Fix #51
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@ -14,18 +14,21 @@ const __statBuild = [
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{ modules: ["vehiclehull", "vehiclemodule"], field: "hr", itemfield: "size", subfield: "size" },
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//{ modules: ["vehiclehull"], field: "pc", itemfield: "vms", subfield: "avgnrg" },
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//{ modules: ["powercoremodule"], field: "pc", itemfield: "nrg", subfield: "avgnrg" },
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{ modules: ["vehiclehull", "mobilitymodule"], itemfield: "man", field: "man", additionnal1: "turningarc45"},
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{ modules: ["vehiclehull", "mobilitymodule"], itemfield: "man", field: "man", additionnal1: "turningarc45" },
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{ modules: ["powercoremodule"], field: "pc", itemfield: "pc", additionnal1: "curnrg", additionnal2: "maxnrg" },
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{ modules: ["mobilitymodule"], field: "mr", itemfield: "mr" },
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{ modules: ["propulsionmodule"], field: "ad", itemfield: "ad" },
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{ modules: ["combatmodule"], field: "fc", itemfield: "fc" },
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]
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const __LocationsArmour = ["front", "rear", "bottom", "left", "right", "bottom"]
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const __isVehicleUnique = { vehiclehull: 1, powercoremodule: 1, mobilitymodule: 1, propulsionmodule: 1, combatmodule: 1 }
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const __speed2Num = { fullstop: 0, crawling: 1, slow: 2, average: 3, fast: 4, extfast: 5 }
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const __num2speed = ["fullstop", "crawling", "slow", "average", "fast", "extfast"]
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const __isVehicle = { vehiclehull: 1, powercoremodule: 1, mobilitymodule: 1, combatmodule: 1,
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propulsionmodule: 1, vehiclemodule: 1, vehicleweaponmodule: 1, effect: 1, cargo: 1 }
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const __isVehicleCargo = {cargo: 1}
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const __isVehicle = {
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vehiclehull: 1, powercoremodule: 1, mobilitymodule: 1, combatmodule: 1,
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propulsionmodule: 1, vehiclemodule: 1, vehicleweaponmodule: 1, effect: 1, cargo: 1
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}
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const __isVehicleCargo = { cargo: 1 }
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const __bonusEffect = {
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name: "Crawling MAN Bonus", type: "effect", img: "systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp",
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system: {
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@ -2006,9 +2009,10 @@ export class PegasusActor extends Actor {
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}
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// Destroyed
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if ( this.system.statistics.hr.currentlevel == 0) {
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ChatMessage.create({ content: `The vehicle ${this.name} has been destroyed !`} )
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if (this.system.statistics.hr.currentlevel == 0) {
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ChatMessage.create({ content: `The vehicle ${this.name} has been destroyed !` })
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}
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}
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}
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@ -2054,20 +2058,42 @@ export class PegasusActor extends Actor {
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return false
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}
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}
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if( __isVehicleCargo[item.type]) {
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// Cargo management
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if (__isVehicleCargo[item.type]) {
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let capacity = this.getCurrentCargoCapacity()
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if ( item.type == "cargo") {
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if (item.type == "cargo") {
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capacity += Number(item.system.capacity)
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} else {
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let q = item.system.quantity || 1
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let q = item.system.quantity || 1
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capacity += Number(q) * Number(item.system.weight)
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}
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console.log("capa", capacity, this.system.cargo.cargocapacity)
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if ( capacity > this.system.cargo.cargocapacity) {
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if (capacity > this.system.cargo.cargocapacity) {
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ui.notifications.warn("Your cargo capacity is already full, unable to add this content : " + item.name)
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return false
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}
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}
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// Armour management
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if (item.type == "vehiclemodule" && item.system.category == "armor") {
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let armorsList = this.items.filter(item => item.type == "vehiclemodule" && item.system.category == "armor") || []
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armorsList.push(item)
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let arcKey = item.system.location + "arc"
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let arc = duplicate(this.system.arcs[arcKey])
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let level = 0
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for (let armour of armorsList) {
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if (armour.system.armourdicevalue > 0) {
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level += Number(armour.system.armourdicevalue)
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}
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}
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//console.log(">>>> AMROR, ", level, arc.armourlevel)
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if (level != Number(arc.armourlevel)) {
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arc.armourlevel = level
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setTimeout(500, this.update({ [`system.arcs.${arcKey}`]: arc }))
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}
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}
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return true
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}
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@ -2163,7 +2189,7 @@ export class PegasusActor extends Actor {
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this.addVehicleShields(rollData)
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this.startRoll(rollData)
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this.modifyVehicleStun( 1 )
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this.modifyVehicleStun(1)
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}
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}
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@ -2171,22 +2197,22 @@ export class PegasusActor extends Actor {
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activateVehicleModule(itemId) {
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let mod = this.items.get(itemId)
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if (mod) {
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if ( mod.system.nrg && mod.system.nrg > 0) {
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let pc = duplicate( this.system.statistics.pc)
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if ( !mod.system.activated ) { // Previous state was non activated -> activated now
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if ( mod.system.nrg > pc.curnrg) {
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ChatMessage.create( { content: `The Vehicle ${this.name} does not have enough Energy to Activate this module at this time.`})
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if (mod.system.nrg && mod.system.nrg > 0) {
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let pc = duplicate(this.system.statistics.pc)
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if (!mod.system.activated) { // Previous state was non activated -> activated now
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if (mod.system.nrg > pc.curnrg) {
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ChatMessage.create({ content: `The Vehicle ${this.name} does not have enough Energy to Activate this module at this time.` })
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return
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}
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this.updateEmbeddedDocuments('Item', [{ _id: mod.id, 'system.activated': !mod.system.activated }])
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pc.actnrg += Number(mod.system.nrg)
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pc.maxnrg -= Number(mod.system.nrg)
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pc.curnrg -= Number(mod.system.nrg)
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this.update({'system.statistics.pc': pc})
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} else { // Now deactivated
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this.update({ 'system.statistics.pc': pc })
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} else { // Now deactivated
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pc.actnrg -= Number(mod.system.nrg)
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pc.maxnrg += Number(mod.system.nrg)
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this.update({'system.statistics.pc': pc})
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this.update({ 'system.statistics.pc': pc })
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this.updateEmbeddedDocuments('Item', [{ _id: mod.id, 'system.activated': !mod.system.activated }])
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}
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} else {
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@ -2196,23 +2222,23 @@ export class PegasusActor extends Actor {
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}
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/* -------------------------------------------- */
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setTurningArc( currentLevel) {
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this.update( { 'system.statistics.man.turningarc45': currentLevel })
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setTurningArc(currentLevel) {
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this.update({ 'system.statistics.man.turningarc45': currentLevel })
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}
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/* -------------------------------------------- */
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getCurrentCargoCapacity( ) {
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getCurrentCargoCapacity() {
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let capacity = 0
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for (let cargo of this.items) {
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if (cargo.type == "equipment" || cargo.type == "weapon" || cargo.type == "armor" || cargo.type == "money" || cargo.type == "shield" ) {
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if (cargo.type == "equipment" || cargo.type == "weapon" || cargo.type == "armor" || cargo.type == "money" || cargo.type == "shield") {
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let q = cargo.system.quantity || 1
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capacity += Number(q) * Number(cargo.system.weight)
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}
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if (cargo.type == "cargo" ) {
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if (cargo.type == "cargo") {
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capacity += Number(cargo.system.capacity)
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}
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}
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return capacity
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}
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}
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@ -995,7 +995,7 @@ export class PegasusUtility {
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icon: '<i class="fas fa-check"></i>',
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label: "Yes, remove it",
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callback: () => {
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actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
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actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId])
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li.slideUp(200, () => actorSheet.render(false));
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}
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},
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