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41 Commits

Author SHA1 Message Date
e92b2deacf Various enhancements 2024-06-12 11:16:46 +02:00
dc4429f3e1 Various automations fixes 2024-06-10 14:30:12 +02:00
92684b0d32 Fix skills 2024-02-26 14:20:54 +01:00
9786c07f1b Sprawl compendium fixed 2024-02-25 13:18:02 +01:00
2520bec30f v1.0 release 2024-02-15 06:57:35 +01:00
9ad34b4672 Enhance stats 2024-02-08 13:03:06 +01:00
ae36be975d Add missing compendiums 2024-01-26 16:46:41 +01:00
69eaa8fc66 Add missing compendiums 2024-01-26 08:45:59 +01:00
b741cffd96 Correction sur Items 2023-11-26 22:59:44 +01:00
e5296a4bcd Correction sur Items 2023-11-26 22:59:38 +01:00
9f93849a9d Add new compendiums 2023-11-25 11:54:49 +01:00
14c7e54b3d Add Jobs 2023-11-25 09:20:54 +01:00
ce3359b2f0 New icons 2023-10-31 16:35:44 +01:00
02bf6cc10a Add spells and psychics powers 2023-10-29 23:38:10 +01:00
dc5a1056b7 Add spells and psychics powers 2023-10-29 23:24:54 +01:00
c7ccc50db0 Fix HP location and damages 2023-10-24 07:05:01 +02:00
1f8275e153 Fix HP location and damages 2023-10-23 16:38:34 +02:00
e19e6df228 Add initiative and ammo 2023-10-21 14:16:28 +02:00
714485b688 Add initiative and ammo 2023-10-21 14:16:17 +02:00
ceed6efc0b Add initiative and ammo 2023-10-21 14:16:06 +02:00
06e265586b Add initiative and ammo 2023-10-21 10:25:39 +02:00
78edf6b80b New release with compendiums 2023-10-20 20:57:24 +02:00
60112d1a79 Sync compendiusm 2023-10-20 20:56:27 +02:00
652f24b863 Update compendiusm 2023-10-19 14:22:50 +02:00
69322cccfe Update compendiusm 2023-10-19 14:21:44 +02:00
5d0c53f52b Upgrade compendium 2023-10-19 11:43:22 +02:00
9557f18eb2 Fix cyber/genetic 2023-10-15 14:48:11 +02:00
c3758da16b Fix cyber/genetic 2023-10-14 11:25:30 +02:00
7dbc5e44b7 Lanage cyber stuff 2023-10-10 13:04:38 +02:00
880109f189 Lanage cyber stuff 2023-10-10 13:04:14 +02:00
2dbf8fc336 Weapons Damage stuff 2023-10-02 23:14:45 +02:00
9b7519afa7 Weapons Damage stuff 2023-10-02 23:07:58 +02:00
285d095d91 Update to v11 2023-09-30 08:25:57 +02:00
79333f8b14 Update to v11 2023-09-30 08:22:45 +02:00
5477e2be4b Add weapons attacks 2023-04-14 17:36:22 +02:00
f98852c69f Add weapons attacks 2023-04-14 17:28:40 +02:00
32b5868646 Add weapons attacks 2023-04-14 17:01:29 +02:00
606271e725 Fix weapons 2023-04-10 00:01:36 +02:00
2da3d19dbe Better rolls + perks 2023-01-02 14:54:59 +01:00
7ceada98fb Actor sheet v1.1 2022-12-31 10:22:49 +01:00
580b044c77 Actor sheet v1 2022-12-30 22:27:38 +01:00
162 changed files with 3723 additions and 2906 deletions

10
.gitignore vendored Normal file
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@ -0,0 +1,10 @@
.vscode/settings.json
.idea
.history
todo.md
/.vscode
/ignored/
/node_modules/
/jsconfig.json
/package.json
/package-lock.json

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@ -1,3 +1,20 @@
{ {
"TYPES": {
"Actor": {
"character": "Character"
},
"Item": {
"armor": "Armor",
"weapon": "Weapon",
"equipment": "Equipment",
"skill": "Skill",
"perk": "Perk",
"ability": "Ability",
"cumulativetask": "Cumulative Task",
"genetic": "Genetic",
"money": "Money",
"cyber": "Cyber",
"ammo": "Ammo"
}
}
} }

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@ -11,12 +11,12 @@ export class DarkStarsActorSheet extends ActorSheet {
/** @override */ /** @override */
static get defaultOptions() { static get defaultOptions() {
return mergeObject(super.defaultOptions, { return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-dark-stars", "sheet", "actor"], classes: ["fvtt-dark-stars", "sheet", "actor"],
template: "systems/fvtt-dark-stars/templates/actor-sheet.hbs", template: "systems/fvtt-dark-stars/templates/actors/actor-sheet.hbs",
width: 960, width: 960,
height: 720, height: 720,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "skills" }], tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "main" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }], dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
editScore: true editScore: true
}); });
@ -25,7 +25,7 @@ export class DarkStarsActorSheet extends ActorSheet {
/* -------------------------------------------- */ /* -------------------------------------------- */
async getData() { async getData() {
const objectData = this.object.system const objectData = this.object.system
let actorData = duplicate(objectData) let actorData = foundry.utils.duplicate(objectData)
let formData = { let formData = {
title: this.title, title: this.title,
@ -35,24 +35,27 @@ export class DarkStarsActorSheet extends ActorSheet {
name: this.actor.name, name: this.actor.name,
editable: this.isEditable, editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked", cssClass: this.isEditable ? "editable" : "locked",
data: actorData, system: actorData,
limited: this.object.limited, limited: this.object.limited,
skills: this.actor.getSkills( ), skills: this.actor.getSkills( ),
weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ), perks: this.actor.getPerks( ),
armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())), weapons: this.actor.checkAndPrepareEquipments( foundry.utils.duplicate(this.actor.getWeapons()) ),
shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields())), ammos: this.actor.checkAndPrepareEquipments( foundry.utils.duplicate(this.actor.getAmmos()) ),
spells: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getLore())), spells: this.actor.checkAndPrepareEquipments( foundry.utils.duplicate(this.actor.getSpells()) ),
equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsOnly()) ), powers: this.actor.checkAndPrepareEquipments( foundry.utils.duplicate(this.actor.getPowers()) ),
equippedWeapons: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquippedWeapons()) ), armors: this.actor.checkAndPrepareEquipments( foundry.utils.duplicate(this.actor.getArmors())),
shields: this.actor.checkAndPrepareEquipments( foundry.utils.duplicate(this.actor.getShields())),
equipments: this.actor.checkAndPrepareEquipments(foundry.utils.duplicate(this.actor.getEquipmentsOnly()) ),
equippedWeapons: this.actor.checkAndPrepareEquipments(foundry.utils.duplicate(this.actor.getEquippedWeapons()) ),
cybers: this.actor.checkAndPrepareEquipments(foundry.utils.duplicate(this.actor.getCybers()) ),
genetics: this.actor.checkAndPrepareEquipments(foundry.utils.duplicate(this.actor.getGenetics()) ),
equippedArmor: this.actor.getEquippedArmor(), equippedArmor: this.actor.getEquippedArmor(),
equippedShield: this.actor.getEquippedShield(), equippedShield: this.actor.getEquippedShield(),
feats: duplicate(this.actor.getFeats()), subActors: foundry.utils.duplicate(this.actor.getSubActors()),
subActors: duplicate(this.actor.getSubActors()),
race: duplicate(this.actor.getRace()),
moneys: duplicate(this.actor.getMoneys()),
encCapacity: this.actor.getEncumbranceCapacity(), encCapacity: this.actor.getEncumbranceCapacity(),
saveRolls: this.actor.getSaveRoll(),
conditions: this.actor.getConditions(), conditions: this.actor.getConditions(),
extendedTests: this.actor.getExtendedTests(),
config: game.system.darkstars.config,
description: await TextEditor.enrichHTML(this.object.system.biodata.description, {async: true}), description: await TextEditor.enrichHTML(this.object.system.biodata.description, {async: true}),
notes: await TextEditor.enrichHTML(this.object.system.biodata.notes, {async: true}), notes: await TextEditor.enrichHTML(this.object.system.biodata.notes, {async: true}),
containersTree: this.actor.containersTree, containersTree: this.actor.containersTree,
@ -98,17 +101,6 @@ export class DarkStarsActorSheet extends ActorSheet {
this.actor.createEmbeddedDocuments('Item', [{ name: "NewItem", type: dataType }], { renderSheet: true }) this.actor.createEmbeddedDocuments('Item', [{ name: "NewItem", type: dataType }], { renderSheet: true })
}) })
html.find('.equip-activate').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
this.actor.equipActivate( itemId)
});
html.find('.equip-deactivate').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
this.actor.equipDeactivate( itemId)
});
html.find('.subactor-edit').click(ev => { html.find('.subactor-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item"); const li = $(ev.currentTarget).parents(".item");
let actorId = li.data("actor-id"); let actorId = li.data("actor-id");
@ -121,6 +113,17 @@ export class DarkStarsActorSheet extends ActorSheet {
let actorId = li.data("actor-id"); let actorId = li.data("actor-id");
this.actor.delSubActor(actorId); this.actor.delSubActor(actorId);
}); });
html.find('.edit-weapon-ammo').change(ev => {
const li = $(ev.currentTarget).parents(".item")
let weaponId = li.data("item-id")
this.actor.setWeaponAmmo( weaponId, ev.currentTarget.value )
})
html.find('.skill-used-id').change(event => {
const li = $(event.currentTarget).parents(".item");
this.actor.setSkillUsed( li.data("item-id"), event.currentTarget.checked );
} );
html.find('.quantity-minus').click(event => { html.find('.quantity-minus').click(event => {
const li = $(event.currentTarget).parents(".item"); const li = $(event.currentTarget).parents(".item");
this.actor.incDecQuantity( li.data("item-id"), -1 ); this.actor.incDecQuantity( li.data("item-id"), -1 );
@ -139,35 +142,31 @@ export class DarkStarsActorSheet extends ActorSheet {
this.actor.incDecAmmo( li.data("item-id"), +1 ) this.actor.incDecAmmo( li.data("item-id"), +1 )
} ); } );
html.find('.roll-ability').click((event) => {
const abilityKey = $(event.currentTarget).data("ability-key");
this.actor.rollAbility(abilityKey);
});
html.find('.roll-skill').click((event) => { html.find('.roll-skill').click((event) => {
const li = $(event.currentTarget).parents(".item") const li = $(event.currentTarget).parents(".item")
const skillId = li.data("item-id") const skillId = li.data("item-id")
this.actor.rollSkill(skillId) this.actor.rollSkill(skillId)
}); });
html.find('.roll-attribute').click((event) => {
const attrKey = $(event.currentTarget).data("attr-key")
this.actor.rollAttribute(attrKey)
})
html.find('.start-extended-test').click((event) => {
const li = $(event.currentTarget).parents(".item")
const skillId = li.data("item-id")
this.actor.rollSkill(skillId, true)
})
html.find('.roll-extended-test').click((event) => {
const li = $(event.currentTarget).parents(".item")
const testId = li.data("item-id")
this.actor.continueExtendedTest(testId)
})
html.find('.roll-weapon').click((event) => { html.find('.roll-weapon').click((event) => {
const li = $(event.currentTarget).parents(".item"); const li = $(event.currentTarget).parents(".item");
const skillId = li.data("item-id") const skillId = li.data("item-id")
this.actor.rollWeapon(skillId) this.actor.rollWeapon(skillId)
}); });
html.find('.roll-armor-die').click((event) => {
this.actor.rollArmorDie()
});
html.find('.roll-shield-die').click((event) => {
this.actor.rollShieldDie()
});
html.find('.roll-target-die').click((event) => {
this.actor.rollDefenseRanged()
});
html.find('.roll-save').click((event) => {
const saveKey = $(event.currentTarget).data("save-key")
this.actor.rollSave(saveKey)
});
html.find('.lock-unlock-sheet').click((event) => { html.find('.lock-unlock-sheet').click((event) => {

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@ -43,8 +43,6 @@ export class DarkStarsActor extends Actor {
} }
if (data.type == 'character') { if (data.type == 'character') {
const skills = await DarkStarsUtility.loadCompendium("fvtt-dark-stars.skills");
data.items = skills.map(i => i.toObject())
} }
if (data.type == 'npc') { if (data.type == 'npc') {
} }
@ -64,26 +62,35 @@ export class DarkStarsActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
computeHitPoints() { computeHitPoints() {
if (this.type == "character") { if (this.type == "character") {
let hp = duplicate(this.system.secondary.hp)
let max = (this.system.abilities.str.value + this.system.abilities.con.value) * 6
if (max != hp.max || hp.value > max) {
hp.max = max
hp.value = max // Init case
this.update({ 'system.secondary.hp': hp })
}
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
computeEffortPoints() { computeDerivated() {
if (this.type == "character") { let attr = this.system.attributes
let effort = duplicate(this.system.secondary.effort) let deriv = this.system.derivated
let max = (this.system.abilities.con.value + this.system.abilities.int.value) * 6 let secondary = this.system.secondary
if (max != effort.max || effort.value > max) {
effort.max = max deriv.csb.value = Math.round((attr.dex.value + attr.sel.value) / 2) + deriv.csb.bonus
effort.value = max // Init case deriv.asb.value = Math.round((attr.int.value + attr.edu.value) / 2) + deriv.asb.bonus
this.update({ 'system.secondary.effort': effort }) deriv.ssb.value = Math.round((attr.cha.value + attr.emp.value + attr.att.value) / 3) + deriv.ssb.bonus
} deriv.msb.value = Math.round((attr.con.value + attr.str.value ) / 2) + deriv.msb.bonus
deriv.psb.value = Math.round((attr.str.value + attr.dex.value + attr.con.value) / 3) + deriv.psb.bonus
deriv.ego.value = attr.str.value + attr.cha.value + attr.sel.value + attr.emp.value + deriv.ego.bonus
deriv.hup.value = (attr.emp.value * 10) + deriv.hup.bonus
deriv.ss.value = (attr.edu.value * 10) + (attr.int.value * 10) + 250 + deriv.ss.bonus
deriv.mcdb.value = Math.round( (attr.str.value + attr.siz.value) / 4) + deriv.mcdb.bonus
deriv.si.value = Math.round( ((attr.dex.value + attr.sel.value) / 5) + 0.5) + deriv.si.bonus
secondary.hp.max = ((attr.con.value + attr.siz.value ) * 2) + secondary.hp.bonus
for(let key in this.system.hitlocations) {
let loc = this.system.hitlocations[key]
loc.max = Math.floor(secondary.hp.max * loc.ratio)
} }
secondary.fp.max = 10 + attr.str.value + attr.con.value + secondary.fp.bonus
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -91,9 +98,9 @@ export class DarkStarsActor extends Actor {
if (this.type == 'character' || game.user.isGM) { if (this.type == 'character' || game.user.isGM) {
this.system.encCapacity = this.getEncumbranceCapacity() this.system.encCapacity = this.getEncumbranceCapacity()
this.computeDerivated()
this.buildContainerTree() this.buildContainerTree()
this.computeHitPoints() this.computeHitPoints()
this.computeEffortPoints()
} }
super.prepareDerivedData(); super.prepareDerivedData();
@ -110,73 +117,72 @@ export class DarkStarsActor extends Actor {
return 1; return 1;
} }
/* -------------------------------------------- */
getMoneys() {
let comp = this.items.filter(item => item.type == 'money');
DarkStarsUtility.sortArrayObjectsByName(comp)
return comp;
}
/* -------------------------------------------- */
getFeats() {
let comp = duplicate(this.items.filter(item => item.type == 'feat') || []);
DarkStarsUtility.sortArrayObjectsByName(comp)
return comp;
}
/* -------------------------------------------- */
getFeatsWithDie() {
let comp = duplicate(this.items.filter(item => item.type == 'feat' && item.system.isfeatdie) || []);
DarkStarsUtility.sortArrayObjectsByName(comp)
return comp;
}
getFeatsWithSL() {
let comp = duplicate(this.items.filter(item => item.type == 'feat' && item.system.issl) || []);
DarkStarsUtility.sortArrayObjectsByName(comp)
return comp;
}
/* -------------------------------------------- */
getLore() {
let comp = duplicate(this.items.filter(item => item.type == 'spell') || []);
DarkStarsUtility.sortArrayObjectsByName(comp)
return comp;
}
getEquippedWeapons() { getEquippedWeapons() {
let comp = duplicate(this.items.filter(item => item.type == 'weapon' && item.system.equipped) || []); let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'weapon' && item.system.equipped) || []);
DarkStarsUtility.sortArrayObjectsByName(comp) DarkStarsUtility.sortArrayObjectsByName(comp)
return comp; return comp;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
getArmors() { getArmors() {
let comp = duplicate(this.items.filter(item => item.type == 'armor') || []); let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'armor') || []);
DarkStarsUtility.sortArrayObjectsByName(comp) DarkStarsUtility.sortArrayObjectsByName(comp)
return comp; return comp;
} }
getSpells() {
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'spell') || []);
DarkStarsUtility.sortArrayObjectsByName(comp)
return comp;
}
getPowers() {
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'psychic') || []);
DarkStarsUtility.sortArrayObjectsByName(comp)
return comp;
}
getExtendedTests() {
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'extendedtest') || []);
DarkStarsUtility.sortArrayObjectsByName(comp)
return comp;
}
getEquippedArmor() { getEquippedArmor() {
let comp = this.items.find(item => item.type == 'armor' && item.system.equipped) let comp = this.items.find(item => item.type == 'armor' && item.system.equipped)
if (comp) { if (comp) {
return duplicate(comp) return foundry.utils.duplicate(comp)
} }
return undefined return undefined
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
getCybers() {
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'cyber') || []);
DarkStarsUtility.sortArrayObjectsByName(comp)
return comp;
}
getGenetics() {
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'genetic') || []);
DarkStarsUtility.sortArrayObjectsByName(comp)
return comp;
}
/* -------------------------------------------- */
getShields() { getShields() {
let comp = duplicate(this.items.filter(item => item.type == 'shield') || []); let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'shield') || []);
DarkStarsUtility.sortArrayObjectsByName(comp) DarkStarsUtility.sortArrayObjectsByName(comp)
return comp; return comp;
} }
getEquippedShield() { getEquippedShield() {
let comp = this.items.find(item => item.type == 'shield' && item.system.equipped) let comp = this.items.find(item => item.type == 'shield' && item.system.equipped)
if (comp) { if (comp) {
return duplicate(comp) return foundry.utils.duplicate(comp)
} }
return undefined return undefined
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
getRace() {
let race = this.items.filter(item => item.type == 'race')
return race[0] ?? [];
}
/* -------------------------------------------- */
checkAndPrepareEquipment(item) { checkAndPrepareEquipment(item) {
// Dynamic assign ammo for the weapon
if (item.type == "weapon" && item.system.needammo) {
let ammo = this.items.find(ammo => ammo.type == "ammo" && item.system.ammoid == ammo.id)
if (ammo) {
item.ammo = foundry.utils.duplicate(ammo)
}
}
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -189,46 +195,78 @@ export class DarkStarsActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
getConditions() { getConditions() {
let comp = duplicate(this.items.filter(item => item.type == 'condition') || []); let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'condition') || []);
DarkStarsUtility.sortArrayObjectsByName(comp) DarkStarsUtility.sortArrayObjectsByName(comp)
return comp; return comp;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
getWeapons() { getWeapons() {
let comp = duplicate(this.items.filter(item => item.type == 'weapon') || []); let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'weapon') || []);
DarkStarsUtility.sortArrayObjectsByName(comp)
return comp;
}
/* -------------------------------------------- */
getAmmos() {
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'ammo') || []);
DarkStarsUtility.sortArrayObjectsByName(comp) DarkStarsUtility.sortArrayObjectsByName(comp)
return comp; return comp;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
getItemById(id) { getItemById(id, duplicate = true) {
let item = this.items.find(item => item.id == id); let item = this.items.find(it => it.id == id)
if (item) { if (item && duplicate) {
item = duplicate(item) item = foundry.utils.duplicate(item)
} }
return item; return item
}
/* -------------------------------------------- */
getItem(id) {
let item = this.items.get(id)
return item
}
/* -------------------------------------------- */
setWeaponAmmo(weaponId, ammoId) {
let weapon = this.items.get(weaponId)
if(weapon) {
this.updateEmbeddedDocuments('Item', [ {_id: weapon.id, 'system.ammoid': ammoId} ])
}
}
/* -------------------------------------------- */
setSkillUsed( skillId, checked) {
let skill = this.items.get(skillId)
if(skill) {
this.updateEmbeddedDocuments('Item', [ {_id: skill.id, 'system.used': checked} ])
}
}
/* -------------------------------------------- */
updateSkill(skill) {
skill.derivated = foundry.utils.duplicate(this.system.derivated[skill.system.base])
skill.total = skill.system.value + skill.derivated.value + skill.system.bonus
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
getSkills() { getSkills() {
let comp = duplicate(this.items.filter(item => item.type == 'skill') || []) this.computeDerivated()
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'skill') || [])
for (let skill of comp) { for (let skill of comp) {
DarkStarsUtility.updateSkill(skill) this.updateSkill(skill)
} }
DarkStarsUtility.sortArrayObjectsByName(comp) DarkStarsUtility.sortArrayObjectsByName(comp)
return comp return comp
} }
/* -------------------------------------------- */
getPerks() {
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'perk') || [])
DarkStarsUtility.sortArrayObjectsByName(comp)
return comp
}
/* -------------------------------------------- */
getRelevantAbility(statKey) {
let comp = duplicate(this.items.filter(item => item.type == 'skill' && item.system.ability == ability) || []);
return comp;
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async equipItem(itemId) { async equipItem(itemId) {
let item = this.items.find(item => item.id == itemId) let item = this.items.find(item => item.id == itemId)
if (item && item.system) { if (item?.system) {
if (item.type == "armor") { if (item.type == "armor") {
let armor = this.items.find(item => item.id != itemId && item.type == "armor" && item.system.equipped) let armor = this.items.find(item => item.id != itemId && item.type == "armor" && item.system.equipped)
if (armor) { if (armor) {
@ -265,7 +303,7 @@ export class DarkStarsActor extends Actor {
} }
/* ------------------------------------------- */ /* ------------------------------------------- */
getEquipmentsOnly() { getEquipmentsOnly() {
return duplicate(this.items.filter(item => item.type == "equipment") || []) return foundry.utils.duplicate(this.items.filter(item => item.type == "equipment") || [])
} }
/* ------------------------------------------- */ /* ------------------------------------------- */
@ -291,7 +329,7 @@ export class DarkStarsActor extends Actor {
/* ------------------------------------------- */ /* ------------------------------------------- */
async buildContainerTree() { async buildContainerTree() {
let equipments = duplicate(this.items.filter(item => item.type == "equipment") || []) let equipments = foundry.utils.duplicate(this.items.filter(item => item.type == "equipment") || [])
for (let equip1 of equipments) { for (let equip1 of equipments) {
if (equip1.system.iscontainer) { if (equip1.system.iscontainer) {
equip1.system.contents = [] equip1.system.contents = []
@ -343,9 +381,9 @@ export class DarkStarsActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
async incDecHP(formula) { async incDecHP(formula) {
let dmgRoll = new Roll(formula+"[dark-starsorange]").roll({ async: false }) let dmgRoll = new Roll(formula + "[dark-starsorange]").roll({ async: false })
await DarkStarsUtility.showDiceSoNice(dmgRoll, game.settings.get("core", "rollMode")) await DarkStarsUtility.showDiceSoNice(dmgRoll, game.settings.get("core", "rollMode"))
let hp = duplicate(this.system.secondary.hp) let hp = foundry.utils.duplicate(this.system.secondary.hp)
hp.value = Number(hp.value) + Number(dmgRoll.total) hp.value = Number(hp.value) + Number(dmgRoll.total)
this.update({ 'system.secondary.hp': hp }) this.update({ 'system.secondary.hp': hp })
return Number(dmgRoll.total) return Number(dmgRoll.total)
@ -372,7 +410,7 @@ export class DarkStarsActor extends Actor {
} else { } else {
await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'system.containerid': containerId }]) await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'system.containerid': containerId }])
} }
} else if (object && object.system.containerid) { // remove from container } else if (object?.system.containerid) { // remove from container
console.log("Removeing: ", object) console.log("Removeing: ", object)
await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'system.containerid': "" }]); await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'system.containerid': "" }]);
} }
@ -389,31 +427,34 @@ export class DarkStarsActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
async equipGear(equipmentId) { async equipGear(equipmentId) {
let item = this.items.find(item => item.id == equipmentId); let item = this.items.find(item => item.id == equipmentId);
if (item && item.system) { if (item?.system) {
let update = { _id: item.id, "system.equipped": !item.system.equipped }; let update = { _id: item.id, "system.equipped": !item.system.equipped };
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
getInitiativeScore(combatId, combatantId) { hasLastWord() {
if (this.type == 'character') { return this.items.find(i => i.type == "perk" && i.name.toLowerCase() === "last word")
this.rollMR(true, combatId, combatantId) }
} /* -------------------------------------------- */
console.log("Init required !!!!") async getInitiativeScore() {
return -1; let initFormula = (this.system.derivated.si.value + this.system.derivated.si.bonus) + "d6"
let initRoll = await new Roll(initFormula).roll()
await DarkStarsUtility.showDiceSoNice(initRoll, game.settings.get("core", "rollMode"))
return initRoll.total
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
getSubActors() { getSubActors() {
let subActors = []; let subActors = [];
for (let id of this.system.subactors) { for (let id of this.system.subactors) {
subActors.push(duplicate(game.actors.get(id))) subActors.push(foundry.utils.duplicate(game.actors.get(id)))
} }
return subActors; return subActors;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async addSubActor(subActorId) { async addSubActor(subActorId) {
let subActors = duplicate(this.system.subactors); let subActors = foundry.utils.duplicate(this.system.subactors);
subActors.push(subActorId); subActors.push(subActorId);
await this.update({ 'system.subactors': subActors }); await this.update({ 'system.subactors': subActors });
} }
@ -428,17 +469,11 @@ export class DarkStarsActor extends Actor {
await this.update({ 'system.subactors': newArray }); await this.update({ 'system.subactors': newArray });
} }
/* -------------------------------------------- */
syncRoll(rollData) {
this.lastRollId = rollData.rollId;
DarkStarsUtility.saveRollData(rollData);
}
/* -------------------------------------------- */ /* -------------------------------------------- */
getOneSkill(skillId) { getOneSkill(skillId) {
let skill = this.items.find(item => item.type == 'skill' && item.id == skillId) let skill = this.items.find(item => item.type == 'skill' && item.id == skillId)
if (skill) { if (skill) {
skill = duplicate(skill); skill = foundry.utils.duplicate(skill);
} }
return skill; return skill;
} }
@ -488,7 +523,7 @@ export class DarkStarsActor extends Actor {
if (objetQ) { if (objetQ) {
let newQ = objetQ.system.quantity + incDec let newQ = objetQ.system.quantity + incDec
if (newQ >= 0) { if (newQ >= 0) {
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantity': newQ }]) // pdates one EmbeddedEntity await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantity': newQ }]) // pdates one EmbeddedEntity
} }
} }
} }
@ -498,7 +533,7 @@ export class DarkStarsActor extends Actor {
if (objetQ) { if (objetQ) {
let newQ = objetQ.system.ammocurrent + incDec; let newQ = objetQ.system.ammocurrent + incDec;
if (newQ >= 0 && newQ <= objetQ.system.ammomax) { if (newQ >= 0 && newQ <= objetQ.system.ammomax) {
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.ammocurrent': newQ }]); // pdates one EmbeddedEntity await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.ammocurrent': newQ }]); // pdates one EmbeddedEntity
} }
} }
} }
@ -532,6 +567,13 @@ export class DarkStarsActor extends Actor {
return this.items.find(cond => cond.type == "condition" && cond.system.targetadvantage) return this.items.find(cond => cond.type == "condition" && cond.system.targetadvantage)
} }
/* -------------------------------------------- */
modifyRerolls( value) {
let rerolls = foundry.utils.duplicate(this.system.various.rerolls)
rerolls.value += value
this.update({ 'system.various.rerolls': rerolls })
}
/* -------------------------------------------- */ /* -------------------------------------------- */
getCommonRollData(abilityKey = undefined) { getCommonRollData(abilityKey = undefined) {
let noAction = this.isNoAction() let noAction = this.isNoAction()
@ -543,22 +585,14 @@ export class DarkStarsActor extends Actor {
let rollData = DarkStarsUtility.getBasicRollData() let rollData = DarkStarsUtility.getBasicRollData()
rollData.alias = this.name rollData.alias = this.name
rollData.actorImg = this.img rollData.actorImg = this.img
rollData.actorId = this.id console.log("Prepare common roll data for actor", this)
rollData.tokenId = this.token?.id
rollData.actorId = this.id
rollData.img = this.img rollData.img = this.img
rollData.featsDie = this.getFeatsWithDie()
rollData.featsSL = this.getFeatsWithSL()
rollData.armors = this.getArmors() rollData.armors = this.getArmors()
rollData.conditions = this.getConditions() rollData.conditions = this.getConditions()
rollData.featDieName = "none" rollData.rerolls = this.system.various.rerolls.value
rollData.featSLName = "none"
rollData.rollAdvantage = "none"
rollData.advantage = "none"
rollData.disadvantage = "none"
rollData.forceAdvantage = this.isForcedAdvantage()
rollData.forceDisadvantage = this.isForcedDisadvantage()
rollData.forceRollAdvantage = this.isForcedRollAdvantage()
rollData.forceRollDisadvantage = this.isForcedRollDisadvantage()
rollData.noAdvantage = this.isNoAdvantage()
if (rollData.defenderTokenId) { if (rollData.defenderTokenId) {
let defenderToken = game.canvas.tokens.get(rollData.defenderTokenId) let defenderToken = game.canvas.tokens.get(rollData.defenderTokenId)
let defender = defenderToken.actor let defender = defenderToken.actor
@ -593,35 +627,69 @@ export class DarkStarsActor extends Actor {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
rollAbility(abilityKey) { rollAttribute(attrKey) {
let rollData = this.getCommonRollData(abilityKey) let rollData = this.getCommonRollData()
rollData.mode = "ability" rollData.attr = foundry.utils.duplicate(this.system.attributes[attrKey])
if (rollData.target) { rollData.mode = "attribute"
ui.notifications.warn("You are targetting a token with a skill : please use a Weapon instead.") rollData.title = "Attribute " + rollData.attr.label
return this.startRoll(rollData)
}
/* -------------------------------------------- */
continueExtendedTest(testId) {
let test = this.items.get(testId)
if (test) {
let skill = this.items.find(it => it.type == "skill" && it.name.toLowerCase() == test.system.skill.toLowerCase())
if (skill) {
skill = foundry.utils.duplicate(skill)
this.updateSkill(skill)
let rollData = this.getCommonRollData()
rollData.mode = "extendedtest"
rollData.isExtended = true
rollData.extendedTest = test
rollData.title = "Extended test " + skill.name
rollData.skill = skill
rollData.img = skill.img
rollData.taskId = test.id
if (rollData.target) {
ui.notifications.warn("You are targetting a token with a skill : please use a Weapon instead.")
return
}
this.startRoll(rollData)
} else {
console.log("Unable to find the relevant skill for extended test " + test.system.skill)
}
} else {
console.log("Unable to find the extended test")
} }
DarkStarsUtility.rollDarkStars(rollData)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
rollSkill(skillId) { async rollSkill(skillId, isExtended = false, taskId = undefined) {
let skill = this.items.get(skillId) let skill = this.items.get(skillId)
if (skill) { if (skill) {
if (skill.system.islore && skill.system.level == 0) { skill = foundry.utils.duplicate(skill)
ui.notifications.warn("You can't use Lore Skills with a SL of 0.") this.updateSkill(skill)
return let rollData = this.getCommonRollData()
}
skill = duplicate(skill)
DarkStarsUtility.updateSkill(skill)
let abilityKey = skill.system.ability
let rollData = this.getCommonRollData(abilityKey)
rollData.mode = "skill" rollData.mode = "skill"
rollData.isExtended = isExtended
rollData.title = "Skill " + skill.name
rollData.skill = skill rollData.skill = skill
rollData.img = skill.img rollData.img = skill.img
if (rollData.target) { if (rollData.target) {
ui.notifications.warn("You are targetting a token with a skill : please use a Weapon instead.") ui.notifications.warn("You are targetting a token with a skill : please use a Weapon instead.")
return return
} }
if (isExtended) {
rollData.title = "Extended Test " + skill.name
if (!taskId) {
let extendedTest = await this.createEmbeddedDocuments("Item", [{name: "Extended test " + skill.name, type: "extendedtest",
'system.skill': skill.name}])
//console.log("Task", cumulativeTask)
rollData.taskId = extendedTest[0].id
}else {
rollData.taskId = extendedTest[0].id
}
}
this.startRoll(rollData) this.startRoll(rollData)
} }
} }
@ -630,24 +698,17 @@ export class DarkStarsActor extends Actor {
rollWeapon(weaponId) { rollWeapon(weaponId) {
let weapon = this.items.get(weaponId) let weapon = this.items.get(weaponId)
if (weapon) { if (weapon) {
weapon = duplicate(weapon) weapon = foundry.utils.duplicate(weapon)
let skill = this.items.find(item => item.name.toLowerCase() == weapon.system.skill.toLowerCase()) let skill = this.items.find(item => item.name.toLowerCase() == weapon.system.skill.toLowerCase())
if (skill) { if (skill) {
skill = duplicate(skill) skill = foundry.utils.duplicate(skill)
DarkStarsUtility.updateSkill(skill) this.updateSkill(skill)
let abilityKey = skill.system.ability let rollData = this.getCommonRollData()
let rollData = this.getCommonRollData(abilityKey)
rollData.mode = "weapon" rollData.mode = "weapon"
rollData.skill = skill rollData.skill = skill
rollData.weapon = weapon rollData.weapon = weapon
this.checkAndPrepareEquipment(weapon)
rollData.img = weapon.img rollData.img = weapon.img
if (!rollData.forceDisadvantage) { // This is an attack, check if disadvantaged
rollData.forceDisadvantage = this.isAttackDisadvantage()
}
/*if (rollData.weapon.system.isranged && rollData.tokensDistance > DarkStarsUtility.getWeaponMaxRange(rollData.weapon) ) {
ui.notifications.warn(`Your target is out of range of your weapon (max: ${DarkStarsUtility.getWeaponMaxRange(rollData.weapon)} - current : ${rollData.tokensDistance})` )
return
}*/
this.startRoll(rollData) this.startRoll(rollData)
} else { } else {
ui.notifications.warn("Unable to find the relevant skill for weapon " + weapon.name) ui.notifications.warn("Unable to find the relevant skill for weapon " + weapon.name)
@ -655,152 +716,8 @@ export class DarkStarsActor extends Actor {
} }
} }
/* -------------------------------------------- */
rollDefenseMelee(attackRollData) {
let weapon = this.items.get(attackRollData.defenseWeaponId)
if (weapon) {
weapon = duplicate(weapon)
let skill = this.items.find(item => item.name.toLowerCase() == weapon.system.skill.toLowerCase())
if (skill) {
skill = duplicate(skill)
DarkStarsUtility.updateSkill(skill)
let abilityKey = skill.system.ability
let rollData = this.getCommonRollData(abilityKey)
rollData.defenderTokenId = undefined // Cleanup
rollData.mode = "weapondefense"
rollData.shield = this.getEquippedShield()
rollData.attackRollData = duplicate(attackRollData)
rollData.skill = skill
rollData.weapon = weapon
rollData.img = weapon.img
if (!rollData.forceDisadvantage) { // This is an attack, check if disadvantaged
rollData.forceDisadvantage = this.isDefenseDisadvantage()
}
this.startRoll(rollData)
} else {
ui.notifications.warn("Unable to find the relevant skill for weapon " + weapon.name)
}
} else {
ui.notifications.warn("Weapon not found ! ")
}
}
/* -------------------------------------------- */
rollDefenseRanged(attackRollData) {
let rollData = this.getCommonRollData()
rollData.defenderTokenId = undefined // Cleanup
rollData.mode = "rangeddefense"
if ( attackRollData) {
rollData.attackRollData = duplicate(attackRollData)
rollData.effectiveRange = DarkStarsUtility.getWeaponRange(attackRollData.weapon)
rollData.tokensDistance = attackRollData.tokensDistance // QoL copy
}
rollData.sizeDice = DarkStarsUtility.getSizeDice(this.system.biodata.size)
rollData.distanceBonusDice = 0 //Math.max(0, Math.floor((rollData.tokensDistance - rollData.effectiveRange) + 0.5))
rollData.hasCover = "none"
rollData.situational = "none"
rollData.useshield = false
rollData.shield = this.getEquippedShield()
this.startRoll(rollData)
}
/* -------------------------------------------- */
rollShieldDie() {
let shield = this.getEquippedShield()
if (shield) {
shield = duplicate(shield)
let rollData = this.getCommonRollData()
rollData.mode = "shield"
rollData.shield = shield
rollData.useshield = true
rollData.img = shield.img
this.startRoll(rollData)
}
}
/* -------------------------------------------- */
async rollArmorDie(rollData = undefined) {
let armor = this.getEquippedArmor()
if (armor) {
armor = duplicate(armor)
let reduce = 0
let multiply = 1
let disadvantage = false
let advantage = false
let messages = ["Armor applied"]
if (rollData) {
if (DarkStarsUtility.isArmorLight(armor) && DarkStarsUtility.isWeaponPenetrating(rollData.attackRollData.weapon)) {
return { armorIgnored: true, nbSuccess: 0, messages: ["Armor ignored : Penetrating weapons ignore Light Armors."] }
}
if (DarkStarsUtility.isWeaponPenetrating(rollData.attackRollData.weapon)) {
messages.push("Armor reduced by 1 (Penetrating weapon)")
reduce = 1
}
if (DarkStarsUtility.isWeaponLight(rollData.attackRollData.weapon)) {
messages.push("Armor with advantage (Light weapon)")
advantage = true
}
if (DarkStarsUtility.isWeaponHeavy(rollData.attackRollData.weapon)) {
messages.push("Armor with disadvantage (Heavy weapon)")
disadvantage = true
}
if (DarkStarsUtility.isWeaponHack(rollData.attackRollData.weapon)) {
messages.push("Armor reduced by 1 (Hack weapon)")
reduce = 1
}
if (DarkStarsUtility.isWeaponUndamaging(rollData.attackRollData.weapon)) {
messages.push("Armor multiplied by 2 (Undamaging weapon)")
multiply = 2
}
}
let diceColor = armor.system.absorprionroll
let armorResult = await DarkStarsUtility.getRollTableFromDiceColor(diceColor, false)
console.log("Armor log", armorResult)
let armorValue = Math.max(0, (Number(armorResult.text) + reduce) * multiply)
if (advantage || disadvantage) {
let armorResult2 = await DarkStarsUtility.getRollTableFromDiceColor(diceColor, false)
let armorValue2 = Math.max(0, (Number(armorResult2.text) + reduce) * multiply)
if (advantage) {
armorValue = (armorValue2 > armorValue) ? armorValue2 : armorValue
messages.push(`Armor advantage - Roll 1 = ${armorValue} - Roll 2 = ${armorValue2}`)
}
if (disadvantage) {
armorValue = (armorValue2 < armorValue) ? armorValue2 : armorValue
messages.push(`Armor disadvantage - Roll 1 = ${armorValue} - Roll 2 = ${armorValue2}`)
}
}
armorResult.armorValue = armorValue
if (!rollData) {
ChatMessage.create({ content: "Armor result : " + armorValue })
}
messages.push("Armor result : " + armorValue)
return { armorIgnored: false, nbSuccess: armorValue, rawArmor: armorResult.text, messages: messages }
}
return { armorIgnored: true, nbSuccess: 0, messages: ["No armor equipped."] }
}
/* -------------------------------------------- */
rollSave(saveKey) {
let saves = this.getSaveRoll()
let save = saves[saveKey]
if (save) {
save = duplicate(save)
let rollData = this.getCommonRollData()
rollData.mode = "save"
rollData.save = save
if (rollData.target) {
ui.notifications.warn("You are targetting a token with a save roll - Not authorized.")
return
}
this.startRoll(rollData)
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async startRoll(rollData) { async startRoll(rollData) {
this.syncRoll(rollData)
let rollDialog = await DarkStarsRollDialog.create(this, rollData) let rollDialog = await DarkStarsRollDialog.create(this, rollData)
rollDialog.render(true) rollDialog.render(true)
} }

View File

@ -2,29 +2,46 @@ import { DarkStarsUtility } from "./dark-stars-utility.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
export class DarkStarsCombat extends Combat { export class DarkStarsCombat extends Combat {
/* -------------------------------------------- */
async rollInitiative(ids, formula = undefined, messageOptions = {} ) {
ids = typeof ids === "string" ? [ids] : ids;
for (let cId = 0; cId < ids.length; cId++) {
const c = this.combatants.get(ids[cId]);
let id = c._id || c.id;
let initBonus = c.actor ? c.actor.getInitiativeScore( this.id, id ) : -1;
await this.updateEmbeddedDocuments("Combatant", [ { _id: id, initiative: initBonus } ]);
}
/* -------------------------------------------- */
processOtherTurns(c, initScore) {
let toCreate = []
let token = canvas.tokens.get(c.tokenId)
let hasLastWord = token.actor.hasLastWord()
while ( (initScore > 5) || (hasLastWord && initScore >= 5)) {
initScore -= 5;
toCreate.push({tokenId: c.tokenId, sceneId: c.sceneId, actorId: c.actorId, hidden: c.hidden, initiative: initScore, flags: { world: { isDuplicated: true} } } );
}
this.createEmbeddedDocuments("Combatant", toCreate);
}
/* -------------------------------------------- */
async rollInitiative(ids, formula = undefined, messageOptions = {}) {
ids = typeof ids === "string" ? [ids] : ids;
for (let cId of ids) {
const c = this.combatants.get(cId);
let id = c._id || c.id;
let initScore = c.actor ? await c.actor.getInitiativeScore(this.id, id) : -1;
await this.updateEmbeddedDocuments("Combatant", [{ _id: id, initiative: initScore }]);
setTimeout(() => this.processOtherTurns(c, initScore), 400)
}
return this; return this;
} }
/* -------------------------------------------- */
nextRound() {
super.nextRound()
let toDelete = []
for (let c of this.combatants) {
if (c.flags?.world?.isDuplicated) {
toDelete.push(c._id)
}
}
this.deleteEmbeddedDocuments("Combatant", toDelete);
}
/* -------------------------------------------- */ /* -------------------------------------------- */
_onUpdate(changed, options, userId) { _onUpdate(changed, options, userId) {
} }
/* -------------------------------------------- */
static async checkTurnPosition() {
while (game.combat.turn > 0) {
await game.combat.previousTurn()
}
}
} }

View File

@ -1,9 +1,74 @@
export const DARKSTARS_CONFIG = { export const DARKSTARS_CONFIG = {
sizeOptions: {
"1": "Tiny",
"2": "Small",
"3": "Medium",
"4": "Large",
"5": "Huge",
"6": "Gargantuan"
},
classNPC: {
"none": "None",
"chaplain": "Chaplain",
"magus": "Magus",
"martial": "Martial",
"skalawag": "Skalawag",
"warden": "Warden"
},
synergyBonus: {
"0": "0",
"5": "+5%",
"+6": "+6%",
"+7": "+7%",
"+8": "+8%",
"+9": "+9%",
"+10": "+10%"
},
attributeModifier: [
{value: "0", label: "None"},
{value: "-1", label: "Difficult (-1)"},
{value: "-3", label: "Hard (-3)"},
{value: "-6", label: "Very Hard (-6)"},
{value: "-9", label: "Impossible (-9)"}
],
weaponAiming: {
"none": "None",
" arm": "Arm (-50)",
"head": "Head (-50)",
"torso": "Torso(-30)",
"leg": "Leg (-30)",
"hand": "Hand/Weapon (-70)"
},
rollModifiers: [
{ "value": "-80", "label": "-80%" },
{ "value": "-70", "label": "-70%" },
{ "value": "-60", "label": "-60%" },
{ "value": "-50", "label": "-50%" },
{ "value": "-40", "label": "-40%" },
{ "value": "-30", "label": "-30%" },
{ "value": "-20", "label": "-20%" },
{ "value": "-10", "label": "-10%" },
{ "value": "0", "label": "0%" },
{ "value": "+10", "label": "+10%" },
{ "value": "+20", "label": "+20%" },
{ "value": "+30", "label": "+30%" },
{ "value": "+40", "label": "+40%" }
],
abilityValues: {
"0": "0",
"1": "1",
"2": "2",
"3": "3",
"4": "4",
"5": "5",
"6": "6",
"7": "7",
"8": "8"
},
basebonus : { basebonus : {
"csb": "CSB", "csb": "CSB",
"asb": "SSB",
"ssb": "SSB", "ssb": "SSB",
"msb": "MSB", "msb": "MSB",
"psb": "PSB", "psb": "PSB",
@ -33,7 +98,22 @@ export const DARKSTARS_CONFIG = {
perktypes: { perktypes: {
"normal": "Normal", "normal": "Normal",
"advanced": "Advanced", "advanced": "Advanced",
"role": "Role" "role": "Role",
"job": "Job"
},
magicTypes: {
"lemurian": "Lemurian",
"bloodmagic": "Blood Magic Ritual",
"ritual": "Ritual",
"miracle": "Miracle"
},
cyberTypes: {
"I": "I",
"P": "P",
"U": "U",
"W": "W",
"E": "E",
"GS": "GS"
}, },
range: { range: {
"1": "Close", "1": "Close",

View File

@ -9,7 +9,7 @@ export class DarkStarsItemSheet extends ItemSheet {
/** @override */ /** @override */
static get defaultOptions() { static get defaultOptions() {
return mergeObject(super.defaultOptions, { return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-dark-stars", "sheet", "item"], classes: ["fvtt-dark-stars", "sheet", "item"],
template: "systems/fvtt-dark-stars/templates/items/item-sheet.hbs", template: "systems/fvtt-dark-stars/templates/items/item-sheet.hbs",
dragDrop: [{ dragSelector: null, dropSelector: null }], dragDrop: [{ dragSelector: null, dropSelector: null }],
@ -49,7 +49,7 @@ export class DarkStarsItemSheet extends ItemSheet {
/* -------------------------------------------- */ /* -------------------------------------------- */
async getData() { async getData() {
let objectData = duplicate(this.object.system) let objectData = foundry.utils.duplicate(this.object.system)
let formData = { let formData = {
title: this.title, title: this.title,
@ -87,7 +87,7 @@ export class DarkStarsItemSheet extends ItemSheet {
/* -------------------------------------------- */ /* -------------------------------------------- */
postItem() { postItem() {
let chatData = duplicate(DarkStarsUtility.data(this.item)); let chatData = foundry.utils.duplicate(DarkStarsUtility.data(this.item));
if (this.actor) { if (this.actor) {
chatData.actor = { id: this.actor.id }; chatData.actor = { id: this.actor.id };
} }
@ -132,21 +132,9 @@ export class DarkStarsItemSheet extends ItemSheet {
this.deleteSubitem(ev); this.deleteSubitem(ev);
}); });
// Update Inventory Item
html.find('.item-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let itemId = li.data("item-id");
let itemType = li.data("item-type");
});
html.find('.view-subitem').click(ev => { html.find('.view-subitem').click(ev => {
this.viewSubitem(ev); this.viewSubitem(ev);
}); });
html.find('.view-spec').click(ev => {
this.manageSpec();
});
} }

View File

@ -8,7 +8,9 @@ export const defaultItemImg = {
perk: "systems/fvtt-dark-stars/images/icons/perk.webp", perk: "systems/fvtt-dark-stars/images/icons/perk.webp",
ability: "systems/fvtt-dark-stars/images/icons/ability.webp", ability: "systems/fvtt-dark-stars/images/icons/ability.webp",
genetic: "systems/fvtt-dark-stars/images/icons/genetic.webp", genetic: "systems/fvtt-dark-stars/images/icons/genetic.webp",
cyber: "systems/fvtt-dark-stars/images/icons/cyber.webp" cyber: "systems/fvtt-dark-stars/images/icons/cyber.webp",
spell: "systems/fvtt-dark-stars/images/icons/magic.webp",
psychic: "systems/fvtt-dark-stars/images/icons/psychicpowers.webp",
} }
/** /**

View File

@ -18,6 +18,7 @@ import { DarkStarsItem } from "./dark-stars-item.js";
import { DarkStarsHotbar } from "./dark-stars-hotbar.js" import { DarkStarsHotbar } from "./dark-stars-hotbar.js"
import { DarkStarsCommands } from "./dark-stars-commands.js" import { DarkStarsCommands } from "./dark-stars-commands.js"
import { DARKSTARS_CONFIG } from "./dark-stars-config.js"; import { DARKSTARS_CONFIG } from "./dark-stars-config.js";
import { ClassCounter} from "https://www.uberwald.me/fvtt_appcount/count-class-ready.js"
/* -------------------------------------------- */ /* -------------------------------------------- */
/* Foundry VTT Initialization */ /* Foundry VTT Initialization */
@ -91,15 +92,11 @@ Hooks.once("ready", function () {
}); });
} }
// CSS patch for v9
if (game.version) {
let sidebar = document.getElementById("sidebar");
sidebar.style.width = "min-content";
}
welcomeMessage(); welcomeMessage();
DarkStarsUtility.ready() DarkStarsUtility.ready()
DarkStarsCommands.init() DarkStarsCommands.init()
ClassCounter.registerUsageCount()
}) })
/* -------------------------------------------- */ /* -------------------------------------------- */

View File

@ -11,7 +11,7 @@ export class DarkStarsNPCSheet extends ActorSheet {
/** @override */ /** @override */
static get defaultOptions() { static get defaultOptions() {
return mergeObject(super.defaultOptions, { return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["dark-stars-rpg", "sheet", "actor"], classes: ["dark-stars-rpg", "sheet", "actor"],
template: "systems/fvtt-dark-stars/templates/npc-sheet.hbs", template: "systems/fvtt-dark-stars/templates/npc-sheet.hbs",
width: 640, width: 640,
@ -25,7 +25,7 @@ export class DarkStarsNPCSheet extends ActorSheet {
/* -------------------------------------------- */ /* -------------------------------------------- */
async getData() { async getData() {
const objectData = this.object.system const objectData = this.object.system
let actorData = duplicate(objectData) let actorData = foundry.utils.duplicate(objectData)
let formData = { let formData = {
title: this.title, title: this.title,
@ -38,21 +38,22 @@ export class DarkStarsNPCSheet extends ActorSheet {
data: actorData, data: actorData,
limited: this.object.limited, limited: this.object.limited,
skills: this.actor.getSkills( ), skills: this.actor.getSkills( ),
weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ), weapons: this.actor.checkAndPrepareEquipments( foundry.utils.duplicate(this.actor.getWeapons()) ),
armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())), armors: this.actor.checkAndPrepareEquipments( foundry.utils.duplicate(this.actor.getArmors())),
shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields())), shields: this.actor.checkAndPrepareEquipments( foundry.utils.duplicate(this.actor.getShields())),
spells: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getLore())), spells: this.actor.checkAndPrepareEquipments( foundry.utils.duplicate(this.actor.getLore())),
equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsOnly()) ), equipments: this.actor.checkAndPrepareEquipments(foundry.utils.duplicate(this.actor.getEquipmentsOnly()) ),
equippedWeapons: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquippedWeapons()) ), equippedWeapons: this.actor.checkAndPrepareEquipments(foundry.utils.duplicate(this.actor.getEquippedWeapons()) ),
equippedArmor: this.actor.getEquippedArmor(), equippedArmor: this.actor.getEquippedArmor(),
equippedShield: this.actor.getEquippedShield(), equippedShield: this.actor.getEquippedShield(),
feats: duplicate(this.actor.getFeats()), feats: foundry.utils.duplicate(this.actor.getFeats()),
subActors: duplicate(this.actor.getSubActors()), subActors: foundry.utils.duplicate(this.actor.getSubActors()),
race: duplicate(this.actor.getRace()), race: foundry.utils.duplicate(this.actor.getRace()),
moneys: duplicate(this.actor.getMoneys()), moneys: foundry.utils.duplicate(this.actor.getMoneys()),
encCapacity: this.actor.getEncumbranceCapacity(), encCapacity: this.actor.getEncumbranceCapacity(),
saveRolls: this.actor.getSaveRoll(), saveRolls: this.actor.getSaveRoll(),
conditions: this.actor.getConditions(), conditions: this.actor.getConditions(),
config: game.system.darkstars.config,
containersTree: this.actor.containersTree, containersTree: this.actor.containersTree,
encCurrent: this.actor.encCurrent, encCurrent: this.actor.encCurrent,
options: this.options, options: this.options,

View File

@ -5,8 +5,8 @@ export class DarkStarsRollDialog extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async create(actor, rollData) { static async create(actor, rollData) {
let options = { classes: ["DarkStarsDialog"], width: 540, height: 340, 'z-index': 99999 }; let options = { classes: ["DarkStarsDialog"], width: 420, height: 'fit-content', 'z-index': 99999 };
let html = await renderTemplate('systems/fvtt-dark-stars/templates/roll-dialog-generic.hbs', rollData); let html = await renderTemplate('systems/fvtt-dark-stars/templates/apps/roll-dialog-generic.hbs', rollData);
return new DarkStarsRollDialog(actor, rollData, html, options); return new DarkStarsRollDialog(actor, rollData, html, options);
} }
@ -58,27 +58,23 @@ export class DarkStarsRollDialog extends Dialog {
} }
$(function () { onLoad(); }); $(function () { onLoad(); });
html.find('#advantage').change((event) => { html.find('#bonusMalus').change((event) => {
this.rollData.advantage = event.currentTarget.value this.rollData.bonusMalus = Number(event.currentTarget.value)
}) })
html.find('#disadvantage').change((event) => { html.find('#above-effective-range').change((event) => {
this.rollData.disadvantage = event.currentTarget.value this.rollData.isAboveEffectiveRange = event.currentTarget.checked
}) })
html.find('#rollAdvantage').change((event) => { html.find('#weapon-aiming').change((event) => {
this.rollData.rollAdvantage = event.currentTarget.value this.rollData.weaponAiming = String(event.currentTarget.value)
}) })
html.find('#useshield').change((event) => { html.find('#synergy-bonus').change((event) => {
this.rollData.useshield = event.currentTarget.checked this.rollData.synergyBonus = Number(event.currentTarget.value)
}) })
html.find('#hasCover').change((event) => { html.find('#extra-time').change((event) => {
this.rollData.hasCover = event.currentTarget.value this.rollData.extraTime = event.currentTarget.checked
})
html.find('#attribute-modifier').change((event) => {
this.rollData.attributeModifier = Number(event.currentTarget.value)
}) })
html.find('#situational').change((event) => {
this.rollData.situational = event.currentTarget.value
})
html.find('#distanceBonusDice').change((event) => {
this.rollData.distanceBonusDice = Number(event.currentTarget.value)
})
} }
} }

View File

@ -11,9 +11,7 @@ export class DarkStarsUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async init() { static async init() {
Hooks.on('renderChatLog', (log, html, data) => DarkStarsUtility.chatListeners(html)); Hooks.on('renderChatLog', (log, html, data) => DarkStarsUtility.chatListeners(html));
/*Hooks.on("dropCanvasData", (canvas, data) => { Hooks.on('renderChatMessage', (message, html, data) => DarkStarsUtility.chatMessageHandler(message, html, data))
DarkStarsUtility.dropItemOnToken(canvas, data)
});*/
DarkStarsCommands.init(); DarkStarsCommands.init();
@ -42,14 +40,29 @@ export class DarkStarsUtility {
Handlebars.registerHelper('locationLabel', function (key) { Handlebars.registerHelper('locationLabel', function (key) {
return __locationNames[key] return __locationNames[key]
}) })
this.gameSettings()
} }
/*-------------------------------------------- */ /*-------------------------------------------- */
static gameSettings() { static async processOpposed(rollData) {
if (this.currentOpposition) {
let opposed = {
winner: this.currentOpposition,
looser: rollData,
isOpposed : true
}
if (rollData.degrees > this.currentOpposition.degrees ) {
opposed.winner = rollData
opposed.looser = this.currentOpposition
}
let msg = await this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-dark-stars/templates/chat/chat-opposition-result.hbs`, opposed)
})
await msg.setFlag("world", "darkstars-roll-data", opposed)
} else {
this.currentOpposition = rollData
ui.notifications.info("Opposed rolls started with " + rollData.alias );
}
} }
/*-------------------------------------------- */ /*-------------------------------------------- */
@ -60,14 +73,13 @@ export class DarkStarsUtility {
/*-------------------------------------------- */ /*-------------------------------------------- */
static getSkills() { static getSkills() {
return duplicate(this.skills) return foundry.utils.duplicate(this.skills)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async ready() { static async ready() {
const skills = await DarkStarsUtility.loadCompendium("fvtt-dark-stars.skills") const skills = await DarkStarsUtility.loadCompendium("fvtt-dark-stars.sprawl");
this.skills = skills.map(i => i.toObject()) this.skills = skills.filter(i => i.type == "skill").map(i => i.toObject());
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -87,26 +99,23 @@ export class DarkStarsUtility {
static async chatListeners(html) { static async chatListeners(html) {
html.on("click", '.view-item-from-chat', event => { html.on("click", '.view-item-from-chat', event => {
game.system.crucible.creator.openItemView(event) game.system.darkstars.creator.openItemView(event)
}) })
html.on("click", '.roll-defense-melee', event => { html.on("click", '.chat-reroll', event => {
let rollId = $(event.currentTarget).data("roll-id") let messageId = this.findChatMessageId(event.currentTarget)
let rollData = DarkStarsUtility.getRollData(rollId) let message = game.messages.get(messageId)
rollData.defenseWeaponId = $(event.currentTarget).data("defense-weapon-id") let rollData = message.getFlag("world", "darkstars-roll-data")
let actor = game.canvas.tokens.get(rollData.defenderTokenId).actor rollData.reroll = true
if (actor && (game.user.isGM || actor.isOwner)) { rollData.roll = undefined
actor.rollDefenseMelee(rollData) this.rollDarkStars(rollData)
}
}) })
html.on("click", '.roll-defense-ranged', event => { html.on("click", '.chat-roll-opposed', event => {
let rollId = $(event.currentTarget).data("roll-id") let messageId = this.findChatMessageId(event.currentTarget)
let rollData = DarkStarsUtility.getRollData(rollId) let message = game.messages.get(messageId)
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor let rollData = message.getFlag("world", "darkstars-roll-data")
if (defender && (game.user.isGM || defender.isOwner)) { this.processOpposed(rollData)
defender.rollDefenseRanged(rollData)
}
}) })
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -114,10 +123,8 @@ export class DarkStarsUtility {
const templatePaths = [ const templatePaths = [
'systems/fvtt-dark-stars/templates/partials/editor-notes-gm.hbs', 'systems/fvtt-dark-stars/templates/partials/editor-notes-gm.hbs',
'systems/fvtt-dark-stars/templates/partials/partial-roll-select.hbs',
'systems/fvtt-dark-stars/templates/partials/partial-actor-ability-block.hbs', 'systems/fvtt-dark-stars/templates/partials/partial-actor-ability-block.hbs',
'systems/fvtt-dark-stars/templates/partials/partial-actor-status.hbs', 'systems/fvtt-dark-stars/templates/partials/partial-actor-status.hbs',
'systems/fvtt-dark-stars/templates/partials/partial-options-abilities.hbs',
'systems/fvtt-dark-stars/templates/partials/partial-item-nav.hbs', 'systems/fvtt-dark-stars/templates/partials/partial-item-nav.hbs',
'systems/fvtt-dark-stars/templates/partials/partial-item-description.hbs', 'systems/fvtt-dark-stars/templates/partials/partial-item-description.hbs',
'systems/fvtt-dark-stars/templates/partials/partial-actor-equipment.hbs' 'systems/fvtt-dark-stars/templates/partials/partial-actor-equipment.hbs'
@ -249,176 +256,141 @@ export class DarkStarsUtility {
} }
} }
/* -------------------------------------------- */
static getAimingMalus(location) {
if (location == "arm" || location == "head") {
return -50
}
if (location == "torso" || location == "leg") {
return -30
}
if (location == "hand") {
return -70
}
return 0
}
/* -------------------------------------------- */
static getAimingLocation(roll) {
if (roll == 1) return "head"
if (roll >= 2 && roll <= 4) return "chest"
if (roll >= 5 && roll <= 6) return "abdomen"
if (roll == 7) return "leftarm"
if (roll == 8) return "rightarm"
if (roll == 9) return "rightleg"
if (roll == 10) return "leftleg"
return "abdomen"
}
/* -------------------------------------------- */
static locationMultiplier(location) {
if (location == "head") return 0.3
if (location.includes("arm")) return 0.2
if (location.includes("leg")) return 0.4
if (location == "chest") return 0.5
return 0.3 // Abdomen case
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static async rollDarkStars(rollData) { static async rollDarkStars(rollData) {
let actor = game.actors.get(rollData.actorId) let actor = game.actors.get(rollData.actorId)
if (rollData.tokenId) {
actor = game.canvas.tokens.get(rollData.tokenId).actor
}
// Specific attribute
if (rollData.attr) {
rollData.isSuccess = false
rollData.isFailure = false
rollData.targetNumber = Math.max( rollData.attr.value + rollData.attributeModifier, 0)
let myRoll = await new Roll("1d10").roll()
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
if (myRoll.total <= rollData.targetNumber) {
rollData.isSuccess = true
rollData.isFailure = false
}
rollData.roll = foundry.utils.duplicate(myRoll)
rollData.diceResult = myRoll.total
let msg = await this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-dark-stars/templates/chat/chat-attribute-result.hbs`, rollData)
})
msg.setFlag("world", "darkstars-roll-data", rollData)
return
}
// ability/save/size => 0 // ability/save/size => 0
let diceFormula rollData.percentValue = 0
let startFormula = "0d6cs>=5[blue]"
if (rollData.ability) {
startFormula = String(rollData.ability.value) + "d6cs>=5[blue]"
}
if (rollData.save) {
startFormula = String(rollData.save.value) + "d6cs>=5[blue]"
}
if (rollData.sizeDice) {
let nb = rollData.sizeDice.nb + rollData.distanceBonusDice + this.getDiceFromCover(rollData.hasCover) + this.getDiceFromSituational(rollData.situational)
startFormula = String(nb) + String(rollData.sizeDice.dice) + "cs>=5[blue]"
}
diceFormula = startFormula
// skill => 2
// feat => 4
// bonus => 6
if (rollData.skill) { if (rollData.skill) {
let level = rollData.skill.system.level rollData.percentValue = rollData.skill.total
if (rollData.skill.system.issl2) { }
rollData.hasSLBonus = true if (rollData.synergyBonus) {
level += 2 rollData.percentValue += rollData.synergyBonus
if (level > 7) { level = 7 } }
} if (rollData.extraTime) {
rollData.skill.system.skilldice = __skillLevel2Dice[level] rollData.percentValue += 30
diceFormula += "+" + String(rollData.skill.system.skilldice) + "cs>=5[black]" }
rollData.percentValue += rollData.bonusMalus
rollData.diceFormula = "1d100"
if (rollData.skill.system.skilltype == "complex" && rollData.skill.system.level == 0) { if (rollData.isAboveEffectiveRange) {
rollData.complexSkillDisadvantage = true rollData.percentValue -= 30
rollData.rollAdvantage = "roll-disadvantage" rollData.percentValue = Math.max(0, rollData.percentValue)
}
if (rollData.skill.system.isfeatdie) {
rollData.hasFeatDie = true
diceFormula += "+ 1d10cs>=5[dark-stars-purple]"
} else {
diceFormula += `+ 0d10cs>=5[dark-stars-purple]`
}
if (rollData.skill.system.bonusdice != "none") {
rollData.hasBonusDice = rollData.skill.system.bonusdice
diceFormula += `+ ${rollData.hasBonusDice}cs>=5[black]`
} else {
diceFormula += `+ 0d6cs>=5[black]`
}
} else {
diceFormula += `+ 0d8cs=>5 + 0d10cs>=5 + 0d6cs>=5`
} }
// advantage => 8 if (rollData.mode == "weapon") {
let advFormula = "+ 0d8cs>=5" rollData.locationMalus = this.getAimingMalus(rollData.weaponAiming)
if (rollData.advantage == "advantage1" || rollData.forceAdvantage) { rollData.percentValue += rollData.locationMalus
advFormula = "+ 1d8cs>=5[dark-stars-darkgreen]"
}
if (rollData.advantage == "advantage2") {
advFormula = "+ 2d8cs>=5[dark-stars-darkgreen]"
}
diceFormula += advFormula
// disadvantage => 10
let disFormula = "- 0d8cs>=5"
if (rollData.disadvantage == "disadvantage1" || rollData.forceDisadvantage) {
disFormula = "- 1d8cs>=5[red]"
}
if (rollData.disadvantage == "disadvantage2") {
disFormula = "- 2d8cs>=5[red]"
}
diceFormula += disFormula
// armor => 12
let skillArmorPenalty = 0
for (let armor of rollData.armors) {
if (armor.system.equipped) {
skillArmorPenalty += armor.system.skillpenalty
}
}
if (rollData.skill && rollData.skill.system.armorpenalty && skillArmorPenalty > 0) {
rollData.skillArmorPenalty = skillArmorPenalty
diceFormula += `- ${skillArmorPenalty}d8cs>=5`
} else {
diceFormula += `- 0d8cs>=5`
}
// shield => 14
if (rollData.useshield && rollData.shield) {
diceFormula += "+ 1" + String(rollData.shield.system.shielddie) + "cs>=5[yellow]"
} else {
diceFormula += " + 0d6cs>=5"
} }
rollData.percentValue = Math.max(rollData.percentValue, 0)
// Performs roll // Performs roll
console.log("Roll formula", diceFormula)
let myRoll = rollData.roll let myRoll = rollData.roll
if (!myRoll) { // New rolls only of no rerolls if (!myRoll) { // New rolls only of no rerolls
myRoll = new Roll(diceFormula).roll({ async: false }) myRoll = await new Roll(rollData.diceFormula).roll()
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode")) await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
} }
rollData.rollOrder = 0 rollData.roll = foundry.utils.duplicate(myRoll)
rollData.roll = myRoll rollData.diceResult = myRoll.total
rollData.nbSuccess = myRoll.total rollData.isCriticalSuccess = rollData.diceResult <= rollData.skill.derivated.value
rollData.isCriticalFailure = rollData.diceResult == 100
rollData.isSuccess = rollData.diceResult == 1 || rollData.diceResult <= rollData.percentValue
rollData.isFailure = rollData.diceResult == 100 || rollData.diceResult > rollData.percentValue
rollData.degrees = Math.floor((rollData.percentValue - rollData.diceResult) / 10)
rollData.damageMultiplier = rollData.isCriticalSuccess ? 2 : 1
if (rollData.rollAdvantage == "none" && rollData.forceRollAdvantage) { if (rollData.reroll) {
rollData.rollAdvantage = "roll-advantage" actor.modifyRerolls(-1)
rollData.rerolls = 0 // DIsable rerolls
} }
if (rollData.rollAdvantage == "none" && rollData.forceRollDisadvantage) {
rollData.rollAdvantage = "roll-disadvantage"
}
if (rollData.rollAdvantage != "none") {
rollData.rollOrder = 1 if (rollData.mode == "weapon") {
rollData.rollType = (rollData.rollAdvantage == "roll-advantage") ? "Advantage" : "Disadvantage" if (rollData.weaponAiming == "none") {
this.createChatWithRollMode(rollData.alias, { let rollLoc = new Roll("1d10").roll({ async: false })
content: await renderTemplate(`systems/fvtt-dark-stars/templates/chat-generic-result.hbs`, rollData) rollData.weaponAiming = this.getAimingLocation(rollLoc.total)
})
rollData.rollOrder = 2
let myRoll2 = new Roll(diceFormula).roll({ async: false })
await this.showDiceSoNice(myRoll2, game.settings.get("core", "rollMode"))
rollData.roll = myRoll2 // Tmp switch to display the proper results
rollData.nbSuccess = myRoll2.total
this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-dark-stars/templates/chat-generic-result.hbs`, rollData)
})
rollData.roll = myRoll // Revert the tmp switch
rollData.nbSuccess = myRoll.total
if (rollData.rollAdvantage == "roll-advantage") {
if (myRoll2.total > rollData.nbSuccess) {
hasChanged = true
rollData.roll = myRoll2
rollData.nbSuccess = myRoll2.total
}
} else {
if (myRoll2.total < rollData.nbSuccess) {
rollData.roll = myRoll2
rollData.nbSuccess = myRoll2.total
}
} }
rollData.rollOrder = 3 // Compute
rollData.locationMultiplier = this.locationMultiplier(rollData.weaponAiming)
} }
rollData.nbSuccess = Math.max(0, rollData.nbSuccess)
rollData.isFirstRollAdvantage = false // Task management
// Manage exp if (rollData.taskId) {
if (rollData.skill && rollData.skill.system.level > 0) { let task = actor.getItem(rollData.taskId)
let nbSkillSuccess = rollData.roll.terms[2].total console.log(" Task", task, rollData.taskId)
if (nbSkillSuccess == 0 || nbSkillSuccess == rollData.skill.system.level) { if (task) {
actor.incrementSkillExp(rollData.skill.id, 1) let newCumulated = rollData.degrees + task.system.cumulated
let nbrolls = task.system.nbrolls + 1
task.update({ 'system.cumulated': newCumulated, 'system.nbrolls': nbrolls })
rollData.taskName = task.name
rollData.taskCumulated = newCumulated
rollData.taskNbrolls = nbrolls
} }
} }
this.saveRollData(rollData) let msg = await this.createChatWithRollMode(rollData.alias, {
actor.lastRoll = rollData content: await renderTemplate(`systems/fvtt-dark-stars/templates/chat/chat-generic-result.hbs`, rollData)
this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-dark-stars/templates/chat-generic-result.hbs`, rollData)
}) })
console.log("Rolldata result", rollData) console.log("Rolldata result", rollData)
msg.setFlag("world", "darkstars-roll-data", rollData)
// Message response
this.displayDefenseMessage(rollData)
// Manage defense result
this.processAttackDefense(rollData)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -440,6 +412,19 @@ export class DarkStarsUtility {
static getUsers(filter) { static getUsers(filter) {
return game.users.filter(filter).map(user => user.id); return game.users.filter(filter).map(user => user.id);
} }
/* -------------------------------------------- */
static async chatMessageHandler(message, html, data) {
const chatCard = html.find('.gm-actions')
if (chatCard.length > 0) {
// If the user is the message author or the actor owner, proceed
const actor = game.actors.get(data.message.speaker.actor)
if (actor?.isOwner) return
else if (game.user.isGM || data.author.id === game.user.id) return
const divButtons = chatCard.find('.gm-actions')
divButtons.hide()
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static getWhisperRecipients(rollMode, name) { static getWhisperRecipients(rollMode, name) {
switch (rollMode) { switch (rollMode) {
@ -457,7 +442,7 @@ export class DarkStarsUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static blindMessageToGM(chatOptions) { static blindMessageToGM(chatOptions) {
let chatGM = duplicate(chatOptions); let chatGM = foundry.utils.duplicate(chatOptions);
chatGM.whisper = this.getUsers(user => user.isGM); chatGM.whisper = this.getUsers(user => user.isGM);
chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content; chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
console.log("blindMessageToGM", chatGM); console.log("blindMessageToGM", chatGM);
@ -512,15 +497,21 @@ export class DarkStarsUtility {
break; break;
} }
chatOptions.alias = chatOptions.alias || name; chatOptions.alias = chatOptions.alias || name;
ChatMessage.create(chatOptions); return ChatMessage.create(chatOptions);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static getBasicRollData() { static getBasicRollData() {
let rollData = { let rollData = {
rollId: randomID(16), rollId: foundry.utils.randomID(16),
rollMode: game.settings.get("core", "rollMode"), rollMode: game.settings.get("core", "rollMode"),
advantage: "none" bonusMalus: 0,
isAboveEffectiveRange: false,
weaponAiming: "none",
synergyBonus: 0,
extraTime: false,
attributeModifier: 0,
config: game.system.darkstars.config,
} }
DarkStarsUtility.updateWithTarget(rollData) DarkStarsUtility.updateWithTarget(rollData)
return rollData return rollData
@ -536,7 +527,7 @@ export class DarkStarsUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static createChatWithRollMode(name, chatOptions) { static createChatWithRollMode(name, chatOptions) {
this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions) return this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */

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Version=4
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2024/06/12-11:13:16.247740 7f3f0ea006c0 Recovering log #202
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{"name":"Neo Soviet Hard Shell","type":"armor","img":"systems/fvtt-dark-stars/images/icons/armor.webp","system":{"armortype":"Cermetal 2","locations":{"head":{"protected":true,"max":30,"value":0},"abdomen":{"protected":true,"max":30,"value":0},"chest":{"protected":true,"max":30,"value":0},"leftleg":{"protected":true,"max":30,"value":0},"rightleg":{"protected":true,"max":30,"value":0},"leftarm":{"protected":true,"max":30,"value":0},"rightarm":{"protected":false,"max":0,"value":0}},"si":2,"skillbonus":"","availability":"P","equipped":false,"bulk":0,"cost":null,"description":"<p>Blocks 12 sieverts per hour. If it receives more than 12 sieverts per hour, after use must be destroyed.</p>"},"effects":[],"ownership":{"default":0,"LUaXSjYdxSzrwCtU":3},"flags":{"core":{"sourceId":"Item.DndZ0pCGyR8y8SJK"}},"_stats":{"systemId":"fvtt-dark-stars","systemVersion":"10.0.4","coreVersion":"10.291","createdTime":1672108403022,"modifiedTime":1672108686724,"lastModifiedBy":"LUaXSjYdxSzrwCtU"},"folder":null,"sort":0,"_id":"3O3MjRkrmX4HeaPY"}
{"name":"Marine Armour","type":"armor","img":"systems/fvtt-dark-stars/images/icons/armor.webp","system":{"armortype":"Cermetal","locations":{"head":{"protected":true,"max":20,"value":0},"abdomen":{"protected":true,"max":20,"value":0},"chest":{"protected":true,"max":20,"value":0},"leftleg":{"protected":true,"max":16,"value":0},"rightleg":{"protected":true,"max":16,"value":0},"leftarm":{"protected":true,"max":16,"value":0},"rightarm":{"protected":true,"max":16,"value":0}},"si":1,"skillbonus":"","availability":"P","equipped":false,"bulk":0,"cost":null,"description":"<p>Marine Armour Includes comm and integral PCM, quick repair.</p>"},"effects":[],"ownership":{"default":0,"LUaXSjYdxSzrwCtU":3},"flags":{"core":{"sourceId":"Item.gCMeXdaHyaNcfHHl"}},"_stats":{"systemId":"fvtt-dark-stars","systemVersion":"10.0.4","coreVersion":"10.291","createdTime":1672092447361,"modifiedTime":1672108683847,"lastModifiedBy":"LUaXSjYdxSzrwCtU"},"folder":null,"sort":0,"_id":"3YqWrfVwifB9S1Gm"}
{"name":"Security Helmet","type":"armor","img":"systems/fvtt-dark-stars/images/icons/armor.webp","system":{"armortype":"Ridgy Plast","locations":{"head":{"protected":true,"max":8,"value":0},"abdomen":{"protected":false,"max":0,"value":0},"chest":{"protected":false,"max":0,"value":0},"leftleg":{"protected":false,"max":0,"value":0},"rightleg":{"protected":false,"max":0,"value":0},"leftarm":{"protected":false,"max":0,"value":0},"rightarm":{"protected":false,"max":0,"value":0}},"si":0,"skillbonus":"","availability":"C","equipped":false,"bulk":0,"cost":null,"description":"<p>A high protection security helmet</p>"},"effects":[],"ownership":{"default":0,"LUaXSjYdxSzrwCtU":3},"flags":{"core":{"sourceId":"Item.iFryJgG9edVdkhG6"}},"_stats":{"systemId":"fvtt-dark-stars","systemVersion":"10.0.4","coreVersion":"10.291","createdTime":1672091636317,"modifiedTime":1672108691719,"lastModifiedBy":"LUaXSjYdxSzrwCtU"},"folder":null,"sort":0,"_id":"5FuYpmCKk28QGqwR"}
{"name":"Heavy Jacket","type":"armor","img":"systems/fvtt-dark-stars/images/icons/armor.webp","system":{"armortype":"Flexi Plast","locations":{"head":{"protected":false,"max":0,"value":0},"abdomen":{"protected":true,"max":1,"value":0},"chest":{"protected":true,"max":1,"value":0},"leftleg":{"protected":false,"max":0,"value":0},"rightleg":{"protected":false,"max":0,"value":0},"leftarm":{"protected":true,"max":1,"value":0},"rightarm":{"protected":true,"max":1,"value":0}},"si":0,"skillbonus":"","availability":"C","equipped":false,"bulk":0,"cost":null,"description":"<p>Heavy Jacket flexi plast jacket, provides some protection small arms and knives.</p>"},"effects":[],"ownership":{"default":0,"LUaXSjYdxSzrwCtU":3},"flags":{"core":{"sourceId":"Item.Lq6vGsSbxP5B5ZRu"}},"_stats":{"systemId":"fvtt-dark-stars","systemVersion":"10.0.4","coreVersion":"10.291","createdTime":1672091382680,"modifiedTime":1672108681860,"lastModifiedBy":"LUaXSjYdxSzrwCtU"},"folder":null,"sort":0,"_id":"8MZj41jbtAfDh6qU"}
{"name":"Yokohama Security Armour","type":"armor","img":"systems/fvtt-dark-stars/images/icons/armor.webp","system":{"armortype":"Cermetal 2","locations":{"head":{"protected":true,"max":30,"value":0},"abdomen":{"protected":true,"max":30,"value":0},"chest":{"protected":true,"max":30,"value":0},"leftleg":{"protected":true,"max":30,"value":0},"rightleg":{"protected":true,"max":30,"value":0},"leftarm":{"protected":true,"max":30,"value":0},"rightarm":{"protected":true,"max":30,"value":0}},"si":0,"skillbonus":"","availability":"R","equipped":false,"bulk":0,"cost":120000,"description":"<p>Yokohama Security Armour Blocks 14 sieverts per hour. If it receives more than 14 sieverts per hour, after use must be destroyed.&nbsp;</p>"},"effects":[],"ownership":{"default":0,"LUaXSjYdxSzrwCtU":3},"flags":{"core":{"sourceId":"Item.UbZt9a1OXk9s5MMM"}},"_stats":{"systemId":"fvtt-dark-stars","systemVersion":"10.0.4","coreVersion":"10.291","createdTime":1672092872594,"modifiedTime":1672108709989,"lastModifiedBy":"LUaXSjYdxSzrwCtU"},"folder":null,"sort":0,"_id":"9MXqrbGCmj4wReOW"}
{"name":"Tycon Arms Defender","type":"armor","img":"systems/fvtt-dark-stars/images/icons/armor.webp","system":{"armortype":"Cermetal 2","locations":{"head":{"protected":true,"max":30,"value":0},"abdomen":{"protected":false,"max":0,"value":0},"chest":{"protected":false,"max":0,"value":0},"leftleg":{"protected":false,"max":0,"value":0},"rightleg":{"protected":false,"max":0,"value":0},"leftarm":{"protected":false,"max":0,"value":0},"rightarm":{"protected":false,"max":0,"value":0}},"si":0,"skillbonus":"","availability":"R","equipped":false,"bulk":0,"cost":35000,"description":"<p>Tycon Arms Defender helmet Comm, PCM, self sealing, space worthy. Blocks 8 sieverts per hour. If it receives more than 8 sieverts per hour, after use must be destroyed. 2 hours of life support.&nbsp;</p>"},"effects":[],"ownership":{"default":0,"LUaXSjYdxSzrwCtU":3},"flags":{"core":{"sourceId":"Item.VhRHbN3AtY8Pwqdo"}},"_stats":{"systemId":"fvtt-dark-stars","systemVersion":"10.0.4","coreVersion":"10.291","createdTime":1672092595651,"modifiedTime":1672108701910,"lastModifiedBy":"LUaXSjYdxSzrwCtU"},"folder":null,"sort":0,"_id":"G2AnAOPyeQlWghN5"}
{"name":"Thebus Armoured Work Wear","type":"armor","img":"systems/fvtt-dark-stars/images/icons/armor.webp","system":{"armortype":"Flexi Plast","locations":{"head":{"protected":true,"max":5,"value":0},"abdomen":{"protected":true,"max":5,"value":0},"chest":{"protected":true,"max":5,"value":0},"leftleg":{"protected":true,"max":5,"value":0},"rightleg":{"protected":true,"max":5,"value":0},"leftarm":{"protected":true,"max":5,"value":0},"rightarm":{"protected":true,"max":5,"value":0}},"si":0,"skillbonus":"","availability":"C","equipped":false,"bulk":0,"cost":3000,"description":"<p>Thebus Armoured Work Wear provides +10% to all technical tests.</p>"},"effects":[],"ownership":{"default":0,"LUaXSjYdxSzrwCtU":3},"flags":{"core":{"sourceId":"Item.8tfxeZcBJfxBsmIM"}},"_stats":{"systemId":"fvtt-dark-stars","systemVersion":"10.0.4","coreVersion":"10.291","createdTime":1672091984261,"modifiedTime":1672108699813,"lastModifiedBy":"LUaXSjYdxSzrwCtU"},"folder":null,"sort":0,"_id":"IHxpPrGqdl56dMpt"}
{"name":"YiggRiff Hard Shell","type":"armor","img":"systems/fvtt-dark-stars/images/icons/armor.webp","system":{"armortype":"Cermetal 2","locations":{"head":{"protected":true,"max":17,"value":0},"abdomen":{"protected":true,"max":17,"value":0},"chest":{"protected":true,"max":17,"value":0},"leftleg":{"protected":true,"max":17,"value":0},"rightleg":{"protected":true,"max":17,"value":0},"leftarm":{"protected":true,"max":17,"value":0},"rightarm":{"protected":true,"max":17,"value":0}},"si":2,"skillbonus":"","availability":"P","equipped":false,"bulk":0,"cost":15000,"description":"<p>Blocks 8 sieverts per hour. If it receives more than 8 sieverts per hour, after use must be destroyed.</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>"},"effects":[],"ownership":{"default":0,"LUaXSjYdxSzrwCtU":3},"flags":{"core":{"sourceId":"Item.qTQIYUntdBFU1KLd"}},"_stats":{"systemId":"fvtt-dark-stars","systemVersion":"10.0.4","coreVersion":"10.291","createdTime":1672108514253,"modifiedTime":1672108705709,"lastModifiedBy":"LUaXSjYdxSzrwCtU"},"folder":null,"sort":0,"_id":"IQ7sj2hD5yh73TRx"}
{"name":"Skin Suit (environmentally sealed)","type":"armor","img":"systems/fvtt-dark-stars/images/icons/armor.webp","system":{"armortype":"Flexi Plast","locations":{"head":{"protected":true,"max":1,"value":0},"abdomen":{"protected":true,"max":1,"value":0},"chest":{"protected":true,"max":1,"value":0},"leftleg":{"protected":true,"max":1,"value":0},"rightleg":{"protected":true,"max":1,"value":0},"leftarm":{"protected":true,"max":1,"value":0},"rightarm":{"protected":true,"max":1,"value":0}},"si":0,"skillbonus":"","availability":"C","equipped":false,"bulk":0,"cost":500,"description":"<p>A thin layer of sealed armour primarly for environmental protection from toxins, low level radiation, and acid rain. Provides 10 hours of independant oxygen supply and lifesupport often worn under heavier armour.&nbsp;</p>"},"effects":[],"ownership":{"default":0,"LUaXSjYdxSzrwCtU":3},"flags":{"core":{"sourceId":"Item.lUSc6c6D1tqSqojK"}},"_stats":{"systemId":"fvtt-dark-stars","systemVersion":"10.0.4","coreVersion":"10.291","createdTime":1672091705245,"modifiedTime":1672108693300,"lastModifiedBy":"LUaXSjYdxSzrwCtU"},"folder":null,"sort":0,"_id":"NJIXgxTSU3xTolyQ"}
{"name":"Raider Armour (scrounged together)","type":"armor","img":"systems/fvtt-dark-stars/images/icons/armor.webp","system":{"armortype":"Flexi Plast","locations":{"head":{"protected":true,"max":3,"value":0},"abdomen":{"protected":true,"max":3,"value":0},"chest":{"protected":true,"max":3,"value":0},"leftleg":{"protected":true,"max":2,"value":0},"rightleg":{"protected":true,"max":2,"value":0},"leftarm":{"protected":true,"max":2,"value":0},"rightarm":{"protected":true,"max":2,"value":0}},"si":0,"skillbonus":"","availability":"C","equipped":false,"bulk":0,"cost":800,"description":"<p>Raider armour is scrounged and contains off cuts and scrips from armour or tires, bits of plastic or metal. Can also be purchased as a gang suit manufactured by gangs in the mega cities.&nbsp;</p>"},"effects":[],"ownership":{"default":0,"LUaXSjYdxSzrwCtU":3},"flags":{"core":{"sourceId":"Item.ZZK3R7s7NhuxjmUP"}},"_stats":{"systemId":"fvtt-dark-stars","systemVersion":"10.0.4","coreVersion":"10.291","createdTime":1672091485957,"modifiedTime":1672108688229,"lastModifiedBy":"LUaXSjYdxSzrwCtU"},"folder":null,"sort":0,"_id":"OnVLyi5Tz2Of7LCP"}
{"name":"Military Hard Shell","type":"armor","img":"systems/fvtt-dark-stars/images/icons/armor.webp","system":{"armortype":"Cermetal 2","locations":{"head":{"protected":true,"max":25,"value":0},"abdomen":{"protected":true,"max":25,"value":0},"chest":{"protected":true,"max":25,"value":0},"leftleg":{"protected":true,"max":25,"value":0},"rightleg":{"protected":true,"max":25,"value":0},"leftarm":{"protected":true,"max":25,"value":0},"rightarm":{"protected":true,"max":25,"value":0}},"si":2,"skillbonus":"","availability":"P","equipped":false,"bulk":0,"cost":null,"description":"<p>Military Hard Shell Blocks 10 sieverts per hour. If it receives more than 10 sieverts per hour, after use must be destroyed.</p>"},"effects":[],"ownership":{"default":0,"LUaXSjYdxSzrwCtU":3},"flags":{"core":{"sourceId":"Item.UZ2CjvWmbIkFIj23"}},"_stats":{"systemId":"fvtt-dark-stars","systemVersion":"10.0.4","coreVersion":"10.291","createdTime":1672092706892,"modifiedTime":1672108685294,"lastModifiedBy":"LUaXSjYdxSzrwCtU"},"folder":null,"sort":0,"_id":"YXFJ4D4pJDoZWSw5"}
{"name":"Yokohama Mobile Security Suit","type":"armor","img":"systems/fvtt-dark-stars/images/icons/armor.webp","system":{"armortype":"","locations":{"head":{"protected":true,"max":15,"value":0},"abdomen":{"protected":true,"max":15,"value":0},"chest":{"protected":true,"max":15,"value":0},"leftleg":{"protected":true,"max":15,"value":0},"rightleg":{"protected":true,"max":15,"value":0},"leftarm":{"protected":true,"max":15,"value":0},"rightarm":{"protected":true,"max":15,"value":0}},"si":0,"skillbonus":"","availability":"C","equipped":false,"bulk":0,"cost":null,"description":"<p>Yokohama Mobile Security Suit provides +10% intimidation.<br><br></p>"},"effects":[],"ownership":{"default":0,"LUaXSjYdxSzrwCtU":3},"flags":{"core":{"sourceId":"Item.dKcY7rwZY3XewoAW"}},"_stats":{"systemId":"fvtt-dark-stars","systemVersion":"10.0.4","coreVersion":"10.291","createdTime":1672092155187,"modifiedTime":1672108708302,"lastModifiedBy":"LUaXSjYdxSzrwCtU"},"folder":null,"sort":0,"_id":"eNEC6AHRYrwGgS6I"}
{"name":"Ridgy Security Armour","type":"armor","img":"systems/fvtt-dark-stars/images/icons/armor.webp","system":{"armortype":"Ridgy Plast","locations":{"head":{"protected":true,"max":12,"value":0},"abdomen":{"protected":true,"max":12,"value":0},"chest":{"protected":true,"max":12,"value":0},"leftleg":{"protected":true,"max":12,"value":0},"rightleg":{"protected":true,"max":12,"value":0},"leftarm":{"protected":true,"max":12,"value":0},"rightarm":{"protected":true,"max":12,"value":0}},"si":0,"skillbonus":"","availability":"C","equipped":false,"bulk":0,"cost":7000,"description":"<p>Ridgy Security Armour</p>"},"effects":[],"ownership":{"default":0,"LUaXSjYdxSzrwCtU":3},"flags":{"core":{"sourceId":"Item.DUcIIRnBywEYtE3c"}},"_stats":{"systemId":"fvtt-dark-stars","systemVersion":"10.0.4","coreVersion":"10.291","createdTime":1672092084700,"modifiedTime":1672108689908,"lastModifiedBy":"LUaXSjYdxSzrwCtU"},"folder":null,"sort":0,"_id":"pOhc7ydvFhJ29gvE"}
{"name":"Tycon Mobile Security Suit","type":"armor","img":"systems/fvtt-dark-stars/images/icons/armor.webp","system":{"armortype":"Ridgy Plast","locations":{"head":{"protected":true,"max":15,"value":0},"abdomen":{"protected":true,"max":15,"value":0},"chest":{"protected":true,"max":15,"value":0},"leftleg":{"protected":true,"max":12,"value":0},"rightleg":{"protected":true,"max":12,"value":0},"leftarm":{"protected":true,"max":12,"value":0},"rightarm":{"protected":true,"max":12,"value":0}},"si":1,"skillbonus":"","availability":"C","equipped":false,"bulk":0,"cost":22000,"description":""},"effects":[],"ownership":{"default":0,"LUaXSjYdxSzrwCtU":3},"flags":{"core":{"sourceId":"Item.fDmEK9nfCtV3AVR2"}},"_stats":{"systemId":"fvtt-dark-stars","systemVersion":"10.0.4","coreVersion":"10.291","createdTime":1672092242012,"modifiedTime":1672108703462,"lastModifiedBy":"LUaXSjYdxSzrwCtU"},"folder":null,"sort":0,"_id":"pU3vlWEAWRamT58h"}
{"name":"Skin Suit Rad Proof (environmentally sealed)","type":"armor","img":"systems/fvtt-dark-stars/images/icons/armor.webp","system":{"armortype":"","locations":{"head":{"protected":true,"max":2,"value":0},"abdomen":{"protected":true,"max":2,"value":0},"chest":{"protected":true,"max":2,"value":0},"leftleg":{"protected":true,"max":2,"value":0},"rightleg":{"protected":true,"max":2,"value":0},"leftarm":{"protected":true,"max":2,"value":0},"rightarm":{"protected":true,"max":2,"value":0}},"si":0,"skillbonus":"","availability":"C","equipped":false,"bulk":0,"cost":null,"description":"<p>Skin Suit Rad Proof (environmentally sealed)</p>\n<p>10 hours life support, often worn under armour. Blocks 5 sieverts per hour. If it receives more than 5 sieverts per hour, after use must be destroyed.</p>"},"effects":[],"ownership":{"default":0,"LUaXSjYdxSzrwCtU":3},"flags":{"core":{"sourceId":"Item.Q156jztUqVkicxaF"}},"_stats":{"systemId":"fvtt-dark-stars","systemVersion":"10.0.4","coreVersion":"10.291","createdTime":1672091868386,"modifiedTime":1672108697085,"lastModifiedBy":"LUaXSjYdxSzrwCtU"},"folder":null,"sort":0,"_id":"q9JGWL4y4udYrzvD"}

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2024/02/25-13:11:04.806524 7f0422a006c0 Recovering log #197
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2024/02/25-13:11:04.817799 7f0422a006c0 Delete type=0 #197
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2024/02/25-13:14:07.532731 7f0421a006c0 Level-0 table #202: 0 bytes OK
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2024/02/25-13:04:05.224949 7f0428e006c0 Recovering log #193
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2024/02/25-13:10:09.480522 7f0421a006c0 Level-0 table #198: started
2024/02/25-13:10:09.480555 7f0421a006c0 Level-0 table #198: 0 bytes OK
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2024/06/12-11:13:40.426654 7f3f0ea006c0 Recovering log #199
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2024/06/12-11:16:23.521151 7f3f060006c0 Level-0 table #204: 0 bytes OK
2024/06/12-11:16:23.553911 7f3f060006c0 Delete type=0 #202
2024/06/12-11:16:23.590700 7f3f060006c0 Manual compaction at level-0 from '!folders!47aGmBuk1mHtbFFU' @ 72057594037927935 : 1 .. '!items!zwMpjsE84sk26eej' @ 0 : 0; will stop at (end)

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@ -0,0 +1,7 @@
2024/06/12-11:13:16.262812 7f3f0d6006c0 Recovering log #195
2024/06/12-11:13:16.272606 7f3f0d6006c0 Delete type=3 #193
2024/06/12-11:13:16.272662 7f3f0d6006c0 Delete type=0 #195
2024/06/12-11:13:34.727044 7f3f060006c0 Level-0 table #200: started
2024/06/12-11:13:34.727098 7f3f060006c0 Level-0 table #200: 0 bytes OK
2024/06/12-11:13:34.733076 7f3f060006c0 Delete type=0 #198
2024/06/12-11:13:34.733265 7f3f060006c0 Manual compaction at level-0 from '!folders!47aGmBuk1mHtbFFU' @ 72057594037927935 : 1 .. '!items!zwMpjsE84sk26eej' @ 0 : 0; will stop at (end)

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1
packs/conditions/CURRENT Normal file
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MANIFEST-000254

0
packs/conditions/LOCK Normal file
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7
packs/conditions/LOG Normal file
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@ -0,0 +1,7 @@
2024/06/12-11:13:40.356313 7f3f0d6006c0 Recovering log #252
2024/06/12-11:13:40.366003 7f3f0d6006c0 Delete type=3 #250
2024/06/12-11:13:40.366126 7f3f0d6006c0 Delete type=0 #252
2024/06/12-11:16:23.317811 7f3f060006c0 Level-0 table #257: started
2024/06/12-11:16:23.317841 7f3f060006c0 Level-0 table #257: 0 bytes OK
2024/06/12-11:16:23.355645 7f3f060006c0 Delete type=0 #255
2024/06/12-11:16:23.460439 7f3f060006c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)

7
packs/conditions/LOG.old Normal file
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@ -0,0 +1,7 @@
2024/06/12-11:13:16.189039 7f3f0ea006c0 Recovering log #248
2024/06/12-11:13:16.200829 7f3f0ea006c0 Delete type=3 #246
2024/06/12-11:13:16.200927 7f3f0ea006c0 Delete type=0 #248
2024/06/12-11:13:34.657802 7f3f060006c0 Level-0 table #253: started
2024/06/12-11:13:34.657837 7f3f060006c0 Level-0 table #253: 0 bytes OK
2024/06/12-11:13:34.663971 7f3f060006c0 Delete type=0 #251
2024/06/12-11:13:34.681143 7f3f060006c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)

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1
packs/currency/CURRENT Normal file
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@ -0,0 +1 @@
MANIFEST-000254

0
packs/currency/LOCK Normal file
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7
packs/currency/LOG Normal file
View File

@ -0,0 +1,7 @@
2024/06/12-11:13:40.368093 7f3f0ea006c0 Recovering log #252
2024/06/12-11:13:40.379978 7f3f0ea006c0 Delete type=3 #250
2024/06/12-11:13:40.380078 7f3f0ea006c0 Delete type=0 #252
2024/06/12-11:16:23.408873 7f3f060006c0 Level-0 table #257: started
2024/06/12-11:16:23.408929 7f3f060006c0 Level-0 table #257: 0 bytes OK
2024/06/12-11:16:23.460072 7f3f060006c0 Delete type=0 #255
2024/06/12-11:16:23.460493 7f3f060006c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)

7
packs/currency/LOG.old Normal file
View File

@ -0,0 +1,7 @@
2024/06/12-11:13:16.204139 7f3f0d6006c0 Recovering log #248
2024/06/12-11:13:16.215399 7f3f0d6006c0 Delete type=3 #246
2024/06/12-11:13:16.215490 7f3f0d6006c0 Delete type=0 #248
2024/06/12-11:13:34.692534 7f3f060006c0 Level-0 table #253: started
2024/06/12-11:13:34.692577 7f3f060006c0 Level-0 table #253: 0 bytes OK
2024/06/12-11:13:34.698872 7f3f060006c0 Delete type=0 #251
2024/06/12-11:13:34.713306 7f3f060006c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)

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@ -0,0 +1 @@
MANIFEST-000128

0
packs/cybernetics/LOCK Normal file
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8
packs/cybernetics/LOG Normal file
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@ -0,0 +1,8 @@
2024/02/25-13:11:04.911848 7f0422a006c0 Recovering log #126
2024/02/25-13:11:04.922320 7f0422a006c0 Delete type=3 #124
2024/02/25-13:11:04.922392 7f0422a006c0 Delete type=0 #126
2024/02/25-13:14:07.578457 7f0421a006c0 Level-0 table #131: started
2024/02/25-13:14:07.578513 7f0421a006c0 Level-0 table #131: 0 bytes OK
2024/02/25-13:14:07.585654 7f0421a006c0 Delete type=0 #129
2024/02/25-13:14:07.592632 7f0421a006c0 Manual compaction at level-0 from '!items!0SbSmYdxJSlcNr6x' @ 72057594037927935 : 1 .. '!items!yyCPVVl8vmMOfPcN' @ 0 : 0; will stop at (end)
2024/02/25-13:14:07.592676 7f0421a006c0 Manual compaction at level-1 from '!items!0SbSmYdxJSlcNr6x' @ 72057594037927935 : 1 .. '!items!yyCPVVl8vmMOfPcN' @ 0 : 0; will stop at (end)

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@ -0,0 +1,8 @@
2024/02/25-13:04:05.332283 7f0428e006c0 Recovering log #122
2024/02/25-13:04:05.343337 7f0428e006c0 Delete type=3 #120
2024/02/25-13:04:05.343387 7f0428e006c0 Delete type=0 #122
2024/02/25-13:10:09.539934 7f0421a006c0 Level-0 table #127: started
2024/02/25-13:10:09.539956 7f0421a006c0 Level-0 table #127: 0 bytes OK
2024/02/25-13:10:09.546327 7f0421a006c0 Delete type=0 #125
2024/02/25-13:10:09.552649 7f0421a006c0 Manual compaction at level-0 from '!items!0SbSmYdxJSlcNr6x' @ 72057594037927935 : 1 .. '!items!yyCPVVl8vmMOfPcN' @ 0 : 0; will stop at (end)
2024/02/25-13:10:09.552755 7f0421a006c0 Manual compaction at level-1 from '!items!0SbSmYdxJSlcNr6x' @ 72057594037927935 : 1 .. '!items!yyCPVVl8vmMOfPcN' @ 0 : 0; will stop at (end)

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@ -0,0 +1 @@
MANIFEST-000066

0
packs/darkstars-sf/LOCK Normal file
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8
packs/darkstars-sf/LOG Normal file
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@ -0,0 +1,8 @@
2024/06/12-11:13:40.398008 7f3f0d6006c0 Recovering log #64
2024/06/12-11:13:40.408278 7f3f0d6006c0 Delete type=3 #62
2024/06/12-11:13:40.408353 7f3f0d6006c0 Delete type=0 #64
2024/06/12-11:16:23.554104 7f3f060006c0 Level-0 table #69: started
2024/06/12-11:16:23.554144 7f3f060006c0 Level-0 table #69: 0 bytes OK
2024/06/12-11:16:23.590465 7f3f060006c0 Delete type=0 #67
2024/06/12-11:16:23.590737 7f3f060006c0 Manual compaction at level-0 from '!folders!La3YsNYFddQnmsba' @ 72057594037927935 : 1 .. '!items!zzDfuUJpQzzz262R' @ 0 : 0; will stop at (end)
2024/06/12-11:16:23.590756 7f3f060006c0 Manual compaction at level-1 from '!folders!La3YsNYFddQnmsba' @ 72057594037927935 : 1 .. '!items!zzDfuUJpQzzz262R' @ 0 : 0; will stop at (end)

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@ -0,0 +1,8 @@
2024/06/12-11:13:16.233304 7f3f0ea006c0 Recovering log #60
2024/06/12-11:13:16.243341 7f3f0ea006c0 Delete type=3 #58
2024/06/12-11:13:16.243395 7f3f0ea006c0 Delete type=0 #60
2024/06/12-11:13:34.713340 7f3f060006c0 Level-0 table #65: started
2024/06/12-11:13:34.713379 7f3f060006c0 Level-0 table #65: 0 bytes OK
2024/06/12-11:13:34.719558 7f3f060006c0 Delete type=0 #63
2024/06/12-11:13:34.733213 7f3f060006c0 Manual compaction at level-0 from '!folders!La3YsNYFddQnmsba' @ 72057594037927935 : 1 .. '!items!zzDfuUJpQzzz262R' @ 0 : 0; will stop at (end)
2024/06/12-11:13:34.733290 7f3f060006c0 Manual compaction at level-1 from '!folders!La3YsNYFddQnmsba' @ 72057594037927935 : 1 .. '!items!zzDfuUJpQzzz262R' @ 0 : 0; will stop at (end)

Binary file not shown.

BIN
packs/equipment/000186.ldb Normal file

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1
packs/equipment/CURRENT Normal file
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@ -0,0 +1 @@
MANIFEST-000199

0
packs/equipment/LOCK Normal file
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8
packs/equipment/LOG Normal file
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@ -0,0 +1,8 @@
2024/02/25-13:11:04.819236 7f0428e006c0 Recovering log #197
2024/02/25-13:11:04.829162 7f0428e006c0 Delete type=3 #195
2024/02/25-13:11:04.829232 7f0428e006c0 Delete type=0 #197
2024/02/25-13:14:07.545758 7f0421a006c0 Level-0 table #202: started
2024/02/25-13:14:07.545813 7f0421a006c0 Level-0 table #202: 0 bytes OK
2024/02/25-13:14:07.552067 7f0421a006c0 Delete type=0 #200
2024/02/25-13:14:07.565492 7f0421a006c0 Manual compaction at level-0 from '!items!05RVU3UcRabogEvL' @ 72057594037927935 : 1 .. '!items!zaxcUsWUZ1vvl0p8' @ 0 : 0; will stop at (end)
2024/02/25-13:14:07.565529 7f0421a006c0 Manual compaction at level-1 from '!items!05RVU3UcRabogEvL' @ 72057594037927935 : 1 .. '!items!zaxcUsWUZ1vvl0p8' @ 0 : 0; will stop at (end)

8
packs/equipment/LOG.old Normal file
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@ -0,0 +1,8 @@
2024/02/25-13:04:05.239972 7f0423e006c0 Recovering log #193
2024/02/25-13:04:05.249512 7f0423e006c0 Delete type=3 #191
2024/02/25-13:04:05.249560 7f0423e006c0 Delete type=0 #193
2024/02/25-13:10:09.473431 7f0421a006c0 Level-0 table #198: started
2024/02/25-13:10:09.473459 7f0421a006c0 Level-0 table #198: 0 bytes OK
2024/02/25-13:10:09.480345 7f0421a006c0 Delete type=0 #196
2024/02/25-13:10:09.493344 7f0421a006c0 Manual compaction at level-0 from '!items!05RVU3UcRabogEvL' @ 72057594037927935 : 1 .. '!items!zaxcUsWUZ1vvl0p8' @ 0 : 0; will stop at (end)
2024/02/25-13:10:09.499930 7f0421a006c0 Manual compaction at level-1 from '!items!05RVU3UcRabogEvL' @ 72057594037927935 : 1 .. '!items!zaxcUsWUZ1vvl0p8' @ 0 : 0; will stop at (end)

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BIN
packs/genetics/000014.ldb Normal file

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1
packs/genetics/CURRENT Normal file
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@ -0,0 +1 @@
MANIFEST-000075

0
packs/genetics/LOCK Normal file
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8
packs/genetics/LOG Normal file
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@ -0,0 +1,8 @@
2024/02/25-13:11:04.925036 7f0428e006c0 Recovering log #73
2024/02/25-13:11:04.935090 7f0428e006c0 Delete type=3 #71
2024/02/25-13:11:04.935353 7f0428e006c0 Delete type=0 #73
2024/02/25-13:14:07.585843 7f0421a006c0 Level-0 table #78: started
2024/02/25-13:14:07.585896 7f0421a006c0 Level-0 table #78: 0 bytes OK
2024/02/25-13:14:07.592513 7f0421a006c0 Delete type=0 #76
2024/02/25-13:14:07.592640 7f0421a006c0 Manual compaction at level-0 from '!items!56A3sVsiN7KI6a45' @ 72057594037927935 : 1 .. '!items!zJiASbV3QqH2oHb1' @ 0 : 0; will stop at (end)
2024/02/25-13:14:07.592670 7f0421a006c0 Manual compaction at level-1 from '!items!56A3sVsiN7KI6a45' @ 72057594037927935 : 1 .. '!items!zJiASbV3QqH2oHb1' @ 0 : 0; will stop at (end)

8
packs/genetics/LOG.old Normal file
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@ -0,0 +1,8 @@
2024/02/25-13:04:05.347457 7f0423e006c0 Recovering log #69
2024/02/25-13:04:05.356885 7f0423e006c0 Delete type=3 #67
2024/02/25-13:04:05.356934 7f0423e006c0 Delete type=0 #69
2024/02/25-13:10:09.533502 7f0421a006c0 Level-0 table #74: started
2024/02/25-13:10:09.533526 7f0421a006c0 Level-0 table #74: 0 bytes OK
2024/02/25-13:10:09.539823 7f0421a006c0 Delete type=0 #72
2024/02/25-13:10:09.552630 7f0421a006c0 Manual compaction at level-0 from '!items!56A3sVsiN7KI6a45' @ 72057594037927935 : 1 .. '!items!zJiASbV3QqH2oHb1' @ 0 : 0; will stop at (end)
2024/02/25-13:10:09.552738 7f0421a006c0 Manual compaction at level-1 from '!items!56A3sVsiN7KI6a45' @ 72057594037927935 : 1 .. '!items!zJiASbV3QqH2oHb1' @ 0 : 0; will stop at (end)

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@ -0,0 +1 @@
MANIFEST-000221

0
packs/nightborough/LOCK Normal file
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7
packs/nightborough/LOG Normal file
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@ -0,0 +1,7 @@
2024/06/12-11:13:40.440639 7f3f0d6006c0 Recovering log #219
2024/06/12-11:13:40.450523 7f3f0d6006c0 Delete type=3 #217
2024/06/12-11:13:40.450593 7f3f0d6006c0 Delete type=0 #219
2024/06/12-11:16:23.645974 7f3f060006c0 Level-0 table #224: started
2024/06/12-11:16:23.646004 7f3f060006c0 Level-0 table #224: 0 bytes OK
2024/06/12-11:16:23.683161 7f3f060006c0 Delete type=0 #222
2024/06/12-11:16:23.683408 7f3f060006c0 Manual compaction at level-0 from '!folders!2iZtDz80npHPIwkS' @ 72057594037927935 : 1 .. '!items!zyFR9C1jBTeFzbxg' @ 0 : 0; will stop at (end)

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@ -0,0 +1,7 @@
2024/06/12-11:13:16.276335 7f3f0ea006c0 Recovering log #215
2024/06/12-11:13:16.287074 7f3f0ea006c0 Delete type=3 #213
2024/06/12-11:13:16.287130 7f3f0ea006c0 Delete type=0 #215
2024/06/12-11:13:34.733411 7f3f060006c0 Level-0 table #220: started
2024/06/12-11:13:34.733492 7f3f060006c0 Level-0 table #220: 0 bytes OK
2024/06/12-11:13:34.741601 7f3f060006c0 Delete type=0 #218
2024/06/12-11:13:34.741825 7f3f060006c0 Manual compaction at level-0 from '!folders!2iZtDz80npHPIwkS' @ 72057594037927935 : 1 .. '!items!zyFR9C1jBTeFzbxg' @ 0 : 0; will stop at (end)

Binary file not shown.

BIN
packs/perks/000186.ldb Normal file

Binary file not shown.

0
packs/perks/000201.log Normal file
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1
packs/perks/CURRENT Normal file
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@ -0,0 +1 @@
MANIFEST-000199

0
packs/perks/LOCK Normal file
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8
packs/perks/LOG Normal file
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@ -0,0 +1,8 @@
2024/02/25-13:11:04.899830 7f0428e006c0 Recovering log #197
2024/02/25-13:11:04.909890 7f0428e006c0 Delete type=3 #195
2024/02/25-13:11:04.909976 7f0428e006c0 Delete type=0 #197
2024/02/25-13:14:07.614576 7f0421a006c0 Level-0 table #202: started
2024/02/25-13:14:07.614602 7f0421a006c0 Level-0 table #202: 0 bytes OK
2024/02/25-13:14:07.621467 7f0421a006c0 Delete type=0 #200
2024/02/25-13:14:07.628014 7f0421a006c0 Manual compaction at level-0 from '!items!0K3CVEKsq67oKiYE' @ 72057594037927935 : 1 .. '!items!zwZoHMkWYtMCNx9f' @ 0 : 0; will stop at (end)
2024/02/25-13:14:07.628055 7f0421a006c0 Manual compaction at level-1 from '!items!0K3CVEKsq67oKiYE' @ 72057594037927935 : 1 .. '!items!zwZoHMkWYtMCNx9f' @ 0 : 0; will stop at (end)

8
packs/perks/LOG.old Normal file
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@ -0,0 +1,8 @@
2024/02/25-13:04:05.318599 7f0423e006c0 Recovering log #193
2024/02/25-13:04:05.328529 7f0423e006c0 Delete type=3 #191
2024/02/25-13:04:05.328597 7f0423e006c0 Delete type=0 #193
2024/02/25-13:10:09.519595 7f0421a006c0 Level-0 table #198: started
2024/02/25-13:10:09.519645 7f0421a006c0 Level-0 table #198: 0 bytes OK
2024/02/25-13:10:09.526863 7f0421a006c0 Delete type=0 #196
2024/02/25-13:10:09.527031 7f0421a006c0 Manual compaction at level-0 from '!items!0K3CVEKsq67oKiYE' @ 72057594037927935 : 1 .. '!items!zwZoHMkWYtMCNx9f' @ 0 : 0; will stop at (end)
2024/02/25-13:10:09.527062 7f0421a006c0 Manual compaction at level-1 from '!items!0K3CVEKsq67oKiYE' @ 72057594037927935 : 1 .. '!items!zwZoHMkWYtMCNx9f' @ 0 : 0; will stop at (end)

BIN
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0
packs/shields/000200.log Normal file
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1
packs/shields/CURRENT Normal file
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MANIFEST-000198

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packs/shields/LOCK Normal file
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7
packs/shields/LOG Normal file
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2024/02/25-13:11:04.832847 7f0422a006c0 Recovering log #196
2024/02/25-13:11:04.844534 7f0422a006c0 Delete type=3 #194
2024/02/25-13:11:04.844584 7f0422a006c0 Delete type=0 #196
2024/02/25-13:14:07.539362 7f0421a006c0 Level-0 table #201: started
2024/02/25-13:14:07.539386 7f0421a006c0 Level-0 table #201: 0 bytes OK
2024/02/25-13:14:07.545589 7f0421a006c0 Delete type=0 #199
2024/02/25-13:14:07.565459 7f0421a006c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)

7
packs/shields/LOG.old Normal file
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@ -0,0 +1,7 @@
2024/02/25-13:04:05.255291 7f0428e006c0 Recovering log #192
2024/02/25-13:04:05.265834 7f0428e006c0 Delete type=3 #190
2024/02/25-13:04:05.265885 7f0428e006c0 Delete type=0 #192
2024/02/25-13:10:09.486767 7f0421a006c0 Level-0 table #197: started
2024/02/25-13:10:09.486786 7f0421a006c0 Level-0 table #197: 0 bytes OK
2024/02/25-13:10:09.493210 7f0421a006c0 Delete type=0 #195
2024/02/25-13:10:09.499919 7f0421a006c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)

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@ -1,23 +0,0 @@
{"name":"Vehicle Weapons","type":"skill","img":"systems/fvtt-dark-stars/images/icons/skill.webp","system":{"base":"csb","bonus":0,"used":false,"description":"<p>The character is skilled in the use of indirect and direct artillery including missiles, howitzers<br>and auto cannons, any vehicle weapons.</p>"},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-dark-stars","systemVersion":"10.0.4","coreVersion":"10.291","createdTime":1672086342604,"modifiedTime":1672086575155,"lastModifiedBy":"LUaXSjYdxSzrwCtU"},"_id":"5YJWuGaagmi1dgbv","folder":null,"sort":0,"ownership":{"default":0,"LUaXSjYdxSzrwCtU":3}}
{"name":"Engineering (Name of Field)","type":"skill","img":"systems/fvtt-dark-stars/images/icons/skill.webp","system":{"base":"asb","bonus":0,"used":false,"description":"<p>The character has a university-level education in an Engineering skill chosen from the list<br>below. The character can design and direct construction in the field. For example, Sam has Engineering (Computer Systems) 60%. He decides to make a supercomputer out of several<br>desktop PCs &ndash; he can do this. Furthermore, he can direct people who can help him.</p>\n<p><br>Civil, Electrical and Power, Computer Systems, Naval and Life Support, Mechanical, Propulsion Systems, Architecture, Robotics &amp; Mechatronics, Genetics, Cybernetic Design, Nanomachines, Weapons Systems, Personal Weapons and Armour Design.</p>"},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-dark-stars","systemVersion":"10.0.4","coreVersion":"10.291","createdTime":1672085548127,"modifiedTime":1672086575152,"lastModifiedBy":"LUaXSjYdxSzrwCtU"},"_id":"9a1riW3iSabgr4sH","folder":null,"sort":0,"ownership":{"default":0,"LUaXSjYdxSzrwCtU":3}}
{"name":"Basic Ground Navigation","type":"skill","img":"systems/fvtt-dark-stars/images/icons/skill.webp","system":{"base":"asb","bonus":0,"used":false,"description":"<p>The character can navigate by map and compass, by land or sea. Navigation can be by the sun, stars or compass.</p>"},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-dark-stars","systemVersion":"10.0.4","coreVersion":"10.291","createdTime":1672085470278,"modifiedTime":1672086575152,"lastModifiedBy":"LUaXSjYdxSzrwCtU"},"_id":"ESvBNzSQ6UVa2Hdj","folder":null,"sort":0,"ownership":{"default":0,"LUaXSjYdxSzrwCtU":3}}
{"name":"Persuasion & Manipulation","type":"skill","img":"systems/fvtt-dark-stars/images/icons/skill.webp","system":{"base":"ssb","bonus":0,"used":false,"description":"<p>The character can persuade others to do what he or she wants or to provide information. This<br>is non-violent persuasion. The game master may oppose the skill check using the NPC persuasion<br>skill. Role-playing well may provide a bonus to the use of this skill; however, not roleplaying may attract a penalty. This skill must be carefully refereed by the game master. Typical Persuasion checks may be used to ask someone for information or help in some way. It is not possible to persuade someone to knowingly harm themselves; however, it could be used to trick a person into doing something against their best interests. This skill is not mind control; it is careful persuasion. When a character chooses to manipulate a person, it is similar to persuasion; however, rather than truthful reasoning, manipulation is deceitful.</p>"},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-dark-stars","systemVersion":"10.0.4","coreVersion":"10.291","createdTime":1672085115239,"modifiedTime":1672086575153,"lastModifiedBy":"LUaXSjYdxSzrwCtU"},"_id":"EZV7SCG4WbkervUv","folder":null,"sort":0,"ownership":{"default":0,"LUaXSjYdxSzrwCtU":3}}
{"name":"Projectile Weapons","type":"skill","img":"systems/fvtt-dark-stars/images/icons/skill.webp","system":{"base":"csb","bonus":0,"used":false,"description":"<p>The character is trained in the use and maintenance of projectile weapons like rifles, pistols and dart launchers. The character is trained in the use and maintenance of rail weapons like rail rifles, rail SMGs and rail assault weapons.</p>"},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-dark-stars","systemVersion":"10.0.4","coreVersion":"10.291","createdTime":1672086276980,"modifiedTime":1672086575154,"lastModifiedBy":"LUaXSjYdxSzrwCtU"},"_id":"I8HWWCwhF7R19u6x","folder":null,"sort":0,"ownership":{"default":0,"LUaXSjYdxSzrwCtU":3}}
{"name":"Speak & Read (Language)","type":"skill","img":"systems/fvtt-dark-stars/images/icons/skill.webp","system":{"base":"ssb","bonus":0,"used":false,"description":"<p>Speak Language is used whenever a character is not very good at the dialect he or she is trying to communicate in. If the language skills of both participants total 50%, then communication is assured, and no Language roll is necessary.</p>\n<p>Reading a language allows the character to read and understand the written word. Characters may need to roll at the GM&rsquo;s suggestion on their Speak and Read Language skill. Otherwise, understanding is assured. The following list of languages and scripts can be used, although there are of course more languages.<br><br>Spoken and Written Languages Examples<br>English, Spanish, Portuguese, Mandarin, Hindi, Chinese, German, Russian, Italian, Korean,&nbsp; Japanese.</p>"},"effects":[],"flags":{"core":{"sheetClass":"fvtt-dark-stars.DarkStarsItemSheet"}},"_stats":{"systemId":"fvtt-dark-stars","systemVersion":"10.0.4","coreVersion":"10.291","createdTime":1671852339032,"modifiedTime":1672086575154,"lastModifiedBy":"LUaXSjYdxSzrwCtU"},"_id":"IW0nw7bk83QQItjF","folder":null,"sort":0,"ownership":{"default":0,"LUaXSjYdxSzrwCtU":3}}
{"name":"Stealth","type":"skill","img":"systems/fvtt-dark-stars/images/icons/skill.webp","system":{"base":"psb","bonus":0,"used":false,"description":"<p>The Stealth skill involves hiding, sneaking and generally moving without being detected by sound or sight. A roll is always required for this skill whenever it is attempted.</p>"},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-dark-stars","systemVersion":"10.0.4","coreVersion":"10.291","createdTime":1672085657806,"modifiedTime":1672086575154,"lastModifiedBy":"LUaXSjYdxSzrwCtU"},"_id":"JB8ItSbIQ4nnQk9U","folder":null,"sort":0,"ownership":{"default":0,"LUaXSjYdxSzrwCtU":3}}
{"name":"Heavy Weapons","type":"skill","img":"systems/fvtt-dark-stars/images/icons/skill.webp","system":{"base":"csb","bonus":0,"used":false,"description":"<p>The character is skilled in the use of RPGs, grenade launchers and machine guns, and artillery pieces.</p>"},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-dark-stars","systemVersion":"10.0.4","coreVersion":"10.291","createdTime":1672086320348,"modifiedTime":1672086575154,"lastModifiedBy":"LUaXSjYdxSzrwCtU"},"_id":"JGtOg9mUP0pZievc","folder":null,"sort":0,"ownership":{"default":0,"LUaXSjYdxSzrwCtU":3}}
{"name":"Science (Name of Science)","type":"skill","img":"systems/fvtt-dark-stars/images/icons/skill.webp","system":{"base":"asb","bonus":0,"used":false,"description":"<p>The character has a university-level education in a Science skill chosen from the list below.<br>Science skills are theoretical in nature. A Science skill can be used for an Engineering skill at half the value.</p>\n<p><br>Mathematics, Computer Science, Economics, Physics, Biology, Chemistry, Biochemistry, Medicine, Genetics, Archaeology, Astronomy, Geology, Psychology, Cybernetics, Pharmacology.</p>"},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-dark-stars","systemVersion":"10.0.4","coreVersion":"10.291","createdTime":1672085504870,"modifiedTime":1672086575153,"lastModifiedBy":"LUaXSjYdxSzrwCtU"},"_id":"O6Gxntfqt0hGXvYW","folder":null,"sort":0,"ownership":{"default":0,"LUaXSjYdxSzrwCtU":3}}
{"name":"Energy Weapons","type":"skill","img":"systems/fvtt-dark-stars/images/icons/skill.webp","system":{"base":"csb","bonus":0,"used":false,"description":"<p>The character is trained in the use and maintenance of personal lasers, ion guns, neural stunners and plasma weapons.</p>"},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-dark-stars","systemVersion":"10.0.4","coreVersion":"10.291","createdTime":1672086249716,"modifiedTime":1672086575154,"lastModifiedBy":"LUaXSjYdxSzrwCtU"},"_id":"OB4khIPwWYlRXt6t","folder":null,"sort":0,"ownership":{"default":0,"LUaXSjYdxSzrwCtU":3}}
{"name":"Professional Skill (Name of Field/Role)","type":"skill","img":"systems/fvtt-dark-stars/images/icons/skill.webp","system":{"base":"asb","bonus":0,"used":false,"description":"<p>A variety of professions, usually learned through apprenticeship. Professions are usually<br>skills that involve acquiring the resource or crafting items from resources.<br><br>Includes <br>Medicine, Surgery*, Pharmaceuticals, Psychiatry+, Horticulture, Animal Husbandry, Forensic Examiner, Politics, Computer Security, Communications Specialist, Business, Military Tactics, Logistics, Manufacturing, Robot Brains, Armourer. <br><br>* requires Medicine + requires Psychology</p>"},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-dark-stars","systemVersion":"10.0.4","coreVersion":"10.291","createdTime":1672085414469,"modifiedTime":1672086575153,"lastModifiedBy":"LUaXSjYdxSzrwCtU"},"_id":"Sf4375GLeaEdXjz0","folder":null,"sort":0,"ownership":{"default":0,"LUaXSjYdxSzrwCtU":3}}
{"name":"Empathy","type":"skill","img":"systems/fvtt-dark-stars/images/icons/skill.webp","system":{"base":"ssb","bonus":0,"used":false,"description":"<p>The character can perceive other people&rsquo;s motives and motivations. This skill is useful when gathering information about likely actions and motivational options.</p>"},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-dark-stars","systemVersion":"10.0.4","coreVersion":"10.291","createdTime":1672085187959,"modifiedTime":1672086575152,"lastModifiedBy":"LUaXSjYdxSzrwCtU"},"_id":"TAgwGCqdB61eBDJ3","folder":null,"sort":0,"ownership":{"default":0,"LUaXSjYdxSzrwCtU":3}}
{"name":"Recon","type":"skill","img":"systems/fvtt-dark-stars/images/icons/skill.webp","system":{"base":"psb","bonus":0,"used":false,"description":"<p>Recon is basically observation. Characters have a basic level in this skill, and trained characters should have a higher rating in the skill. This skill is used whenever a character wishes to find something out or whenever the GM wishes to roll to see if the character spots or hears something.</p>"},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-dark-stars","systemVersion":"10.0.4","coreVersion":"10.291","createdTime":1672085691670,"modifiedTime":1672086575153,"lastModifiedBy":"LUaXSjYdxSzrwCtU"},"_id":"Wiy2P34tbpFLpK7e","folder":null,"sort":0,"ownership":{"default":0,"LUaXSjYdxSzrwCtU":3}}
{"name":"Pilot (Vehicle Type)","type":"skill","img":"systems/fvtt-dark-stars/images/icons/skill.webp","system":{"base":"msb","bonus":0,"used":false,"description":"<p>The character is skilled in the use of vehicles. They can operate and perform basic maintenance and repairs. Examples of vehicles are wheeled vehicle, watercraft, spaceship, airplane, tracked vehicle, gravcraft, power armour and drones.</p>"},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-dark-stars","systemVersion":"10.0.4","coreVersion":"10.291","createdTime":1672086377747,"modifiedTime":1672086575155,"lastModifiedBy":"LUaXSjYdxSzrwCtU"},"_id":"XmyIaZ07ngWvnIAD","folder":null,"sort":0,"ownership":{"default":0,"LUaXSjYdxSzrwCtU":3}}
{"name":"Social & Style","type":"skill","img":"systems/fvtt-dark-stars/images/icons/skill.webp","system":{"base":"ssb","bonus":0,"used":false,"description":"<p>This skill is designed to enable a character to know what is fashionable in any given social<br>group. It also enables the character to behave with the correct etiquette for the social group<br>they are in at the time. This skill is used to determine advance actions. This is not a pursued<br>skill, however, if a role is played well it can provide a bonus in such situations.</p>"},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-dark-stars","systemVersion":"10.0.4","coreVersion":"10.291","createdTime":1671852578894,"modifiedTime":1672086575153,"lastModifiedBy":"LUaXSjYdxSzrwCtU"},"_id":"dDzdnXRcwZRQZ5RG","folder":null,"sort":0,"ownership":{"default":0,"LUaXSjYdxSzrwCtU":3}}
{"name":"Drive Ground Car and Ride Motorcycle","type":"skill","img":"systems/fvtt-dark-stars/images/icons/skill.webp","system":{"base":"msb","bonus":0,"used":false,"description":"<p>The character can drive cars and motorcycles. This is not a professional level of driving, just<br>everyday driving.</p>"},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-dark-stars","systemVersion":"10.0.4","coreVersion":"10.291","createdTime":1672086514348,"modifiedTime":1672086575155,"lastModifiedBy":"LUaXSjYdxSzrwCtU"},"_id":"gQ7bFMrV47R02z3i","folder":null,"sort":0,"ownership":{"default":0,"LUaXSjYdxSzrwCtU":3}}
{"name":"Melee Combat","type":"skill","img":"systems/fvtt-dark-stars/images/icons/skill.webp","system":{"base":"csb","bonus":0,"used":false,"description":"<p>The character is skilled at using riot shields, melee weapons and bladed weapons. If the game master chooses, this can be broken up into multiple skills; however, for simplicity we refer to this skill as melee combat.</p>\n<p>The character can use shields to block attacks. The character is skilled at knife and sword fighting. The character is also skilled in the use of mass weapons such as axes, two-handed swords, maces, hammers, batons, truncheons, clubs and polearms. Styles are: Kendo, Single Stick, Fencing etc.</p>"},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-dark-stars","systemVersion":"10.0.4","coreVersion":"10.291","createdTime":1672086188534,"modifiedTime":1672086575154,"lastModifiedBy":"LUaXSjYdxSzrwCtU"},"_id":"hdOSBK7SwELJMzZb","folder":null,"sort":0,"ownership":{"default":0,"LUaXSjYdxSzrwCtU":3}}
{"name":"Demolitions","type":"skill","img":"systems/fvtt-dark-stars/images/icons/skill.webp","system":{"base":"msb","bonus":0,"used":false,"description":"<p>The character is skilled in the art of laying explosives, creatively setting fuses and generally blowing stuff up.</p>"},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-dark-stars","systemVersion":"10.0.4","coreVersion":"10.291","createdTime":1672086436924,"modifiedTime":1672086575155,"lastModifiedBy":"LUaXSjYdxSzrwCtU"},"_id":"kNVEnbgz68l5H6F7","folder":null,"sort":0,"ownership":{"default":0,"LUaXSjYdxSzrwCtU":3}}
{"name":"Basic Education","type":"skill","img":"systems/fvtt-dark-stars/images/icons/skill.webp","system":{"base":"asb","bonus":0,"used":false,"description":"<p>This skill includes a variety of catch-all skills from simple mathematics to geography, history, literacy and general knowhow. This skill is also special in that it starts as the character&rsquo;s Education x 2, and then points may be spent to increase it. All characters start with this skill just as they have their native language. Spending points on this skill means the character has more depth to their knowledge. More educated characters know more about a variety of subjects. Game masters must decide if this skill can be used for any given task.</p>"},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-dark-stars","systemVersion":"10.0.4","coreVersion":"10.291","createdTime":1672085276422,"modifiedTime":1672086575152,"lastModifiedBy":"LUaXSjYdxSzrwCtU"},"_id":"lCcvKGDWbmNqZmM4","folder":null,"sort":0,"ownership":{"default":0,"LUaXSjYdxSzrwCtU":3}}
{"name":"Unarmed Combat","type":"skill","img":"systems/fvtt-dark-stars/images/icons/skill.webp","system":{"base":"csb","bonus":0,"used":false,"description":"<p>The character is skilled in the use of unarmed combat. They are practised and professional, and know how to use their body, fists and feet to devastating effect.</p>"},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-dark-stars","systemVersion":"10.0.4","coreVersion":"10.291","createdTime":1672085777245,"modifiedTime":1672086575154,"lastModifiedBy":"LUaXSjYdxSzrwCtU"},"_id":"ouxLcHbuWWKhJQg9","folder":null,"sort":0,"ownership":{"default":0,"LUaXSjYdxSzrwCtU":3}}
{"name":"Athletics","type":"skill","img":"systems/fvtt-dark-stars/images/icons/skill.webp","system":{"base":"psb","bonus":0,"used":false,"description":"<p>The Athletics skill is used for any form of physical activity. Jumping, dodging, climbing, abseiling, running, throwing, swimming and others can be chosen. This skill is very broad and represents the education characters received in school and while they were growing up. Rolls are required at the GM&rsquo;s discretion. Athletics can be substituted for Unarmed Combat, but at half value.</p>"},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-dark-stars","systemVersion":"10.0.4","coreVersion":"10.291","createdTime":1672085605799,"modifiedTime":1672086575152,"lastModifiedBy":"LUaXSjYdxSzrwCtU"},"_id":"wPq70BdgDHP6H4lD","folder":null,"sort":0,"ownership":{"default":0,"LUaXSjYdxSzrwCtU":3}}
{"name":"Graft (Type)","type":"skill","img":"systems/fvtt-dark-stars/images/icons/skill.webp","system":{"base":"ssb","bonus":0,"used":false,"description":"<p>Graft refers to all forms of illegal activities. This skill includes bribery, streetwise, gambling,<br>racketeering, sales, bureaucracy, fencing and pimping.</p>"},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-dark-stars","systemVersion":"10.0.4","coreVersion":"10.291","createdTime":1672085235048,"modifiedTime":1672086575153,"lastModifiedBy":"LUaXSjYdxSzrwCtU"},"_id":"xVquq7UFdm1S4FdJ","folder":null,"sort":0,"ownership":{"default":0,"LUaXSjYdxSzrwCtU":3}}
{"name":"First Aid","type":"skill","img":"systems/fvtt-dark-stars/images/icons/skill.webp","system":{"base":"msb","bonus":0,"used":false,"description":"<p>The character can perform basic first aid, stop bleeding and perform CPR. This skill enables the character to dress wounds and apply bandages.</p>"},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-dark-stars","systemVersion":"10.0.4","coreVersion":"10.291","createdTime":1672086482524,"modifiedTime":1672086575155,"lastModifiedBy":"LUaXSjYdxSzrwCtU"},"_id":"yo7mOkfbbOogx8na","folder":null,"sort":0,"ownership":{"default":0,"LUaXSjYdxSzrwCtU":3}}

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