Prepare transation
This commit is contained in:
parent
2b4e637eea
commit
a5f857fab0
@ -182,7 +182,7 @@
|
|||||||
"id": "Combat Acrobat",
|
"id": "Combat Acrobat",
|
||||||
"name": "Acrobate de combat",
|
"name": "Acrobate de combat",
|
||||||
"description":"Voir SWADE p.49",
|
"description":"Voir SWADE p.49",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Les attaques contre ce personnage bondissant subissent un malus de -1 si ce dernier voit l’attaque venir, dispose de suffisamment d’espace pour se mouvoir et ne subit aucun malus d’@Compendium[swade-core-rules.swade-rules.Gear Notes]{Encumbrement} ou de @Compendium[swade-core-rules.swade-rules.Minimum Strength]{Force minimum}.</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Les attaques contre ce personnage bondissant subissent un malus de -1 si ce dernier voit l’attaque venir, dispose de suffisamment d’espace pour se mouvoir et ne subit aucun malus d’@Compendium[swade-core-rules.swade-rules.Gear Notes]{Encombrement} ou de @Compendium[swade-core-rules.swade-rules.Minimum Strength]{Force minimum}.</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Combat Reflexes",
|
"id": "Combat Reflexes",
|
||||||
|
@ -118,8 +118,8 @@
|
|||||||
"SWADE.RoF": "CdT",
|
"SWADE.RoF": "CdT",
|
||||||
"SWADE.Mag": "Coups",
|
"SWADE.Mag": "Coups",
|
||||||
"SWADE.Parry": "Parade",
|
"SWADE.Parry": "Parade",
|
||||||
"SWADE.Cover": "Couvert",
|
|
||||||
"SWADE.Cover._name": "Couvert",
|
"SWADE.Cover._name": "Couvert",
|
||||||
|
"SWADE.Couvert._name": "Couvert",
|
||||||
"SWADE.Notes": "Notes",
|
"SWADE.Notes": "Notes",
|
||||||
"SWADE.ActionsEffects": "Actions et Effets",
|
"SWADE.ActionsEffects": "Actions et Effets",
|
||||||
"SWADE.Actions": "Actions",
|
"SWADE.Actions": "Actions",
|
||||||
@ -304,5 +304,47 @@
|
|||||||
"SWADE.EdgesHindrances": "Atouts et Handicaps",
|
"SWADE.EdgesHindrances": "Atouts et Handicaps",
|
||||||
"SWADE.GrantsPowers": "Accorde des pouvoirs",
|
"SWADE.GrantsPowers": "Accorde des pouvoirs",
|
||||||
"SWADE.Crew": "Équipage requis",
|
"SWADE.Crew": "Équipage requis",
|
||||||
"SWADE.Passengers": "Passagers"
|
"SWADE.Passengers": "Passagers",
|
||||||
}
|
|
||||||
|
"Actor": "Acteur",
|
||||||
|
"Vehicles": "Véhicules",
|
||||||
|
"Ground Vehicles": "Véhicules Terrestres",
|
||||||
|
"Civilian Vehicles": "Véhicules Civiles",
|
||||||
|
"Futuristic Military Vehicles": "Véhicules Militaires Futuristes",
|
||||||
|
"World War II Military Vehicles": "Véhicules Militaires de la Seconde Guerre Mondiale",
|
||||||
|
"Aircraft": "Aviation",
|
||||||
|
"Civilian": "Civile",
|
||||||
|
"Bestiary": "Bestiaire",
|
||||||
|
"Modern Military Aircraft": "Avions Militaires Modernes",
|
||||||
|
"World War II Military Aircraft": "Avions Seconde Guerre Mondiale",
|
||||||
|
"Watercraft": "Maritime",
|
||||||
|
"Equipment": "Equipement",
|
||||||
|
"Armor": "Armures",
|
||||||
|
"Ammo": "Munitions",
|
||||||
|
"Common Gear": "Matériel de base",
|
||||||
|
"Modern Firearms": "Armes à feu Modernes",
|
||||||
|
"Personal Weapons": "Armes de contact",
|
||||||
|
"Special Weapons": "Armes spéciales",
|
||||||
|
"Natural/Improvised Weapons": "Armes Naturelles/Improvisées",
|
||||||
|
"Skills": "Compétences",
|
||||||
|
"Edges": "Atouts",
|
||||||
|
"Background Edges": "Atouts de Background",
|
||||||
|
"Combat Edges": "Atouts de Combat",
|
||||||
|
"Leadership Edges": "Atouts de Commandement",
|
||||||
|
"Legendary Edges": "Atouts Légendaires",
|
||||||
|
"Power Edges": "Atouts de Pouvoirs",
|
||||||
|
"Professional Edges": "Atouts Professionnels",
|
||||||
|
"Social Edges": "Atouts Sociaux",
|
||||||
|
"Weird Edges": "Atouts Etranges",
|
||||||
|
"Hindrances": "Handicaps",
|
||||||
|
"Powers": "Pouvoirs",
|
||||||
|
"Special Abilities": "Capacités Spéciales",
|
||||||
|
"1. Characters": "1. Personnages",
|
||||||
|
"2. Gear": "2. Matériel",
|
||||||
|
"3. Rules": "3. Règles",
|
||||||
|
"5. Powers": "5. Pouvoirs",
|
||||||
|
"6. Bestiary": "6. Bestiaire",
|
||||||
|
"7. Game Mastering": "6. Conseils aux Maîtres de Jeu",
|
||||||
|
"Character Creation": "Création de Personnages",
|
||||||
|
"The Adventure toolkit": "Boite à Outils des Aventures"
|
||||||
|
}
|
||||||
|
@ -43,7 +43,7 @@
|
|||||||
"url": "https://gitlab.com/sasmira/swade-fr",
|
"url": "https://gitlab.com/sasmira/swade-fr",
|
||||||
"flags": {},
|
"flags": {},
|
||||||
"version": "0.19.0.1",
|
"version": "0.19.0.1",
|
||||||
"minimumCoreVersion": "0.8.0",
|
"minimumCoreVersion": "0.7.9",
|
||||||
"compatibleCoreVersion": "9",
|
"compatibleCoreVersion": "9",
|
||||||
"scripts": [],
|
"scripts": [],
|
||||||
"esmodules": [
|
"esmodules": [
|
||||||
@ -79,7 +79,7 @@
|
|||||||
],
|
],
|
||||||
"socket": false,
|
"socket": false,
|
||||||
"manifest": "https://gitlab.com/sasmira/swade-fr/-/raw/master/module/module.json",
|
"manifest": "https://gitlab.com/sasmira/swade-fr/-/raw/master/module/module.json",
|
||||||
"download": "https://gitlab.com/sasmira/swade-fr/-/jobs/artifacts/v0.18.4.2/raw/swade-fr.zip?job=build",
|
"download": "https://gitlab.com/sasmira/swade-fr/-/jobs/artifacts/v0.19.0.1/raw/swade-fr.zip?job=build",
|
||||||
"protected": false,
|
"protected": false,
|
||||||
"coreTranslation": false,
|
"coreTranslation": false,
|
||||||
"library": false
|
"library": false
|
||||||
|
@ -7,7 +7,7 @@ const __compFolderTranslation = [
|
|||||||
{source: 'Aircraft', translation: 'Avions' },
|
{source: 'Aircraft', translation: 'Avions' },
|
||||||
{source: 'Civilian', translation: 'Civils' },
|
{source: 'Civilian', translation: 'Civils' },
|
||||||
{source: 'Modern Military Aircraft', translation: 'Avions Militaires Modernes' },
|
{source: 'Modern Military Aircraft', translation: 'Avions Militaires Modernes' },
|
||||||
{source: 'World War II Military Aircraft', translation: 'Avions Militaires Seconde Guerre Mondiale' },
|
{source: 'World War II Military Aircraft', translation: 'Avions Seconde Guerre Mondiale' },
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
@ -20,7 +20,7 @@ class FolderTranslate {
|
|||||||
let pack = game.packs.get(tData.compendium);
|
let pack = game.packs.get(tData.compendium);
|
||||||
let wasLocked = false;
|
let wasLocked = false;
|
||||||
if (pack.locked) {
|
if (pack.locked) {
|
||||||
pack.configure({locked: false})
|
await pack.configure({locked: false})
|
||||||
wasLocked = true;
|
wasLocked = true;
|
||||||
}
|
}
|
||||||
let folders = await game.CF.FICFolderAPI.loadFolders(tData.compendium);
|
let folders = await game.CF.FICFolderAPI.loadFolders(tData.compendium);
|
||||||
@ -32,7 +32,7 @@ class FolderTranslate {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
if ( wasLocked) {
|
if ( wasLocked) {
|
||||||
pack.configure({locked: true})
|
await pack.configure({locked: true})
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -138,6 +138,6 @@ const subFolder = { 'Social Edges': 'Atouts sociaux', 'Background Edges': 'Atout
|
|||||||
/************************************************************************************/
|
/************************************************************************************/
|
||||||
Hooks.once('ready', () => {
|
Hooks.once('ready', () => {
|
||||||
|
|
||||||
FolderTranslate.translateFolders()
|
//FolderTranslate.translateFolders()
|
||||||
|
|
||||||
});
|
});
|
||||||
|
Loading…
Reference in New Issue
Block a user