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@ -979,8 +979,6 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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async computeNRGHealth() {
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if (this.isToken) return
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if (this.isOwner || game.user.isGM) {
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let updates = {}
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let phyDiceValue = PegasusUtility.getDiceValue(this.data.data.statistics.phy.value) + this.data.data.secondary.health.bonus + this.data.data.statistics.phy.mod;
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@ -1044,7 +1042,7 @@ export class PegasusActor extends Actor {
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if (moralitythreshold != this.data.data.biodata.moralitythreshold) {
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updates['data.biodata.moralitythreshold'] = moralitythreshold
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}
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if (!this.warnMorality && this.data.data.biodata.morality >= moralitythreshold-2) {
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if (!this.warnMorality && this.data.data.biodata.morality <= moralitythreshold-2) {
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ChatMessage.create( {content: "WARNING: Your character is dangerously close to becoming corrupted and defeated. Start on a path of redemption!"} )
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this.warnMorality = true
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}
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@ -1059,7 +1057,6 @@ export class PegasusActor extends Actor {
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}
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//console.log("UPD", updates, this.data.data.biodata)
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await this.update(updates)
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this.computeThreatLevel()
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}
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@ -502,7 +502,7 @@ export class PegasusUtility {
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static getTarget() {
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if (game.user.targets && game.user.targets.size == 1) {
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for (let target of game.user.targets) {
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return target;
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return target
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}
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}
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return undefined;
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@ -514,17 +514,17 @@ export class PegasusUtility {
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}
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/* -------------------------------------------- */
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static async updateDefenseState(defenderId, rollId) {
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this.defenderStore[defenderId] = rollId
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if (game.user.character && game.user.character.id == defenderId) {
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let defender = game.actors.get(defenderId);
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static async updateDefenseState(defenderTokenId, rollId) {
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this.defenderStore[defenderTokenId] = rollId
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let defender = game.canvas.tokens.get(defenderTokenId).actor
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if (game.user.character && game.user.character.id == defender.id) {
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let chatData = {
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user: game.user.id,
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alias: defender.name,
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rollMode: game.settings.get("core", "rollMode"),
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whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
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content: `<div>${defender.name} is under attack. He must roll a skill/weapon/technique to defend himself or suffer damages (button below).
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<button class="chat-card-button apply-nodefense" data-actor-id="${defenderId}" data-roll-id="${rollId}" >No defense</button></div`
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<button class="chat-card-button apply-nodefense" data-actor-id="${defender.id}" data-roll-id="${rollId}" >No defense</button></div`
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};
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//console.log("Apply damage chat", chatData );
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await ChatMessage.create(chatData);
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@ -556,7 +556,7 @@ export class PegasusUtility {
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static async onSocketMesssage(msg) {
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console.log("SOCKET MESSAGE", msg.name)
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if (msg.name == "msg_update_defense_state") {
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this.updateDefenseState(msg.data.defenderId, msg.data.rollId)
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this.updateDefenseState(msg.data.defenderTokenId, msg.data.rollId)
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}
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if (msg.name == "msg_update_roll") {
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this.updateRollData(msg.data)
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@ -583,11 +583,11 @@ export class PegasusUtility {
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static removeForeignEffect( effectData) {
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if (game.user.isGM) {
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console.log("Remote removal of effects", effectData)
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let actor = game.actors.get(effectData.actorId)
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let actor = game.canvas.tokens.get(effectData.defenderTokenId).actor
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actor.deleteEmbeddedDocuments('Item', [effectData.effect._id])
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}
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}
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/* -------------------------------------------- */
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static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) {
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let chatData = {
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@ -667,6 +667,7 @@ export class PegasusUtility {
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let toRem = []
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for (let effect of rollData.effectsList) {
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if (effect.effect && effect.effect.data.isUsed && effect.effect.data.oneuse) {
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effect.defenderTokenId = rollData.defenderTokenId
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if (effect.foreign) {
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if (game.user.isGM) {
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this.removeForeignEffect(effect)
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@ -935,15 +936,13 @@ export class PegasusUtility {
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/* -------------------------------------------- */
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static updateWithTarget(rollData) {
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let objectDefender
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let target = PegasusUtility.getTarget();
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let target = PegasusUtility.getTarget()
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if (target) {
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let defenderActor = game.actors.get(target.data.actorId)
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objectDefender = PegasusUtility.data(defenderActor)
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objectDefender = mergeObject(objectDefender, target.data.actorData)
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rollData.defender = objectDefender
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console.log("TARGET ", target)
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let defenderActor = target.actor
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rollData.defenderTokenId = target.id
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rollData.attackerId = this.id
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rollData.defenderId = objectDefender._id
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console.log("DEFENDER", defenderActor)
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defenderActor.addHindrancesList(rollData.effectsList)
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}
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}
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@ -183,6 +183,6 @@
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"templateVersion": 96,
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"title": "Pegasus RPG",
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"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
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"version": "0.6.4",
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"version": "0.6.5",
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"background" : "./images/ui/pegasus_welcome_page.webp"
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}
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