fvtt-imperium5/modules/imperium5-actor.js

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/* -------------------------------------------- */
import { Imperium5Utility } from "./imperium5-utility.js";
import { Imperium5RollDialog } from "./imperium5-roll-dialog.js";
/* -------------------------------------------- */
/**
* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
* @extends {Actor}
*/
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export class Imperium5Actor extends Actor {
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/* -------------------------------------------- */
/**
* Override the create() function to provide additional SoS functionality.
*
* This overrided create() function adds initial items
* Namely: Basic skills, money,
*
* @param {Object} data Barebones actor data which this function adds onto.
* @param {Object} options (Unused) Additional options which customize the creation workflow.
*
*/
static async create(data, options) {
// Case of compendium global import
if (data instanceof Array) {
return super.create(data, options);
}
// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
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if (items) {
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let actor = super.create(data, options);
return actor;
}
if (data.type == 'character') {
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}
return super.create(data, options);
}
/* -------------------------------------------- */
prepareBaseData() {
}
/* -------------------------------------------- */
async prepareData() {
super.prepareData();
}
/* -------------------------------------------- */
prepareDerivedData() {
if (this.type == 'character') {
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//this.system.encCapacity = this.getEncumbranceCapacity()
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//this.buildContainerTree()
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}
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console.log("Acteur : ", this)
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super.prepareDerivedData();
}
/* -------------------------------------------- */
_preUpdate(changed, options, user) {
super._preUpdate(changed, options, user);
}
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/* -------------------------------------------- */
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getArchetype() {
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let item = duplicate( this.items.find( it => it.type == "archetype") || [])
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return item
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}
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getSpecialites() {
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let item = duplicate(this.items.filter( it => it.type == "specialite") || [] )
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return item
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}
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getFamiliarites() {
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let item = duplicate(this.items.filter( it => it.type == "familiarite") || [] )
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return item
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}
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getNatureProfonde() {
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let item = duplicate( this.items.find( it => it.type == "nature") || [])
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return item
}
getTraits() {
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let item = duplicate(this.items.filter( it => it.type == "trait") || [] )
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return item
}
getSymbioses() {
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let item = duplicate(this.items.filter( it => it.type == "symbiose") || [] )
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return item
}
getEquipements() {
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let item = duplicate(this.items.filter( it => it.type == "equipement") || [] )
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return item
}
getCapacites() {
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let item = duplicate(this.items.filter( it => it.type == "capacite") || [] )
return item
}
getUnusedCapacites(){
let item = this.items.filter( it => it.type == "capacite") || []
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return item
}
getSingularites(){
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let item = duplicate(this.items.filter( it => it.type == "singularite") || [] )
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return item
}
getContacts(){
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let item = duplicate(this.items.filter( it => it.type == "contact") || [] )
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return item
}
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getResources() {
let item = duplicate(this.items.filter( it => it.type == "equipement" || it.type == "singularite" || it.type == "capacite" || it.type == "contact") || [] )
return item
}
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getUnusedParadigmes() {
let paraList = []
for(let k in this.system.paradigmes) {
let para = this.system.paradigmes[k]
if (!para.used) {
para.key = k
paraList.push(duplicate(para))
}
}
return paraList
}
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/* -------------------------------------------- */
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transferToSource( nbSuccess) {
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let karma = duplicate(this.system.karma)
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karma.source += Number(nbSuccess)
let nbKarma = Math.floor(karma.source / 3)
karma.value += nbKarma
karma.source -= nbKarma*3
this.update( { 'system.karma': karma})
}
/* -------------------------------------------- */
decOneKarma( ) {
let karma = duplicate(this.system.karma)
karma.value--
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karma.value = Math.max(karma.value, 0)
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karma.xp++
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this.update( { 'system.karma': karma})
}
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/* -------------------------------------------- */
getItemById(id) {
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let item = this.items.find(item => item.id == id)
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if (item) {
item = duplicate(item)
}
return item;
}
/* -------------------------------------------- */
compareName(a, b) {
if (a.name < b.name) {
return -1;
}
if (a.name > b.name) {
return 1;
}
return 0;
}
/* -------------------------------------------- */
getActiveEffects(matching = it => true) {
let array = Array.from(this.getEmbeddedCollection("ActiveEffect").values());
return Array.from(this.getEmbeddedCollection("ActiveEffect").values()).filter(it => matching(it));
}
/* -------------------------------------------- */
getEffectByLabel(label) {
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return this.getActiveEffects().find(it => it.label == label);
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}
/* -------------------------------------------- */
getEffectById(id) {
return this.getActiveEffects().find(it => it.id == id);
}
/* -------------------------------------------- */
getInitiativeScore(combatId, combatantId) {
return -1;
}
/* -------------------------------------------- */
getSubActors() {
let subActors = [];
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for (let id of this.system.subactors) {
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subActors.push(duplicate(game.actors.get(id)))
}
return subActors;
}
/* -------------------------------------------- */
async addSubActor(subActorId) {
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let subActors = duplicate(this.system.subactors);
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subActors.push(subActorId);
await this.update({ 'data.subactors': subActors });
}
/* -------------------------------------------- */
async delSubActor(subActorId) {
let newArray = [];
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for (let id of this.system.subactors) {
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if (id != subActorId) {
newArray.push(id);
}
}
await this.update({ 'data.subactors': newArray });
}
/* -------------------------------------------- */
async deleteAllItemsByType(itemType) {
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let items = this.items.filter(item => item.type == itemType);
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await this.deleteEmbeddedDocuments('Item', items);
}
/* -------------------------------------------- */
async addItemWithoutDuplicate(newItem) {
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let item = this.items.find(item => item.type == newItem.type && item.name.toLowerCase() == newItem.name.toLowerCase())
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if (!item) {
await this.createEmbeddedDocuments('Item', [newItem]);
}
}
/* -------------------------------------------- */
async incDecQuantity(objetId, incDec = 0) {
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let objetQ = this.items.get(objetId)
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if (objetQ) {
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let newQ = objetQ.system.quantity + incDec
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if (newQ >= 0) {
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'data.quantity': newQ }]) // pdates one EmbeddedEntity
}
}
}
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/* -------------------------------------------- */
setParadigmeUsed(paraKey) {
let para = duplicate(this.system.paradigmes)
para[paraKey].used = true
this.update( {'system.paradigmes': para} )
}
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/* -------------------------------------------- */
/* ROLL SECTION
/* -------------------------------------------- */
/* -------------------------------------------- */
addEffects(rollData) {
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let effects = this.items.filter(item => item.type == 'effect')
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for (let effect of effects) {
effect = duplicate(effect)
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if (!effect.system.hindrance
&& (effect.system.stataffected != "notapplicable" || effect.system.specaffected.length > 0)
&& effect.system.stataffected != "special") {
if (effect.system.effectstatlevel) {
effect.system.effectlevel = this.system.statistics[effect.system.effectstat].value
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}
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rollData.effectsList.push({ label: effect.name, type: "effect", applied: false, effect: effect, value: effect.system.effectlevel })
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}
}
}
/* -------------------------------------------- */
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rollAme( ameKey) {
let rollData = this.getCommonRollData()
rollData.ame = duplicate(this.system.ames[ameKey])
rollData.ameMalus = this.system.amestype[rollData.ame.type].malus
this.startRoll(rollData)
}
/* -------------------------------------------- */
getCommonRollData() {
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let rollData = Imperium5Utility.getBasicRollData()
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rollData.alias = this.name
rollData.actorImg = this.img
rollData.actorId = this.id
rollData.img = this.img
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rollData.capacites = this.getUnusedCapacites()
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rollData.paradigmes = this.getUnusedParadigmes()
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rollData.ressources = this.getResources()
rollData.selectedRessources = []
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rollData.selectedParadigme = "none"
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rollData.karma = this.system.karma.value
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return rollData
}
/* -------------------------------------------- */
async startRoll(rollData) {
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let rollDialog = await Imperium5RollDialog.create(this, rollData)
console.log(rollDialog)
rollDialog.render(true)
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}
}