{selectedCarac.value}}d10)
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{{/if}}
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{{/if}}
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{{/if}}
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{{/if}}
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{{/if}}
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{{/if}}
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{{/if}}
|
||||
</h3>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<ul>
|
||||
<li>Dés :
|
||||
{{#each rawDices as |roll key|}}
|
||||
{{roll.result}}
|
||||
{{/each}}
|
||||
</li>
|
||||
{{#if sumDice}}
|
||||
<li>Nombre de dés additionnés : {{sumDice}}</li>
|
||||
{{/if}}
|
||||
<li>{{#if (eq mode "carac")}}Carac{{else}}Competence{{/if}} : {{niveauCompetence}}</li>
|
||||
<li>Bonus/Malus Final : {{finalBM}}</li>
|
||||
{{#if sr}}
|
||||
<li>Seuil de Réussite final : {{srFinal}}</li>
|
||||
{{/if}}
|
||||
{{#if furorUsage}}
|
||||
<li>Furor dépensée : {{furorUsage}}</li>
|
||||
<li>Resultat de la Furor : {{furorResult}}</li>
|
||||
{{/if}}
|
||||
<li>
|
||||
<h3>Total : {{finalTotal}}</h3>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
{{#if dureeGaldrText}}
|
||||
<div>
|
||||
Durée du Sort : {{dureeGaldrText}}
|
||||
</div>
|
||||
{{/if}}
|
||||
</h3>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<ul>
|
||||
<li>Dés :
|
||||
{{#each rawDices as |roll key|}}
|
||||
{{roll.result}}
|
||||
{{/each}}
|
||||
</li>
|
||||
{{#if sumDice}}
|
||||
<li>Nombre de dés additionnés : {{sumDice}}</li>
|
||||
{{#if zoneGaldrText}}
|
||||
<div>
|
||||
Volume Max de l'Illusion : {{zoneGaldrText}}
|
||||
</div>
|
||||
{{/if}}
|
||||
<li>{{#if (eq mode "carac")}}Carac{{else}}Competence{{/if}} : {{niveauCompetence}}</li>
|
||||
<li>Bonus/Malus Final : {{finalBM}}</li>
|
||||
{{#if sr}}
|
||||
<li>Seuil de Réussite final : {{srFinal}}</li>
|
||||
|
||||
{{#if ciblesGaldrText}}
|
||||
<div>
|
||||
Nombre de Cibles : {{ciblesGaldrText}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if furorUsage}}
|
||||
<li>Furor dépensée : {{furorUsage}}</li>
|
||||
<li>Resultat de la Furor : {{furorResult}}</li>
|
||||
|
||||
|
||||
{{#if degats}}
|
||||
<div>
|
||||
Degats : {{degats}} ({{degatsExplain}})
|
||||
</div>
|
||||
{{/if}}
|
||||
<li><h3>Total : {{finalTotal}}</h3></li>
|
||||
</ul>
|
||||
|
||||
{{#if dureeGaldrText}}
|
||||
<div>
|
||||
Durée du Sort : {{dureeGaldrText}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if zoneGaldrText}}
|
||||
<div>
|
||||
Volume Max de l'Illusion : {{zoneGaldrText}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if attackDef.protection}}
|
||||
<div>
|
||||
Annuation de Protection du Défenseur : {{attackDef.protection}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if ciblesGaldrText}}
|
||||
<div>
|
||||
Nombre de Cibles : {{ciblesGaldrText}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
|
||||
{{#if degats}}
|
||||
<div>
|
||||
Degats : {{degats}} ({{degatsExplain}})
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if attackDef.protection}}
|
||||
<div>
|
||||
Annuation de Protection du Défenseur : {{attackDef.protection}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if isCritical}}
|
||||
<div class="chat-message-header">
|
||||
<img class="chat-icon" src="systems/fvtt-yggdrasill/images/icons/icon_reussite_critique.png" alt="critique" />
|
||||
Réussite Critique !
|
||||
{{#if isCritical}}
|
||||
<div class="chat-message-header">
|
||||
<img class="chat-icon" src="systems/fvtt-yggdrasill/images/icons/icon_reussite_critique.png" alt="critique" />
|
||||
Réussite Critique !
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if isFailure}}
|
||||
<img class="chat-icon" src="systems/fvtt-yggdrasill/images/icons/icon_echec_critique.png" alt="echec" />
|
||||
Echec Critique !
|
||||
</div>
|
||||
{{/if}}
|
||||
<div class="chat-message-header">
|
||||
<img class="chat-icon" src="systems/fvtt-yggdrasill/images/icons/icon_echec_critique.png" alt="echec" />
|
||||
Echec Critique !
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
</div>
|
||||
{{#if (and isSuccess isMagie)}}
|
||||
<div>
|
||||
<hr>
|
||||
{{{sort.data.description}}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
</div>
|
||||
</div>
|
@ -17,6 +17,15 @@
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="competence-base flexrow" >Défense Physique du défenseur : </span>
|
||||
<select class="competence-base flexrow" type="text" id="bonusdefense" name="bonusdefense" value="{{bonusdefense}}" data-dtype="Number">
|
||||
{{#select bonusdefense}}
|
||||
{{{optionsBD}}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="competence-base flexrow" >Seuil de Réussite : </span>
|
||||
|
Loading…
Reference in New Issue
Block a user