wfrp4e-unofficial-grimoire/packs/ug-creatures/_source/Dog__Familiar__3lsfUZE6yh6Kq2dm.json

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{
"_id": "3lsfUZE6yh6Kq2dm",
"name": "Dog (Familiar)",
"permission": {
"default": 0,
"OfKMBdcUK6oV9G48": 3
},
"type": "creature",
"data": {
"characteristics": {
"ws": {
"type": "number",
"label": "Weapon Skill",
"abrev": "WS",
"initial": 45,
"modifier": 0,
"advances": 0,
"value": 45,
"bonus": 4,
"career": 0,
"cost": 25
},
"bs": {
"type": "Number",
"label": "Ballistic Skill",
"abrev": "BS",
"initial": 0,
"modifier": 0,
"advances": 0,
"value": 0,
"bonus": 0,
"career": 0,
"cost": 25
},
"s": {
"type": "Number",
"label": "Strength",
"abrev": "S",
"initial": 30,
"modifier": 0,
"advances": 0,
"value": 30,
"bonus": 3,
"career": 0,
"cost": 25
},
"t": {
"type": "Number",
"label": "Toughness",
"abrev": "T",
"initial": 30,
"modifier": 0,
"advances": 0,
"value": 30,
"bonus": 3,
"career": 0,
"cost": 25
},
"i": {
"type": "Number",
"label": "Initiative",
"abrev": "I",
"initial": 40,
"modifier": 0,
"advances": 0,
"value": 40,
"bonus": 4,
"career": 0,
"cost": 25
},
"ag": {
"type": "Number",
"label": "Agility",
"abrev": "Ag",
"initial": 30,
"modifier": 0,
"advances": 0,
"value": 30,
"bonus": 3,
"career": 0,
"cost": 25
},
"dex": {
"type": "Number",
"label": "Dexterity",
"abrev": "Dex",
"initial": 0,
"modifier": 0,
"advances": 0,
"value": 0,
"bonus": 0,
"career": 0,
"cost": 25
},
"int": {
"type": "Number",
"label": "Intellegence",
"abrev": "Int",
"initial": 60,
"modifier": 0,
"advances": 0,
"value": 15,
"bonus": 1,
"career": 0,
"cost": 25
},
"wp": {
"type": "Number",
"label": "Willpower",
"abrev": "WP",
"initial": 50,
"modifier": 0,
"advances": 0,
"value": 10,
"bonus": 1,
"career": 0,
"cost": 25
},
"fel": {
"type": "Number",
"label": "Fellowship",
"abrev": "Fel",
"initial": 30,
"modifier": 0,
"advances": 0,
"value": 15,
"bonus": 1,
"career": 0,
"cost": 25
}
},
"status": {
"wounds": {
"type": "Number",
"label": "Wounds",
"abrev": "W",
"value": 17,
"max": 17
},
"advantage": {
"type": "Number",
"label": "Advantage",
"value": "0",
"max": 10
},
"criticalWounds": {
"type": "Number",
"label": "Critical Wounds",
"value": 0,
"max": 2,
"descriptions": ""
},
"sin": {
"type": "Number",
"label": "Sin",
"value": "0"
},
"penalties": {
"type": "String",
"label": "Penalties",
"value": ""
},
"corruption": {
"type": "Number",
"label": "Corruption",
"value": 0
},
"encumbrance": {
"type": "Number",
"label": "Encumbrance",
"max": 4,
"current": 0
}
},
"details": {
"species": {
"type": "String",
"label": "Species",
"value": "Dog"
},
"gender": {
"type": "String",
"label": "Gender",
"value": ""
},
"size": {
"type": "String",
"label": "Size",
"value": "sml"
},
"move": {
"type": "Number",
"label": "Movement",
"value": "4",
"walk": 8,
"run": 16
},
"god": {
"type": "String",
"label": "God",
"value": null
},
"hitLocationTable": {
"value": "hitloc",
"type": "String",
"label": "Hit Location Table"
},
"biography": {
"value": "<p>Carac : Fellowship</p>\n <p>Skills &amp; Talents : Acute Sense (Smell), Gregarious<br>Diet : Omnivore<br>Environment : Grasslan, Woodland, Urban</p>\n <p>&nbsp;</p>"
}
},
"excludedTraits": [
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"fVBnOJssDBjioOZS",
"6TS0JhvsUYXuE1fb",
"o4xvGvDgigQKtqjE"
]
},
"sort": 100001,
"flags": {
"autoCalcRun": true,
"autoCalcWalk": true,
"autoCalcWounds": false,
"autoCalcCritW": true,
"autoCalcCorruption": true,
"autoCalcEnc": true,
"talentTests": [],
"combatSkills": [],
"_sheetTab": "notes",
"modifier": "",
"defensive": 0
},
"img": "modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_dog.png",
"token": {
"flags": {},
"name": "Dog",
"displayName": 20,
"img": "modules/wfrp4e-content/tokens/dog.png",
"tint": null,
"width": 0.8,
"height": 0.8,
"scale": 1,
"lockRotation": false,
"rotation": 0,
"vision": false,
"dimSight": 0,
"brightSight": 0,
"dimLight": 0,
"brightLight": 0,
"sightAngle": 360,
"lightAngle": 360,
"lightAlpha": 1,
"lightAnimation": {
"speed": 5,
"intensity": 5
},
"actorId": "3lsfUZE6yh6Kq2dm",
"actorLink": false,
"disposition": 0,
"displayBars": 20,
"bar1": {
"attribute": "status.wounds"
},
"bar2": {
"attribute": "status.advantage"
},
"randomImg": false
},
"items": [
{
"_id": "t6ptnlKnT82YZPsQ",
"name": "Weapon",
"type": "trait",
"data": {
"description": {
"type": "String",
"label": "Description",
"value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creatures Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"
},
"gmdescription": {
"type": "String",
"label": "Description",
"value": ""
},
"rollable": {
"value": true,
"label": "Rollable",
"type": "Boolean",
"rollCharacteristic": "ws",
"bonusCharacteristic": "s",
"defaultDifficulty": "challenging"
},
"specification": {
"value": "3",
"type": "String",
"label": "Specification"
},
"source": {
"type": "String",
"label": "Source"
}
},
"flags": {
"_sheetTab": "details"
},
"img": "modules/wfrp4e-content/icons/traits/trait.png",
"effects": [],
"_key": "!actors.items!3lsfUZE6yh6Kq2dm.t6ptnlKnT82YZPsQ"
},
{
"_id": "o4xvGvDgigQKtqjE",
"name": "Trained",
"type": "trait",
"data": {
"description": {
"type": "String",
"label": "Description",
"value": "<p><strong>War</strong>: The animal is trained for war, gaining +10 Weapon Skill. It can also ignore Skittish for loud noises.</p>"
},
"gmdescription": {
"type": "String",
"label": "Description",
"value": ""
},
"rollable": {
"value": false,
"label": "Rollable",
"type": "Boolean",
"rollCharacteristic": "",
"bonusCharacteristic": "",
"defaultDifficulty": "challenging"
},
"specification": {
"value": "War",
"type": "String",
"label": "Specification"
},
"source": {
"type": "String",
"label": "Source"
}
},
"flags": {
"_sheetTab": "description"
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"img": "modules/wfrp4e-content/icons/traits/trait.png",
"effects": [],
"_key": "!actors.items!3lsfUZE6yh6Kq2dm.o4xvGvDgigQKtqjE"
},
{
"_id": "nd2z7piCtzoEtHOL",
"name": "Armour",
"type": "trait",
"data": {
"description": {
"type": "String",
"label": "Description",
"value": "The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations"
},
"gmdescription": {
"type": "String",
"label": "Description",
"value": ""
},
"rollable": {
"value": false,
"label": "Rollable",
"type": "Boolean",
"rollCharacteristic": "",
"bonusCharacteristic": "",
"defaultDifficulty": "challenging"
},
"specification": {
"value": "1",
"type": "String",
"label": "Specification"
},
"source": {
"type": "String",
"label": "Source"
}
},
"flags": {
"_sheetTab": "details"
},
"img": "modules/wfrp4e-content/icons/traits/trait.png",
"effects": [],
"_key": "!actors.items!3lsfUZE6yh6Kq2dm.nd2z7piCtzoEtHOL"
},
{
"_id": "uLPB1REupD1YAqrD",
"name": "Size",
"type": "trait",
"data": {
"description": {
"type": "String",
"label": "Description",
"value": "<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.</p>\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">&nbsp;</p>\n <div style=\"direction: ltr;\">\n <table style=\"direction: ltr; border-color: #a3a3a3; border-width: 1pt;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n <tbody>\n <tr>\n <td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Size</span></p>\n </td>\n <td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">&nbsp;Examples</span></p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Tiny</p>\n </td>\n <td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Butterfly, Mouse, Pigeon</p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Little</p>\n </td>\n <td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Cat, Hawk, Human Baby</p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Small</p>\n </td>\n <td style=\"vertical-align: top; width: 2.1513in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Giant Rat, Halfling, Human Child</p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Average</p>\n </td>\n <td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Dwarf, Elf, Human</p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Large</p>\n </td>\n <td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Horse, Ogre, Troll</p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: .8875in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Enormous</p>\n </td>\n <td style=\"vertical-align: top; width: 2.0625in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p
},
"gmdescription": {
"type": "String",
"label": "Description",
"value": ""
},
"rollable": {
"value": false,
"label": "Rollable",
"type": "Boolean",
"rollCharacteristic": "",
"bonusCharacteristic": "",
"defaultDifficulty": "challenging"
},
"specification": {
"value": "Small",
"type": "String",
"label": "Specification"
},
"source": {
"type": "String",
"label": "Source"
}
},
"sort": 300000,
"flags": {
"_sheetTab": "details"
},
"img": "modules/wfrp4e-content/icons/traits/trait.png",
"effects": [],
"_key": "!actors.items!3lsfUZE6yh6Kq2dm.uLPB1REupD1YAqrD"
},
{
"_id": "Ez33VJG61ytxLf1v",
"name": "Trained",
"type": "trait",
"data": {
"description": {
"type": "String",
"label": "Description",
"value": "<p><strong>Broken</strong>: The animal is trained to ignore its Bestial trait. It receives 2d10 Fellowship.</p>"
},
"gmdescription": {
"type": "String",
"label": "Description",
"value": ""
},
"rollable": {
"value": false,
"label": "Rollable",
"type": "Boolean",
"rollCharacteristic": "",
"bonusCharacteristic": "",
"defaultDifficulty": "challenging"
},
"specification": {
"value": "Broken",
"type": "String",
"label": "Specification"
},
"source": {
"type": "String",
"label": "Source"
}
},
"flags": {
"_sheetTab": "description"
},
"img": "modules/wfrp4e-content/icons/traits/trait.png",
"effects": [],
"_key": "!actors.items!3lsfUZE6yh6Kq2dm.Ez33VJG61ytxLf1v"
},
{
"_id": "6TS0JhvsUYXuE1fb",
"name": "Trained",
"type": "trait",
"data": {
"description": {
"type": "String",
"label": "Description",
"value": "<p><strong>Magic</strong>: The animal is trained to ignore Skittish when it comes to magic, which is required for most horses used by Wizards.</p>"
},
"gmdescription": {
"type": "String",
"label": "Description",
"value": ""
},
"rollable": {
"value": false,
"label": "Rollable",
"type": "Boolean",
"rollCharacteristic": "",
"bonusCharacteristic": "",
"defaultDifficulty": "challenging"
},
"specification": {
"value": "Magic",
"type": "String",
"label": "Specification"
},
"source": {
"type": "String",
"label": "Source"
}
},
"flags": {
"_sheetTab": "description"
},
"img": "modules/wfrp4e-content/icons/traits/trait.png",
"effects": [],
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{
"_id": "bA2YtQzzdTh0ZN5I",
"name": "Trained",
"type": "trait",
"data": {
"description": {
"type": "String",
"label": "Description",
"value": "<p><strong>Entertain</strong>: The animal is trained to entertain others. It adds a +10 bonus to appropriate Entertain, Perform, or Play Tests.</p>"
},
"gmdescription": {
"type": "String",
"label": "Description",
"value": ""
},
"rollable": {
"value": false,
"label": "Rollable",
"type": "Boolean",
"rollCharacteristic": "",
"bonusCharacteristic": "",
"defaultDifficulty": "challenging"
},
"specification": {
"value": "Entertain",
"type": "String",
"label": "Specification"
},
"source": {
"type": "String",
"label": "Source"
}
},
"flags": {
"_sheetTab": "description"
},
"img": "modules/wfrp4e-content/icons/traits/trait.png",
"effects": [],
"_key": "!actors.items!3lsfUZE6yh6Kq2dm.bA2YtQzzdTh0ZN5I"
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{
"_id": "3eZXusKfHdw2s6I8",
"name": "Trained",
"type": "trait",
"data": {
"description": {
"type": "String",
"label": "Description",
"value": "<p><strong>Fetch</strong>: The animal is trained to fetch. This is normal reserved for Dogs and similar.</p>"
},
"gmdescription": {
"type": "String",
"label": "Description",
"value": ""
},
"rollable": {
"value": false,
"label": "Rollable",
"type": "Boolean",
"rollCharacteristic": "",
"bonusCharacteristic": "",
"defaultDifficulty": "challenging"
},
"specification": {
"value": "Fetch",
"type": "String",
"label": "Specification"
},
"source": {
"type": "String",
"label": "Source"
}
},
"flags": {
"_sheetTab": "details"
},
"img": "modules/wfrp4e-content/icons/traits/trait.png",
"effects": [],
"_key": "!actors.items!3lsfUZE6yh6Kq2dm.3eZXusKfHdw2s6I8"
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{
"_id": "ELugNF8mL3cMFHOu",
"name": "Night Vision",
"type": "trait",
"data": {
"description": {
"type": "String",
"label": "Description",
"value": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.</p>"
},
"gmdescription": {
"type": "String",
"label": "Description",
"value": ""
},
"rollable": {
"value": false,
"label": "Rollable",
"type": "Boolean",
"rollCharacteristic": "",
"bonusCharacteristic": "",
"defaultDifficulty": "challenging"
},
"specification": {
"value": "",
"type": "String",
"label": "Specification"
},
"source": {
"type": "String",
"label": "Source"
}
},
"flags": {
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"img": "modules/wfrp4e-content/icons/traits/trait.png",
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{
"_id": "7XeSzK7fqFTdINwN",
"name": "Size",
"type": "trait",
"data": {
"description": {
"type": "String",
"label": "Description",
"value": "<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.</p>\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">&nbsp;</p>\n<div style=\"direction: ltr;\">\n<table style=\"direction: ltr; border-color: #a3a3a3; border-width: 1pt;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Size</span></p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">&nbsp;Examples</span></p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Tiny</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Butterfly, Mouse, Pigeon</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Little</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Cat, Hawk, Human Baby</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Small</p>\n</td>\n<td style=\"vertical-align: top; width: 2.1513in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Giant Rat, Halfling, Human Child</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Average</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Dwarf, Elf, Human</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Large</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Horse, Ogre, Troll</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8875in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Enormous</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0625in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Griffon, Wyvern, Manticore</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8875in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Monstrous</p>\n</td>\n<td style=\"vertical-align: top; width: 2.1319in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"ma
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"value": "Little",
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{
"_id": "uvsqjXyQJIo19omM",
"name": "Size",
"type": "trait",
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"description": {
"type": "String",
"label": "Description",
"value": "<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.</p>\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">&nbsp;</p>\n<div style=\"direction: ltr;\">\n<table style=\"direction: ltr; border-color: #a3a3a3; border-width: 1pt;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Size</span></p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">&nbsp;Examples</span></p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Tiny</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Butterfly, Mouse, Pigeon</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Little</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Cat, Hawk, Human Baby</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Small</p>\n</td>\n<td style=\"vertical-align: top; width: 2.1513in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Giant Rat, Halfling, Human Child</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Average</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Dwarf, Elf, Human</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Large</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Horse, Ogre, Troll</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8875in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Enormous</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0625in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Griffon, Wyvern, Manticore</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8875in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Monstrous</p>\n</td>\n<td style=\"vertical-align: top; width: 2.1319in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"ma
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"rollCharacteristic": "",
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"defaultDifficulty": "challenging"
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"specification": {
"value": "Average",
"type": "String",
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"img": "modules/wfrp4e-content/icons/traits/trait.png",
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{
"_id": "VfaW9VzOTuWQBztc",
"name": "Frenzy",
"type": "trait",
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"description": {
"type": "String",
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"value": "<p>With a Willpower Test, you can work yourself into a state of frenzy by psyching yourself up, howling, biting your shield, or similar. If you succeed, you become subject to Frenzy.</p>\n<p>&nbsp;</p>\n<p>While subject to Frenzy you are immune to all other psychology, and will not flee or retreat for any reason; indeed you must always move at full rate towards the closest enemy you can see in order to attack. Generally, the only Action you may take is a Weapon Skill Test or an Athletics Test to reach an enemy more quickly. Further, you may take a Free Action Melee Test each Round as you are throwing everything you have into your attacks. Lastly, you gain a bonus of +1 Strength Bonus, such is your ferocity. You remain in Frenzy until all enemies in your line of sight are pacified, or you receive the Stunned or Unconscious condition. After your Frenzy is over you immediately receive a Fatigued condition.</p>"
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"rollable": {
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{
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"name": "Infected",
"type": "trait",
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"description": {
"type": "String",
"label": "Description",
"value": "The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r"
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{
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"name": "Territorial",
"type": "trait",
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"type": "String",
"label": "Description",
"value": "This creature is protective of a particular area or location. It will fight to the death to protect it and will not normally pursue enemies if they flee this area. \r\r"
},
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{
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"name": "Tracker",
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"type": "String",
"label": "Description",
"value": "Trackers are adept at following their prey, generally through scent or hearing. They add SL equal to their Initiative Bonus to all Track Tests. \r\r"
},
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{
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"name": "Stride",
"type": "trait",
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"description": {
"type": "String",
"label": "Description",
"value": "<p>The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running.&nbsp;</p>"
},
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{
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"name": "Trained",
"type": "trait",
"data": {
"description": {
"type": "String",
"label": "Description",
"value": "<p><strong>Guard</strong>: The animal is trained to stay in one place or prowl around as a guard, granting it the Territorial Trait.</p>"
},
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{
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"name": "Ethereal",
"type": "trait",
"data": {
"description": {
"type": "String",
"label": "Description",
"value": "The creatures form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"
},
"gmdescription": {
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"value": ""
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"rollable": {
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"sort": 100000,
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},
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{
"_id": "3LtBVi6miMkwRudT",
"name": "Hardy",
"type": "trait",
"data": {
"description": {
"type": "String",
"label": "Description",
"value": "The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"
},
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"sort": 200000,
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