Fix #62 armors
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c49289b88f
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@ -175,12 +175,13 @@ export class PegasusUtility {
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newDicePool = newDicePool.concat(this.buildDicePool("armor-shield", armor.value, 0))
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}
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}
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newDicePool = rollData.dicePool.filter(dice => dice.name != "vehicle-shield")
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newDicePool = newDicePool.filter(dice => dice.name != "vehicle-shield")
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for (let shield of rollData.vehicleShieldList) {
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if (shield.applied) {
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newDicePool = newDicePool.concat(this.buildDicePool("vehicle-shield", shield.value, 0))
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}
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}
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console.log(">>>>Dicepoool", newDicePool)
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rollData.dicePool = newDicePool
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}
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@ -1117,7 +1118,7 @@ export class PegasusUtility {
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static async processTactician() {
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// Tactician management
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let toApply = {}
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let tacticianTokens = canvas.tokens.placeables.filter(token => token.actor.isTactician() && !newToken.document.hidden)
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let tacticianTokens = canvas.tokens.placeables.filter(token => token.actor.isTactician() && !token.document.hidden)
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for (let token of tacticianTokens) {
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token.refresh()
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let friends = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == token.document.disposition)
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@ -1165,7 +1166,7 @@ export class PegasusUtility {
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static async processEnhancer() {
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// Enhancer management
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let toApply = {}
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let enhancerTokens = canvas.tokens.placeables.filter(token => token.actor.isEnhancer() && !newToken.document.hidden)
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let enhancerTokens = canvas.tokens.placeables.filter(token => token.actor.isEnhancer() && !token.document.hidden)
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for (let token of enhancerTokens) {
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token.refresh()
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let friends = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == token.document.disposition)
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@ -1215,7 +1216,7 @@ export class PegasusUtility {
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static async processAgitator() {
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// Agitator management
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let toApply = {}
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let agitatorTokens = canvas.tokens.placeables.filter(token => token.actor.isAgitator())
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let agitatorTokens = canvas.tokens.placeables.filter(token => token.actor.isAgitator() && !token.document.hidden)
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for (let token of agitatorTokens) {
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token.refresh()
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if (token.document.disposition == 0) {
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@ -34,6 +34,27 @@
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</select>
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</li>
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<li class="flexrow"><label class="generic-label">Effect Level is a Stat?</label>
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<label class="attribute-value checkbox"><input type="checkbox" name="system.effectstatlevel" {{checked data.effectstatlevel}}/></label>
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</li>
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{{#if data.effectstatlevel}}
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<li class="flexrow"><label class="generic-label">Stat to use for Effect Level</label>
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<select class="competence-base flexrow" type="text" name="system.effectstat" value="{{data.effectstat}}" data-dtype="String">
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{{#select data.effectstat}}
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{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=false mr=true all=false}}
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{{/select}}
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</select>
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</li>
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{{else}}
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<li class="flexrow"><label class="generic-label">Effect Level</label>
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<input type="text" class="input-numeric-short padd-right" name="system.effectlevel" value="{{data.effectlevel}}" data-dtype="Number"/>
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</li>
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<li class="flexrow"><label class="generic-label">Affect size ?</label>
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<label class="attribute-value checkbox"><input type="checkbox" name="system.affectsize" {{checked data.affectsize}}/></label>
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</li>
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{{/if}}
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<li class="flexrow"><label class="generic-label">One use?</label>
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<label class="attribute-value checkbox"><input type="checkbox" name="system.oneuse" {{checked data.oneuse}}/></label>
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</li>
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@ -65,26 +86,6 @@
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<label class="attribute-value checkbox"><input type="checkbox" name="system.locked" {{checked data.locked}}/></label>
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</li>
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<li class="flexrow"><label class="generic-label">Effect Level is a Stat?</label>
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<label class="attribute-value checkbox"><input type="checkbox" name="system.effectstatlevel" {{checked data.effectstatlevel}}/></label>
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</li>
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{{#if data.effectstatlevel}}
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<li class="flexrow"><label class="generic-label">Stat to use for Effect Level</label>
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<select class="competence-base flexrow" type="text" name="system.effectstat" value="{{data.effectstat}}" data-dtype="String">
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{{#select data.effectstat}}
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{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=false mr=true all=false}}
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{{/select}}
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</select>
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</li>
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{{else}}
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<li class="flexrow"><label class="generic-label">Effect Level</label>
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<input type="text" class="input-numeric-short padd-right" name="system.effectlevel" value="{{data.effectlevel}}" data-dtype="Number"/>
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</li>
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<li class="flexrow"><label class="generic-label">Affect size ?</label>
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<label class="attribute-value checkbox"><input type="checkbox" name="system.affectsize" {{checked data.affectsize}}/></label>
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</li>
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{{/if}}
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<li class="flexrow"><label class="generic-label">Affect Status?</label>
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<label class="attribute-value checkbox"><input type="checkbox" name="system.affectstatus" {{checked data.affectstatus}}/></label>
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</li>
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