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fvtt-pegas
@ -1502,7 +1502,7 @@ export class PegasusActor extends Actor {
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}
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if (this.isOwner || game.user.isGM) {
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// Update current hindrance level
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let hindrance = 0; //this.system.combat.hindrancedice
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let hindrance = this.system.combat.hindrancedice
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if (!this.checkIgnoreHealth()) {
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if (this.system.secondary.health.status == "wounded") {
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hindrance += 1
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@ -2254,7 +2254,6 @@ export class PegasusActor extends Actor {
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}
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rollData.hindranceDices = this.computeCurrentHindrances(statKey)
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rollData.minHindranceDices = rollData.hindranceDices
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this.processSizeBonus(rollData)
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this.addEffects(rollData, isInit, isPower, subKey == "power-dmg")
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@ -296,13 +296,6 @@ export class PegasusRollDialog extends Dialog {
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PegasusUtility.removeFromDicePool(this.rollData, idx)
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this.refreshDialog()
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})
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html.find('.pool-remove-hindrance-dice').click(async (event) => {
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if (this.rollData.hindranceDices > this.rollData.minHindranceDices) {
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this.rollData.hindranceDices--;
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}
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this.refreshDialog()
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})
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}
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@ -165,8 +165,7 @@ export class PegasusUtility {
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static getDiceList() {
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return [{ key: "d4", level: 1, img: "systems/fvtt-pegasus-rpg/images/dice/d4.webp" }, { key: "d6", level: 2, img: "systems/fvtt-pegasus-rpg/images/dice/d6.webp" },
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{ key: "d8", level: 3, img: "systems/fvtt-pegasus-rpg/images/dice/d8.webp" }, { key: "d10", level: 4, img: "systems/fvtt-pegasus-rpg/images/dice/d10.webp" },
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{ key: "d12", level: 5, img: "systems/fvtt-pegasus-rpg/images/dice/d12.webp" },
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{ key: "hindrance", level: 0, img: "systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png"}]
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{ key: "d12", level: 5, img: "systems/fvtt-pegasus-rpg/images/dice/d12.webp" }]
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}
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/* -------------------------------------------- */
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@ -284,16 +283,12 @@ export class PegasusUtility {
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/* -------------------------------------------- */
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static addDicePool(rollData, diceKey, level) {
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if (diceKey == "hindrance") {
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rollData.hindranceDices +=1
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} else {
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let newDice = {
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name: "dice-click", key: diceKey, level: level,
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img: `systems/fvtt-pegasus-rpg/images/dice/${diceKey}.webp`
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}
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rollData.dicePool.push(newDice)
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}
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}
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/*-------------------------------------------- */
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static removeFromDicePool(rollData, diceIdx) {
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@ -1537,12 +1537,3 @@ Focus FOC: #ff0084
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max-height: 48px;
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flex-grow: 0;
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}
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.dice-pool-image-add {
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border: 0;
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margin-left: 4px;
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min-width: 32px;
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min-height: 32px;
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max-width: 32px;
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max-height: 32px;
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flex-grow: 0;
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}
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@ -252,7 +252,7 @@
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],
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"title": "Pegasus RPG",
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"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
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"version": "11.0.23",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v11.0.23.zip",
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"version": "11.0.21",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v11.0.21.zip",
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"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
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}
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@ -71,24 +71,12 @@
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</span>
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<div class="flexrow dice-pool-stack">
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{{#each dicePool as |dice idx|}}
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<span><a class="pool-remove-dice" data-dice-idx="{{idx}}" data-dice-level="{{dice.level}}"
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data-dice-key="{{dice.key}}"><img class="dice-pool-image" src="{{dice.img}}" alt="dices"></a></span>
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<span><a class="pool-remove-dice" data-dice-idx="{{idx}}" data-dice-level="{{dice.level}}" data-dice-key="{{dice.key}}"><img class="dice-pool-image"
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src="{{dice.img}}" alt="dices"></a></span>
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{{/each}}
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</div>
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</div>
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<div class="dice-pool-div">
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<span>
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<h3 class="dice-pool-label">Hindrance Dice</h3>
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</span>
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<div class="flexrow dice-pool-stack">
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{{#for 1 hindranceDices 1}}
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<span><a class="pool-remove-hindrance-dice" data-dice-idx="{{idx}}" data-dice-level="2" data-dice-key="d6"><img class="dice-pool-image"
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src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png" alt="dices"></a></span>
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{{/for}}
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</div>
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</div>
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{{#if noBonusDice}}
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<div class="flexrow">
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No bonus dice due to effect !
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@ -96,12 +84,25 @@
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{{else}}
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<div class="flexrow">
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{{#each diceList as |dice idx|}}
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<span><a class="pool-add-dice" data-dice-key="{{dice.key}}" data-dice-level="{{dice.level}}"><img
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class="dice-pool-image-add" src="{{dice.img}}" alt="dices"></a></span>
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<span><a class="pool-add-dice" data-dice-key="{{dice.key}}" data-dice-level="{{dice.level}}"><img class="dice-pool-image"
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src="{{dice.img}}" alt="dices"></a></span>
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{{/each}}
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</div>
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{{/if}}
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{{#if hindranceDices}}
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<div class="dice-pool-div">
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<span>
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<h3 class="dice-pool-label">Hindrance Dice</h3>
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</span>
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<div class="flexrow dice-pool-stack">
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{{#for 1 hindranceDices 1}}
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<span><a class="" data-dice-idx="{{idx}}" data-dice-level="2" data-dice-key="d6"><img class="dice-pool-image"
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src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png" alt="dices"></a></span>
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{{/for}}
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</div>
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</div>
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{{/if}}
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<div class="flexrow">
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@ -128,27 +129,18 @@
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<option value="d6">Outnumbered 2 Extra Allies d6</option>
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<option value="d8">Outnumbered 3 Extra Allies d8</option>
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<option value="d10">Outnumbered 4 Extra Allies d10</option>
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<option value="d12">Outnumbered 5 Extra Allies d12
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<option>
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<option value="d12">Outnumbered 5 Extra Allies d12<option>
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<option value="none4">===== Called DMG Shot Bonus</option>
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<option value="d12">Eyes/head d12
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<option>
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<option value="d12">Eyes/head d12<option>
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<option value="none4">===== Impact DMG Bonus</option>
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<option value="d4">Soft d4
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<option>
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<option value="d6">Thin/Flimsy d6
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<option>
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<option value="d8">Solid Furniture d8
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<option>
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<option value="d10">Thin Metal/Thick Wood d10
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<option>
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<option value="d12">Solid Object/Concrete d12
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<option>
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<option value="d4">Soft d4<option>
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<option value="d6">Thin/Flimsy d6<option>
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<option value="d8">Solid Furniture d8<option>
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<option value="d10">Thin Metal/Thick Wood d10<option>
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<option value="d12">Solid Object/Concrete d12<option>
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<option value="none5">===== Other Circumstances</option>
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<option value="d4">Concentrated
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<option>
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<option value="d4">Off Hand d4
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<option>
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<option value="d4">Concentrated<option>
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<option value="d4">Off Hand d4<option>
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<option value="d6">Higher Ground d6</option>
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{{/select}}
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</select>
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