Fix #98 hindrance stuff
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e2d5a0ec74
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@ -1213,11 +1213,15 @@ export class PegasusUtility {
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if (token.document.disposition == 0) {
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if (token.document.disposition == 0) {
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continue
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continue
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}
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}
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let disposition = ( token.document.disposition == -1) ? 1 : -1
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let ennemies = []
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let ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == disposition)
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if (token.document.disposition == -1) {
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let neutrals = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == 0)
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ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == 1 || newToken.document.disposition == 0 ))
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if (neutrals ) {
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}
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ennemies = ennemies.concat(neutrals)
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if (token.document.disposition == 1) {
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ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 0 ))
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}
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if (token.document.disposition == 0) {
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ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 1 ))
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}
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}
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for (let ennemy of ennemies) {
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for (let ennemy of ennemies) {
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if (ennemy.actor.id != token.actor.id) {
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if (ennemy.actor.id != token.actor.id) {
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