Fix #80
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@ -2261,12 +2261,12 @@ export class PegasusActor extends Actor {
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if (actor) {
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let stat = this.getStat("hr")
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let rollData = this.getCommonRollData("hr")
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rollData.isVehicleStun = true
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rollData.mode = "stat"
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rollData.title = `Stat ${stat.label}`;
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rollData.title = `Stat ${stat.label}`
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this.addVehicleArmors(rollData)
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this.startRoll(rollData)
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this.modifyVehicleStun(1)
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}
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}
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@ -831,10 +831,13 @@ export class PegasusUtility {
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combat.updateEmbeddedDocuments("Combatant", [{ _id: rollData.combatantId, initiative: rollData.finalScore }])
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}
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// Stun specific -> Suffere a stun level when dmg-res
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// Stun specific -> Suffer a stun level when dmg-res for character
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if (rollData.subKey && rollData.subKey == "dmg-res") {
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actor.modifyStun(+1)
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}
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if (rollData.isVehicleStun) {
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this.modifyVehicleStun(1)
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}
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//this.removeUsedPerkEffects( rollData) // Unused for now
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this.removeOneUseEffects(rollData) // Unused for now
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@ -34,8 +34,8 @@
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<div class="tab details" data-group="primary" data-tab="details">
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<ul>
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<li class="flexrow"><label class="generic-label">Roll Needed ?</label>
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<label class="attribute-value checkbox"><input type="checkbox" name="system.rollneeded" {{checked
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data.rollneeded}} /></label>
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<label class="attribute-value checkbox">
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<input type="checkbox" name="system.rollneeded" {{checked data.rollneeded}} /></label>
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</li>
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{{#if data.rollneeded}}
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<li class="flexrow"><label class="generic-label">Related Statistic (only if roll is needed)</label>
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