Update with minor fixes/updates

This commit is contained in:
sladecraven 2022-07-19 20:51:48 +02:00
parent 2ab1cbe24c
commit a2e0eb213f
11 changed files with 214 additions and 105 deletions

View File

@ -366,8 +366,10 @@ export class PegasusActorSheet extends ActorSheet {
if (item == undefined) {
item = this.actor.items.get( dragData.data._id )
}
this.actor.preprocessItem( event, item, true )
super._onDropItem(event, dragData)
let ret = await this.actor.preprocessItem( event, item, true )
if ( ret ) {
super._onDropItem(event, dragData)
}
}
/* -------------------------------------------- */

View File

@ -5,6 +5,11 @@ import { PegasusRollDialog } from "./pegasus-roll-dialog.js";
/* -------------------------------------------- */
const coverBonusTable = { "nocover": 0, "lightcover": 2, "heavycover": 4, "entrenchedcover": 6 };
const statThreatLevel = ["agi", "str", "phy", "com", "def", "per"]
const __subkey2title = {
"melee-dmg": "Melee Damage", "melee-atk": "Melee Attack", "ranged-atk": "Ranged Attack",
"ranged-dmg": "Ranged Damage", "dmg-res": "Damare Resistance"
}
/* -------------------------------------------- */
/* -------------------------------------------- */
/**
@ -516,7 +521,6 @@ export class PegasusActor extends Actor {
async addObjectToContainer(itemId, containerId) {
let container = this.data.items.find(item => item.id == containerId && item.data.data.iscontainer)
let object = this.data.items.find(item => item.id == itemId)
console.log("Found", container, object)
if (container) {
if (object.data.data.iscontainer) {
ui.notifications.warn("Only 1 level of container allowed")
@ -534,10 +538,35 @@ export class PegasusActor extends Actor {
await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'data.containerid': "" }]);
}
}
/* -------------------------------------------- */
checkVirtue( virtue) {
let vices = this.getVices()
for (let vice of vices) {
let nonVirtues = vice.data.data.unavailablevirtue
for (let blockedVirtue of nonVirtues) {
if (blockedVirtue.name.toLowerCase() == virtue.name.toLowerCase()) {
return false
}
}
}
return true
}
/* -------------------------------------------- */
checkVice( vice) {
let virtues = this.getVirtues()
for (let virtue of virtues) {
let nonVices = virtue.data.data.unavailablevice
for (let blockedVice of nonVices) {
if (blockedVice.name.toLowerCase() == vice.name.toLowerCase()) {
return false
}
}
}
return true
}
/* -------------------------------------------- */
async preprocessItem(event, item, onDrop = false) {
console.log("Pre-process !!!", item)
if (item.data.type == 'race') {
this.applyRace(item.data)
} else if (item.data.type == 'role') {
@ -546,18 +575,30 @@ export class PegasusActor extends Actor {
this.applyAbility(item.data, [], true)
if (!onDrop) {
await this.createEmbeddedDocuments('Item', [item.data])
return
}
} else {
if (!onDrop) {
await this.createEmbeddedDocuments('Item', [item.data])
return
}
}
// Check virtue/vice validity
if ( item.data.type == "virtue") {
if ( !this.checkVirtue(item) ) {
ui.notifications.info("Virtue is not allowed due to Vice.")
return false
}
}
if ( item.data.type == "vice") {
if ( !this.checkVice(item) ) {
ui.notifications.info("Vice is not allowed due to Virtue.")
return false
}
}
let dropID = $(event.target).parents(".item").attr("data-item-id") // Only relevant if container drop
let objectID = item.id || item._id
this.addObjectToContainer(objectID, dropID)
return true
}
/* -------------------------------------------- */
@ -890,11 +931,12 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
getTraumaState() {
this.traumaState = "none"
let negDelirium = -Math.floor((this.data.data.secondary.delirium.max + 1) / 2)
if (this.type == "character") {
if (this.data.data.secondary.delirium.value >= 0 && this.data.data.secondary.delirium.value <= Math.floor((this.data.data.secondary.delirium.max + 1) / 2)) {
if (this.data.data.secondary.delirium.value <= 0 && this.data.data.secondary.delirium.value >= negDelirium) {
this.traumaState = "trauma"
}
if (this.data.data.secondary.delirium.value < 0) {
if (this.data.data.secondary.delirium.value < negDelirium) {
this.traumaState = "severetrauma"
}
}
@ -1174,7 +1216,7 @@ export class PegasusActor extends Actor {
effectsList.push({ label: "Stun Hindrance", type: "hindrance", applied: false, value: this.data.data.combat.stunlevel })
}
if (this.data.data.combat.hindrancedice > 0) {
effectsList.push({ label: "Health/Delirium Hindrance", type: "hindrance", applied: false, value: this.data.data.combat.hindrancedice })
effectsList.push({ label: "Wounds Hindrance", type: "hindrance", applied: false, value: this.data.data.combat.hindrancedice })
}
let overCapacity = Math.floor(this.encCurrent / this.getEncumbranceCapacity())
if (overCapacity > 0) {
@ -1220,13 +1262,13 @@ export class PegasusActor extends Actor {
if (statKey == 'phy') {
let armors = this.getArmors()
for (let armor of armors) {
rollData.armorsList.push({ label: `Armor ${armor.name}`, type: "other", applied: false, value: armor.data.resistance })
rollData.armorsList.push({ label: `Armor ${armor.name}`, type: "armor", applied: false, value: armor.data.resistance })
}
}
if (useShield) {
let shields = this.data.items.filter(item => item.type == "shield" && item.data.data.equipped)
for (let sh of shields) {
rollData.armorsList.push({ label: `Shield ${sh.name}`, type: "other", applied: false, value: sh.data.data.level })
rollData.armorsList.push({ label: `Shield ${sh.name}`, type: "shield", applied: false, value: sh.data.data.level })
}
}
}
@ -1234,13 +1276,13 @@ export class PegasusActor extends Actor {
let weapons = this.getWeapons()
for (let weapon of weapons) {
if (weapon.data.equipped && weapon.data.statistic == statKey) {
rollData.weaponsList.push({ label: `Attack ${weapon.name}`, type: "attack", applied: false, weapon: weapon, value: 0 })
rollData.weaponsList.push({ label: `Attack ${weapon.name}`, type: "attack", applied: false, weapon: weapon, value: 0, damageDice: PegasusUtility.getDiceFromLevel(0) })
}
if (weapon.data.equipped && weapon.data.enhanced && weapon.data.enhancedstat == statKey) {
rollData.weaponsList.push({ label: `Enhanced Attack ${weapon.name}`, type: "enhanced", applied: false, weapon: weapon, value: weapon.data.enhancedlevel })
rollData.weaponsList.push({ label: `Enhanced Attack ${weapon.name}`, type: "enhanced", applied: false, weapon: weapon, value: weapon.data.enhancedlevel, damageDice: PegasusUtility.getDiceFromLevel(weapon.data.enhancedlevel) })
}
if (weapon.data.equipped && weapon.data.damagestatistic == statKey) {
rollData.weaponsList.push({ label: `Damage ${weapon.name}`, type: "damage", applied: false, weapon: weapon, value: weapon.data.damage })
rollData.weaponsList.push({ label: `Damage ${weapon.name}`, type: "damage", applied: false, weapon: weapon, value: weapon.data.damage, damageDice: PegasusUtility.getDiceFromLevel(weapon.data.damage) })
}
}
}
@ -1328,7 +1370,11 @@ export class PegasusActor extends Actor {
let rollData = this.getCommonRollData(statKey, useShield)
rollData.mode = "stat"
rollData.subKey = subKey
rollData.title = `Roll : ${stat.label} `
let def = stat.label
if (subKey) {
def = __subkey2title[subKey]
}
rollData.title = `Roll : ${def} `
rollData.img = "icons/dice/d12black.svg"
if (subKey == "melee-dmg" || subKey == "ranged-dmg" || subKey == "power-dmg") {
rollData.isDamage = true

View File

@ -391,10 +391,65 @@ export class PegasusItemSheet extends ItemSheet {
await this.object.update({ 'data.effects': effectArray });
}
}
/* -------------------------------------------- */
async addEffectVirtueVice(event, item, dataItem) {
let newItem = duplicate(item.data);
if (event.toElement.className == 'drop-virtue-vice-effect') {
let effectArray = duplicate(this.object.data.data.effectsgained);
effectArray.push(newItem);
await this.object.update({ 'data.effectsgained': effectArray });
}
}
/* -------------------------------------------- */
async addViceToVirtue(event, item, dataItem) {
let newItem = duplicate(item.data);
if (event.toElement.className == 'drop-virtue-vice') {
let viceArray = duplicate(this.object.data.data.unavailablevice);
viceArray.push(newItem);
await this.object.update({ 'data.unavailablevice': viceArray });
}
}
/* -------------------------------------------- */
async addVirtueToVice(event, item, dataItem) {
let newItem = duplicate(item.data);
if (event.toElement.className == 'drop-vice-virtue') {
let virtueArray = duplicate(this.object.data.data.unavailablevirtue);
virtueArray.push(newItem);
await this.object.update({ 'data.unavailablevirtue': virtueArray });
}
}
/* -------------------------------------------- */
async _onDrop(event) {
if (this.object.type == 'virtue' ) {
let data = event.dataTransfer.getData('text/plain');
if (data) {
let dataItem = JSON.parse(data);
let item = await PegasusUtility.searchItem(dataItem);
if (item.data.type == 'effect') {
return this.addEffectVirtueVice(event, item, dataItem);
}
if (item.data.type == 'vice') {
return this.addViceToVirtue(event, item, dataItem);
}
}
}
if (this.object.type == 'vice' ) {
let data = event.dataTransfer.getData('text/plain');
if (data) {
let dataItem = JSON.parse(data);
let item = await PegasusUtility.searchItem(dataItem);
if (item.data.type == 'effect') {
return this.addEffectVirtueVice(event, item, dataItem);
}
if (item.data.type == 'virtue') {
return this.addVirtueToVice(event, item, dataItem);
}
}
}
if (this.object.type == 'weapon' || this.object.type == 'armor' || this.object.type == 'shield'
|| this.object.type == 'equipment') {
let data = event.dataTransfer.getData('text/plain');

View File

@ -49,11 +49,6 @@ export class PegasusRollDialog extends Dialog {
effect.applied = toggled
let level, genre, idVal, key
if (effect.type == 'hindrance') {
level = effect.value
genre = 'positive'
idVal = "#hindranceDicesLevel"
}
if (effect.type == 'effect') {
let effectData = effect.effect
level = effectData.data.effectlevel
@ -63,15 +58,6 @@ export class PegasusRollDialog extends Dialog {
idVal = "#statDicesLevel"
key = "statLevelBonus"
}
if (effectData.data.otherdice) {
idVal = "#damageDiceLevel"
key = "damageLevelBonus"
}
if (effectData.data.hindrance) {
idVal = "#hindranceDicesLevel"
genre = 'positive' // Dynamic fix
key = "hindranceLevelBonus"
}
}
// Now process the dice level update
if (idVal) {
@ -99,13 +85,10 @@ export class PegasusRollDialog extends Dialog {
}
//console.log("Effect", effect, toggled)
this.rollData.statDicesLevel = Number($('#statDicesLevel').val())
this.rollData.specDicesLevel = Number($('#specDicesLevel').val())
//this.rollData.bonusDicesLevel = Number($('#bonusDicesLevel').val())
//this.rollData.hindranceDicesLevel = Number($('#hindranceDicesLevel').val())
this.rollData.damageDiceLevel = Number($('#damageDiceLevel').val())
PegasusUtility.updateSpecDicePool(this.rollData)
PegasusUtility.updateDamageDicePool(this.rollData)
PegasusUtility.updateEffectsBonusDice(this.rollData)
PegasusUtility.updateHindranceBonusDice(this.rollData)
}
/* -------------------------------------------- */
@ -113,17 +96,9 @@ export class PegasusRollDialog extends Dialog {
let armor = this.rollData.armorsList[armorIdx]
if (armor) {
armor.applied = toggled
if (armor.type == 'other') {
if (toggled) {
this.rollData.otherDicesLevel += Number(armor.value)
} else {
this.rollData.otherDicesLevel -= Number(armor.value)
this.rollData.otherDicesLevel = (this.rollData.otherDicesLevel < 0) ? 0 : this.rollData.otherDicesLevel
}
$("#otherDicesLevel").val(this.rollData.otherDicesLevel)
}
}
console.log("Armor", armorIdx, toggled)
PegasusUtility.updateArmorDicePool(this.rollData)
}
/* -------------------------------------------- */
@ -136,18 +111,9 @@ export class PegasusRollDialog extends Dialog {
this.rollData.weaponName = undefined
}
weapon.applied = toggled
if (weapon.type == 'damage' || weapon.type == 'enhanced') {
if (toggled) {
this.rollData.otherDicesLevel += Number(weapon.value)
} else {
this.rollData.weaponName = undefined
this.rollData.otherDicesLevel -= Number(weapon.value)
this.rollData.otherDicesLevel = (this.rollData.otherDicesLevel < 0) ? 0 : this.rollData.otherDicesLevel
}
$("#otherDicesLevel").val(this.rollData.otherDicesLevel)
}
}
console.log("Weapon", weaponIdx, toggled, this.rollData.otherDicesLevel, weapon)
console.log("Weapon", weaponIdx, toggled, weapon)
PegasusUtility.updateDamageDicePool(this.rollData)
}
/* -------------------------------------------- */
@ -178,7 +144,6 @@ export class PegasusRollDialog extends Dialog {
this.rollData.specDicesLevel = Number($('#specDicesLevel').val())
this.rollData.bonusDicesLevel = Number($('#bonusDicesLevel').val())
this.rollData.hindranceDicesLevel = Number($('#hindranceDicesLevel').val())
this.rollData.damageDiceLevel = Number($('#damageDiceLevel').val())
}
}
@ -221,11 +186,6 @@ export class PegasusRollDialog extends Dialog {
PegasusUtility.updateSpecDicePool(this.rollData)
this.refreshDialog()
});
html.find('#damageDiceLevel').change(async (event) => {
this.rollData.damageDiceLevel = Number(event.currentTarget.value)
PegasusUtility.updateDamageDicePool(this.rollData)
this.refreshDialog()
});
html.find('.effect-clicked').change(async (event) => {
let toggled = event.currentTarget.checked
let effectIdx = $(event.currentTarget).data("effect-idx")
@ -236,11 +196,13 @@ export class PegasusRollDialog extends Dialog {
let toggled = event.currentTarget.checked
let armorIdx = $(event.currentTarget).data("armor-idx")
this.manageArmors(armorIdx, toggled)
this.refreshDialog()
});
html.find('.weapon-clicked').change((event) => {
let toggled = event.currentTarget.checked
let weaponIdx = $(event.currentTarget).data("weapon-idx")
this.manageWeapons(weaponIdx, toggled)
this.refreshDialog()
});
html.find('.equip-clicked').change((event) => {
let toggled = event.currentTarget.checked

View File

@ -66,36 +66,75 @@ export class PegasusUtility {
}
/* -------------------------------------------- */
static updateEffectsBonusDice( rollData) {
static updateEffectsBonusDice(rollData) {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-bonus-dice")
for (let effect of rollData.effectsList) {
if (effect && effect.applied && effect.effect.data.bonusdice) {
if (effect && effect.applied && effect.type == "effect" && effect.effect.data.bonusdice) {
let diceKey = PegasusUtility.getDiceFromLevel(effect.effect.data.effectlevel)
let newDice = {
name: "effect-bonus-dice", key: diceKey, level: effect.effect.data.effectlevel, effect: effect.effect.name,
img: `systems/fvtt-pegasus-rpg/images/dice/${diceKey}.webp`
}
newDicePool.push(newDice)
newDicePool.push(newDice)
}
}
rollData.dicePool = newDicePool
}
/* -------------------------------------------- */
static updateDamageDicePool(rollData) {
if (rollData.isDamage) {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "damage")
if (rollData.damageDiceLevel > 0) {
let diceKey = PegasusUtility.getDiceFromLevel(rollData.damageDiceLevel)
static updateHindranceBonusDice(rollData) {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-hindrance")
for (let hindrance of rollData.effectsList) {
if (hindrance && hindrance.applied && hindrance.type == "hindrance") {
console.log("Manage Hindrance", hindrance)
let diceKey = PegasusUtility.getDiceFromLevel(hindrance.value)
let newDice = {
name: "effect-hindrance", key: diceKey, level: hindrance.value, effect: hindrance.name,
img: `systems/fvtt-pegasus-rpg/images/dice/${diceKey}.webp`
}
newDicePool.push(newDice)
}
}
rollData.dicePool = newDicePool
}
/* -------------------------------------------- */
static updateArmorDicePool(rollData) {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "armor-shield" )
for (let armor of rollData.armorsList) {
if (armor.applied ) {
let diceKey = PegasusUtility.getDiceFromLevel(armor.value)
let diceList = diceKey.split(" ")
for(let myDice of diceList) {
for (let myDice of diceList) {
let newDice = {
name: "damage", key: myDice, level: rollData.damageDiceLevel,
name: "armor-shield", key: myDice, level: armor.value,
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
}
newDicePool.push(newDice)
}
}
}
rollData.dicePool = newDicePool
}
/* -------------------------------------------- */
static updateDamageDicePool(rollData) {
if (rollData.isDamage) {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "damage")
for (let weapon of rollData.weaponsList) {
if (weapon.applied && weapon.type == "damage") {
let diceKey = PegasusUtility.getDiceFromLevel(weapon.value)
let diceList = diceKey.split(" ")
for (let myDice of diceList) {
let newDice = {
name: "damage", key: myDice, level: weapon.value,
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
}
newDicePool.push(newDice)
}
}
}
rollData.dicePool = newDicePool
}
}
@ -106,7 +145,7 @@ export class PegasusUtility {
if (rollData.specDicesLevel > 0) {
let diceKey = PegasusUtility.getDiceFromLevel(rollData.specDicesLevel)
let diceList = diceKey.split(" ")
for(let myDice of diceList) {
for (let myDice of diceList) {
let newDice = {
name: "spec", key: myDice, level: rollData.specDicesLevel,
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
@ -125,21 +164,21 @@ export class PegasusUtility {
}
rollData.dicePool.push(newDice)
}
/*-------------------------------------------- */
static removeFromDicePool( rollData, diceIdx ) {
static removeFromDicePool(rollData, diceIdx) {
let toRemove = rollData.dicePool[diceIdx]
if (toRemove && toRemove.name != "spec" && toRemove.name != "stat" && toRemove.name != "damage") {
let newDicePool = []
for (let i=0; i<rollData.dicePool.length; i++) {
if ( i!=diceIdx) {
newDicePool.push( rollData.dicePool[i])
for (let i = 0; i < rollData.dicePool.length; i++) {
if (i != diceIdx) {
newDicePool.push(rollData.dicePool[i])
}
}
rollData.dicePool = newDicePool
if (toRemove.name == "effect-bonus-dice") {
for (let effect of rollData.effectsList) {
if ( effect.effect.name == toRemove.effect && effect.applied) {
if (effect.effect.name == toRemove.effect && effect.applied) {
effect.applied = false //Remove the effect
}
}
@ -287,10 +326,10 @@ export class PegasusUtility {
html.on("click", '.reroll-level-remaining', event => {
let rollId = $(event.currentTarget).data("roll-id")
let rollData = this.getRollData(rollId)
rollData.reroll = true
this.rollPegasus( rollData)
rollData.reroll = true
this.rollPegasus(rollData)
})
}
/* -------------------------------------------- */
@ -461,7 +500,7 @@ export class PegasusUtility {
game.socket.emit("system.pegasus-rpg", {
name: "msg_update_roll", data: rollData
}); // Notify all other clients of the roll
this.updateRollData(rollData)
this.updateRollData(rollData)
}
/* -------------------------------------------- */
@ -568,9 +607,9 @@ export class PegasusUtility {
// De-actived used effects from perks
let toRem = []
for (let effect of rollData.effectsList) {
if (effect.effect.data.isUsed && effect.effect.data.oneuse) {
if (effect.effect && effect.effect.data.isUsed && effect.effect.data.oneuse) {
toRem.push(effect.effect._id)
ChatMessage.create({content: `One used effect ${effect.effect.name} has been auto-deleted.`})
ChatMessage.create({ content: `One used effect ${effect.effect.name} has been auto-deleted.` })
}
}
if (toRem.length > 0) {
@ -594,25 +633,25 @@ export class PegasusUtility {
}
/* -------------------------------------------- */
static async showMomentumDialog( actorId) {
static async showMomentumDialog(actorId) {
let d = new Dialog({
title: "Momentum reroll",
content: "<p>Do you want to re-roll your last roll ?</p>",
buttons: {
one: {
icon: '<i class="fas fa-check"></i>',
label: "Cancel",
callback: () => this.close()
},
two: {
icon: '<i class="fas fa-times"></i>',
label: "Reroll",
callback: () => PegasusUtility.momentumReroll(actorId)
}
one: {
icon: '<i class="fas fa-check"></i>',
label: "Cancel",
callback: () => this.close()
},
two: {
icon: '<i class="fas fa-times"></i>',
label: "Reroll",
callback: () => PegasusUtility.momentumReroll(actorId)
}
},
default: "Reroll",
})
d.render(true)
})
d.render(true)
}
/* -------------------------------------------- */
@ -663,10 +702,10 @@ export class PegasusUtility {
let diceFormulaTab = []
for (let dice of rollData.dicePool) {
let level = dice.level
if (dice.name == "stat" ) {
if (dice.name == "stat") {
level += rollData.statLevelBonus
}
diceFormulaTab.push( this.getFoundryDiceFromLevel(level) )
diceFormulaTab.push(this.getFoundryDiceFromLevel(level))
}
let diceFormula = '{' + diceFormulaTab.join(', ') + '}kh + ' + (rollData.stat?.mod || 0)
@ -702,7 +741,7 @@ export class PegasusUtility {
// Stun specific -> Suffere a stun level when dmg-res
if (rollData.subKey && rollData.subKey == "dmg-res") {
actor.modifyStun(-1)
actor.modifyStun(+1)
}
//this.removeUsedPerkEffects( rollData) // Unused for now

View File

@ -1215,6 +1215,9 @@ ul, li {
.drop-specialability,
.drop-abilities,
.drop-optionnal-abilities,
.drop-virtue-vice-effect,
.drop-virtue-vice,
.drop-vice-virtue,
.drop-specialperk1,
.drop-perk2,
.drop-spec1 ,

View File

@ -22,7 +22,7 @@
<li>Power : {{power.name}}</li>
{{/if}}
{{#if isDamage}}
<li>Weapon Damage Dice : {{weapon.data.damageDice}}</li>
<li>Weapon Damage Dice : {{weaponDamageDice}}</li>
{{/if}}
{{#if isResistance}}
<li>Armor Resistance Dice : {{armor.data.resistanceDice}}</li>

View File

@ -18,7 +18,7 @@
</li>
<li>
<ul class="ul-level1">
<li class="flexrow"><div class="drop-ability-effect"><label>Drop Virtue here !</label></div>
<li class="flexrow"><div class="drop-vice-virtue"><label>Drop Virtue here !</label></div>
</li>
{{#each data.unavailablevirtue as |vice idx|}}
<li class="flexrow">
@ -41,7 +41,7 @@
</li>
<li>
<ul class="ul-level1">
<li class="flexrow"><div class="drop-ability-effect"><label>Drop Effects here !</label></div>
<li class="flexrow"><div class="drop-virtue-vice-effect"><label>Drop Effects here !</label></div>
</li>
{{#each data.effectsgained as |effect idx|}}
<li class="flexrow">

View File

@ -18,7 +18,7 @@
</li>
<li>
<ul class="ul-level1">
<li class="flexrow"><div class="drop-ability-effect"><label>Drop Vice here !</label></div>
<li class="flexrow"><div class="drop-virtue-vice"><label>Drop Vice here !</label></div>
</li>
{{#each data.unavailablevice as |vice idx|}}
<li class="flexrow">
@ -41,7 +41,7 @@
</li>
<li>
<ul class="ul-level1">
<li class="flexrow"><div class="drop-ability-effect"><label>Drop Effects here !</label></div>
<li class="flexrow"><div class="drop-virtue-vice-effect"><label>Drop Effects here !</label></div>
</li>
{{#each data.effectsgained as |effect idx|}}
<li class="flexrow">

View File

@ -91,7 +91,7 @@
{{#each weaponsList as |weapon idx|}}
<li class="flex-group-left">
<label class="attribute-value checkbox"><input type="checkbox" class="weapon-clicked" id="weapon-{{idx}}" data-weapon-idx="{{idx}}" {{checked weapon.applied}}/></label>
<label class="generic-label padd-right">{{weapon.label}}</label>
<label class="generic-label padd-right">{{weapon.label}} ({{weapon.damageDice}})</label>
</li>
{{/each}}

View File

@ -52,6 +52,7 @@
</div>
{{/if}}
<!--
{{#if isDamage}}
<div class="flexrow">
<span class="roll-dialog-label">Weapon Damage :</span>
@ -64,7 +65,8 @@
<span class="small-label">&nbsp;</span>
</div>
{{/if}}
-->
<div class="dice-pool-div">
<span>
<h3 class="dice-pool-label">Current pool</h3>