Add hindrance dice
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c1eb33bc21
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images/dice/hindrance-dice-empty.png
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images/dice/hindrance-dice-empty.png
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modules/pegasus-hindrance-die.js
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25
modules/pegasus-hindrance-die.js
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@ -0,0 +1,25 @@
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export class PegasusHindranceDie extends Die {
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constructor(termData ) {
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termData.faces=6;
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super(termData);
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}
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/* -------------------------------------------- */
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/** @override */
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static DENOMINATION = "h";
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/* -------------------------------------------- */
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/** @override */
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getResultLabel(result) {
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return {
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"1": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png" />',
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"2": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png" />',
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"3": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png" />',
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"4": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png" />',
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"5": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png" />',
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"6": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png" />'
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}[result.result];
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}
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}
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@ -15,6 +15,7 @@ import { PegasusVehicleSheet } from "./pegasus-vehicle-sheet.js";
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import { PegasusUtility } from "./pegasus-utility.js";
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import { PegasusUtility } from "./pegasus-utility.js";
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import { PegasusCombatTracker,PegasusCombat } from "./pegasus-combat.js";
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import { PegasusCombatTracker,PegasusCombat } from "./pegasus-combat.js";
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import { PegasusItem } from "./pegasus-item.js";
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import { PegasusItem } from "./pegasus-item.js";
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import { PegasusHindranceDie } from "./pegasus-hindrance-die.js";
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import { PEGASUS_CONFIG } from "./pegasus-config.js"
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import { PEGASUS_CONFIG } from "./pegasus-config.js"
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -57,6 +58,7 @@ Hooks.once("init", async function () {
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CONFIG.Actor.documentClass = PegasusActor
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CONFIG.Actor.documentClass = PegasusActor
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CONFIG.Item.documentClass = PegasusItem
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CONFIG.Item.documentClass = PegasusItem
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CONFIG.ui.combat = PegasusCombatTracker
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CONFIG.ui.combat = PegasusCombatTracker
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CONFIG.Dice.terms["h"] = PegasusHindranceDie
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game.system.pegasus = {
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game.system.pegasus = {
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utility: PegasusUtility,
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utility: PegasusUtility,
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config: PEGASUS_CONFIG
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config: PEGASUS_CONFIG
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@ -74,7 +76,6 @@ Hooks.once("init", async function () {
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PegasusUtility.init()
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PegasusUtility.init()
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});
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});
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -26,6 +26,29 @@ export class PegasusUtility {
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/* Deprecated, no more used in rules Hooks.on("getCombatTrackerEntryContext", (html, options) => {
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/* Deprecated, no more used in rules Hooks.on("getCombatTrackerEntryContext", (html, options) => {
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PegasusUtility.pushInitiativeOptions(html, options);
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PegasusUtility.pushInitiativeOptions(html, options);
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});*/
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});*/
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Hooks.once('diceSoNiceReady', (dice3d) => {
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dice3d.addSystem({ id: "pegasus-hindrance", name: "Hindrance Die" }, "preferred");
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dice3d.addDicePreset({
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type: "dh",
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labels: [
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'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
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'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
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'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
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'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
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'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
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'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png'
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],
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bumpMaps: [
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'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
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'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
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'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
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'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
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'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
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'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png'
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],
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system: "pegasus-hindrance"
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}, "d6")
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})
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Hooks.on("dropCanvasData", (canvas, data) => {
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Hooks.on("dropCanvasData", (canvas, data) => {
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PegasusUtility.dropItemOnToken(canvas, data)
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PegasusUtility.dropItemOnToken(canvas, data)
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});
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});
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@ -224,9 +247,9 @@ export class PegasusUtility {
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for (let weapon of rollData.vehicleWeapons) {
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for (let weapon of rollData.vehicleWeapons) {
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if (weapon.applied) {
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if (weapon.applied) {
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newDicePool = newDicePool.concat(this.buildDicePool("damage", weapon.value, 0))
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newDicePool = newDicePool.concat(this.buildDicePool("damage", weapon.value, 0))
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if( weapon.weapon.system.extradamage) {
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if (weapon.weapon.system.extradamage) {
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for(let i=0; i < weapon.weapon.system.extradamagevalue; i++) {
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for (let i = 0; i < weapon.weapon.system.extradamagevalue; i++) {
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newDicePool = newDicePool.concat(this.buildDicePool("damage", 5, 0) )
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newDicePool = newDicePool.concat(this.buildDicePool("damage", 5, 0))
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}
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}
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}
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}
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}
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}
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@ -567,7 +590,7 @@ export class PegasusUtility {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static getDiceFromLevel(level = 0) {
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static getDiceFromLevel(level = 0) {
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level = Math.max( Number(level), 0)
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level = Math.max(Number(level), 0)
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return this.diceList[level];
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return this.diceList[level];
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -846,7 +869,7 @@ export class PegasusUtility {
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myRoll = new Roll(diceFormula).roll({ async: false })
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myRoll = new Roll(diceFormula).roll({ async: false })
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rollData.roll = myRoll
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rollData.roll = myRoll
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}
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}
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if ( rollData.hindranceDices > 0) {
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if (rollData.hindranceDices > 0) {
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rollData.hindranceRoll = new Roll(rollData.hindranceDices + "d6").roll({ async: false })
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rollData.hindranceRoll = new Roll(rollData.hindranceDices + "d6").roll({ async: false })
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this.showDiceSoNice(rollData.hindranceRoll, game.settings.get("core", "rollMode"))
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this.showDiceSoNice(rollData.hindranceRoll, game.settings.get("core", "rollMode"))
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for (let res of rollData.hindranceRoll.terms[0].results) {
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for (let res of rollData.hindranceRoll.terms[0].results) {
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@ -876,7 +899,7 @@ export class PegasusUtility {
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if (rollData.isInit) {
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if (rollData.isInit) {
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let combat = game.combats.get(rollData.combatId)
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let combat = game.combats.get(rollData.combatId)
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await combat.setTic(rollData.combatantId, rollData)
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await combat.setTic(rollData.combatantId, rollData)
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combat.updateEmbeddedDocuments("Combatant", [{ _id: rollData.combatantId, initiative: rollData.finalScore }])
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combat.updateEmbeddedDocuments("Combatant", [{ _id: rollData.combatantId, initiative: rollData.finalScore }])
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}
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}
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// Stun specific -> Suffer a stun level when dmg-res for character
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// Stun specific -> Suffer a stun level when dmg-res for character
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@ -1071,9 +1094,9 @@ export class PegasusUtility {
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let defenderActor = target.actor
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let defenderActor = target.actor
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rollData.defenderTokenId = target.id
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rollData.defenderTokenId = target.id
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rollData.defenderSize = 0
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rollData.defenderSize = 0
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if ( defenderActor.type == "character") {
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if (defenderActor.type == "character") {
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rollData.defenderSize = Number(defenderActor.system.biodata.sizenum) + Number(defenderActor.system.biodata.sizebonus)
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rollData.defenderSize = Number(defenderActor.system.biodata.sizenum) + Number(defenderActor.system.biodata.sizebonus)
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} else if ( defenderActor.type == "vehicle" ){
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} else if (defenderActor.type == "vehicle") {
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rollData.defenderSize = Number(defenderActor.system.statistics.hr.size)
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rollData.defenderSize = Number(defenderActor.system.statistics.hr.size)
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}
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}
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//rollData.attackerId = this.id
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//rollData.attackerId = this.id
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@ -1117,10 +1140,10 @@ export class PegasusUtility {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static checkIsVehicleCrew(actorId) {
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static checkIsVehicleCrew(actorId) {
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let vehicles = game.actors.filter( actor=> actor.type == "vehicle") || []
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let vehicles = game.actors.filter(actor => actor.type == "vehicle") || []
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for(let vehicle of vehicles) {
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for (let vehicle of vehicles) {
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console.log("Checking", vehicle.name)
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console.log("Checking", vehicle.name)
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if ( vehicle.inCrew(actorId) ) {
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if (vehicle.inCrew(actorId)) {
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return vehicle
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return vehicle
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}
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}
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}
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}
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@ -1253,13 +1276,13 @@ export class PegasusUtility {
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token.refresh()
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token.refresh()
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let ennemies = []
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let ennemies = []
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if (token.document.disposition == -1) {
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if (token.document.disposition == -1) {
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ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == 1 || newToken.document.disposition == 0 ))
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ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == 1 || newToken.document.disposition == 0))
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}
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}
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if (token.document.disposition == 1) {
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if (token.document.disposition == 1) {
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ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 0 ))
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ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 0))
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}
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}
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if (token.document.disposition == 0) {
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if (token.document.disposition == 0) {
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ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 1 ))
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ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 1))
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}
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}
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console.log("Ennemies for token", token.actor.name, ennemies)
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console.log("Ennemies for token", token.actor.name, ennemies)
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for (let ennemy of ennemies) {
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for (let ennemy of ennemies) {
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@ -252,7 +252,7 @@
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],
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],
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"title": "Pegasus RPG",
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"title": "Pegasus RPG",
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"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
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"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
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"version": "11.0.5",
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"version": "11.0.6",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v11.0.5.zip",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v11.0.6.zip",
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"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
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"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
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}
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}
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