MDL/ADRL fixes + MR fixes
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@ -1467,7 +1467,7 @@ export class PegasusActor extends Actor {
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updates['system.momentum.max'] = momentum
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}
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let mrLevel = (this.system.statistics.agi.value + + this.system.statistics.agi.mod + this.system.statistics.str.value + this.system.statistics.str.mod) - (this.system.statistics.phy.value+this.system.statistics.phy.mod)
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let mrLevel = (this.system.statistics.agi.value + this.system.statistics.agi.mod + this.system.statistics.str.value + this.system.statistics.str.mod) - (this.system.statistics.phy.value+this.system.statistics.phy.mod)
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mrLevel = (mrLevel < 1) ? 1 : mrLevel;
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if (mrLevel != this.system.mr.value) {
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updates['system.mr.value'] = mrLevel
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@ -1573,10 +1573,11 @@ export class PegasusActor extends Actor {
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for (let e of effects) {
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meleeBonus += Number(e.system.effectlevel)
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}
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this.baseMDL = this.system.biodata.sizenum + this.system.biodata.sizebonus + this.system.statistics.str.value + this.system.statistics.str.bonuseffect + meleeBonus
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this.baseMDL = this.system.biodata.sizenum + this.system.biodata.sizebonus + this.system.statistics.str.value +
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this.system.statistics.str.mod + this.system.statistics.str.bonuseffect + meleeBonus
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let weaponsMelee = this.items.filter(it => it.type == "weapon" && it.system.damagestatistic.toLowerCase() == "str")
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for (let w of weaponsMelee) {
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let damage = Number(w.system.damage) + this.system.biodata.sizenum + this.system.biodata.sizebonus + this.system.statistics.str.value + this.system.statistics.str.bonuseffect + meleeBonus
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let damage = this.baseMDL + Number(w.system.damage)
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if (damage != w.system.mdl) {
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updates.push({ _id: w.id, "system.mdl": damage })
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}
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@ -1590,9 +1591,10 @@ export class PegasusActor extends Actor {
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if (role?.name?.toLowerCase() == "ranged") { // Add ranged bonus to ADRL
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roleBonus = this.getRoleLevel()
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}
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this.baseRDL = roleBonus + rangedBonus
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let weaponsRanged = this.items.filter(it => it.type == "weapon" && it.system.damagestatistic.toLowerCase() == "pre")
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for (let w of weaponsRanged) {
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let damage = roleBonus + Number(w.system.damage) + rangedBonus
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let damage = this.baseRDL + Number(w.system.damage)
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if (damage != w.system.rdl) {
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updates.push({ _id: w.id, "system.rdl": damage })
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}
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@ -1607,10 +1609,11 @@ export class PegasusActor extends Actor {
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if (role?.name?.toLowerCase() == "defender") { // Add defender bonus to ADRL
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roleBonus = this.getRoleLevel()
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}
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this.baseADRL = roleBonus + this.system.statistics.phy.value + this.system.statistics.phy.bonuseffect + this.system.biodata.sizenum + this.system.biodata.sizebonus
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this.baseADRL = roleBonus + armorBonus + this.system.statistics.phy.value + this.system.statistics.phy.mod +
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this.system.statistics.phy.bonuseffect + this.system.biodata.sizenum + this.system.biodata.sizebonus
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let armors = this.items.filter(it => it.type == "armor")
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for (let a of armors) {
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let adrl = roleBonus + this.system.statistics.phy.value + this.system.statistics.phy.bonuseffect + this.system.biodata.sizenum + this.system.biodata.sizebonus + a.system.resistance + armorBonus
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let adrl = this.baseADRL + a.system.resistance
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if (adrl != a.system.adrl) {
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updates.push({ _id: a.id, "system.adrl": adrl })
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}
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@ -252,7 +252,7 @@
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],
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"title": "Pegasus RPG",
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"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
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"version": "11.0.17",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v11.0.17.zip",
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"version": "11.0.18",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v11.0.18.zip",
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"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
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}
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