300 lines
9.0 KiB
JavaScript
300 lines
9.0 KiB
JavaScript
/* -------------------------------------------- */
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import { Imperium5Utility } from "./imperium5-utility.js";
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import { Imperium5RollDialog } from "./imperium5-roll-dialog.js";
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/* -------------------------------------------- */
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/**
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* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
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* @extends {Actor}
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*/
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export class Imperium5Actor extends Actor {
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/* -------------------------------------------- */
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/**
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* Override the create() function to provide additional SoS functionality.
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*
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* This overrided create() function adds initial items
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* Namely: Basic skills, money,
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*
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* @param {Object} data Barebones actor data which this function adds onto.
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* @param {Object} options (Unused) Additional options which customize the creation workflow.
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*
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*/
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static async create(data, options) {
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// Case of compendium global import
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if (data instanceof Array) {
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return super.create(data, options);
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}
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// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
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if (items) {
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let actor = super.create(data, options);
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return actor;
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}
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if (data.type == 'character') {
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}
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return super.create(data, options);
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}
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/* -------------------------------------------- */
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prepareBaseData() {
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}
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/* -------------------------------------------- */
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async prepareData() {
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super.prepareData();
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}
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/* -------------------------------------------- */
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prepareDerivedData() {
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if (this.type == 'character') {
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//this.system.encCapacity = this.getEncumbranceCapacity()
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//this.buildContainerTree()
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}
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console.log("Acteur : ", this)
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super.prepareDerivedData();
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}
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/* -------------------------------------------- */
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_preUpdate(changed, options, user) {
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super._preUpdate(changed, options, user);
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}
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/* -------------------------------------------- */
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getArchetype() {
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let item = duplicate( this.items.find( it => it.type == "archetype") || [])
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return item
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}
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getSpecialites() {
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let item = duplicate(this.items.filter( it => it.type == "specialite") || [] )
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return item
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}
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getFamiliarites() {
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let item = duplicate(this.items.filter( it => it.type == "familiarite") || [] )
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return item
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}
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getNatureProfonde() {
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let item = duplicate( this.items.find( it => it.type == "nature") || [])
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return item
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}
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getTraits() {
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let item = duplicate(this.items.filter( it => it.type == "trait") || [] )
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return item
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}
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getSymbioses() {
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let item = duplicate(this.items.filter( it => it.type == "symbiose") || [] )
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return item
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}
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getEquipements() {
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let item = duplicate(this.items.filter( it => it.type == "equipement") || [] )
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return item
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}
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getCapacites() {
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let item = duplicate(this.items.filter( it => it.type == "capacite") || [] )
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return item
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}
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getUnusedCapacites(){
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let item = this.items.filter( it => it.type == "capacite") || []
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return item
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}
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getSingularites(){
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let item = duplicate(this.items.filter( it => it.type == "singularite") || [] )
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return item
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}
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getContacts(){
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let item = duplicate(this.items.filter( it => it.type == "contact") || [] )
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return item
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}
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getResources() {
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let item = duplicate(this.items.filter( it => it.type == "equipement" || it.type == "singularite" || it.type == "capacite" || it.type == "contact") || [] )
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return item
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}
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getUnusedParadigmes() {
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let paraList = []
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for(let k in this.system.paradigmes) {
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let para = this.system.paradigmes[k]
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if (!para.used) {
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para.key = k
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paraList.push(duplicate(para))
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}
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}
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return paraList
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}
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/* -------------------------------------------- */
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transferToSource( nbSuccess) {
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let karma = duplicate(this.system.karma)
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karma.source += Number(nbSuccess)
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let nbKarma = Math.floor(karma.source / 3)
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karma.value += nbKarma
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karma.source -= nbKarma*3
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this.update( { 'system.karma': karma})
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}
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/* -------------------------------------------- */
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decOneKarma( ) {
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let karma = duplicate(this.system.karma)
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karma.value--
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karma.value = Math.max(karma.value, 0)
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karma.xp++
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this.update( { 'system.karma': karma})
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}
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/* -------------------------------------------- */
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getItemById(id) {
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let item = this.items.find(item => item.id == id)
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if (item) {
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item = duplicate(item)
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}
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return item;
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}
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/* -------------------------------------------- */
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compareName(a, b) {
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if (a.name < b.name) {
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return -1;
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}
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if (a.name > b.name) {
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return 1;
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}
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return 0;
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}
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/* -------------------------------------------- */
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getActiveEffects(matching = it => true) {
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let array = Array.from(this.getEmbeddedCollection("ActiveEffect").values());
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return Array.from(this.getEmbeddedCollection("ActiveEffect").values()).filter(it => matching(it));
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}
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/* -------------------------------------------- */
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getEffectByLabel(label) {
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return this.getActiveEffects().find(it => it.label == label);
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}
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/* -------------------------------------------- */
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getEffectById(id) {
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return this.getActiveEffects().find(it => it.id == id);
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}
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/* -------------------------------------------- */
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getInitiativeScore(combatId, combatantId) {
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return -1;
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}
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/* -------------------------------------------- */
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getSubActors() {
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let subActors = [];
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for (let id of this.system.subactors) {
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subActors.push(duplicate(game.actors.get(id)))
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}
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return subActors;
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}
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/* -------------------------------------------- */
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async addSubActor(subActorId) {
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let subActors = duplicate(this.system.subactors);
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subActors.push(subActorId);
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await this.update({ 'data.subactors': subActors });
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}
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/* -------------------------------------------- */
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async delSubActor(subActorId) {
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let newArray = [];
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for (let id of this.system.subactors) {
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if (id != subActorId) {
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newArray.push(id);
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}
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}
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await this.update({ 'data.subactors': newArray });
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}
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/* -------------------------------------------- */
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async deleteAllItemsByType(itemType) {
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let items = this.items.filter(item => item.type == itemType);
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await this.deleteEmbeddedDocuments('Item', items);
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}
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/* -------------------------------------------- */
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async addItemWithoutDuplicate(newItem) {
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let item = this.items.find(item => item.type == newItem.type && item.name.toLowerCase() == newItem.name.toLowerCase())
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if (!item) {
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await this.createEmbeddedDocuments('Item', [newItem]);
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}
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}
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/* -------------------------------------------- */
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async incDecQuantity(objetId, incDec = 0) {
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let objetQ = this.items.get(objetId)
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if (objetQ) {
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let newQ = objetQ.system.quantity + incDec
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if (newQ >= 0) {
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const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'data.quantity': newQ }]) // pdates one EmbeddedEntity
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}
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}
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}
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/* -------------------------------------------- */
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setParadigmeUsed(paraKey) {
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let para = duplicate(this.system.paradigmes)
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para[paraKey].used = true
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this.update( {'system.paradigmes': para} )
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}
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/* -------------------------------------------- */
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/* ROLL SECTION
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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addEffects(rollData) {
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let effects = this.items.filter(item => item.type == 'effect')
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for (let effect of effects) {
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effect = duplicate(effect)
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if (!effect.system.hindrance
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&& (effect.system.stataffected != "notapplicable" || effect.system.specaffected.length > 0)
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&& effect.system.stataffected != "special") {
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if (effect.system.effectstatlevel) {
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effect.system.effectlevel = this.system.statistics[effect.system.effectstat].value
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}
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rollData.effectsList.push({ label: effect.name, type: "effect", applied: false, effect: effect, value: effect.system.effectlevel })
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}
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}
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}
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/* -------------------------------------------- */
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rollAme( ameKey) {
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let rollData = this.getCommonRollData()
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rollData.ame = duplicate(this.system.ames[ameKey])
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rollData.ameMalus = this.system.amestype[rollData.ame.type].malus
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this.startRoll(rollData)
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}
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/* -------------------------------------------- */
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getCommonRollData() {
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let rollData = Imperium5Utility.getBasicRollData()
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rollData.alias = this.name
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rollData.actorImg = this.img
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rollData.actorId = this.id
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rollData.img = this.img
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rollData.capacites = this.getUnusedCapacites()
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rollData.paradigmes = this.getUnusedParadigmes()
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rollData.ressources = this.getResources()
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rollData.selectedRessources = []
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rollData.selectedParadigme = "none"
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rollData.karma = this.system.karma.value
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return rollData
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}
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/* -------------------------------------------- */
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async startRoll(rollData) {
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let rollDialog = await Imperium5RollDialog.create(this, rollData)
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console.log(rollDialog)
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rollDialog.render(true)
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}
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}
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