2022-09-05 08:57:02 +02:00
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<form class="{{cssClass}}" autocomplete="off">
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{{!-- Sheet Header --}}
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<header class="sheet-header">
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<div class="header-fields">
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<h1 class="charname margin-right"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
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<div class="flexrow">
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<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
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<div class="flexcol">
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<div class="flexrow">
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<div class="stat-item">
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<ul>
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{{#each data.statistics as |stat key|}}
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{{#if (eq stat.col 1)}}
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{{> systems/fvtt-pegasus-rpg/templates/partial-vehicle-stat-block.html stat=stat key=key}}
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{{/if}}
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{{/each}}
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</ul>
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</div>
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<div class="stat-item">
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<ul>
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{{#each data.statistics as |stat key|}}
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{{#if (eq stat.col 2)}}
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{{> systems/fvtt-pegasus-rpg/templates/partial-vehicle-stat-block.html stat=stat key=key}}
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{{/if}}
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{{/each}}
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</ul>
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</div>
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<div class="stat-item">
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<ul>
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{{#each data.statistics as |stat key|}}
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{{#if (eq stat.col 3)}}
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{{> systems/fvtt-pegasus-rpg/templates/partial-vehicle-stat-block.html stat=stat key=key}}
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{{/if}}
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{{/each}}
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</ul>
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</div>
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</div>
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</div>
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</div>
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</div>
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</header>
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{{!-- Sheet Tab Navigation --}}
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<nav class="sheet-tabs tabs" data-group="primary">
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<a class="item" data-tab="combat">Combat</a>
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<a class="item" data-tab="modules">Vehicle Modules</a>
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<a class="item" data-tab="cargo">Cargo Hold</a>
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<a class="item" data-tab="details">Vehicle Details</a>
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</nav>
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{{!-- Sheet Body --}}
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<section class="sheet-body">
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{{!-- Combat Tab --}}
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<div class="tab fight" data-group="primary" data-tab="combat">
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<div class="flexcol">
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<div class="flexrow">
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<div class="stat-item">
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<ul class="stat-list alternate-list">
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<li class="item flexrow list-item color-class-melee"><a class="combat-button attack-melee flexrow">
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<span class="combat-icon flexrow">
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<img class="combat-icon" src="systems/fvtt-pegasus-rpg/images/icons/COM.webp">
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</span>
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<span class="generic-label combat-margin stat-text-white">Melee Attack</span>
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</a>
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</li>
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<li class="item flexrow list-item color-class-meleedmg"><a class="combat-button damage-melee flexrow">
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<span class="combat-icon flexrow">
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<img class="combat-icon" src="systems/fvtt-pegasus-rpg/images/icons/STR.webp">
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</span>
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<span class="generic-label combat-margin stat-text-white">Melee/Thrown Damage</span>
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</a>
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</li>
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</ul>
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</div>
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<div class="stat-item">
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<ul class="stat-list alternate-list">
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<li class="item flexrow list-item color-class-ranged-attack"><a class="combat-button attack-ranged flexrow">
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<span class="combat-icon flexrow">
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<img class="combat-icon" src="systems/fvtt-pegasus-rpg/images/icons/AGI.webp">
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</span>
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<span class="generic-label combat-margin stat-text-white">Ranged Attack</span>
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</a>
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</li>
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<li class="item flexrow list-item color-class-ranged-damage"><a class="combat-button damage-ranged flexrow">
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<span class="combat-icon flexrow">
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<img class="combat-icon" src="systems/fvtt-pegasus-rpg/images/icons/PER.webp">
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</span>
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<span class="generic-label combat-margin stat-text-white">Ranged Damage</span>
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</a>
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</li>
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</ul>
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</div>
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<div class="stat-item">
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<ul class="stat-list alternate-list">
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<li class="item flexrow list-item color-class-defence"><a class="combat-button defense-roll flexrow">
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<span class="combat-icon flexrow">
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<img class="combat-icon" src="systems/fvtt-pegasus-rpg/images/icons/DEF.webp">
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</span>
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<span class="generic-label combat-margin stat-text-white">Defence</span>
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</a>
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</li>
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<li class="item flexrow list-item color-class-dmgres"><a class="combat-button damage-resistance flexrow">
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<span class="combat-icon flexrow">
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<img class="combat-icon" src="systems/fvtt-pegasus-rpg/images/icons/PHY.webp">
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</span>
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<span class="generic-label combat-margin stat-text-white">Damage Resistance</span>
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</a>
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</li>
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</ul>
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</div>
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<div class="stat-item">
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<span class="flexrow">
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<h3>Stun</h3>
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<span class="status-small-label no-grow">
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2022-09-09 08:33:28 +02:00
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<a class="vehicle-stun-plus plus-minus-button">+</a>
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<a class="vehicle-stun-minus plus-minus-button"> -</a>
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2022-09-05 08:57:02 +02:00
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</span>
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</span>
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<ul class="stat-list alternate-list">
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<li class="item stat flexrow list-item">
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<span class="generic-label small-label">Current</span>
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<input type="text" class="" name="system.combat.stunlevel" value="{{data.combat.stunlevel}}"
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data-dtype="Number" />
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<span class="generic-label small-label">Threshold</span>
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<input type="text" class="" name="system.combat.stunthreshold" value="{{data.combat.stunthreshold}}"
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data-dtype="Number" />
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</li>
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</ul>
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</div>
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</div>
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<div class="flexrow">
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<span class="item-name-label-header-long">
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<label class="items-title-text">Direction of travel</label>
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<select type="text" name="system.secondary.traveldirection" value="{{data.secondary.traveldirection}}" data-dtype="String">
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{{#select data.secondary.traveldirection}}
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{{#each data.arcs as |arc idx|}}
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<option value="{{idx}}">{{arc.label}}</option>
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{{/each}}
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{{/select}}
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</select>
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</span>
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<span class="item-name-label-header-long">
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<label class="items-title-text">Move range</label>
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<select type="text" name="system.secondary.moverange" value="{{data.secondary.moverange}}" data-dtype="String">
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{{#select data.secondary.moverange}}
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<option value="nomovement">No Movement</option>
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<option value="threatzone">Threat zone</option>
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<option value="close">Close</option>
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<option value="medium">Medium</option>
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<option value="long">Long</option>
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<option value="extreme">Extreme</option>
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{{/select}}
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</select>
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</span>
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</div>
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<div class="flexrow">
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<span class="item-name-label-header-long">
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<label class="items-title-text">Using 3D combat</label>
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<label class="attribute-value checkbox"><input type="checkbox" name="system.secondary.is3Dcombat" {{checked
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data.secondary.is3Dcombat}} /></label>
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</span>
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{{#if data.secondary.is3Dcombat}}
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<span class="item-name-label-header-long">
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<label class="items-title-text">Elevation</label>
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<input type="text" class="input-numeric-short padd-right" name="system.secondary.elevation" value="{{data.secondary.elevation}}" data-dtype="Number"/>
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</span>
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<span class="item-name-label-header-long">
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<label class="items-title-text">Angle</label>
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<select type="text" name="system.secondary.angle" value="{{data.secondary.angle}}" data-dtype="String">
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{{#select data.secondary.angle}}
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<option value="level">Level</option>
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<option value="angled">Angled</option>
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<option value="Vertical">Vertical</option>
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{{/select}}
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</select>
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</span>
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{{/if}}
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</div>
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<div>
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{{#each data.arcs as |arc idx|}}
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{{#if arc.is3D}}
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{{#if @root.data.secondary.is3Dcombat}}
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{{> systems/fvtt-pegasus-rpg/templates/partial-vehicle-arc.html idx=idx arc=arc}}
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{{/if}}
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{{else}}
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{{> systems/fvtt-pegasus-rpg/templates/partial-vehicle-arc.html idx=idx arc=arc}}
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{{/if}}
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{{/each}}
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</div>
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<ul class="stat-list alternate-list">
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<li class="item flexrow list-item items-title-bg">
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<span class="item-name-label-header-long2">
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<h3><label class="items-title-text">Effects</label></h3>
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</span>
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<span class="item-field-label-short">
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<label class="short-label">Level</label>
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</span>
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<span class="item-field-label-short">
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<label class="short-label">Type</label>
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</span>
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<span class="item-field-label-short">
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<label class="short-label">P/N</label>
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</span>
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<span class="item-field-label-long">
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<label class="short-label">Stat</label>
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</span>
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</li>
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{{#each effects as |effect key|}}
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<li class="item stat flexrow list-item list-item-shadow" data-arme-id="{{effect.id}}"
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data-item-id="{{effect._id}}">
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<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
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src="{{effect.img}}" /></a>
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<span class="item-name-label-long2">{{effect.name}}</span>
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<span class="item-field-label-short">{{effect.system.effectlevel}}</span>
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<span class="item-field-label-short">{{upperFirst effect.system.type}}</span>
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<span class="item-field-label-short">{{upperFirst effect.datsystema.genre}}</span>
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<span class="item-field-label-short">{{upper effect.system.stataffected}}</span>
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<div class="item-filler"> </div>
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<div class="item-controls item-controls-fixed">
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{/each}}
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</ul>
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</div>
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</div>
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{{!-- Other Tab --}}
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<div class="tab items" data-group="primary" data-tab="modules">
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<ul class="stat-list alternate-list">
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<li class="item flexrow list-item items-title-bg">
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2022-09-08 21:26:45 +02:00
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<span class="item-name-label-header-long">
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<h3><label class="items-title-text">STEP 1 - HULL TYPE</label></h3>
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2022-09-05 08:57:02 +02:00
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</span>
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<span class="item-field-label-short">
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2022-09-08 21:26:45 +02:00
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<label class="short-label">Size</label>
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</span>
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<span class="item-field-label-medium">
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<label class="short-label">Hull Type</label>
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2022-09-05 08:57:02 +02:00
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</span>
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<span class="item-field-label-short">
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2022-09-08 21:26:45 +02:00
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<label class="short-label">HR</label>
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</span>
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<span class="item-field-label-short">
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<label class="short-label">MAN</label>
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</span>
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<span class="item-field-label-short">
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<label class="short-label">VMS</label>
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</span>
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</li>
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{{#each vehicleHull as |hull key|}}
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<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{hull._id}}">
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<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
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src="{{hull.img}}" /></a>
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<span class="item-name-label"><a class="roll-spec">{{hull.name}}</a></span>
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<span class="item-field-label-medium">{{hull.system.hulltype}}</span>
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<span class="item-field-label-short">{{hull.system.hr}}</span>
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<span class="item-field-label-short">{{hull.system.man}}</span>
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<span class="item-field-label-short">{{hull.system.vms}}</span>
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<div class="item-filler"> </div>
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<div class="item-controls item-controls-fixed">
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{/each}}
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</ul>
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<ul class="stat-list alternate-list">
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<li class="item flexrow list-item items-title-bg">
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<span class="item-name-label-header-long">
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<h3><label class="items-title-text">STEP 2 - POWER CORE MODULE</label></h3>
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2022-09-05 08:57:02 +02:00
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</span>
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<span class="item-field-label-long">
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2022-09-08 21:26:45 +02:00
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<label class="short-label">Power Core Type</label>
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</span>
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<span class="item-field-label-sjort">
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<label class="short-label">PC</label>
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</span>
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<span class="item-field-label-short">
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<label class="short-label">NRG</label>
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2022-09-05 08:57:02 +02:00
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</span>
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</li>
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2022-09-08 21:26:45 +02:00
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{{#each powerCoreModules as |powercore key|}}
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<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{powercore._id}}">
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2022-09-05 08:57:02 +02:00
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<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
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2022-09-08 21:26:45 +02:00
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src="{{powercore.img}}" /></a>
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<span class="item-name-label"><a class="roll-spec">{{powercore.name}}</a></span>
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<span class="item-field-label-medium">{{powercore.system.coretype}}</span>
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<span class="item-field-label-short">{{powercore.system.pc}}</span>
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<span class="item-field-label-short">{{powercore.system.nrg}}</span>
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<div class="item-filler"> </div>
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<div class="item-controls item-controls-fixed">
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{/each}}
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</ul>
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|
|
|
<ul class="stat-list alternate-list">
|
|
|
|
<li class="item flexrow list-item items-title-bg">
|
|
|
|
<span class="item-name-label-header-long">
|
|
|
|
<h3><label class="items-title-text">STEP 3 - MOBILITY MODULE</label></h3>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-long">
|
|
|
|
<label class="short-label">Vehicle Category</label>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-medium">
|
|
|
|
<label class="short-label">Quality</label>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-short">
|
|
|
|
<label class="short-label">MR</label>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-short">
|
|
|
|
<label class="short-label">TS:F</label>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-short">
|
|
|
|
<label class="short-label">TS:S</label>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-short">
|
|
|
|
<label class="short-label">TS:R</label>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-medium">
|
|
|
|
<label class="short-label">MAN Adj.</label>
|
|
|
|
</span>
|
|
|
|
</li>
|
|
|
|
{{#each mobilityModules as |mobility key|}}
|
|
|
|
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{mobility._id}}">
|
|
|
|
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
|
|
|
src="{{mobility.img}}" /></a>
|
|
|
|
<span class="item-name-label"><a class="roll-spec">{{mobility.name}}</a></span>
|
|
|
|
<span class="item-field-label-long">{{mobility.system.vehiclecategory}}</span>
|
|
|
|
<span class="item-field-label-medium">{{mobility.system.quality}}</span>
|
|
|
|
<span class="item-field-label-short">{{mobility.system.mr}}</span>
|
|
|
|
<span class="item-field-label-short">{{mobility.system.ts_f}}</span>
|
|
|
|
<span class="item-field-label-short">{{mobility.system.ts_s}}</span>
|
|
|
|
<span class="item-field-label-short">{{mobility.system.ts_r}}</span>
|
|
|
|
<span class="item-field-label-medium">{{mobility.system.man}}</span>
|
|
|
|
<div class="item-filler"> </div>
|
|
|
|
<div class="item-controls item-controls-fixed">
|
|
|
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
|
|
|
</div>
|
|
|
|
</li>
|
|
|
|
{{/each}}
|
|
|
|
</ul>
|
|
|
|
|
|
|
|
<ul class="stat-list alternate-list">
|
|
|
|
<li class="item flexrow list-item items-title-bg">
|
|
|
|
<span class="item-name-label-header-long">
|
|
|
|
<h3><label class="items-title-text">STEP 4 - PROPULSION MODULE</label></h3>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-medium">
|
|
|
|
<label class="short-label">Quality</label>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-short">
|
|
|
|
<label class="short-label">A/D</label>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-medium">
|
|
|
|
<label class="short-label">TS:F Adj.</label>
|
|
|
|
</span>
|
|
|
|
</li>
|
|
|
|
{{#each propulsionModules as |propulsion key|}}
|
|
|
|
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{propulsion._id}}">
|
|
|
|
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
|
|
|
src="{{propulsion.img}}" /></a>
|
|
|
|
<span class="item-name-label"><a class="roll-spec">{{propulsion.name}}</a></span>
|
|
|
|
<span class="item-field-label-medium">{{propulsion.system.quality}}</span>
|
|
|
|
<span class="item-field-label-short">{{propulsion.system.ad}}</span>
|
|
|
|
<span class="item-field-label-short">{{propulsion.system.topspeed}}</span>
|
|
|
|
<div class="item-filler"> </div>
|
|
|
|
<div class="item-controls item-controls-fixed">
|
|
|
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
|
|
|
</div>
|
|
|
|
</li>
|
|
|
|
{{/each}}
|
|
|
|
</ul>
|
|
|
|
|
|
|
|
<ul class="stat-list alternate-list">
|
|
|
|
<li class="item flexrow list-item items-title-bg">
|
|
|
|
<span class="item-name-label-header-long">
|
|
|
|
<h3><label class="items-title-text">STEP 5 - COMBAT MODULE</label></h3>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-medium">
|
|
|
|
<label class="short-label">Quality</label>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-short">
|
|
|
|
<label class="short-label">FC</label>
|
|
|
|
</span>
|
|
|
|
</li>
|
|
|
|
{{#each combatModules as |combat key|}}
|
|
|
|
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{combat._id}}">
|
|
|
|
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
|
|
|
src="{{combat.img}}" /></a>
|
|
|
|
<span class="item-name-label"><a class="roll-spec">{{combat.name}}</a></span>
|
|
|
|
<span class="item-field-label-medium">{{combat.system.quality}}</span>
|
|
|
|
<span class="item-field-label-short">{{combat.system.fc}}</span>
|
|
|
|
<div class="item-filler"> </div>
|
|
|
|
<div class="item-controls item-controls-fixed">
|
|
|
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
|
|
|
</div>
|
|
|
|
</li>
|
|
|
|
{{/each}}
|
|
|
|
</ul>
|
|
|
|
|
|
|
|
<ul class="stat-list alternate-list">
|
|
|
|
<li class="item flexrow list-item items-title-bg">
|
|
|
|
<span class="item-name-label-header-long">
|
|
|
|
<h3><label class="items-title-text">VEHICLES MODULES</label></h3>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-long">
|
|
|
|
<label class="short-label">Category</label>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-long">
|
|
|
|
<label class="short-label">Location</label>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-long">
|
|
|
|
<label class="short-label">Security</label>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-short">
|
|
|
|
<label class="short-label">NRG</label>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-medium">
|
|
|
|
<label class="short-label">Range</label>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-short">
|
|
|
|
<label class="short-label">IDR</label>
|
|
|
|
</span>
|
|
|
|
</li>
|
|
|
|
{{#each vehicleModules as |vehiclemod key|}}
|
|
|
|
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{vehiclemod._id}}">
|
|
|
|
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
|
|
|
src="{{vehiclemod.img}}" /></a>
|
|
|
|
<span class="item-name-label"><a class="roll-spec">{{vehiclemod.name}}</a></span>
|
|
|
|
<span class="item-field-label-long">{{vehiclemod.system.category}}</span>
|
|
|
|
<span class="item-field-label-long">{{vehiclemod.system.location}}</span>
|
|
|
|
<span class="item-field-label-long">{{vehiclemod.system.security}}</span>
|
|
|
|
<span class="item-field-label-short">{{vehiclemod.system.nrg}}</span>
|
|
|
|
<span class="item-field-label-medium">{{vehiclemod.system.range}}</span>
|
|
|
|
<span class="item-field-label-short">{{vehiclemod.system.idr}}</span>
|
|
|
|
<div class="item-filler"> </div>
|
|
|
|
<div class="item-controls item-controls-fixed">
|
|
|
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
|
|
|
</div>
|
|
|
|
</li>
|
|
|
|
{{/each}}
|
|
|
|
</ul>
|
|
|
|
|
|
|
|
<ul class="stat-list alternate-list">
|
|
|
|
<li class="item flexrow list-item items-title-bg">
|
|
|
|
<span class="item-name-label-header-long">
|
|
|
|
<h3><label class="items-title-text">VEHICLES WEAPONS</label></h3>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-long">
|
|
|
|
<label class="short-label">Site</label>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-long">
|
|
|
|
<label class="short-label">Location</label>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-short">
|
|
|
|
<label class="short-label">DMG</label>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-medium">
|
|
|
|
<label class="short-label">AoE</label>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-medium">
|
|
|
|
<label class="short-label">Turret</label>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-short">
|
|
|
|
<label class="short-label">NRG</label>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-short">
|
|
|
|
<label class="short-label">IDR</label>
|
|
|
|
</span>
|
|
|
|
</li>
|
|
|
|
{{#each vehicleWeaponModules as |weapon key|}}
|
|
|
|
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{weapon._id}}">
|
|
|
|
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
|
|
|
src="{{weapon.img}}" /></a>
|
|
|
|
<span class="item-name-label"><a class="roll-spec">{{weapon.name}}</a></span>
|
|
|
|
<span class="item-field-label-long">{{weapon.system.site}}</span>
|
|
|
|
<span class="item-field-label-long">{{weapon.system.location}}</span>
|
|
|
|
<span class="item-field-label-short">{{weapon.system.dmg}}</span>
|
|
|
|
<span class="item-field-label-medium">{{weapon.system.aoe}}</span>
|
|
|
|
<span class="item-field-label-medium">{{weapon.system.turrent}}</span>
|
|
|
|
<span class="item-field-label-short">{{weapon.system.nrg}}</span>
|
|
|
|
<span class="item-field-label-short">{{weapon.system.idr}}</span>
|
2022-09-05 08:57:02 +02:00
|
|
|
<div class="item-filler"> </div>
|
|
|
|
<div class="item-controls item-controls-fixed">
|
|
|
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
|
|
|
</div>
|
|
|
|
</li>
|
|
|
|
{{/each}}
|
|
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
{{!-- Cargo Tab --}}
|
|
|
|
<div class="tab equipment" data-group="primary" data-tab="cargo">
|
|
|
|
|
|
|
|
<div class="flexrow">
|
|
|
|
<h3>Encumbrance</h3>
|
|
|
|
<span class="small-label">Current : {{encCurrent}}</span>
|
|
|
|
<span class="small-label">Capacity : {{encCapacity}}</span>
|
|
|
|
<span class="small-label">Hindrance : {{encHindrance}}</span>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<ul class="item-list alternate-list">
|
|
|
|
<li class="item flexrow list-item items-title-bg">
|
|
|
|
<span class="item-name-label-header">
|
|
|
|
<h3><label class="items-title-text">Money</label></h3>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-long">
|
|
|
|
<label class="short-label">Qty</label>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-medium">
|
|
|
|
<label class="short-label">Weight</label>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-medium">
|
|
|
|
<label class="short-label">IDR</label>
|
|
|
|
</span>
|
|
|
|
<div class="item-filler"> </div>
|
|
|
|
<div class="item-controls item-controls-fixed">
|
|
|
|
<a class="item-control item-add" data-type="money" title="Create Item"><i class="fas fa-plus"></i></a>
|
|
|
|
</div>
|
|
|
|
</li>
|
|
|
|
{{#each moneys as |money key|}}
|
|
|
|
<li class="item flexrow list-item list-item-shadow" data-item-id="{{money._id}}">
|
|
|
|
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
|
|
|
src="{{money.img}}" /></a>
|
|
|
|
<span class="item-name-label">{{money.name}}</span>
|
|
|
|
|
|
|
|
<span class="item-field-label-long"><label>
|
|
|
|
{{money.system.quantity}}
|
|
|
|
(<a class="quantity-minus plus-minus-button"> -</a>/<a class="quantity-plus plus-minus-button">+</a>)
|
|
|
|
</label>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-medium">
|
|
|
|
<label>{{money.system.weight}}</label>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-medium">
|
|
|
|
{{#if money.system.idrDice}}
|
|
|
|
<a class="roll-idr" data-dice-value="{{money.system.idrDice}}">{{money.system.idrDice}}</a>
|
|
|
|
{{else}}
|
|
|
|
-
|
|
|
|
{{/if}}
|
|
|
|
</span>
|
|
|
|
|
|
|
|
<div class="item-filler"> </div>
|
|
|
|
<div class="item-controls item-controls-fixed">
|
|
|
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
|
|
|
</div>
|
|
|
|
</li>
|
|
|
|
{{/each}}
|
|
|
|
</ul>
|
|
|
|
|
|
|
|
<ul class="item-list alternate-list">
|
|
|
|
<li class="item flexrow list-item items-title-bg">
|
|
|
|
<span class="item-name-label-header">
|
|
|
|
<h3><label class="items-title-text">Weapons</label></h3>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-short">
|
|
|
|
<label class="short-label">Attack</label>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-short">
|
|
|
|
<label class="short-label">Damage</label>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-short">
|
|
|
|
<label class="short-label">DMG</label>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-medium">
|
|
|
|
<label class="short-label">DMGT</label>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-long">
|
|
|
|
<label class="short-label">Ammo</label>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-medium">
|
|
|
|
<label class="short-label">Act/Deact</label>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-short">
|
|
|
|
<label class="short-label">Weight</label>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-medium">
|
|
|
|
<label class="short-label">IDR</label>
|
|
|
|
</span>
|
|
|
|
<div class="item-filler"> </div>
|
|
|
|
<div class="item-controls item-controls-fixed">
|
|
|
|
<a class="item-control item-add" data-type="weapon" title="Create Item"><i class="fas fa-plus"></i></a>
|
|
|
|
</div>
|
|
|
|
</li>
|
|
|
|
{{#each weapons as |weapon key|}}
|
|
|
|
<li class="item flexrow list-item list-item-shadow" data-item-id="{{weapon._id}}">
|
|
|
|
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
|
|
|
src="{{weapon.img}}" /></a>
|
|
|
|
<span class="item-name-label">{{weapon.name}}</span>
|
|
|
|
<span class="item-field-label-short"><label>{{upper weapon.system.statistic}}</label></span>
|
|
|
|
<span class="item-field-label-short"><label>{{upper weapon.system.damagestatistic}}</label></span>
|
|
|
|
<span class="item-field-label-short"><label>{{weapon.system.damageDice}}</label></span>
|
|
|
|
<span class="item-field-label-medium"><label>{{weapon.system.damagetype}} ({{weapon.system.damagetypelevel}})</label></span>
|
|
|
|
|
|
|
|
{{#if (gt weapon.system.ammomax 0)}}
|
|
|
|
<span class="item-field-label-long"><label>{{weapon.system.ammocurrent}}/{{weapon.system.ammomax}}
|
|
|
|
(<a class="ammo-minus plus-minus-button"> -</a>/<a class="ammo-plus plus-minus-button">+</a>)
|
|
|
|
</label></span>
|
|
|
|
{{else}}
|
|
|
|
<span class="item-field-label-long"><label>-</label>
|
|
|
|
</span>
|
|
|
|
{{/if}}
|
|
|
|
|
|
|
|
<span class="item-field-label-medium">
|
|
|
|
{{#if (count weapon.system.effects)}}
|
|
|
|
{{#if weapon.system.activated}}
|
|
|
|
<a class="equip-deactivate">Deactivate</a>
|
|
|
|
{{else}}
|
|
|
|
<a class="equip-activate">Activate</a>
|
|
|
|
{{/if}}
|
|
|
|
{{else}}
|
|
|
|
-
|
|
|
|
{{/if}}
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-short"><label>{{weapon.system.weight}}</label></span>
|
|
|
|
|
|
|
|
<span class="item-field-label-medium">
|
|
|
|
{{#if weapon.system.idrDice}}
|
|
|
|
<a class="roll-idr" data-dice-value="{{weapon.system.idrDice}}">{{weapon.system.idrDice}}</a>
|
|
|
|
{{else}}
|
|
|
|
-
|
|
|
|
{{/if}}
|
|
|
|
</span>
|
|
|
|
|
|
|
|
<div class="item-filler"> </div>
|
|
|
|
<div class="item-controls item-controls-fixed">
|
|
|
|
<a class="item-control item-equip" title="Worn">{{#if weapon.system.equipped}}<i
|
|
|
|
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
|
|
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
|
|
|
</div>
|
|
|
|
</li>
|
|
|
|
{{/each}}
|
|
|
|
</ul>
|
|
|
|
|
|
|
|
<ul class="item-list alternate-list">
|
|
|
|
<li class="item flexrow list-item items-title-bg">
|
|
|
|
<span class="item-name-label-header">
|
|
|
|
<h3><label class="items-title-text">Armors</label></h3>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-short">
|
|
|
|
<label class="short-label">Stat</label>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-short">
|
|
|
|
<label class="short-label">DMG RES</label>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-medium">
|
|
|
|
<label class="short-label">Loc</label>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-medium">
|
|
|
|
<label class="short-label">Act/Deact</label>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-short">
|
|
|
|
<label class="short-label">Weight</label>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-medium">
|
|
|
|
<label class="short-label">IDR</label>
|
|
|
|
</span>
|
|
|
|
|
|
|
|
<div class="item-filler"> </div>
|
|
|
|
<div class="item-controls item-controls-fixed">
|
|
|
|
<a class="item-control item-add" data-type="armor" title="Create Item"><i class="fas fa-plus"></i></a>
|
|
|
|
</div>
|
|
|
|
</li>
|
|
|
|
{{#each armors as |armor key|}}
|
|
|
|
<li class="item list-item flexrow list-item-shadow" data-item-id="{{armor._id}}">
|
|
|
|
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
|
|
|
src="{{armor.img}}" /></a>
|
|
|
|
<span class="item-name-label">{{armor.name}}</span>
|
|
|
|
<span class="item-field-label-short">{{upper armor.system.statistic}}</span>
|
|
|
|
<span class="item-field-label-short">{{armor.system.resistanceDice}}</span>
|
|
|
|
<span class="item-field-label-medium">{{armor.system.locationprotected}}</span>
|
|
|
|
|
|
|
|
<span class="item-field-label-medium">
|
|
|
|
{{#if (count armor.system.effects)}}
|
|
|
|
{{#if armor.system.activated}}
|
|
|
|
<a class="equip-deactivate">Deactivate</a>
|
|
|
|
{{else}}
|
|
|
|
<a class="equip-activate">Activate</a>
|
|
|
|
{{/if}}
|
|
|
|
{{else}}
|
|
|
|
-
|
|
|
|
{{/if}}
|
|
|
|
</span>
|
|
|
|
|
|
|
|
<span class="item-field-label-short">{{armor.system.weight}}</span>
|
|
|
|
<span class="item-field-label-medium">
|
|
|
|
{{#if armor.system.idrDice}}
|
|
|
|
<a class="roll-idr" data-dice-value="{{armor.system.idrDice}}">{{armor.system.idrDice}}</a>
|
|
|
|
{{else}}
|
|
|
|
-
|
|
|
|
{{/if}}
|
|
|
|
</span>
|
|
|
|
|
|
|
|
<div class="item-filler"> </div>
|
|
|
|
<div class="item-controls item-controls-fixed">
|
|
|
|
<a class="item-control item-equip" title="Worn">{{#if armor.system.equipped}}<i
|
|
|
|
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
|
|
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
|
|
|
</div>
|
|
|
|
</li>
|
|
|
|
{{/each}}
|
|
|
|
</ul>
|
|
|
|
|
|
|
|
<ul class="item-list alternate-list">
|
|
|
|
<li class="item flexrow list-item items-title-bg">
|
|
|
|
<span class="item-name-label-header">
|
|
|
|
<h3><label class="items-title-text">Shields</label></h3>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-short">
|
|
|
|
<label class="short-label">Dice</label>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-medium">
|
|
|
|
<label class="short-label">Act/Deact</label>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-short">
|
|
|
|
<label class="short-label">Weight</label>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-medium">
|
|
|
|
<label class="short-label">IDR</label>
|
|
|
|
</span>
|
|
|
|
<div class="item-filler"> </div>
|
|
|
|
<div class="item-controls item-controls-fixed">
|
|
|
|
<a class="item-control item-add" data-type="shield" title="Create Item"><i class="fas fa-plus"></i></a>
|
|
|
|
</div>
|
|
|
|
</li>
|
|
|
|
{{#each shields as |shield key|}}
|
|
|
|
<li class="item flexrow list-item list-item-shadow" data-item-id="{{shield._id}}">
|
|
|
|
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
|
|
|
src="{{shield.img}}" /></a>
|
|
|
|
<span class="item-name-label">{{shield.name}}</span>
|
|
|
|
<span class="item-field-label-short">{{shield.system.levelDice}}</span>
|
|
|
|
|
|
|
|
<span class="item-field-label-medium">
|
|
|
|
{{#if (count shield.system.effects)}}
|
|
|
|
{{#if shield.system.activated}}
|
|
|
|
<a class="equip-deactivate">Deactivate</a>
|
|
|
|
{{else}}
|
|
|
|
<a class="equip-activate">Activate</a>
|
|
|
|
{{/if}}
|
|
|
|
{{else}}
|
|
|
|
-
|
|
|
|
{{/if}}
|
|
|
|
</span>
|
|
|
|
|
|
|
|
<span class="item-field-label-short">{{shield.system.weight}}</span>
|
|
|
|
<span class="item-field-label-medium">
|
|
|
|
{{#if shield.system.idrDice}}
|
|
|
|
<a class="roll-idr" data-dice-value="{{shield.system.idrDice}}">{{shield.system.idrDice}}</a>
|
|
|
|
{{else}}
|
|
|
|
-
|
|
|
|
{{/if}}
|
|
|
|
</span>
|
|
|
|
<div class="item-filler"> </div>
|
|
|
|
<div class="item-controls item-controls-fixed">
|
|
|
|
<a class="item-control item-equip" title="Worn">{{#if shield.system.equipped}}<i
|
|
|
|
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
|
|
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
|
|
|
</div>
|
|
|
|
</li>
|
|
|
|
{{/each}}
|
|
|
|
</ul>
|
|
|
|
|
|
|
|
<ul class="item-list alternate-list">
|
|
|
|
<li class="item flexrow list-item items-title-bg">
|
|
|
|
<span class="item-name-label-header">
|
|
|
|
<h3><label class="items-title-text">Equipment</label></h3>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-long">
|
|
|
|
<label class="short-label">Quantity</label>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-medium">
|
|
|
|
<label class="short-label">Act/Deact</label>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-short">
|
|
|
|
<label class="short-label">Weight</label>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-medium">
|
|
|
|
<label class="short-label">IDR</label>
|
|
|
|
</span>
|
|
|
|
<div class="item-filler"> </div>
|
|
|
|
<div class="item-controls item-controls-fixed">
|
|
|
|
<a class="item-control item-add" data-type="equipment" title="Create Item"><i class="fas fa-plus"></i></a>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
</li>
|
|
|
|
{{#each containersTree as |equip key|}}
|
|
|
|
{{> systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html equip=equip level=1}}
|
|
|
|
<ul class="item-list list-item-shadow2 list-item-margin1">
|
|
|
|
{{#each equip.system.contents as |subgear key|}}
|
|
|
|
{{> systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html equip=subgear level=2}}
|
|
|
|
{{/each}}
|
|
|
|
</ul>
|
|
|
|
{{/each}}
|
|
|
|
</ul>
|
|
|
|
|
|
|
|
<hr>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
{{!-- Details Tab --}}
|
|
|
|
<div class="tab biodata" data-group="primary" data-tab="details">
|
|
|
|
<div class="grid grid-2col">
|
|
|
|
<div>
|
|
|
|
<ul class="item-list alternate-list">
|
|
|
|
<li class="item flexrow">
|
|
|
|
<label class="generic-label">Origin</label>
|
|
|
|
<input type="text" class="" name="system.biodata.origin" value="{{data.biodata.origin}}"
|
|
|
|
data-dtype="String" />
|
|
|
|
</li>
|
|
|
|
<li class="item flexrow">
|
|
|
|
<label class="generic-label">Age</label>
|
|
|
|
<input type="text" class="" name="system.biodata.age" value="{{data.biodata.age}}" data-dtype="String" />
|
|
|
|
</li>
|
|
|
|
<li class="item flexrow">
|
|
|
|
<label class="generic-label">Height</label>
|
|
|
|
<input type="text" class="" name="system.biodata.size" value="{{data.biodata.size}}" data-dtype="String" />
|
|
|
|
</li>
|
|
|
|
<li class="item flexrow">
|
|
|
|
<label class="generic-label">Eyes</label>
|
|
|
|
<input type="text" class="" name="system.biodata.eyes" value="{{data.biodata.eyes}}" data-dtype="String" />
|
|
|
|
</li>
|
|
|
|
<li class="item flexrow">
|
|
|
|
<label class="generic-label">Hair</label>
|
|
|
|
<input type="text" class="" name="system.biodata.hair" value="{{data.biodata.hair}}" data-dtype="String" />
|
|
|
|
</li>
|
|
|
|
</ul>
|
|
|
|
</div>
|
|
|
|
<div>
|
|
|
|
<ul>
|
|
|
|
<li class="flexrow item">
|
|
|
|
<label class="generic-label">Weight</label>
|
|
|
|
<input type="text" class="" name="system.biodata.weight" value="{{data.biodata.weight}}"
|
|
|
|
data-dtype="String" />
|
|
|
|
</li>
|
|
|
|
<li class="flexrow item">
|
|
|
|
<label class="generic-label">Sex</label>
|
|
|
|
<input type="text" class="" name="system.biodata.sex" value="{{data.biodata.sex}}" data-dtype="String" />
|
|
|
|
</li>
|
|
|
|
<li class="flexrow item">
|
|
|
|
<label class="generic-label">Preferred Hand</label>
|
|
|
|
<input type="text" class="" name="system.biodata.preferredhand" value="{{data.biodata.preferredhand}}"
|
|
|
|
data-dtype="String" />
|
|
|
|
</li>
|
|
|
|
<li class="flexrow item" data-item-id="{{race._id}}">
|
|
|
|
<label class="generic-label">Race</label>
|
|
|
|
<a class="item-edit"><img class="stat-icon" src="{{race.img}}"></a>
|
|
|
|
<input type="text" class="" name="system.biodata.racename" value="{{race.name}}" disabled
|
|
|
|
data-dtype="String" />
|
|
|
|
<div class="item-controls">
|
|
|
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
|
|
|
</div>
|
|
|
|
</li>
|
|
|
|
<li class="flexrow item" data-item-id="{{role._id}}">
|
|
|
|
<label class="generic-label">Role</label>
|
|
|
|
<a class="item-edit"><img class="stat-icon" src="{{role.img}}"></a>
|
|
|
|
<input type="text" class="" name="system.biodata.rolename" value="{{role.name}}" disabled
|
|
|
|
data-dtype="String" />
|
|
|
|
<div class="item-controls">
|
|
|
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
|
|
|
</div>
|
|
|
|
</li>
|
|
|
|
</ul>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div>
|
|
|
|
<ul class="stat-list alternate-list">
|
|
|
|
<li class="item flexrow list-item items-title-bg">
|
|
|
|
<span class="item-name-label-header">
|
|
|
|
<h3><label class="items-title-text">Virtues</label></h3>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-short">Status</label></span>
|
|
|
|
</li>
|
|
|
|
{{#each virtues as |virtue key|}}
|
|
|
|
<li class="item stat flexrow list-item list-item-shadow" data-arme-id="{{virtue.id}}"
|
|
|
|
data-item-id="{{virtue._id}}">
|
|
|
|
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
|
|
|
src="{{virtue.img}}" /></a>
|
|
|
|
<span class="item-name-label">{{virtue.name}}</span>
|
|
|
|
<span class="item-field-label-short"><label class="short-label">
|
|
|
|
{{#if virtue.system.activated}}
|
|
|
|
Activated
|
|
|
|
{{else}}
|
|
|
|
-
|
|
|
|
{{/if}}
|
|
|
|
</label>
|
|
|
|
</span>
|
|
|
|
<div class="item-filler"> </div>
|
|
|
|
<div class="item-controls item-controls-fixed">
|
|
|
|
<a class="item-control vice-virtue-activate" title="Activated">{{#if virtue.system.activated}}<i
|
|
|
|
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
|
|
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
|
|
|
</div>
|
|
|
|
</li>
|
|
|
|
{{/each}}
|
|
|
|
</ul>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div>
|
|
|
|
<ul class="stat-list alternate-list">
|
|
|
|
<li class="item flexrow list-item items-title-bg">
|
|
|
|
<span class="item-name-label-header">
|
|
|
|
<h3><label class="items-title-text">Vices</label></h3>
|
|
|
|
</span>
|
|
|
|
<span class="item-field-label-short">Status</label></span>
|
|
|
|
</li>
|
|
|
|
{{#each vices as |vice key|}}
|
|
|
|
<li class="item stat flexrow list-item list-item-shadow" data-arme-id="{{vice.id}}"
|
|
|
|
data-item-id="{{vice._id}}">
|
|
|
|
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
|
|
|
src="{{vice.img}}" /></a>
|
|
|
|
<span class="item-name-label">{{vice.name}}</span>
|
|
|
|
<span class="item-field-label-short"><label class="short-label">
|
|
|
|
{{#if vice.system.activated}}
|
|
|
|
Activated
|
|
|
|
{{else}}
|
|
|
|
-
|
|
|
|
{{/if}}
|
|
|
|
</label>
|
|
|
|
</span>
|
|
|
|
|
|
|
|
<div class="item-filler"> </div>
|
|
|
|
<div class="item-controls item-controls-fixed">
|
|
|
|
<a class="item-control vice-virtue-activate" title="Activated">{{#if vice.system.activated}}<i
|
|
|
|
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
|
|
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
|
|
|
</div>
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|
|
|
</li>
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|
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{{/each}}
|
|
|
|
</ul>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<ul>
|
|
|
|
<li class="item flexrow list-item items-title-bg">
|
|
|
|
<span class="item-name-label-header">
|
|
|
|
<h3><label class="items-title-text">Psychology</label></h3>
|
|
|
|
</span>
|
|
|
|
</li>
|
|
|
|
<li class="flexrow">
|
|
|
|
<label class="short-label">Worst Fear </label>
|
|
|
|
<input type="text" class="" name="system.biodata.worstfear" value="{{data.biodata.worstfear}}"
|
|
|
|
data-dtype="String" />
|
|
|
|
<label class="attribute-value checkbox"><input type="checkbox" class="change-worstfear"
|
|
|
|
name="system.biodata.worstfearactive" {{checked data.biodata.worstfearactive}} /> Active ?</label>
|
|
|
|
</li>
|
|
|
|
<li class="flexrow">
|
|
|
|
<label class="short-label">Desires </label>
|
|
|
|
<input type="text" class="" name="system.biodata.desires" value="{{data.biodata.desires}}"
|
|
|
|
data-dtype="String" />
|
|
|
|
<label class="attribute-value checkbox"><input type="checkbox" class="change-desires"
|
|
|
|
name="system.biodata.desiresactive" {{checked data.biodata.desiresactive}} /> Active ?</label>
|
|
|
|
</li>
|
|
|
|
</ul>
|
|
|
|
|
|
|
|
<h3>Catchphrase : </h3>
|
|
|
|
<ul>
|
|
|
|
<li class="flexrow">
|
|
|
|
<label class="short-label">Catchphrase </label>
|
|
|
|
<input type="text" class="" name="system.biodata.catchphrase" value="{{data.biodata.catchphrase}}"
|
|
|
|
data-dtype="String" />
|
|
|
|
</li>
|
|
|
|
<li class="flexrow">
|
|
|
|
<label class="short-label">Catchphrase Trigger : </label>
|
|
|
|
<input type="text" class="" name="system.biodata.catchphrasetrigger" value="{{data.biodata.catchphrasetrigger}}"
|
|
|
|
data-dtype="String" />
|
|
|
|
</li>
|
|
|
|
<li class="flexrow">
|
|
|
|
<label class="short-label">Catchphrase used </label>
|
|
|
|
<label class="attribute-value checkbox"><input type="checkbox" name="system.biodata.catchphraseused" {{checked
|
|
|
|
data.biodata.catchphraseused}} /></label>
|
|
|
|
</li>
|
|
|
|
</ul>
|
|
|
|
|
|
|
|
<ul>
|
|
|
|
<li class="item flexrow list-item items-title-bg">
|
|
|
|
<span class="item-name-label-header">
|
|
|
|
<h3><label class="items-title-text">Development</label></h3>
|
|
|
|
</span>
|
|
|
|
</li>
|
|
|
|
<li class="flexrow">
|
|
|
|
<label class="short-label">Character Value : </label>
|
|
|
|
<input type="text" class="" name="system.biodata.charactervalue" value="{{data.biodata.charactervalue}}"
|
|
|
|
data-dtype="String" />
|
|
|
|
</li>
|
|
|
|
<li class="flexrow">
|
|
|
|
<label class="short-label">Character Development Points Total (CDP total) : </label>
|
|
|
|
<input type="text" class="" name="system.biodata.cdp" value="{{data.biodata.cdp}}" data-dtype="Number" />
|
|
|
|
</li>
|
|
|
|
<li class="flexrow">
|
|
|
|
<label class="short-label">Bonus selection : </label>
|
|
|
|
<input type="text" class="" name="system.biodata.bonusselection" value="{{data.biodata.bonusselection}}" data-dtype="String" />
|
|
|
|
</li>
|
|
|
|
<li class="flexrow">
|
|
|
|
<label class="short-label">Morality : </label>
|
|
|
|
<input type="text" class="" name="system.biodata.morality" value="{{data.biodata.morality}}" data-dtype="Number" />
|
|
|
|
</li>
|
|
|
|
<li class="flexrow">
|
|
|
|
<label class="short-label">Morality threshold : </label>
|
|
|
|
<input type="text" class="" name="system.biodata.moralitythreshold" value="{{data.biodata.moralitythreshold}}" disabled data-dtype="Number" />
|
|
|
|
</li>
|
|
|
|
<li class="flexrow">
|
|
|
|
<label class="short-label">Hero Level (max) : </label>
|
|
|
|
<select class="status-small-label color-class-common" type="text" name="system.biodata.maxlevelremaining" value="{{data.biodata.maxlevelremaining}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
|
|
|
{{#select data.biodata.maxlevelremaining}}
|
|
|
|
{{{@root.maxLevelRemainingList}}}
|
|
|
|
{{/select}}
|
|
|
|
</select>
|
|
|
|
</li>
|
|
|
|
<li class="flexrow">
|
|
|
|
<label class="short-label">Hero Levels Remaining : </label>
|
|
|
|
<select class="status-small-label color-class-common" type="text" name="system.biodata.currentlevelremaining" value="{{data.biodata.currentlevelremaining}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
|
|
|
{{#select data.biodata.currentlevelremaining}}
|
|
|
|
{{{@root.levelRemainingList}}}
|
|
|
|
{{/select}}
|
|
|
|
</select>
|
|
|
|
</li>
|
|
|
|
<li class="flexrow">
|
|
|
|
<label class="short-label">Threat Level : </label>
|
|
|
|
<input type="text" class="" name="system.biodata.threatlevel" value="{{data.biodata.threatlevel}}"
|
|
|
|
data-dtype="Number" />
|
|
|
|
</li>
|
|
|
|
</ul>
|
|
|
|
|
|
|
|
<hr>
|
|
|
|
<h3>Background : </h3>
|
|
|
|
<div class="form-group editor">
|
|
|
|
{{editor data.biodata.description target="system.biodata.description" button=true owner=owner
|
|
|
|
editable=editable}}
|
|
|
|
</div>
|
|
|
|
<hr>
|
|
|
|
<h3>Notes : </h3>
|
|
|
|
<div class="form-group editor">
|
|
|
|
{{editor data.biodata.notes target="system.biodata.notes" button=true owner=owner editable=editable}}
|
|
|
|
</div>
|
|
|
|
<hr>
|
|
|
|
</article>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
</section>
|
|
|
|
</form>
|