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{
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"label" : "SWADE Équipement" ,
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"mapping" : {
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"description" : "system.description" ,
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"skill" : {
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"path" : "system.actions.skill" ,
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"converter" : "gear_skill"
} ,
"range" : {
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"path" : "system.range" ,
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"converter" : "gear_range"
} ,
"ammo" : {
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"path" : "system.ammo" ,
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"converter" : "gear_ammo"
}
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} ,
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"entries" : {
"\"Bug\" (Micro Transmitter)" : {
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"name" : "\"Bug\" (Micro Transmitter)" ,
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"description" : "<div class=\"swade-core\">\n<p>12 heures d'utilisation continue.</p>\n</div>"
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} ,
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"Bullets, Large" : {
"name" : "Balles, Grandes" ,
"description" : "<div class=\"swade-core\">\n<p>.50 caliber and larger rounds</p>\n</div>"
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} ,
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"Bullets, Medium" : {
"name" : "Balles, Mediums" ,
"description" : "<div class=\"swade-core\"><p>9mm to .45 caliber</p></div>"
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} ,
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"Bullets, Small" : {
"name" : "Balles, Petites" ,
"description" : "<div class=\"swade-core\"><p>.22 to .32 caliber</p></div>"
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} ,
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"Bipod/Tripod" : {
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"name" : "Bipod/Tripod" ,
"description" : "<div class=\"swade-core\">\n<p>Takes an action to deploy. Negates @Compendium[swade-core-rules.swade-rules.Recoil]{Recoil} and @Compendium[swade-core-rules.swade-rules.Minimum Strength]{Minimum Strength} penalties.</p>\n</div>"
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} ,
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"Blanket" : {
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"name" : "Blanket" ,
"description" : "<div class=\"swade-core\"></div>"
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} ,
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"Boots, Hiking" : {
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"name" : "Boots, Hiking" ,
"description" : "<div class=\"swade-core\"></div>"
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} ,
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"Candle" : {
"name" : "Bougie" ,
"description" : "<div class=\"swade-core\">\n<p>One hour, 2” radius</p>\n</div>"
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} ,
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"Button Camera" : {
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"name" : "Button Camera" ,
"description" : "<div class=\"swade-core\"><p>12 hours of continuous use.</p></div>"
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} ,
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"Camera (digital)" : {
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"name" : "Caméra (digitale)" ,
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"description" : "<div class=\"swade-core\"></div>"
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} ,
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"Camera (disposable)" : {
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"name" : "Camera (disposable)" ,
"description" : "<div class=\"swade-core\"></div>"
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} ,
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"Camera (regular)" : {
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"name" : "Camera (regular)" ,
"description" : "<div class=\"swade-core\"></div>"
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} ,
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"Camouflage Fatigues" : {
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"name" : "Camouflage Fatigues" ,
"description" : "<div class=\"swade-core\"></div>"
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} ,
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"Canister Shot (Cannon)" : {
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"name" : "Canister Shot (Cannon)" ,
"description" : "<div class=\"swade-core\">\n<p>Grapeshot or canister is a shell that detonates inside the barrel of a cannon and fires out a spray of deadly balls or other debris like a giant shotgun. The attack is the size of a @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template} and moves in a straight line up to 24” (it affects [[/r d6]] targets if not using miniatures, or [[/r 2d6]] if they’re tightly packed). Compare the @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} roll to every target within using a base TN of 4, adjusted for each target’s cover, special abilities like the @Compendium[swade-core-rules.swade-edges.Dodge]{Dodge} Edge, etc. A hit causes 2d6 damage and a raise causes 3d6.</p>\n</div>"
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} ,
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"Canteen (waterskin)" : {
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"name" : "Canteen (waterskin)" ,
"description" : "<div class=\"swade-core\"></div>"
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} ,
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"Cellular Interceptor" : {
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"name" : "Cellular Interceptor" ,
"description" : "<div class=\"swade-core\"></div>"
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} ,
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"Horse" : {
"name" : "Cheval" ,
"description" : "<div class=\"swade-core\">\n<p>See @Actor[RFfhBAdJgR2vIiCw]{Horse} for stats.</p>\n</div>"
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} ,
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"War Horse" : {
"name" : "Cheval de guerre" ,
"description" : "<div class=\"swade-core\">\n<p>See @Actor[YhXM3GoaSTkJKto3]{Horse, War} for stats.</p>\n</div>"
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} ,
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"Clothing, Casual" : {
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"name" : "Clothing, Casual" ,
"description" : ""
} ,
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"Clothing, Formal" : {
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"name" : "Clothing, Formal" ,
"description" : "<div class=\"swade-core\"></div>"
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} ,
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"Elaborate Saddle" : {
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"name" : "Elaborate Saddle" ,
"description" : "<div class=\"swade-core\"></div>"
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} ,
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"Fast Food Meal" : {
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"name" : "Fast Food Meal" ,
"description" : "<div class=\"swade-core\"></div>"
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} ,
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"First Aid Kit" : {
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"name" : "First Aid Kit" ,
"description" : "<div class=\"swade-core\">\n<p>Three uses, see @Compendium[swade-core-rules.swade-rules.Healing]{Healing}.</p>\n</div>"
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} ,
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"Flashlight" : {
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"name" : "Flashlight" ,
"description" : "<div class=\"swade-core\"><p>10” beam</p></div>"
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} ,
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"Flask (ceramic)" : {
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"name" : "Flask (ceramic)" ,
"description" : "<div class=\"swade-core\"></div>"
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} ,
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"Arrows/Bolts" : {
"name" : "Flèches/Carreaux" ,
"description" : "<div class=\"swade-core\">\n<p>Arrows for @Compendium[swade-core-rules.swade-equipment.Bow]{bows}, bolts for @Compendium[swade-core-rules.swade-equipment.Crossbow]{crossbow}</p>\n</div>"
} ,
"Flint and Steel" : {
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"name" : "Flint and Steel" ,
"description" : "<div class=\"swade-core\"></div>"
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} ,
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"Goggles" : {
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"name" : "Goggles" ,
"description" : "<div class=\"swade-core\"></div>"
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} ,
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"Good Meal (restaurant)" : {
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"name" : "Good Meal (restaurant)" ,
"description" : "<div class=\"swade-core\"></div>"
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} ,
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"GPS" : {
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"name" : "GPS" ,
"description" : "<div class=\"swade-core\"></div>"
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} ,
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"Grappling Hook" : {
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"name" : "Grappling Hook" ,
"description" : "<div class=\"swade-core\"></div>"
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} ,
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"Handcuffs (manacles)" : {
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"name" : "Handcuffs (manacles)" ,
"description" : "<div class=\"swade-core\"></div>"
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} ,
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"Oil" : {
"name" : "Huile" ,
"description" : "<div class=\"swade-core\"><p>For lantern; one pint</p></div>"
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} ,
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"Lantern" : {
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"name" : "Lanterne" ,
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"description" : "<div class=\"swade-core\"><p>Four hours, 4” radius</p></div>"
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} ,
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"Laser Battery, Gatling" : {
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"name" : "Laser Battery, Gatling" ,
"description" : "<div class=\"swade-core\"><p>Provides one full magazine for the listed weapon</p></div>"
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} ,
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"Laser Battery, Pistol" : {
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"name" : "Laser Battery, Pistol" ,
"description" : "<div class=\"swade-core\"><p>Provides one full magazine for the listed weapon</p></div>"
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} ,
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"Laser Battery, Rifle / SMG" : {
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"name" : "Laser Battery, Rifle / SMG" ,
"description" : "<div class=\"swade-core\"><p>Provides one full magazine for the listed weapon</p></div>"
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} ,
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"Laser/Red Dot Sight" : {
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"name" : "Laser/Red Dot Sight" ,
"description" : "<div class=\"swade-core\">\n<p>+1 to @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} at Short and Medium @Compendium[swade-core-rules.swade-rules.Range]{Range}.</p>\n</div>"
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} ,
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"Lighter" : {
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"name" : "Lighter" ,
"description" : "<div class=\"swade-core\"></div>"
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} ,
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"Lineman's Telephone" : {
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"name" : "Lineman's Telephone" ,
"description" : "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-skills.Repair]{Repair} roll to tap into a phone line.</p></div>"
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} ,
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"Lockpicks" : {
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"name" : "Lockpicks" ,
"description" : "<div class=\"swade-core\"></div>"
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} ,
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"Hammer" : {
"name" : "Marteau" ,
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"description" : "<div class=\"swade-core\"></div>"
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} ,
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"Medic Kit" : {
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"name" : "Medic Kit" ,
"description" : "<div class=\"swade-core\">\n<p>Five uses, +1 to @Compendium[swade-core-rules.swade-skills.Healing]{Healing} skill rolls; $25 to refill.</p>\n<p>Also see main @Compendium[swade-core-rules.swade-rules.Healing]{Healing} rules.</p>\n</div>"
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} ,
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"MRE (Meal Ready to Eat)" : {
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"name" : "MRE (Meal Ready to Eat)" ,
"description" : "<div class=\"swade-core\"></div>"
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} ,
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"Night Vision Goggles" : {
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"name" : "Night Vision Goggles" ,
"description" : "<div class=\"swade-core\"><p>No penalty for Dim or Dark @Compendium[swade-core-rules.swade-rules.Illumination]{Illumination}. For double the price the goggles are “active” and ignore all Illumination penalties.</p></div>"
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} ,
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"Computer, Desktop" : {
"name" : "Ordinateur, Desktop" ,
"description" : "<div class=\"swade-core\"></div>"
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} ,
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"Computer, Laptop" : {
"name" : "Ordinateur, Laptop" ,
"description" : "<div class=\"swade-core\"></div>"
} ,
"Computer, Hand held" : {
"name" : "Ordinateur, terminal portatif" ,
"description" : "<div class=\"swade-core\"></div>"
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} ,
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"Parabolic Microphone" : {
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"name" : "Parabolic Microphone" ,
"description" : "<div class=\"swade-core\"><p>Hear whispers up to 200 yards distant.</p></div>"
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} ,
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"Pepper Spray" : {
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"name" : "Pepper Spray" ,
"description" : "<div class=\"swade-core\">\n<p>Use @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} (or @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} if engaged). No @Compendium[swade-core-rules.swade-rules.Attacks]{Range Penalty} but max range is 2″ (about 10 feet), Shots 5, victim must make @Compendium[swade-core-rules.swade-rules.Traits]{Vigor} roll at –2 or be @Compendium[swade-core-rules.swade-rules.Stunned]{Stunned}.</p>\n</div>"
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} ,
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"Crowbar" : {
"name" : "Pied de biche" ,
"description" : "<div class=\"swade-core\"></div>"
} ,
"Quiver" : {
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"name" : "Quiver" ,
"description" : "<div class=\"swade-core\"><p>Holds 20 @Compendium[swade-core-rules.swade-equipment.Arrows/Bolts]{Arrows/Bolts}.</p></div>"
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} ,
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"Rifle Scope" : {
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"name" : "Rifle Scope" ,
"description" : "<div class=\"swade-core\">\n<p>Cancels 2 additional points of penalties when @Compendium[swade-core-rules.swade-rules.Aim]{Aiming}.</p>\n</div>"
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} ,
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"Rope, hemp" : {
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"name" : "Rope, hemp" ,
"description" : "<div class=\"swade-core\"><p>10”/20 yards</p></div>"
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} ,
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"Rope, nylon" : {
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"name" : "Rope, nylon" ,
"description" : "<div class=\"swade-core\"><p>10”/20 yards</p></div>"
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} ,
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"Backpack" : {
"name" : "Sac à dos" ,
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"description" : "<div class=\"swade-core\"></div>"
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} ,
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"Bedroll" : {
"name" : "Sac de couchage" ,
"description" : "<div class=\"swade-core\">\n<p>Sleeping bag; winterized</p>\n</div>"
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} ,
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"Saddle" : {
"name" : "Saddle" ,
"description" : "<div class=\"swade-core\"></div>"
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} ,
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"Shot (w/ powder)" : {
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"name" : "Shot (w/ powder)" ,
"description" : "<div class=\"swade-core\"><p>For black powder weapons</p></div>"
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} ,
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"Shotgun Shells" : {
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"name" : "Shotgun Shells" ,
"description" : "<div class=\"swade-core\"><p>Standard buckshot</p></div>"
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} ,
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"Shotgun Slugs" : {
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"name" : "Shotgun Slugs" ,
"description" : "<div class=\"swade-core\"><p>See @Compendium[swade-core-rules.swade-rules.Shotguns]{Shotguns}.</p></div>"
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} ,
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"Shovel" : {
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"name" : "Shovel" ,
"description" : "<div class=\"swade-core\"></div>"
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} ,
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"Shrapnel Shot (Cannon)" : {
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"name" : "Shrapnel Shot (Cannon)" ,
"description" : "<div class=\"swade-core\"><p>Explosive shells filled with small metal balls that explode outward in a shower of debris. This is an @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Area Effect Attack} and uses the Medium Blast Template unless otherwise noted.</p></div>"
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} ,
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"Sling stones" : {
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"name" : "Sling stones" ,
"description" : "<div class=\"swade-core\"></div>"
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} ,
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"Soap" : {
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"name" : "Soap" ,
"description" : "<div class=\"swade-core\"></div>"
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} ,
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"Solid Shot (Cannon)" : {
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"name" : "Solid Shot (Cannon)" ,
"description" : "<div class=\"swade-core\"><p>Heavy balls of iron, lead, or stone designed to batter walls or plow through packed ranks of troops. To fire, the leader of the crew makes a @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} roll as usual. If successful, roll a die. If even, it bounces to another victim behind and within 6” of the first and hits him as well. Continue in this way until the die roll is odd.</p></div>"
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} ,
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"Stun Gun" : {
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"name" : "Stun Gun" ,
"description" : "<div class=\"swade-core\">\n<p>Uses @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting}. @Compendium[swade-core-rules.swade-rules.Range]{Range} 1/2/4. Shots 3 before needing to be recharged for at least two hours. Victims must make a @Compendium[swade-core-rules.swade-rules.Traits]{Vigor} roll at –2 or be @Compendium[swade-core-rules.swade-rules.Stunned]{Stunned}.</p>\n</div>"
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} ,
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"Telephone Tap" : {
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"name" : "Telephone Tap" ,
"description" : "<div class=\"swade-core\"></div>"
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} ,
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"Tool Kit" : {
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"name" : "Tool Kit" ,
"description" : "<div class=\"swade-core\"></div>"
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} ,
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"Torch" : {
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"name" : "Torch" ,
"description" : "<div class=\"swade-core\"><p> One hour, 4” radius.</p></div>"
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} ,
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"Trail Rations" : {
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"name" : "Trail Rations" ,
"description" : "<div class=\"swade-core\"><p>5 meals; keeps one week.</p></div>"
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} ,
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"Transmitter Detector" : {
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"name" : "Transmitter Detector" ,
"description" : "<div class=\"swade-core\"></div>"
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} ,
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"Umbrella" : {
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"name" : "Umbrella" ,
"description" : "<div class=\"swade-core\"></div>"
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} ,
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"Whetstone" : {
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"name" : "Whetstone" ,
"description" : "<div class=\"swade-core\"></div>"
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} ,
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"Whistle" : {
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"name" : "Whistle" ,
"description" : "<div class=\"swade-core\"></div>"
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} ,
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"Winter Boots" : {
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"name" : "Winter Boots" ,
"description" : "<div class=\"swade-core\"></div>"
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} ,
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"Winter Gear (cloak/parka)" : {
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"name" : "Winter Gear (cloak/parka)" ,
"description" : "<div class=\"swade-core\"></div>"
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}
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}
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}