#68 : Process stat effects automatically
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@ -1330,6 +1330,25 @@ export class PegasusActor extends Actor {
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this.system.combat.hindrancedice = hindrance
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this.getTraumaState()
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this.cleanupPerksIfTrauma()
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this.parseStatEffects()
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}
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}
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/* -------------------------------------------- */
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parseStatEffects() {
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let effects = this.items.filter(effect => effect.type == "effect" && effect.system.genre == "positive" && effect.system.statdice )
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for (let statKey in this.system.statistics) {
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let stat = duplicate(this.system.statistics[statKey])
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let bonus = 0
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for (let effect of effects) {
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if (effect.system.stataffected == statKey) {
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bonus += Number(effect.system.effectlevel)
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}
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}
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if ( bonus != stat.bonuseffect) {
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stat.bonuseffect = bonus
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this.update( { [`system.statistics.${statKey}`]: stat} )
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}
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}
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}
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@ -1568,7 +1587,7 @@ export class PegasusActor extends Actor {
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let effects = this.items.filter(item => item.type == 'effect')
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for (let effect of effects) {
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effect = duplicate(effect)
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if (!effect.system.hindrance
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if (!effect.system.hindrance && !effect.system.statdice
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&& (effect.system.stataffected != "notapplicable" || effect.system.specaffected.length > 0)
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&& effect.system.stataffected != "special"
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&& effect.system.stataffected != "powerroll"
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@ -1660,7 +1679,10 @@ export class PegasusActor extends Actor {
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if (statKey) {
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rollData.statKey = statKey
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rollData.stat = this.getStat(statKey)
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rollData.statDicesLevel = rollData.stat.value || rollData.stat.level
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if ( rollData.stat.value != undefined ) {
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rollData.stat.level = rollData.stat.value // Normalize
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}
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rollData.statDicesLevel = rollData.stat.level + rollData.stat.bonuseffect
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rollData.statMod = rollData.stat.mod
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if (vehicle) {
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rollData.vehicle = duplicate(vehicle)
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@ -59,6 +59,13 @@ export class PegasusUtility {
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Handlebars.registerHelper('mul', function (a, b) {
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return parseInt(a) * parseInt(b);
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})
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Handlebars.registerHelper('add', function (a, b) {
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return parseInt(a) + parseInt(b);
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});
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Handlebars.registerHelper('sub', function (a, b) {
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return parseInt(a) - parseInt(b);
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})
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}
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/* -------------------------------------------- */
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@ -49,6 +49,7 @@
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"abbrev": "AGI",
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"level": 1,
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"value": 1,
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"bonuseffect": 0,
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"mod": 0,
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"col": 1
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},
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@ -57,6 +58,7 @@
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"abbrev": "MND",
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"level": 1,
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"value": 1,
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"bonuseffect": 0,
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"col": 1,
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"mod": 0
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},
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@ -65,6 +67,7 @@
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"abbrev": "SOC",
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"level": 1,
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"value": 1,
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"bonuseffect": 0,
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"col": 1,
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"mod": 0
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},
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@ -73,6 +76,7 @@
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"abbrev": "STR",
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"level": 1,
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"value": 1,
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"bonuseffect": 0,
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"col": 1,
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"mod": 0
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},
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@ -81,6 +85,7 @@
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"abbrev": "PHY",
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"level": 1,
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"value": 1,
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"bonuseffect": 0,
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"col": 1,
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"mod": 0
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},
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@ -89,6 +94,7 @@
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"abbrev": "COM",
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"level": 1,
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"value": 1,
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"bonuseffect": 0,
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"col": 2,
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"mod": 0
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},
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@ -97,6 +103,7 @@
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"abbrev": "DEF",
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"level": 1,
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"value": 1,
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"bonuseffect": 0,
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"col": 2,
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"mod": 0
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},
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@ -105,6 +112,7 @@
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"abbrev": "STL",
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"level": 1,
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"value": 1,
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"bonuseffect": 0,
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"col": 2,
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"mod": 0
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},
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@ -113,6 +121,7 @@
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"abbrev": "PER",
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"level": 1,
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"value": 1,
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"bonuseffect": 0,
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"col": 2,
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"mod": 0
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},
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@ -121,6 +130,7 @@
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"abbrev": "FOC",
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"level": 1,
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"value": 1,
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"bonuseffect": 0,
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"col": 2,
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"mod": 0
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}
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@ -208,6 +218,7 @@
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"label": "FC",
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"abbrev": "fc",
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"level": 0,
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"bonuseffect": 0,
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"currentlevel": 0,
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"col": 1
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},
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@ -216,6 +227,7 @@
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"abbrev": "man",
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"dicevalue": "",
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"level": 0,
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"bonuseffect": 0,
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"currentlevel": 0,
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"turningarc45": 0,
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"col": 1
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@ -224,6 +236,7 @@
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"label": "HR",
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"abbrev": "hr",
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"level": 0,
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"bonuseffect": 0,
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"currentlevel": 0,
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"size": 0,
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"col": 2
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@ -232,6 +245,7 @@
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"label": "PC",
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"abbrev": "pc",
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"level": 0,
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"bonuseffect": 0,
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"currentlevel": 0,
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"actnrg": 0,
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"curnrg": 0,
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@ -242,6 +256,7 @@
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"label": "MR",
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"abbrev": "mr",
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"level": 0,
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"bonuseffect": 0,
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"currentlevel": 0,
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"col": 3
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},
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@ -249,6 +264,7 @@
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"label": "A/D",
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"abbrev": "ad",
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"level": 0,
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"bonuseffect": 0,
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"currentlevel": 0,
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"accmode": "",
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"currentspeed": "",
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@ -7,7 +7,7 @@
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</span>
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<select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.value" value="{{stat.value}}"
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data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
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{{#select stat.value}}
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{{#select (add stat.value stat.bonuseffect)}}
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{{{@root.optionsDiceList}}}
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{{/select}}
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</select>
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