Add new init system
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47
lang/en.json
47
lang/en.json
@ -1,27 +1,32 @@
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{
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"TYPES": {
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"Actor": {
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"character": "Character",
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"npc": "NPC",
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"vehicle": "Vehicle"
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},
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"Item": {
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"Race": "Race",
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"Role": "Role",
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"Ability": "Ability",
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"Specialisation": "Specialisation",
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"Perk": "Perk",
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"Power": "Power",
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"Armor": "Armor",
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"Shield": "Shield",
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"Equipment": "Equipment",
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"Weapon": "Weapon",
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"Effect": "Effect",
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"Money": "Money",
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"Virtue": "Virtue",
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"Vice": "Vice",
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"Vehiclehull": "Vehicule Hull",
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"Powercoremodule": "Power Core Module",
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"Mobilitymodule": "Mobility Module",
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"Combatmodule": "Combat Module",
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"Vehiclemodule": "Vehicle Module",
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"Vehicleweaponmodule" : "Vehicle Weapon Module",
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"Propulsionmodule": "Propulsion module"
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"race": "Race",
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"role": "Role",
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"ability": "Ability",
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"specialisation": "Specialisation",
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"perk": "Perk",
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"power": "Power",
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"armor": "Armor",
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"shield": "Shield",
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"equipment": "Equipment",
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"weapon": "Weapon",
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"effect": "Effect",
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"money": "Money",
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"virtue": "Virtue",
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"vice": "Vice",
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"vehiclehull": "Vehicule Hull",
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"powercoremodule": "Power Core Module",
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"mobilitymodule": "Mobility Module",
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"combatmodule": "Combat Module",
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"vehiclemodule": "Vehicle Module",
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"vehicleweaponmodule" : "Vehicle Weapon Module",
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"propulsionmodule": "Propulsion module"
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}
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}
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@ -92,9 +92,7 @@ export class PegasusActor extends Actor {
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return actor;
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}
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if (data.type == 'character') {
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}
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if (data.type == 'npc') {
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if (data.type == 'character'|| this.type == 'npc') {
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}
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@ -124,7 +122,7 @@ export class PegasusActor extends Actor {
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this.traumaState = "none"
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}
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if (this.type == 'character') {
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if (this.type == 'character' || this.type == 'npc') {
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this.computeNRGHealth();
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this.system.encCapacity = this.getEncumbranceCapacity()
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this.buildContainerTree()
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@ -965,7 +963,7 @@ export class PegasusActor extends Actor {
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}
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/* -------------------------------------------- */
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getInitiativeScore(combatId, combatantId) {
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if (this.type == 'character') {
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if (this.type == 'character' || this.type == 'npc') {
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this.rollMR(true, combatId, combatantId)
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}
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if (this.type == 'vehicle') {
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@ -1016,7 +1014,7 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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getStat(statKey) {
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let stat
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if (this.type == "character" && statKey == 'mr') {
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if ((this.type == "character" || this.type == 'npc') && statKey == 'mr') {
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stat = duplicate(this.system.mr)
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} else {
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stat = duplicate(this.system.statistics[statKey])
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@ -1193,7 +1191,7 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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incDecNRG(value) {
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if (this.type == "character") {
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if (this.type == "character" || this.type == 'npc') {
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let nrg = duplicate(this.system.nrg)
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nrg.value += value
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if (nrg.value >= 0 && nrg.value <= nrg.max) {
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@ -1345,7 +1343,7 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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getTraumaState() {
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this.traumaState = "none"
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if (this.type == "character") {
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if (this.type == "character"|| this.type == 'npc') {
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if (this.system.secondary.delirium.status == "trauma") {
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this.traumaState = "trauma"
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}
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@ -1918,7 +1916,7 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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computeCurrentHindrances() {
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let hindrancesDices = 0
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if (this.type == "character") {
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if (this.type == "character" || this.type == 'npc') {
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if (this.system.combat.stunlevel > 0) {
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hindrancesDices += 2
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@ -1960,7 +1958,7 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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addHindrancesList(effectsList) {
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if (this.type == "character") {
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if (this.type == "character"|| this.type == 'npc') {
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if (this.system.combat.stunlevel > 0) {
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effectsList.push({ label: "Stun Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 2 })
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}
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@ -2137,6 +2135,7 @@ export class PegasusActor extends Actor {
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let rollData = PegasusUtility.getBasicRollData(isInit)
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rollData.alias = this.name
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rollData.actorImg = this.img
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rollData.actorType = this.type
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rollData.tokenId = this.token?.id
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rollData.actorId = (this.token) ? this.token.actor.id : this.id
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rollData.img = this.img
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@ -2147,6 +2146,8 @@ export class PegasusActor extends Actor {
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rollData.noBonusDice = this.checkNoBonusDice()
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rollData.dicePool = []
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rollData.subKey = subKey
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rollData.tic1 = "NONE"
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rollData.tic2 = "NONE"
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if (subKey == "melee-dmg" || subKey == "ranged-dmg" || subKey == "power-dmg") {
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rollData.isDamage = true
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@ -2209,7 +2210,7 @@ export class PegasusActor extends Actor {
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}
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if (statKey == "mr") {
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if (this.type == "character") {
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if (this.type == "character"|| this.type == 'npc') {
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rollData.mrVehicle = PegasusUtility.checkIsVehicleCrew(this.id)
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if (rollData.mrVehicle) {
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rollData.effectsList.push({
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@ -2249,7 +2250,7 @@ export class PegasusActor extends Actor {
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processSizeBonus(rollData) {
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if (rollData.defenderTokenId) {
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let diffSize = 0
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if (this.type == "character") {
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if (this.type == "character"|| this.type == 'npc') {
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this.system.biodata.sizenum = this.system.biodata?.sizenum ?? 0
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this.system.biodata.sizebonus = this.system.biodata?.sizebonus ?? 0
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diffSize = rollData.defenderSize - this.system.biodata.sizenum + this.system.biodata.sizebonus
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@ -1,21 +1,98 @@
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import { PegasusUtility } from "./pegasus-utility.js";
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/* -------------------------------------------- */
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export class PegasusCombat extends Combat {
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export class PegasusCombatTracker extends CombatTracker {
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/* -------------------------------------------- */
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async rollInitiative(ids, formula = undefined, messageOptions = {} ) {
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static get defaultOptions() {
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let path = "systems/fvtt-pegasus-rpg/templates/pegasus-combat-tracker.html";
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return foundry.utils.mergeObject(super.defaultOptions, {
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template: path,
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});
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}
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/* -------------------------------------------- */
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activateListeners(html) {
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super.activateListeners(html)
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html.find('.combat-tracker-tic').click(ev => {
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let ticNum = $(ev.currentTarget).data("tic-num")
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let combatantId = $(ev.currentTarget).data("combatant-id")
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game.combat.revealTIC(ticNum, combatantId)
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})
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}
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}
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/* -------------------------------------------- */
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export class PegasusCombat extends Combat {
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/* -------------------------------------------- */
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async rollInitiative(ids, formula = undefined, messageOptions = {}) {
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ids = typeof ids === "string" ? [ids] : ids;
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for (let cId = 0; cId < ids.length; cId++) {
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const c = this.combatants.get(ids[cId]);
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let id = c._id || c.id;
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let initBonus = c.actor ? c.actor.getInitiativeScore( this.id, id ) : -1;
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await this.updateEmbeddedDocuments("Combatant", [ { _id: id, initiative: initBonus } ]);
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let initBonus = c.actor ? c.actor.getInitiativeScore(this.id, id) : -1;
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await this.updateEmbeddedDocuments("Combatant", [{ _id: id, initiative: initBonus }]);
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}
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return this;
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}
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/* -------------------------------------------- */
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isCharacter(combatantId) {
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const combatant = game.combat.combatants.get(combatantId)
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if (combatant) {
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return combatant.actor.type == "character"
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}
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return false
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}
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/* -------------------------------------------- */
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async setTic(combatantId, rollData) {
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if ( !combatantId) {
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return
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}
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const combatant = game.combat.combatants.get(combatantId)
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if (combatant) {
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await combatant.setFlag("world", "tic1", { revealed: false, text: rollData.tic1 })
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await combatant.setFlag("world", "tic2", { revealed: false, text: rollData.tic2 })
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}
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}
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/* -------------------------------------------- */
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getTIC(num, combatantId) {
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if ( !combatantId) {
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return ""
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}
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const combatant = game.combat.combatants.get(combatantId)
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if (combatant) {
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let ticData = combatant.getFlag("world", "tic" + num)
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if (ticData) {
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let ticText = "TIC" + num + ":" + ticData.text
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/* returns if revealed or if GM and NPC or if player and owner */
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if (ticData.revealed || (game.user.isGM && combatant.isNPC) || (!game.user.isGM && combatant.isOwner)) {
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return ticText
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}
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}
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}
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return "TIC" + num + ":???"
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}
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/* -------------------------------------------- */
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async revealTIC(num, combatantId) {
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if ( !num || !combatantId) {
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return
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}
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const combatant = game.combat.combatants.get(combatantId)
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if (combatant) {
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let ticData = combatant.getFlag("world", "tic" + num)
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if (ticData) {
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ticData.revealed = true
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await combatant.setFlag("world", "tic" + num, ticData)
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}
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}
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}
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/* -------------------------------------------- */
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_onUpdate(changed, options, userId) {
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}
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@ -28,11 +105,11 @@ export class PegasusCombat extends Combat {
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}
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/* -------------------------------------------- */
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static async decInitBy10( combatantId, value) {
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static async decInitBy10(combatantId, value) {
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const combatant = game.combat.combatants.get(combatantId)
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let initValue = combatant.initiative + value
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await game.combat.setInitiative(combatantId, initValue)
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setTimeout( this.checkTurnPosition, 400) // The setInitiative is no more blocking for unknown reason
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setTimeout(this.checkTurnPosition, 400) // The setInitiative is no more blocking for unknown reason
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}
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}
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@ -92,9 +92,11 @@ export class PegasusActorCreate {
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if (step == 'select-race-optionnal') {
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let ability = this.raceOptionnalAbilities.optionnalabilities.find(item => item._id == itemId);
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let update = []
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let update = {}
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await this.actor.applyAbility(ability, update);
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this.actor.update(update)
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if (!jQuery.isEmptyObject(update)) {
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this.actor.update(update)
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}
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this.actor.createEmbeddedDocuments('Item', [ability]);
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PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
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this.raceOptionnalAbilities.optionnalabilities = this.raceOptionnalAbilities.optionnalabilities.filter(item => item._id != itemId);
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@ -12,11 +12,9 @@ import { PegasusActor } from "./pegasus-actor.js";
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import { PegasusItemSheet } from "./pegasus-item-sheet.js";
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import { PegasusActorSheet } from "./pegasus-actor-sheet.js";
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import { PegasusVehicleSheet } from "./pegasus-vehicle-sheet.js";
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import { PegasusNPCSheet } from "./pegasus-npc-sheet.js";
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import { PegasusUtility } from "./pegasus-utility.js";
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import { PegasusCombat } from "./pegasus-combat.js";
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import { PegasusCombatTracker,PegasusCombat } from "./pegasus-combat.js";
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import { PegasusItem } from "./pegasus-item.js";
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import { PegasusToken } from "./pegasus-token.js";
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import { PEGASUS_CONFIG } from "./pegasus-config.js"
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/* -------------------------------------------- */
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@ -58,6 +56,7 @@ Hooks.once("init", async function () {
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CONFIG.Combat.documentClass = PegasusCombat
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CONFIG.Actor.documentClass = PegasusActor
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CONFIG.Item.documentClass = PegasusItem
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CONFIG.ui.combat = PegasusCombatTracker
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game.system.pegasus = {
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utility: PegasusUtility,
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config: PEGASUS_CONFIG
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@ -67,6 +66,7 @@ Hooks.once("init", async function () {
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// Register sheet application classes
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Actors.unregisterSheet("core", ActorSheet);
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Actors.registerSheet("fvtt-pegasus", PegasusActorSheet, { types: ["character"], makeDefault: true })
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Actors.registerSheet("fvtt-pegasus", PegasusActorSheet, { types: ["npc"], makeDefault: true })
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Actors.registerSheet("fvtt-pegasus", PegasusVehicleSheet, { types: ["vehicle"], makeDefault: false })
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Items.unregisterSheet("core", ItemSheet);
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@ -39,6 +39,8 @@ export class PegasusRollDialog extends Dialog {
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/* -------------------------------------------- */
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roll() {
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this.rollData.tic1 = $('#roll-input-tic1').val()
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this.rollData.tic2 = $('#roll-input-tic2').val()
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PegasusUtility.rollPegasus(this.rollData)
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}
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@ -23,9 +23,9 @@ export class PegasusUtility {
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Hooks.on('renderChatLog', (log, html, data) => PegasusUtility.chatListeners(html))
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Hooks.on('targetToken', (user, token, flag) => PegasusUtility.targetToken(user, token, flag))
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Hooks.on('renderSidebarTab', (app, html, data) => PegasusUtility.addDiceRollButton(app, html, data))
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Hooks.on("getCombatTrackerEntryContext", (html, options) => {
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/* Deprecated, no more used in rules Hooks.on("getCombatTrackerEntryContext", (html, options) => {
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PegasusUtility.pushInitiativeOptions(html, options);
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});
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});*/
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Hooks.on("dropCanvasData", (canvas, data) => {
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PegasusUtility.dropItemOnToken(canvas, data)
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});
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@ -87,7 +87,12 @@ export class PegasusUtility {
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Handlebars.registerHelper('isGM', function () {
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return game.user.isGM
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})
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Handlebars.registerHelper('getTIC', function (num, id) {
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return game.combat.getTIC(num, id)
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})
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Handlebars.registerHelper('isCharacter', function (id) {
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return game.combat.isCharacter(id)
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})
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}
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@ -847,13 +852,14 @@ export class PegasusUtility {
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for (let res of rollData.hindranceRoll.terms[0].results) {
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if (res.result == 6) {
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rollData.hindranceFailure = true
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rollData.img = `systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png`
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}
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}
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}
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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// Final score and keep data
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rollData.finalScore = myRoll.total
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rollData.finalScore = (rollData.hindranceFailure) ? 0 : myRoll.total
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if (rollData.damages) {
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let dmgFormula = this.getFoundryDiceFromLevel(rollData.damages.value)
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@ -869,7 +875,8 @@ export class PegasusUtility {
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// Init stuf
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if (rollData.isInit) {
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let combat = game.combats.get(rollData.combatId)
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combat.updateEmbeddedDocuments("Combatant", [{ _id: rollData.combatantId, initiative: rollData.finalScore }])
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await combat.setTic(rollData.combatantId, rollData)
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combat.updateEmbeddedDocuments("Combatant", [{ _id: rollData.combatantId, initiative: rollData.finalScore }])
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}
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// Stun specific -> Suffer a stun level when dmg-res for character
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@ -252,7 +252,7 @@
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],
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"title": "Pegasus RPG",
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"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
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"version": "11.0.4",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v11.0.4.zip",
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"version": "11.0.5",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v11.0.5.zip",
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"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
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}
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@ -2,6 +2,7 @@
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"Actor": {
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"types": [
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"character",
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"npc",
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"vehicle"
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],
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"templates": {
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@ -372,6 +373,12 @@
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"core"
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]
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},
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"npc": {
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"templates": [
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"biodata",
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"core"
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]
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},
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"vehicle": {
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"templates": [
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"vehicle"
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@ -57,7 +57,7 @@
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{{/if}}
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{{#if hindranceFailure}}
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<li><strong>Failed due to Hindrance Dice(s) !!</strong>
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<li><strong>Failed due to Hindrance Dice !!</strong>
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{{else}}
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{{#if isResistance}}
|
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<li><strong>Defense Result : {{finalScore}}</strong>
|
||||
|
132
templates/pegasus-combat-tracker.html
Normal file
132
templates/pegasus-combat-tracker.html
Normal file
@ -0,0 +1,132 @@
|
||||
<section class="{{cssClass}} directory flexcol" id="{{cssId}}" data-tab="{{tabName}}">
|
||||
<header class="combat-tracker-header">
|
||||
{{#if user.isGM}}
|
||||
<nav class="encounters flexrow" aria-label="{{localize 'COMBAT.NavLabel'}}">
|
||||
<a class="combat-button combat-create" aria-label="{{localize 'COMBAT.Create'}}" role="button" data-tooltip="COMBAT.Create">
|
||||
<i class="fas fa-plus"></i>
|
||||
</a>
|
||||
{{#if combatCount}}
|
||||
<a class="combat-button combat-cycle" aria-label="{{localize 'COMBAT.EncounterPrevious'}}" role="button" data-tooltip="COMBAT.EncounterPrevious"
|
||||
{{#if previousId}}data-document-id="{{previousId}}"{{else}}disabled{{/if}}>
|
||||
<i class="fas fa-caret-left"></i>
|
||||
</a>
|
||||
<h4 class="encounter">{{localize "COMBAT.Encounter"}} {{currentIndex}} / {{combatCount}}</h4>
|
||||
<a class="combat-button combat-cycle" aria-label="{{localize 'COMBAT.EncounterNext'}}" role="button" data-tooltip="COMBAT.EncounterNext"
|
||||
{{#if nextId}}data-document-id="{{nextId}}"{{else}}disabled{{/if}}>
|
||||
<i class="fas fa-caret-right"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
<a class="combat-button combat-control" aria-label="{{localize 'COMBAT.Delete'}}" role="button" data-tooltip="COMBAT.Delete" data-control="endCombat" {{#unless combatCount}}disabled{{/unless}}>
|
||||
<i class="fas fa-trash"></i>
|
||||
</a>
|
||||
</nav>
|
||||
{{/if}}
|
||||
|
||||
<div class="encounter-controls flexrow {{#if hasCombat}}combat{{/if}}">
|
||||
{{#if user.isGM}}
|
||||
<a class="combat-button combat-control" aria-label="{{localize 'COMBAT.RollAll'}}" role="button" data-tooltip="COMBAT.RollAll" data-control="rollAll" {{#unless turns}}disabled{{/unless}}>
|
||||
<i class="fas fa-users"></i>
|
||||
</a>
|
||||
<a class="combat-button combat-control" aria-label="{{localize 'COMBAT.RollNPC'}}" role="button" data-tooltip="COMBAT.RollNPC" data-control="rollNPC" {{#unless turns}}disabled{{/unless}}>
|
||||
<i class="fas fa-users-cog"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
|
||||
{{#if combatCount}}
|
||||
{{#if combat.round}}
|
||||
<h3 class="encounter-title noborder">{{localize 'COMBAT.Round'}} {{combat.round}}</h3>
|
||||
{{else}}
|
||||
<h3 class="encounter-title noborder">{{localize 'COMBAT.NotStarted'}}</h3>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<h3 class="encounter-title noborder">{{localize "COMBAT.None"}}</h3>
|
||||
{{/if}}
|
||||
|
||||
{{#if user.isGM}}
|
||||
<a class="combat-button combat-control" aria-label="{{localize 'COMBAT.InitiativeReset'}}" role="button" data-tooltip="COMBAT.InitiativeReset" data-control="resetAll"
|
||||
{{#unless hasCombat}}disabled{{/unless}}>
|
||||
<i class="fas fa-undo"></i>
|
||||
</a>
|
||||
<a class="combat-button combat-control" aria-label="{{localize 'labels.scope'}}" role="button" data-tooltip="{{labels.scope}}"
|
||||
data-control="toggleSceneLink" {{#unless hasCombat}}disabled{{/unless}}>
|
||||
<i class="fas fa-{{#unless linked}}un{{/unless}}link"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
<a class="combat-button combat-settings" aria-label="{{localize 'COMBAT.Settings'}}" role="button" data-tooltip="COMBAT.Settings" data-control="trackerSettings">
|
||||
<i class="fas fa-cog"></i>
|
||||
</a>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
<ol id="combat-tracker" class="directory-list">
|
||||
{{#each turns}}
|
||||
<li class="combatant actor directory-item flexrow {{this.css}}" data-combatant-id="{{this.id}}">
|
||||
<img class="token-image" data-src="{{this.img}}" alt="{{this.name}}"/>
|
||||
<div class="token-name flexcol">
|
||||
<h4>{{this.name}}</h4>
|
||||
<div class="combatant-controls flexrow">
|
||||
{{#if ../user.isGM}}
|
||||
<a class="combatant-control {{#if this.hidden}}active{{/if}}" aria-label="{{localize 'COMBAT.ToggleVis'}}" role="button" data-tooltip="COMBAT.ToggleVis" data-control="toggleHidden">
|
||||
<i class="fas fa-eye-slash"></i>
|
||||
</a>
|
||||
<a class="combatant-control {{#if this.defeated}}active{{/if}}" aria-label="{{localize 'COMBAT.ToggleDead'}}" role="button" data-tooltip="COMBAT.ToggleDead" data-control="toggleDefeated">
|
||||
<i class="fas fa-skull"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
{{#if this.canPing}}
|
||||
<a class="combatant-control" aria-label="{{localize 'COMBAT.PingCombatant'}}" role="button" data-tooltip="COMBAT.PingCombatant" data-control="pingCombatant">
|
||||
<i class="fa-solid fa-bullseye-arrow"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
<div class="token-effects">
|
||||
{{#each this.effects}}
|
||||
<img class="token-effect" src="{{this}}"/>
|
||||
{{/each}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{#if this.hasResource}}
|
||||
<div class="token-resource">
|
||||
<span class="resource">{{this.resource}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="token-resource" id="{{this.id}}">
|
||||
<a class="combat-tracker-tic" data-tic-num="1" data-combatant-id="{{this.id}}">{{getTIC 1 this.id}}</a>
|
||||
{{#if (isCharacter this.id)}}
|
||||
<a class="combat-tracker-tic" data-tic-num="2" data-combatant-id="{{this.id}}">{{getTIC 2 this.id}}</a>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
<div class="token-initiative">
|
||||
{{#if this.hasRolled}}
|
||||
<span class="initiative">{{this.initiative}}</span>
|
||||
{{else if this.owner}}
|
||||
<a class="combatant-control roll" aria-label="{{localize 'COMBAT.InitiativeRoll'}}" role="button" data-tooltip="COMBAT.InitiativeRoll" data-control="rollInitiative"></a>
|
||||
{{/if}}
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
|
||||
<nav id="combat-controls" class="directory-footer flexrow" data-tooltip-direction="UP">
|
||||
{{#if hasCombat}}
|
||||
{{#if user.isGM}}
|
||||
{{#if round}}
|
||||
<a class="combat-control" aria-label="{{localize 'COMBAT.RoundPrev'}}" role="button" data-tooltip="COMBAT.RoundPrev" data-control="previousRound"><i class="fas fa-step-backward"></i></a>
|
||||
<a class="combat-control" aria-label="{{localize 'COMBAT.TurnPrev'}}" role="button" data-tooltip="COMBAT.TurnPrev" data-control="previousTurn"><i class="fas fa-arrow-left"></i></a>
|
||||
<a class="combat-control center" aria-label="{{localize 'COMBAT.End'}}" role="button" data-control="endCombat">{{localize 'COMBAT.End'}}</a>
|
||||
<a class="combat-control" aria-label="{{localize 'COMBAT.TurnNext'}}" role="button" data-tooltip="COMBAT.TurnNext" data-control="nextTurn"><i class="fas fa-arrow-right"></i></a>
|
||||
<a class="combat-control" aria-label="{{localize 'COMBAT.RoundNext'}}" role="button" data-tooltip="COMBAT.RoundNext" data-control="nextRound"><i class="fas fa-step-forward"></i></a>
|
||||
{{else}}
|
||||
<a class="combat-control center" aria-label="{{localize 'COMBAT.Begin'}}" role="button" data-control="startCombat">{{localize 'COMBAT.Begin'}}</a>
|
||||
{{/if}}
|
||||
{{else if control}}
|
||||
<a class="combat-control" aria-label="{{localize 'COMBAT.TurnPrev'}}" role="button" data-tooltip="COMBAT.TurnPrev" data-control="previousTurn"><i class="fas fa-arrow-left"></i></a>
|
||||
<a class="combat-control center" aria-label="{{localize 'COMBAT.TurnEnd'}}" role="button" data-control="nextTurn">{{localize 'COMBAT.TurnEnd'}}</a>
|
||||
<a class="combat-control" aria-label="{{localize 'COMBAT.TurnNext'}}" role="button" data-tooltip="COMBAT.TurnNext" data-control="nextTurn"><i class="fas fa-arrow-right"></i></a>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</nav>
|
||||
</section>
|
@ -64,21 +64,6 @@
|
||||
{{/if}}
|
||||
|
||||
{{/if}}
|
||||
|
||||
<!--
|
||||
{{#if isDamage}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Weapon Damage :</span>
|
||||
<select class="roll-dialog-label" id="damageDiceLevel" type="text" name="damageDiceLevel"
|
||||
value="{{damageDiceLevel}}" data-dtype="Number">
|
||||
{{#select damageDiceLevel}}
|
||||
{{{optionsDiceList}}}
|
||||
{{/select}}
|
||||
</select>
|
||||
<span class="small-label"> </span>
|
||||
</div>
|
||||
{{/if}}
|
||||
-->
|
||||
|
||||
<div class="dice-pool-div">
|
||||
<span>
|
||||
@ -108,7 +93,7 @@
|
||||
{{#if hindranceDices}}
|
||||
<div class="dice-pool-div">
|
||||
<span>
|
||||
<h3 class="dice-pool-label">Hindrance Dices</h3>
|
||||
<h3 class="dice-pool-label">Hindrance Dice</h3>
|
||||
</span>
|
||||
<div class="flexrow dice-pool-stack">
|
||||
{{#for 1 hindranceDices 1}}
|
||||
@ -170,6 +155,19 @@
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-roll-select-effects.html}}
|
||||
{{/if}}
|
||||
|
||||
{{#if isInit}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">TIC 1:</span>
|
||||
<input class="roll-input-tic" id="roll-input-tic1" type="text" name="tic1" value="{{tic1}}" data-dtype="String">
|
||||
</div>
|
||||
{{#if (eq actorType "character")}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">TIC 2:</span>
|
||||
<input class="roll-input-tic" id="roll-input-tic2" type="text" name="tic2" value="{{tic2}}" data-dtype="String">
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
Loading…
Reference in New Issue
Block a user