Add hindrance dice
This commit is contained in:
parent
c1eb33bc21
commit
ba98d9c264
BIN
images/dice/hindrance-dice-empty.png
Normal file
BIN
images/dice/hindrance-dice-empty.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 7.0 KiB |
25
modules/pegasus-hindrance-die.js
Normal file
25
modules/pegasus-hindrance-die.js
Normal file
@ -0,0 +1,25 @@
|
||||
export class PegasusHindranceDie extends Die {
|
||||
constructor(termData ) {
|
||||
termData.faces=6;
|
||||
super(termData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
static DENOMINATION = "h";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
getResultLabel(result) {
|
||||
return {
|
||||
"1": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png" />',
|
||||
"2": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png" />',
|
||||
"3": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png" />',
|
||||
"4": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png" />',
|
||||
"5": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png" />',
|
||||
"6": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png" />'
|
||||
}[result.result];
|
||||
}
|
||||
}
|
@ -15,6 +15,7 @@ import { PegasusVehicleSheet } from "./pegasus-vehicle-sheet.js";
|
||||
import { PegasusUtility } from "./pegasus-utility.js";
|
||||
import { PegasusCombatTracker,PegasusCombat } from "./pegasus-combat.js";
|
||||
import { PegasusItem } from "./pegasus-item.js";
|
||||
import { PegasusHindranceDie } from "./pegasus-hindrance-die.js";
|
||||
import { PEGASUS_CONFIG } from "./pegasus-config.js"
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -57,6 +58,7 @@ Hooks.once("init", async function () {
|
||||
CONFIG.Actor.documentClass = PegasusActor
|
||||
CONFIG.Item.documentClass = PegasusItem
|
||||
CONFIG.ui.combat = PegasusCombatTracker
|
||||
CONFIG.Dice.terms["h"] = PegasusHindranceDie
|
||||
game.system.pegasus = {
|
||||
utility: PegasusUtility,
|
||||
config: PEGASUS_CONFIG
|
||||
@ -74,7 +76,6 @@ Hooks.once("init", async function () {
|
||||
|
||||
PegasusUtility.init()
|
||||
|
||||
|
||||
});
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -26,6 +26,29 @@ export class PegasusUtility {
|
||||
/* Deprecated, no more used in rules Hooks.on("getCombatTrackerEntryContext", (html, options) => {
|
||||
PegasusUtility.pushInitiativeOptions(html, options);
|
||||
});*/
|
||||
Hooks.once('diceSoNiceReady', (dice3d) => {
|
||||
dice3d.addSystem({ id: "pegasus-hindrance", name: "Hindrance Die" }, "preferred");
|
||||
dice3d.addDicePreset({
|
||||
type: "dh",
|
||||
labels: [
|
||||
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
|
||||
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
|
||||
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
|
||||
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
|
||||
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
|
||||
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png'
|
||||
],
|
||||
bumpMaps: [
|
||||
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
|
||||
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
|
||||
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
|
||||
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
|
||||
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
|
||||
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png'
|
||||
],
|
||||
system: "pegasus-hindrance"
|
||||
}, "d6")
|
||||
})
|
||||
Hooks.on("dropCanvasData", (canvas, data) => {
|
||||
PegasusUtility.dropItemOnToken(canvas, data)
|
||||
});
|
||||
@ -224,9 +247,9 @@ export class PegasusUtility {
|
||||
for (let weapon of rollData.vehicleWeapons) {
|
||||
if (weapon.applied) {
|
||||
newDicePool = newDicePool.concat(this.buildDicePool("damage", weapon.value, 0))
|
||||
if( weapon.weapon.system.extradamage) {
|
||||
for(let i=0; i < weapon.weapon.system.extradamagevalue; i++) {
|
||||
newDicePool = newDicePool.concat(this.buildDicePool("damage", 5, 0) )
|
||||
if (weapon.weapon.system.extradamage) {
|
||||
for (let i = 0; i < weapon.weapon.system.extradamagevalue; i++) {
|
||||
newDicePool = newDicePool.concat(this.buildDicePool("damage", 5, 0))
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -567,7 +590,7 @@ export class PegasusUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getDiceFromLevel(level = 0) {
|
||||
level = Math.max( Number(level), 0)
|
||||
level = Math.max(Number(level), 0)
|
||||
return this.diceList[level];
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
@ -846,7 +869,7 @@ export class PegasusUtility {
|
||||
myRoll = new Roll(diceFormula).roll({ async: false })
|
||||
rollData.roll = myRoll
|
||||
}
|
||||
if ( rollData.hindranceDices > 0) {
|
||||
if (rollData.hindranceDices > 0) {
|
||||
rollData.hindranceRoll = new Roll(rollData.hindranceDices + "d6").roll({ async: false })
|
||||
this.showDiceSoNice(rollData.hindranceRoll, game.settings.get("core", "rollMode"))
|
||||
for (let res of rollData.hindranceRoll.terms[0].results) {
|
||||
@ -855,7 +878,7 @@ export class PegasusUtility {
|
||||
rollData.img = `systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png`
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
|
||||
|
||||
// Final score and keep data
|
||||
@ -876,7 +899,7 @@ export class PegasusUtility {
|
||||
if (rollData.isInit) {
|
||||
let combat = game.combats.get(rollData.combatId)
|
||||
await combat.setTic(rollData.combatantId, rollData)
|
||||
combat.updateEmbeddedDocuments("Combatant", [{ _id: rollData.combatantId, initiative: rollData.finalScore }])
|
||||
combat.updateEmbeddedDocuments("Combatant", [{ _id: rollData.combatantId, initiative: rollData.finalScore }])
|
||||
}
|
||||
|
||||
// Stun specific -> Suffer a stun level when dmg-res for character
|
||||
@ -1071,9 +1094,9 @@ export class PegasusUtility {
|
||||
let defenderActor = target.actor
|
||||
rollData.defenderTokenId = target.id
|
||||
rollData.defenderSize = 0
|
||||
if ( defenderActor.type == "character") {
|
||||
if (defenderActor.type == "character") {
|
||||
rollData.defenderSize = Number(defenderActor.system.biodata.sizenum) + Number(defenderActor.system.biodata.sizebonus)
|
||||
} else if ( defenderActor.type == "vehicle" ){
|
||||
} else if (defenderActor.type == "vehicle") {
|
||||
rollData.defenderSize = Number(defenderActor.system.statistics.hr.size)
|
||||
}
|
||||
//rollData.attackerId = this.id
|
||||
@ -1117,10 +1140,10 @@ export class PegasusUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static checkIsVehicleCrew(actorId) {
|
||||
let vehicles = game.actors.filter( actor=> actor.type == "vehicle") || []
|
||||
for(let vehicle of vehicles) {
|
||||
let vehicles = game.actors.filter(actor => actor.type == "vehicle") || []
|
||||
for (let vehicle of vehicles) {
|
||||
console.log("Checking", vehicle.name)
|
||||
if ( vehicle.inCrew(actorId) ) {
|
||||
if (vehicle.inCrew(actorId)) {
|
||||
return vehicle
|
||||
}
|
||||
}
|
||||
@ -1153,7 +1176,7 @@ export class PegasusUtility {
|
||||
let tacticianTokens = canvas.tokens.placeables.filter(token => token.actor.isTactician() && !token.document.hidden)
|
||||
for (let token of tacticianTokens) {
|
||||
token.refresh()
|
||||
let friends = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == token.document.disposition)
|
||||
let friends = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == token.document.disposition)
|
||||
for (let friend of friends) {
|
||||
if (friend.actor.id != token.actor.id) {
|
||||
let existing = toApply[friend.id] || { token: friend, add: false, level: 0, names: [] }
|
||||
@ -1201,7 +1224,7 @@ export class PegasusUtility {
|
||||
let enhancerTokens = canvas.tokens.placeables.filter(token => token.actor.isEnhancer() && !token.document.hidden)
|
||||
for (let token of enhancerTokens) {
|
||||
token.refresh()
|
||||
let friends = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == token.document.disposition)
|
||||
let friends = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == token.document.disposition)
|
||||
for (let friend of friends) {
|
||||
if (friend.actor.id != token.actor.id) {
|
||||
let existing = toApply[friend.id] || { token: friend, add: false, level: 0, names: [] }
|
||||
@ -1253,13 +1276,13 @@ export class PegasusUtility {
|
||||
token.refresh()
|
||||
let ennemies = []
|
||||
if (token.document.disposition == -1) {
|
||||
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == 1 || newToken.document.disposition == 0 ))
|
||||
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == 1 || newToken.document.disposition == 0))
|
||||
}
|
||||
if (token.document.disposition == 1) {
|
||||
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 0 ))
|
||||
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 0))
|
||||
}
|
||||
if (token.document.disposition == 0) {
|
||||
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 1 ))
|
||||
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 1))
|
||||
}
|
||||
console.log("Ennemies for token", token.actor.name, ennemies)
|
||||
for (let ennemy of ennemies) {
|
||||
|
@ -252,7 +252,7 @@
|
||||
],
|
||||
"title": "Pegasus RPG",
|
||||
"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
|
||||
"version": "11.0.5",
|
||||
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v11.0.5.zip",
|
||||
"version": "11.0.6",
|
||||
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v11.0.6.zip",
|
||||
"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
|
||||
}
|
Loading…
Reference in New Issue
Block a user